File size: 11,099 Bytes
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// Serve this folder over http(s) and open index.html (modules + WebGPU need secure context).
//
// Needs the onnxruntime-web UMD global (plain <script> tag, pinned version):
//
// <script src="https://cdn.jsdelivr.net/npm/onnxruntime-web@1.30.0/dist/ort.all.min.js"></script>
//
// Transformers.js ships as ESM only (no UMD global exists), so it is imported
// below from the CDN by full URL. In a bundler (vite/webpack) both libraries
// resolve through ESM imports instead:
// npm i onnxruntime-web @huggingface/transformers
const REPO = 'Bartholomheow/Supra2-IMG-ONNX';
export const EXAMPLE_BUILD = '2026-09-25e-fp32only';
const TRANSFORMERS_CDN_URL =
'https://cdn.jsdelivr.net/npm/@huggingface/transformers@3.8.1/dist/transformers.min.js';
const fileUrl = (repo, path) => `https://huggingface.co/${repo}/resolve/main/${path}`;
// ESM import when bundled; UMD global (ort) or full-URL ESM import
// (transformers.js, which has no UMD build) when loaded via <script> tags.
async function loadLib(specifier, { globalName, url } = {}) {
try {
return await import(/* @vite-ignore */ specifier);
} catch {
if (url) return await import(/* @vite-ignore */ url);
const g = globalName ? globalThis[globalName] : undefined;
if (!g) throw new Error(`${specifier} failed to load (no bundle import and no window.${globalName})`);
return g;
}
}
function mulberry32(seed) {
let a = seed >>> 0;
return () => {
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
function gaussian(seed, n) {
const rand = mulberry32(seed);
const out = new Float32Array(n);
for (let i = 0; i < n; i += 2) {
const r = Math.sqrt(-2 * Math.log(Math.max(rand(), 1e-12)));
const a = 2 * Math.PI * rand();
out[i] = r * Math.cos(a);
if (i + 1 < n) out[i + 1] = r * Math.sin(a);
}
return out;
}
async function download(url, file, onProgress) {
const cache = await caches.open('supra2-img-v1');
const hit = await cache.match(url);
if (hit) {
const buf = await hit.arrayBuffer();
// Self-healing: a poisoned (truncated) entry disagrees with the server
// length — drop it and fall through to a fresh download.
try {
const head = await fetch(url, { method: 'HEAD' });
const total = Number(head.headers.get('content-length')) || null;
if (total == null || buf.byteLength === total) {
onProgress?.({ file, loaded: buf.byteLength, total: total ?? buf.byteLength });
return buf;
}
await cache.delete(url);
} catch {
onProgress?.({ file, loaded: buf.byteLength, total: buf.byteLength });
return buf; // offline: serve what we have
}
}
const res = await fetch(url);
if (!res.ok) throw new Error(`download failed (${res.status}): ${file}`);
const total = Number(res.headers.get('content-length')) || null;
const reader = res.body.getReader();
const chunks = [];
let loaded = 0;
for (;;) {
const { done, value } = await reader.read();
if (done) break;
chunks.push(value);
loaded += value.byteLength;
onProgress?.({ file, loaded, total });
}
if (total != null && loaded !== total) {
throw new Error(`truncated download: ${file} got ${loaded}/${total} bytes — retry`);
}
const buf = new Uint8Array(loaded);
let off = 0;
for (const c of chunks) { buf.set(c, off); off += c.byteLength; }
await cache.put(url, new Response(buf.slice(0)));
return buf.buffer;
}
function halfToFloat(h) {
const s = (h & 0x8000) << 16;
const e = (h >> 10) & 0x1f;
const m = h & 0x3ff;
const f = new Float32Array(1);
const u = new Uint32Array(f.buffer);
if (e === 0) {
if (m === 0) { u[0] = s; return f[0]; }
let mm = m, ee = -14;
while ((mm & 0x400) === 0) { mm <<= 1; ee -= 1; }
u[0] = s | ((ee + 127) << 23) | ((mm & 0x3ff) << 13);
return f[0];
}
if (e === 31) { u[0] = s | 0x7f800000 | (m << 13); return f[0]; }
u[0] = s | ((e + 112) << 23) | (m << 13);
return f[0];
}
// onnxruntime silently falls back to WASM when WebGPU init fails, so a
// requested 'webgpu' backend proves nothing — check the adapter ourselves.
async function webgpuUsable() {
try {
const gpu = globalThis.navigator?.gpu;
if (!gpu) return false;
return (await gpu.requestAdapter()) !== null;
} catch {
return false;
}
}
export async function loadSupra(repo = REPO, { onProgress, backends = ['webgpu'] } = {}) {
const ort = await loadLib('onnxruntime-web', { globalName: 'ort' });
const { AutoTokenizer } = await loadLib('@huggingface/transformers', { url: TRANSFORMERS_CDN_URL });
const cfg = await (await fetch(fileUrl(repo, 'pipeline_config.json'))).json();
const [ditBuf, vaeBuf] = await Promise.all([
download(fileUrl(repo, cfg.dit), cfg.dit, onProgress),
download(fileUrl(repo, cfg.vae_decoder), cfg.vae_decoder, onProgress),
]);
const tokenize = await AutoTokenizer.from_pretrained(repo);
const errors = [];
let selected = null;
for (const backend of backends) {
try {
if (backend === 'webgpu' && !(await webgpuUsable())) {
throw new Error('no GPU adapter (hardware acceleration off or unavailable)');
}
// The encoder is fp32-only: fp16 silently NaNs on some GPU/driver combos,
// and a single NaN poisons the whole image (renders black, no error).
const encPath = cfg.text_encoder;
const encBuf = await download(fileUrl(repo, encPath), encPath, onProgress);
const opts = { executionProviders: [backend] };
const [dit, enc, vae] = await Promise.all([
ort.InferenceSession.create(ditBuf, opts),
ort.InferenceSession.create(encBuf, opts),
ort.InferenceSession.create(vaeBuf, opts),
]);
selected = { ort, cfg, dit, enc, vae, tokenize, backend, encoderPath: encPath, repo };
break;
} catch (err) {
errors.push(`${backend}: ${err.message}`);
}
}
if (!selected) {
throw new Error(
`No available backend found (${errors.join(' | ')}). For WebGPU use Chrome/Edge 113+ ` +
`with hardware acceleration, Firefox Nightly with dom.webgpu.enabled, or Safari Technology ` +
`Preview. Pass backends: ['webgpu', 'wasm'] for a slow CPU fallback.`,
);
}
return selected;
}
function statsOf(a) {
let nan = 0;
let mx = -Infinity;
for (let i = 0; i < a.length; i++) {
const v = a[i];
if (Number.isNaN(v)) nan++;
else if (v > mx) mx = v;
}
return { n: a.length, nan, max: mx === -Infinity ? null : Math.round(mx * 1000) / 1000 };
}
export async function generate(model, prompt, { seed = 1, steps, cfg: guide, onProgress } = {}) {
const { ort, cfg, dit, enc, vae, tokenize } = model;
steps ??= cfg.default_steps;
guide ??= cfg.default_cfg;
const N = cfg.latent_ch * cfg.latent_size ** 2;
const tick = (phase, step = 0) => onProgress?.({ phase, step, steps });
async function encode(text) { const t = await tokenize([text], { padding: 'max_length', truncation: true, max_length: cfg.ctx_len, return_attention_mask: true });
const toBig = (a) => BigInt64Array.from(a.data, (v) => BigInt(v));
const ids = toBig(t.input_ids);
const am = toBig(t.attention_mask);
let maxId = 0n;
let maskOnes = 0;
for (let i = 0; i < ids.length; i++) if (ids[i] > maxId) maxId = ids[i];
for (let i = 0; i < am.length; i++) if (am[i] !== 0n) maskOnes++;
const tokInfo = `tokens len=${ids.length}/${am.length} maxId=${maxId} maskOnes=${maskOnes}`;
const out = await enc.run({
input_ids: new ort.Tensor('int64', ids, [1, cfg.ctx_len]),
attention_mask: new ort.Tensor('int64', am, [1, cfg.ctx_len]),
});
const hidden = Object.values(out)[0];
// Encoder output may be fp16 halves or fp32 — normalize to float32.
const raw = hidden.data;
const data = raw instanceof Uint16Array ? Float32Array.from(raw, halfToFloat) : Float32Array.from(raw);
const mask = new Float32Array(cfg.ctx_len);
for (let i = 0; i < cfg.ctx_len; i++) mask[i] = am[i] === 0n ? 0 : 1;
return { ctx: data, mask, tokInfo };
}
// NOTE: the encoder is fp32-only (fp16 silently NaNs on some GPU/driver combos).
tick('encode');
const cond = await encode(prompt);
const uncond = await encode('');
// Firewall: NaN here would otherwise paint a black image with no error.
for (const [k, c] of [['cond', cond], ['uncond', uncond]]) {
for (let i = 0; i < c.ctx.length; i++) {
if (Number.isNaN(c.ctx[i])) throw new Error(`text encoder returned NaN on this backend (${k} ${i}/${c.ctx.length}) — try another browser`);
}
}
const encDiag = { cond: { ...statsOf(cond.ctx), tok: cond.tokInfo }, uncond: { ...statsOf(uncond.ctx), tok: uncond.tokInfo } };
const shape = [1, cfg.latent_ch, cfg.latent_size, cfg.latent_size];
const toCtx = (c) => new ort.Tensor('float32', c.ctx, [1, cfg.ctx_len, c.ctx.length / cfg.ctx_len]);
let z = gaussian([...prompt].reduce((a, c) => a + c.codePointAt(0), seed), N);
const dt = 1 / steps;
let step0Diag = null;
for (let i = 0; i < steps; i++) {
const t = new ort.Tensor('float32', new Float32Array([i * dt]), [1]);
const vs = [];
for (const c of [cond, uncond]) {
const out = await dit.run({
z: new ort.Tensor('float32', z, shape), t,
ctx: toCtx(c), ctx_mask: new ort.Tensor('float32', c.mask, [1, cfg.ctx_len]),
});
vs.push(Object.values(out)[0].data);
}
const [vc, vu] = vs;
const next = new Float32Array(N);
for (let j = 0; j < N; j++) next[j] = z[j] + dt * (vu[j] + guide * (vc[j] - vu[j]));
z = next;
if (i === 0) step0Diag = { vc: statsOf(vc), vu: statsOf(vu) };
tick('denoise', i + 1);
}
tick('decode');
const scaled = new Float32Array(N);
for (let i = 0; i < N; i++) scaled[i] = z[i] / cfg.vae_scale;
const img = await vae.run({ z: new ort.Tensor('float32', scaled, shape) });
// float NCHW in [-1, 1]; diag locates NaN birth (encoder vs step-0 DiT vs VAE)
return { pixels: Object.values(img)[0].data, size: cfg.image_size, diag: { enc: encDiag, step0: step0Diag } };
}
export function paint(pixels, size, canvas) {
canvas.width = size;
canvas.height = size;
const ctx = canvas.getContext('2d');
const img = ctx.createImageData(size, size);
for (let i = 0; i < size * size; i++) {
img.data[i * 4] = Math.round(Math.min(1, Math.max(0, (pixels[i] + 1) / 2)) * 255);
img.data[i * 4 + 1] = Math.round(Math.min(1, Math.max(0, (pixels[size * size + i] + 1) / 2)) * 255);
img.data[i * 4 + 2] = Math.round(Math.min(1, Math.max(0, (pixels[2 * size * size + i] + 1) / 2)) * 255);
img.data[i * 4 + 3] = 255;
}
ctx.putImageData(img, 0, 0);
}
// Usage:
// const model = await loadSupra(REPO, { onProgress: (p) => console.log(p.file, p.loaded) });
// const { pixels, size } = await generate(model, 'a lighthouse above violet clouds at dusk');
// paint(pixels, size, document.querySelector('canvas'));
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