--- library_name: transformers base_model: Qwen/Qwen3.5-9B tags: - qwen3.5 - playpen - score - self-correction - reinforcement-learning - dialogue-games --- # Learning in Interaction This repository contains the merged model checkpoints from our study of **SCoRe (Self-Correction via Reinforcement Learning)** in Playpen dialogue games. We investigate whether a two-stage self-correction RL procedure, originally developed for mathematical and coding tasks, transfers to multi-turn dialogue games with game-based feedback. ## Models | Checkpoint | Description | |---|---| | `qwen-sft-sp_merged` | Qwen3.5-9B after SFT training | | `score-Qwen3.5-9B-singleplayer_merged-15_08` | SCoRe trained from the base Qwen3.5-9B | | `score-Qwen3.5-9B-sft-init-sp_merged-16_08` | SFT warm-up followed by SCoRe on Qwen3.5-9B | ## Training - **Base model:** Qwen3.5-9B - **Environment:** Playpen dialogue games - **Games:** AdventureGame, TextMapWorld, TextMapWorld GraphReasoning, TextMapWorld SpecificRoom, Wordle - **SFT:** 2,677 successful episodes, 3 epochs, LoRA - **SCoRe Stage I:** 3 epochs - **SCoRe Stage II:** 5 epochs - **Hardware:** 2 × NVIDIA H100 80GB - **Total training time:** approximately 7 days, excluding hyperparameter tuning ## Evaluation We evaluate: - win rate across the first and second attempts - abort rate - self-correction and regression rates - turns and token usage - Playpen/ClemScore - single-player and static-store evaluations The current experiments are exploratory, with **10 evaluation episodes per game and model**. Results should therefore be interpreted as directional rather than conclusive. ## Intended Use These checkpoints are intended for research on **reinforcement learning, self-correction, and learning from interaction in dialogue games**. They have not been evaluated as general-purpose improved versions of Qwen3.5-9B. ## Acknowledgements This work builds on **SCoRe**, **Playpen**, and **Clembench**, and uses Qwen3.5-9B as the base model.