#include <iostream>
//#include <vector>
//#include <string>
//#include <algorithm>
//#include <math.h>
//#include <queue>
//#include <stack>
//#include <iomanip>

// sometimes used
//#include <set>
//#include <map>
//#include <numeric>
//#include <list>
//#include <deque>
//#include <unordered_map>

typedef long long LL;
//typedef long double LD;
using namespace std;
 
//#define MOD 1000000007
//#define MAX 100100
//#define NIL -1
//#define INFTY 1000000000000000000

int main(){
    LL a;
    LL b;
    LL c;
    LL d;
    cin >> a >> b >> c >> d;
    if(a+b>c+d){
        cout << "Left" << endl;
    }else if(a+b==c+d){
        cout << "Balanced" << endl;
    }else{
        cout << "Right" << endl;
    }

    return 0;
}

#include <algorithm>
#include <cmath>
#include <iostream>
#include <map>
#include <queue>
#include <set>
#include <string>
#include <vector>

using namespace std;

using ll = long long;
using ld = long double;

const ld pi = 3.141592653589793;

int w[4];

int main() {
  for (int i = 0; i < 4; i++) {
    cin >> w[i];
  }

  if (w[0] + w[1] > w[2] + w[3]) {
    cout << "Left" << endl;
    return 0;
  }
  if (w[0] + w[1] == w[2] + w[3]) {
    cout << "Balanced" << endl;
    return 0;
  }

  if (w[0] + w[1] < w[2] + w[3]) {
    cout << "Right" << endl;
    return 0;
  }
}