<human>: So I'm developing an app I want to upload to the apple app store in a couple of weeks. The only thing is I haven't been able to settle the debate between freemium and paid in my mind. I was hoping Reddit could share it's opinions on the matter.

I do indeed want to make money off of this app, ideally it would make enough money to justify further projects, if not then I would accept it and move on. I initially planned to release it as a 99 cent app, because although nifty, its pretty trivial and doesn't exactly save lives. I was also planning to release a free version as a proof of concept to show tentative purchasers that the app would indeed perform as advertised. However as I look at the app store I'm seeing a lot of apps adopting the in-app purchase model whereby you can buy individual items a la farmville and so many other "casual" games/apps. The thing is: I don't want to be THAT guy who nickel and dimes ya and I'm not sure if this makes a lot of sense business wise. The argument for a more featured free app with in-app purchases is greater word of mouth from people who would use the app but don't exactly pay for apps in the first place. Then some users might pay for 2 or 3 packs at 99 cents each which would be a better sales proposition for me. The against is that the core feature I would be leaving in the free app is the main draw and people would decide thats enough for them. Kind of like me and Pandora.

On the other hand I could just release everything onto one 99 cents app, but risk the app not getting any traction in a crowded marketplace. I've been toying with having it free for for a limited time and then having it go paid, but I can't seem to decide on what to do.

Can you give me a shortened version of the text?
<bot>: How would you price a trivial/nifty app on the app store? Also, aren't the only pirates the ones who have jailbroken their iphones?