<human>: Provide a brief overview of the text.

So this was actually a couple nights ago, the very first night of a new campaign being run by my buddy (Princes of the Apocalypse, 5e D&D if anyone is interested). I had rolled up a wild magic sorcerer, and while we were all building characters, the DM mentioned that it would be really wild if I got the first result on the wild surge table (which is 1 surge per round for 10 rounds).

So we get into a fight, and I'm casting a few spells, used Tides of Chaos to get advantage on an attack roll. Then the bard goes down. So I move over him and cast a dust devil on top of us to effectively blind anyone trying to attack him further. Plan was to the try to stablize him next round so he didn't bleed out. DM called for a wild surge, which because I had used Tides of Chaos earlier, goes straight to the surge table. What do I roll? Fucking 2, which means I get the 10 surges over ten rounds.

First one sends me to the astral plane, no helping the bard from outer space essentially lol. Second one? Astral plane again. At this point there are just these weird popping noises from inside the dust devil. Number 3? Self fireball. Fuck. Surges happen at the beginning of my turn and the astral travel wears off at the end of my next turn, so it only hurts me, but it was enough to knock me out and start me making death saves. Astral travel wears off and I'm back in the middle of the party, dust devil wore off (again FUCKING SPACE is a bit out of range for concentration lol) party all bunched up trying to help the bard. What wild surge do I get? ANOTHER FIREBALL LOL. Bard dies instantly, everyone else goes down. Next surge? Regain 2d10 hit points.
<bot>: My sorcerer Athairas tries to help a friend, goes on vacation by accident, comes back after being apparently recruited by space ISIS, wakes up to see all his friends charred bodies around him.