<human>: Ok, r/jobs, I hope you can help me out some.

I graduated in December with a BFA in film production. My long-term career goal is to be a concept artist (or a similar character/creature artist in high standing) with a game studio. My mid-range goal is to work under the lead artist, technical director, supervising animator, etc. My problem is finding a short-term career goal - I have applied to several contract and "entry level" art positions that all require 3-5 years of experience in the gaming industry and all have a prerequisite similar to "working a production cycle from conceptualization to shipping."

My skill set is pretty diverse, because during my film program I was called upon to do makeup, costumes, production design, storyboard art, and even some animation, but unfortunately haven't yet become particularly outstanding at any of these, just very capable. I know the only way to improve is to practice. I know I need to be adding art to my portfolio. I know I should've changed schools to get a game design degree instead of film production (grad school won't be an option for several years yet).

The problem is I don't know what I need to be adding to my **resume** at this time. It's reasonable to believe I can build up a damn good portfolio, but if my resume looks like I haven't professionally done anything related to the job field in one or five years, it'll get laughed off of anyone's desk. If I want to do art for games, what **jobs** do I need to be doing while I further my design portfolio?

Can you provide a brief overview of the text?
<bot>: Film production, want to do game art. No interviews, what to do meantime? Don't say "keep practicing," or "grad school."