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Chain Reaction (game show)
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Chain Reaction
Created by
Bob Stewart
Presented by
Bill Cullen (1980)
Blake Emmons (1986)
Geoff Edwards (1980, 1986–91)
Tim Vincent (2006 pilot)
Dylan Lane (2006–07)
Mike Catherwood (2015–16)
Narrated by
Johnny Gilbert (1980)
Rod Charlebois (1986–91)
Country of origin
United States
No. of episodes
NBC: 115
GSN: 170
Production
Running time
22–26 minutes
Production company(s)
Bob Stewart Productions (1980)
Bob & Sande Stewart Productions (1986-1991)
Embassy Row (2006-2007)
Sony Pictures Television (2006-2007, 2015-2016)
Distributor
Sony Pictures Television
Release
Original network
NBC (1980)
USA Network (1986–91)
GSN (2006–07, 2015–16)
Original release
January 14, 1980 (1980-01-14) – June 20, 1980 (1980-06-20)
September 29, 1986 (1986-09-29) – December 27, 1991 (1991-12-27)
August 1, 2006 (2006-08-01) – June 9, 2007 (2007-06-09)
July 16, 2015 (2015-07-16) – January 29, 2016 (2016-01-29)
Chain Reaction is an American game show created by Bob Stewart, in which players compete to form chains composed of two-word phrases.
The show has aired four separate runs: Bill Cullen hosted the original series on NBC from January 14 to June 20, 1980. The second version aired on the USA Network from September 29, 1986 to December 27, 1991 and was hosted first by Blake Emmons and later by Geoff Edwards. A third version on GSN aired on March 29, 2006 hosted by Tim Vincent but only hosted the pilot. The series was given to Dylan Lane which aired from August 1, 2006 until June 9, 2007. A fourth version, also on GSN, was announced on January 26, 2015, with Vincent Rubino as executive producer and hosted by Mike Catherwood. Forty episodes have been ordered for this version, which started airing from July 16, 2015 to January 29, 2016.[1][2][3]
Contents
[hide]
1 Overview
2 NBC
2.1 Main game
2.2 Instant Reaction
3 USA/Global
3.1 Main game
3.2 Bonus chain
3.3 The $40,000 Chain Reaction
3.4 Home game
4 GSN
4.1 Main game
4.1.1 Speed chain
4.2 Tiebreaker
4.3 Instant Reaction
4.3.1 Season One
4.3.2 Season Two
4.4 Superchain
5 International versions
6 References
7 External links
Overview[edit]
At the crux of the game is a word chain. In the chain, each of eight words (seven starting in 1986) was connected to both the word above it and the word below it in some way. By making inferences based on the revealed words and the revealed letters in incomplete words, contestants tried to fill in the word chains to score points (dollars on GSN). The team/player that reached the point/money goal first would win the game and play the bonus round, which was completely different depending on the series.
NBC[edit]
The first version of the show aired for 23 weeks from January 14 to June 20, 1980 on NBC and was hosted by Bill Cullen, except for two weeks when Geoff Edwards hosted while Cullen was filling in for Allen Ludden on Password Plus. The announcer was Johnny Gilbert. It aired at 12:00 Noon; however, many affiliates aired local news at that time, preempting Chain Reaction. The show was one of three game shows, the others being High Rollers and Hollywood Squares, that were canceled in June 1980 to make room for the 90-minute talk show The David Letterman Show.
Repeats of this version aired for several years on cable, first on CBN Cable from March 29, 1982 to May 4, 1984 then later on the USA Network from September 30, 1985 to the debut of the new version that originated from Canada. GSN aired reruns of this version from October 1997 to April 1998.
Main game[edit]
Two teams of three competed in each game. A team consisted of one contestant and two celebrity guests. The teams were shown the beginning and ending words of an eight word chain. Each word related to the word above it and below it. A sample chain could be:
TURNING
JAPANESE
FOOD
TRUCK
STOP
SIGN
LANGUAGE
ARTS
The challenging team began the game. In the event two new players were competing, a coin toss determined which team went first. Usually, the challengers were the blue team and the champions were the gold team.
As the game continued, the words would be revealed one letter at a time. A player's turn consisted of calling for a letter in the next word above or below one of the already revealed words and then guessing the word (note that the last letter of each word is not revealed). A correct response won one point for each letter in the word (two if the word had a '+' mark next to it) and that team kept control of the board. If the player in control was incorrect, or gave no guess, control went back to the other team. The game continued until either one team scored 50 points, or the chain was finished. If that happened, another chain was put up and the game continued until one team reached the goal of 50 points; any letters exceeding 50 points are not included to the player's score. That team's contestant won the game, $250 (later dropped when the final version of the endgame was introduced) and the right to play for $10,000 in the bonus round. The losing player received $5 a point for playing (changed to parting gifts with the third endgame).
Instant Reaction[edit]
In the bonus round, the two celebrities from the winning team attempted to get the contestant to guess a series of words or phrases by constructing a question one word at a time. The celebrities alternated giving words in order to construct the question, then hit a bell signaling the contestant to provide a response. Cash was awarded to the contestant for every correct response.
In the first format (which only lasted the first week of the series), the team was staked with $1 and had a 60-second time limit. Each correct response added one half of a zero behind the $1, meaning that after two correct responses the player would win $10, after four the player would win $100 and so on up to the $10,000 maximum.
For the next four weeks, the time limit was increased to 90 seconds, and the first correct response was worth $1, with the next three each adding a zero behind it. At that point, the contestant's winnings would be $1,000 and the next four correct responses each added $1,000 to their total. The ninth overall correct response augmented their total to $10,000.
The third format had the same time limit, but each of the first nine correct responses were now worth $100, and the tenth correct response increased the contestant's winnings to $10,000. After two weeks, the format was slightly modified so that the contestant was staked with $100 at the start of the round, thus reducing the number of correct answers needed for a $10,000 win to nine.
If at any point a contestant provided an incorrect response, a celebrity gave two words in succession, accidentally gave part of the answer or passed the word, the word was thrown out and gameplay continued on to the next word.
Champions remained on the show until they were defeated or until they won ten matches.
Stewart later developed and expanded the bonus round of Chain Reaction into the game show Go.
USA/Global[edit]
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (January 2016) (Learn how and when to remove this template message)
The second version of Chain Reaction premiered in 1986, airing on the Global Television Network in Canada and the USA Network in the US. Blake Emmons hosted the show for a few weeks before being replaced by Geoff Edwards (although USA started the season by airing several weeks of Edwards episodes, then showing Emmons' reign). Rod Charlebois served as co-host/announcer, who presented the "home game" for the viewing audience. Charlebois was a local radio and television personality at CFCF radio and CFCF-TV in Montreal, Quebec, Canada, where the USA version was taped. Charlebois was given an on-air role for most of the show's run, due to Cancon laws which required American shows taping in Canada to feature at least one Canadian personality on-air. Global aired reruns of this version through the mid-1990s, while GSN aired reruns for a brief period in late 1997.
Main game[edit]
Each chain comprised seven words. The teams were reduced to two civilian players each and each was given one responsibility. One teammate was the letter giver and decided whether to give a letter to his or her partner or to other team's word guesser. As before, a correct response was worth points and control of the board. In Round One, each word guessed was worth 10 points, but the final word guessed in that chain was worth 20 (changed to 15 in season two). In Round Two, these values escalated to 20 points each and 40 points for the final word. In the event that a fourth chain was needed to decide the game, the point values were 40 points per word and 80 for the final word. The first team to score 200 points won the game. That team played the bonus game and returned on the next show.
During the run, two methods of earning bonus money were used. In the first season, the middle word of the second chain was also a bonus word (designated first by an asterisk, then by a dollar sign) worth $250 for the team that guessed it. For seasons two to four, the players played a Missing Link. The team in the lead would be shown the first and last words of a three-word chain. If they could guess the word in between with no letters revealed, the team received $500. Every wrong guess added a letter while taking away $100 from the potential payoff.
For seasons three and four, only solo players participated and a score of 300 won the game. The players now had to decide whether to take a letter for themselves or give one to their opponent.
Champions remained on the show until they were defeated or held their title for five consecutive days. During the first season, any team that retired undefeated received a $5,000 bonus[citation needed].
Bonus chain[edit]
The winning team/player could collect a cash jackpot by completing one last word chain. The team/player was shown the first word in a chain and the initial letter of the other words. One at a time, the player(s) would guess at the next word in the chain. For each wrong guess, the next letter would be filled in and a letter deducted from their account. If the team could finish the chain before running out of letters the team won the cash jackpot. If not, they (or he/she) won $100 per word, including the one at the top. The jackpot began at $3,000 ($2,000 with the solo players) and $1,000 was added each day it was not claimed. The highest pot was $16,000. While Emmons was host the account was nine letters. When Geoff Edwards took over it was lowered to seven. During season one, if there was extra time afterwards, another bonus round was played, this time worth $1,000 for the team's favorite charity.
The bonus chain was removed in season five, because the end of season four had an elimination tournament of champions, where the sixteen top winners of seasons three and four returned in a tournament format (sixteen players reduced to eight, then down to four and then down to two). The final winner of the final game won $20,000. Games were all played to 500 points.
The $40,000 Chain Reaction[edit]
On New Year's Eve 1990, the show was revamped with a tournament format featuring 128 players competing for $40,000. The game was played as before, but there was no bonus chain and two new players competed each show. The values for each chain remained the same, but if a fifth chain was needed, the point values were 50 points per word and 100 for the final word. In the event of a game ending with only four chains played, co-host Charlebois would play the fifth chain against the day's winner.
Eight players competed on the first four shows. After four days, those four winners played two each for the next two days. Those two winners played on the seventh day and the winner of that game won $7,500.
The player who led after the second chain got to play a Missing Link for $300. The Missing Link changed its format as well. After the change, the first letter of the middle word was given, the first letter was worth $300 and subsequent letters reduced the value by $100.
After sixteen $7,500 tournaments were played, those 16 players played in a single-elimination tournament. The semi-finals was double-elimination and the two players remaining played one game for $40,000.
Home game[edit]
Each day, before closing the show, Charlebois would present the answer to yesterday's home game and the current game. The home game consisted of a Missing Link (see above) and was actually referred to as such during the first season, but later renamed simply "the home game" when this format was adapted as the new round two mini-bonus in the second season.
GSN[edit]
A new version of the show debuted on August 1, 2006 on GSN. This version was hosted by Dylan Lane and produced by Michael Davies' production company Embassy Row. Seasons one and two were taped at the Sony Music Studios in New York City. GSN began airing the second season on March 13, 2007 and ended it on June 9, 2007.
Each team consisted of three people of the same gender.
Reruns of this series can currently be seen weekdays from 2:00 to 3:00 PM (EST) on GSN. A second GSN version was commissioned in January 2015, with the new 40-episode season featuring Vincent Rubino as executive producer and Mike Catherwood of the nationally syndicated Loveline radio program as the host. It debuted on July 16, 2015, this version is the same as the previous version, minus the Speed chains and the bonus round is nearly identical to the Edwards/Emmons version. There are now two contestants on each team.
Main game[edit]
There were four chains in the main game of seven words. Gameplay was similar to the NBC version, except that the words in the chain were now always two-word phrases or compound words. In the first season, the final letter of a word would be revealed (though the fact that it was the final letter was not announced and sometimes wasn't evident). At that point, if the team did not guess the word correctly, the word was revealed and neither team received money. During the second season, the last letter was not revealed, although a shuffling placeholder (or blank space in the 2015 version) was shown in place of the last letter. If the word was not correctly guessed, the other team had a chance to either guess that word or choose a different space, but did not receive another letter.
In round one, each correct word was worth $100, round two words were worth $200 and words in round three were worth $300. Whichever team was behind going into a round started the next round (in the event of a tie, the team who did not start the last chain started the next chain). In the fourth round (known as the "Betting Round"), teams could wager between $100 and $500 of their bank before being given their letter. If correct, they won their bet and kept control; if not, they lost the money and control. A team automatically lost if they went broke, and the game ended immediately.
Speed chain[edit]
In the original GSN version, after each of the first three rounds, whichever team correctly identified the final word to complete the chain was given the opportunity complete a four word chain with the first letter of the middle two words given. An example could be:
HALF
B_______ (BAKED)
A_______ (ALASKA)
PIPELINE
The team had seven seconds to conference and come up with the two words. If correct, they won the same value as a single correct word in the previous round ($100–$300). If neither team completed the chain, neither team got to play the speed chain. The 2015 revival eliminated the speed chains, except during tiebreakers.
Tiebreaker[edit]
After four rounds, the team with most money won the game and moved onto the bonus round. However, if the fourth round ended in a tie, the teams were given alternating Speed Chains in a "sudden death" format. If one team did not solve their Speed Chain, the other team need only solve their next Speed Chain to win the game. Both teams kept their money, and the losing team received unacknowledged parting gifts as well.
Instant Reaction[edit]
The team with the most money after the fourth round played the bonus round. Just like in the original version, the first two members gave clues by building questions, alternating one word at a time. If either clue giver gave more than one word in a row, builds a clue that is not loosely in the form of a question, or said part of the answer, the clue givers must move on to the next word. The third player cannot see the answers, but must ring in to guess the answer to the question his/her partners are constructing. Once the guesser rang in, no more clues may be given on that word. Any team member could also pass as often as possible to throw out the current word.
Season One[edit]
In the first season, the team was given 90 seconds to go through as many as 20 words. The three players all have their hands over a small bell with the answer guesser blindfolded and standing between the clue-giving players.
In the first 30 episodes, if a team got seven correct answers they would double their money from the main game; if they got ten correct, the main-game winnings were tripled. For the following 35 episodes, the requirements were reduced to only five and seven correct answers, respectively.
Season Two[edit]
A new format was introduced for season two. The guesser sat in a chair with his/her back to the clue-givers and held a signaling button to ring in. When the guesser rang in, the clock stopped for up to three seconds while the guesser gave his/her answer. If the team guessed five correct answers in 60 seconds, they earned an additional $5,000. If not, they were given $100 for each correct answer.
Superchain[edit]
In the new endgame, the winning team has 45 seconds to guess seven more words. To start, a keyword is given; the seven words involved connect to that word. Then on each word, the first three letters are given one at a time. A correct answer moves on to the next word. The team can pass on a word if they are stuck and then must go back to it, if there is time left on the clock. Guessing all seven words correctly wins $5,000.
International versions[edit]
Country
Local name
Host
Channel
Year(s) aired
Canada (in English) The New Chain Reaction Blake Emmons Global 1986*
Geoff Edwards 1986–1990*
The $40,000 Chain Reaction 1991*
Canada (in French) Action Réaction Pierre Lalonde TQS 1986–1991
Indonesia Kata Berkait Nico Siahaan (1995–2001)
Taufik Savalas (2001) RCTI 1995–2001
Italy Reazione a catena - L'intesa vincente
Pupo (2007–2009)
Pino Insegno (2010–2013)
Amadeus (2014–2017)
Rai 1 2007–present
Serbia Lančana Reakcija Voja Nedeljković TV Košava 2006
Turkey Kelime Zinciri Kâmil Güler Samanyolu TV 2012–present
United Kingdom Lucky Ladders Lennie Bennett ITV 1988–1993
United States Chain Reaction
Bill Cullen
Dylan Lane
Mike Catherwood
NBC
GSN
GSN
1980
2006–2007
2015–2016
The New Chain Reaction Blake Emmons USA 1986*
Geoff Edwards 1986–1990*
The $40,000 Chain Reaction 1991*
* Aired in both the U.S. and Canada for both audiences/players
References[edit]
Jump up ^ Kondolojy, Amanda (January 26, 2015). "Chain Reaction Returns to GSN in 2015". TV By the Numbers (Press release). Zap2it. Retrieved January 29, 2015.
Jump up ^ "Now Casting: Chain Reaction!". Game Show Network. GSNTV. Retrieved February 6, 2015.
Jump up ^ Kondolojy, Amanda (June 3, 2015). "The Chase Returns to GSN With Fresh Episodes Thursday Nights Beginning July 16 at 8PM". TV By the Numbers (Press release). Zap2it. Retrieved June 3, 2015.
External links[edit]
Official website
Chain Reaction on IMDb
Chain Reaction at TV.com
Chain Reaction at Embassy Row
Preceded by
Mindreaders 12:00 PM (EST), NBC
1/14/80 - 6/20/80 Succeeded by
Card Sharks
Retrieved from "https://en.wikipedia.org/w/index.php?title=Chain_Reaction_(game_show)&oldid=825696273"
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Graveyard Shift (SpongeBob SquarePants)
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"Graveyard Shift"
SpongeBob SquarePants episode
Title card
Episode no.
Season 2
Episode 16a (36a)
Directed by
Nick Jennings (art)
Sean Dempsey (animation)
Jay Lender (storyboard)
Dan Povenmire (storyboard)
Alan Smart (supervising)
Written by
Mr. Lawrence
Jay Lender
Dan Povenmire
Original air date
September 6, 2002 (2002-09-06)
Episode chronology
← Previous
"Band Geeks" Next →
"Krusty Love"
SpongeBob SquarePants (season 2)
List of SpongeBob SquarePants episodes
The "Graveyard Shift" is the first part of the 16th episode of the second season, and the 36th episode overall, of the American animated television series SpongeBob SquarePants. The episode was written by Mr. Lawrence, Jay Lender, and Dan Povenmire, and the animation was directed by Sean Dempsey. Lender and Povenmire also served as storyboard directors. It originally aired on Nickelodeon in the United States on September 6, 2002, one year after "Band Geeks."
The series follows the adventures and endeavours of the title character and his various friends in the underwater city of Bikini Bottom. In this episode, Squidward and SpongeBob are forced to work 24 hours a day by Mr. Krabs, so that he can get more money. Squidward soon gets bored, and tells SpongeBob a scary story to have some fun with him. After scaring SpongeBob, Squidward tells him that the story is fictional. However, when Squidward and SpongeBob are alone, the events in Squidward's story begin to occur.
The episode featured stock footage of Max Schreck as Count Orlok from the 1922 silent film Nosferatu. Episode writer Lender proposed the idea as a gag at the end of the episode, which series creator Stephen Hillenburg accepted. Before the idea of Count Orlok, Lender thought of "Floorboard Harry", an idea that was deleted. The episode received critical acclaim upon release.
Contents
[hide]
1 Plot
2 Production
3 Reception
4 References
5 External links
Plot[edit]
The episode begins with Squidward eagerly preparing to leave work at the Krusty Krab. Moments before he can leave, however, a customer shows up asking to be served. When the customer says that he will come to the Krusty Krab if it stays open later, Mr. Krabs is inspired to create a night shift, leaving an anticipating SpongeBob and an annoyed Squidward to work 24 hour shifts.
Exasperated with his boss's demands and annoyed by SpongeBob's eagerness, Squidward tries to scare SpongeBob into being afraid of the night shift by telling him a made-up story about the "Hash-Slinging Slasher", a former fry cook at the Krusty Krab who accidentally cut off his own arm and was run over by a bus during the night shift, causing his death. Squidward continues by telling SpongeBob that every Tuesday night (the night it happens to be) the ghost of the Slasher returns to the Krusty Krab. Squidward says that the Slasher's arrival will be indicated by three warnings: the lights flickering on and off, the phone ringing but nobody being on the other line, and the ghost of the bus that killed the Slasher arriving to deliver him.
Although Squidward, annoyed with SpongeBob's fear at the story, manages to convince him that he made the whole story up, the two are soon alarmed by strange occurrences that parallel the omens that signify the arrival of the Hash-Slinging Slasher later that night when the restaurant is empty. Although convinced at first that these occurrences are coincidence, Squidward grows more nervous as the occurrences continue.
Finally, at the end, a bus shows up outside the Krusty Krab, despite Squidward claiming that the buses do not run this late at night. The bus then drops off a mysterious dark silhouette matching the description of the Hash-Slinging Slasher. SpongeBob and Squidward immediately realize that they are experiencing genuine supernatural events and panic. When the strange, unidentified figure enters the building, it is revealed he is simply a kid applying for a job, stating that he had tried calling the Krusty Krab by telephone earlier, but had hung up out of nervousness (the bus that he arrived in remains unexplained). However, Squidward then questions who was flickering the lights earlier. It is then revealed that the flickering lights are caused by doctored footage of Count Orlok from the 1922 silent film Nosferatu, with whom the characters are inexplicably familiar, flicking the light switch on and off.
Production[edit]
Original sketch of a deleted scene by Jay Lender, in which SpongeBob is delivering mail to Floorboard Harry.
"Graveyard Shift" was written by Mr. Lawrence, Jay Lender, and Dan Povenmire, with Sean Dempsey serving as animation director. Lender and Povenmire also served as storyboard directors.[1][2] The episode originally aired on Nickelodeon in the United States on September 6, 2002, with a TV-Y7 parental rating.[3]
Episode writer Lender proposed to have Count Orlok of the 1922 silent film Nosferatu appear as a gag at the end of the episode.[4] Series creator Stephen Hillenburg accepted Lender's proposal and allowed him to do it.[4] Lender said, "Steve gave you the opportunities to do things that would really be memorable, if you could sell him on it."[4] Lender then searched for books with scannable pictures of Count Orlok.[4] However, the image of Count Orlok used in the episode was taken from the Internet.[4] He said, "I searched what little there was of the Web back then."[4] Nick Jennings Photoshopped the smile on Count Orlok to make sure it matched Lender's board drawing.[4] Lender said, "It was my baby, and I held its hand until we shipped it overseas [to Rough Draft Studios in South Korea]."[4] Before his idea of Count Orlok, Lender thought of "Floorboard Harry",[4] a deleted gag that concludes the broadcast episode, in which he initially flickers the lights.[4]
"Graveyard Shift" was released on the DVD compilation titled SpongeBob SquarePants: Nautical Nonsense and Sponge Buddies on March 12, 2002.[5][6][7] It was also included on the SpongeBob SquarePants: The Complete 2nd Season DVD released on October 19, 2004.[8][9] On September 22, 2009, the episode was released on the SpongeBob SquarePants: The First 100 Episodes, alongside all of the episodes of seasons one through five.[10][11] On September 14, 2010, "Graveyard Shift" was released on the SpongeBob SquarePants: 10 Happiest Moments DVD.[12][13][14][15]
Reception[edit]
"Graveyard Shift" received critical acclaim upon release and is often cited as one of the show's best episodes. Emily Esteem of WeGotThisCovered.com ranked the episode No. 2 on her "Top 10 Episodes of SpongeBob SquarePants" list, saying, "[It] is another scary episode of SpongeBob, and it's my favorite one."[16] She added, "I love 'Graveyard Shift' for a myriad of reasons, but mostly because it puts the two SpongeBob SquarePants characters with the best chemistry together: Squidward and SpongeBob. The episode is kind of like a puzzle, and SpongeBob's relentless cheer in the midst of likely doom is inspiring."[16]
In his review for the DVD Talk, Jason Bovberg praised the episode for its "spooky wonderfulness",[9] stating that the episode scared his daughter.[9] Paul Mavis of DVD Talk said, "A fun, 'scary' (for little kids) SpongeBob that adults will appreciate, 'Graveyard Shift' uses the old standby of the headless/handless/legless (take your pick) killer-seeking-revenge stories we all told as kids, and cleverly grafts it onto a 'SpongeBob at work' storyline."[17] Mavis added, "I always enjoy it when Rodger Bumpass, the voice actor for Squidward, gets quiet and manipulative when he's shining SpongeBob on, and here's one of the best examples of that."[17] He praised Count Orlok's cameo, "especially when they animate the vampire's face into a goofy, giddy smile."[17] Mike Jackson of DVD Verdict said the episode is one of his "personal faves."[18] He also said "[The episode] has everything that makes the show great: funny dialogue (the whole story of the Hash-Slinging Slasher is hilarious), clever sight gags (especially SpongeBob's regenerating limbs), and that aforementioned outta-nowhere ending that made me bust a gut."[18]
References[edit]
Jump up ^ SpongeBob SquarePants: The Complete 2nd Season ("Graveyard Shift" credits) (DVD). United States: Paramount Home Entertainment/Nickelodeon. October 19, 2004.
Jump up ^ Lender, Jay. "SpongeBob SquarePants". JayLender.com. Retrieved September 1, 2013.
Jump up ^ "SpongeBob SquarePants : The Graveyard Shift; Krusty Love". Zap2it. Retrieved September 2, 2013.
^ Jump up to: a b c d e f g h i j Heintjes, Tom (September 21, 2012). "The Oral History of SpongeBob SquarePants". Hogan's Alley. Retrieved September 1, 2013.
Jump up ^ SpongeBob SquarePants: Nautical Nonsense and Sponge Buddies. DVD. Paramount Home Entertainment, 2004.
Jump up ^ Bovberg, Jason (April 15, 2002). "SpongeBob Squarepants: Nautical Nonsense and Sponge Buddies". DVD Talk. Retrieved September 1, 2013.
Jump up ^ Lacey, Gord (March 8, 2002). "SpongeBob SquarePants - Nautical Nonsense/ Sponge Buddies Review". TVShowsOnDVD.com. Retrieved September 1, 2013.
Jump up ^ SpongeBob SquarePants: The Complete 2nd Season. DVD. Paramount Home Entertainment, 2004.
^ Jump up to: a b c Bovberg, Jason (October 11, 2004). "SpongeBob SquarePants: The Complete Second Season". DVD Talk. Retrieved September 1, 2013.
Jump up ^ SpongeBob SquarePants: The First 100 Episodes. DVD. Paramount Home Entertainment, 2009.
Jump up ^ Lacey, Gord (September 29, 2009). "SpongeBob SquarePants - The First 100 Episodes (Seasons 1-5) Review". TVShowsOnDVD.com. Retrieved September 1, 2013.
Jump up ^ SpongeBob SquarePants: 10 Happiest Moments. DVD. Paramount Home Entertainment, 2010.
Jump up ^ Basile, Nancy. "'SpongeBob SquarePants: 10 Happiest Moments'". About.com. Retrieved September 1, 2013.
Jump up ^ "SpongeBob SquarePants: 10 Happiest Moments". KidzWorld.com. Retrieved September 1, 2013.
Jump up ^ Pritchard, Paul (September 9, 2010). "SpongeBob Squarepants: 10 Happiest Moments". DVD Verdict. Archived from the original on September 22, 2013. Retrieved September 1, 2013.
^ Jump up to: a b Estep, Emily (December 5, 2011). "Top 10 Episodes Of Spongebob Squarepants". WeGotThisCovered.com. Retrieved September 1, 2013.
^ Jump up to: a b c Mavis, Paul (September 16, 2010). "SpongeBob SquarePants: 10 Happiest Moments". DVD Talk. Retrieved September 1, 2013.
^ Jump up to: a b Jackson, Mike. "Spongebob Squarepants: Nautical Nonsense / Sponge Buddies". DVD Verdict. Archived from the original on September 22, 2013. Retrieved September 1, 2013.
External links[edit]
SpongeBob SquarePants portal
Nickelodeon portal
Wikiquote has quotations related to: "Graveyard Shift"
"Graveyard Shift" on IMDb
"Graveyard Shift" at TV.com
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