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Star Wars: Battlefront
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For other uses, see Star Wars: Battlefront (disambiguation).
Star Wars: Battlefront
Star Wars: Battlefront logo
Genres
First-person shooter
Third-person shooter
Developer(s)
Pandemic Studios
(2004–2005)
Free Radical Design
(2005–2008)
Rebellion Developments
(2007–2009)
Slant Six Games
(2009–2010)
LucasArts
(2008–2013)
EA DICE
(2013–present)
Criterion Games
(2016–present)
Motive Studios
(2017–present)
Publisher(s)
LucasArts
(2004–2013)
Electronic Arts
(2013–present)
Platforms
Windows
PlayStation 2
PlayStation Portable
PlayStation 4
Xbox
Xbox One
First release
Star Wars: Battlefront
September 21, 2004
Latest release
Star Wars Battlefront II
November 17, 2017
Star Wars: Battlefront is a series of first- and third-person shooter video games based on the Star Wars films. Players take the role of soldiers in either of two opposing armies in different time periods of the Star Wars universe.
The series was launched in 2004 by LucasArts with Star Wars: Battlefront, developed by Pandemic Studios for LucasArts. The game received positive reviews and sold well. In 2005 Pandemic developed a sequel, Star Wars: Battlefront II, which was also critically and commercially successful. The games were followed by Star Wars Battlefront: Renegade Squadron (2007) and Star Wars Battlefront: Elite Squadron (2009) for handheld consoles and Star Wars Battlefront: Mobile Squadrons for mobile devices. LucasArts made several attempts to get a third major Battlefront game off the ground but no projects were released before The Walt Disney Company's acquisition of LucasArts. Subsequently, EA DICE acquired a license to develop a new game, titled Star Wars Battlefront which was released on November 17, 2015. A sequel, Star Wars Battlefront II, was released on November 17, 2017, and was developed by EA DICE, Criterion Games, and Motive Studios.
Contents
[hide]
1 Gameplay
2 Development
3 Star Wars: Battlefront (Pandemic Studios)
3.1 Star Wars: Battlefront
3.2 Star Wars: Battlefront II
3.3 Cancelled sequels
3.3.1 Star Wars: Battlefront III
3.3.2 Star Wars: Battlefront Online
3.3.3 Star Wars: First Assault and Version Two
3.3.4 Star Wars Battlefront IV
3.4 Handheld and mobile only games
3.4.1 Star Wars Battlefront: Renegade Squadron
3.4.2 Star Wars Battlefront: Elite Squadron
3.4.3 Star Wars Battlefront: Mobile Squadrons
4 Star Wars Battlefront (EA DICE)
4.1 Star Wars Battlefront (2015)
4.2 Star Wars Battlefront II (2017)
5 Cultural Impact
5.1 Fan-made sequel games
5.1.1 Galaxy in Turmoil
6 See also
7 References
8 External links
Gameplay[edit]
Battlefront series logo until 2013
Games in the Battlefront series normally revolve around two armies – the Galactic Republic versus the Confederacy of Independent Systems or the Galactic Empire versus the Rebel Alliance or First Order versus the Resistance – fighting each other on various maps. Maps take place in the Star Wars galaxy, with battlezones varying in theme and size. Across the battlefield are multiple "command posts" (objectives) that act as spawn points, and can be controlled by either the player or the computer. Units can spawn from any friendly command post, and vehicles regularly spawn at their respective command posts when destroyed. Units can capture neutral or hostile command posts by approaching them and standing within the immediate vicinity for about 30 seconds. The time to capture quickens with more friendly units within the capture zone. Some vehicles act as mobile command posts, and must be destroyed as they can not be captured. On some maps (such as Hoth or Endor), certain structures also act as command posts that can not be captured. Command post capturing works differently on certain campaign missions as well. Playable heroes and villains play a significant role in changing the course of battles.
The objective of most matches is to eliminate all of the opponents' reinforcement tickets or to capture the command points, to slowly chip away at their tickets. Reinforcement tickets are used whenever a unit is killed, or when one faction controls a majority of the command posts on the map (usually when the losing faction only has 2-3). Only one objective needs to be completed. When all command posts are captured, the team with no command posts has twenty seconds to recapture or neutralize an enemy command post. If the team cannot take over a post in this time, the match is over. Certain campaign levels and multiplayer have requirements that differ from the general game play, however the general structure remains the same. The game's "Conquest" mode is vaguely based on the Battlefield game mode of the same name.
Development[edit]
The first console games of the series were developed by Pandemic Studios, and since 2015, a second series of console Battlefront games has been developed by EA DICE. The second game of the series developed by EA DICE, is canonical to the films (albeit not the first one, due to not having an story mode), while the games developed by Pandemic Studios were relegated to Star Wars Legends non-canonical status, along all of the game released before April 2014.
Star Wars: Battlefront (Pandemic Studios)[edit]
Star Wars: Battlefront[edit]
Main article: Star Wars: Battlefront (2004 video game)
Star Wars: Battlefront is the first installment in the Battlefront series. It was released on September 21, 2004, with a Mac port by Aspyr released in July 2005. The game is available on Microsoft Windows, PlayStation 2, Xbox, Mac OS, and mobile phones. Jedi are not playable in this game without the help of modified files unsupported by LucasArts. Other NPCs made playable by similar files include, but are not limited to, Tusken Raiders in the Dune Sea of Tatooine, Ewoks of Endor and Gungans on the Naboo plains.
Star Wars: Battlefront II[edit]
Main article: Star Wars: Battlefront II (2005 video game)
Star Wars: Battlefront II is the second installment in the Battlefront series, released in Europe on October 31, 2005 – for the PlayStation 2, PSP, Xbox, and Windows – and in North America one day later. There are some significant differences between Battlefront and Battlefront II. Battlefront II includes playable Jedi characters, space battles, and story campaigns, as well as Star Wars: Episode III – Revenge of the Sith-related content. The release date of Battlefront II coincided with the release of Revenge of the Sith on DVD. The game is now an Xbox Platinum Hits game, a Sony Greatest Hits game in North America, and an Xbox Classics and PlayStation Platinum game in Europe.
Battlefront II expands upon the original game's single-player experience with mission-based objectives drawn from all six Star Wars films. It is a story-based campaign which revolves around the 501st Legion (AKA "Vader's Fist") as the unit evolves from the Republic clone troopers to Imperial stormtroopers. Many maps from Star Wars Battlefront make a second appearance, and the game adds new locales such as Coruscant and Utapau. Also there are more game styles in this game like Conquest, Hunt (fight as natives to planets against other natives or certain troopers in an army such as Wampas vs. Rebels on Hoth or Tusken Raiders vs. Jawas on Tatooine to earn 50 points first), Capture the flag (both 1 and 2 flag), Assault (Tatooine only, battle Heroes vs Villains in a race to rack up points) and space battles.
Cancelled sequels[edit]
Star Wars: Battlefront III[edit]
On September 29, 2006, Computer and Video Games made an unconfirmed claim that Free Radical Design was developing the third game in the Star Wars: Battlefront series, titled Star Wars: Battlefront III.[1][2] In June 2008, Kotaku allegedly received information from a former LucasArts employee that Star Wars: Battlefront III was in the creation process.[3] On October 2, Activision Blizzard filed a classification with the Australian Office of Film and Literature Classification listing Star Wars: Battlefront III for the Nintendo DS with a PG rating (E10+ equivalent) for mild animated violence.[4] However, that same month, Free Radical Design announced that they lost the rights to develop Star Wars: Battlefront III; the game at that point had been in development for two years.[5] Several years later, Free Radical Design co-founder Steve Ellis said Battlefront III was "pretty much done" in 2008, but that it was effectively canned when LucasArts could not commit to "spend big" on marketing it.[6] However, GameSpot quoted an unnamed LucasArts employee involved with the project who said Free Radical could not devote sufficient resources to the game and regularly missed deadlines.[7] A former Free Radical Design employee said some of the technology Free Radical developed for the game, specifically the contiguous game environment from planet surface into space, "is dying with us".[8]
During and after the game's development, screenshots and gameplay footage became accessible to the public. In December 2008, Star Wars character renders bearing a Battlefront III watermark surfaced from a laid-off Free Radical employee.[9] The following month, gameplay footage was leaked from a November 2008 Free Radical in-house showing of Battlefront III footage.[10] The footage was pulled from IGN after LucasArts demanded its removal.[11] On April 1, 2012, a user on the game journalist website Betagames discovered Star Wars models and textures buried in Resident Evil: Operation Raccoon City's archives; PC Gamer's Tom Senior speculated that these could have been from Battlefront III.[12] Also in April 2012, Past to Present revealed pre-alpha footage of Free Radical Design's Battlefront III.[13] YouTube videos showing the game's rough state received media attention from outlets such as Joystiq,[14] Kotaku,[15] and Shacknews.[16]
On January 20, 2016, a leaked build of the game surfaced on Reddit. It is currently playable using an Xbox 360 Development Kits and modified Xbox 360 consoles via a program called "RGLoader".[17]
Star Wars: Battlefront Online[edit]
Star Wars: Battlefront Online was rumored to be the next installment in the series. On January 28, 2010, Kotaku reported that SOCOM developer Slant Six Games was working with LucasArts to develop an online-only Battlefront title due in 2011. The game was said to be released for the Xbox 360 and PlayStation 3. It was also stated that this game may have been the source of the Star Wars: Battlefront 3 concept art renders.[18] However, it has been revealed that the game has been cancelled after the studio was unable to meet its 2010 release deadline.[19]
Star Wars: First Assault and Version Two[edit]
Star Wars: First Assault was to be a downloadable multiplayer shooter for Xbox Live Arcade.[20] Digital Trends speculated that Star Wars: First Assault might help LucasArts recover some of their previous investment in Battlefront III and other projects in the franchise.[21] Speaking to Kotaku an anonymous insider noted that the game was to be "step zero" towards a third Battlefront game.[20] When footage of the game was leaked onto YouTube Tech site TechnoBuffalo noted that the gameplay very closely resembled that of the Call of Duty franchise.[22] Alongside First Assault Lucas Arts was also working on a separate game titled "Version 2" which was reportedly a code name for Battlefront 3.[23]
Star Wars Battlefront IV[edit]
In 2018, concept art of a cancelled Battlefront IV surfaced, rather than attempting to fit within the previous games and films continuity, concept art showed the game was meant to focus on an alternate reality where Obi-wan Kenobi and Luke Skywalker fell to the darkside, instead of Anakin Skywalker.[24]
Handheld and mobile only games[edit]
Star Wars Battlefront: Renegade Squadron[edit]
Main article: Star Wars Battlefront: Renegade Squadron
Star Wars Battlefront: Renegade Squadron is a handheld game released in North America on October 9, 2007 and in Europe three days later. The game was released only for the PlayStation Portable. Renegade Squadron is also available in a bundle pack with the new white PSP redesign featuring Darth Vader on the back.
Aside from new heroes and vehicles, such as the Millennium Falcon, a notable new feature is the ability to create a character, allowing the player to adjust the character’s weapon, appearance, and speed, amongst other things, to their liking. However, the character will be vulnerable due to the lacking of certain aspects that will be replaced by others. For example, your character may be fast but weak or have good weapons but no stamina and speed. The discarded idea to allow players to increase the points to make their characters better caused frustration to many players. Before the game's release, LucasArts had stated that over one million different customizable options would be present. Another new feature allows players to enter asteroid bases on some space maps.
Commander Col Serra describes the forming of Renegade Squadron in the beginning cutscene of campaign. Then the player starts a series of missions ranging in objectives while including cut scenes between each mission. The final mission includes the Battle of Endor, in which the objectives are similar to the footage of Return of the Jedi.
Star Wars Battlefront: Elite Squadron[edit]
Main article: Star Wars Battlefront: Elite Squadron
Star Wars Battlefront: Elite Squadron was released on November 3, 2008 for the PlayStation Portable and the Nintendo DS.[25] This marks the third Battlefront game on the PlayStation Portable and the first on a Nintendo console. The game was originally discovered through its ESRB rating on the official ESRB website which has since been taken down. It follows in the same vein as its predecessors with space, land and new air battles. Elite Squadron is most notable for featuring simultaneous space and ground battles in Instant Action, and is the only game in the series with this feature. Players usually play in a third person perspective, but in the PSP version, they can also switch to a strategy based mode where they may build troops and upgrade armies.[26]
Star Wars Battlefront: Mobile Squadrons[edit]
Star Wars Battlefront: Mobile Squadrons is a mobile game developed by THQ Wireless.[27] It was released on April 2, 2009.[28] The game features a persistent online community, and has three character classes. The gameplay is a first person perspective shooter that can use the touch features of a phone, although the player has no control over movement.
Star Wars Battlefront (EA DICE)[edit]
Star Wars Battlefront (2015)[edit]
Main article: Star Wars Battlefront (2015 video game)
At an Electronic Entertainment Expo (E3) press conference on June 10, 2013, EA DICE (whose parent company, Electronic Arts, had recently acquired a multi-year license to produce Star Wars video games), unveiled a teaser trailer for a new Star Wars: Battlefront game, built on the Frostbite 3 engine.[29] The teaser showed a first-person view of the Battle of Hoth, including a crashing Snowspeeder and the foot of an AT-AT. DICE showed additional development footage at the 2014 E3 conference. The game's title was eventually announced as Star Wars Battlefront. In April 2015, EA announced a release date of November 17, 2015 at Star Wars Celebration.[30] The game is a reboot of the series, focusing on capturing the look of the films. At launch, four planets were confirmed - Hoth, Tatooine, Endor, and Sullust. Unlike its predecessors, Star Wars Battlefront does not feature the "Clone Wars" era found in the prequel films, nor does it feature content from The Force Awakens. Free downloadable content (DLC) for Battlefront was released in December 2015, featuring the planet of Jakku with two new maps and a new multiplayer game mode. The game also features both first and third-person gameplay perspectives, similar to its predecessors. A gameplay trailer involving the Hoth battle debuted at E3 on June 15, 2015.[31] The game will feature a pseudo-campaign — a cooperative experience allowing player to experience game play with one or two players and computer controlled allies and opponents.
Outer Rim is the second downloadable content for the game, released in March 22, 2016. It adds 4 maps set in Jabba the Hutt's palace (Palace garage and Jabba's Palace) in Tatooine and a factory area in Sullust (Sorosuub refinery and Sorosuub pipelines) and a new mode called extraction. The game is available free to players who have purchased the game's Season Pass. Outer Rim is the first of the four DLC packs for Season Pass owners. The second expansion pack is titled Bespin and allows players to fight in the setting of Cloud City, released in September 2016. The expansion added more maps along with an additional game mode titled sabatoge. The third expansion pack, titled Death Star, was released September 2016 as well and marked the debut of the Death Star in the game.[32] The final DLC expansion pack was released on December 6, 2016. It is based on characters and locations from the Rogue One film, and it features playable characters Jyn Erso and Orson Krennic. Battles may now be waged on and above the planet of Scarif.[33]
Star Wars Battlefront II (2017)[edit]
Main article: Star Wars Battlefront II (2017 video game)
Blake Jorgensen of Electronic Arts mentioned a sequel in November 2016,[34] and Star Wars Battlefront II was announced in March 2017.[35] The game was released on November 17, 2017.[36] Since the restructuring of the Star Wars canon, Battlefront is the first game with a storyline that is considered canonical to the film series.
Cultural Impact[edit]
Fan-made sequel games[edit]
Galaxy in Turmoil [edit]
On January 25, 2016, Frontwire Studios began an attempt to produce an unofficial Battlefront installment called Galaxy in Turmoil. The fan made game was in production using Unreal Engine 4 and was based off the cancelled Star Wars: Battlefront III by Free Radical Design.[37][38] Although early versions of the game contained assets from Free Radical Design, they soon became "place holders" as the full game planned to be released using assets and music made from the ground up. On June 4, 2016, Galaxy in Turmoil gained a distribution deal through Valve and was planned to be released for free on Steam which generated a fair amount of attention.[39]
On June 22, 2016 Lucasfilm requested the production of Galaxy in Turmoil be halted.[40] On July 31, 2016, Frontwire Studios announced the cancellation of the game was due to the "possibility of Galaxy in Turmoil taking away attention from Electronic Arts' Battlefront franchise".[40] Proposals of Galaxy in Turmoil falling under the paywall of Electronic Arts, and ideas of Lucasfilm giving Frontwire Studios a Star Wars IP licence were both rejected due to an agreement between Electronic Arts and Lucasfilm.[40] Although Frontwire Studios may have fallen within Fair Use laws, legal conflict was avoided and the fan made Star Wars inspired project was canceled. There is a playable alpha that contains assets from Free Radical Design that was released to the public then removed early on within Galaxy in Turmoil's lifetime. Galaxy in Turmoil is now planned to be released as a brand new "cyber-punk" themed[41] IP without any Star Wars references, but still with Battlefront III-inspired mechanics including space-to-ground battles.[40]
See also[edit]
List of Star Wars video games
References[edit]
Jump up ^ Robinson, Andy (September 29, 2006). "Free Radical scoops Battlefront". Computer and Video Games. Retrieved January 13, 2009.
Jump up ^ Thorson, Tor (August 23, 2006). "LucasArts, Free Radical going next-gen". GameSpot. Retrieved January 13, 2009.
Jump up ^ Wilcox, Skylar (June 7, 2008). "Former LucasArts Employee Outlines Company Projects". The Wire. Retrieved January 13, 2009.
Jump up ^ "Star Wars: Battlefront 3". Australian Classification Board. Retrieved September 30, 2010.
Jump up ^ Graft, Kris (December 18, 2008). "Source: Free Radical Locked Up". Edge Online. Retrieved January 13, 2009. [permanent dead link]
Jump up ^ Hinkle, David (April 27, 2012). "This is what happened to Star Wars Battlefront 3". Joystiq. AOL. Retrieved September 13, 2012.
Jump up ^ Makuch, Eddie (December 3, 2012). "Former LucasArts employee on why Star Wars: Battlefront III failed". GameSpot. Retrieved January 29, 2013.
Jump up ^ Thomsen, Michael (January 16, 2009). "What Happened to Star Wars Battlefront III?". IGN. Retrieved September 22, 2010.
Jump up ^ Thorsen, Tor (December 30, 2008). "Star Wars: Battlefront III surfaces". GameSpot. Retrieved January 13, 2009.
Jump up ^ Crecente, Brian (January 15, 2009). "Leaked SWBF3 Gameplay Footage". Kotaku. Retrieved January 15, 2009.
Jump up ^ IGN Staff (January 20, 2009). "Star Wars Battlefront III Footage Pulled". IGN. Retrieved September 22, 2010.
Jump up ^ "Star Wars: Battlefront 3 files discovered on Resident Evil: Raccoon City disc". PC Gamer. April 3, 2012. Retrieved May 7, 2012.
Jump up ^ Borman, Andrew. "Star Wars Battlefront 3 Pre-Alpha". PtoPOnline. Retrieved May 11, 2012.
Jump up ^ Mallory, Jordan (July 5, 2012). "Here's an hour of Star Wars Battlefront 3 footage". Joystiq. AOL. Retrieved July 6, 2012.
Jump up ^ Plunkett, Luke (July 4, 2012). "Enjoy A Whole Hour's Footage of Star Wars: Battlefront III". Kotaku. Gawker Media. Retrieved July 6, 2012.
Jump up ^ O'Connor, Alice (July 5, 2012). "An hour of Star Wars: Battlefront 3 reveals c - Video Game News, Videos and File Downloads for PC and Console Games at". Shacknews. Gamefly. Retrieved July 6, 2012.
Jump up ^ "Star Wars Battlefront III Build 70217 360 Release • /r/StarWarsBattlefront". reddit. Retrieved January 27, 2016.
Jump up ^ Plunkett, Luke (October 28, 2010). "Rumor: SOCOM Devs Working On "Star Wars: Battlefront Online"". Kotaku. Retrieved October 29, 2010.
Jump up ^ Luke Plunkett (April 8, 2010). "Star Wars: Battlefront Online Binned As Developers Laid Off". Kotaku. Retrieved April 7, 2010.
^ Jump up to: a b Schreier, Jason. "Leaked Star Wars Game Is 'Predecessor' To Battlefront III, Source Says". Kotaku. Retrieved December 9, 2015.
Jump up ^ Agnello, Anthony John (October 2, 2012). "Leaked images say Lucasarts' next game is Xbox Live shooter Star Wars: First Assault". Digital Trends. Retrieved December 4, 2012.
Jump up ^ Duwell, Ron. "Star Wars: First Assault – Footage from a canceled game, very Call of Duty inspired". Technobuffalo. Retrieved December 10, 2015.
Jump up ^ Schreir, Jason (April 10, 2013). "The Last Months Of LucasArts (And A Glimpse Of Battlefront III)". Kotaku. Gawker Media. Retrieved April 10, 2013.
Jump up ^ https://nerdist.com/battlefront-4-concept-art-dark-side-luke-leia-obi-wan/
Jump up ^ "Star Wars Battlefront: Elite Squadron Storms PSP (PlayStation Portable) System and Nintendo DS this Fall" (Press release). LucasArts. May 26, 2009. Retrieved July 16, 2009.
Jump up ^ McWhertor, Michael (May 20, 2009). "ESRB Reveals Details On New Star Wars Battlefront Games". Kotaku. Retrieved July 16, 2009.
Jump up ^ Spencer, Spanner (January 8, 2009). "Star Wars Battlefront: Mobile Squadrons coming to mobile". Pocket Gamer. Retrieved July 16, 2009.
Jump up ^ "Star Wars Battlefront: Mobile Squadrons Launches across north america" (Press release). THQ Wireless. April 1, 2009. Retrieved July 16, 2009.
Jump up ^ "Star Wars Battlefront in development at Battlefield studio DICE". Polygon. Retrieved June 10, 2013.
Jump up ^ "TAKE TO THE SKIES, LET'S PLAY STAR WARS". starwars.ea.com. Electronic Arts Inc. Retrieved August 10, 2015.
Jump up ^ Five Minutes of Star Wars: Battlefront Gameplay Kotaku Jason Schreier (June 15, 2015)
Jump up ^ "'Star Wars Battlefront' players will be able to play on the Death Star, Bespin, and more this year". Entertainment Weekly's EW.com. Retrieved February 21, 2016.
Jump up ^ "Star Wars Battlefront's Last DLC Adds Rogue One-Inspired Content - CINEMABLEND". November 19, 2016.
Jump up ^ "EA Indicates Star Wars Battlefront Sequel Coming Next Fall". Game Informer.
Jump up ^ "Your First Look at STAR WARS Battlefront II Is Coming at STAR WARS Celebration". March 29, 2017.
Jump up ^ Star Wars (April 15, 2017). Star Wars Celebration Orlando 2017 Live Stream – Day 3 The Star Wars Show LIVE!. Retrieved April 16, 2017 – via YouTube.
Jump up ^ Dwyer, Macklin (May 2, 2016). "Star Wars Battlefront 3 Fan-Remake is Still Alive, in Pre-Alpha Phase". MXDWN. Retrieved May 29, 2016.
Jump up ^ Makuch, Eddie (April 30, 2016). "An Update on Star Wars Battlefront 3 Fan Remake and Some New Images". GameSpot. Retrieved May 29, 2016.
Jump up ^ Phillips, Tom (June 6, 2016). "Valve backs Star Wars Battlefront 3 fan remake for Steam release". Eurogamer.net. Eurogamer. Retrieved July 31, 2016.
^ Jump up to: a b c d Romanelli, Tony (July 31, 2016). "The Future of Galaxy in Turmoil". frontwirestudios.com. Frontwire Studios. Retrieved July 31, 2016.
Jump up ^ "Frontwire Studios' Galaxy in Turmoil home page". git.frontwirestudios.com. Retrieved July 31, 2016.
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Let You Down (NF song)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"Let You Down"
Single by NF
from the album Perception
Released
September 14, 2017 (2017-09-14)
Format
Digital download
Genre
Hip hop
Length
3:32
Label
Capitol
Caroline
NF Real Music LLC
Songwriter(s)
Nathan Feuerstein
Producer(s)
David Garcia
Tommee Profitt
NF singles chronology
"Green Lights"
(2017) "Let You Down"
(2017) "No Name"
(2018)
"Green Lights"
(2017) "Let You Down"
(2017) "No Name"
(2018)
Music video
"Let You Down" on YouTube
"Let You Down" is a song by American Christian hip hop artist and songwriter NF. It serves as the third single from his third studio album, Perception, and was released on September 14, 2017, for digital download and streaming, including an audio video.[1] It is his first No. 1 single on the Hot Christian Songs chart.[2] It is his first song to be certified Gold by the RIAA.[3][4]
Contents
[hide]
1 Background
2 Music video
3 Track listing
4 Chart performance
5 Charts
5.1 Weekly charts
5.2 Year-end charts
6 Certifications
7 Release history
8 References
Background[edit]
"Let You Down" was produced by David Garcia and Tommee Profitt. NF wrote the song about his relationship with his father and how he did not want to disappoint him. This is the first time he has publicly spoken about his relationship with his dad, who raised him as a child. His parents went through a divorce, and his mother overdosed years later. The track is similar to some of his songs like "Got You On My Mind" and "Wish You Wouldn't".[5][how?]
Music video[edit]
The official music video was released on November 9, 2017 on NF's Vevo channel.[6]
The music video was directed and produced by Nathan Feuerstein and Patrick Tohill. Given the song's lyrical content, the visual focus is on the relationship between a father and his son. The clip shows an older man, presumably his father, standing on a dock looking at a lake, while a fully clothed NF drowns right in front of him. As he flails and tries to keep from going under, the man just looks at him, and doesn't help. Then, we see the same man, staring at NF who is trapped in a burning car. As it's engulfed in flames, the man again makes no move to help. Then we see the older man in a field, staring into a freshly dug grave. Inside the grave is a coffin, and NF is inside, dead. The older man seems upset by this, and falls to his knees. In the final shot, the older man is back on the dock, looking at NF drowning once again. But then a woman approaches him on the dock and says, "Nathan?"[7][8]
Track listing[edit]
No.
Title
Writer(s)
Producer(s)
Length
1. "Let You Down" Nathan Feuerstein
David Garcia
Tommee Profitt
3:32
Chart performance[edit]
"Let You Down" reached No. 1 on the Hot Christian Songs chart, as well as No. 1 on the Mainstream Top 40 chart. It has also reached No. 12 on the US Billboard Hot 100, NF's first entry on the chart.[9] The song has achieved international success, charting in the UK, Australia, Belgium, Canada, Norway, the Netherlands, Sweden, Switzerland, New Zealand and Ireland.
Charts[edit]
Weekly charts[edit]
Chart (2017–18)
Peak
position
Australia (ARIA)[10]
7
Austria (Ö3 Austria Top 40)[11]
11
Belgium (Ultratop 50 Flanders)[12]
15
Belgium (Ultratop 50 Wallonia)[13]
31
Canada (Canadian Hot 100)[14]
15
Czech Republic (Rádio Top 100)[15]
13
Czech Republic (Singles Digitál Top 100)[16]
12
Denmark (Tracklisten)[17]
7
Finland (Suomen virallinen lista)[18]
6
Germany (Official German Charts)[19]
9
Hungary (Stream Top 40)[20]
11
Ireland (IRMA)[21]
4
Italy (FIMI)[22]
44
Malaysia (RIM)[23]
17
Netherlands (Single Top 100)[24]
18
New Zealand (Recorded Music NZ)[25]
7
Norway (VG-lista)[26]
2
Philippines (Philippine Hot 100)[27]
52
Poland (Polish Airplay Top 100) [28]
52
Portugal (AFP)[29]
19
Scotland (Official Charts Company)[30]
14
Slovakia (Singles Digitál Top 100)[31]
16
Sweden (Sverigetopplistan)[32]
2
Switzerland (Schweizer Hitparade)[33]
16
UK Singles (Official Charts Company)[34]
6
US Billboard Hot 100[35]
12
US Adult Top 40 (Billboard)[36]
26
US Christian Songs (Billboard)[37]
1
US Hot R&B/Hip-Hop Songs (Billboard)[38]
6
US Mainstream Top 40 (Billboard)[39]
1
US Rhythmic (Billboard)[40]
2
Year-end charts[edit]
Chart (2017)
Peak
position
Hungary (Stream Top 40)[41]
61
Sweden (Sverigetopplistan)[42]
68
US Christian Songs (Billboard)[43]
61
Certifications[edit]
Region
Certification
Certified units/Sales
Australia (ARIA)[44]
3× Platinum 210,000^
Belgium (BEA)[45]
Gold 15,000*
Brazil (Pro-Música Brasil)[46]
Gold 30,000*
Canada (Music Canada)[47]
3× Platinum 240,000^
Denmark (IFPI Denmark)[48]
Gold 45,000^
France (SNEP)[49]
Gold 75,000*
Germany (BVMI)[50]
Gold 200,000^
Italy (FIMI)[51]
Platinum 50,000
New Zealand (RMNZ)[52]
Platinum 30,000*
Portugal (AFP)[53]
Gold 5,000
Sweden (GLF)[54]
4× Platinum 160,000^
United Kingdom (BPI)[55]
Gold 400,000
United States (RIAA)[56]
2× Platinum 2,000,000
*sales figures based on certification alone
^shipments figures based on certification alone
sales+streaming figures based on certification alone
Release history[edit]
Region
Date
Format
Label
Ref.
United States
September 14, 2017 Digital download
Capitol CMG
NF Real Music LLC
[57]
October 3, 2017 Rhythmic contemporary radio Caroline [58]
October 24, 2017 Contemporary hit radio [59]
References[edit]
Jump up ^ "NF – Let You Down (Audio)". NFVEVO. September 14, 2017 – via YouTube.
Jump up ^ "Hot Christian Songs". Billboard. September 14, 2017. Retrieved October 27, 2017.
Jump up ^ Sarachik, Justin. "NF's 'Let You Down' Earns Rapper His First Gold Song". Rapzilla.com. Retrieved December 20, 2017.
Jump up ^ Hudelson, Molly (December 6, 2017). "NF's "Let You Down" has been certified Gold by the RIAA". Substream Magazine. Retrieved December 20, 2017.
Jump up ^ "Let You Down NF". Genius. September 14, 2017. Retrieved October 27, 2017.
Jump up ^ "NF – Let You Down". NFVEVO. November 9, 2017 – via YouTube.
Jump up ^ NF Drops The Emotional Video For Rising Hit "Let You Down". Idolator. November 9, 2017. Retrieved November 10, 2017.
Jump up ^ Watch now: NF lets himself drown and burn in new video for "Let You Down". ABC News. November 9, 2017. Retrieved November 10, 2017.
Jump up ^ "NF Chart History (Billboard Hot 100)". Billboard. Retrieved January 18, 2018.
Jump up ^ "Australian-charts.com – NF – Let You Down". ARIA Top 50 Singles. Retrieved December 9, 2017.
Jump up ^ "Austriancharts.at – NF – Let You Down" (in German). Ö3 Austria Top 40. Retrieved January 18, 2018.
Jump up ^ "Ultratop.be – NF – Let You Down" (in Dutch). Ultratop 50. Retrieved December 2, 2017.
Jump up ^ "Ultratop.be – NF – Let You Down" (in French). Ultratop 50. Retrieved December 30, 2017.
Jump up ^ "NF Chart History (Canadian Hot 100)". Billboard. Retrieved February 13, 2018.
Jump up ^ "ČNS IFPI" (in Czech). Hitparáda – Radio Top 100 Oficiální. IFPI Czech Republic. Note: insert 201821 into search. Retrieved May 28, 2018.
Jump up ^ "ČNS IFPI" (in Czech). Hitparáda – Digital Top 100 Oficiální. IFPI Czech Republic. Note: insert 20182 into search. Retrieved January 16, 2018.
Jump up ^ "Track Top-40 Uge 47, 2017". Hitlisten. Retrieved November 29, 2017.
Jump up ^ "NF: Let You Down" (in Finnish). Musiikkituottajat – IFPI Finland. Retrieved November 5, 2017.
Jump up ^ "Offiziellecharts.de – NF – Let You Down". GfK Entertainment Charts. Retrieved December 1, 2017.
Jump up ^ "Archívum – Slágerlisták – MAHASZ" (in Hungarian). Stream Top 40 slágerlista. Magyar Hanglemezkiadók Szövetsége. Retrieved December 21, 2017.
Jump up ^ "IRMA – Irish Charts". Irish Recorded Music Association. Retrieved December 9, 2017.
Jump up ^ "Classifica settimanale WK 50" (in Italian). Federazione Industria Musicale Italiana. Retrieved December 16, 2017.
Jump up ^ "Top 20 Most Streamed International & Domestic Singles in Malaysia : Week 44 (27/10/2017 – 2/11/2017)" (PDF). Recording Industry Association of Malaysia. Retrieved November 16, 2017.
Jump up ^ "Dutchcharts.nl – NF – Let You Down" (in Dutch). Single Top 100. Retrieved December 23, 2017.
Jump up ^ "NZ Top 40 Singles Chart". Recorded Music NZ. December 4, 2017. Retrieved December 1, 2017.
Jump up ^ "Norwegiancharts.com – NF – Let You Down". VG-lista. Retrieved October 28, 2017.
Jump up ^ "BillboardPH Hot 100". Billboard Philippines. Retrieved December 11, 2017.
Jump up ^ "Listy bestsellerów, wyróżnienia :: Związek Producentów Audio-Video". Polish Airplay Top 100. Retrieved April 3, 2018.
Jump up ^ "Portuguesecharts.com – NF – Let You Down". AFP Top 100 Singles. Retrieved December 17, 2017.
Jump up ^ "Official Scottish Singles Sales Chart Top 100". Official Charts Company. Retrieved January 13, 2018.
Jump up ^ "SNS IFPI" (in Slovak). Hitparáda – Singles Digital Top 100 Oficiálna. IFPI Czech Republic. Note: insert 201744 into search. Retrieved November 7, 2017.
Jump up ^ "Swedishcharts.com – NF – Let You Down". Singles Top 100. Retrieved November 4, 2017.
Jump up ^ "Swisscharts.com – NF – Let You Down". Swiss Singles Chart. Retrieved February 5, 2018.
Jump up ^ "Official Singles Chart Top 100". Official Charts Company. Retrieved January 13, 2018.
Jump up ^ "NF Chart History (Hot 100)". Billboard. Retrieved February 13, 2018.
Jump up ^ "NF Chart History (Adult Pop Songs)". Billboard. Retrieved April 25, 2018.
Jump up ^ "NF Chart History (Hot Christian Songs)". Billboard. Retrieved October 27, 2017.
Jump up ^ "NF Chart History (Hot R&B/Hip-Hop Songs)". Billboard. Retrieved February 13, 2018.
Jump up ^ "NF Chart History (Pop Songs)". Billboard. Retrieved March 6, 2018.
Jump up ^ "NF Chart History (Rhythmic)". Billboard. Retrieved January 23, 2018.
Jump up ^ "Stream Top 100 – 2017". Mahasz. Retrieved February 17, 2018.
Jump up ^ "Årslista Singlar – År 2017" (in Swedish). Sverigetopplistan. Retrieved January 16, 2018.
Jump up ^ "Hot Christian Songs – Year-End 2017". Billboard. Retrieved December 19, 2017.
Jump up ^ "ARIA Australian Top 50 Singles". Australian Recording Industry Association. April 2, 2018. Retrieved March 31, 2018.
Jump up ^ "Ultratop − Goud en Platina – 2018". Ultratop. Hung Medien. Retrieved January 5, 2018.
Jump up ^ "Brazilian single certifications – NF – Let You Down" (in Portuguese). Associação Brasileira dos Produtores de Discos. Retrieved April 18, 2018.
Jump up ^ "Canadian single certifications – NF – Let You Down". Music Canada. Retrieved May 8, 2018.
Jump up ^ "NF "Let You Down"". IFPI Denmark. Retrieved January 9, 2018.
Jump up ^ "French single certifications – NF – Let You Down" (in French). Syndicat National de l'Édition Phonographique. Retrieved February 5, 2018.
Jump up ^ "Gold-/Platin-Datenbank (NF; 'Let You Down')" (in German). Bundesverband Musikindustrie. Retrieved April 17, 2018.
Jump up ^ "Italian single certifications – NF – Let You Down" (in Italian). Federazione Industria Musicale Italiana. Retrieved April 23, 2018.
Jump up ^ "New Zealand single certifications – NF – Let You Down". Recorded Music NZ. Retrieved January 19, 2018.
Jump up ^ "Portuguesecharts.com - Singles Top 100 (07/2018)". Associação Fonográfica Portuguesa. Retrieved February 22, 2018.
Jump up ^ "Guld- och Platinacertifikat" (in Swedish). IFPI Sweden. Retrieved March 9, 2018. Type NF in the top right search bar. Click on "Sok" and select Let You Down and see certification.
Jump up ^ "British single certifications – NF – Let You Down". British Phonographic Industry. Retrieved February 2, 2018. Enter Let You Down in the search field and then press Enter.
Jump up ^ "American single certifications – NF – Let You Down". Recording Industry Association of America. Retrieved March 26, 2018. If necessary, click Advanced, then click Format, then select Single, then click SEARCH
Jump up ^ "Perception". Apple Music. Retrieved October 27, 2017.
Jump up ^ "Top 40/R Future Releases - Mainstream Hit Songs Being Released and Their Release Dates". All Access. October 18, 2017. Archived from the original on September 16, 2017. Retrieved October 27, 2017.
Jump up ^ "Top 40/M Future Releases - Mainstream Hit Songs Being Released and Their Release Dates". All Access. October 18, 2017. Archived from the original on October 16, 2017. Retrieved October 27, 2017.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Let_You_Down_(NF_song)&oldid=843348487"
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10–20 system (EEG)
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The 10–20 system or International 10–20 system is an internationally recognized method to describe and apply the location of scalp electrodes in the context of an EEG exam, polysomnograph sleep study, or voluntary lab research. This method was developed to maintain standardized testing methods ensuring that a subject's study outcomes (clinical or research) could be compiled, reproduced, and effectively analyzed and compared using the scientific method. The system is based on the relationship between the location of an electrode and the underlying area of the brain, specifically the cerebral cortex.
During sleep and wake cycles, the brain produces different, objectively recognized and distinguishable electrical patterns, which can be detected by electrodes on the skin. (These patterns might vary, and can be affected by multiple extrinsic factors, i.e. age, prescription drugs, somatic diagnoses, hx of neurologic insults/injury/trauma, and substance abuse)
The "10" and "20" refer to the fact that the actual distances between adjacent electrodes are either 10% or 20% of the total front–back or right–left distance of the skull. For example, a measurement is taken across the top of the head, from the nasion to inion. Similar measurements are done from right to left (tragus to tragus), and around the skull circumference (measured just above the top of the earlobes, front to front). This approach utilizes the metric system, and is measured in centimeters, specifically.
Contents
1 Electrode labeling
2 Measurement
3 Higher-resolution systems
4 References
5 External links
Electrode labeling[edit]
Each electrode placement site has a letter to identify the lobe, or area of the brain it is reading from: Pre-frontal (Pf), Frontal (F), Temporal (T), Parietal (P), Occipital (O), and Central (C). Note that there is no "central lobe"; due to their placement, and depending on the individual, the "C" electrodes can exhibit/represent EEG activity more typical of Frontal, Temporal, and some Parietal-Occipital activity, and are always utilized in polysomnography sleep studies for the purpose of determining stages of sleep.
There are also (Z) sites: A "Z" (zero) refers to an electrode placed on the midline saggital plane of the skull, (FpZ, Fz, Cz, Oz)and is present mostly for reference/measurement points. These electrodes will not necessarily reflect or amplify lateral hemispheric cortical activity as they are placed over the corpus callosum, and do not represent either hemisphere adequately hemispheric laterality. "Z" electrodes are often utilized as 'grounds' or 'references,' especially in Polysomnography sleep studies, and diagnostic/clinical EEG montages meant to represent/diagnose epileptiform seizure activity, or possible clinical brain death. Note that the required number of EEG electrodes, and their careful, measured placement, increases with each clinical requirement and modality.
Even numbered electrodes (2,4,6,8) refer to electrode placement on the right side of the head, whereas odd numbers (1,3,5,7) refer to those on the left; this applies to both EEG and EOG (electrooculogram measurements of eyes) electrodes, as well as ECG (electrocardiography measurements of the heart) electrode placement. Chin, or EMG (electromyelogram) electrodes are more commonly just referred to with "right," "left," and "reference," or "common," as there are usually only three placed, and they can be differentially referenced from the EEG and EOG reference sites.
The "A" (sometimes referred to as "M" for mastoid process) refers to the prominent bone process usually found just behind the outer ear (less prominent in children and some adults). In basic Polysomnography, F3, F4, Fz, Cz, C3, C4, O1, O2, A1, A2 (M1, M2), are used. Cz and Fz are 'ground' or 'common' reference points for all EEG and EOG electrodes, and A1-A2 are used for contralateral referencing of all EEG electrodes. This EEG montage may be extended to utilize T3-T4, P3-P4, as well as others, if an extended or "seizure montage" is called for.
Measurement[edit]
Specific anatomical landmarks are used for the essential measuring and positioning of the EEG electrodes. These are found with a tape measure, and often marked with a grease pencil, or "China marker."
Nasion to Inion: the nasion is the distinctly depressed area between the eyes, just above the bridge of the nose, and the inion, is the crest point of back of the skull, often indicated by a bump (the prominent occipital ridge, can usually be located with mild palpation). Marks for the Z electrodes are made between these points along the midline, at intervals of 10%, 20%, 20%, 20%, 20% and 10%.
Preauricular to preauricular (or tragus to tragus: the tragus refers to the small portion of cartilage projecting anteriorly to the pinna). The preauricural point is in front of each ear, and can be more easily located with mild palpation, and if necessary, requesting patient to open mouth slightly. The T3, C3, Cz, C4, and T4 electrodes are placed at marks made at intervals of 10%, 20%, 20%, 20%, 20% and 10%, respectively, measured across the top of the head.
Skull circumference is measured just above the ears (T3 and T4), just above the bridge of the nose (at Fpz), and just above the occipital point (at Oz). The Fp2, f8, T4, T6, and O2 electrodes are placed at intervals of 10%, 20%, 20%, 20%, 20% and 10%, respectively, measured above the right ear, from front (Fpz) to back (Oz). The same is done for the odd-numbered electrodes on the left side, to complete the full circumference.
Measurement methods for placement of the F3, F4, P3, and P4 points differ. If measured front-to-back (Fp1-F3-C3-P3-O1 and Fp2-F4-C4-P4-O2 montages), they can be 25% "up" from the front and back points (Fp1, Fp2, O1, and O2). If measured side-to-side (F7-F3-Fz-F4-F8 and T5-P3-Pz-P4-T6 montages), they can be 25% "up" from the side points (F7, F8, T5, and T6). If measured diagonally, from Nasion to Inion through the C3 and C4 points, they will be 20% in front of and behind the C3 and C4 points. Each of these measurement methods results in different nominal electrode placements.
When placing the A (or M) electrodes, palpation is often necessary to determine the most pronounced point of the mastoid process behind either ear; failure to do so, and to place the reference electrodes too low (posterior to the ear pinna, proximal to the throat) may result in "EKG artifact" in the EEGs and EOGs, due to artifact from the carotid arteries. It should be noted that EKG artifact can be reduced with post-filtering of signals, or by "jumping" (co-referencing) of A/M reference electrodes, if replacement of reference electrodes is not possible, ameliorative, or if other clinical considerations prevent otherwise good placement (such as congenital malformation, or post-surgical considerations such as Cochlear Implants).
Higher-resolution systems[edit]
International 10-20 EEG placement system showing Modified Combinatorial Nomenclature.
When recording a more detailed EEG with more electrodes, extra electrodes are added using the 10% division, which fills in intermediate sites halfway between those of the existing 10–20 system. This new electrode-naming-system is more complicated giving rise to the Modified Combinatorial Nomenclature (MCN). This MCN system uses 1, 3, 5, 7, 9 for the left hemisphere which represents 10%, 20%, 30%, 40%, 50% of the inion-to-nasion distance respectively. The introduction of extra letter codes allows the naming of intermediate electrode sites. Note that these new letter codes do not necessarily refer to an area on the underlying cerebral cortex.
The new letter codes of the MCN for intermediate electrode places are:
AF – between Fp and F
FC – between F and C
FT – between F and T
CP – between C and P
TP – between T and P
PO – between P and O
Also, the MCN system renames four electrodes of the 10–20 system:
T3 is now T7
T4 is now T8
T5 is now P7
T6 is now P8
A higher-resolution nomenclature has been suggested and called the "5% system" or the "10–5 system".[1]
References[edit]
Jump up ^ Oostenveld, Robert; Praamstra, Peter (2001). "The five percent electrode system for high-resolution EEG and ERP measurements". Clinical Neurophysiology. 112: 713–719. CiteSeerX 10.1.1.116.7379  . doi:10.1016/S1388-2457(00)00527-7.
Bibliography
Jasper, Herbert H. (May 1958). "Report of the committee on methods of clinical examination in electroencephalography". Electroencephalography and Clinical Neurophysiology. 10 (2): 370–375. doi:10.1016/0013-4694(58)90053-1.
G.E. Chatrian, E. Lettich, and P.L. Nelson. Ten percent electrode system for topographic studies of spontaneous and evoked EEG activity. Am J EEG Technol, 25:83-92, 1985.
&NA; (April 1991). "American Electroencephalographic Society Guidelines for Standard Electrode Position Nomenclature". Journal of Clinical Neurophysiology. 8 (2): 200–202. doi:10.1097/00004691-199104000-00007. PMID 2050819.
&NA; (January 1994). "Guideline Thirteen". Journal of Clinical Neurophysiology. 11 (1): 111–113. doi:10.1097/00004691-199401000-00014. PMID 8195414.
Nuwer, Marc R.; Comi, Giancarlo; Emerson, Ronald; Fuglsang-Frederiksen, Anders; Guérit, Jean-Michel; Hinrichs, Hermann; Ikeda, Akio; Jose C. Luccas, Fransisco; Rappelsburger, Peter (March 1998). "IFCN standards for digital recording of clinical EEG". Electroencephalography and Clinical Neurophysiology. 106 (3): 259–261. doi:10.1016/S0013-4694(97)00106-5.
Klem, GH; Lüders, HO; Jasper, HH; Elger, C (1999). "The ten-twenty electrode system of the International Federation. The International Federation of Clinical Neurophysiology". Electroencephalography and clinical neurophysiology. Supplement. 52: 3–6. PMID 10590970.
Ernst Niedermeyer, Fernando Lopes da Silva, Electroencephalography: Basic Principles, Clinical Applications, and Related Fields - Page 140, Lippincott Williams & Wilkins, 2004 ISBN 0-7817-5126-8, ISBN 978-0-7817-5126-1.
External links[edit]
SVG drawing of the 10-20 system (numbering seen as a subset of the 10% division) (PDF)
10-20 System (numbering seen as a subset of the 10% division)
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