text:
Congruence (geometry)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
An example of congruence. The two triangles on the left are congruent, while the third is similar to them. The last triangle is neither similar nor congruent to any of the others. Congruence permits alteration of some properties, such as location and orientation, but leaves others unchanged, like distance and angles. The unchanged properties are called invariants.
In geometry, two figures or objects are congruent if they have the same shape and size, or if one has the same shape and size as the mirror image of the other.[1]
More formally, two sets of points are called congruent if, and only if, one can be transformed into the other by an isometry, i.e., a combination of rigid motions, namely a translation, a rotation, and a reflection. This means that either object can be repositioned and reflected (but not resized) so as to coincide precisely with the other object. So two distinct plane figures on a piece of paper are congruent if we can cut them out and then match them up completely. Turning the paper over is permitted.
In elementary geometry the word congruent is often used as follows.[2] The word equal is often used in place of congruent for these objects.
Two line segments are congruent if they have the same length.
Two angles are congruent if they have the same measure.
Two circles are congruent if they have the same diameter.
In this sense, two plane figures are congruent implies that their corresponding characteristics are "congruent" or "equal" including not just their corresponding sides and angles, but also their corresponding diagonals, perimeters and areas.
The related concept of similarity applies if the objects have the same shape but do not necessarily have the same size. (Most definitions consider congruence to be a form of similarity, although a minority require that the objects have different sizes in order to qualify as similar.)
Contents
[hide]
1 Determining congruence of polygons
2 Congruence of triangles
2.1 Determining congruence
2.1.1 Side-side-angle
2.1.2 Angle-angle-angle
3 Definition of congruence in analytic geometry
4 Congruent conic sections
5 Congruent polyhedra
6 Congruent triangles on a sphere
7 Notation
8 See also
9 References
10 External links
Determining congruence of polygons
The orange and green quadrilaterals are congruent; the blue is not congruent to them. All three have the same perimeter and area. (The ordering of the sides of the blue quadrilateral is "mixed" which results in two of the interior angles and one of the diagonals not being congruent.)
For two polygons to be congruent, they must have an equal number of sides (and hence an equal number—the same number—of vertices). Two polygons with n sides are congruent if and only if they each have numerically identical sequences (even if clockwise for one polygon and counterclockwise for the other) side-angle-side-angle-... for n sides and n angles.
Congruence of polygons can be established graphically as follows:
First, match and label the corresponding vertices of the two figures.
Second, draw a vector from one of the vertices of the one of the figures to the corresponding vertex of the other figure. Translate the first figure by this vector so that these two vertices match.
Third, rotate the translated figure about the matched vertex until one pair of corresponding sides matches.
Fourth, reflect the rotated figure about this matched side until the figures match.
If at any time the step cannot be completed, the polygons are not congruent.
Congruence of triangles
See also: Solution of triangles
Two triangles are congruent if their corresponding sides are equal in length, in which case their corresponding angles are equal in measure.
If triangle ABC is congruent to triangle DEF, the relationship can be written mathematically as:
△ A B C ≅ △ D E F {\displaystyle \triangle \mathrm {ABC} \cong \triangle \mathrm {DEF} }
In many cases it is sufficient to establish the equality of three corresponding parts and use one of the following results to deduce the congruence of the two triangles.
The shape of a triangle is determined up to congruence by specifying two sides and the angle between them (SAS), two angles and the side between them (ASA) or two angles and a corresponding adjacent side (AAS). Specifying two sides and an adjacent angle (SSA), however, can yield two distinct possible triangles.
Determining congruence
Sufficient evidence for congruence between two triangles in Euclidean space can be shown through the following comparisons:
SAS (Side-Angle-Side): If two pairs of sides of two triangles are equal in length, and the included angles are equal in measurement, then the triangles are congruent.
SSS (Side-Side-Side): If three pairs of sides of two triangles are equal in length, then the triangles are congruent.
ASA (Angle-Side-Angle): If two pairs of angles of two triangles are equal in measurement, and the included sides are equal in length, then the triangles are congruent.
The ASA Postulate was contributed by Thales of Miletus (Greek). In most systems of axioms, the three criteria – SAS, SSS and ASA – are established as theorems. In the School Mathematics Study Group system SAS is taken as one (#15) of 22 postulates.
AAS (Angle-Angle-Side): If two pairs of angles of two triangles are equal in measurement, and a pair of corresponding non-included sides are equal in length, then the triangles are congruent. AAS is equivalent to an ASA condition, by the fact that if any two angles are given, so is the third angle, since their sum should be 180°. ASA and AAS are sometimes combined into a single condition, AAcorrS – any two angles and a corresponding side.[3]
RHS (Right-angle-Hypotenuse-Side), also known as HL (Hypotenuse-Leg): If two right-angled triangles have their hypotenuses equal in length, and a pair of shorter sides are equal in length, then the triangles are congruent.
Side-side-angle
The SSA condition (Side-Side-Angle) which specifies two sides and a non-included angle (also known as ASS, or Angle-Side-Side) does not by itself prove congruence. In order to show congruence, additional information is required such as the measure of the corresponding angles and in some cases the lengths of the two pairs of corresponding sides. There are a few possible cases:
If two triangles satisfy the SSA condition and the length of the side opposite the angle is greater than or equal to the length of the adjacent side (SsA, or long side-short side-angle), then the two triangles are congruent. The opposite side is sometimes longer when the corresponding angles are acute, but it is always longer when the corresponding angles are right or obtuse. Where the angle is a right angle, also known as the Hypotenuse-Leg (HL) postulate or the Right-angle-Hypotenuse-Side (RHS) condition, the third side can be calculated using the Pythagorean Theorem thus allowing the SSS postulate to be applied.
If two triangles satisfy the SSA condition and the corresponding angles are acute and the length of the side opposite the angle is equal to the length of the adjacent side multiplied by the sine of the angle, then the two triangles are congruent.
If two triangles satisfy the SSA condition and the corresponding angles are acute and the length of the side opposite the angle is greater than the length of the adjacent side multiplied by the sine of the angle (but less than the length of the adjacent side), then the two triangles cannot be shown to be congruent. This is the ambiguous case and two different triangles can be formed from the given information, but further information distinguishing them can lead to a proof of congruence.
Angle-angle-angle
In Euclidean geometry, AAA (Angle-Angle-Angle) (or just AA, since in Euclidean geometry the angles of a triangle add up to 180°) does not provide information regarding the size of the two triangles and hence proves only similarity and not congruence in Euclidean space.
However, in spherical geometry and hyperbolic geometry (where the sum of the angles of a triangle varies with size) AAA is sufficient for congruence on a given curvature of surface.[4]
Definition of congruence in analytic geometry
In a Euclidean system, congruence is fundamental; it is the counterpart of equality for numbers. In analytic geometry, congruence may be defined intuitively thus: two mappings of figures onto one Cartesian coordinate system are congruent if and only if, for any two points in the first mapping, the Euclidean distance between them is equal to the Euclidean distance between the corresponding points in the second mapping.
A more formal definition states that two subsets A and B of Euclidean space Rn are called congruent if there exists an isometry f : Rn → Rn (an element of the Euclidean group E(n)) with f(A) = B. Congruence is an equivalence relation.
Congruent conic sections
Two conic sections are congruent if their eccentricities and one other distinct parameter characterizing them are equal. Their eccentricities establish their shapes, equality of which is sufficient to establish similarity, and the second parameter then establishes size. Since two circles, parabolas, or rectangular hyperbolas always have the same eccentricity (specifically 0 in the case of circles, 1 in the case of parabolas, and 2 {\displaystyle {\sqrt {2}}} in the case of rectangular hyperbolas), two circles, parabolas, or rectangular hyperbolas need to have only one other common parameter value, establishing their size, for them to be congruent.
Congruent polyhedra
For two polyhedra with the same number E of edges, the same number of faces, and the same number of sides on corresponding faces, there exists a set of at most E measurements that can establish whether or not the polyhedra are congruent.[5][6] For cubes, which have 12 edges, only 9 measurements are necessary.
Congruent triangles on a sphere
Main articles: Solving triangles § Solving spherical triangles, and Spherical trigonometry § Solution of triangles
As with plane triangles, on a sphere two triangles sharing the same sequence of angle-side-angle (ASA) are necessarily congruent (that is, they have three identical sides and three identical angles).[7] This can be seen as follows: One can situate one of the vertices with a given angle at the south pole and run the side with given length up the prime meridian. Knowing both angles at either end of the segment of fixed length ensures that the other two sides emanate with a uniquely determined trajectory, and thus will meet each other at a uniquely determined point; thus ASA is valid.
The congruence theorems side-angle-side (SAS) and side-side-side (SSS) also hold on a sphere; in addition, if two spherical triangles have an identical angle-angle-angle (AAA) sequence, they are congruent (unlike for plane triangles).[7]
The plane-triangle congruence theorem angle-angle-side (AAS) does not hold for spherical triangles.[8] As in plane geometry, side-side-angle (SSA) does not imply congruence.
Notation
A symbol commonly used for congruence is an equals symbol with a tilde above it, ≅, corresponding to the Unicode character 'approximately equal to' (U+2245). In the UK, the three-bar equal sign ≡ (U+2261) is sometimes used.
See also
CPCTC (Corresponding parts of congruent triangles are congruent)
Euclidean plane isometry
Isometry
References
Jump up ^ Clapham, C.; Nicholson, J. (2009). "Oxford Concise Dictionary of Mathematics, Congruent Figures" (PDF). Addison-Wesley. p. 167. Archived from the original on 29 October 2013. Retrieved 2 June 2017. CS1 maint: BOT: original-url status unknown (link)
Jump up ^ "Congruence". Math Open Reference. 2009. Retrieved 2 June 2017.
Jump up ^ Parr, H. E. (1970). Revision Course in School mathematics. Mathematics Textbooks Second Edition. G Bell and Sons Ltd. ISBN 0-7135-1717-4.
Jump up ^ Cornel, Antonio (2002). Geometry for Secondary Schools. Mathematics Textbooks Second Edition. Bookmark Inc. ISBN 971-569-441-1.
Jump up ^ Alexander Borisov, Mark Dickinson, and Stuart Hastings, "A congruence problem for polyhedra", American Mathematical Monthly 117, March 2010, pp. 232-249. [1]
Jump up ^ Alexa Creech, "A congruence problem" http://146.163.152.131/teaching/projects/creech_final.pdf Archived November 11, 2013, at the Wayback Machine.
^ Jump up to: a b Michael Bolin, "Exploration of Spherical Geometry", September 9, 2003, pp.6-7. http://math.iit.edu/~mccomic/420/notes/Bolin_spherical.pdf
Jump up ^ Hollyer, L., http://www.uh.edu/~hollyer/Module6/m6ppt/sld089.htm
External links
Wikimedia Commons has media related to Congruence.
The SSS at Cut-the-Knot
The SSA at Cut-the-Knot
Interactive animations demonstrating Congruent polygons, Congruent angles, Congruent line segments, Congruent triangles at Math Open Reference
Retrieved from "https://en.wikipedia.org/w/index.php?title=Congruence_(geometry)&oldid=836514646"
Categories:
Euclidean geometry
Equivalence (mathematics)
Hidden categories:
CS1 maint: BOT: original-url status unknown
Webarchive template wayback links
Wikipedia indefinitely semi-protected pages
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Article
Talk
Variants
Views
Read
View source
View history
More
Search
Navigation
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Wikidata item
Cite this page
Print/export
Create a book
Download as PDF
Printable version
In other projects
Wikimedia Commons
Languages
العربية
Asturianu
Български
Bosanski
Català
Čeština
ChiShona
Deutsch
Eesti
Español
Euskara
فارسی
Français
Galego
한국어
हिन्दी
Hrvatski
Ido
Bahasa Indonesia
Italiano
עברית
Қазақша
Latina
Magyar
Македонски
မြန်မာဘာသာ
Nederlands
日本語
Norsk
Oʻzbekcha/ўзбекча
Polski
Português
Ripoarisch
Română
Русский
Simple English
Slovenščina
کوردی
Srpskohrvatski / српскохрватски
Suomi
Svenska
தமிழ்
Türkçe
Українська
Tiếng Việt
文言
吴语
粵語
中文
40 more
Edit links
This page was last edited on 15 April 2018, at 07:27.
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Cookie statement
Mobile view
Enable previews

values: mw-page-base noprint

values: mw-head-base noprint

attrs: class id

values: firstHeading firstHeading en

values: siteSub noprint

values: jump-to-nav mw-jump

attrs: class style

values:
/wiki/Corresponding_sides
mw-redirect
Corresponding sides

values: vertical-align: -0.338ex; width:17.173ex; height:2.176ex;

values:
/wiki/Pythagorean_Theorem
mw-redirect
Pythagorean Theorem

values:
/wiki/Ambiguous_case
mw-redirect
Ambiguous case

values:
/wiki/Rectangular_hyperbola
mw-redirect
Rectangular hyperbola

values: vertical-align: -0.671ex; width:3.098ex; height:3.009ex;

values: Category:CS1 maint: BOT: original-url status unknown

values:
nofollow
external text
http://mathopenref.com/congruent.html

values:
/wiki/Antonio_Coronel
mw-redirect
Antonio Coronel

values:
reflist mw-references-wrap
list-style-type: decimal;

values: Category:Webarchive template wayback links

values: Category:Wikipedia indefinitely semi-protected pages

values: Discussion about edits from this IP address [ctrl-alt-n]

values: A list of edits made from this IP address [ctrl-alt-y]

values: You are encouraged to create an account and log in; however, it is not mandatory

values: You're encouraged to log in; however, it's not mandatory. [ctrl-alt-o]

values:
/wiki/Congruence_(geometry)
View the content page [ctrl-alt-c]
c

values: Discussion about the content page [ctrl-alt-t]

values: p-namespaces navigation vectorTabs p-namespaces-label

values:
p-variants
navigation
vectorMenu emptyPortlet
p-variants-label

values:
This page is protected.
You can view its source [ctrl-alt-e]

values: Past revisions of this page [ctrl-alt-h]

values: p-views navigation vectorTabs p-views-label

values:
p-cactions
navigation
vectorMenu emptyPortlet
p-cactions-label

values:
mw-wiki-logo
/wiki/Main_Page
Visit the main page

values:
/wiki/Main_Page
Visit the main page [ctrl-alt-z]
z

values: Featured content – the best of Wikipedia

values: Find background information on current events

values: Link to connected data repository item [ctrl-alt-g]

values: Printable version of this page [ctrl-alt-p]

values: تطابق (هندسة) – Arabic

values:
interlanguage-link interwiki-ast
display: none;

values: Еднаквост – Bulgarian

values:
interlanguage-link interwiki-bg
display: none;

values:
interlanguage-link interwiki-bs
display: none;

values:
interlanguage-link interwiki-ca
display: none;

values:
interlanguage-link interwiki-cs
display: none;

values:
interlanguage-link interwiki-sn
display: none;

values:
interlanguage-link interwiki-et
display: none;

values:
interlanguage-link interwiki-eu
display: none;

values: هم‌نهشتی (هندسه) – Persian

values:
interlanguage-link interwiki-fa
display: none;

values:
interlanguage-link interwiki-gl
display: none;

values:
interlanguage-link interwiki-ko
display: none;

values: सर्वांगसमता – Hindi

values:
interlanguage-link interwiki-hr
display: none;

values:
interlanguage-link interwiki-io
display: none;

values:
https://id.wikipedia.org/wiki/Kongruen
Kongruen – Indonesian
id
id
interlanguage-link-target

values:
interlanguage-link interwiki-it
display: none;

values: חפיפה – Hebrew

values:
interlanguage-link interwiki-he
display: none;

values: Конгруэнттілік – Kazakh

values:
interlanguage-link interwiki-kk
display: none;

values:
interlanguage-link interwiki-la
display: none;

values:
interlanguage-link interwiki-hu
display: none;

values: Складност – Macedonian

values:
interlanguage-link interwiki-mk
display: none;

values: ထပ်တူညီခြင်း – Burmese

values:
interlanguage-link interwiki-my
display: none;

values:
interlanguage-link interwiki-nl
display: none;

values:
interlanguage-link interwiki-ja
display: none;

values:
interlanguage-link interwiki-no
display: none;

values:
interlanguage-link interwiki-uz
display: none;

values:
interlanguage-link interwiki-pl
display: none;

values:
interlanguage-link interwiki-ksh
display: none;

values:
interlanguage-link interwiki-ro
display: none;

values: Конгруэнтность (геометрия) – Russian

values:
interlanguage-link interwiki-simple
display: none;

values:
interlanguage-link interwiki-sl
display: none;

values: جووتبوون (ئەندازە) – Central Kurdish

values:
interlanguage-link interwiki-ckb
display: none;

values: Podudarnost (geometrija) – Serbo-Croatian

values:
interlanguage-link interwiki-sh
display: none;

values:
interlanguage-link interwiki-fi
display: none;

values:
interlanguage-link interwiki-sv
display: none;

values: சர்வசமம் (வடிவவியல்) – Tamil

values:
interlanguage-link interwiki-ta
display: none;

values:
interlanguage-link interwiki-tr
display: none;

values: Конгруентність (геометрія) – Ukrainian

values:
interlanguage-link interwiki-uk
display: none;

values:
interlanguage-link interwiki-vi
display: none;

values:
interlanguage-link interwiki-wuu
display: none;

values:
interlanguage-link interwiki-zh-yue
display: none;

values: All languages (initial selection from common choices by you and others)

values:
suggestions
display: none; font-size: 13px;

values: mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Congruence_geometry rootpage-Congruence_geometry skin-vector action-view


text:
Coroner's jury
From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
A coroner's jury is a body convened to assist a coroner in an inquest, that is, in determining the identity of a deceased person and the cause of death. The laws on its role and function vary by jurisdiction.
Contents
1 United Kingdom
2 United States
3 References
4 External links
United Kingdom[edit]
Main article: Inquests in England and Wales
In the United Kingdom, all inquests were once conducted with a jury. They acted somewhat like a grand jury, determining whether a person should be committed to trial in connection to a death. Such a jury was made up of up to twenty-three men, and required the votes of twelve to render a decision. Similar to a grand jury, a Coroner's Jury merely accused, it did not convict.
Since 1927, Coroner's Juries have rarely been used in England. Under the Coroners Act, 1988,[1] a Jury is only required to be convened in cases where the death occurred in prison, police custody, or in circumstances which may affect public health or safety. The coroner can actually choose to convene a jury in any investigation, but in practice this is rare. The qualifications to sit on a Coroner's Jury are the same as those to sit on a jury in Crown Court, the High Court, and the county courts.[2]
Additionally, a Coroner's Jury only determines cause of death, its ruling does not commit a person to trial. While grand juries, which did have the power to indict, were abolished in the United Kingdom by 1948 (after being effectively stopped in 1933), Coroner's Juries retained those powers until the Criminal Law Act 1977. This change came about after Lord Lucan was charged in 1975 by a Coroner's Jury in the death of Sandra Rivett, his children's nanny.[2]
United States[edit]
A coroner's jury deemed Wyatt Earp, Doc Holliday, and their posse guilty in the death of Frank Stilwell in March 1882 (See [1]).
References[edit]
Jump up ^ Coroners Act, 1988, s 8(3)
^ Jump up to: a b "King's College of London - Coroner's Law Resource".
External links[edit]
Scan of a standard pamphlet sent those called to serve on a Corner's Jury in Northern Ireland
Jarvis on Coroners
Writeup explaining concepts and example cases of a Coroner's Jury
hide
v
t
e
Jury-related articles
Primary articles
Jury trial
Coroner's jury
Grand jury (Indictment)
Petit jury
Jury instructions
Specific finding
Deliberation
Hung jury
Jury nullification
Jury tampering
Jury research
Jury stress
Jury selection
Change of venue
Death-qualified jury
All-white jury
Peremptory challenge
Strike for cause
Scientific jury selection
Struck jury
Specific jurisdictions
Canada
England and Wales
Japan
Scotland
United States (U.S. military)
Groups
Fully Informed Jury Association

This legal term article is a stub. You can help Wikipedia by expanding it.
v
t
e
Retrieved from "https://en.wikipedia.org/w/index.php?title=Coroner%27s_jury&oldid=807809055"
Categories:
Judiciaries
Criminology
Wills and trusts
Coroner's courts
Juries
Legal terminology stubs
Hidden categories:
All stub articles
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Article
Talk
Variants
Views
Read
Edit
View history
More
Search
Navigation
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Wikidata item
Cite this page
Print/export
Create a book
Download as PDF
Printable version
Languages
Add links
This page was last edited on 30 October 2017, at 06:40 (UTC).
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Cookie statement
Mobile view
Enable previews

key: html

type: local

value: div

attrs: id class

values: mw-page-base noprint

values: mw-head-base noprint

value: a

attrs: id class lang

values: firstHeading firstHeading en

values: siteSub noprint

attrs: class href

values: mw-jump-link #mw-head

values: mw-jump-link #p-search

value: b

attrs: href title

value: p

value: input

attrs: type role id class style

values: checkbox button toctogglecheckbox toctogglecheckbox display:none

value: label

attrs: class for

values: toctogglelabel toctogglecheckbox

value: span

attrs: class dir

values: toctitle ltr

value: li

values:
reflist mw-references-wrap
list-style-type: decimal;

values:
nofollow
http://www.omnux.com/kvandivo/jury/
external text

values: Section Eleven of the Canadian Charter of Rights and Freedoms

values: nowraplinks collapsible autocollapse navbox-inner mw-collapsible mw-made-collapsible

attrs: alt src width height srcset data-file-width data-file-height

values: position: absolute; right: 15px; display: none;

values:
metadata plainlinks stub
presentation
background:transparent

values: Discussion about edits from this IP address [ctrl-alt-n]

values: A list of edits made from this IP address [ctrl-alt-y]

values: You are encouraged to create an account and log in; however, it is not mandatory

values: You're encouraged to log in; however, it's not mandatory. [ctrl-alt-o]

values:
/wiki/Coroner%27s_jury
View the content page [ctrl-alt-c]
c

values: Discussion about the content page [ctrl-alt-t]

values: p-namespaces navigation vectorTabs p-namespaces-label

values:
p-variants
navigation
vectorMenu emptyPortlet
p-variants-label

values: Past revisions of this page [ctrl-alt-h]

values: p-views navigation vectorTabs p-views-label

values:
p-cactions
navigation
vectorMenu emptyPortlet
p-cactions-label

values:
mw-wiki-logo
/wiki/Main_Page
Visit the main page

values:
/wiki/Main_Page
Visit the main page [ctrl-alt-z]
z

values: Featured content – the best of Wikipedia

values: Find background information on current events

values:
/wiki/Special:Random
Load a random article [ctrl-alt-x]
x

values: portal navigation p-navigation p-navigation-label

values: Guidance on how to use and edit Wikipedia

values: About the project, what you can do, where to find things

values: A list of recent changes in the wiki [ctrl-alt-r]

values: portal navigation p-interaction p-interaction-label

values: List of all English Wikipedia pages containing links to this page [ctrl-alt-j]

values: Recent changes in pages linked from this page [ctrl-alt-k]

values:
/wiki/Wikipedia:File_Upload_Wizard
Upload files [ctrl-alt-u]
u

values: A list of all special pages [ctrl-alt-q]

values: Permanent link to this revision of the page

values: Link to connected data repository item [ctrl-alt-g]

values: Printable version of this page [ctrl-alt-p]

values: /static/images/wikimedia-button-1.5x.png 1.5x, /static/images/wikimedia-button-2x.png 2x

values: /static/images/poweredby_mediawiki_132x47.png 1.5x, /static/images/poweredby_mediawiki_176x62.png 2x

values: mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Coroner_s_jury rootpage-Coroner_s_jury skin-vector action-view


text:
God of War (2018 video game)
From Wikipedia, the free encyclopedia
Jump to: navigation, search
God of War
Developer(s)
SIE Santa Monica Studio
Publisher(s)
Sony Interactive Entertainment
Director(s)
Cory Barlog
Producer(s)
Elizabeth Dahm Wang
Sean Llewellyn
Chad Cox
Eric Fong
Designer(s)
Derek Daniels
Programmer(s)
Florian Strauss
Writer(s)
Matt Sophos
Richard Zangrande Gaubert
Cory Barlog
Composer(s)
Bear McCreary
Series
God of War
Platform(s)
PlayStation 4
Release
April 20, 2018
Genre(s)
Action-adventure
Mode(s)
Single-player
God of War[a] is a third-person action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment (SIE). Released on April 20, 2018, for the PlayStation 4 (PS4) console, it is the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III. Unlike previous games, which were loosely based on Greek mythology, this game is loosely based on Norse mythology. The main protagonists are Kratos, the former Greek God of War, and his young son Atreus. Following the death of Kratos' second wife and Atreus' mother, they journey to fulfill her promise and spread her ashes at the highest peak of the nine realms. Kratos keeps his troubled past a secret from Atreus, who is unaware of his divine nature. Along their journey, they encounter monsters and gods of the Norse world.
Described by creative director Cory Barlog as a reimagining of the franchise, a major gameplay change is that Kratos prominently uses a magical battle axe instead of his signature double-chained blades. God of War also uses an over-the-shoulder free camera, with the game in one shot, as opposed to the fixed cinematic camera of the previous entries. The game includes role-playing video game elements, and Kratos' son Atreus provides assistance in combat. The majority of the original game's development team worked on God of War and designed the game to be accessible and grounded. A separate short text-based game, God of War: A Call from the Wilds released in February 2018, follows Atreus on his first adventure.
God of War received universal acclaim from critics, being praised for its narrative, world design, art direction, graphics, characters, and combat system. It received perfect scores from multiple reviewers, making it the highest-rated game in the God of War series, as well the third highest-rated PS4 game, on Metacritic. The game performed well commercially, selling five million copies within a month of release.
Contents
[hide]
1 Gameplay
2 Synopsis
2.1 Setting
2.2 Characters
2.3 Plot
3 Development
3.1 Characterization
4 Soundtrack
5 Release
5.1 God of War: A Call from the Wilds
6 Reception
6.1 Sales
6.2 Accolades
7 Notes
8 References
9 External links
Gameplay[edit]
The gameplay is vastly different from the previous installments, as it was rebuilt from the ground up.[6] Although the previous main installment, Ascension (2013), introduced multiplayer to the series, this installment is single-player-only.[4] The game features a third-person, over-the-shoulder free camera, a departure from the previous installments, which featured a third-person, fixed cinematic camera (with the exception of 2007's 2D side-scroller Betrayal).[7] Cinematographically, the game is presented in a continuous shot, with no camera cuts.[8] The game is open, but it is not open-world.[6] Due to it being open, players can fast travel to different locations through Mystic Gateways.[9] As the ability to swim was cut from the game,[10] players instead use a boat to traverse bodies of water.[9] Just like previous entries, there are puzzles for players to solve to progress through parts of the game. Enemies in the game stem from Norse mythology, such as variants of trolls, ogres, dark elves and their king, wolves, wulvers, nightmares, draugrs,[11] tatzelwurms, as well as Gullveig and the revenants, beings warped by seiðr magic, among other original creatures.[12] Valkyries appear as optional boss battles, and players can free the dragons Fáfnir, Otr, and Reginn—dwarfs that were turned into dragons—in addition to battling a dragon called Hræzlyr.[9]
A major change is that Kratos no longer uses his signature double-chained blades, the Blades of Chaos, as his default weapon. Instead, he uses a magical battle axe, called the Leviathan Axe,[13] which is infused with ice elemental magic. The axe can be thrown at enemies and magically summoned back to his hand (similar to Thor's hammer Mjölnir). Larger enemies have precision targets and throwing the axe at those targets stuns the enemy. The weapon can also be thrown at environmental objects to trigger a damaging explosion and it can freeze objects and some enemies in place for puzzle solving until the axe is summoned back to Kratos' hand. The axe has standard light and heavy attacks, and over time, it can be upgraded with runes to allow for special runic attacks, with one slot being for a light runic attack and the other for heavy. This provides players with a variety of options to cater to their own play style. For example, one of the light runic attacks allows Kratos to charge the axe and let out a burst of energy and one of the heavy runic attacks allows Kratos to summon a swirling ice storm.[14] Another new weapon that Kratos utilizes is the Guardian Shield. When not in use, it folds up and appears like armor on Kratos' left forearm. When summoned, the shield can be used offensively and defensively, similar to the Golden Fleece in previous games.[15] Kratos also utilizes hand-to-hand combat, a feature originally introduced in Ascension.[7] The Blades of Chaos are acquired late into the game via a plot device and perform similarly as they did in previous installments, but can also be upgraded with light and heavy runic attacks.
Pre-release gameplay screenshot of God of War, taken from the trailer shown at E3 2016: Kratos (center) and his son Atreus (right) are battling a troll. Atreus can assist in combat, such as firing lightning arrows on the player's command.
Similar to previous games, there is a "Rage" ability called Spartan Rage. Like the previous versions, the Rage ability has a meter that gradually fills during combat. With this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies. The game also features elements similar to role-playing video games (RPGs).[7][16] There are crafting resources for the player to find that allow them to create new or upgrade existing armor with better perks.[17] Players will also accumulate a currency called Hacksilver, a key component in crafting and purchasing new items. Experience points (XP) are used for learning new combat skills.[16] Throughout the game world, players find chests containing random items, such as Hacksilver and enchantments for improving armor and weapons, as well as two special items, Iðunn's Apples and Horns of Blood Mead, which increase the maximum length of the health and rage meters, respectively. Quick time events have changed from previous games.[6] Enemies display two meters above their heads, one for health and the other for stun. Filling up the stun meter helps to defeat more difficult enemies. When the stun meter is full, a grab-prompt will appear. Depending on the enemy, Kratos may rip it in half or grab them and throw them into other enemies, among other possible outcomes.[18]
Although the game is played entirely as Kratos,[19] there are times when the player may choose to passively control Kratos' son, Atreus. One button is dedicated to Atreus and its use depends on the context. For example, if the player needs assistance, they can look at an enemy, press the button, and Atreus will use his Talon Bow to shoot arrows at the enemy.[20] The arrows have little effect on an enemy's health, but do increase the stun meter.[18] Over the course of the game, Atreus helps in combat, traversal, exploration, and puzzle-solving. When facing a large number of enemies, he distracts the weaker ones as Kratos fights the stronger ones.[17] If too many enemies gang up on Atreus, he is knocked out for the remainder of that combat. Just like Kratos, Atreus acquires new skills, armor, special arrows, such as lightning arrows, as well as runic attacks for his Talon Bow, but it only has one slot instead of two. Atreus' runic attacks summon different spectral animals with different abilities. For example, one summons a wolf that attacks enemies, while another summons the squirrel Ratatoskr that will dig up orbs to replenish Kratos' health or rage meters.[21]
Synopsis[edit]
Setting[edit]
While the first seven games were loosely based on Greek mythology, this installment takes the series to Norse mythology,[22] but predates the Vikings.[20][23] Six of the nine realms of Norse mythology can be explored. The majority of the game takes place in the realm of Midgard, inhabited by humans and other creatures and is the same realm that the Greek world had existed in. As more creatures began appearing, many humans fled. Other realms visited as part of the story include Alfheim, the mystical home of the light and dark elves, Helheim, the icy land of the dead, and Jötunheim, the mountainous land of the giants. Other explorable realms include Niflheim, a realm of poisonous fog with a maze-like structure of rewards, and the fire realm Muspelheim, featuring the six Trials of Muspelheim; completing each trial grants rewards and advances Kratos and Atreus closer to the top of a large volcano. Access to the other three realms—Asgard, home of the Æsir gods, Vanaheim, home of the Vanir gods, and Svartalfheim, home of the dwarves—have been blocked by the ruler of Asgard and the Æsir gods, Odin.[24] At the center of the realms is the mythical tree Yggdrasil, which connects each realm together. Although each realm is a different world, they simultaneously exist in the same space. Travel to and from realms can be done by the use of the Bifröst from a root of Yggdrasil contained within a temple located at the center of the Lake of the Nine. The temple was created by the now dead Týr, a peaceful God of War who had traveled to other lands and learned about their mythologies; Odin had him killed as he believed Týr was secretly aiding the giants and would try to overthrow him.[22]
Characters[edit]
Main article: Characters of God of War
The protagonists of the game are Kratos (voiced by Christopher Judge) and his young son Atreus (Sunny Suljic). Kratos is a warrior originally from Sparta who became the Greek God of War and is the son of Zeus. After ending up in Midgard, he met his second and now deceased wife, Laufey (addressed as Faye), and they bore their son, Atreus, who does not know about Kratos' past or his divine nature, but can hear other beings' thoughts. The main antagonist is the Æsir god Baldur (Jeremy Davies), the brother of Thor, whose sons Modi and Magni (Nolan North and Troy Baker, respectively) assist Baldur. His parents are Odin and the Vanir god Freya (Danielle Bisutti). Freya tried leaving Odin, as she did not truly love him, and Odin had her banished to Midgard, after which she became known as the Witch of the Woods. To protect her son from a prophecy that foretold his death, Freya cast a spell of immortality on Baldur, which also caused him to not feel pain or any feeling of pleasure, which he resented her for. The only thing that she could not prevent from breaking the spell was mistletoe, which she kept secret. Other characters include Mímir (Alastair Duncan), who claims to be the smartest man alive, and the Huldra Brothers Brok (Roger Craighead) and Sindri (Adam J. Harrington), a pair of dwarves who appear at various points in the world and assist Kratos and Atreus with forging new gear. Their weapons, including Thor's hammer Mjölnir, were used by the Æsir gods and they also had forged Kratos' Leviathan Axe, which originally belonged to Faye, who also gifted Kratos his Guardian Shield.[13] The spirit of the Greek goddess Athena (Carole Ruggier) makes a cameo appearance, and Zeus (Corey Burton) appears as an illusion to Kratos in Helheim.
Plot[edit]
Many years have passed since Kratos took his vengeance against the Olympian gods,[b] and he now lives with his young son Atreus in Midgard. The game opens following the death of Kratos' second wife and Atreus' mother, Faye, whose last wish was for her ashes to be spread at the highest peak of the nine realms. Before beginning their journey, Kratos is confronted by a mysterious man with godlike powers. After seemingly killing him, Kratos and Atreus set out on their journey.
Reaching the Lake of the Nine, Kratos and Atreus encounter the friendly World Serpent, Jörmungandr. After running into impenetrable black mist which can only be extinguished with the Light of Alfheim, they receive aid from the Witch of the Woods to use the Bifröst in order to travel to Alfheim and secure the Light. Upon vanquishing the mist and reaching Midgard's peak, they overhear a conversation between the mysterious man, revealed to be Baldur, his nephews Modi and Magni, and the imprisoned Mímir. After they leave, Kratos and Atreus confront Mímir, who reveals that their goal is actually in Jötunheim, but travel there has been blocked to keep out Odin and Thor. Mímir, however, knows another passage. He instructs Kratos to cut off his head and have it revived by the Witch of the Woods, revealed to be Freya. Kratos immediately distrusts her, but both Freya and Mímir warn him that he must tell Atreus about his true nature.
Kratos, Atreus, and Mímir's head journey to collect needed components to open Jötunheim's portal when they are attacked by Modi and Magni. After Kratos kills Magni, Modi flees, but later returns and ambushes them. Atreus collapses ill, which Mímir and Freya explain is a mental contradiction of a god believing himself to be mortal. She tells Kratos that he must retrieve the heart of the Keeper of the Bridge of the Damned in Helheim, but his Leviathan Axe is useless there. Kratos then returns home to unearth his old weapons, the Blades of Chaos, and is haunted by Athena's spirit, who goads him about his past. After retrieving the heart, he has a haunting vision of Zeus. Atreus is cured and Kratos tells him that he is a god. Atreus then becomes increasingly arrogant on their journey, and he murders a weakened Modi, despite Kratos ordering not to. At Midgard's peak, they are ambushed by Baldur, resulting in Jötunheim's portal being destroyed and the group falling into Helheim.
Atreus makes amends with Kratos and they find out about Freya and Baldur's familial relationship. Returning to Midgard, Mímir realizes there is another way to reach Jötunheim, but it requires recovering his missing eye. After obtaining it from Jörmungandr's belly, who had inadvertently swallowed it when he ate a statue of Thor, they are attacked by Baldur again, but Freya intervenes in an attempt to protect her son. During the fight, Baldur is pierced by Atreus' mistletoe arrow, breaking Freya's spell on him. Baldur is defeated, and although Kratos gives him an opportunity to retreat, he instead attempts to strangle Freya, forcing Kratos to kill him. A grieving Freya swears revenge on Kratos and taunts him about hiding his true nature from Atreus. Kratos finally tells Atreus about his past and how he had killed his fellow Greek gods, including his father, Zeus. Atreus laments if patricide is all that gods are good for. Kratos tells Atreus that they should both learn from their experiences and not repeat the mistakes of their predecessors. A silent Freya leaves with Baldur's corpse and Mímir hopefully suggests that she will eventually move on from the tragedy and that Kratos did the right thing.
In Jötunheim, they find a temple with a mural depicting their adventures, showing that the giants had foreseen everything that would happen and vaguely foretold what was to come. In addition, they discover that Faye was a giant who decided to stay behind in Midgard, making Atreus part giant, part god, and part mortal. Their fight with Baldur was shown, revealing he was actually after Faye the whole time. It is also revealed that Atreus was named Loki by his mother. Wondering if Faye planned this in advance, Kratos and Atreus fulfill their promise and spread her ashes at the peak. Afterwards, Kratos reveals to Atreus that his given name was also the name of a compassionate Spartan comrade. When they return to Midgard, Mímir warns them that the three-year long Fimbulwinter has started, meaning Ragnarök is soon to follow, which was not supposed to occur for another hundred years.
In the game's secret ending, Kratos and Atreus return home and slumber. Atreus has a vision that at the end of Fimbulwinter, Thor will arrive at their home to confront them.
Development[edit]
At the first annual PlayStation Experience on December 6, 2014, Santa Monica Studios's creative director Cory Barlog confirmed that a new God of War was in very early development. He said that the game would not be a prequel, but it might be a reboot.[25] In April 2016, Polygon reported that concept art of the next installment had been leaked. The images showed Kratos in the world of Norse mythology; a concept originally considered by series creator David Jaffe after Kratos eliminated the Greek gods.[26] At the 2016 Electronic Entertainment Expo (E3), the next installment was officially announced with a gameplay demo and confirmed the concept art to be true. The demo showed a fully bearded Kratos with a son, and Kratos was teaching the boy how to hunt. The pair also battled a troll. The end of the demo showed the title God of War and confirmed it was in development for the PlayStation 4.[7][1] E3 also confirmed that Barlog had returned to the series as game director for the new installment. Barlog has been a major contributor in the development of the God of War series since the original installment in 2005, with his prior most notable role being game director of God of War II (2007). This new installment was his fifth God of War game.[20]
In naming the game, Barlog stated that it was deliberately titled God of War with no numeral or subtitle because although it is a continuation of the series, "we are reimagining everything."[22][19] Head of Santa Monica Studio Shannon Studstill and Barlog said that Sony Interactive Entertainment had to be convinced to do another God of War game as a lot of people at Sony wanted the series to "sleep and rest" due to the lackluster response of the previous game, Ascension.[27] In explaining why Barlog was brought back, Studstill said that he knew the series very well, "and bringing in someone that understands that history is the respect the franchise deserves."[10] Barlog followed up and said that "You gotta know the rules to break the rules."[10] Series creator David Jaffe was also considered, but was unavailable.[28]
In explaining the transition from Greek mythology to Norse mythology, Barlog said: "it's kind of this BC–AD change over kind of thing. We're moving and starting from zero and kind of moving forward on that."[22][19] Before settling on Norse mythology, Egyptian mythology was also considered. Barlog said that half of the team was for it, but since "there's a lot more about civilization - it's less isolated, less barren", he had to make the decision and decided on the Norse setting because they wanted the focus to stay on Kratos: "Having too much around distracts from that central theme of a stranger in a strange land."[23] In explaining why Kratos was now in the Norse world, Barlog said that different cultures' belief systems coexisted, but they were "separated by geography", suggesting that Kratos traveled from Greece to Norway (Scandinavia) after the conclusion of God of War III;[29] in clarifying the conclusion of that game, Barlog said that Kratos did not destroy what was believed to be the entire world, but only the portion that was ruled over by the Greeks.[9] Barlog said that the new game predates the Vikings; it is the time in which their gods walked the Earth.[20][23] It was also confirmed that this would not be Kratos' last game.[4] Barlog said that future games could see the series tackling Egyptian or Mayan mythology,[27] and that although this game focuses on Norse mythology, it alludes to the fact that there are other mythologies co-existing in the world.[30] Barlog also said that he liked the idea of having different directors for each game, seen throughout the first seven games, and although he may not direct another God of War, he would still be at Santa Monica to work on future games.[9]
Most of the development team that worked on the original God of War worked on the new installment.[22] They claimed that they matched the new gameplay with the same level of accessibility as the previous installments.[6] It was confirmed that the game would not feature any morality system or branching story; all players have the same story experience. The developers also confirmed that some of the more controversial mini-games found in previous entries (such as the sex mini-game) would not return.[22] Some gameplay characteristics found in the previous installments were cut, such as jumping, swimming, and instant-death platforming challenges; these were cut due to the camera being closer to Kratos.[10] Although the previous installment, Ascension, introduced multiplayer to the series, the team decided to drop the mode to focus on the single-player experience.[5] In changing the gameplay, Studstill said "I felt like, in order to reinvent, we really needed to turn a lot of things around."[31] In regards to the camera change, Barlog said "We wanted a much more intimate experience, a much more up close, and a much more player-controlled experience, so the camera really is a mechanic that [we leaned] into heavily for everything in the game."[6] Explaining Kratos' axe, lead gameplay designer Jason McDonald, who has worked on the series since the original game, said the axe was chosen because they wanted a more grounded direction for the game. Initially, they were unsure how to make it unique, like how the double-chained blades were. After they came up with the concept of throwing the axe and having it return to Kratos, "things started to fall into place."[32] McDonald said that combat with the axe is a little slower than what it was with the blades, "but it's just as fluid and just as brutal as it's ever been."[32] Barlog took inspiration from Dark Souls (2011), which influenced the game's combat system, particularly its gameplay loop and strategic decision-making,[33] as well as the game's approach to storytelling.[34] In addition, designers Anthony Dimento and Luis Sanchez revealed how God of War's level design and exploration was influenced by Bloodborne (2015), as they wanted to "just have the world breathe a little bit" and expand upon player discovery by including "micro-loops where you're unlocking paths, unlocking shortcuts..." that gave purpose.[35]
The entire game was done in a single shot, as in no camera cuts, meaning there are no loading screens or fade-to-black between gameplay and cutscenes.[17] The frame rate was confirmed as 30 frames per second,[4] and the enemy count was increased to up to 100 enemies on-screen; God of War III and Ascension could do up to 50.[22] Unlike the previous games, Santa Monica did not make a demo specifically for public release. Barlog explained that doing so would have delayed the game by a couple of months.[36] He also confirmed that the game was built for the standard PlayStation 4,[36] but the game would "benefit from the power" of the PlayStation 4 Pro; an updated version of the PlayStation 4 that can render games in 4K and was released a few months after God of War was announced.[37] In late December 2016, Barlog confirmed that the game was playable from start to finish.[38] At the 2017 PlayStation Experience, Barlog said that the game's story would take 25-35 hours to complete, which is significantly more than the previous four main installments, which each took an average of 10 hours to complete.[39]
At E3 2017, a new trailer was shown featuring new gameplay, cinematics, and characters. In the trailer, Kratos was shown using a shield that he could use offensively and defensively. At one point in the trailer, Kratos finds a Greek vase with himself on it, wielding his infamous double-chained blades. During the trailer, an unnamed woman warns Kratos about the Norse gods, as they know what he did to the Greek gods, while a pair of wolves were also shown. The trailer ends with Kratos and Atreus encountering the World Serpent. Atreus was able to translate what it said, which was that it wanted to help the pair. It was confirmed that the game would release in early 2018.[15] Since E3 2017 until the game's launch, Santa Monica included a section on the God of War website titled "The Lost Pages", detailing some of the lore of God of War's Nordic world.[13] In January 2018, the game's release date was confirmed for April 20, 2018. A trailer was also released that showed that the character Mímir from the mythology would have a role in the game.[40] On March 22, God of War went gold.[41]
Characterization[edit]
Christopher Judge does the voice and cinematic motion capture for Kratos in the game, replacing longstanding voice actor Terrence C. Carson, who had voiced Kratos since the original 2005 game, and also did the motion capture for him in 2013's Ascension
During early development, there was talk about having a different protagonist for the game, but it was decided to keep Kratos. Referencing the Nintendo character Mario and the Mario games, Barlog said that just like Mario, "Kratos is intrinsically tied" to the God of War series.[20] In regards to the new changes, Barlog said that:
I knew I didn’t want to simply reboot the franchise, starting over with a retelling of the origin story. I wanted to reimagine the gameplay, give players a fresh perspective and a new tactile experience while delving deeper into the emotional journey of Kratos to explore the compelling drama that unfolds when an immortal demigod makes a decision to change.[42]
Barlog explained that Kratos had to change his cycle of violence and learn how to control his rage. He said that Kratos had made many bad decisions, which led to the destruction of Olympus, and wanted to know what would happen if Kratos made a good decision. The birth of Barlog's own son influenced the idea of Kratos' character change.[42] The canceled live-action Star Wars television series was also an influence.[43] The bond between Kratos and his son is at the heart of the game and Barlog said "This game is about Kratos teaching his son how to be a god, and his son teaching Kratos how to be human again."[17] Referencing the Marvel Comics character Hulk, Barlog said that in regards to Kratos, "We've already told the story of The Hulk. We want to tell the story of [Bruce] Banner now."[17] One of their goals was to make Kratos "a more nuanced and interesting character."[44] In changing the narrative focus, Studstill said "I think we inherently knew the franchise needed to evolve in that emotional beat and be something meatier for the older generation of gamers."[44]
Christopher Judge, best known as Teal'c from Stargate SG-1, replaced T.C. Carson as the voice of Kratos; Carson had voiced Kratos since the original God of War. Commenting in response to the change, Carson said, "Sony went in a new direction."[45] Barlog explained that the way the previous games were made, they were able to have someone else do the motion capture instead of the voice actor. Although Carson had done the motion capture for Kratos in Ascension, Barlog said the actor change was made because of the type of camera work they wanted to do. For the new camera work, they needed someone who was closer to Kratos' size to do the motion capture along with a child. Carson was unsuitable for this because he was much shorter than Kratos, who is over 6-feet tall: "Offsetting [Carson's height] for the size of a child, it turned out it was going to be almost impossible to try and actually shoot them and go in and redo the animations."[46] Judge was chosen because he was 6-foot-3 and had the body of a professional football player. He was also chosen because of the chemistry with his then-10-year-old co-star, Sunny Suljic, who plays Kratos' son Atreus; Suljic's opinion was also sought in making the decision, and out of all the auditions, he liked Judge the most. The two bonded well, and Judge described his time with Suljic as time he had missed with his own children. In stepping into the role of Kratos, Judge took it as an opportunity to add something new to the character. He researched the character and Carson's performance, but decided not to imitate it. Since Santa Monica were going in a new direction, he decided to start fresh and go from there. Judge was thrown off when he first read the script, stating it "was a real script", and not just "a way to get into battles."[46] He said "it was really this great story of this relationship and this crazy mythology."[46] While Judge did all of Kratos' motion capture for the cinematic scenes, stuntman Eric Jacobus did all of Kratos' combat motion capture; Jacobus was found by God of War's animators on YouTube. Instead of going directly to Santa Monica to audition, Jacobus recorded an audition tape and they immediately hired him.[47]
During E3 2016, GameSpot mistakenly reported that Kratos' son's name was Charlie, which Barlog laughingly denied.[48] In January 2017, after a fan downloaded the God of War overture and saw the track's details that said "An introduction to Kratos and Atreus", Barlog confirmed on Twitter that Atreus was in fact the son's name.[49] Barlog said that Atreus was unaware that Kratos was a demigod, and did not know about his past.[4] They did not reveal details of Atreus' mother prior to release due to her being a critical part of the story.[22] Barlog stated that during gameplay, Atreus would be "like magic, an additional combat resource, and [the player is] training him and teaching him."[20] The developers stated that Atreus would not be a burden during gameplay.[13] The team experimented with several different approaches for Atreus to ensure that he was an empowering presence. Barlog said he did not want the game to be an escort-mission where the A.I. caused a problem for the player. Their goal was for Atreus to enhance Kratos' capabilities without Atreus becoming a liability. This resulted in the developers designating a command button for Atreus as well as for him to act freely.[18] During combat, Atreus was also designed to call out enemy locations, as due to the camera being closer to Kratos, some enemies may be difficult for the player to see. Jason McDonald said it took a lot of iterations with the enemies and Atreus to make it all work together.[32]
Early in development, it was suggested for Atreus to be cut or to significantly minimize his role due to the many developmental challenges and financial expense. Barlog stated that the game could have worked without Atreus, but it would have been completely different, likening it to that of the 2013 film All Is Lost. Barlog said that with just Kratos, it would have been "one character who talks to himself occasionally, but generally, it will be very silent and everyone will talk in old Norse, so that you won't understand anything anybody's saying."[50] After hearing Barlog's case, Sony gave him the freedom to incorporate Atreus. Lead level designer Rob Davis also noted that with Atreus, it allowed for "significant gameplay and storytelling opportunities that might not otherwise [been] possible."[50]
Soundtrack[edit]
Bear McCreary, best known for his work on television shows such as Battlestar Galactica and The Walking Dead, scored God of War and composed themes for the game.[51] McCreary said that he was called into Santa Monica Studio in November 2014 to meet with music producers Peter Scaturro and Keith Leary to discuss "a secret project"; McCreary had previously collaborated with Scaturro and Leary on 2011's SOCOM 4: U.S. Navy SEALs. Ideas of folk music, mythology, Nordic ethnic instruments, vocal writing, and classical thematic development were discussed, to which McCreary correctly guessed that the discussions were about a new God of War. He met with Barlog early on, and they discussed Barlog's narrative vision for the game. After meeting with Barlog, he felt that the franchise was in good hands because God of War II, which Barlog also directed, was his favorite installment.[52]
McCreary's initial efforts focused on writing the new main theme, or what he called the Kratos Theme. He spent several months working with Barlog, Scaturro, Leary, Sony music director Chuck Doud, and the rest of the development team in making this new theme. McCreary described the Kratos Theme as "arguably one of my most structurally satisfying and catchy melodies." The main theme features low orchestral instruments, Icelandic choir, deep male vocals, powerful female vocals (in particular Faroese singer Eivør Pálsdóttir), folk percussion, and Nordic stringed instruments, such as the nyckelharpa and hurdy gurdy. When it was decided that God of War would be revealed at E3 2016, Sony wanted McCreary to perform his original score with a live orchestra at the press conference. McCreary opened the show with the new main theme before the unveiling of God of War, and performed the gameplay demo's music live during the presentation.[52] On January 13, 2017, a live recording from E3 2016 of God of War's overture was released for free for a limited time. Barlog released the overture as a thank you to fans for God of War's E3 2016 trailer reaching fifteen million views on YouTube.[53]
Release[edit]
The game was released worldwide on April 20, 2018, for the PlayStation 4.[40] In addition to the standard base game, there were three special editions: the Stone Mason Edition, the Collector's Edition, and the Digital Deluxe Edition. Only available in the United States and Canada, the Stone Mason Edition came with several physical items, including the base game in a SteelBook case, a 9-inch (230 mm) statue of Kratos and Atreus that was created by Gentle Giant, 2-inch (51 mm) carvings of the Huldra Brothers, a horse, and a troll, an exclusive lithograph, a cloth map, a stone mason's ring, and a keychain of Mímir's head that talks. There was also various downloadable content (DLC), including an exclusive shield skin, in addition to an armor set and another shield skin for Kratos, a PlayStation 4 dynamic theme, a digital artbook, and God of War #0 by Dark Horse Comics.[54] The Collector's Edition came with many of the same items, minus the ring, the keychain, the 2-inch (51 mm) carvings of the horse and troll, and the exclusive shield skin. The Digital Deluxe Edition comes with all of the digital content, minus the exclusive shield skin. U.S. and Canadian customers also received a Kratos and Atreus pin for pre-ordering the Digital Deluxe Edition. Pre-orders at select retailers received three skins for Kratos' shield, while pre-orders from GameStop or EB Games also received a "Luck of Ages XP Talisman", granting increased XP gain, increased Hacksilver gain, and increased ability to trigger perks.[55]
In addition to the special editions of the game, a Limited Edition PlayStation 4 Pro bundle was also available the same day as the game's release. The bundle included the standard base game, a PlayStation 4 Pro console decorated with the runes as on Kratos' axe, and a similarly themed DualShock 4 controller with the God of War logo.[56] Game Director Cory Barlog confirmed that God of War would not have microtransactions post-launch, a feature that has become prominent with other recent games and negatively criticized.[57] Since launch, Santa Monica has supported the game via patch updates to address software bugs. Additionally, the developers added a Photo Mode in update patch 1.20, released on May 9, 2018. Photo Mode allows players to take customized in-game screenshots. Players can adjust the field of view, depth of view, filters, borders, the visibility of characters, and the ability to change the facial expressions of Kratos and Atreus.[58]
God of War: A Call from the Wilds[edit]
God of War: A Call from the Wilds is a text-based game playable through Facebook Messenger. To help further promote God of War, Sony partnered with Facebook to develop the play-by-web game, which released on February 1, 2018. Completing the game unlocks downloadable concept art. The short story follows Atreus on his first adventure in the Norse wilds. After archery training and learning runes with his mother, Atreus adventures into the wilderness after telepathically hearing the voice of a dying deer; he finds it covered in blood and stays with it during its final moments. A couple of draugrs appear and Atreus attempts to fight them, but is injured. He is saved by his father, Kratos, who was out hunting. The two then battle a revenant before returning home.[59][60][61]
Reception[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic 94/100[62]
Review scores
Publication
Score
Destructoid 10/10[63]
EGM 9.5/10[64]
Game Informer 9.75/10[65]
Game Revolution [66]
GameSpot 9/10[67]
GamesRadar+ [68]
Giant Bomb [69]
IGN 10/10[70]
Polygon 10/10[71]
The Guardian [72]
USgamer [73]
God of War received "universal acclaim" according to review aggregator Metacritic,[62] tying it with the original God of War for the highest score in the franchise. It has the third highest score of all-time for a PlayStation 4 game, and the highest score for an original, non-remastered PlayStation 4 game.[74] It is the highest rated PlayStation 4 game of 2018,[75] and is tied with the Xbox One version of Celeste for the highest score of 2018, regardless of platform.[76] God of War received particular praise for its art direction, graphics, combat system, music, story, use of Norse mythology, characters, and cinematic feeling. Critics called the game a "technical achievement" and one of the most impressive-looking games developed for consoles. Many also felt that it had successfully revitalized the series without losing the core identity of its predecessors.[77]
Sales[edit]
During its release week in the UK, God of War became the fastest-selling entry in the franchise, selling 35% more physical copies than God of War III.[78] As of 21 May, 2018, the game had remained at the top of the all format sales chart for five consecutive weeks, setting a record for a PlayStation 4 exclusive having the most consecutive weeks at number one.[79] It sold 46,091 copies within its first week on sale in Japan, which placed it at number two on the sales chart.[80]
The game sold over 3 million copies in three days after its release, making it the fastest-selling PlayStation 4 exclusive.[81] The game was the fastest selling game of the month of its release and contributed to the PS4 being the best selling console of that month.[82] In total, the game sold over five million copies in its first month, with 2.1 million in digital sales.[83][84]
Accolades[edit]
Year
Award
Category
Result
Ref
2016 Game Critics Awards 2016 Special Commendation for Graphics Won [85]
IGN's Best of E3 2016 Awards Game of the Show Nominated [86]
Best PlayStation 4 Game Nominated
Best Action Game Nominated
The Game Awards 2016 Most Anticipated Game Nominated [87]
2017 The Game Awards 2017 Most Anticipated Game Nominated [88]
Notes[edit]
Jump up ^ Colloquially referred to as God of War 4[1][2][3] and God of War PS4[4][5]
Jump up ^ As depicted in God of War III (2010)
References[edit]
^ Jump up to: a b Skipper, Ben (June 13, 2016). "God of War 4 kicks off Sony E3 2016 press conference". International Business Times. IBT Media. Archived from the original on April 13, 2018. Retrieved June 13, 2016.
Jump up ^ Loveridge, Sam; Mahboubian-Jones, Justin (March 24, 2017). "God of War 4 PS4 trailers, release date, price, gameplay and everything we know so far". Digital Spy. Hearst Magazines UK. Archived from the original on April 13, 2018. Retrieved June 22, 2017.
Jump up ^ Wagner, Jayce (June 13, 2017). "In The New 'God of War 4' Trailer, Kratos Is Old, Grizzled, And As Brutal As Ever". Digital Trends. Designtechnica Corp. Archived from the original on April 13, 2018. Retrieved June 22, 2017.
^ Jump up to: a b c d e Paget, Mat (June 21, 2016). "God of War PS4 Doesn't Include Multiplayer, Won't Be Kratos's Last Game". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 21, 2016.
^ Jump up to: a b Seeto, Damian (June 18, 2016). "E3 2016: God of War PS4 Won't Have A Multiplayer Mode". Attack of the Fanboy. Modern Media Group. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
^ Jump up to: a b c d e Paget, Mat (June 14, 2016). "New God of War Set After Third Game, Won't Be Open World". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
^ Jump up to: a b c d Newhouse, Alex; Crossley, Rob (June 13, 2016). "God of War Revealed for PS4 at E3 2016". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
Jump up ^ Bratt, Chris (June 21, 2017). "God of War director explains why entire game has no camera cuts". Eurogamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
^ Jump up to: a b c d e Barlog, Cory; Hanson, Ben (February 2, 2018). Answering God Of War's Lingering Questions (YouTube). Game Informer, GameStop. Archived from the original on April 13, 2018. Retrieved February 4, 2018.
^ Jump up to: a b c d Juba 2018, p. 38
Jump up ^ Kulasingham, Gajan (September 27, 2017). "God Of War - The Lost Pages Of Norse Myth: Rise Of The Draugr". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
Jump up ^ Kulasingham, Gajan (September 29, 2017). "God Of War - The Lost Pages Of Norse Myth: Manifestation Of The Revenant". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved February 12, 2018.
^ Jump up to: a b c d Henges, Elizabeth (December 13, 2017). "Latest God of War Podcast Episode Details the Origin of the Leviathan Axe". PlayStation LifeStyle. CraveOnline. Archived from the original on April 13, 2018. Retrieved December 14, 2017.
Jump up ^ Juba 2018, pp. 40-41
^ Jump up to: a b Pereira, Chris; Fillari, Alessandro (June 12, 2017). "E3 2017: New God Of War Trailer Released, Release Date Set For Early 2018". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 13, 2017.
^ Jump up to: a b Juba 2018, p. 41
^ Jump up to: a b c d e Sliva, Marty (June 14, 2016). "E3 2016: God of War Made Me Care About The Series For The First Time". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
^ Jump up to: a b c Juba 2018, p. 42
^ Jump up to: a b c Lillah, Sarmad (June 13, 2016). "First Details on God of War PS4 Game; Same Storyline But New Gameplay". SegmentNext.com. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
^ Jump up to: a b c d e f Hussain, Tamoor (June 15, 2016). "God of War PS4 Director on the Challenge of Making People Take Kratos Seriously". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 17, 2016.
Jump up ^ Juba 2018, pp. 42-43
^ Jump up to: a b c d e f g h De Meo, Francesco (June 24, 2016). "God Of War Original Team Is Working On New Game, 100 Enemies On Screen Confirmed And More". WCCF Tech. Archived from the original on April 13, 2018. Retrieved July 5, 2016.
^ Jump up to: a b c Bratt, Chris (June 15, 2016). "God of War team considered setting the new game in Egypt". Eurogamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
Jump up ^ Faulkner, Jason (April 19, 2018). "God of War How to Unlock Realms". Game Revolution. CraveOnline. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
Jump up ^ Maiberg, Emanuel (December 6, 2014). "New God of War in Development at Sony Santa Monica". GameSpot. CBS Interactive. Archived from the original on March 17, 2015. Retrieved December 7, 2014.
Jump up ^ McWhertor, Michael; Good, Owen (April 5, 2016). "Rumored God of War concept art shows Kratos tackling Norse mythology". Polygon. Vox Media. Archived from the original on April 18, 2016. Retrieved April 5, 2016.
^ Jump up to: a b Juba 2018, p. 45
Jump up ^ Hanson, Ben; Juba, Joe; (January 5, 2018). Exclusive God Of War Studio Visit Impressions (YouTube). Game Informer, GameStop. Archived from the original on April 13, 2018. Retrieved February 1, 2018.
Jump up ^ Paget, Mat (June 20, 2016). "New God of War: Why Kratos Is in Norse Mythology Now". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 21, 2016.
Jump up ^ Barlog, Cory; Studstill, Shannon (January 9, 2018). Norse and Beyond: Expanding God of War's Mythology (YouTube). Game Informer, GameStop. Archived from the original on April 18, 2018. Retrieved February 1, 2018.
Jump up ^ Juba 2018, p. 36
^ Jump up to: a b c Sarkar, Samit (January 15, 2018). "Here's how God of War is different with Kratos ax". Polygon. Vox Media. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
Jump up ^ "God of War's New Combat System Explained". YouTube. PlayStation. March 19, 2018. Archived from the original on April 18, 2018.
Jump up ^ ""It Has to Be Personal" Says 'God of War' Creative Director Cory Barlog". Rolling Stone. June 20, 2017. Archived from the original on May 1, 2018.
Jump up ^ "'God of War' Level Design Inspired by 'Bloodborne'". Rolling Stone. Archived from the original on May 15, 2018. Retrieved May 15, 2018.
^ Jump up to: a b Treese, Tyler (October 13, 2016). "God of War Designed for Standard PS4, Won't Have a Demo". PlayStation LifeStyle. CraveOnline. Archived from the original on April 13, 2018. Retrieved February 1, 2017.
Jump up ^ Cory Barlog [@corybarlog] (October 15, 2016). "oh we will benefit from the power of the Pro, for sure. You just dont need a pro to getthe experience we intend" (Tweet). Archived from the original on April 13, 2018 – via Twitter.
Jump up ^ Makuch, Eddie (December 22, 2016). "New God of War PS4 Game Reaches "Very Exciting Milestone"". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved December 22, 2016.
Jump up ^ Newhouse, Alex (December 8, 2017). "God Of War PS4 Will Take 25-35 Hours To Complete". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved December 9, 2017.
^ Jump up to: a b Juba, Joe (January 23, 2018). "God Of War Releases On April 20". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved January 23, 2018.
Jump up ^ Knezevic, Kevin (March 22, 2018). "God Of War PS4 Has Gone Gold". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved March 23, 2018.
^ Jump up to: a b Barlog, Cory (June 13, 2016). "First Look: Santa Monica Studio's New God of War on PS4". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
Jump up ^ Minotti, Mike (June 20, 2016). "God of War director Cory Barlog says that Sony's violent series is growing up with the industry". VentureBeat. Archived from the original on April 13, 2018. Retrieved June 22, 2016.
^ Jump up to: a b Juba 2018, p. 44
Jump up ^ Paget, Mat (June 15, 2016). "New God of War Does Not Feature Original Kratos Voice Actor". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved June 15, 2016.
^ Jump up to: a b c Shanley, Patrick (September 29, 2017). "'God of War' Hinges on the Bond of Its 2 New Actors". The Hollywood Reporter. Lynne Segall. Archived from the original on April 13, 2018. Retrieved February 5, 2018.
Jump up ^ Jacobus, Eric (March 28, 2018). God of War - How to Fight Like Kratos, PS4 (YouTube). PlayStation, Sony Interactive Entertainment. Archived from the original on May 11, 2018. Retrieved May 11, 2018.
Jump up ^ Shuman, Sid; Barlog, Cory; Judge, Christopher (June 14, 2016). God of War - E3 2016 LiveCast (YouTube). PlayStation.Blog, Sony Interactive Entertainment. Event occurs at 13:35. Archived from the original on April 13, 2018. Retrieved June 15, 2016. Shuman: Does the son have a name by the way? Barlog: Uh, GameSpot says it's Charlie. Shuman: Charlie? Barlog: Charlie! [laughs] I don't know where that came from. Shuman: That's fun. [laughs] Barlog: Charlie, right? [looks at Judge] Did you leak that? Judge: I did. [laughs]
Jump up ^ Osborn, Alex (January 13, 2017). "God of War: Kratos' Son's Name Revealed". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved January 13, 2017.
^ Jump up to: a b Makuch, Eddie (April 17, 2018). "God Of War PS4 Almost Didn't Have One Of Its Best, Most Important Characters". GameSpot. CBS Interactive. Archived from the original on May 11, 2018. Retrieved May 11, 2018.
Jump up ^ Davis, Justin (June 14, 2016). "E3 2016: New God of War Announced". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved June 14, 2016.
^ Jump up to: a b McCreary, Bear (June 27, 2016). "God of War at E3". BearMcCreary.com. Archived from the original on April 13, 2018. Retrieved June 28, 2016.
Jump up ^ Barker, Sammy (January 13, 2017). "Download God of War's Live E3 2016 Overture for Free". Push Square. Gamer Network. Archived from the original on April 13, 2018. Retrieved January 13, 2017.
Jump up ^ Faller, Patrick (January 18, 2018). "God Of War PS4's Collector's Edition Revealed, Comes With An Epic Statue Of Kratos And More". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved January 18, 2018.
Jump up ^ Barlog, Cory (January 23, 2018). "God of War Out April 20 on PS4". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on April 13, 2018. Retrieved January 23, 2018.
Jump up ^ Morgan, Dave (March 7, 2018). "Sony announce God of War PS4 Pro bundle". WholesGame. Archived from the original on March 7, 2018. Retrieved March 7, 2018.
Jump up ^ Knezevic, Kevin (March 8, 2018). "God Of War Won't Have Microtransactions, Says Director". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved March 23, 2018.
Jump up ^ Shroff, Jeet (May 9, 2018). "Photo Mode Comes to God of War Today". PlayStation.Blog. Sony Interactive Entertainment. Archived from the original on May 11, 2018. Retrieved May 11, 2018.
Jump up ^ Gilyadov, Alex (February 1, 2018). "God of War Facebook Text Adventure Explores Atreus' Past". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved February 11, 2018.
Jump up ^ Sheridan, Connor (February 2, 2018). "Here's how to play God of War early (in official text adventure form)". GamesRadar+. Future plc. Archived from the original on April 13, 2018. Retrieved February 16, 2018.
Jump up ^ Thurmond, Joey (February 1, 2018). "Glimpse Into Atreus' Past In God Of War Text Adventure". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved February 16, 2018.
^ Jump up to: a b "God of War for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Carter, Chris (April 12, 2018). "Review: God of War (PS4)". Destructoid. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Plessas, Nick (April 12, 2018). "God of War review". Electronic Gaming Monthly. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Juba, Joe (April 12, 2018). "Reaching A Higher Summit - God Of War - PlayStation 4". Game Informer. GameStop. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Faulkner, Jason (April 12, 2018). "God of War Review – An Olympian Feat". Game Revolution. CraveOnline. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Brown, Peter (April 12, 2018). "God of War Review: Out With The Old, In With The New". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Hurley, Leon (April 12, 2018). "God of War review: "I don't think it's possible to overstate just how good this is"". GamesRadar+. Future plc. Archived from the original on April 12, 2018. Retrieved April 12, 2018.
Jump up ^ Ryckert, Dan (April 13, 2018). "God of War Review". Giant Bomb. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
Jump up ^ Dornbush, Jonathon (April 12, 2018). "God of War Review". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ Plante, Chris (April 12, 2018). "God of War review". Polygon. Vox Media. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ MacDonald, Keza (April 12, 2018). "God of War review – violent, vital and more brilliant than ever". The Guardian. Archived from the original on April 14, 2018. Retrieved April 14, 2018.
Jump up ^ Williams, Mike (April 13, 2018). "God of War review". USgamer. Gamer Network. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ "Best PlayStation 4 Video Games of All Time". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ "Best PlayStation 4 Video Games for 2018". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ "Best Video Games for 2018". Metacritic. CBS Interactive. Archived from the original on April 13, 2018. Retrieved April 12, 2018.
Jump up ^ "Archived copy". Archived from the original on April 16, 2018. Retrieved April 15, 2018.
Jump up ^ "God of War is already the biggest series launch in the UK". VG247. Archived from the original on April 23, 2018. Retrieved April 23, 2018.
Jump up ^ "UK Sales Charts: God of War's Reign Continues for Fifth Consecutive Week". Push Square. Retrieved 21 May 2018.
Jump up ^ Romano, Sal (April 25, 2017). "Media Create Sales: 4/16/18 – 4/22/18". Gematsu. Archived from the original on April 25, 2018. Retrieved April 25, 2018.
Jump up ^ "Archived copy". Archived from the original on May 4, 2018. Retrieved May 3, 2018.
Jump up ^ https://www.gamespot.com/articles/ps4-outsells-xbox-one-and-switch-in-us-april-sales/1100-6459134/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=hub_platform
Jump up ^ http://www.ign.com/articles/2018/05/25/god-of-war-sales-top-5-million-in-the-first-month
Jump up ^ https://www.vg247.com/2018/05/24/fortnite-god-of-war-april-digital-sales/
Jump up ^ "Game Critics Awards – Best of E3 2016". Game Critics Awards. Archived from the original on April 13, 2018. Retrieved July 6, 2016.
Jump up ^ IGN's E3 Crew (June 14, 2016). "Best of E3 2016 Awards". IGN. Ziff Davis. Archived from the original on April 13, 2018. Retrieved July 6, 2016.
Jump up ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. CBS Interactive. Archived from the original on April 13, 2018. Retrieved November 16, 2016.
Jump up ^ Nunneley, Stephanny (November 14, 2017). "The Game Awards 2017 GOTY nominees include: Wolfenstein 2, Horizon: Zero Dawn, PUBG, Zelda: Breath of the Wild, more". VG247. Archived from the original on April 13, 2018. Retrieved November 15, 2017.
Juba, Joe (February 2018). "Worshipping at New Altars: How Sony is Reinventing God of War". Game Informer. No. 298. Minneapolis, Minnesota: GameStop. pp. 34–45.
External links[edit]
Official website
God of War U.S. PlayStation website
God of War on IMDb
God of War Chamber Locations Guide
2010s portal
Mythology portal
Sony PlayStation portal
Speculative fiction portal
Video games portal
[hide]
v
t
e
God of War series
Main series
God of War (2005)
God of War II
God of War III
Ascension
God of War (2018)
Other games
Betrayal
Chains of Olympus
Ghost of Sparta
Universe
Characters
Kratos
Comic series
Collections
See also
Soulcalibur: Broken Destiny
Mortal Kombat
PlayStation All-Stars Battle Royale
Book
Category
Retrieved from "https://en.wikipedia.org/w/index.php?title=God_of_War_(2018_video_game)&oldid=843493176"
Categories:
2018 video games
Action-adventure games
God of War (series)
PlayStation 4 games
PlayStation 4 Pro enhanced games
PlayStation 4-only games
Single-player video games
Sony Interactive Entertainment games
Video game sequels
Video games based on Norse mythology
Hidden categories:
Use mdy dates from April 2018
Use American English from November 2012
All Wikipedia articles written in American English
Articles using Infobox video game using locally defined parameters
Articles using Wikidata infoboxes with locally defined images
Articles using Video game reviews template in single platform mode
Official website different in Wikidata and Wikipedia
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Article
Talk
Variants
Views
Read
Edit
View history
More
Search
Navigation
Main page
Contents
Featured content
Current events
Random article
Donate to Wikipedia
Wikipedia store
Interaction
Help
About Wikipedia
Community portal
Recent changes
Contact page
Tools
What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Wikidata item
Cite this page
Print/export
Create a book
Download as PDF
Printable version
Languages
العربية
Deutsch
Español
فارسی
Français
Bahasa Indonesia
Italiano
Lietuvių
مصرى
Nederlands
日本語
Polski
Português
Русский
Scots
Tiếng Việt
中文
8 more
Edit links
This page was last edited on 29 May 2018, at 14:13.
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.
Privacy policy
About Wikipedia
Disclaimers
Contact Wikipedia
Developers
Cookie statement
Mobile view
Enable previews

values: mw-page-base noprint

values: mw-head-base noprint

value: i

values: firstHeading firstHeading en

values: siteSub noprint

values: jump-to-nav mw-jump

value: th

attrs: colspan class style

value: tr

value: img

values: Cover art featuring Kratos and his son Atreus

attrs: href class title

value: td

attrs: colspan style

attrs: scope style

values:
/wiki/Video_game_designer
mw-redirect
Video game designer

values: width:22em;float: right; width: 22em; font-size: 90%; text-align: left; border-spacing: 3px;

values:
/wiki/Third_person_(video_games)
mw-redirect
Third person (video games)

attrs: alt src width height class srcset data-file-width data-file-height

values:
/wiki/SOCOM_4:_U.S._Navy_SEALs
mw-redirect
SOCOM 4: U.S. Navy SEALs

values:
/wiki/Icelandic_music
mw-redirect
Icelandic music

values:
/wiki/Hurdy_gurdy
mw-redirect
Hurdy gurdy

values:
/wiki/Stone_mason
mw-redirect
Stone mason

values:
/wiki/DualShock_4
mw-redirect
DualShock 4

values: Edit section: God of War: A Call from the Wilds

attrs: alt src title width height srcset data-file-width data-file-height

values: background:transparent;padding:0em;margin:0em 1em 1em 1em;text-align:center;float:right;clear:right;width:23em

values: High-definition remasters for PlayStation consoles

values:
headerSort
0
columnheader button
Sort ascending

values: background: #99FF99; color: black; vertical-align: middle; text-align: center;

values: background: #FDD; color: black; vertical-align: middle; text-align: center;

values:
reflist mw-references-wrap
list-style-type: lower-alpha;

values:
/wiki/Hearst_(media)
mw-redirect
Hearst (media)

values:
/wiki/Gamer_Network
mw-redirect
Gamer Network

values:
/wiki/PlayStation_LifeStyle
mw-redirect
PlayStation LifeStyle

values:
nofollow
external text
http://www.webcitation.org/6yemtcH9u

values:
/wiki/Push_Square
mw-redirect
Push Square

values:
nofollow
http://godofwar.playstation.com/
external text

values:
nofollow
https://www.imdb.com/title/tt5838588/
external text

values:
noprint metadata navbox
navigation
Portals
font-weight:bold;padding:0.4em 2em

values: nowraplinks hlist collapsible autocollapse navbox-inner

values: Category:PlayStation 4 Pro enhanced games

values: Category:Sony Interactive Entertainment games

values: Category:Video games based on Norse mythology

values: Category:Use American English from November 2012

values: Category:All Wikipedia articles written in American English

values: Category:Articles using Infobox video game using locally defined parameters

values: Category:Articles using Wikidata infoboxes with locally defined images

values: Category:Articles using Video game reviews template in single platform mode

values: Category:Official website different in Wikidata and Wikipedia

values: Discussion about edits from this IP address [ctrl-alt-n]

values: A list of edits made from this IP address [ctrl-alt-y]

values: You are encouraged to create an account and log in; however, it is not mandatory

values: You're encouraged to log in; however, it's not mandatory. [ctrl-alt-o]

values:
/wiki/God_of_War_(2018_video_game)
View the content page [ctrl-alt-c]
c

values: Discussion about the content page [ctrl-alt-t]

values: p-namespaces navigation vectorTabs p-namespaces-label

values:
p-variants
navigation
vectorMenu emptyPortlet
p-variants-label

values: Past revisions of this page [ctrl-alt-h]

values: p-views navigation vectorTabs p-views-label

values:
p-cactions
navigation
vectorMenu emptyPortlet
p-cactions-label

values:
mw-wiki-logo
/wiki/Main_Page
Visit the main page

values:
/wiki/Main_Page
Visit the main page [ctrl-alt-z]
z

values: Featured content – the best of Wikipedia

values: Find background information on current events

values: إله الحرب (لعبة فيديو 2018) – Arabic

values: God of War (videojuego de 2018) – Spanish

values: خدای جنگ (بازی ویدئویی ۲۰۱۸) – Persian

values:
interlanguage-link interwiki-fa
display: none;

values: God of War (permainan video 2018) – Indonesian

values:
interlanguage-link interwiki-it
display: none;

values: God of War (2018 kompiuterinis žaidimas) – Lithuanian

values:
interlanguage-link interwiki-lt
display: none;

values: جاد اف وار (فيديو لعب 2018) – Egyptian Arabic

values:
interlanguage-link interwiki-arz
display: none;

values: God of War (computerspel uit 2018) – Dutch

values:
interlanguage-link interwiki-nl
display: none;

values: God of War (gra komputerowa 2018) – Polish

values:
interlanguage-link interwiki-pl
display: none;

values: God of War (jogo eletrônico de 2018) – Portuguese

values:
interlanguage-link interwiki-sco
display: none;

values: God of War (trò chơi năm 2018) – Vietnamese

values:
interlanguage-link interwiki-vi
display: none;

values: All languages (initial selection from common choices by you and others)

values:
suggestions
display: none; font-size: 13px;

values: mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-God_of_War_2018_video_game rootpage-God_of_War_2018_video_game skin-vector action-view