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Pirates of the Caribbean: The Curse of the Black Pearl
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This article is about the film. For the video game based on the movie, see Pirates of the Caribbean: The Curse of the Black Pearl (video game). For the soundtrack, see Pirates of the Caribbean: The Curse of the Black Pearl (soundtrack).
Pirates of the Caribbean:
The Curse of the Black Pearl
Theatrical release poster
Directed by
Gore Verbinski
Produced by
Jerry Bruckheimer
Screenplay by
Ted Elliott
Terry Rossio
Story by
Ted Elliott
Terry Rossio
Stuart Beattie
Jay Wolpert
Based on
Pirates of the Caribbean
by Walt Disney
Starring
Johnny Depp
Geoffrey Rush
Orlando Bloom
Keira Knightley
Jack Davenport
Kevin McNally
Zoe Saldana
Jonathan Pryce
Music by
Klaus Badelt
Hans Zimmer
Cinematography
Dariusz Wolski
Edited by
Craig Wood
Stephen Rivkin
Arthur Schmidt
Production
companies
Walt Disney Pictures
Jerry Bruckheimer Films
Distributed by
Buena Vista Pictures Distribution
Release date
June 28, 2003 (2003-06-28) (Disneyland Resort)
July 9, 2003 (2003-07-09) (United States)
Running time
142 minutes[1]
Country
United States
Language
English
Budget
$140 million[2]
Box office
$654.3 million[2]
Pirates of the Caribbean: The Curse of the Black Pearl is a 2003 American fantasy swashbuckler film directed by Gore Verbinski and the first film in the Pirates of the Caribbean film series. Produced by Walt Disney Pictures and Jerry Bruckheimer, the film is based on Walt Disney's Pirates of the Caribbean attraction at Disney theme parks[3] The story follows pirate Jack Sparrow (Johnny Depp) and blacksmith Will Turner (Orlando Bloom) as they rescue the kidnapped Elizabeth Swann (Keira Knightley) from the cursed crew of the Black Pearl, captained by Hector Barbossa (Geoffrey Rush), who become undead skeletons at night.
Jay Wolpert developed a script based on the theme park ride in 2001, and Stuart Beattie rewrote it in early 2002. Around that time, producer Jerry Bruckheimer became involved in the project; he had Ted Elliott and Terry Rossio work on the script, adding the supernatural curse to the storyline. Filming took place from October 2002 to March 2003 in Saint Vincent and the Grenadines and on sets constructed around Los Angeles, California. It was also significant in being the first film released under the Walt Disney Pictures banner to be rated PG-13 by the MPAA.
The film's world premiere was held at Disneyland Park in Anaheim, California on June 28, 2003. It received positive reviews from critics and was an unexpected success, grossing over $654 million worldwide, with many considering it to be the best entry in the series. Johnny Depp won the Screen Actors Guild Award for Outstanding Performance by a Male Actor in a Leading Role and earned him nominations for the Academy Award for Best Actor, BAFTA Award for Best Actor in a Leading Role, and Golden Globe Award for Best Actor – Motion Picture Musical or Comedy. The Curse of the Black Pearl was also nominated for four other Academy Awards and BAFTAs. The film became the first in a franchise, with two back-to-back sequels, Dead Man's Chest and At World's End, released in 2006 and 2007. Two more sequels, On Stranger Tides and Dead Men Tell No Tales, were released in 2011 and 2017 respectively.
Contents
[hide]
1 Plot
2 Cast
3 Production
3.1 Development
3.1.1 Influence of the Monkey Island series of games
3.2 Filming and design
3.3 Music
4 Release
4.1 Rating
4.2 Home media
5 Reception
5.1 Box office
5.2 Critical reception
5.3 Accolades
6 Sequels
7 See also
8 References
9 External links
Plot[edit]
While sailing to Port Royal, Jamaica, Governor Weatherby Swann, his daughter Elizabeth, and Lieutenant James Norrington encounter a shipwreck and recover a boy, Will Turner. Elizabeth discovers a golden pirate medallion around his neck, and keeps it in order to protect him. Elizabeth sees a ghost ship vanish into the fog.
Eight years later, Norrington is promoted to Commodore and proposes to Elizabeth, but her corset makes her faint and fall into the sea and activate the medallion. Captain Jack Sparrow comes to Port Royal to commandeer a ship, and rescues her. Norrington identifies Jack, and a chase ensues. Jack encounters Will, now a blacksmith and swordsman. They duel, and Jack is captured and imprisoned.
That night, the Black Pearl, which Elizabeth saw as a child, attacks Port Royal in search of the medallion. The crew of the Black Pearl capture Elizabeth, taking her to meet Captain Barbossa for negotiations. Elizabeth claims her last name is Turner, to conceal her identity as the governor's daughter, but Barbossa takes her prisoner. Elizabeth learns that after Barbossa's crew took the cursed treasure of Cortés from Isla de Muerta, they were forced to bear the curse of undeath; they appear as heavily decomposed corpses when in moonlight. To lift the curse, they need to return all 882 gold pieces of eight with the blood of the owner of each piece. Elizabeth's medallion is the final piece.
Will Turner frees Jack to rescue Elizabeth, whom Will loves. Jack agrees to help upon learning Will’s surname. The two commandeer the HMS Interceptor and head for Tortuga to recruit a crew, including Jack’s friend Joshamee Gibbs. Jack reveals that Will’s father "Bootstrap" Bill Turner was a pirate, who was thrown overboard while tied by his bootstraps to a cannon. Gibbs tells Will that Jack was captain of the Black Pearl until Barbossa mutinied and marooned him. At Isla de Muerta, Will and Jack witness Barbossa sacrificing Elizabeth's blood and the final gold piece. The curse is not lifted because the medallion belonged to Bootstrap Bill, making Will the owner by bloodline. Will rescues Elizabeth and brings her to the Interceptor, while Jack is captured by Barbossa and his crew and gets locked in the brig of the Black Pearl.
The Pearl pursues the Interceptor, taking the crew hostage and destroying the ship. Will makes a deal with Barbossa to release Elizabeth in exchange for his blood, but Barbossa exploits a loophole in the agreement, marooning Jack and Elizabeth on the island Jack was left on before. Elizabeth makes a smoke signal, and Commodore Norrington brings the HMS Dauntless to rescue Elizabeth and arrest Jack. Elizabeth requests Norrington to return for Will, convincing him by accepting his marriage proposal.
That night, the Dauntless arrives at Isla de Muerta. Jack plans to lure the pirates out to be ambushed by the crew of the Dauntless, but the plan goes awry when Barbossa's crew walks underwater to attack Dauntless. Elizabeth escapes the Dauntless and frees Jack’s crew from the Pearl. They refuse to rescue Will, so Elizabeth sets out on her own while Jack's crew takes the Pearl and flees.
Jack reaches a deal with Barbossa to operate a pirate fleet, but suddenly frees Will and duels Barbossa, while Elizabeth and Will fight off Barbossa's crew. Barbossa stabs Jack, but the latter is revealed to be under the curse, having taken a piece of gold from Cortez’s chest. Jack reveals the deception as a coup to win back the Pearl. Jack shoots Barbossa, and Will drops both coins into the chest, with his and Jack's blood on them. The curse is lifted, causing Barbossa to die from Jack's gunshot; the rest of Barbossa's crew, realizing that they are no longer immortal, surrender and are arrested.
At Port Royal, Jack is led to the gallows to be hanged for piracy. Elizabeth diverts Norrington's attention and Will attempts a rescue, but Will and Jack are surrounded and held at gunpoint. Elizabeth intercedes and declares her love for Will, leaving Norrington crestfallen. Jack dives into the sea and escapes aboard the Black Pearl, which is waiting nearby. Governor Swann pardons Will and gives his blessing for Elizabeth to marry him. Norrington permits Jack and the Pearl "one day's head start" before initiating pursuit.
In a post-credits scene, Barbossa’s pet monkey "Jack" steals a piece of gold from the chest and regains immortality.
Cast[edit]
Johnny Depp as Captain Jack Sparrow: Rightful captain of the Black Pearl, Jack fell victim of mutiny from his crew under the direction of his first-mate Hector Barbossa. Left for dead, marooned on a deserted island, Sparrow is back in search of his ship and those who betrayed him. The role was originally written especially for Hugh Jackman, thus the name "Jack Sparrow"; however, he was not well known outside his native Australia, so Disney cast the more famous Depp as Jack.[4] Depp found the script quirky: rather than trying to find treasure, the crew of the Black Pearl were trying to return it in order to lift their curse; also, the traditional mutiny had already taken place.[5] Initially Sparrow was, according to Bruckheimer, "a young Burt Lancaster, just the cocky pirate." At the first read-through, Depp surprised the rest of the cast and crew by portraying the character in an off-kilter manner.[6] After researching 18th-century pirates, Depp compared them to modern rock stars and decided to base his performance on Keith Richards, who would later appear as Jack's father in Pirates of the Caribbean: At World's End.[7] Although Verbinski and Bruckheimer had confidence in Depp, partly because it would be Bloom who was playing the traditional Errol Flynn-type,[5] Disney executives were confused, asking Depp whether the character was drunk or gay, and Michael Eisner even proclaimed while watching rushes, "He's ruining the film!"[6] Depp answered back, "Look, these are the choices I made. You know my work. So either trust me or give me the boot."[7]
Geoffrey Rush as Captain Hector Barbossa: The captain of the Black Pearl, since taken over from Sparrow. Barbossa and his crew suffer a curse from Aztec gold that makes them immortal. Verbinski approached Rush for the role of Barbossa, as he knew he could hint at the subtle complexities of the character while still portraying a simple villainy that would suit the story's tone.[5]
Orlando Bloom as William "Will" Turner Jr.: A blacksmith who teams up with Sparrow in his search for the Black Pearl, in order to rescue the pirate-abducted Elizabeth Swann. Bloom read the script because Geoffrey Rush, his co-star on Ned Kelly, suggested it to him.[8]
Keira Knightley as Elizabeth Swann: Governor Swann's daughter and Will's love interest; Swann is taken by the pirate crew of the Black Pearl. Knightley came as a surprise to Verbinski; he had not seen her performance in Bend It Like Beckham and was impressed by her audition.[5]
Jack Davenport as Commodore James Norrington: A commanding Royal Navy officer at Port Royal, and Elizabeth's fiancé.
Kevin McNally as Joshamee Gibbs: Jack Sparrow's friend and first mate; he was once a sailor for the Royal Navy.
Jonathan Pryce as Governor Weatherby Swann: The royal governor of Port Royal and the father of Elizabeth Swann. In contrast to his strong-willed daughter, he is something of an affable milquetoast. Both Elizabeth and the Governor sailed from England to the Caribbean eight years prior to Curse of the Black Pearl, along with then Lieutenant James Norrington, presumably when Swann assumed the governor's post. Swann is a doting father, and he wishes for his daughter to accept Commodore Norrington's marriage proposal. However, he eventually comes to accept that she truly loves Will Turner. Tom Wilkinson was negotiated with to play the part,[9] but the role went to Pryce, whom Depp idolized.[5]
Zoe Saldana as Anamaria: A female pirate who signs up to join Will Turner and Mr. Gibbs for a chance to confront Jack Sparrow for stealing her ship years before.
Lee Arenberg as Pintel: A pirate aboard the Black Pearl who, with Ragetti, serves as comic relief for most of the film. He and Ragetti dress up as women to provide the distraction that allows the cursed pirates to board the Dauntless near the end of the movie.
Mackenzie Crook as Ragetti: A pirate aboard the Black Pearl, Pintel's buddy, with a wooden eye that never seems to stay in place.
Damian O'Hare as Lieutenant Gillette: The second-in-command to Commodore Norrington.
Treva Etienne as Koehler: One of Barbossa's pirate crew.
Michael Berry Jr. as Twigg: An Irish sailor who is often paired with Koehler
David Bailie as Cotton: A sailor who had his tongue cut out, is now mute and has a macaw to talk for him.
Christopher S. Capp as Mr. Cotton's Parrot.
Martin Klebba as Marty: A dwarf pirate who also lived in Tortuga until hired by Jack and Will to rescue Elizabeth.
Isaac C. Singleton Jr. as Bo'sun: The bo'sun of the Black Pearl, and under Barbossa's command. He fought Lieutenant Gillette during the battle of Isla de Muerta.
Giles New as Murtogg: A dutiful but daft Royal Marine. He serves under the command of Commodore Norrington.
Angus Barnett as Mullroy: Another dutiful but daft Royal Marine. Murtogg and Mullroy are inseparable friends.
Greg Ellis as Lieutenant Theodore Groves: a lieutenant who admires Sparrow, to the ire of Norrington.
Production[edit]
Development[edit]
During the early 1990s, screenwriters Ted Elliott and Terry Rossio began to think of a supernatural spin on the pirate genre.[10] Walt Disney Pictures had Jay Wolpert write a script based on the ride in 2001, which was based on a story created by the executives Brigham Taylor, Michael Haynes, and Josh Harmon. This story featured Will Turner as a prison guard who releases Sparrow to rescue Elizabeth, who is being held for ransom money by Captain Blackheart.
Disney was unsure whether to release the film in theaters or direct-to-video. The studio was interested in Matthew McConaughey as Sparrow because of his resemblance to Burt Lancaster, who had inspired that script's interpretation of the character. If they chose to release it direct-to-video, Christopher Walken or Cary Elwes would have been their first choices.[11]
Stuart Beattie was brought in to rewrite the script in March 2002, because of his knowledge of piracy.[9] When Dick Cook managed to convince producer Jerry Bruckheimer to join the project,[11] he rejected the script because it was "a straight pirate movie."[7] Later in March 2002, he brought Elliott and Rossio,[7] who suggested making a supernatural curse – as described in the opening narration of the ride – the film's plot.[12]
In May 2002, Gore Verbinski signed on to direct Pirates of the Caribbean.[9] He was attracted to the idea of using modern technology to resurrect a genre that had disappeared after the Golden Age of Hollywood and recalled his childhood memories of the ride, feeling the film was an opportunity to pay tribute to the "scary and funny" tone of it.[5]
Jim Carrey was considered for the part of Jack Sparrow. However, the production schedule for The Curse of the Black Pearl conflicted with Bruce Almighty. Others considered for the role include Michael Keaton and Christopher Walken.[13] Although Cook had been a strong proponent of adapting Disney's rides into films, the box office failure of The Country Bears (2002) made Michael Eisner attempt to shut down production of Pirates of the Caribbean. However, Verbinski told his concept artists to keep working on the picture, and when Eisner came to visit, the executive was astonished by what had been created.
As recalled in the book DisneyWar, Eisner asked "Why does it have to cost so much?" Bruckheimer replied, "Your competition is spending $150 million," referring to franchises like The Lord of the Rings and The Matrix. Eisner concurred, but with the stigma attached to theme-park adaptations, Eisner requested Verbinski and Bruckheimer remove some of the more overt references to the ride in the script, such as a scene where Sparrow and Turner enter the cave via a waterfall.[14]
Influence of the Monkey Island series of games[edit]
Ted Elliott was allegedly writing a George Lucas-produced animated film adaptation of The Curse of Monkey Island, which was cancelled before its official announcement, three years prior to the release of The Curse of the Black Pearl.[15] This film was allegedly in production at Industrial Light and Magic before being cancelled.
Ron Gilbert, the creator of the Monkey Island series, has jokingly expressed a bitterness towards Pirates of the Caribbean, specifically the second film, for its similarities to his game.[16] Gilbert has also stated that On Stranger Tides, a novel by Tim Powers which was adapted into the fourth film, was the principal source of inspiration for his video games.[17]
Filming and design[edit]
Verbinski did not want an entirely romanticized feel to the film: he wanted a sense of historical fantasy. Most of the actors wore prosthetics and contact lenses. Depp had contacts that acted as sunglasses, while Rush and Lee Arenberg wore dulled contacts that gave a sinister feel to the characters. Mackenzie Crook wore two contacts to represent his character's wooden eye: a soft version, and a harder version for when it protrudes. In addition, their rotten teeth and scurvy skin were dyed on,[18] although Depp did have gold teeth added, which he forgot to remove after filming.[19] Depp also used a genuine pistol which was made in 1760 in London, which the crew bought from a dealer in Connecticut.[18] A number of swords were built for the production by blacksmith Tony Swatton.[20] The crew spent five months creating the cavern in which Barbossa and the Black Pearl crew attempt to reverse their curse,[10] filling it with five feet of water, 882 Aztec coins, and some gold paint on the styrofoam rocks for more impressions of treasure. The crew also built the fortress at Port Royal in Rancho Palos Verdes, California, and Governor Swann's palace was built at Manhattan Beach.[18] A fire broke out in September 2002, causing $525,000 worth of damage, though no one was injured.[21]
The barge used for the Dauntless
The filmmakers chose St. Vincent as their primary shooting location, as it contained the quietest beach they could find, and built three piers and a backlot for Port Royal and Tortuga.[18] Of most importance to the film were the three ships: the Black Pearl, the Dauntless, and the Interceptor. For budget reasons, the ships were built on docks, with only six days spent in the open sea for the battle between the Black Pearl and the Interceptor.[22] The Dauntless and the Black Pearl were built on barges, with computer-generated imagery finishing the structures. The Black Pearl was also built on the Spruce Goose stage, in order to control fog and lighting.[18] The Interceptor was a re-dressed Lady Washington, a full-scale replica sailing ship from Aberdeen, Washington, fully repainted before going on a 40-day voyage beginning December 2, 2002, arriving on location on January 12, 2003.[23] A miniature was also built for the storm sequence.[18]
Principal photography began on October 9, 2002 and wrapped by March 7, 2003.[9] The quick shoot was only marred by two accidents: as Jack Sparrow steals the Interceptor, three of the ropes attaching it to the Dauntless did not break at first, and when they did snap, debris hit Depp's knee, though he was not injured, and the way the incident played out on film made it look like Sparrow merely ducks. A more humorous accident was when the boat Sparrow was supposed to arrive in at Port Royal sank.[5] In October, the crew was shooting scenes at Rancho Palos Verdes, by December they were shooting at Saint Vincent and the Grenadines, and in January they were at the cavern set at Los Angeles.[24] The script often changed with Elliott and Rossio on set, with additions such as Gibbs (Kevin McNally) telling Will how Sparrow allegedly escaped from an island – strapping two turtles together with rope made of his back hair – and Pryce was written into the climactic battle to keep some empathy for the audience.[5]
Because of the quick schedule of the shoot, Industrial Light & Magic immediately began visual effects work. While the skeletal forms of the pirates revealed by moonlight take up relatively little screentime, the crew knew their computer-generated forms had to convince in terms of replicating performances and characteristics of the actors, or else the transition would not work. Each scene featuring them was shot twice: a reference plate with the actors, and then without them to add in the skeletons,[10] an aesthetic complicated by Verbinski's decision to shoot the battles with handheld cameras.[5] The actors also had to perform their scenes again on the motion capture stage.[18] With the shoot only wrapping up four months before release, Verbinski spent 18-hour days on the edit,[5] while at the same time spending time on 600 effects shots, 250 of which were merely removing modern sailboats from shots.[25]
Music[edit]
Main article: Pirates of the Caribbean: The Curse of the Black Pearl (soundtrack)
The film score was composed by Klaus Badelt and Hans Zimmer,[26] who also served as music producer. Seven other composers, including Geoff Zanelli and Ramin Djawadi, are credited for "additional music". Verbinski oversaw the score with Badelt and Zimmer, who headed 15 composers to finish it quickly.[5] Alan Silvestri, who had collaborated with Verbinski on Mouse Hunt and The Mexican, was set to compose the score, but Bruckheimer decided to go with Zimmer's team instead, who were frequent collaborators of his productions. Silvestri left the production before recording any material.[27]
Release[edit]
The teaser was attached to The Lord of the Rings: The Two Towers.
Rating[edit]
Pirates of the Caribbean was the first film released under the Walt Disney Pictures banner to be rated PG-13 by the MPAA; one executive noted that she found the film too intense for her five-year-old child.[7] Nonetheless, the studio was confident enough to add The Curse of the Black Pearl subtitle to the film in case sequels were made,[9] and to attract older children. Verbinski disliked the new title because it is the Aztec gold rather than the ship that is cursed, so he requested the title to be unreadable on the poster.[14]
Home media[edit]
The DVD and VHS editions of the film were released December 1, 2003 in the UK and December 2, 2003 in the US,[28] with 11 million copies sold in the first week, a record for live action video.[29] It earned $235,300,000 from DVDs as of January 2004.[30] The DVD featured two discs, featuring three commentary tracks (Johnny Depp and Gore Verbinski; Jerry Bruckheimer, Keira Knightley and Jack Davenport; and the screenwriter team), various deleted scenes and documentaries, and a 1968 Disneyland episode about the theme park ride.[28] A special three-disc edition was released in November 2, 2004 in the US and April 25, 2005 in the UK.[31]
A PSP release of the film followed on April 19, 2005.[32] The high-definition Blu-ray Disc version of the film was released on May 22, 2007.[33] This movie was also among the first to be sold at the iTunes music store. The Curse of the Black Pearl had its UK television premiere on Christmas Eve 2007 on BBC One at 20:30.[34] It was watched by an estimated 7 million viewers.[35]
Reception[edit]
Box office[edit]
Before its release, many journalists expected Pirates of the Caribbean to be a flop. The pirate genre had not been successful for years, with Cutthroat Island (1995) being a notable flop. The film was also based on a theme park ride, and Depp, known mostly for starring in cult films at the time, had little track record as a box office leading man.[36]
Pirates of the Caribbean: The Curse of the Black Pearl opened at #1, grossing $46,630,690 in its opening weekend and $70,625,971 since its Wednesday launch. It eventually made its way to $654,264,015 worldwide ($305,413,918 domestically and $348,850,097 overseas), becoming the fourth-highest-grossing film of 2003.[2] Box Office Mojo estimates that the film sold over 50.64 million tickets in the US.[37]
Overseas, it dominated for seven consecutive weekends at the box office,[38] tying the record of Men in Black II at the time.[39] Only three movies after that broke the record; its sequel, Dead Man's Chest, (with nine consecutive #1 weekends and ten in total),[40] Avatar (with 11 consecutive #1 weekends)[41] and The Smurfs (with eight consecutive #1 weekends).[42] It is currently the 71st-highest-grossing film of all time.[43]
Critical reception[edit]
On review aggregator Rotten Tomatoes the film has an approval rating of 79% based on 206 reviews, and an average rating of 7.1/10. The site's critical consensus reads, "It may leave you exhausted like the theme park ride that inspired it; however, you'll have a good time when it's over."[44] At Metacritic, which assigns a weighted average rating to reviews, the film received an average score of 63 out of 100, based on 40 critics, indicating "generally favorable reviews".[45] Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale.[46]
Alan Morrison of Empire felt it was "the best blockbuster of the summer," acclaiming all the comic performances despite his disappointment with the swashbuckling sequences.[47]
The performance of Johnny Depp as Jack Sparrow was particularly praised by critics and audiences alike. Review site PopMatters applauds Depp's performance by saying "Ingenious and mesmerizing, Johnny Depp embodies the film's essential fantasy, that a pirate's life is exciting and unfettered." James Berardinelli of ReelViews also applauds Depp's performance by saying "Pirates of the Caribbean belongs to Johnny Depp...Take away Depp, and you're left with a derivative and dull motion picture."[48]
Roger Ebert acclaimed Depp and Rush's performances, with "It can be said that [Depp's] performance is original in its every atom. There has never been a pirate, or for that matter a human being, like this in any other movie... his behavior shows a lifetime of rehearsal." However, he felt the film went for too long,[49] a criticism shared by Kenneth Turan's negative review, feeling it "spends far too much time on its huge supporting cast of pirates (nowhere near as entertaining as everyone assumes) and on bloated adventure set pieces," despite having also enjoyed Depp's performance.[50]
Accolades[edit]
See also: List of accolades received by the Pirates of the Caribbean franchise
For his performance as Captain Jack Sparrow, Johnny Depp won several awards, including Outstanding Performance by a Male Actor in a Leading Role at the 10th Screen Actors Guild Awards, Best Male Performance at the 2004 MTV Movie Awards, and Best Actor at the 9th Empire Awards. Depp was also nominated for Best Actor – Motion Picture Musical or Comedy at the 61st Golden Globe Awards, Best Actor in a Leading Role at the 57th British Academy Film Awards, and Best Actor at the 76th Academy Awards, in which The Curse of the Black Pearl also received nominations for Best Makeup, Best Sound Editing, Best Sound Mixing, and Best Visual Effects.[51] Awards won by Curse of the Black Pearl include Best Make-up/Hair at the 57th British Academy Film Awards, Saturn Award for Best Costumes, Golden Reel Award for Sound Editing, two VES Awards for Visual Effects, and the People's Choice Award for Favorite Motion Picture.[52]
American Film Institute Lists
AFI's 100 Years...100 Movies (10th Anniversary Edition)—Nominated[53]
AFI's 10 Top 10 – Fantasy—Nominated[54]
Sequels[edit]
Main articles: Pirates of the Caribbean: Dead Man's Chest, Pirates of the Caribbean: At World's End, Pirates of the Caribbean: On Stranger Tides, and Pirates of the Caribbean: Dead Men Tell No Tales
The film spun off four sequels, with the latest sequel released in 2017. The first two were back-to-back sequels in 2006 and 2007, Dead Man's Chest and At World's End, respectively. The third sequel, On Stranger Tides, was released in 2011. The fourth sequel was revealed to be called, Dead Men Tell No Tales.[55][56][57] Production was slated to begin in October 2014 and was scheduled for a summer 2016 release,[58] but was eventually delayed to May 2017.[59] It was directed by Joachim Rønning and Espen Sandberg.[55][56][57]
See also[edit]
Film portal
References[edit]
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Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl: 3-Disc Special Edition". UGO. Archived from the original on November 11, 2007. Retrieved October 17, 2007.
Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl UMD". MovieWeb.com. Archived from the original on July 25, 2008. Retrieved July 8, 2007.
Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl Blu-Ray". MovieWeb.com. Archived from the original on July 26, 2008. Retrieved July 8, 2007.
Jump up ^ "Archived copy". Archived from the original on April 7, 2015. Retrieved 2014-12-21.
Jump up ^ "Archived copy". Archived from the original on March 3, 2016. Retrieved 2014-12-21.
Jump up ^ Chris Nashawaty. "Box Office Buccaneer". Entertainment Weekly. Archived from the original on May 29, 2013. Retrieved May 18, 2007.
Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl (2003)". Box Office Mojo. Archived from the original on February 7, 2017. Retrieved May 31, 2016.
Jump up ^ "Overseas Total* Box Office Index". Box Office Mojo. IMDb. Archived from the original on May 15, 2013. Retrieved February 10, 2012.
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Jump up ^ "Overseas Total* Box Office Index". Box Office Mojo. IMDb. Archived from the original on May 15, 2013. Retrieved February 10, 2012.
Jump up ^ "Overseas Total* Box Office Index". Box Office Mojo. IMDb. Archived from the original on May 14, 2013. Retrieved February 10, 2012.
Jump up ^ "Overseas Total* Box Office Index". Box Office Mojo. IMDb. Archived from the original on May 14, 2013. Retrieved March 28, 2011.
Jump up ^ "WORLDWIDE GROSSES". Box Office Mojo. IMDb. Archived from the original on July 26, 2013. Retrieved January 22, 2014.
Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl Movie Reviews". Rotten Tomatoes. Flixter. Archived from the original on June 19, 2013. Retrieved July 6, 2012.
Jump up ^ "Pirates of the Caribbean: The Curse of the Black Pearl Reviews, Ratings, Credits". Metacritic. CBS Interactive. Archived from the original on October 22, 2012. Retrieved August 21, 2010.
Jump up ^ "CinemaScore". cinemascore.com. [permanent dead link]
Jump up ^ Alan Morrison. "Pirates Of The Caribbean: The Curse Of The Black Pearl". Empire. Archived from the original on November 16, 2012. Retrieved May 21, 2007.
Jump up ^ James Berardinelli. "Pirates Of The Caribbean: The Curse Of The Black Pearl". ReelViews. Retrieved May 21, 2007.
Jump up ^ Roger Ebert (July 9, 2003). "Pirates Of The Caribbean: The Curse Of The Black Pearl :: rogerebert.com :: Reviews". Chicago Sun-Times. Archived from the original on June 9, 2007. Retrieved May 21, 2007.
Jump up ^ Kenneth Turan. "Pirates of the Caribbean". Los Angeles Times. Archived from the original on September 29, 2007. Retrieved May 21, 2007.
Jump up ^ "The 76th Academy Awards (2004) Nominees and Winners". Oscars.org. Archived from the original on October 15, 2012. Retrieved November 20, 2011.
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Jump up ^ "AFI's 100 Years...100 Movies (10th Anniversary Edition) Ballot" Archived July 25, 2013, at the Wayback Machine.. AFI.com. Retrieved January 13, 2012.
Jump up ^ "AFI's 10 Top 10 Ballot". AFI.com. Retrieved January 13, 2012.
^ Jump up to: a b Fleming, Mike. "'Kon-Tiki' Helmers Joachim Rønning and Espen Sandberg Land 'Pirates Of The Caribbean 5'". Deadline.com. Archived from the original on September 1, 2013. Retrieved December 16, 2013.
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^ Jump up to: a b "Pirates of the Caribbean 5's Official Title Released". VH1. August 27, 2013. Archived from the original on October 6, 2014. Retrieved December 16, 2013.
Jump up ^ Masters, Kim (December 16, 2013). "'Pirates of the Caribbean 5' Delayed Beyond Summer 2015". the Hollywood Reporter. Archived from the original on February 19, 2016. Retrieved September 10, 2013.
Jump up ^ "Pirates of the Caribbean 5: Dead Men Tell No Tales Given 2017 Release Date". US Weekly. July 24, 2014. Archived from the original on July 27, 2014. Retrieved August 24, 2014.
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Call of Duty: WWII
From Wikipedia, the free encyclopedia
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This article is about the 2017 video game. For other Call of Duty titles set in World War II, see Call of Duty § World War II games.
Call of Duty: WWII
Developer(s)
Sledgehammer Games
Publisher(s)
Activision
Director(s)
Bret Robbins
Dennis Adams
Designer(s)
Glen Schofield
Michael Condrey
Artist(s)
Joe Salud
Composer(s)
Wilbert Roget II[1]
Series
Call of Duty
Platform(s)
Microsoft Windows
PlayStation 4
Xbox One
Release
WW: November 3, 2017
Genre(s)
First-person shooter
Mode(s)
Single-player, multiplayer
Call of Duty: WWII is a first-person shooter video game developed by Sledgehammer Games and published by Activision. It is the fourteenth main installment in the Call of Duty series and was released worldwide on November 3, 2017 for Microsoft Windows, PlayStation 4 and Xbox One. It is the first title in the series to be set primarily during World War II since Call of Duty: World at War in 2008.[2] The game is set in the European theatre, and is centered around a squad in the 1st Infantry Division, following their battles on the Western Front, and set mainly in the historical events of Operation Overlord; the multiplayer expands to different fronts not seen in the campaign.
Upon release, the game received generally positive reviews from critics, with many appreciating the return to the franchise's World War II roots. Praise was given towards its story, visuals, the combat support of squad members and return of the health bar in single-player, Zombies mode, and multiplayer. However, it was criticized for the single-player's lack of innovation and similarity to past games set in the same era.
Contents
[hide]
1 Gameplay
1.1 Campaign
1.2 Multiplayer
1.3 Nazi Zombies
2 Plot
2.1 Campaign
2.2 Nazi Zombies
3 Development
4 Release
5 Reception
5.1 Sales
6 References
7 External links
Gameplay[edit]
Similar to its predecessors, Call of Duty: WWII is a first-person shooter game but it removes the advanced system of movement present in the two previous Call of Duty titles, which included double jumping and wall running. Instead, it features a return of traditional movement to the series, taking it back to a "boots on the ground" gameplay style. The game does not feature an unlimited sprint mechanic, seen in the previous two titles.[3] Instead of a "slide" movement mechanic, which allowed players to slide quickly on the ground, WWII features a "hit-the-deck" mechanic that allows the player to leap forward and throw themselves on the ground in order to get to cover quickly, similarly to a previous mechanic known as "dolphin dive" in Treyarch's Call of Duty: Black Ops and Call of Duty: Black Ops II.[4]
Campaign[edit]
WWII is the first title since the original game and Call of Duty 2: Big Red One not to feature health regeneration in the campaign. Instead, players must find health packs scattered throughout levels, or rely on their medic squadmate to provide health packs. Other members of the player's squad can provide ammunition, grenades, call in mortar strikes, or spot enemies and reveal their position in form of silhouettes.[5] In certain sections of the game, enemy soldiers in the campaign can be captured, and wounded allies can be dragged to cover. In some parts of the campaign, players are able to control vehicles.[6]
Multiplayer[edit]
The multiplayer mode for Call of Duty: WWII was revealed on E3 2017, which took place from June 13–15.[7] Sledgehammer Games announced features such as the new headquarters social space, divisions, war mode and the return to "boots-on-the-ground" gameplay. Players who pre-order the game were invited to a closed beta, which was released initially for the PlayStation 4, but later was released on other platforms.[8]
In online multiplayer matches, players are randomly assigned either to Allies or Axis side. On Allies side, players can play as soldiers in American, British, Soviet, French Resistance armies. On the Axis side, players play as the Wehrmacht, rather than Waffen-SS in an effort to avoid 'glorifying' Nazi extremists. When explaining this decision, Glen Schofield, co-founder and co-studio head at Sledgehammer, said "The big distinction that Germans still make today is that between the German military and the Nazis. We made sure we made that distinction in the game, that the Germans were doing their duty".[9]
Instead of the usual create-a-class system, WWII features Divisions. Players can choose one out of five divisions, each with their own different basic combat training, division training and weapon skills. This also eliminates perks, as players need to progress through ranks in divisions in order to use additional skills. Five divisions featured in the game are:
Infantry: The most versatile division in the game, it is equipped for mid to long range combat. The special skill of this division is the bayonet charge, which can lead to brutal melee combat.
Airborne: This division makes players move fast while remaining quiet. Players in this division can attach suppressors to sub-machine guns at any time during combat which allows for more stealth based gameplay style.
Armored: This division has the heaviest firepower, being able to mount machine guns.
Mountain: This division focuses on long range combat, making sniper rifles more precise with aim assist and improving the aim through scope by blocking out surroundings from player's view.
Expeditionary: Shotguns used by players in this division have incendiary rounds that burn enemies to death.
WWII also features Headquarters mode, which acts as a social space in the game. The hub is set on the Omaha Beach in Normandy, three days after the invasion when Allies retake the beach and turn it into a base. 48 players can be in the Headquarters at a time, and take part in various activities. For example, players can watch other players open loot boxes while in the Headquarters.[10] There is a firing range in the hub, where all players can practise their shooting skills with all weapons, as well as a field where they can test scorestreaks. There are also areas where players can engage in "1v1" fights, as other players watch the duels.[11]
The end-game "killcam" highlight shown at the end of multiplayer matches has been changed to "Bronze Star", which show kills "deemed most impressive" (counted by most points gained in a row), similar to Overwatch.[12] The exception to this is the Search & Destroy game mode, which does not use Bronze Star killcam. Search & Destroy uses a final killcam, showing the last kill in the round.[13]
A new game mode, War, is introduced as a "narrative-driven" multiplayer game mode, developed in partnership with Raven Software. In War, two teams of 6 players perform objectives as either the Allied or Axis faction, inspired by some of the iconic World War II battles, such as storming Normandy on D-Day as the Allied, or defending the Normandy bunker as the Axis in the map Operation Neptune. In addition to War, popular game modes such as Team Deathmatch, Domination and Hardpoint return, as well as Gridiron, a "boots on the ground" variation of Uplink, which was originally introduced by Sledgehammer Games in Call of Duty: Advanced Warfare.
Nazi Zombies[edit]
WWII includes a zombies cooperative game mode, similar to previous entries by Treyarch and Infinity Ward, with its own original storyline set in alternate history and separate from the campaign. The game mode, dubbed Nazi Zombies in reference to its first iteration in Treyarch's Call of Duty: World at War, is also set in the events of World War II, as the Third Reich makes a desperate attempt to turn the tide of the war by creating an undead army in the final stages of the war. While the mode is based on science-fiction and is a fictional take on the war, Sledgehammer Games co-founder Michael Condrey said that the story of the mode is based on some "real events". He also revealed that the experience is similar to Dead Space, a third person shooter horror video game directed by both Condrey and Schofield during their work time at EA Redwood Shores.[14]
In regards to gameplay, Nazi Zombies retains the wave-based survival formula that have been used in all previous Zombies entries, with brand new additions. A class system is introduced, where players can opt for one of four combat roles: Offense, Control, Medic and Support, which provide different in-game abilities. Class loadouts are also included, with equippable Raven Mods, which are perks similar to the multiplayer mode. Sledgehammer Games also attempted to rationalize some of the popular mechanics, such as weapon wallbuys and currencies, with realistic explanation that fit within the lore of the game mode. Nazi Zombies includes a hint system, where portions of the main story quest are given directional hints for players to find and progress. In regards to the story quest, Sledgehammer's creative director Cameron Dayton reveals that there is a "casual path" for new and casual players where they can progress with the story, while a "hardcore" path, which is considered the official canon, exists with hidden objectives, and expands more on the story beyond what the casual path contains.[15]
Plot[edit]
Campaign[edit]
On June 6, 1944, U.S. Army Private First Class Ronald "Red" Daniels (Brett Zimmermann) of the 1st Infantry Division takes part in the Normandy landings with his platoon, consisting of Private First Class Robert Zussman (Jonathan Tucker), Private Drew Stiles (Kevin Coubal), Technician Fifth Grade Frank Aiello (Jeff Schine), Technical Sergeant William Pierson (Josh Duhamel) and First Lieutenant Joseph Turner (Jeffrey Pierce). Zussman is stabbed by a German soldier, resulting in his hospitalization for several weeks.
Zussman returns to duty in time for Operation Cobra, where American forces successfully push to reclaim the town of Marigny. The platoon is ordered by Colonel Davis (Matt Riedy) to conduct an operation with British Special Operations Executive officers Major Arthur Crowley (David Alpay) and Vivian (Helen Sadler) to intercept a German armored train carrying V2-rockets. Daniels and Zussman successfully derail the train before being escorted back to their squad by French Resistance leader Rousseau (Bella Dayne).
A week later, Rousseau and Crowley infiltrate a German garrison in Paris to retrieve explosives in preparation for the platoon's assault upon it. Midway through, Rousseau kills SS-und Polizeiführer Heinrich (J. Paul Boehmer) in retaliation for his murder of her family. The platoon then liberates Paris.
Two months later, the platoon enters Aachen, and is saved from a German attack by support from tank commander Staff Sergeant Augustine Pérez (Christian Lanz). They are then ordered to take over a German-occupied hotel. They discover civilians inside the hotel, and Turner orders their evacuation, to Pierson's dismay. A young girl named Anna (Lilith Max) goes missing, and Daniels rescues her. German soldiers open fire on a truck carrying the civilians, killing Anna's older sister. Pierson sends the truck away without protection, creating a rift with Turner.
At the Battle of Hürtgen Forest, the platoon is ordered to take Hill 493. Turner splits the platoon into two groups; Pierson and Zussman are tasked with advancing towards the hill, while Turner and Daniels cover them until they can meet at the bottom. Turner's squad soon receives a transmission revealing that Pierson ordered an attack on the hill against Turner's orders, forcing Turner to join in. The platoon destroys artillery positions, but the Germans counterattack with a Tiger II tank. Daniels is knocked out trying to disable the tank, which is destroyed by Pérez. Turner is fatally wounded rescuing Daniels, and orders Daniels to abandon him while he covers the platoon's escape. Pierson becomes head of the platoon and makes Daniels his second-in-command, promoting him to Corporal.
At the height of the Battle of the Bulge, the platoon is surrounded by Germans. Daniels meets an African-American technician, Howard (Russell Richardson), who helps the platoon contact air support. The platoon captures several German soldiers, and discovers that the Germans plan to destroy a bridge at Remagen, the last bridge over the Rhine. After destroying the explosives in transit, Pierson orders the platoon to attack a nearby air base to destroy the remaining explosives. The attack fails, resulting in Daniels and Zussman being surrounded by enemy troops. Daniels is saved by Howard, while Zussman is captured and taken to a German prisoner of war camp, Stalag IX-B. Daniels disobeys Pierson and attempts to pursue the German truck carrying Zussman, but ends up injuring himself in the process and letting the truck escape. He is then hospitalized, with Pierson denying him from the platoon. In Stalag IX-B, Zussman is interrogated on his Jewish heritage by SS officer Metz (George Regout), then is beaten and sent to a concentration camp.
After recovering for eight weeks, Daniels learns from Davis about the events that changed Pierson in the Battle of Kasserine Pass: instead of recklessly leading his men to their deaths, like everyone thought, he risked his and his men's lives in vain to save part of his platoon that was trapped. Daniels later confronts Pierson in his tent and tears up his honorable discharge papers in order to rejoin the platoon. They successfully capture the last bridge over the Rhine. The platoon heads into Germany, liberating concentration camps in search of Zussman, eventually reaching the Berga concentration camp, which they find abandoned; the camp's survivors were sent on a death march. Daniels finds and saves Zussman by killing Metz before he can execute him.
At the end of the war, Daniels parts ways with his platoon and returns to Texas, reuniting with his wife and newborn son. He visits the grave of his older brother, Paul (Chris Browning), who died while fighting a wolf when Red failed to shoot it in time. He places his Bronze Star medal on the grave, saying that his brother deserves it for teaching him how to fight for himself and for his brothers.
Nazi Zombies[edit]
Austrian engineer Marie Fischer (Katheryn Winnick) is sent on a mission to her hometown village of Mittelburg, Bavaria by her commanding officer, Major Rideau (Darin De Paul), to retrieve lost artifacts stolen by the Nazis for experimentation, as well as rescue her brother, Klaus, who provided the information. Klaus has been unwillingly working with their lead scientist Peter Straub (Udo Kier) and weapons expert Colonel Heinz Richter (Tomm Voss) on a project to exploit a new energy dubbed "Geistkraft" (literally translates as: ‘Spiritforce’) to assist the Nazi party's war efforts. Marie is accompanied by Scottish ex-art thief Drostan Hynd (David Tennant), French Resistance fighter Olivia Durant (Élodie Yung) and American captain Jefferson Potts (Ving Rhames), all of whom have significant knowledge on the stolen arts and relics. However, on their train ride to Mittelburg, the group is attacked by an unidentified colossal being. Marie is stranded from the others, and finds herself taking temporary refuge at a small house nearby, where she holds out against hordes of dead German soldiers reanimated by Geistkraft, until she is able to make her way to the village.
After reuniting with the other three, Marie and the group proceed further down into the village's hidden bunker, where Straub has set up his laboratory. There, they fend off against Straub's undead horde, as well as Richter, whose obsession on weaponization of Geistkraft puts him at odds with Straub. Eventually, the group recovers the artifact, the hilt of Emperor Frederick Barbarossa's sword. They then encounter the creature from earlier, a humanoid-shaped amalgam of numerous body parts sewn and stitched together, dubbed the Panzermörder, with Klaus fused into the creature's chest. Using special magnetized batteries, the group manages to stun the Panzermörder and attach the batteries onto it, causing it to be attracted to Richter's zeppelin flying above the village. The zeppelin explodes, killing the Panzermörder and freeing Klaus from its body. The hilt's power somehow revives Klaus, causing him to be possessed by an unknown force. Klaus staggers into the village, telling Marie and the group to continue fighting, and that the Emperor must not return, before activating a fire trap, seemingly killing himself.
Development[edit]
Call of Duty: World War II is the second game in the Call of Duty franchise developed by Sledgehammer Games, and the third to benefit under publisher Activision's three-year development cycle (the first being Sledgehammer's Call of Duty: Advanced Warfare) in order for a longer development time for each game. A modern Call of Duty title set in World War II was alluded to in a 2014 Call of Duty: Advanced Warfare launch interview with Michael Condrey, co-founder of Sledgehammer Games. In the interview by Metro, the interviewer asked him what the possibilities of where the next Call of Duty could go in terms of setting. Condrey responded, "Well, no. It’s curious. I can only answer from my own personal tastes, this is my own personal opinion. But some of my favorite pieces of entertainment are set in World War II. Band of Brothers, I’m a massive fan of Band of Brothers." Condrey then dived further into the subject, "And that’s a great hero’s war, kind of the last that was recognised as a noble cause in a war. So yeah, I think a next generation game with the latest production values and robustness in a World War II setting like Band of Brothers would be amazing. Now, how would it play and how would the multiplayer work after the new movement set in Advanced Warfare? That’s a tougher question than I’ve had to tackle yet…".[16]
Sledgehammer Games was hesitant to reveal all the authentic settings from World War II that developers have put into the game's storyline. Activision initially refused to deny claims that Nazi extermination camps would be featured in the game.[9] Adam Rosenberg of Mashable wrote that video games set during World War II tended to be "Holocaust deniers" in the sense that they avoided broaching the subject for business reasons, but that this could be the very first Call of Duty World War II based game where the Holocaust would be depicted. Senior creative director Bret Robbins said in an interview "Some very, very dark things happened during this conflict and it felt wrong for us to ignore that." He further stated “We absolutely show atrocities. It’s an unfortunate part of the history, but you can’t tell an authentic, truthful story without going there. So we went there.” Robbins argued that audiences can now handle games with more maturity and nuance, “People are ready for it. They want it,” he said.[17][18] When asked directly over Twitter as to whether or not the story campaign would allow gamers the opportunity to play as soldiers from the Axis powers such as Nazi Germany and Fascist Italy, Sledgehammer Games confirmed that the campaign gameplay would be limited to allied forces. More specifically, Sledgehammer co-founder Michael Condrey confirmed that the game will focus exclusively on the Allied powers.[9]
The Windows version of the game was developed in partnership with Raven Software. In regards to it, Raven's CTO Dwight Luetscher stated that they were trying to focus on the Windows platform, as well as the community, by responding to their needs for it to excel. The Windows version features several notable changes, including removal of controller aim assist and addition of sensitivity slider for aim-down-sights mechanic.[19]
All pre-orders excluding the PC version included access to the private beta, which was made available first on the PlayStation 4 from August 25 to 28, followed by a second week for both PlayStation 4 and Xbox One from September 1 to 4. The PC beta was announced as an open beta, and ran from September 29 to October 2 on Steam. Players who participated in the beta received the Beta Combat Pack for the full game, which contains a special in-game helmet, emblem and calling card. The game is available in three editions: Base Edition, Digital Deluxe Edition and the Pro Edition. The Pro Edition was sold exclusively at GameStop, with pre-orders of the game at GameStop also included a limited edition hat.[20]
Release[edit]
The game was released worldwide on November 3, 2017 for Microsoft Windows, PlayStation 4 and Xbox One.[21]
Upon the game's release, online servers were down for most of the day, inhibiting players from playing online multiplayer, as well as some not being able to access the campaign and Nazi Zombies. Activision acknowledged the problem and announced they were working to resolve it.[22][23]
Reception[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic 79/100 (PS4)[24]
81/100 (XONE)[25]
75/100 (PC)[26]
Review scores
Publication
Score
Destructoid 7/10[27]
EGM 8.5/10[28]
Game Informer 8.75/10[29]
Game Revolution [30]
GameSpot 9/10[31]
GamesRadar [32]
Giant Bomb [33]
IGN 8/10[34]
PC Gamer (US) 70/100[35]
Polygon 7/10[36]
Call of Duty: WWII received "generally favorable" reviews, according to review aggregator Metacritic.[26][24][25]
Miguel Concepcion of GameSpot awarded the game a 9/10, writing that the campaign was "moving" and "salutes the brotherhood that grows and strengthens on the battlefield", while praising the game's "excellent visuals and sound design".[31] Daniel Tack from Game Informer gave the game a 8.75/10, stating that he felt the campaign was the only drawback overall; despite capturing a "signature explosive feel through various adrenaline-fueled moments", he thought progression felt tedious as a result of "standard gunplay and endless killing fields." He praised the multiplayer as the "shining star of the three modes", especially enjoying the game's new War mode in terms of its variety, and highlighted the return to the traditional gameplay and range of customization options.[29]
In his 8.5/10 review for Electronic Gaming Monthly, Nick Plasses wrote that the campaign's protagonists were "well characterized and [...] the cause for the game's most impactful conflicts". He praised the lack of regenerating health which gave the game "new levels of strategy and exploration, ultimately adding more entertainment than frustration", and that the reliance on fellow soldiers "necessitates more strategic positioning and resource management".[28] IGN's Miranda Sanchez awarded the game 8/10, saying the campaign was a "more human perspective than we've seen in recent years", with interesting and diverse characters. However, she criticized its conflicting tone, as well as several repetitive and frustrating missions. She wrote that the Zombies was the standout mode in the game, which helped strike "a rewarding balance for the diehard zombies fans [...] and those that just want to jump in and have a good time", although criticized that the experience suffered when playing with other people.[34]
Destructoid's Chris Moyse praised the game as a "satisfying experience" and the campaign as "one of the series' best in some time", but felt that "it also makes little effort to overhaul the brand as a whole, playing it incredibly safe when the opportunity for reinvention was right there for the taking."[27] Polygon's Russ Frushtick generally praised the multiplayer, calling it "strong and enjoyable", but criticized the campaign, writing that "just about every mission feels like déjà vu, as if I'd played it before in another game" and that "Changing the time period so dramatically only helps to highlight how little has changed since the franchise's total re-imagining with Call of Duty 4."[36] Jeff Gerstmann of Giant Bomb was more critical of the game as a whole, stating that "despite all of Activision's big talk about "boots on the ground" action and how this was going to be some big deal, the setting change didn't bring any new and exciting inspiration with it. This feels like the most wheel-spinning, by-the-numbers Call of Duty they've made thus far."[33]
Sales[edit]
The game earned over $500 million within its first three days of release.[37]
References[edit]
Jump up ^ McMillan, Emily. "Wilbert Roget II composes for Call of Duty: World War II". Video Game Music Online. Retrieved 20 October 2017.
Jump up ^ Campbell, Colin (April 21, 2017). "Call of Duty: WWII confirmed, full reveal next week". Polygon. Retrieved April 26, 2017.
Jump up ^ "Unlimited sprint won't be featured in Call of Duty: WWII". Retrieved July 11, 2017.
Jump up ^ Condrey, Michael (June 13, 2017). "You can "hit-the-deck" and scramble for cover, officially". @MichaelCondrey. Retrieved July 11, 2017.
Jump up ^ Dayus, Oscar (April 27, 2017). "Call Of Duty: WW2 Ditching Health Regen, Has Some Form Of Dedicated Classes". GameSpot. Retrieved June 16, 2017.
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Jump up ^ Kelly, Kevin (April 26, 2017). "Announcing Call of Duty: WWII". Activision. Retrieved April 27, 2017.
Jump up ^ Kain, Erik (April 26, 2017). "Everything You Need To Know About The 'Call Of Duty: World War II' Reveal". Forbes. Retrieved June 16, 2017.
^ Jump up to: a b c Wright, James (May 28, 2017). "Call of Duty WW2: Bosses reveal the one gameplay feature they WON'T include". Daily Star. Retrieved June 16, 2017.
Jump up ^ "Call of Duty: WW2 Gives You Prizes For Watching Others Open Loot Boxes". Kotaku UK. Retrieved August 10, 2017.
Jump up ^ Stuart, Keith (June 28, 2017). "Call of Duty: WWII – how an indie classic inspired the latest instalment". The Guardian. ISSN 0261-3077. Retrieved July 12, 2017.
Jump up ^ "Call of Duty: WWII Ditches Endgame Killcam for Something Better". twinfinite.net. Retrieved August 25, 2017.
Jump up ^ Condrey, Michael. "I'm way overdue on this, sorry. Yes, S&D will be final killcam, not Bronze Star camera". Twitter. Retrieved September 12, 2017.
Jump up ^ Keshav (June 3, 2017). "Call of Duty: WWII Zombies has a 'back story that's based on real events,' similar experience to Dead Space". Charlie INTEL. Retrieved July 12, 2017.
Jump up ^ "Call of Duty: WWII - Zombies Interview". YouTube. October 31, 2017. Retrieved October 31, 2017.
Jump up ^ Metro.co.uk, David Jenkins for (November 3, 2014). "COD: Advanced Warfare Michael Condrey interview". Metro. Retrieved July 13, 2017.
Jump up ^ Rosenberg, Adam (April 26, 2017). "'Call of Duty: WWII' won't ignore the Holocaust anymore". Mashable. Retrieved June 16, 2017.
Jump up ^ Pink, Aiden (May 3, 2017). "New 'Call Of Duty' Video Game Will Depict The Holocaust". The Forward. Retrieved June 16, 2017.
Jump up ^ Fenlon, Wes (September 28, 2017). "Call of Duty: WWII devs want to 'win the hearts and minds of the PC community'". PC Gamer. Retrieved September 28, 2017.
Jump up ^ Plagge, Kallie (April 26, 2017). "Call Of Duty: WW2 - Everything We Know So Far". GameSpot. Retrieved June 16, 2017.
Jump up ^ Webster, Andrew (April 26, 2017). "Call of Duty: WWII is launching November 3rd". The Verge. Retrieved April 26, 2017.
Jump up ^ Jones, Gary (November 3, 2017). "Call of Duty WW2 Servers down: Activision provide server update following launch". The Express. Retrieved November 4, 2017.
Jump up ^ Faulkner, Jason (November 3, 2017). "Call of Duty WW2 Error Code 103294 and 102780 Fix: CoD WW2 Stuck on Loading Screen and Can't Play Online". GameRevolution. Retrieved November 4, 2017.
^ Jump up to: a b "Call of Duty: WWII for PlayStation 4 Reviews". Metacritic. Retrieved November 14, 2017.
^ Jump up to: a b "Call of Duty: WWII for Xbox One Reviews". Metacritic. Retrieved November 4, 2017.
^ Jump up to: a b "Call of Duty: WWII for PC Reviews". Metacritic. Retrieved November 2, 2017.
^ Jump up to: a b Moyse, Chris (November 7, 2017). "Review: Call of Duty: WWII". Destructoid. Retrieved November 7, 2017.
^ Jump up to: a b Plessas, Nick (November 2, 2017). "Call of Duty: WWII review". Electronic Gaming Monthly. Retrieved November 2, 2017.
^ Jump up to: a b Tack, Daniel (November 2, 2017). "Rallying The Shooter On Multiple Fronts - Call of Duty: WWII - PlayStation 4". Game Informer. Retrieved November 2, 2017.
Jump up ^ Faulkner, Jason (November 7, 2017). "Call of Duty WW2 Review – War Has Changed Back". Game Revolution. Retrieved November 7, 2017.
^ Jump up to: a b Concepcion, Miguel (November 4, 2017). "Call Of Duty: WWII Review". GameSpot. Retrieved November 4, 2017.
Jump up ^ Hurley, Leon (November 2, 2017). "Call of Duty WW2 review". GamesRadar. Retrieved November 2, 2017.
^ Jump up to: a b Gerstmann, Jeff (November 6, 2017). "Call of Duty: WWII Review". Giant Bomb. Retrieved November 6, 2017.
^ Jump up to: a b Sanchez, Miranda (November 7, 2017). "Call of Duty: WW2 Review". IGN. Retrieved November 7, 2017.
Jump up ^ Davenport, James (November 4, 2017). "Call of Duty WWII review". PC Gamer. Retrieved November 4, 2017.
^ Jump up to: a b Frushtick, Russ (November 6, 2017). "Call of Duty: WWII review". Polygon. Retrieved November 6, 2017.
Jump up ^ Dring, Christopher (November 8, 2017). "Call of Duty: WWII doubles Infinite Warfare sales worldwide". GamesIndustry.biz. Retrieved November 12, 2017.
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