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Horizon Zero Dawn
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Horizon Zero Dawn
Developer(s)
Guerrilla Games
Publisher(s)
Sony Interactive Entertainment
Director(s)
Mathijs de Jonge
Producer(s)
Lambert Wolterbeek Muller
Programmer(s)
Michiel van der Leeuw
Artist(s)
Jan-Bart van Beek
Writer(s)
John Gonzalez
Composer(s)
Joris de Man
The Flight
Niels van der Leest
Engine
Decima
Platform(s)
PlayStation 4
Release
NA: 28 February 2017
PAL: 1 March 2017
Genre(s)
Action role-playing
Mode(s)
Single-player
Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment. The plot revolves around Aloy, a hunter living in a post-apocalyptic world overrun by hostile robots, where the remains of humanity have regrouped into tribal factions. Having been an outcast from her tribe her whole life, Aloy sets out to discover the reasons why. The game features an open world environment for Aloy to explore, while undertaking side and main story quests. The player uses a spear, ranged weapons, and stealth tactics to combat the mechanised creatures called Machines, whose remains can be looted for resources. A skill tree provides the player with new abilities and passive bonuses. It was released for the PlayStation 4 in early 2017.
Development began in 2011 after the studio completed the development of Killzone 3, with game director Mathijs de Jonge considering it the most risky idea of those that were pitched at the time. The concept explores the contrast between the beauty and danger of the game's setting. Guerrilla Games emphasises trial and error as the basis for playing the game. The game was the first new intellectual property (IP) developed by Guerrilla Games since Killzone in 2004, and also the studio's first attempt at developing a role-playing game. The game engine, Decima, was created for Killzone Shadow Fall and altered for Horizon Zero Dawn.
Horizon Zero Dawn was well received by critics, who praised the open world, story, visuals, combat, the character of Aloy and the performance provided by her voice actress Ashly Burch, while some criticism was directed at the dialogue, melee combat, and character models. It was the best-selling launch of an original IP on the PlayStation 4 console, selling over three million copies by June 2017, making it the second best-selling PlayStation 4 video game. An expansion, The Frozen Wilds, was released in November 2017.
Contents
[hide]
1 Gameplay
2 Plot
2.1 Setting
2.2 Synopsis
3 Development
4 Release
5 Reception
5.1 Sales
5.2 Accolades
6 References
7 External links
Gameplay[edit]
Aloy using her spear in combat against a Watcher, one of the many robotic creatures found in the game.
Horizon Zero Dawn is an action role-playing game played from a third-person perspective.[1][2] Players take control of Aloy, a hunter and archer, as she ventures through a post-apocalyptic land ruled by robotic creatures known simply as "machines".[3][4] Aloy can kill enemies in a variety of ways, such as by setting traps like tripwires using the Tripcaster,[5][6] shooting them with arrows,[7] using explosives,[8] and using a spear.[9] Machine components, including electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting.[7][10] Ammo, resource satchels, pouches, quivers; resistance, antidotes, health potions, and traps are all amenable to crafting.[11] Weapons have modification slots for dealing more damage.[12] A small head piece that Aloy wears called a Focus allows her to scan machines to determine their susceptibilities,[13] identify their location, the particular level they possess, and the nature of loot they will drop.[4] One machine, the Stalker, can enable cloaking technology as a means of averting the gaze of Aloy's Focus scan.[14] Machines attack by way of defensive and offensive measures, and will in either case react to a perceived threat by charging at it with brute force or projectiles. As they exhibit the behaviour of wild animals, some machines are inclined to move in herds and others, possessing the ability of flight, do so in flocks. Unless hacked with the Override Tool, machines will not exert aggressive force against each other.[6] Aloy also engages in battle with members of the cult known as the Eclipse, who are occasionally flanked by corrupted machines.[15] Aloy may dodge, sprint, slide, or roll to evade her enemies' advances.[16]
Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns.[7] Swimming can be used to reach enemies stealthily or places otherwise unreachable on foot.[6] Furthermore, she is able to hack a selection of machines with the Override Tool, turning them into makeshift mounts or traveling companions.[9][17] Explorable ruins called Cauldrons exist to unlock additional machines to override.[18] There are three categories in the skill tree: "Prowler" concerns stealth, "Brave" improves combat, and "Forager" increases healing and gathering capabilities.[19] To level up, Aloy attains experience points from individual kills and completing quests.[20] Upgrades in each category result in more adept use of the skills learned, with "Prowler" leading to silent takedowns, "Brave" leading to aiming a bow in slow motion, and "Forager" leading to enlarging the medicine pouch.[21][22]
The game features an open world environment with a day-night cycle and dynamic weather system which can be seamlessly explored.[10][23][24] The map is composed of forest, jungle, desert, and snowy mountain regions.[25][18] Mountainous terrain is traversed with the employment of parkour,[26] and aided by the use of zip-lines installed throughout the world.[27] Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression.[9] To uncover more of the map, one must scale large giraffe-like machines known as Tallnecks.[28] Twenty-five robotic creature designs are present in the game.[29] Save points and fast travel can be accessed by interacting with campfires, once discovered.[19] The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world.[30] Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds,[31][6] and obtaining an ancient armour that makes Aloy almost impervious to damage.[12] A dialogue wheel is used to communicate with non-playable characters.[13] Collectibles include vantages that offer visual information of the Old World, metal flowers, which when acquired contain poetry, and old relics, such as ancient mugs and tribal artefacts.[32]
Plot[edit]
Setting[edit]
The story is set in the 31st century, in a world where humans have regressed to primitive tribal societies as a result of some unknown calamity. Their technologically advanced predecessors are vaguely remembered as the "Old Ones." Large robotic creatures known merely as "machines" now dominate the Earth. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. There are three tribes that are prominently featured: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the "All-Mother." The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing.[6]
Synopsis[edit]
Aloy was cast out from the Nora tribe at birth, raised by an outcast named Rost (JB Blanc). As a child, she obtained a Focus, a small augmented reality device that gives her special perceptive abilities. After coming of age, Aloy (Ashly Burch) enters a competition called the Proving to win the right to become a Nora Brave, and by extension, a member of the Nora tribe. Aloy wins the competition, but the Nora are suddenly attacked by cultists. Aloy is almost killed by their leader Helis (Crispin Freeman), but is saved by Rost, who sacrifices himself to save Aloy from a bomb. When Aloy awakes, a Matriarch explains that the cultists had gained control of corrupted machines. Aloy also learns that as an infant, she was found at the foot of a sealed door. An Oseram foreigner called Olin (Chook Sibtain) informs Aloy that the cultists are part of a group calling themselves the Eclipse. Olin indicates that the reason Aloy was targeted by the Eclipse was due to her resemblance to an Old World scientist named Dr. Elisabet Sobeck (also voiced by Burch).[6][33]
Aloy locates the remnants of the company Faro Automated Solutions and discovers that the old world was destroyed nearly 1000 years ago after Faro lost control of its automated "peacekeeper" military robots. The robots, which could self-replicate and consumed biomass as fuel, overran the planet and consumed the biosphere, stripping Earth of all life. Project Zero Dawn, a top secret project spearheaded by Dr. Sobeck, was a plan to create an automated terraforming system to eventually shut the robots down and restore life to Earth. Aloy is then contacted by Sylens (Lance Reddick), a secretive figure interested in uncovering what happened to the "Old Ones". Aloy eventually learns that Dr. Sobeck was sent to an Orbital Launch Base to complete Zero Dawn and Sylens reveals that the base is located under the Citadel, the centre of Eclipse power. Aloy heads for the base and inside, she learns that Zero Dawn was a vast underground system of databases, factories, and cloning facilities all controlled by a single artificial intelligence named GAIA (Lesley Ewen). Once all life had been extinguished, GAIA developed a countermeasure to deactivate all of the Faro robots and then build its own robots to restore the Earth's biosphere. Once the planet was habitable again, GAIA reseeded life on Earth based on stored DNA and taught the first human clones not to repeat their predecessors' past mistakes. It is also revealed that HADES was one of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence. Aloy reaches Dr. Sobeck's office, where she downloads a registry to give her access to the door from which she was born. She is captured by Helis and sentenced to death at the Citadel, but escapes with the help of Sylens.[6][33]
Aloy helps the Nora tribe fight off the Eclipse and then enters the door beneath the Nora mountain. She finds a recording left behind by GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions. As a last resort, GAIA self-destructed in order to stop HADES. Without GAIA to maintain the terraforming process, the entire system began to break down. As a contingency plan, GAIA created a clone of Dr. Sobeck in the form of Aloy, in the hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Aloy learns that Dr. Sobeck sacrificed her life to ensure the Faro robot swarm would not find GAIA. Aloy manages to obtain the System Override necessary to destroy HADES. Sylens admits that he was the original founder of the Eclipse, originally tempted by HADES' promises of knowledge. With Sylens's help, Aloy surmises that HADES wants to send a signal to reactivate the Faro robots so that they can once again extinguish all life on Earth. Aloy kills Helis and helps fight off waves of corrupted machines, before stabbing HADES with Sylens' lance, ending the war. Aloy then journeys to Dr. Sobeck's old home, where she finds her corpse, and has a moment of mourning for her predecessor. In a post-credits scene, HADES is shown to still be alive, but trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it in the first place.[6]
Development[edit]
Guerrilla Games began developing Horizon Zero Dawn in 2011, following the release of Killzone 3.[34] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts[35] and was first pitched in 2010 by art director Jan-Bart van Beek.[36] When this concept was chosen, a team of 10–20 began building prototypes of the game; many of the elements featured in the prototypes remained in the game throughout development. Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story. The main elements of the story and the character of Aloy remained intact since early development.[35][36] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the staff began working on Horizon Zero Dawn.[37] Guerrilla also cancelled work on another title so as to allow the entire team to focus on the development of Horizon.[38] Sony would later admit to being reluctant about having the main character be female and conducted focus testing to see if such a decision was marketable.[39] It had an estimated budget of over €45 million.[40]
The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being the dominant species. The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[35] The game does not feature any tutorials, instead requiring players to learn the methods of defeating enemies through trial and error.[41] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting, and considered the game to be a technical challenge.[42] They felt that the game engine, Decima,[43] which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[44] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[42] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[36] The game's quest system and narrative design took inspiration from other role-playing video games, ranging from the "Relaxed" quest design of RPG Maker games to the "Strict" quest design of hack and slash games. They defined "Relaxed" quest design as having few centralised systems for managing quest progression, and "Strict" quest design as having a rigid structure and predefined elements, with the team deciding for Horizon to lean somewhat more towards the latter.[45][46]
Joris de Man was the lead composer of the game
The involvement of Lance Reddick and Ashly Burch was revealed in January 2017.[29][47] Burch voiced Aloy,[29] whose likeness was portrayed by Hannah Hoekstra[48] and motion capture was performed by Amanda Piery in London. Following an auditioning process in 2014, Burch was called in to do the E3 2015 trailer and worked on the game for two years, providing facial motion capture as well. Her work was done in Los Angeles, with the Dutch developer brought in via Skype.[49]
The game's soundtrack was composed by Joris de Man, The Flight, and Niels van der Leest, with vocalist Julie Elven serving as the primary performer.[50] Lucas van Tol, music supervisor and senior sound designer, provided the composers with a game design document, insisting on an intimate sound for the score. For the tribal theme, they experimented with bows on piano wire and resonator guitars (with layered tracks of harmonicas on top of the latter) and playing cellos with plectrums or the back of a bow to convey how contemporary instruments would be played by someone to whom the instruments were unknown; de Man also used a contrabass flute and made synth pads from blowing on a Thai bamboo flute, noting "distant pads and ambiences, and wide, spread out chords seemed to work well". Circuit-bent synthesizers and percussive loops, run through impulse responses of metal and iron being beaten, were devoted to making a thematic identifier for the machines based on technology and metal. Van Tol required that the music be supplied in stems so that different pieces could be combined. The positive response to the first E3 trailer's main theme led it to be included in the main menu. The composers also did the motion capture for diegetic music vignettes, portraying in-game tribal musicians.[51][52] The game's soundtrack, featuring 80 tracks that span over four hours, was released across digital music platforms on 10 March 2017.[53][54]
Release[edit]
The concept art as well as the game's codename, Horizon, were leaked in September 2014.[55] Horizon Zero Dawn was officially announced during Sony Interactive Entertainment's E3 2015 press conference.[56] The game was featured as the cover story in the September 2015 issue of Edge and the October 2016 issue of Game Informer.[57][58] At E3 2016, Sony had a life-sized cosplay version of one of the machines greet the trade show attendees.[59] Originally set to be released in 2016, the game was later delayed to February 2017 so as to give additional time for the development team to polish the game.[60] It was released to manufacturing in late January 2017.[61] The game launched to North American markets on 28 February 2017, in Europe, Australia and New Zealand on 1 March and Asia on 2 March for the PlayStation 4.[62][63] Horizon Zero Dawn is forward compatible with the PS4 Pro,[27] allowing it to run up to 4K resolution.[64] In April 2017, a 47-minute documentary about the making of Horizon Zero Dawn was released by Dutch public television.[65] By March 2017, a story expansion had already been set in motion.[66] New Game Plus, an Ultra Hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in July 2017.[67] The expansion, The Frozen Wilds, launched on 7 November 2017.[68][69] Horizon Zero Dawn: Complete Edition, which contains the base game, The Frozen Wilds, and all additional downloadable content, was released on 5 December 2017.[70]
Reception[edit]
Reception
Aggregate score
Aggregator
Score
Metacritic 89/100[71]
Review scores
Publication
Score
Destructoid 7.5/10[72]
EGM 9/10[26]
Game Informer 8.75/10[73]
GameSpot 9/10[74]
GamesRadar [75]
Giant Bomb [76]
IGN 9.3/10[77]
Polygon 9.5/10[78]
VideoGamer.com 8/10[79]
Horizon Zero Dawn received "generally favorable" reviews from critics, according to review aggregator Metacritic.[71] The open world exploration, the story's depth, the visual aesthetics, the challenging combat, the character development of Aloy and voice actress Ashly Burch's performance were acclaimed by reviewers, while contradicting dialogue, aspects of the melee combat and character models faced the most reproval.
Destructoid's Chris Carter commended Ashly Burch and Lance Reddick for their performances, with the character of Aloy receiving credit for maintaining a "captivating" and "interesting" consistency in the narrative and action sequences. Carter also lauded the focus on exploration and discovery, which he said grew more effective as he traversed more of the land. The game world itself was subject to compliment for its "beautiful" day-night cycle and weather system. According to Carter, the challenging nature of the machines and varied methods with which to battle them brought a real sense of fun to the combat.[72] Matt Buchholtz of EGMNow likewise praised Burch as well as the game world, which he found to be mesmerising. Thought as the most powerful part of the game, the Focus feature gained approval for complementing the combat in a way that "forces you to become a hunter".[26] Writing for Game Informer, Jeff Marchiafava opined that, unlike with other open world video games, searching for audio logs and emails provided the plot with a "remarkable sense of discovery". He was thankful that story-based missions dominated the overall experience, arguing that they worked to detail the game world and inspired variation in the gameplay.[73]
Peter Brown at GameSpot reflected on Aloy's character development with amazement, adding that the process matured Aloy and grew her confidence. One constant thrill to Brown came from combating the machines, which he said took the spotlight and never lost its flair. He appreciated also that the main quests encouraged one to explore the environment.[74] Zoe Delahunty-Light, writing for GamesRadar, was fascinated with the intricacies of the game world and found integral value in the lore scattered among the ruins. She echoed Brown's view that fighting machines maintained excitement throughout.[75] Giant Bomb's Jeff Gerstmann declared Horizon Zero Dawn as "a near-perfect story" with a satisfying conclusion, and emphasised that it contained substantial depth.[76] Lucy O'Brien at IGN admired its weight in meaning, while welcoming the charm of the protagonist's personality. A considerable impression was made with the combat, which was stated as the game's most compelling accomplishment.[77] Writing for Polygon, Philip Kollar applauded the game as what he dubbed the "refutation" of Guerrilla Games' past work, a change of pace he described as "refreshing". Aloy was observed to be perfectly coupled with the story in that she offered the curiosity to seek out its many mysteries. Kollar perceived the Focus as "key to combat" and the machines as engaging foes in battle.[78] Colm Ahern of VideoGamer.com wrote in his verdict, "Destroying large robot beasts while frantically switching between weapons is intoxicating, but the strength of Horizon Zero Dawn is in Aloy's engaging quest to find out who she really is".[79]
Conversely, Carter saw the characters beyond Aloy and Sylens as uninteresting and bland in their designs. He also disparaged the human artificial intelligence as being worse than that of the machines.[72] To Buchholtz, the weapon system in relation to ammunition appeared convoluted; the ability to only purchase one item at a time "a massive oversight"; and Aloy's ability to only grab marked ledges was confusing for a "parkour master".[26] Marchiafava's only major criticism was that it held too familiar roots with established open world formula.[73] Although Brown drew enjoyment from other aspects of combat, he disparaged the melee for its ineffectiveness and simplicity.[74] Delahunty-Light concurred that the melee fell short of its potential, and also took issue with the jumping mechanic.[75] O'Brien felt the dialogue occasionally contradicted the otherwise intelligent narrative.[77] Kollar bemoaned the character models as Horizon Zero Dawn's one visual shortcoming.[78]
Game director Yoko Taro listed Horizon Zero Dawn as one of his favourite PlayStation 4 games.[80] Entertainment Weekly ranked the game fourth on their list of the "Best Games of 2017",[81] while Eurogamer ranked it 31st on their list of the "Top 50 Games of 2017".[82] In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for "Best Sony Game", while it came up in second place for both "Best Action Game" and "Game of the Year".[83][84] The website also gave it the award for "Best Sony Exclusive" in their Best of 2017 Awards", and also gave it the awards for "Best Story" and "Best Character" (Aloy) in their 2017 Action Game of the Year Awards.[85][86] EGMNow also ranked the game at #3 in their list of the 25 Best Games of 2017,[87] while Polygon ranked it eighth on their list of the 50 best games of 2017.[88] The game won the Gold Prize and Users Choice Prize at the 2017 PlayStation Awards.[89] It was nominated for "Best PS4 Game" at Destructoid's Game of the Year Awards 2017.[90] It also won the awards for "Best PlayStation 4 Game" and "Best Graphics" at IGN's Best of 2017 Awards,[91][92] whereas its other nominations were for "Game of the Year", "Best Action-Adventure Game", and "Best Art Direction".[93][94][95] It was also nominated for "Best Looking Game" at Giant Bomb's 2017 Game of the Year Awards.[96] In 2018, it won the awards for Best PS4 Game, Best Performance for Ashly Burch, Best Art Direction, Best Soundtrack, Best Story, Best Post-Release Content, Best PlayStation Console Exclusive, and Best Use of PS4 Pro at PlayStation Blog's Game of the Year Awards.[97]
Sales[edit]
Horizon Zero Dawn was the best-selling game during its release week in the UK.[98] It surpassed No Man's Sky as the biggest launch of a new intellectual property on the PlayStation 4 and was the most successful launch of any kind on the PlayStation 4 since Uncharted 4: A Thief's End,[99] as well as Guerrilla Games' biggest debut to date.[100] The game sold close to 117,000 copies in its first week in Japan, becoming the second best-selling game that week.[101] Horizon Zero Dawn was the second most downloaded game on the PlayStation 4 US store for the month of February. Because its launch day occurred on the last day of February, only one day of sales was counted.[102] It was the best-selling game in its week of release in Australia.[103] For the month of March, it was the second best-selling game in the United Kingdom and the highest-selling PlayStation 4 game.[104] Horizon Zero Dawn was also the best-selling game on PlayStation Store that month.[105] It was ranked number one in the UK sales chart of 22 April 2017, and took eighth place in the Japanese chart of 16 April.[106] By June 2017, 3.4 million copies had been sold; 915,000 were digital.[107]
Accolades[edit]
Year
Award
Category
Result
[show]Ref
2015 Game Critics Awards Best of Show Nominated [108]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
2016 Game Critics Awards Best of Show Nominated [109][110]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
Gamescom 2016 Best Preview/Vision Won [111]
Golden Joystick Awards Most Wanted Game Nominated [112][113]
The Game Awards Most Anticipated Game Nominated [114]
2017 Develop Awards Animation Won [115]
Golden Joystick Awards Best Storytelling Won [116][117][118]
Best Visual Design Runner-Up
Best Gaming Performance (Ashly Burch) Won
Best PlayStation Game Won
Ultimate Game of the Year Runner-Up
Best Audio Nominated
Global Game Awards 2017 Game of the Year 2017 5th Place [119]
Best Developer (Guerilla Games) Won [120]
Best Open World 4th Place [121]
Best Visuals Runner-up [122]
Best Original Game Won [123]
Best DLC/Expansion (The Frozen Wilds) Runner-Up [124]
Best Story 2nd Runner-up [125]
The Game Awards Game of the Year Nominated [126]
Best Game Direction Nominated
Best Narrative Nominated
Best Art Direction Nominated
Best Performance (Ashly Burch) Nominated
Best Action/Adventure Game Nominated
2018 New York Game Awards 2018 Big Apple Award for Best Game of the Year Nominated [127]
Herman Melville Award for Best Writing Nominated
Statue of Liberty Award for Best World Nominated
Great White Way Award for Best Acting in a Game (Ashly Burch) Nominated
45th Annie Awards Outstanding Achievement for Character Animation in a Video Game Nominated [128]
Writers Guild of America Awards 2017 Outstanding Achievement in Videogame Writing Won [129][130]
21st Annual D.I.C.E. Awards Game of the Year Pending [131]
Outstanding Achievement in Animation Pending
Outstanding Achievement in Art Direction Pending
Outstanding Achievement in Character (Aloy) Pending
Outstanding Achievement in Original Music Composition Pending
Outstanding Achievement in Story Pending
Outstanding Technical Achievement Pending
Adventure Game of the Year Pending
Outstanding Achievement in Game Design Pending
Outstanding Achievement in Game Direction Pending
2018 NAVGTR Awards Animation, Technical Pending [132]
Art Direction, Period Influence Pending
Character Design Pending
Control Precision Pending
Direction in a Game Cinema Pending
Game Design, New IP Pending
Game Engineering Pending
Game of the Year Pending
Game, Original Action Pending
Graphics, Technical Pending
Innovation in Game Technology Pending
Lighting/Texturing Pending
Original Dramatic Score, New IP Pending
Performance in a Drama, Lead (Ashly Burch) Pending
Sound Effects Pending
Use of Sound, New IP Pending
Writing in a Drama Pending
2018 SXSW Gaming Awards Excellence in Visual Achievement Pending [133]
Excellence in Animation Pending
Most Promising New Intellectual Property Pending
Excellence in Gameplay Pending
Excellence in Design Pending
Video Game of the Year Pending
Game Developers Choice Awards Best Audio Pending [134]
Best Design Pending
Best Narrative Pending
Best Technology Pending
Best Visual Art Pending
Game of the Year Pending
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Auburn–LSU football rivalry
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"Tiger Bowl" redirects here. For the college football bowl game in South Korea, see Tiger Bowl (game).
Auburn–LSU football rivalry
Auburn Tigers
LSU Tigers
First meeting
November 20, 1901
Auburn 28, LSU 0
Latest meeting
October 14, 2017
LSU 27, Auburn 23
Next meeting
September 15, 2018
Statistics
Meetings total
52
All-time series
LSU leads, 29–22–1
Largest victory
LSU, 45–10 (2011)
Longest win streak
LSU, 6 (1926–37)
Current win streak
LSU, 1 (2017-present)
The Auburn–LSU football rivalry, sometimes called the Tiger Bowl,[1][2] is an American college football rivalry between the Auburn Tigers and the LSU Tigers. Both universities have been members of the Southeastern Conference (SEC) since December 1932, but the rivalry dates back to 1901. Auburn and LSU have played every year since the SEC instituted divisional play in 1992.
Contents
[hide]
1 Notable games
1.1 1988
1.2 1994
1.3 1996
1.4 1999
1.5 2001
1.6 2004
1.7 2005
1.8 2006
1.9 2007
1.10 2010
1.11 2016
1.12 2017
2 Game results
3 Miscellaneous
4 See also
5 References
Notable games[edit]
1988[edit]
Main article: Earthquake Game
In 1988, #4 Auburn traveled to Tiger Stadium with national title aspirations. Auburn (4-0) entered the game outscoring its opponents 161–44, but were held to just two field goals. Auburn's outstanding defense kept LSU scoreless through 58 minutes. However, with 1:47 left, QB Tommy Hodson found RB Eddie Fuller open on a crossing pattern for a touchdown on fourth and goal. Ironically, it was the same play Fuller had caught on 1st and goal, only to step out of the back of the end zone. The crowd eruption was so intense that it registered as an earthquake on the seismograph located in LSU’s Howe-Russell Geoscience Complex, though much of the lore surrounding the game is largely apocryphal.[3] Both Hodson and Fuller later said it was the most physical game of their college careers.[4] College Football News ranks this game as the 17th best finish in the history of college football.[5] Auburn would have likely played Notre Dame for the National Championship had they beaten LSU, as Auburn finished the season with six consecutive wins, giving up only 31 points in the process. Auburn and LSU shared the SEC crown though Auburn went to the Sugar Bowl.
1994[edit]
Auburn was on a 14-game winning streak when LSU traveled to Auburn in 1994, but it was LSU who led 23–9 entering the fourth quarter. LSU quarterback Jamie Howard threw five fourth quarter interceptions - three were returned for touchdowns - as Auburn extended their winning streak to 15 games with a 30–26 win. Auburn made one first down in the second half, yet scored 27 points in the comeback. Multiple players were hospitalized for dehydration after the game.[6] After the loss Jamie Howard received multiple threats.
1996[edit]
LSU defeated Auburn 19–15 in 1996 while the old Auburn Sports Arena, affectionately called "the Barn", burned to the ground across the street from Jordan–Hare Stadium.[7] After scoring a touchdown, Auburn trailed 17–15 and attempted the two-point conversion. LSU intercepted the pass and returned it for a 19–15 win. The cause of the fire was officially undetermined,[8] though according to investigators the most probable cause was a grill placed too close to the building by tailgaters, possibly to take cover from heavy rainfall.[8] The fire was shown during ESPN's national broadcast,[9] flames being seen as high as the Jordan-Hare east upper-deck. The game was never delayed, and the Auburn public address announcer continually advised fans: "The flames [were] outside the stadium." Because of the fire and the thrilling finish, the game became known as the "Barn Burner" or "The Night The Barn Burned".
1999[edit]
On coach Tommy Tuberville's birthday, Auburn blew out LSU 41–7 during a rare day game in Baton Rouge. In celebration, Auburn players and coaches smoked cigars on the field at Tiger Stadium, much to the chagrin of LSU players and fans. The intensity of the rivalry grew with this game, and it was used as motivation in 2001 when LSU beat Auburn 27–14 on the way to their first SEC title since splitting it in 1988. Coach Gerry DiNardo was fired before the season ended.[10]
2001[edit]
Originally scheduled for September 15, the game was moved to December 1 because of the September 11, 2001 attacks. The rescheduling resulted in an SEC mini-playoff, as the winner of this game would be the West champion while the winner of the Florida-Tennessee game the same night would take the East. The game was marked by bad blood from the 1999 cigar incident. Auburn added further fuel by stomping on LSU’s midfield logo during pregame warmups. The action drew an unsportsmanlike conduct penalty, allowing LSU to kick off from the 50. LSU successfully ran a surprise onside kick which, along with a hit by Michael Clayton on Auburn returner Roderick Hood a few minutes later, set the tone for the game resulting in a 27–14 LSU victory. In addition, Auburn kicker Damon Duval got into an altercation with LSU marching band members Mark Aycock and Joey LaHatte during their halftime performance. It was believed that the Auburn special teams units prematurely started post-half time warmup while the LSU Band was still performing its halftime show. After this incident Duval did not make another field goal that night. Tommy Tuberville later sent a letter to the band leader Frank Wickes apologizing for Duval’s actions.
2004[edit]
Defending national champion and fourth ranked LSU visited Auburn just days after Hurricane Ivan. LSU took a 9–3 lead but missed the extra point. Auburn tied the game with 1:14 left when Jason Campbell threw a 16-yard TD pass to Courtney Taylor. Entering the game, Auburn had successfully converted on 190 straight extra points; however, AU kicker John Vaughn too missed the extra point. But a personal foul penalty was called on Ronnie Prude for violating a new rule restricting jumping on a field goal attempt, and Vaughn connected on the second chance. Auburn would go on to win the SEC Championship, finish 13–0 and No. 2 in the final AP poll.
2005[edit]
The hero of the 2004 game, John Vaughn would miss five field goals - his final kick bouncing off the right upright in overtime. All of the attempted kicks were over 35 yards; 3 would have been career long kicks for Vaughn. Auburn and LSU tied for the SEC West championship, but the 20-17 OT win allowed LSU to play in the SEC Championship Game. Auburn tailback Kenny Irons, caught by ESPN cameras prior to the game guaranteeing a 200-yard game, provided a 218-yard performance and cemented himself as the starter for the rest of the season.
2006[edit]
No. 6 LSU met No. 3 Auburn on September 16, and this marked the highest head-to-head ranking ever. The two teams played what several athletes on both teams considered their most physical game of the season. Both teams were early season national title contenders. At the end of the first half, LSU managed a last second field goal to take a 3–0 halftime lead. Auburn took the lead with a third-quarter touchdown, and had two fourth quarter stops to win 7–3 in the lowest scoring game since an LSU 6–0 victory in 1935. In the final moments, playing with no timeouts left, JaMarcus Russell threw short of the end-zone to Craig Davis and Brock delivered a hit on the four yard-line to seal the Auburn victory. The victory helped Auburn climb to No. 2 in the AP Poll, while LSU fell to No. 10.
2007[edit]
Demetrius Byrd made a last-second catch in the end zone to win it for LSU, 30–24. Down 24–23 and driving late in the game, LSU was in field goal range with the clock running and one timeout left. However, in one of the most discussed play calls of the 2007 season, Les Miles decided to try a long pass to the end zone before a possible FG attempt. Afterwards, Miles stated there was enough time for a 41-yard FG had the pass been incomplete, and the game clock proved him correct; though conventional wisdom argued the safer bet was to advance the ball a few yards, use the time-out, and try the field goal. LSU, despite finishing the year with two losses, would go on to win the SEC and BCS National Championship.
2010[edit]
In 2010, the game was played at Jordan–Hare Stadium in Auburn. Both teams were undefeated and ranked in the top 10: Auburn was 4th, and LSU 6th. Auburn quarterback Cam Newton excelled on the ground. He ran for a career-high 217 yards with 2 TD. Auburn totaled 440 yards rushing, which was the most ever achieved by the team against an SEC defense. The game was tied at 17 late in the fourth, when Auburn tailback Onterio McCalebb ran 70 yards for the go-ahead score with 5:05 left. Auburn would go on to win the game 24–17. Auburn finished the year 14–0, winning the SEC and BCS National Championship.
2016[edit]
Auburn kicker Daniel Carlson kicked six field goals to upset #18 LSU 18–13 at Jordan-Hare Stadium. LSU appeared to score the winning touchdown on the last play of the game, but after video review the game clock had expired prior to the snap, thus nullifying the score. A first quarter score by LSU would be the only touchdown of the game. After three field goals Auburn would take a 9–7 lead into halftime. In the second half LSU would score two field goals while Auburn would add three more giving Auburn the 18–13 victory. LSU head coach Les Miles was fired the next day.
2017[edit]
Auburn jumped out to a 20–0 lead early in the second quarter by scoring on each of their first four possessions: a 46-yard field goal, a 49-yard touchdown pass, a short rushing touchdown, and a 48-yard field goal. LSU trimmed the deficit to 23–14 before halftime on a 14-yard touchdown completion. After a scoreless third quarter for both teams, LSU cut Auburn's lead to 23–21 just 27 seconds into the fourth when D.J. Chark scored a touchdown on a 75-yard punt return that brought the Tiger Stadium crowd into a frenzy. Two possessions later, LSU took its first lead of the game, 24–23, on a 42-yard field goal. LSU tacked on a 36-yard field goal to make it 27–23 with 38 seconds left. Auburn's ensuing final drive ended with three straight incompletions and a sack, as LSU pulled off the comeback upset.
Game results[edit]
Auburn victories LSU victories Tie games
No.
Date
Location
Winner
Score
1 1901 Baton Rouge, LA Auburn 28–0
2 1902 Baton Rouge, LA LSU 5–0
3 1903 Auburn, AL Auburn 12–0
4 1908 Auburn, AL LSU 10–2
5 1912 Mobile, AL Auburn 7–0
6 1913 Mobile, AL Auburn 7–2
7 1924 Birmingham, AL Auburn 3–0
8 1926 Montgomery, AL LSU 10–0
9 1927 Montgomery, AL LSU 9–0
10 1934 Baton Rouge, LA LSU 20–6
11 1935 Baton Rouge, LA LSU 6–0
12 1936 Birmingham, AL #7 LSU 19–6
13 1937 Baton Rouge, LA #12 LSU 9–7
14 1938 Birmingham, AL #9 Auburn 28–6
15 1939 Baton Rouge, LA Auburn 21–7
16 1940 Birmingham, AL LSU 21–13
17 1941 Baton Rouge, LA Tie 7–7
18 1942 Birmingham, AL #14 Auburn 25–7
19 1969 Baton Rouge, LA LSU 21–20
20 1970 Auburn, AL #14 LSU 17–9
21 1972 Baton Rouge, LA #8 LSU 35–7
22 1973 Auburn, AL LSU 20–6
23 1980 Baton Rouge, LA LSU 21–17
24 1981 Auburn, AL Auburn 19–7
25 1988 Baton Rouge, LA LSU 7–6
26 1989 Auburn, AL #12 Auburn 10–6
27 1992 Auburn, AL Auburn 30–28
No.
Date
Location
Winner
Score
28 1993 Baton Rouge, LA Auburn 34–10
29 1994 Auburn, AL #11 Auburn 30–26
30 1995 Baton Rouge, LA LSU 12–6
31 1996 Auburn, AL #21 LSU 19–15
32 1997 Baton Rouge, LA #12 Auburn 31–28
33 1998 Auburn, AL #7 LSU 31–19
34 1999 Baton Rouge, LA #24 Auburn 41–7
35 2000 Auburn, AL #25 Auburn 34–17
36 2001 Baton Rouge, LA LSU 27–14
37 2002 Auburn, AL Auburn 31–7
38 2003 Baton Rouge, LA #9 LSU 31–7
39 2004 Auburn, AL #14 Auburn 10–9
40 2005 Baton Rouge, LA #7 LSU 20–17OT
41 2006 Auburn, AL #3 Auburn 7–3
42 2007 Baton Rouge, LA #5 LSU 30–24
43 2008 Auburn, AL #6 LSU 26–21
44 2009 Baton Rouge, LA #10 LSU 31–10
45 2010 Auburn, AL #5 Auburn 24–17
46 2011 Baton Rouge, LA #1 LSU 45–10
47 2012 Auburn, AL #2 LSU 12–10
48 2013 Baton Rouge, LA #6 LSU 35–21
49 2014 Auburn, AL #5 Auburn 41–7
50 2015 Baton Rouge, LA #13 LSU 45–21
51 2016 Auburn, AL Auburn 18–13
52 2017 Baton Rouge, LA LSU 27–23
Series: LSU leads 29–22–1
Series record source: College Football Data Warehouse.[11]
Miscellaneous[edit]
From 2000 to 2005, Auburn or LSU won or tied for the SEC Western Division championship every season.
From 2000 to 2007, the home team won eight straight games. (Immediately before then, the road team had won four straight, from 1996 to 1999.)
The 2006 game was the lowest scoring contest between the two schools since 1935, when LSU defeated Auburn 6–0 in Baton Rouge.
The winning squad pitched a shutout 11 of the first 13 games to start the series. Since then, neither team has been shut out.
LSU leads the series 29–22–1. LSU leads the series in games played in Baton Rouge and Montgomery, Alabama, with a 17–5–1 and 2–0 record, respectively. Auburn leads games played at Jordan–Hare Stadium (11–6), Birmingham, Alabama (3–2), and Mobile, Alabama (2–0). When the SEC expanded, Auburn and LSU were placed in the SEC's Western Division. The Auburn–LSU game quickly became a highly anticipated and respected rivalry.
Since becoming permanent SEC opponents in 1992, the majority of the series has been played in September. Only eight times have games been scheduled in October. Generally speaking, games in Baton Rouge tend to be in October, while games in Auburn are usually in September.
See also[edit]
List of NCAA college football rivalry games
References[edit]
Jump up ^ Sensational endings highlight Auburn–LSU rivalry
Jump up ^ LSU vs Auburn live stream: Watch Tiger Bowl online
Jump up ^ "What really happened at the Auburn-LSU 'Earthquake Game'? - The War Eagle Reader". Retrieved 22 August 2016.
Jump up ^ (LSU), Louisiana State University. "Page Not Found". Archived from the original on 20 June 2007. Retrieved 22 August 2016.
Jump up ^ "Scout.com: 100 Greatest Finishes - No. 11 to 20". Retrieved 22 August 2016.
Jump up ^ "Multiple players were hospitalized for dehydration after the 1994 Auburn-LSU Interception Game - The War Eagle Reader". Retrieved 22 August 2016.
Jump up ^ "Remembering the forgotten victims (and 'rumors') from the 'Night the Barn Burned' - The War Eagle Reader". Retrieved 22 August 2016.
^ Jump up to: a b "Remembering the forgotten victims (and 'rumors') from the 'Night the Barn Burned' - The War Eagle Reader". Retrieved 22 August 2016.
Jump up ^ "Video from the broadcast of the 1996 Auburn-LSU Barn fire game - The War Eagle Reader". Retrieved 22 August 2016.
Jump up ^ Marcello, Brandon. "Auburn's Unlucky Cigar - AL.com", 16 September 2015. Retrieved on 8 July 2017.
Jump up ^ College football Data Warehouse, Auburn vs Louisiana State Archived October 23, 2011, at the Wayback Machine.. Retrieved December 1, 2011.
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[show]
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