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Agatha Christie: And Then There Were None
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Agatha Christie:
And Then There Were None
Developer(s)
AWE Productions[1]
Publisher(s)
The Adventure Company[1]
Designer(s)
Lee Sheldon[2]
Series
Agatha Christie
Platform(s)
Windows,[3] Wii[4]
Release
Windows
EU: September 30, 2005[5]
NA: October 27, 2005[3]
Wii
EU: February 8, 2008[6]
NA: February 25, 2008[6][7]
AU: April 24, 2008[7]
Genre(s)
Adventure
Mode(s)
Single-player
Agatha Christie: And Then There Were None (also simply known as And Then There Were None) is a 2005 point-and-click adventure game developed by AWE Productions and published by The Adventure Company for Microsoft Windows. It was the first in The Adventure Company's Agatha Christie series. The game is a detective murder-mystery; it begins with nine people, including Patrick Narracott, the playable character, who meet and journey to the fictional Shipwreck Island. There, two additional onscreen characters are introduced, and the story then follows the events that unfold.
And Then There Were None retains most of the basic plot elements of Agatha Christie's novel of the same name; the major differences are the inclusion of the playable character, Patrick Narracott, and the creation of a range of possible endings. To further the connection between the game and its source material, Christie's novel was included in the North American PC release of the game. Agatha Christie: And Then There Were None was followed by two more games, Agatha Christie: Murder on the Orient Express and Agatha Christie: Evil Under the Sun. Since they were based on their respective novels, their plots were unrelated to this first game.
Reactions to the game were mixed, with many reviewers polarized in their opinions: some calling it a good adaptation of the novel; others, an extremely poor adventure game. Several reviews harshly criticized the game's character design and graphics as being archaic and outdated, whereas others praised aspects such as character dialogue and a captivating story.
Contents
[hide]
1 Gameplay
2 Synopsis
2.1 Setting and characters
2.2 Plot
3 Development
4 Reception
5 References
6 External links
Gameplay[edit]
And Then There Were None is a point-and-click adventure game, played from a third-person perspective.[8] Most of the interactive elements of And Then There Were None consist of asking other characters questions, and collecting and combining items.[9] The player can carry items using an inventory system, consisting of screens which can show up to twelve items. New items go into the first available slot, and these items can be combined or examined throughout the game.[8][10] The game's cursor is context-sensitive, and changes into a rotating gear when held over an item the player can interact with and use.[8] And Then There Were None features a 2.5D graphics engine, which combines pre-rendered backgrounds with 3D-modelled characters.[10]
The inventory can contain multiple items.
And Then There Were None is divided into 10 chapters. After completing a certain trigger event, the next chapter begins. The developers ensured that nothing essential to the game could be missed during the player's progression, although large sections of gameplay are optional, and the player may ignore many of the side-quests. This divided progression adds another dimension to gameplay, as not only does the player have to be in the right place to find a clue or solve a puzzle, but must be there at the right time. For example, an empty room in one act could hold a vital clue in the next.[2]
And Then There Were None features a journal system to aid in the collection and piecing together of clues.[11] The in-game journal records everything that the player needs to advance in the game, in order to prevent the player wandering aimlessly, unable to proceed.[11][10] For example, the journal records conversations the player has with other characters, so that if they forget what was said, it will still be accessible.[2] The developers also created the journal so that players did not have to use external resources, such as pen and paper.[11] The journal is separated by content into several categories,[2] such as a characters page, which lists all the characters by name and includes details about them, as well as separate pages for important items, documents and books.[2] This information can be referenced at any time by the player.[2]
Another feature of And Then There Were None is the "Suspicion Meter", which measures the player's relationship with other characters, starting from a neutral position at the start of the game. There are negative consequences if the player is caught doing things that other characters deem inappropriate, which directly affects the "Suspicion Meter": falling one point for every negative action and raising one point for each positive act. Depending on which of three positions the meter is in regarding a particular character, dialogue actions with that character are affected. The player is also able to regain approval points by solving "Suspicion Meter" puzzles; multiple inventory items and combining items and can be quite complicated.[2]
After completing the game, the player is given one final puzzle. Completing it shows the original ending of the novel.
Synopsis[edit]
Setting and characters[edit]
This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed. (August 2014) (Learn how and when to remove this template message)
And Then There Were None is set in 1939, taking place at "a beautiful mansion on the deserted Shipwreck Island." A quote by one of the characters, Emily Brent, in the first chapter sets the month as August ("This same week of August 4 years ago.") The player can explore the two-story Art Deco-style mansion, which includes a secret room behind a bookcase in the library. The exterior of Shipwreck Island, including a beach, a forest, and an apiary, may also be explored.
The player character is Patrick Narracott. Patrick is the only character not mentioned in Christie's original novel, although his brother — Fred Narracott — is the one who ferries the guests to the island in the original book. The other characters are the guests: Judge Lawrence John Wargrave; Vera Elizabeth Claythorne; Philip Lombard; General John Gordon Mackenzie; Emily Caroline Brent; Dr. Edward George Armstrong; Anthony James Marston; William Henry Blore; the butler, Thomas Rogers; and his wife, Ethel Rogers.
Plot[edit]
The events of the book, with the exception of the killer's identity and the player character, are closely retained in the game. The game begins with eight of the characters (all but the two servants) arriving at the fictional seaside town of Sticklehaven, where they are to be ferried to Shipwreck Island by Patrick Naracott (who is substituting for his brother who is "under the weather"). When they arrive on the island, the other two characters are introduced, but when Patrick returns to his boat he finds it sabotaged, forcing him to stay on the island. Later, Blore confesses to Patrick that he is the one who damaged the boat, believing Patrick to be his brother Fred, who he thought was a thief. At dinner that night, the guests discover that none of them have met, or are familiar with, "U.N. Owen", the enigmatic host who invited most of them to the party.
After dinner, a gramophone record accuses the ten non-player characters of getting away with murder. Moments later, Anthony Marston dies after drinking a poisoned cocktail. That night, Ethel Rogers dies of a drug overdose in her sleep. The deaths are initially thought to be suicides or accidents until, after the death of General MacArthur, Judge Wargrave determines that they are actually murders and that the host, U.N. Owen, is most likely the killer. Wargrave further speculated that Owen must be one of the remaining 8, and is following the pattern of the nursery rhyme over the fireplace, "Ten Little Sailor Boys". After each murder, one of the ten figurines in the dining room goes missing. Naracott is now established as the detective of the group since his presence on the island was not expected by the killer. It is also discovered that Lombard has brought a self-defense revolver to the island.
After the deaths of Thomas Rogers' by axe and Emily Brent from anaphylactic shock from a bee sting, Lombard announces that his revolver has been stolen, and a search for it is fruitless. Naracott discovers he has been poisoned with the fictional drug Solidamide, but he obtains a remedy: a bottle of the fictional "Bellman's Universal Application". During a blackout after dinner that night, Wargrave is killed by a shot to the head. In the morning, however, Wargrave's body is missing along with Armstrong, whose drowned body will later wash up on the shore. Wargrave's body also turns up later in the screening room, but looks to have been bludgeoned, rather than shot. Later that day Blore is found to have been killed by having his head caved in by a clock.
Naracott returns to the house to find that the killer is Emily Brent, who is really the famous actress Gabrielle Steele. Steele wanted Wargrave killed because he sentenced her true love to death. She would torture him first by killing those around him first, all criminals who had gotten away with their crimes, and she explains how she killed each one. She had faked her own death earlier.
There are four different endings depending on whether Vera and Phillip – one, both, or neither – are saved. If Phillip is saved, he will reveal that his name is actually Charles Morley, a friend of Lombard's who assumed his identity when the real Phillip Lombard committed suicide out of guilt for his past crime. If Vera is saved, she and Naracott return to Sticklehaven (with Morley, if he also survives), where Vera explains her innocence of the crime the gramophone accused her of. If either Vera or Morley (or both) are saved, their statements to the police will clear Naracott and his brother. If neither of them survive, the Naracott brothers make their escape from the police. If Vera survives, she and Naracott decide to get married.
Following the game's completion, the player is given one last challenge that will reward them with the original ending to the book. The original ending to the book, where Wargrave is the killer. Dying, he wants to mete out justice personally to criminals who have escaped punishment, who he has invited to the island. The alternate ending details the events of the book, And Then There Were None, wherein all the guests on the island are killed by Wargrave except for the last two, Vera and Lombard. Vera then shoots Lombard, thinking him the murderer (since Wargrave has faked his own death), and then hangs herself. Wargrave then shoots himself.
Development[edit]
And Then There Were None was announced on February 3, 2005, as the first in a series of games based on novels by Agatha Christie.[1] For the release, The Adventure Company collaborated with developer AWE Productions.[1] Lee Sheldon was named Lead Designer and writer for the game,[2] while Scott Nixon, from AWE, was appointed Managing Director.[2] The Adventure Company chose the novel And Then There Were None as the first game, instead of other Christie novels involving famous detectives Hercule Poirot and Miss Marple, for several reasons. Among them was the popularity of the novel, which would help with marketing; and the island nature of the story which would provide a natural barrier, while allowing more freedom of movement for the players within that confined area.[11]
One major obstacle in the development of And Then There Were None was gaining the approval of aspects of the game from Chorion, the company which owns the rights to Agatha Christie's works.[11] The development team met with Mathew Prichard, Christie's grandson, and other members of Chorion.[11] While protective of Christie's license, Chorion was quite open about changes to the plot, as long as they were within the style of Christie's novels. These included a change to the identity of the killer, the addition of a player character, and changes to the figurines at the table - renaming them "sailor boys", to fit in with the boat motif of being moored on the island.[11][2][2][2] Chorion did not accept all the changes proposed by the developers, for example rejecting the idea of a one-man submarine the player could operate as not being in the style of Christie's work.[12] The survival of Vera and Lombard, and the change of the General's name from MacArthur to MacKenzie, were both used by Christie herself in a 1943 stage adaption of the novel. Patrick Narracott as the eleventh character was a major plot change, and was done to explore a semi-romance between him and Vera Claythorne, as well as the developers' desire to have players connect to a more human character, rather than a nameless one.[11]
The main concern designer Lee Sheldon had was the emphasis placed on story and dialogue,[2] he had considered the idea that the killer could change every time a player played the game; this idea of open-ended, modular gameplay was quickly discarded, as Sheldon thought it didn't pay homage to Christie's work.[2] The orders of the murders forced Sheldon down a linear path, and the numerous cut scenes, cinematics and long dialogues were needed because the novel is composed largely of dialogue.[2] Sheldon strived to make the puzzles a seamless part of the game's environment and plot, and not simply tacked on for the sake of a puzzle.[11]
The designers of And Then There Were None decided to leave the game in its original time period, the 1930s.[11] Sheldon was firmly against updating the game to a modern time period, calling this "a futile attempt to attract an audience that really doesn't care anyway."[11] One of the main attractions to the past for Sheldon was the ability to explore its culture and mores.[11] The mansion in the game was researched using architecture and Art Deco books as references.[12] Christie described the mansion in the novel as stark and modern, and this made Sheldon turn to the work of famous architect Frank Lloyd Wright, and in particular his house Fallingwater.[2]
And Then There Were None was shipped to North American stores on October 27, 2005.[3] The Adventure Company announced on March 19, 2007, that the game would be ported to the Wii console,[4] which would feature an ability to spin the Wii Remote to turn safe handles, and the ability to unearth clues by imitating a digging action.[4]
Reception[edit]
Reception
Review scores
Publication
Score
PC
Wii
Adventure Gamers [10]
Eurogamer 4/10[13]
Game Revolution D+[14]
GameSpot 6.4/10[15]
GameSpy [9]
GameZone 8/10[16] 5/10[17]
IGN 7/10[18] 4.9/10[6]
Nintendo World Report 3.5/10[19]
PC Gamer (US) 73%[20]
VideoGamer.com 6/10[21]
The Times [22]
Aggregate scores
GameRankings 65.36%[23] 54.96%[24]
Metacritic 68/100[25] 50/100[26]
And Then There Were None has received widely varying reviews since its release. Metacritic's weighted average score for the game was 68 out of 100 on the PC and 50 out of 100 on the Wii, indicating "mixed or average reviews", with individual reviews falling between 20% and 90%.[25][26] One aspect of the game which has garnered some criticism are the graphics. 2404 denounced the game's environments, commenting that "there are graphically better games that were made two years ago."[27] An aspect of the game's graphics more heavily criticized was the character models, with GameSpy decrying them, saying: "The 3D models used for Mr. Owen's guests are crude and simplistic, with silly, sausage-like fingers, hair that looks like blocks of wood, lousy animation, poor lip-synching, and bland faces with barely any facial expression."[9]
Adventure Gamers found many faults with the character designs, describing them as ugly, and no more realistic than the characters from Sierra's Gabriel Knight 3, released six years previously.[10] However, Just Adventure commented that the characters are nicely designed, with detailed facial expressions during close-ups, but could have been better by current standards.[28] Opinions on the character voice acting were generally positive: praised by Adventure Gamers for injecting life into the wooden character models,[10] and ICGames commented that the voice acting made the characters convincing.[29] However, GameSpy denounced the game for not allowing readers to skip through dialogue, instead forcing them to sit through hours of spoken words.[9] Sound in And Then There Were None received mixed reactions as well, with Game Chronicles calling the sound decent, with realistic weather and animal sounds.[8] 2404, in contrast, said that the game's music is pleasant and unannoying, but never captures the emotions and tensions in the game.[27]
The puzzle aspects also received varying reactions. Game Over Online called the few puzzles bad, complaining that often the solutions were obscure and illogical, and did not advance the plot.[30] GameSpot criticized the puzzles, saying that the player is "regularly tasked with backtracking back and forth across the island with only a vague notion of what to do in order to progress the story."[15] 2404 was more encouraging, saying that although the game was formulaic, there was a welcome lack of mazes and slider puzzles in the game, making it more accessible to a wider audience.[27]
References[edit]
^ Jump up to: a b c d Winegarner, Beth (February 3, 2005). "First Agatha Christie Game Dated". GameSpot. Archived from the original on November 1, 2014. Retrieved September 28, 2014.
^ Jump up to: a b c d e f g h i j k l m n o p Laura MacDonald (September 27, 2005). "And Then There Were None - Lee Sheldon and Scott Nixon Interview". Adventure Gamers. Archived from the original on November 12, 2013. Retrieved April 1, 2014.
^ Jump up to: a b c "Agatha Christie: And Then There Were None Ships Into Retail Stores" (Press release). The Adventure Company. October 27, 2005. Archived from the original on September 30, 2007. Retrieved September 28, 2014.
^ Jump up to: a b c Surette, Tim (March 19, 2007). "Agatha Christie clued in on Wii". GameSpot. Archived from the original on June 20, 2007. Retrieved September 28, 2014.
Jump up ^ "Agatha Christie: And Then There Were None (PC)". GameSpy. Archived from the original on January 4, 2011. Retrieved January 5, 2011.
^ Jump up to: a b c Matt Casamassina (February 29, 2008). "Agatha Christie: And Then There Were None Review (Wii)". IGN. Archived from the original on October 7, 2014. Retrieved April 1, 2014.
^ Jump up to: a b "Agatha Christie: And Then There Were None Release Information for Wii". GameFAQs. Archived from the original on January 27, 2011. Retrieved September 28, 2014.
^ Jump up to: a b c d [1] Archived October 18, 2006, at the Wayback Machine.
^ Jump up to: a b c d Allen 'Delsyn' Rausch (December 22, 2005). "GameSpy: Agatha Christie's And Then There Were None (PC)". GameSpy. Archived from the original on August 19, 2014. Retrieved April 1, 2014.
^ Jump up to: a b c d e f Claire Wood (December 12, 2005). "And Then There Were None review". Adventure Gamers. Archived from the original on November 14, 2013. Retrieved April 1, 2014.
^ Jump up to: a b c d e f g h i j k l Rosemary Young (February 2005). "And Then There Were None - Interview with Lee Sheldon". Quandary Land. Archived from the original on June 8, 2007. Retrieved June 8, 2007.
^ Jump up to: a b Philip Jong (June 1, 2007). "Scott Nixon". Adventure Classic Gaming. Archived from the original on June 20, 2007. Retrieved June 8, 2007.
Jump up ^ Oliver Clare (December 16, 2005). "Agatha Christie: And Then There Were None (PC)". Eurogamer. Archived from the original on January 30, 2011. Retrieved April 1, 2014.
Jump up ^ Brian Rowe (April 10, 2008). "Agatha Christie: And Then There Were None Review (Wii)". Game Revolution. Archived from the original on November 1, 2014. Retrieved September 29, 2014.
^ Jump up to: a b Ryan Davis (January 31, 2006). "Agatha Christie: And Then There Were None Review (PC)". GameSpot. Archived from the original on November 1, 2014. Retrieved April 1, 2014.
Jump up ^ Anise Hollingshead (November 3, 2005). "Agatha Christie: And Then There Were None - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved September 29, 2014.
Jump up ^ Greg Nicksarlian (March 6, 2008). "Agatha Christie: And Then There Were None - WII - Review". GameZone. Archived from the original on October 6, 2008. Retrieved September 29, 2014.
Jump up ^ IGN Staff (December 13, 2005). "Agatha Christie: And Then There Were None (PC)". IGN. Retrieved April 1, 2014.
Jump up ^ Les Thomas (April 25, 2008). "Agatha Christie: And Then There Were None". Nintendo World Report. Archived from the original on November 1, 2014. Retrieved September 29, 2014.
Jump up ^ "Agatha Christie: And Then There Were None". PC Gamer: 110. January 2006.
Jump up ^ Wesley Yin-Poole (February 14, 2008). "Agatha Christie: And Then There Were None Review for Wii". VideoGamer.com. Archived from the original on November 1, 2014. Retrieved September 29, 2014.
Jump up ^ Tim Wapshott (February 11, 2006). "And Then There Were None (PC)". The Times. Archived from the original on September 29, 2006. Retrieved September 29, 2014. (subscription required)
Jump up ^ "Agatha Christie: And Then There Were None for PC". GameRankings. Archived from the original on July 27, 2014. Retrieved April 1, 2014.
Jump up ^ "Agatha Christie: And Then There Were None for Wii". GameRankings. Archived from the original on October 11, 2014. Retrieved April 1, 2014.
^ Jump up to: a b "Agatha Christie: And Then There Were None for PC Reviews". Metacritic. Archived from the original on October 4, 2013. Retrieved September 29, 2014.
^ Jump up to: a b "Agatha Christie: And Then There Were None for Wii Reviews". Metacritic. Archived from the original on October 4, 2013. Retrieved September 29, 2014.
^ Jump up to: a b c Mark E. Hengst II (December 16, 2005). "Agatha Christie: And Then There Were None Review". 2404. Archived from the original on June 16, 2007. Retrieved June 8, 2007.
Jump up ^ Aya (November 15, 2005). "Agatha Christie: And Then There Were None". Just Adventure. Archived from the original on May 4, 2007. Retrieved June 8, 2007.
Jump up ^ Bill Hartley (March 11, 2006). "Agatha Christie: And Then There Were None (PC)". IC-Games. Archived from the original on October 22, 2007. Retrieved June 8, 2007.
Jump up ^ Carter, Steven (December 5, 2005). "Agatha Christie: And Then There Were None (PC)". Game Over Online. Archived from the original on December 17, 2012. Retrieved September 29, 2014.
External links[edit]
Agatha Christie: And Then There Were None official site* at The Adventure Company
Agatha Christie: And Then There Were None at AWE Productions
Agatha Christie: And Then There Were None at MobyGames
[show]
v
t
e
Video games based on Agatha Christie works
Agatha Christie series
And Then There Were None (2005)
Murder on the Orient Express (2006)
Evil Under the Sun (2007)
The ABC Murders (2009)
The ABC Murders (2016)
Casual games
Death on the Nile (2007)
Peril at End House (2007)
Dead Man's Folly (2009)
4:50 from Paddington (2010)
Other games
The Scoop (1986)
[show]
v
t
e
Agatha Christie's And Then There Were None
Films
And Then There Were None (1945)
Ten Little Indians (1965)
Gumnaam (1965)
Nadu Iravil (1970)
And Then There Were None (1974)
Desyat Negrityat (1987)
Ten Little Indians (1989)
Miniseries
And Then There Were None (2015)
Other
And Then There Were None (play)
Agatha Christie: And Then There Were None (game)
Related
"And Then There Were Fewer"
Ten Little Indians
Something's Afoot
I Know What You Did Last Wednesday
A Stab in the Dark
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text:
Embassy of the United States, Tel Aviv
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Embassy of the United States, Tel Aviv
Native name
Hebrew: שגרירות ארצות הברית בתל אביב

Chancery Building as viewed from the street
Location
71 Hayarkon Street
Tel Aviv, Israel
Coordinates
32°04′36″N 34°46′00″E / 32.07667°N 34.76667°E / 32.07667; 34.76667Coordinates: 32°04′36″N 34°46′00″E / 32.07667°N 34.76667°E / 32.07667; 34.76667
Opened
1966; 52 years ago (1966)
Ambassador
David M. Friedman
(March 29, 2017–present)
Location of Embassy of the United States, Tel Aviv in Israel
The Embassy of the United States of America in Tel Aviv is the diplomatic mission of United States of America in the State of Israel. The embassy complex opened in 1966, and is located at 71 HaYarkon Street in Tel Aviv.[1] The U.S. also maintains a Consulate General in Jerusalem.
In December 2017, President Donald Trump recognized Jerusalem as the capital of Israel and ordered that the US Embassy be moved there.[2] The US Embassy in Israel will reopen at the Armona consular services site of the US Consulate General on May 14, 2018, to coincide with the 70th anniversary of the Israeli Declaration of Independence.[3][4][5]
Contents
[hide]
1 History
2 Organization
2.1 Press and Cultural Affairs at the U.S. Embassy Tel Aviv
2.1.1 The American Center in Jerusalem
2.1.2 Middle East Partnership Initiative
2.1.3 The Fulbright Commission for Israel
2.2 United States Commercial Service in Israel
2.3 U.S. Agency for International Development in Israel
2.4 U.S. Immigration and Customs Enforcement in Israel
2.5 Federal Bureau of Investigation in Israel
2.6 U.S. Defense Attaché Office in Israel
3 Jerusalem Embassy Act
4 See also
5 References
6 External links
History[edit]
The United States was the first country to "accord de facto recognition" to the newly founded state of Israel on 14 May 1948, immediately following Israel's proclamation of independence.[6] U.S. President Harry S. Truman subsequently announced that there would be an exchange of missions:
Agreement has been reached between the Government of the United States and the Provisional Government of Israel on the establishment of a mission of the United States in Israel and a mission of the Provisional Government of Israel in the United States. Agreement has also been reached on the exchange of special representatives.[6]
On 22 June, Clark Clifford, President Truman's aide, called James G. McDonald telling him that the President wanted McDonald to be the United States' first representative to Israel.[7] During his ambassadorship, McDonald helped strengthen relations between the two governments. For example, in 1950, the United States and Israel entered into an "Aviation Agreement" that allowed Trans World Airlines (TWA) to operate fully out of Israel and El Al to send regular flights to the United States. Ambassador McDonald hoped the signing of the first formal agreement between the two governments would be the first in a series of similar agreements that would gradually bind the two countries and peoples closer together in creative co-operative work.[8]
There is controversy surrounding the Tel Aviv location of the United States embassy because Israel has identified Jerusalem as its capital. The United States did not recognise Jerusalem as Israel's capital.[9] In late 2017, however, United States President Donald Trump endorsed the recognition of Jerusalem as the capital, and announced the intention to relocate the United States embassy to an as yet undisclosed location with the Jerusalem area.[10]
Walworth Barbour served as Ambassador of the United States to Israel from 1961–1973, which is when the Embassy re-located to its present location of 71 Hayarkon Street. He assumed his post already very familiar with the Middle East and South Eastern Europe but with "no particular interest in Israel one way or another."[11] Nevertheless, Barbour was Ambassador to Israel for 12 years, and when asked why he stayed so long he answered, "I like it."[11] The American International School in Even Yehuda, Israel is named after him.
This embassy and the Embassy of the United States, The Hague are notable for being the only examples of an American embassy not located in the national capital. Congressman Tom Lantos and Senator Daniel Patrick Moynihan have contrasted this with the fact that during the Cold War the American Embassy to East Germany was located in Communist East Berlin.[12][13]
Organization[edit]
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The U.S. Embassy in Tel Aviv maintains and promotes diplomatic and people-to-people relations between the United States and Israel. The Embassy has a large staff of officers and specialists who are responsible for all aspects of economic, political, commercial, military, media, educational, cultural, and humanitarian relations. Tel Aviv operates one of the State Department's busiest Non-Immigrant Visa sections, which produces the highest volume of nonimmigrant visas in the Middle East.[14] The American Citizens Services (ACS) office is the State Department's third largest ACS office overseas, and the volume of U.S. passports issued makes Tel Aviv the second largest passport operation in the world.[15]
There is also an American Consular Agent in Haifa.[16]
Press and Cultural Affairs at the U.S. Embassy Tel Aviv[edit]
The Office of Press and Cultural Affairs is responsible for embassy communication through its public website and popular social media platforms. The office maintains a Facebook page, a YouTube page, and a Flickr page (see External links). It is also responsible for all communication with media organizations in Israel. The office invites Israelis to participate in professional visits to the United States, conducts exchange programs, showcases American culture through visits of visual and performing artists, and invites academics to speak with students, experts and general audiences. The Embassy reaches thousands of young Israeli Jews and Arabs through English language programs, and provides grants to many non-government organizations involved in co-existence activities.
The American Center in Jerusalem[edit]
A public-access American Center in Jerusalem was established in 1968 as part of the embassy’s effort to reach out to Israeli academics and officials. The staff of the American Center design and oversee educational seminars, exchanges, performances, and grant programs in a wide variety of areas, including cultural diplomacy, sports diplomacy, legal issues, diversity, coexistence, women’s issues, human rights, religious tolerance, and English instruction. These activities take place at the Center itself or at partner institutions.[17] The American Center also operates an Information Resource Center, which is open to the public and offers 6,000 reference and circulating books, 1,000 DVDs, 80 periodicals and journals, and access to news and scholarly databases.
Middle East Partnership Initiative[edit]
The Middle East Partnership Initiative (MEPI) is a U.S. State Department program that supports political and economic reform efforts in the Middle East and North Africa. Run out of the Public Diplomacy office of the U.S. Embassy Tel Aviv, MEPI Israel's projects strive to build a more pluralistic, participatory, and prosperous society in Israel. Specifically, MEPI programming in Israel empowers community leadership, provides educational opportunities, and opens an outlet for civic discourse. To this end, MEPI partners with local organizations to bolster agents of change.
The Fulbright Commission for Israel[edit]
The United States-Israel Educational Foundation (USIEF) was established by the governments of the United States and Israel in 1956 and given responsibility for the administration of Israel’s participation in the Fulbright program. The Ambassador of the United States serves as Honorary Chair of the 8-member USIEF Board. The primary activity of the Fulbright commission for Israel is to strengthen mutual understanding between the people of the United States and the people of Israel through academic and professional exchanges. In 2011, a total of 73 Fulbright Israel Fellowships were awarded, 40 to Israeli citizens and 33 to American citizens.[18]
The United States-Israel Educational Foundation also operates an EducationUSA Counseling Center which distributes information on post-secondary educational opportunities in the United States. The Counseling Center assists interested candidates in the selection of suitable programs and offers advice in the preparation of application files. The Center provides both group information sessions and individual counseling.[19]
United States Commercial Service in Israel[edit]
The United States Commercial Service (USCS) is the trade promotion arm of the U.S. Department of Commerce International Trade Administration. Located within the U.S. Embassy Tel Aviv, the Commercial Service assists hundreds of Americans each year to learn about opportunities in Israel’s economy and to expand their sales in the Israeli market. The Commercial Service also works with individual American States to attract Israeli investment. The goal of the Commercial Service is to broaden and deepen the U.S. exporter base, remove export obstacles for small and medium-sized companies in the United States, advance U.S. business interests abroad, and support job creation in Israel and the United States.[20]
U.S. Agency for International Development in Israel[edit]
The United States Agency for International Development (USAID) is the principal U.S. assistance agency that extends help to countries recovering from disaster, trying to escape poverty, and engaging in democratic reforms.[21] Although USAID is separate from the State Department, both report to the United States Secretary of State. Since 1994, USAID has worked in the West Bank and Gaza providing more than $3.4 billion in U.S. economic assistance to Palestinians in the areas of water and sanitation, infrastructure, education, health, economic growth, and democracy. USAID also provides assistance for basic human needs in both the West Bank and Gaza, including emergency food, health care, and access to safe water.[22]
U.S. Immigration and Customs Enforcement in Israel[edit]
U.S. Immigration and Customs Enforcement (ICE) has a Homeland Security Investigations (HSI) Office located within the U.S. Embassy Tel Aviv. As the largest investigative arm of the United States Department of Homeland Security (DHS), HSI enhances U.S. national security by conducting international law enforcement operations. The HSI Office in Tel Aviv partners with their Israeli counterparts to combat criminal organizations and prevent terrorist activities. They are charged with enforcing a wide array of laws, including those related to financial crime, trade fraud, and narcotics and cash smuggling. Aside from Tel Aviv, HSI works with 69 offices in 47 countries around the world.[23]
Federal Bureau of Investigation in Israel[edit]
For nearly seven decades, the FBI has stationed special agents and other personnel overseas to help protect Americans back home by building relationships with principal law enforcement, intelligence, and security services around the globe that help ensure a prompt and continuous exchange of information. The FBI Legal Attaché in Israel works with the Israeli law enforcement and security agencies to coordinate investigations of interest to both countries.
U.S. Defense Attaché Office in Israel[edit]
U.S. Senior Defense Official/Defense Attaché represents the U.S. Secretary of Defense, the Chairman of the Joint Chiefs of Staff, and the Commander of U.S. European Command in Israel. To accomplish this mission U.S. Defense Attaché Office (DAO) personnel advise the U.S. Ambassador to Israel on military matters, implement a variety of bi-lateral military engagement programs, and thoroughly report political-military developments in a timely manner. The USDAO serves as the primary point of contact for all joint U.S.-Israeli military activities and communications on defense matters between the U.S. government and the Government of Israel.
Jerusalem Embassy Act[edit]
Main article: Jerusalem Embassy Act
Consulate headquarters at Agron Street, Jerusalem
The Jerusalem Embassy Act, passed by Congress in 1995, requires the United States to relocate its embassy in Israel from Tel Aviv to Jerusalem by December 31, 1999 and that Jerusalem be recognized as the capital of Israel. The Embassy remains in Tel Aviv because the Act also allows for the President to "delay the implementation of the law indefinitely if the move presents national security concerns."[24] Presidents Bill Clinton, George W. Bush, and Barack Obama have regularly invoked the clause, delaying the move of the embassy to Jerusalem. In 2017, President Donald Trump officially declared Jerusalem to be the capital of Israel and ordered the State Department to begin moving the embassy. The relocation process is expected to take around 4 years.[2]
The United States maintains a Consulate General in Jerusalem which has offices in 18 Agron Road and on 14 David Flusser Street. The Consulate General in Jerusalem, established in 1844, represents the United States in Jerusalem, the West Bank, and the Gaza Strip as an independent U.S. Mission whose members are not accredited to a foreign government.[25]
On February 23, 2018, it was announced that the US Embassy in Israel would reopen at the Arnona consular services site of the US Consulate General on May 14, 2018, to coincide with the 70th anniversary of the Israeli Declaration of Independence. The Consulate-General would continue operating from its Agron Road site.[3][4][5]
See also[edit]
United States portal
Government of the United States portal
Israel portal
Consulate General of the United States, Jerusalem
Jerusalem Embassy Act
Israel – United States relations
United States Ambassador to Israel
Embassy of the United States, East Berlin
References[edit]
Jump up ^ With Capitals in Jerusalem and Tel Aviv, Israelis Have Their Own Tale of Two Cities By JAMES FERON Special to The New York Times. New York Times (1923-Current file). New York, N.Y.:Sep 13, 1966. p. 9 (1 pp.).
^ Jump up to: a b 82 FR 58331 "Proclamation 9683 of December 6, 2017" Check |url= value (help) (PDF). Federal Register. 82 (236): 58331–58332. 11 December 2017. Retrieved 26 February 2018.
^ Jump up to: a b Nauert, Heather. "Opening of U.S. Embassy Jerusalem". United States Department of State. Retrieved 25 February 2018.
^ Jump up to: a b Hacohen, Hagay (23 February 2018). "Israeli leaders embrace US decision to open Embassy in Jerusalem in May". The Jerusalem Post. Retrieved 26 February 2018.
^ Jump up to: a b Wadhams, Nick (24 February 2018). "U.S. Speeds Up Timetable for Moving Embassy to Jerusalem". TIME. Retrieved 26 February 2018.
^ Jump up to: a b Truman Appoints Mission to Israel By Anthony Leviero Special to The New York Times; New York Times (1857-Current file); Jun 23, 1948; ProQuest Historical Newspapers The New York Times (1851 - 2004) pg. 24.
Jump up ^ Two Neophytes in a Troubled World By Thomas Surgue. New York Times (1857-Current file); Aug 26, 1951; ProQuest Historical Newspapers The New York Times (1851 - 2004) pg. BR1.
Jump up ^ Israel and U.S. Si, has been so for 3,00gn Aviation Agreement Special to The New York Times. New York Times (1857-Current file); Jun 14, 1950; ProQuest Historical Newspapers The New York Times (1851 - 2004) pg. 62.
Jump up ^ A New Struggle For Jerusalem (New York Times, March 2, 1997)
Jump up ^ U.S. to Recognize Jerusalem as Israel’s Capital, Trump Says, Alarming Middle East Leaders (New York Times, December 6, 2017)
^ Jump up to: a b Quiet Envoy to Israel Special to The New York Times New York Times (1923-Current file); Apr 3, 1971; ProQuest Historical Newspapers The New York Times (1851 - 2007) pg. 12.
Jump up ^ Lantos, Tom (20 June 1984). "Embassies in capital cities". Christian Science Monitor. Retrieved 22 January 2017.
Jump up ^ Moynihan, Patrick (2010). Daniel Patrick Moynihan: A Portrait in Letters of an American Visionary. Public Affairs. p. 465. ISBN 1586489208.
Jump up ^ http://israel.usembassy.gov/visas.html
Jump up ^ http://israel.usembassy.gov/service.html
Jump up ^ CONSULAR AGENT IN HAIFA
Jump up ^ http://israel.usembassy.gov/ac/about2.html
Jump up ^ http://www.fulbright.org.il/en
Jump up ^ http://www.fulbright.org.il/index.php?id=677
Jump up ^ http://www.commerce.gov/
Jump up ^ http://www.usaid.rov.html
Jump up ^ "Archived copy". Archived from the original on 2009-10-09. Retrieved 2010-06-30.
Jump up ^ http://www.ice.gov/about/offices/homeland-security-investigations.html
Jump up ^ Jerusalem Embassy Act of 1995, Pub.L. 104–45, Nov. 8, 1995, 109 Stat. 398.
Jump up ^ "Archived copy". Archived from the original on 2010-07-07. Retrieved 2011-05-27.
External links[edit]
Wikimedia Commons has media related to Embassy of the United States, Tel Aviv.
Department of State: Israel page
Official U.S. Embassy, Tel Aviv website
Official U.S. Embassy, Tel Aviv Facebook page
Official Consular Section, Tel Aviv Facebook page
Official U.S. Embassy, Tel Aviv Twitter
Official U.S. Embassy, Tel Aviv Youtube Channel
Official U.S. Embassy, Tel Aviv Flickr Stream
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