UniGame: Turning a Unified Multimodal Model Into Its Own Adversary
Unified Multimodal Models (UMMs) have shown impressive performance in both understanding and generation with a single architecture. However, UMMs still exhibit a fundamental inconsistency: understanding favors compact embeddings, whereas generation favors reconstruction-rich representations. This structural trade-off produces misaligned decision boundaries, degraded cross-modal coherence, and heightened vulnerability under distributional and adversarial shifts. In this paper, we present UniGame, a self-adversarial post-training framework that directly targets the inconsistencies. By applying a lightweight perturber at the shared token interface, UniGame enables the generation branch to actively seek and challenge fragile understanding, turning the model itself into its own adversary. Experiments demonstrate that UniGame significantly improves the consistency (+4.6%). Moreover, it also achieves substantial improvements in understanding (+3.6%), generation (+0.02), out-of-distribution and adversarial robustness (+4.8% and +6.2% on NaturalBench and AdVQA). The framework is architecture-agnostic, introduces less than 1% additional parameters, and is complementary to existing post-training methods. These results position adversarial self-play as a general and effective principle for enhancing the coherence, stability, and unified competence of future multimodal foundation models. The official code is available at: https://github.com/AIFrontierLab/UniGame
69284dd2805584b2804050de
Zhaolong Su
claimed_verified
2025-11-27T20:39:40.284Z
6887a18b7253a2e54262cfb5
/avatars/a1c2df1ac85fa6e940a34f216745645f.svg
zhaolong su
rollingsu
user
rollingsu
69284dd2805584b2804050df
Wang Lu
69284dd2805584b2804050e0
Hao Chen
69284dd2805584b2804050e1
Sharon Li
69284dd2805584b2804050e2
Jindong Wang
UniGame: Turning a Unified Multimodal Model Into Its Own Adversary
Unified Multimodal Models (UMMs) have shown impressive performance in both understanding and generation with a single architecture. However, UMMs still exhibit a fundamental inconsistency: understanding favors compact embeddings, whereas generation favors reconstruction-rich representations. This structural trade-off produces misaligned decision boundaries, degraded cross-modal coherence, and heightened vulnerability under distributional and adversarial shifts. In this paper, we present UniGame, a self-adversarial post-training framework that directly targets the inconsistencies. By applying a lightweight perturber at the shared token interface, UniGame enables the generation branch to actively seek and challenge fragile understanding, turning the model itself into its own adversary. Experiments demonstrate that UniGame significantly improves the consistency (+4.6%). Moreover, it also achieves substantial improvements in understanding (+3.6%), generation (+0.02), out-of-distribution and adversarial robustness (+4.8% and +6.2% on NaturalBench and AdVQA). The framework is architecture-agnostic, introduces less than 1% additional parameters, and is complementary to existing post-training methods. These results position adversarial self-play as a general and effective principle for enhancing the coherence, stability, and unified competence of future multimodal foundation models. The official code is available at: https://github.com/AIFrontierLab/UniGame
UniGame, a self-adversarial post-training framework, improves consistency, understanding, generation, and robustness in unified multimodal models by introducing a lightweight perturber at the shared token interface.
Unified Multimodal Models self-adversarial post-training framework compact embeddings reconstruction-rich representations decision boundaries cross-modal coherence distributional shifts adversarial shifts adversarial self-play multimodal foundation models