𝗢𝗦-𝗚𝗲𝗻𝗲𝘀𝗶𝘀: 𝗻𝗲𝘄 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗽𝗮𝗽𝗲𝗿 𝗽𝗿𝗼𝗽𝗼𝘀𝗲𝘀 𝗮 𝗻𝗼𝘃𝗲𝗹 𝘁𝗿𝗮𝗶𝗻𝗶𝗻𝗴 𝗱𝗮𝘁𝗮 𝗴𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝗼𝗻 𝗺𝗲𝘁𝗵𝗼𝗱 𝗳𝗼𝗿 𝗖𝗹𝗮𝘂𝗱𝗲-𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿-𝗨𝘀𝗲-𝗹𝗶𝗸𝗲 𝗮𝗴𝗲𝗻𝘁𝘀, 𝘄𝗶𝘁𝗵 𝗶𝗺𝗽𝗿𝗲𝘀𝘀𝗶𝘃𝗲 𝗿𝗲𝘀𝘂𝗹𝘁𝘀! 🔥
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𝗢𝗦-𝗚𝗲𝗻𝗲𝘀𝗶𝘀: 𝗻𝗲𝘄 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗽𝗮𝗽𝗲𝗿 𝗽𝗿𝗼𝗽𝗼𝘀𝗲𝘀 𝗮 𝗻𝗼𝘃𝗲𝗹 𝘁𝗿𝗮𝗶𝗻𝗶𝗻𝗴 𝗱𝗮𝘁𝗮 𝗴𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝗼𝗻 𝗺𝗲𝘁𝗵𝗼𝗱 𝗳𝗼𝗿 𝗖𝗹𝗮𝘂𝗱𝗲-𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿-𝗨𝘀𝗲-𝗹𝗶𝗸𝗲 𝗮𝗴𝗲𝗻𝘁𝘀, 𝘄𝗶𝘁𝗵 𝗶𝗺𝗽𝗿𝗲𝘀𝘀𝗶𝘃𝗲 𝗿𝗲𝘀𝘂𝗹𝘁𝘀! 🔥
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The main bottleneck in building GUI agents it to find training data.
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The main bottleneck in building GUI agents it to find training data.
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GUI Agent trajectories are not easy to get by. Crowdsourcing trajectories, then manually annotating them, could be an option, but at scale, it's hard to do
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GUI Agent trajectories are not easy to get by. Crowdsourcing trajectories, then manually annotating them, could be an option, but at scale, it's hard to do
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You could use synthetic data generation (ask 1000s small existing GUI agents to solve tasks, keep only successful runs). But then it's hard to come up with many high level-tasks.
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You could use synthetic data generation (ask 1000s small existing GUI agents to solve tasks, keep only successful runs). But then it's hard to come up with many high level-tasks.
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➡️ Well, a novel technique was just published that creates a new promising paradigm for synthetic data generation: Shanghai AI Lab researchers propose OS-Genesis, a novel way to create training data for GUI agents that flips the traditional approach on its head. Instead of starting with predefined tasks and having humans or machines execute them, OS-Genesis first explores the interface naturally, then derives meaningful tasks from those interactions.
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➡️ Well, a novel technique was just published that creates a new promising paradigm for synthetic data generation: Shanghai AI Lab researchers propose OS-Genesis, a novel way to create training data for GUI agents that flips the traditional approach on its head. Instead of starting with predefined tasks and having humans or machines execute them, OS-Genesis first explores the interface naturally, then derives meaningful tasks from those interactions.
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🔍 Exploration-driven vs task-driven approach:
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🔍 Exploration-driven vs task-driven approach:
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‣ Instead of starting with tasks, OS-Genesis first explores GUIs by clicking and interacting
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‣ Instead of starting with tasks, OS-Genesis first explores GUIs by clicking and interacting
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‣ It then reverse-engineers high-level tasks from successful interaction patterns
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‣ It then reverse-engineers high-level tasks from successful interaction patterns
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‣ This leads to more natural and diverse training data than predefined tasks
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‣ This leads to more natural and diverse training data than predefined tasks
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🎯 Novel reward model for trajectory quality:
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🎯 Novel reward model for trajectory quality:
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‣ Rather than discarding incomplete trajectories, OS-Genesis scores them based on coherence and completion
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‣ Rather than discarding incomplete trajectories, OS-Genesis scores them based on coherence and completion
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‣ This preserves valuable partial successes that would otherwise be wasted
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‣ This preserves valuable partial successes that would otherwise be wasted
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🏆 Superior results across environments:
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🏆 Superior results across environments:
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‣ Nearly doubles performance on AndroidWorld (9.8% → 17.4%)
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‣ Nearly doubles performance on AndroidWorld (9.8% → 17.4%)
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By the way, this field of GUI agents is still in infancy, so you can still make a difference with "low-cost" setups: their paper gets SOTA results with only 8xA100!
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By the way, this field of GUI agents is still in infancy, so you can still make a difference with "low-cost" setups: their paper gets SOTA results with only 8xA100!
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Read the paper here 👉 
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Read the paper here 👉 
OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse
  Task Synthesis (2412.19723)
https://huggingface.co/papers/2412.19723
2412.19723
paper
resource
https://huggingface.co/papers/2412.19723
𝗢𝗦-𝗚𝗲𝗻𝗲𝘀𝗶𝘀: 𝗻𝗲𝘄 𝗿𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗽𝗮𝗽𝗲𝗿 𝗽𝗿𝗼𝗽𝗼𝘀𝗲𝘀 𝗮 𝗻𝗼𝘃𝗲𝗹 𝘁𝗿𝗮𝗶𝗻𝗶𝗻𝗴 𝗱𝗮𝘁𝗮 𝗴𝗲𝗻𝗲𝗿𝗮𝘁𝗶𝗼𝗻 𝗺𝗲𝘁𝗵𝗼𝗱 𝗳𝗼𝗿 𝗖𝗹𝗮𝘂𝗱𝗲-𝗖𝗼𝗺𝗽𝘂𝘁𝗲𝗿-𝗨𝘀𝗲-𝗹𝗶𝗸𝗲 𝗮𝗴𝗲𝗻𝘁𝘀, 𝘄𝗶𝘁𝗵 𝗶𝗺𝗽𝗿𝗲𝘀𝘀𝗶𝘃𝗲 𝗿𝗲𝘀𝘂𝗹𝘁𝘀! 🔥

The main bottleneck in building GUI agents it to find training data.
GUI Agent trajectories are not easy to get by. Crowdsourcing trajectories, then manually annotating them, could be an option, but at scale, it's hard to do

You could use synthetic data generation (ask 1000s small existing GUI agents to solve tasks, keep only successful runs). But then it's hard to come up with many high level-tasks.

➡️ Well, a novel technique was just published that creates a new promising paradigm for synthetic data generation: Shanghai AI Lab researchers propose OS-Genesis, a novel way to create training data for GUI agents that flips the traditional approach on its head. Instead of starting with predefined tasks and having humans or machines execute them, OS-Genesis first explores the interface naturally, then derives meaningful tasks from those interactions.

🔍 Exploration-driven vs task-driven approach:
‣ Instead of starting with tasks, OS-Genesis first explores GUIs by clicking and interacting
‣ It then reverse-engineers high-level tasks from successful interaction patterns
‣ This leads to more natural and diverse training data than predefined tasks

🎯 Novel reward model for trajectory quality:
‣ Rather than discarding incomplete trajectories, OS-Genesis scores them based on coherence and completion
‣ This preserves valuable partial successes that would otherwise be wasted

🏆 Superior results across environments:
‣ Nearly doubles performance on AndroidWorld (9.8% → 17.4%)

By the way, this field of GUI agents is still in infancy, so you can still make a difference with "low-cost" setups: their paper gets SOTA results with only 8xA100!

Read the paper here 👉 https://huggingface.co/papers/2412.19723
🚀
John6666
❤️
linqilan