godot/xdot_parser.py
def proc_font(self, tokens):
        """ Sets the font. """

        size = int(tokens["s"])
        self.pen.font = "%s %d" % (tokens["b"], size)
        return []
def proc_font(self, tokens):
        """ Sets the font. """

        size = int(tokens["s"])
        self.pen.font = "%s %d" % (tokens["b"], size)
        return []
def proc_font ( self , tokens ) : size = int ( tokens [ "s" ] ) self . pen . font = "%s %d" % ( tokens [ "b" ] , size ) return [ ]
Sets the font.
Sets the font .