godot/ui/graph_tree.py
def insert_child ( self, object, index, child ):
        """ Inserts a child into the object's children.
        """
        if isinstance( child, Subgraph ):
            object.subgraphs.insert( index, child )

        elif isinstance( child, Cluster ):
            object.clusters.insert( index, child )

        elif isinstance( child, Node ):
            object.nodes.insert( index, child )

        elif isinstance( child, Edge ):
            object.edges.insert( index, child )

        else:
            pass
def insert_child ( self, object, index, child ):
        """ Inserts a child into the object's children.
        """
        if isinstance( child, Subgraph ):
            object.subgraphs.insert( index, child )

        elif isinstance( child, Cluster ):
            object.clusters.insert( index, child )

        elif isinstance( child, Node ):
            object.nodes.insert( index, child )

        elif isinstance( child, Edge ):
            object.edges.insert( index, child )

        else:
            pass
def insert_child ( self , object , index , child ) : if isinstance ( child , Subgraph ) : object . subgraphs . insert ( index , child ) elif isinstance ( child , Cluster ) : object . clusters . insert ( index , child ) elif isinstance ( child , Node ) : object . nodes . insert ( index , child ) elif isinstance ( child , Edge ) : object . edges . insert ( index , child ) else : pass
Inserts a child into the object's children.
Inserts a child into the object s children .