godot/node.py
def _drawing_changed(self, old, new):
        """ Handles the container of drawing components changing.
        """
        if old is not None:
            self.component.remove( old )
        if new is not None:
#            new.bgcolor="pink"
            self.component.add( new )

        w, h = self.component.bounds
        self.component.position = [ self.pos[0] - (w/2), self.pos[1] - (h/2) ]
#        self.component.position = [ self.pos[0], self.pos[1] ]
        self.component.request_redraw()
def _drawing_changed(self, old, new):
        """ Handles the container of drawing components changing.
        """
        if old is not None:
            self.component.remove( old )
        if new is not None:
#            new.bgcolor="pink"
            self.component.add( new )

        w, h = self.component.bounds
        self.component.position = [ self.pos[0] - (w/2), self.pos[1] - (h/2) ]
#        self.component.position = [ self.pos[0], self.pos[1] ]
        self.component.request_redraw()
def _drawing_changed ( self , old , new ) : if old is not None : self . component . remove ( old ) if new is not None : #            new.bgcolor="pink" self . component . add ( new ) w , h = self . component . bounds self . component . position = [ self . pos [ 0 ] - ( w / 2 ) , self . pos [ 1 ] - ( h / 2 ) ] #        self.component.position = [ self.pos[0], self.pos[1] ] self . component . request_redraw ( )
Handles the container of drawing components changing.
Handles the container of drawing components changing .