LogGabor/LogGabor.py
def loggabor(self, x_pos, y_pos, sf_0, B_sf, theta, B_theta, preprocess=True):
        """
        Returns the envelope of a LogGabor

        Note that the convention for coordinates follows that of matrices:
        the origin is at the top left of the image, and coordinates are first
        the rows (vertical axis, going down) then the columns (horizontal axis,
        going right).

        """

        env = np.multiply(self.band(sf_0, B_sf), self.orientation(theta, B_theta))
        if not(x_pos==0.) and not(y_pos==0.): # bypass translation whenever none is needed
              env = env.astype(np.complex128) * self.trans(x_pos*1., y_pos*1.)
        if preprocess : env *= self.f_mask # retina processing
        # normalizing energy:
        env /= np.sqrt((np.abs(env)**2).mean())
        # in the case a a single bump (see ``orientation``), we should compensate the fact that the distribution gets complex:
        env *= np.sqrt(2.)
        return env
def loggabor(self, x_pos, y_pos, sf_0, B_sf, theta, B_theta, preprocess=True):
        """
        Returns the envelope of a LogGabor

        Note that the convention for coordinates follows that of matrices:
        the origin is at the top left of the image, and coordinates are first
        the rows (vertical axis, going down) then the columns (horizontal axis,
        going right).

        """

        env = np.multiply(self.band(sf_0, B_sf), self.orientation(theta, B_theta))
        if not(x_pos==0.) and not(y_pos==0.): # bypass translation whenever none is needed
              env = env.astype(np.complex128) * self.trans(x_pos*1., y_pos*1.)
        if preprocess : env *= self.f_mask # retina processing
        # normalizing energy:
        env /= np.sqrt((np.abs(env)**2).mean())
        # in the case a a single bump (see ``orientation``), we should compensate the fact that the distribution gets complex:
        env *= np.sqrt(2.)
        return env
def loggabor ( self , x_pos , y_pos , sf_0 , B_sf , theta , B_theta , preprocess = True ) : env = np . multiply ( self . band ( sf_0 , B_sf ) , self . orientation ( theta , B_theta ) ) if not ( x_pos == 0. ) and not ( y_pos == 0. ) : # bypass translation whenever none is needed env = env . astype ( np . complex128 ) * self . trans ( x_pos * 1. , y_pos * 1. ) if preprocess : env *= self . f_mask # retina processing # normalizing energy: env /= np . sqrt ( ( np . abs ( env ) ** 2 ) . mean ( ) ) # in the case a a single bump (see ``orientation``), we should compensate the fact that the distribution gets complex: env *= np . sqrt ( 2. ) return env
Returns the envelope of a LogGabor

        Note that the convention for coordinates follows that of matrices:
        the origin is at the top left of the image, and coordinates are first
        the rows (vertical axis, going down) then the columns (horizontal axis,
        going right).
Returns the envelope of a LogGabor