godot/component/polygon.py
def is_in(self, point_x, point_y):
        """ Test if a point is within this polygonal region """

        point_array = array(((point_x, point_y),))
        vertices = array(self.points)
        winding = self.inside_rule == "winding"
        result = points_in_polygon(point_array, vertices, winding)
        return result[0]
def is_in(self, point_x, point_y):
        """ Test if a point is within this polygonal region """

        point_array = array(((point_x, point_y),))
        vertices = array(self.points)
        winding = self.inside_rule == "winding"
        result = points_in_polygon(point_array, vertices, winding)
        return result[0]
def is_in ( self , point_x , point_y ) : point_array = array ( ( ( point_x , point_y ) , ) ) vertices = array ( self . points ) winding = self . inside_rule == "winding" result = points_in_polygon ( point_array , vertices , winding ) return result [ 0 ]
Test if a point is within this polygonal region
Test if a point is within this polygonal region