godot/ui/graph_editor.py
def _edges_changed(self, object, name, undefined, event):
        """ Handles addition and removal of edges.
        """
        self._delete_edges(event.removed)
        self._add_edges(event.added)
def _edges_changed(self, object, name, undefined, event):
        """ Handles addition and removal of edges.
        """
        self._delete_edges(event.removed)
        self._add_edges(event.added)
def _edges_changed ( self , object , name , undefined , event ) : self . _delete_edges ( event . removed ) self . _add_edges ( event . added )
Handles addition and removal of edges.
Handles addition and removal of edges .