godot/ui/graph_editor.py
def _nodes_changed(self, object, name, undefined, event):
        """ Handles addition and removal of nodes.
        """
        self._delete_nodes(event.removed)
        self._add_nodes(event.added)
def _nodes_changed(self, object, name, undefined, event):
        """ Handles addition and removal of nodes.
        """
        self._delete_nodes(event.removed)
        self._add_nodes(event.added)
def _nodes_changed ( self , object , name , undefined , event ) : self . _delete_nodes ( event . removed ) self . _add_nodes ( event . added )
Handles addition and removal of nodes.
Handles addition and removal of nodes .