mmcv/parallel/scatter_gather.py
def scatter(inputs, target_gpus, dim=0):
    """Scatter inputs to target gpus.

    The only difference from original :func:`scatter` is to add support for
    :type:`~mmcv.parallel.DataContainer`.
    """

    def scatter_map(obj):
        if isinstance(obj, torch.Tensor):
            return OrigScatter.apply(target_gpus, None, dim, obj)
        if isinstance(obj, DataContainer):
            if obj.cpu_only:
                return obj.data
            else:
                return Scatter.forward(target_gpus, obj.data)
        if isinstance(obj, tuple) and len(obj) > 0:
            return list(zip(*map(scatter_map, obj)))
        if isinstance(obj, list) and len(obj) > 0:
            out = list(map(list, zip(*map(scatter_map, obj))))
            return out
        if isinstance(obj, dict) and len(obj) > 0:
            out = list(map(type(obj), zip(*map(scatter_map, obj.items()))))
            return out
        return [obj for targets in target_gpus]

    # After scatter_map is called, a scatter_map cell will exist. This cell
    # has a reference to the actual function scatter_map, which has references
    # to a closure that has a reference to the scatter_map cell (because the
    # fn is recursive). To avoid this reference cycle, we set the function to
    # None, clearing the cell
    try:
        return scatter_map(inputs)
    finally:
        scatter_map = None
def scatter(inputs, target_gpus, dim=0):
    """Scatter inputs to target gpus.

    The only difference from original :func:`scatter` is to add support for
    :type:`~mmcv.parallel.DataContainer`.
    """

    def scatter_map(obj):
        if isinstance(obj, torch.Tensor):
            return OrigScatter.apply(target_gpus, None, dim, obj)
        if isinstance(obj, DataContainer):
            if obj.cpu_only:
                return obj.data
            else:
                return Scatter.forward(target_gpus, obj.data)
        if isinstance(obj, tuple) and len(obj) > 0:
            return list(zip(*map(scatter_map, obj)))
        if isinstance(obj, list) and len(obj) > 0:
            out = list(map(list, zip(*map(scatter_map, obj))))
            return out
        if isinstance(obj, dict) and len(obj) > 0:
            out = list(map(type(obj), zip(*map(scatter_map, obj.items()))))
            return out
        return [obj for targets in target_gpus]

    # After scatter_map is called, a scatter_map cell will exist. This cell
    # has a reference to the actual function scatter_map, which has references
    # to a closure that has a reference to the scatter_map cell (because the
    # fn is recursive). To avoid this reference cycle, we set the function to
    # None, clearing the cell
    try:
        return scatter_map(inputs)
    finally:
        scatter_map = None
def scatter ( inputs , target_gpus , dim = 0 ) : def scatter_map ( obj ) : if isinstance ( obj , torch . Tensor ) : return OrigScatter . apply ( target_gpus , None , dim , obj ) if isinstance ( obj , DataContainer ) : if obj . cpu_only : return obj . data else : return Scatter . forward ( target_gpus , obj . data ) if isinstance ( obj , tuple ) and len ( obj ) > 0 : return list ( zip ( * map ( scatter_map , obj ) ) ) if isinstance ( obj , list ) and len ( obj ) > 0 : out = list ( map ( list , zip ( * map ( scatter_map , obj ) ) ) ) return out if isinstance ( obj , dict ) and len ( obj ) > 0 : out = list ( map ( type ( obj ) , zip ( * map ( scatter_map , obj . items ( ) ) ) ) ) return out return [ obj for targets in target_gpus ] # After scatter_map is called, a scatter_map cell will exist. This cell # has a reference to the actual function scatter_map, which has references # to a closure that has a reference to the scatter_map cell (because the # fn is recursive). To avoid this reference cycle, we set the function to # None, clearing the cell try : return scatter_map ( inputs ) finally : scatter_map = None
Scatter inputs to target gpus.

    The only difference from original :func:`scatter` is to add support for
    :type:`~mmcv.parallel.DataContainer`.
Scatter inputs to target gpus .