def fill_triangle(setter, x0, y0, x1, y1, x2, y2, color=None, aa=False):
    """Draw solid triangle with points x0,y0 - x1,y1 - x2,y2"""
    a = b = y = last = 0

    if y0 > y1:
        y0, y1 = y1, y0
        x0, x1 = x1, x0
    if y1 > y2:
        y2, y1 = y1, y2
        x2, x1 = x1, x2
    if y0 > y1:
        y0, y1 = y1, y0
        x0, x1 = x1, x0

    if y0 == y2:  # Handle awkward all-on-same-line case as its own thing
        a = b = x0
        if x1 < a:
            a = x1
        elif x1 > b:
            b = x1
        if x2 < a:
            a = x2
        elif x2 > b:
            b = x2
            _draw_fast_hline(setter, a, y0, b - a + 1, color, aa)

    dx01 = x1 - x0
    dy01 = y1 - y0
    dx02 = x2 - x0
    dy02 = y2 - y0
    dx12 = x2 - x1
    dy12 = y2 - y1
    sa = 0
    sb = 0

    # For upper part of triangle, find scanline crossings for segments
    # 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
    # is included here (and second loop will be skipped, avoiding a /0
    # error there), otherwise scanline y1 is skipped here and handled
    # in the second loop...which also avoids a /0 error here if y0=y1
    # (flat-topped triangle).

    if y1 == y2:
        last = y1  # include y1 scanline
    else:
        last = y1 - 1  # skip it

    for y in range(y, last + 1):
        a = x0 + sa / dy01
        b = x0 + sb / dy02
        sa += dx01
        sb += dx02

        if a > b:
            a, b = b, a
            _draw_fast_hline(setter, a, y, b - a + 1, color, aa)

    # For lower part of triangle, find scanline crossings for segments
    # 0-2 and 1-2.  This loop is skipped if y1=y2.
    sa = dx12 * (y - y1)
    sb = dx02 * (y - y0)

    for y in range(y, y2 + 1):
        a = x1 + sa / dy12
        b = x0 + sb / dy02
        sa += dx12
        sb += dx02

        if a > b:
            a, b = b, a
            _draw_fast_hline(setter, a, y, b - a + 1, color, aa)
def fill_triangle(setter, x0, y0, x1, y1, x2, y2, color=None, aa=False):
    """Draw solid triangle with points x0,y0 - x1,y1 - x2,y2"""
    a = b = y = last = 0

    if y0 > y1:
        y0, y1 = y1, y0
        x0, x1 = x1, x0
    if y1 > y2:
        y2, y1 = y1, y2
        x2, x1 = x1, x2
    if y0 > y1:
        y0, y1 = y1, y0
        x0, x1 = x1, x0

    if y0 == y2:  # Handle awkward all-on-same-line case as its own thing
        a = b = x0
        if x1 < a:
            a = x1
        elif x1 > b:
            b = x1
        if x2 < a:
            a = x2
        elif x2 > b:
            b = x2
            _draw_fast_hline(setter, a, y0, b - a + 1, color, aa)

    dx01 = x1 - x0
    dy01 = y1 - y0
    dx02 = x2 - x0
    dy02 = y2 - y0
    dx12 = x2 - x1
    dy12 = y2 - y1
    sa = 0
    sb = 0

    # For upper part of triangle, find scanline crossings for segments
    # 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
    # is included here (and second loop will be skipped, avoiding a /0
    # error there), otherwise scanline y1 is skipped here and handled
    # in the second loop...which also avoids a /0 error here if y0=y1
    # (flat-topped triangle).

    if y1 == y2:
        last = y1  # include y1 scanline
    else:
        last = y1 - 1  # skip it

    for y in range(y, last + 1):
        a = x0 + sa / dy01
        b = x0 + sb / dy02
        sa += dx01
        sb += dx02

        if a > b:
            a, b = b, a
            _draw_fast_hline(setter, a, y, b - a + 1, color, aa)

    # For lower part of triangle, find scanline crossings for segments
    # 0-2 and 1-2.  This loop is skipped if y1=y2.
    sa = dx12 * (y - y1)
    sb = dx02 * (y - y0)

    for y in range(y, y2 + 1):
        a = x1 + sa / dy12
        b = x0 + sb / dy02
        sa += dx12
        sb += dx02

        if a > b:
            a, b = b, a
            _draw_fast_hline(setter, a, y, b - a + 1, color, aa)
def fill_triangle ( setter , x0 , y0 , x1 , y1 , x2 , y2 , color = None , aa = False ) : a = b = y = last = 0 if y0 > y1 : y0 , y1 = y1 , y0 x0 , x1 = x1 , x0 if y1 > y2 : y2 , y1 = y1 , y2 x2 , x1 = x1 , x2 if y0 > y1 : y0 , y1 = y1 , y0 x0 , x1 = x1 , x0 if y0 == y2 : # Handle awkward all-on-same-line case as its own thing a = b = x0 if x1 < a : a = x1 elif x1 > b : b = x1 if x2 < a : a = x2 elif x2 > b : b = x2 _draw_fast_hline ( setter , a , y0 , b - a + 1 , color , aa ) dx01 = x1 - x0 dy01 = y1 - y0 dx02 = x2 - x0 dy02 = y2 - y0 dx12 = x2 - x1 dy12 = y2 - y1 sa = 0 sb = 0 # For upper part of triangle, find scanline crossings for segments # 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1 # is included here (and second loop will be skipped, avoiding a /0 # error there), otherwise scanline y1 is skipped here and handled # in the second loop...which also avoids a /0 error here if y0=y1 # (flat-topped triangle). if y1 == y2 : last = y1 # include y1 scanline else : last = y1 - 1 # skip it for y in range ( y , last + 1 ) : a = x0 + sa / dy01 b = x0 + sb / dy02 sa += dx01 sb += dx02 if a > b : a , b = b , a _draw_fast_hline ( setter , a , y , b - a + 1 , color , aa ) # For lower part of triangle, find scanline crossings for segments # 0-2 and 1-2.  This loop is skipped if y1=y2. sa = dx12 * ( y - y1 ) sb = dx02 * ( y - y0 ) for y in range ( y , y2 + 1 ) : a = x1 + sa / dy12 b = x0 + sb / dy02 sa += dx12 sb += dx02 if a > b : a , b = b , a _draw_fast_hline ( setter , a , y , b - a + 1 , color , aa )
Draw solid triangle with points x0,y0 - x1,y1 - x2,y2
Draw solid triangle with points x0 y0 - x1 y1 - x2 y2