def apply_mesh_programs(self, mesh_programs=None):
        """Applies mesh programs to meshes"""
        if not mesh_programs:
            mesh_programs = [ColorProgram(), TextureProgram(), FallbackProgram()]

        for mesh in self.meshes:
            for mp in mesh_programs:
                instance = mp.apply(mesh)
                if instance is not None:
                    if isinstance(instance, MeshProgram):
                        mesh.mesh_program = mp
                        break
                    else:
                        raise ValueError("apply() must return a MeshProgram instance, not {}".format(type(instance)))

            if not mesh.mesh_program:
                print("WARING: No mesh program applied to '{}'".format(mesh.name))
def apply_mesh_programs(self, mesh_programs=None):
        """Applies mesh programs to meshes"""
        if not mesh_programs:
            mesh_programs = [ColorProgram(), TextureProgram(), FallbackProgram()]

        for mesh in self.meshes:
            for mp in mesh_programs:
                instance = mp.apply(mesh)
                if instance is not None:
                    if isinstance(instance, MeshProgram):
                        mesh.mesh_program = mp
                        break
                    else:
                        raise ValueError("apply() must return a MeshProgram instance, not {}".format(type(instance)))

            if not mesh.mesh_program:
                print("WARING: No mesh program applied to '{}'".format(mesh.name))
def apply_mesh_programs ( self , mesh_programs = None ) : if not mesh_programs : mesh_programs = [ ColorProgram ( ) , TextureProgram ( ) , FallbackProgram ( ) ] for mesh in self . meshes : for mp in mesh_programs : instance = mp . apply ( mesh ) if instance is not None : if isinstance ( instance , MeshProgram ) : mesh . mesh_program = mp break else : raise ValueError ( "apply() must return a MeshProgram instance, not {}" . format ( type ( instance ) ) ) if not mesh . mesh_program : print ( "WARING: No mesh program applied to '{}'" . format ( mesh . name ) )
Applies mesh programs to meshes
Applies mesh programs to meshes