def _CreateInput(structure) -> INPUT:
    """
    Create Win32 struct `INPUT` for `SendInput`.
    Return `INPUT`.
    """
    if isinstance(structure, MOUSEINPUT):
        return INPUT(InputType.Mouse, _INPUTUnion(mi=structure))
    if isinstance(structure, KEYBDINPUT):
        return INPUT(InputType.Keyboard, _INPUTUnion(ki=structure))
    if isinstance(structure, HARDWAREINPUT):
        return INPUT(InputType.Hardware, _INPUTUnion(hi=structure))
    raise TypeError('Cannot create INPUT structure!')
def _CreateInput(structure) -> INPUT:
    """
    Create Win32 struct `INPUT` for `SendInput`.
    Return `INPUT`.
    """
    if isinstance(structure, MOUSEINPUT):
        return INPUT(InputType.Mouse, _INPUTUnion(mi=structure))
    if isinstance(structure, KEYBDINPUT):
        return INPUT(InputType.Keyboard, _INPUTUnion(ki=structure))
    if isinstance(structure, HARDWAREINPUT):
        return INPUT(InputType.Hardware, _INPUTUnion(hi=structure))
    raise TypeError('Cannot create INPUT structure!')
def _CreateInput ( structure ) -> INPUT : if isinstance ( structure , MOUSEINPUT ) : return INPUT ( InputType . Mouse , _INPUTUnion ( mi = structure ) ) if isinstance ( structure , KEYBDINPUT ) : return INPUT ( InputType . Keyboard , _INPUTUnion ( ki = structure ) ) if isinstance ( structure , HARDWAREINPUT ) : return INPUT ( InputType . Hardware , _INPUTUnion ( hi = structure ) ) raise TypeError ( 'Cannot create INPUT structure!' )
Create Win32 struct `INPUT` for `SendInput`.
    Return `INPUT`.
Create Win32 struct INPUT for SendInput . Return INPUT .