def forward_dynamics(self, torques, start=0, states=None):
        '''Move the body according to a set of torque data.'''
        if states is not None:
            self.skeleton.set_body_states(states)
        for frame_no, torque in enumerate(torques):
            if frame_no < start:
                continue
            if frame_no >= end:
                break
            self.ode_space.collide(None, self.on_collision)
            self.skeleton.add_torques(torque)
            self.ode_world.step(self.dt)
            yield
            self.ode_contactgroup.empty()
def forward_dynamics(self, torques, start=0, states=None):
        '''Move the body according to a set of torque data.'''
        if states is not None:
            self.skeleton.set_body_states(states)
        for frame_no, torque in enumerate(torques):
            if frame_no < start:
                continue
            if frame_no >= end:
                break
            self.ode_space.collide(None, self.on_collision)
            self.skeleton.add_torques(torque)
            self.ode_world.step(self.dt)
            yield
            self.ode_contactgroup.empty()
def forward_dynamics ( self , torques , start = 0 , states = None ) : if states is not None : self . skeleton . set_body_states ( states ) for frame_no , torque in enumerate ( torques ) : if frame_no < start : continue if frame_no >= end : break self . ode_space . collide ( None , self . on_collision ) self . skeleton . add_torques ( torque ) self . ode_world . step ( self . dt ) yield self . ode_contactgroup . empty ( )
Move the body according to a set of torque data.
Move the body according to a set of torque data .