def draw_bbox(self, projection_matrix=None, camera_matrix=None, all=True):
        """Draw scene and mesh bounding boxes"""
        projection_matrix = projection_matrix.astype('f4').tobytes()
        camera_matrix = camera_matrix.astype('f4').tobytes()

        # Scene bounding box
        self.bbox_program["m_proj"].write(projection_matrix)
        self.bbox_program["m_view"].write(self._view_matrix.astype('f4').tobytes())
        self.bbox_program["m_cam"].write(camera_matrix)
        self.bbox_program["bb_min"].write(self.bbox_min.astype('f4').tobytes())
        self.bbox_program["bb_max"].write(self.bbox_max.astype('f4').tobytes())
        self.bbox_program["color"].value = (1.0, 0.0, 0.0)
        self.bbox_vao.render(self.bbox_program)

        if not all:
            return

        # Draw bounding box for children
        for node in self.root_nodes:
            node.draw_bbox(projection_matrix, camera_matrix, self.bbox_program, self.bbox_vao)
def draw_bbox(self, projection_matrix=None, camera_matrix=None, all=True):
        """Draw scene and mesh bounding boxes"""
        projection_matrix = projection_matrix.astype('f4').tobytes()
        camera_matrix = camera_matrix.astype('f4').tobytes()

        # Scene bounding box
        self.bbox_program["m_proj"].write(projection_matrix)
        self.bbox_program["m_view"].write(self._view_matrix.astype('f4').tobytes())
        self.bbox_program["m_cam"].write(camera_matrix)
        self.bbox_program["bb_min"].write(self.bbox_min.astype('f4').tobytes())
        self.bbox_program["bb_max"].write(self.bbox_max.astype('f4').tobytes())
        self.bbox_program["color"].value = (1.0, 0.0, 0.0)
        self.bbox_vao.render(self.bbox_program)

        if not all:
            return

        # Draw bounding box for children
        for node in self.root_nodes:
            node.draw_bbox(projection_matrix, camera_matrix, self.bbox_program, self.bbox_vao)
def draw_bbox ( self , projection_matrix = None , camera_matrix = None , all = True ) : projection_matrix = projection_matrix . astype ( 'f4' ) . tobytes ( ) camera_matrix = camera_matrix . astype ( 'f4' ) . tobytes ( ) # Scene bounding box self . bbox_program [ "m_proj" ] . write ( projection_matrix ) self . bbox_program [ "m_view" ] . write ( self . _view_matrix . astype ( 'f4' ) . tobytes ( ) ) self . bbox_program [ "m_cam" ] . write ( camera_matrix ) self . bbox_program [ "bb_min" ] . write ( self . bbox_min . astype ( 'f4' ) . tobytes ( ) ) self . bbox_program [ "bb_max" ] . write ( self . bbox_max . astype ( 'f4' ) . tobytes ( ) ) self . bbox_program [ "color" ] . value = ( 1.0 , 0.0 , 0.0 ) self . bbox_vao . render ( self . bbox_program ) if not all : return # Draw bounding box for children for node in self . root_nodes : node . draw_bbox ( projection_matrix , camera_matrix , self . bbox_program , self . bbox_vao )
Draw scene and mesh bounding boxes
Draw scene and mesh bounding boxes