def on_update_stage(self, dt):
        """
        Sequentially update the actors, the world, and the messaging system.  
        The theater terminates once all of the actors indicate that they are done.
        """

        for actor in self.actors:
            actor.on_update_game(dt)

        self.forum.on_update_game()

        with self.world._unlock_temporarily():
            self.world.on_update_game(dt)

        if self.world.has_game_ended():
            self.exit_stage()
def on_update_stage(self, dt):
        """
        Sequentially update the actors, the world, and the messaging system.  
        The theater terminates once all of the actors indicate that they are done.
        """

        for actor in self.actors:
            actor.on_update_game(dt)

        self.forum.on_update_game()

        with self.world._unlock_temporarily():
            self.world.on_update_game(dt)

        if self.world.has_game_ended():
            self.exit_stage()
def on_update_stage ( self , dt ) : for actor in self . actors : actor . on_update_game ( dt ) self . forum . on_update_game ( ) with self . world . _unlock_temporarily ( ) : self . world . on_update_game ( dt ) if self . world . has_game_ended ( ) : self . exit_stage ( )
Sequentially update the actors, the world, and the messaging system.  
        The theater terminates once all of the actors indicate that they are done.
Sequentially update the actors the world and the messaging system . The theater terminates once all of the actors indicate that they are done .