def from_separate(cls, meta: ProgramDescription, vertex_source, geometry_source=None, fragment_source=None,
                      tess_control_source=None, tess_evaluation_source=None):
        """Initialize multiple shader strings"""
        instance = cls(meta)
        instance.vertex_source = ShaderSource(
            VERTEX_SHADER,
            meta.path or meta.vertex_shader,
            vertex_source,
        )

        if geometry_source:
            instance.geometry_source = ShaderSource(
                GEOMETRY_SHADER,
                meta.path or meta.geometry_shader,
                geometry_source,
            )

        if fragment_source:
            instance.fragment_source = ShaderSource(
                FRAGMENT_SHADER,
                meta.path or meta.fragment_shader,
                fragment_source,
            )

        if tess_control_source:
            instance.tess_control_source = ShaderSource(
                TESS_CONTROL_SHADER,
                meta.path or meta.tess_control_shader,
                tess_control_source,
            )

        if tess_evaluation_source:
            instance.tess_evaluation_source = ShaderSource(
                TESS_EVALUATION_SHADER,
                meta.path or meta.tess_control_shader,
                tess_evaluation_source,
            )

        return instance
def from_separate(cls, meta: ProgramDescription, vertex_source, geometry_source=None, fragment_source=None,
                      tess_control_source=None, tess_evaluation_source=None):
        """Initialize multiple shader strings"""
        instance = cls(meta)
        instance.vertex_source = ShaderSource(
            VERTEX_SHADER,
            meta.path or meta.vertex_shader,
            vertex_source,
        )

        if geometry_source:
            instance.geometry_source = ShaderSource(
                GEOMETRY_SHADER,
                meta.path or meta.geometry_shader,
                geometry_source,
            )

        if fragment_source:
            instance.fragment_source = ShaderSource(
                FRAGMENT_SHADER,
                meta.path or meta.fragment_shader,
                fragment_source,
            )

        if tess_control_source:
            instance.tess_control_source = ShaderSource(
                TESS_CONTROL_SHADER,
                meta.path or meta.tess_control_shader,
                tess_control_source,
            )

        if tess_evaluation_source:
            instance.tess_evaluation_source = ShaderSource(
                TESS_EVALUATION_SHADER,
                meta.path or meta.tess_control_shader,
                tess_evaluation_source,
            )

        return instance
def from_separate ( cls , meta : ProgramDescription , vertex_source , geometry_source = None , fragment_source = None , tess_control_source = None , tess_evaluation_source = None ) : instance = cls ( meta ) instance . vertex_source = ShaderSource ( VERTEX_SHADER , meta . path or meta . vertex_shader , vertex_source , ) if geometry_source : instance . geometry_source = ShaderSource ( GEOMETRY_SHADER , meta . path or meta . geometry_shader , geometry_source , ) if fragment_source : instance . fragment_source = ShaderSource ( FRAGMENT_SHADER , meta . path or meta . fragment_shader , fragment_source , ) if tess_control_source : instance . tess_control_source = ShaderSource ( TESS_CONTROL_SHADER , meta . path or meta . tess_control_shader , tess_control_source , ) if tess_evaluation_source : instance . tess_evaluation_source = ShaderSource ( TESS_EVALUATION_SHADER , meta . path or meta . tess_control_shader , tess_evaluation_source , ) return instance
Initialize multiple shader strings
Initialize multiple shader strings