def _fly(self, board, layers, things, the_plot):
    """Handles the behaviour of visible bolts flying toward Marauders."""
    # Disappear if we've hit a Marauder or a bunker.
    if (self.character in the_plot['bunker_hitters'] or
        self.character in the_plot['marauder_hitters']):
      return self._teleport((-1, -1))
    # Otherwise, northward!
    self._north(board, the_plot)
def _fly(self, board, layers, things, the_plot):
    """Handles the behaviour of visible bolts flying toward Marauders."""
    # Disappear if we've hit a Marauder or a bunker.
    if (self.character in the_plot['bunker_hitters'] or
        self.character in the_plot['marauder_hitters']):
      return self._teleport((-1, -1))
    # Otherwise, northward!
    self._north(board, the_plot)
def _fly ( self , board , layers , things , the_plot ) : # Disappear if we've hit a Marauder or a bunker. if ( self . character in the_plot [ 'bunker_hitters' ] or self . character in the_plot [ 'marauder_hitters' ] ) : return self . _teleport ( ( - 1 , - 1 ) ) # Otherwise, northward! self . _north ( board , the_plot )
Handles the behaviour of visible bolts flying toward Marauders.
Handles the behaviour of visible bolts flying toward Marauders .