def make_game():
  """Builds and returns an Extraterrestrial Marauders game."""
  return ascii_art.ascii_art_to_game(
      GAME_ART, what_lies_beneath=' ',
      sprites=dict(
          [('P', PlayerSprite)] +
          [(c, UpwardLaserBoltSprite) for c in UPWARD_BOLT_CHARS] +
          [(c, DownwardLaserBoltSprite) for c in DOWNWARD_BOLT_CHARS]),
      drapes=dict(X=MarauderDrape,
                  B=BunkerDrape),
      update_schedule=['P', 'B', 'X'] + list(_ALL_BOLT_CHARS))
def make_game():
  """Builds and returns an Extraterrestrial Marauders game."""
  return ascii_art.ascii_art_to_game(
      GAME_ART, what_lies_beneath=' ',
      sprites=dict(
          [('P', PlayerSprite)] +
          [(c, UpwardLaserBoltSprite) for c in UPWARD_BOLT_CHARS] +
          [(c, DownwardLaserBoltSprite) for c in DOWNWARD_BOLT_CHARS]),
      drapes=dict(X=MarauderDrape,
                  B=BunkerDrape),
      update_schedule=['P', 'B', 'X'] + list(_ALL_BOLT_CHARS))
def make_game ( ) : return ascii_art . ascii_art_to_game ( GAME_ART , what_lies_beneath = ' ' , sprites = dict ( [ ( 'P' , PlayerSprite ) ] + [ ( c , UpwardLaserBoltSprite ) for c in UPWARD_BOLT_CHARS ] + [ ( c , DownwardLaserBoltSprite ) for c in DOWNWARD_BOLT_CHARS ] ) , drapes = dict ( X = MarauderDrape , B = BunkerDrape ) , update_schedule = [ 'P' , 'B' , 'X' ] + list ( _ALL_BOLT_CHARS ) )
Builds and returns an Extraterrestrial Marauders game.
Builds and returns an Extraterrestrial Marauders game .