def KeyboardInput(wVk: int, wScan: int, dwFlags: int = KeyboardEventFlag.KeyDown, time_: int = 0) -> INPUT:
    """Create Win32 struct `KEYBDINPUT` for `SendInput`."""
    return _CreateInput(KEYBDINPUT(wVk, wScan, dwFlags, time_, None))
def KeyboardInput(wVk: int, wScan: int, dwFlags: int = KeyboardEventFlag.KeyDown, time_: int = 0) -> INPUT:
    """Create Win32 struct `KEYBDINPUT` for `SendInput`."""
    return _CreateInput(KEYBDINPUT(wVk, wScan, dwFlags, time_, None))
def KeyboardInput ( wVk : int , wScan : int , dwFlags : int = KeyboardEventFlag . KeyDown , time_ : int = 0 ) -> INPUT : return _CreateInput ( KEYBDINPUT ( wVk , wScan , dwFlags , time_ , None ) )
Create Win32 struct `KEYBDINPUT` for `SendInput`.
Create Win32 struct KEYBDINPUT for SendInput .