def keyboard_event(self, key, action, modifier):
        """
        Handles the standard keyboard events such as camera movements,
        taking a screenshot, closing the window etc.

        Can be overriden add new keyboard events. Ensure this method
        is also called if you want to keep the standard features.

        Arguments:
            key: The key that was pressed or released
            action: The key action. Can be `ACTION_PRESS` or `ACTION_RELEASE`
            modifier: Modifiers such as holding shift or ctrl
        """
        # The well-known standard key for quick exit
        if key == self.keys.ESCAPE:
            self.close()
            return

        # Toggle pause time
        if key == self.keys.SPACE and action == self.keys.ACTION_PRESS:
            self.timer.toggle_pause()

        # Camera movement
        # Right
        if key == self.keys.D:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_right(True)
            elif action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_right(False)
        # Left
        elif key == self.keys.A:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_left(True)
            elif action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_left(False)
        # Forward
        elif key == self.keys.W:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_forward(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_forward(False)
        # Backwards
        elif key == self.keys.S:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_backward(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_backward(False)

        # UP
        elif key == self.keys.Q:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_down(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_down(False)

        # Down
        elif key == self.keys.E:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_up(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_up(False)

        # Screenshots
        if key == self.keys.X and action == self.keys.ACTION_PRESS:
            screenshot.create()

        if key == self.keys.R and action == self.keys.ACTION_PRESS:
            project.instance.reload_programs()

        if key == self.keys.RIGHT and action == self.keys.ACTION_PRESS:
            self.timer.set_time(self.timer.get_time() + 10.0)

        if key == self.keys.LEFT and action == self.keys.ACTION_PRESS:
            self.timer.set_time(self.timer.get_time() - 10.0)

        # Forward the event to the timeline
        self.timeline.key_event(key, action, modifier)
def keyboard_event(self, key, action, modifier):
        """
        Handles the standard keyboard events such as camera movements,
        taking a screenshot, closing the window etc.

        Can be overriden add new keyboard events. Ensure this method
        is also called if you want to keep the standard features.

        Arguments:
            key: The key that was pressed or released
            action: The key action. Can be `ACTION_PRESS` or `ACTION_RELEASE`
            modifier: Modifiers such as holding shift or ctrl
        """
        # The well-known standard key for quick exit
        if key == self.keys.ESCAPE:
            self.close()
            return

        # Toggle pause time
        if key == self.keys.SPACE and action == self.keys.ACTION_PRESS:
            self.timer.toggle_pause()

        # Camera movement
        # Right
        if key == self.keys.D:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_right(True)
            elif action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_right(False)
        # Left
        elif key == self.keys.A:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_left(True)
            elif action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_left(False)
        # Forward
        elif key == self.keys.W:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_forward(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_forward(False)
        # Backwards
        elif key == self.keys.S:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_backward(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_backward(False)

        # UP
        elif key == self.keys.Q:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_down(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_down(False)

        # Down
        elif key == self.keys.E:
            if action == self.keys.ACTION_PRESS:
                self.sys_camera.move_up(True)
            if action == self.keys.ACTION_RELEASE:
                self.sys_camera.move_up(False)

        # Screenshots
        if key == self.keys.X and action == self.keys.ACTION_PRESS:
            screenshot.create()

        if key == self.keys.R and action == self.keys.ACTION_PRESS:
            project.instance.reload_programs()

        if key == self.keys.RIGHT and action == self.keys.ACTION_PRESS:
            self.timer.set_time(self.timer.get_time() + 10.0)

        if key == self.keys.LEFT and action == self.keys.ACTION_PRESS:
            self.timer.set_time(self.timer.get_time() - 10.0)

        # Forward the event to the timeline
        self.timeline.key_event(key, action, modifier)
def keyboard_event ( self , key , action , modifier ) : # The well-known standard key for quick exit if key == self . keys . ESCAPE : self . close ( ) return # Toggle pause time if key == self . keys . SPACE and action == self . keys . ACTION_PRESS : self . timer . toggle_pause ( ) # Camera movement # Right if key == self . keys . D : if action == self . keys . ACTION_PRESS : self . sys_camera . move_right ( True ) elif action == self . keys . ACTION_RELEASE : self . sys_camera . move_right ( False ) # Left elif key == self . keys . A : if action == self . keys . ACTION_PRESS : self . sys_camera . move_left ( True ) elif action == self . keys . ACTION_RELEASE : self . sys_camera . move_left ( False ) # Forward elif key == self . keys . W : if action == self . keys . ACTION_PRESS : self . sys_camera . move_forward ( True ) if action == self . keys . ACTION_RELEASE : self . sys_camera . move_forward ( False ) # Backwards elif key == self . keys . S : if action == self . keys . ACTION_PRESS : self . sys_camera . move_backward ( True ) if action == self . keys . ACTION_RELEASE : self . sys_camera . move_backward ( False ) # UP elif key == self . keys . Q : if action == self . keys . ACTION_PRESS : self . sys_camera . move_down ( True ) if action == self . keys . ACTION_RELEASE : self . sys_camera . move_down ( False ) # Down elif key == self . keys . E : if action == self . keys . ACTION_PRESS : self . sys_camera . move_up ( True ) if action == self . keys . ACTION_RELEASE : self . sys_camera . move_up ( False ) # Screenshots if key == self . keys . X and action == self . keys . ACTION_PRESS : screenshot . create ( ) if key == self . keys . R and action == self . keys . ACTION_PRESS : project . instance . reload_programs ( ) if key == self . keys . RIGHT and action == self . keys . ACTION_PRESS : self . timer . set_time ( self . timer . get_time ( ) + 10.0 ) if key == self . keys . LEFT and action == self . keys . ACTION_PRESS : self . timer . set_time ( self . timer . get_time ( ) - 10.0 ) # Forward the event to the timeline self . timeline . key_event ( key , action , modifier )
Handles the standard keyboard events such as camera movements,
        taking a screenshot, closing the window etc.

        Can be overriden add new keyboard events. Ensure this method
        is also called if you want to keep the standard features.

        Arguments:
            key: The key that was pressed or released
            action: The key action. Can be `ACTION_PRESS` or `ACTION_RELEASE`
            modifier: Modifiers such as holding shift or ctrl
Handles the standard keyboard events such as camera movements taking a screenshot closing the window etc .