internal/graphicsdriver/opengl/gl/package_windows.go
func GenVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpGenVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func GenVertexArrays(n int32, arrays *uint32) {
	syscall.Syscall(gpGenVertexArrays, 2, uintptr(n), uintptr(unsafe.Pointer(arrays)), 0)
}
func GenVertexArrays ( n int32 , arrays * uint32 ) { syscall . Syscall ( gpGenVertexArrays , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( arrays ) ) , 0 ) }
// generate vertex array object names
generate vertex array object names