f32/d3/rect.go
func (r Rectangle) Sub(v Vec3) Rectangle {
	return Rectangle{
		Vec3{r.Min[0] - v[0], r.Min[1] - v[1], r.Min[2] - v[2]},
		Vec3{r.Max[0] - v[0], r.Max[1] - v[1], r.Max[2] - v[2]},
	}
}
func (r Rectangle) Sub(v Vec3) Rectangle {
	return Rectangle{
		Vec3{r.Min[0] - v[0], r.Min[1] - v[1], r.Min[2] - v[2]},
		Vec3{r.Max[0] - v[0], r.Max[1] - v[1], r.Max[2] - v[2]},
	}
}
func ( r Rectangle ) Sub ( v Vec3 ) Rectangle { return Rectangle { Vec3 { r . Min [ 0 ] - v [ 0 ] , r . Min [ 1 ] - v [ 1 ] , r . Min [ 2 ] - v [ 2 ] } , Vec3 { r . Max [ 0 ] - v [ 0 ] , r . Max [ 1 ] - v [ 1 ] , r . Max [ 2 ] - v [ 2 ] } , } }
// Sub returns the rectangle r translated by -v.
Sub returns the rectangle r translated by - v .