internal/graphicsdriver/opengl/gl/package_windows.go
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetBufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetBufferParameteriv(target uint32, pname uint32, params *int32) {
	syscall.Syscall(gpGetBufferParameteriv, 3, uintptr(target), uintptr(pname), uintptr(unsafe.Pointer(params)))
}
func GetBufferParameteriv ( target uint32 , pname uint32 , params * int32 ) { syscall . Syscall ( gpGetBufferParameteriv , 3 , uintptr ( target ) , uintptr ( pname ) , uintptr ( unsafe . Pointer ( params ) ) ) }
// return parameters of a buffer object
return parameters of a buffer object