internal/graphicsdriver/opengl/gl/package_windows.go
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	syscall.Syscall(gpGetVertexArrayiv, 3, uintptr(vaobj), uintptr(pname), uintptr(unsafe.Pointer(param)))
}
func GetVertexArrayiv(vaobj uint32, pname uint32, param *int32) {
	syscall.Syscall(gpGetVertexArrayiv, 3, uintptr(vaobj), uintptr(pname), uintptr(unsafe.Pointer(param)))
}
func GetVertexArrayiv ( vaobj uint32 , pname uint32 , param * int32 ) { syscall . Syscall ( gpGetVertexArrayiv , 3 , uintptr ( vaobj ) , uintptr ( pname ) , uintptr ( unsafe . Pointer ( param ) ) ) }
// retrieve parameters of a vertex array object
retrieve parameters of a vertex array object