escapism.py
def escape(to_escape, safe=SAFE, escape_char=ESCAPE_CHAR, allow_collisions=False):
    """Escape a string so that it only contains characters in a safe set.

    Characters outside the safe list will be escaped with _%x_,
    where %x is the hex value of the character.

    If `allow_collisions` is True, occurrences of `escape_char`
    in the input will not be escaped.

    In this case, `unescape` cannot be used to reverse the transform
    because occurrences of the escape char in the resulting string are ambiguous.
    Only use this mode when:

    1. collisions cannot occur or do not matter, and
    2. unescape will never be called.

    .. versionadded: 1.0
        allow_collisions argument.
        Prior to 1.0, behavior was the same as allow_collisions=False (default).

    """
    if isinstance(to_escape, bytes):
        # always work on text
        to_escape = to_escape.decode('utf8')

    if not isinstance(safe, set):
        safe = set(safe)

    if allow_collisions:
        safe.add(escape_char)
    elif escape_char in safe:
        # escape char can't be in safe list
        safe.remove(escape_char)

    chars = []
    for c in to_escape:
        if c in safe:
            chars.append(c)
        else:
            chars.append(_escape_char(c, escape_char))
    return u''.join(chars)
def escape(to_escape, safe=SAFE, escape_char=ESCAPE_CHAR, allow_collisions=False):
    """Escape a string so that it only contains characters in a safe set.

    Characters outside the safe list will be escaped with _%x_,
    where %x is the hex value of the character.

    If `allow_collisions` is True, occurrences of `escape_char`
    in the input will not be escaped.

    In this case, `unescape` cannot be used to reverse the transform
    because occurrences of the escape char in the resulting string are ambiguous.
    Only use this mode when:

    1. collisions cannot occur or do not matter, and
    2. unescape will never be called.

    .. versionadded: 1.0
        allow_collisions argument.
        Prior to 1.0, behavior was the same as allow_collisions=False (default).

    """
    if isinstance(to_escape, bytes):
        # always work on text
        to_escape = to_escape.decode('utf8')

    if not isinstance(safe, set):
        safe = set(safe)

    if allow_collisions:
        safe.add(escape_char)
    elif escape_char in safe:
        # escape char can't be in safe list
        safe.remove(escape_char)

    chars = []
    for c in to_escape:
        if c in safe:
            chars.append(c)
        else:
            chars.append(_escape_char(c, escape_char))
    return u''.join(chars)
def escape ( to_escape , safe = SAFE , escape_char = ESCAPE_CHAR , allow_collisions = False ) : if isinstance ( to_escape , bytes ) : # always work on text to_escape = to_escape . decode ( 'utf8' ) if not isinstance ( safe , set ) : safe = set ( safe ) if allow_collisions : safe . add ( escape_char ) elif escape_char in safe : # escape char can't be in safe list safe . remove ( escape_char ) chars = [ ] for c in to_escape : if c in safe : chars . append ( c ) else : chars . append ( _escape_char ( c , escape_char ) ) return u'' . join ( chars )
Escape a string so that it only contains characters in a safe set.

    Characters outside the safe list will be escaped with _%x_,
    where %x is the hex value of the character.

    If `allow_collisions` is True, occurrences of `escape_char`
    in the input will not be escaped.

    In this case, `unescape` cannot be used to reverse the transform
    because occurrences of the escape char in the resulting string are ambiguous.
    Only use this mode when:

    1. collisions cannot occur or do not matter, and
    2. unescape will never be called.

    .. versionadded: 1.0
        allow_collisions argument.
        Prior to 1.0, behavior was the same as allow_collisions=False (default).
Escape a string so that it only contains characters in a safe set .