internal/graphicsdriver/opengl/gl/package_windows.go
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
	syscall.Syscall6(gpMultiDrawElements, 5, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), 0)
}
func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {
	syscall.Syscall6(gpMultiDrawElements, 5, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), 0)
}
func MultiDrawElements ( mode uint32 , count * int32 , xtype uint32 , indices * unsafe . Pointer , drawcount int32 ) { syscall . Syscall6 ( gpMultiDrawElements , 5 , uintptr ( mode ) , uintptr ( unsafe . Pointer ( count ) ) , uintptr ( xtype ) , uintptr ( unsafe . Pointer ( indices ) ) , uintptr ( drawcount ) , 0 ) }
// render multiple sets of primitives by specifying indices of array data elements
render multiple sets of primitives by specifying indices of array data elements