f32/d3/vec3.go
func (v Vec3) Add(v1 Vec3) Vec3 {
	return NewVec3XYZ(
		v[0]+v1[0],
		v[1]+v1[1],
		v[2]+v1[2],
	)
}
func (v Vec3) Add(v1 Vec3) Vec3 {
	return NewVec3XYZ(
		v[0]+v1[0],
		v[1]+v1[1],
		v[2]+v1[2],
	)
}
func ( v Vec3 ) Add ( v1 Vec3 ) Vec3 { return NewVec3XYZ ( v [ 0 ] + v1 [ 0 ] , v [ 1 ] + v1 [ 1 ] , v [ 2 ] + v1 [ 2 ] , ) }
// Add returns a new vector that is the result of v + v1.
//
// It allocates a new vector/slice.
Add returns a new vector that is the result of v + v1 . It allocates a new vector / slice .