src/Neuron/GameServer/Player.php
private function sendUserData ()
    {

        // First: load this users OpenID notification urls
        $db = Neuron_DB_Database::__getInstance ();

        $openid_rows = Neuron_GameServer_Mappers_PlayerMapper::getOpenIDs ($this);

        if (count ($openid_rows) > 0)
        {
            $information = $this->getBrowserBasedGamesData ();
            $statistics = $this->getStatistics ();

            // Send the notification
            foreach ($openid_rows as $v)
            {
                $stat = new BrowserGamesHub_Statistics ($statistics, $information);
                $stat->send ($v['notify_url']);
            }
        }
    }
private function sendUserData ()
    {

        // First: load this users OpenID notification urls
        $db = Neuron_DB_Database::__getInstance ();

        $openid_rows = Neuron_GameServer_Mappers_PlayerMapper::getOpenIDs ($this);

        if (count ($openid_rows) > 0)
        {
            $information = $this->getBrowserBasedGamesData ();
            $statistics = $this->getStatistics ();

            // Send the notification
            foreach ($openid_rows as $v)
            {
                $stat = new BrowserGamesHub_Statistics ($statistics, $information);
                $stat->send ($v['notify_url']);
            }
        }
    }
private function sendUserData ( ) { // First: load this users OpenID notification urls $ db = Neuron_DB_Database :: __getInstance ( ) ; $ openid_rows = Neuron_GameServer_Mappers_PlayerMapper :: getOpenIDs ( $ this ) ; if ( count ( $ openid_rows ) > 0 ) { $ information = $ this -> getBrowserBasedGamesData ( ) ; $ statistics = $ this -> getStatistics ( ) ; // Send the notification foreach ( $ openid_rows as $ v ) { $ stat = new BrowserGamesHub_Statistics ( $ statistics , $ information ) ; $ stat -> send ( $ v [ 'notify_url' ] ) ; } } }
/*
Send all user data (nickname, score, etc) to the OpenID provider.
/ * Send all user data ( nickname score etc ) to the OpenID provider .