internal/graphicsdriver/opengl/gl/package_windows.go
func DrawTransformFeedback(mode uint32, id uint32) {
	syscall.Syscall(gpDrawTransformFeedback, 2, uintptr(mode), uintptr(id), 0)
}
func DrawTransformFeedback(mode uint32, id uint32) {
	syscall.Syscall(gpDrawTransformFeedback, 2, uintptr(mode), uintptr(id), 0)
}
func DrawTransformFeedback ( mode uint32 , id uint32 ) { syscall . Syscall ( gpDrawTransformFeedback , 2 , uintptr ( mode ) , uintptr ( id ) , 0 ) }
// render primitives using a count derived from a transform feedback object
render primitives using a count derived from a transform feedback object