tableview.go
func (l *TableView) Draw() {
	if l.hidden {
		return
	}

	l.mtx.RLock()
	defer l.mtx.RUnlock()
	PushAttributes()
	defer PopAttributes()

	x, y := l.Pos()
	w, h := l.Size()

	if l.onBeforeDraw != nil {
		firstCol, firstRow, colCount, rowCount := l.VisibleArea()
		l.onBeforeDraw(firstCol, firstRow, colCount, rowCount)
	}

	bg := RealColor(l.bg, l.Style(), ColorTableBack)
	SetBackColor(bg)
	FillRect(x, y+2, w, h-2, ' ')
	l.drawHeader()
	l.drawScroll()
	l.drawCells()
}
func (l *TableView) Draw() {
	if l.hidden {
		return
	}

	l.mtx.RLock()
	defer l.mtx.RUnlock()
	PushAttributes()
	defer PopAttributes()

	x, y := l.Pos()
	w, h := l.Size()

	if l.onBeforeDraw != nil {
		firstCol, firstRow, colCount, rowCount := l.VisibleArea()
		l.onBeforeDraw(firstCol, firstRow, colCount, rowCount)
	}

	bg := RealColor(l.bg, l.Style(), ColorTableBack)
	SetBackColor(bg)
	FillRect(x, y+2, w, h-2, ' ')
	l.drawHeader()
	l.drawScroll()
	l.drawCells()
}
func ( l * TableView ) Draw ( ) { if l . hidden { return } l . mtx . RLock ( ) defer l . mtx . RUnlock ( ) PushAttributes ( ) defer PopAttributes ( ) x , y := l . Pos ( ) w , h := l . Size ( ) if l . onBeforeDraw != nil { firstCol , firstRow , colCount , rowCount := l . VisibleArea ( ) l . onBeforeDraw ( firstCol , firstRow , colCount , rowCount ) } bg := RealColor ( l . bg , l . Style ( ) , ColorTableBack ) SetBackColor ( bg ) FillRect ( x , y + 2 , w , h - 2 , ' ' ) l . drawHeader ( ) l . drawScroll ( ) l . drawCells ( ) }
// Repaint draws the control on its View surface
Repaint draws the control on its View surface