internal/graphicsdriver/opengl/program.go
func areSameFloat32Array(a, b []float32) bool {
	if len(a) != len(b) {
		return false
	}
	for i := 0; i < len(a); i++ {
		if a[i] != b[i] {
			return false
		}
	}
	return true
}
func areSameFloat32Array(a, b []float32) bool {
	if len(a) != len(b) {
		return false
	}
	for i := 0; i < len(a); i++ {
		if a[i] != b[i] {
			return false
		}
	}
	return true
}
func areSameFloat32Array ( a , b [ ] float32 ) bool { if len ( a ) != len ( b ) { return false } for i := 0 ; i < len ( a ) ; i ++ { if a [ i ] != b [ i ] { return false } } return true }
// areSameFloat32Array returns a boolean indicating if a and b are deeply equal.
areSameFloat32Array returns a boolean indicating if a and b are deeply equal .