gdk/gdk_since_3_8.go
func (v *FrameClock) native() *C.GdkFrameClock {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGdkFrameClock(p)
}
func (v *FrameClock) native() *C.GdkFrameClock {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGdkFrameClock(p)
}
func ( v * FrameClock ) native ( ) * C . GdkFrameClock { if v == nil || v . GObject == nil { return nil } p := unsafe . Pointer ( v . GObject ) return C . toGdkFrameClock ( p ) }
// native returns a pointer to the underlying GdkFrameClock.
native returns a pointer to the underlying GdkFrameClock .