internal/graphicsdriver/opengl/gl/package_windows.go
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexSubImage1D ( target uint32 , level int32 , xoffset int32 , width int32 , format uint32 , imageSize int32 , data unsafe . Pointer ) { syscall . Syscall9 ( gpCompressedTexSubImage1D , 7 , uintptr ( target ) , uintptr ( level ) , uintptr ( xoffset ) , uintptr ( width ) , uintptr ( format ) , uintptr ( imageSize ) , uintptr ( data ) , 0 , 0 ) }
// specify a one-dimensional texture subimage in a compressed     format
specify a one - dimensional texture subimage in a compressed format