internal/graphicsdriver/opengl/gl/package_windows.go
func GenProgramPipelines(n int32, pipelines *uint32) {
	syscall.Syscall(gpGenProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0)
}
func GenProgramPipelines(n int32, pipelines *uint32) {
	syscall.Syscall(gpGenProgramPipelines, 2, uintptr(n), uintptr(unsafe.Pointer(pipelines)), 0)
}
func GenProgramPipelines ( n int32 , pipelines * uint32 ) { syscall . Syscall ( gpGenProgramPipelines , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( pipelines ) ) , 0 ) }
// reserve program pipeline object names
reserve program pipeline object names