pagoda/parser.py
def create_joints(self):
        '''Traverse the bone hierarchy and create physics joints.'''
        stack = ['root']
        while stack:
            parent = stack.pop()
            for child in self.hierarchy.get(parent, ()):
                stack.append(child)
            if parent not in self.bones:
                continue
            bone = self.bones[parent]
            body = [b for b in self.bodies if b.name == parent][0]
            for child in self.hierarchy.get(parent, ()):
                child_bone = self.bones[child]
                child_body = [b for b in self.bodies if b.name == child][0]
                shape = ('', 'hinge', 'universal', 'ball')[len(child_bone.dof)]
                self.joints.append(self.world.join(shape, body, child_body))
def create_joints(self):
        '''Traverse the bone hierarchy and create physics joints.'''
        stack = ['root']
        while stack:
            parent = stack.pop()
            for child in self.hierarchy.get(parent, ()):
                stack.append(child)
            if parent not in self.bones:
                continue
            bone = self.bones[parent]
            body = [b for b in self.bodies if b.name == parent][0]
            for child in self.hierarchy.get(parent, ()):
                child_bone = self.bones[child]
                child_body = [b for b in self.bodies if b.name == child][0]
                shape = ('', 'hinge', 'universal', 'ball')[len(child_bone.dof)]
                self.joints.append(self.world.join(shape, body, child_body))
def create_joints ( self ) : stack = [ 'root' ] while stack : parent = stack . pop ( ) for child in self . hierarchy . get ( parent , ( ) ) : stack . append ( child ) if parent not in self . bones : continue bone = self . bones [ parent ] body = [ b for b in self . bodies if b . name == parent ] [ 0 ] for child in self . hierarchy . get ( parent , ( ) ) : child_bone = self . bones [ child ] child_body = [ b for b in self . bodies if b . name == child ] [ 0 ] shape = ( '' , 'hinge' , 'universal' , 'ball' ) [ len ( child_bone . dof ) ] self . joints . append ( self . world . join ( shape , body , child_body ) )
Traverse the bone hierarchy and create physics joints.
Traverse the bone hierarchy and create physics joints .