internal/graphicsdriver/opengl/gl/package_notwindows.go
func StencilMaskSeparate(face uint32, mask uint32) {
	C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}
func StencilMaskSeparate(face uint32, mask uint32) {
	C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
}
func StencilMaskSeparate ( face uint32 , mask uint32 ) { C . glowStencilMaskSeparate ( gpStencilMaskSeparate , ( C . GLenum ) ( face ) , ( C . GLuint ) ( mask ) ) }
// control the front and/or back writing of individual bits in the stencil planes
control the front and / or back writing of individual bits in the stencil planes