internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformBlockiv, 4, uintptr(program), uintptr(uniformBlockIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0)
}
func GetActiveUniformBlockiv(program uint32, uniformBlockIndex uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformBlockiv, 4, uintptr(program), uintptr(uniformBlockIndex), uintptr(pname), uintptr(unsafe.Pointer(params)), 0, 0)
}
func GetActiveUniformBlockiv ( program uint32 , uniformBlockIndex uint32 , pname uint32 , params * int32 ) { syscall . Syscall6 ( gpGetActiveUniformBlockiv , 4 , uintptr ( program ) , uintptr ( uniformBlockIndex ) , uintptr ( pname ) , uintptr ( unsafe . Pointer ( params ) ) , 0 , 0 ) }
// query information about an active uniform block
query information about an active uniform block