internal/graphicsdriver/opengl/gl/package_windows.go
func PatchParameteri(pname uint32, value int32) {
	syscall.Syscall(gpPatchParameteri, 2, uintptr(pname), uintptr(value), 0)
}
func PatchParameteri(pname uint32, value int32) {
	syscall.Syscall(gpPatchParameteri, 2, uintptr(pname), uintptr(value), 0)
}
func PatchParameteri ( pname uint32 , value int32 ) { syscall . Syscall ( gpPatchParameteri , 2 , uintptr ( pname ) , uintptr ( value ) , 0 ) }
// specifies the parameters for patch primitives
specifies the parameters for patch primitives