internal/graphicsdriver/opengl/program.go
func (a *arrayBufferLayout) enable(context *context, program program) {
	for i := range a.parts {
		context.enableVertexAttribArray(program, i)
	}
	total := a.totalBytes()
	offset := 0
	for i, p := range a.parts {
		context.vertexAttribPointer(program, i, p.num, float, total, offset)
		offset += float.SizeInBytes() * p.num
	}
}
func (a *arrayBufferLayout) enable(context *context, program program) {
	for i := range a.parts {
		context.enableVertexAttribArray(program, i)
	}
	total := a.totalBytes()
	offset := 0
	for i, p := range a.parts {
		context.vertexAttribPointer(program, i, p.num, float, total, offset)
		offset += float.SizeInBytes() * p.num
	}
}
func ( a * arrayBufferLayout ) enable ( context * context , program program ) { for i := range a . parts { context . enableVertexAttribArray ( program , i ) } total := a . totalBytes ( ) offset := 0 for i , p := range a . parts { context . vertexAttribPointer ( program , i , p . num , float , total , offset ) offset += float . SizeInBytes ( ) * p . num } }
// enable binds the array buffer the given program to use the array buffer.
enable binds the array buffer the given program to use the array buffer .