lavalink/PlayerManager.py
async def disconnect(self):
        """ Disconnects from the voice channel, if any. """
        if not self.is_connected:
            return

        await self.stop()

        ws = self._lavalink.bot._connection._get_websocket(int(self.guild_id))
        await ws.voice_state(self.guild_id, None)
async def disconnect(self):
        """ Disconnects from the voice channel, if any. """
        if not self.is_connected:
            return

        await self.stop()

        ws = self._lavalink.bot._connection._get_websocket(int(self.guild_id))
        await ws.voice_state(self.guild_id, None)
async def disconnect ( self ) : if not self . is_connected : return await self . stop ( ) ws = self . _lavalink . bot . _connection . _get_websocket ( int ( self . guild_id ) ) await ws . voice_state ( self . guild_id , None )
Disconnects from the voice channel, if any.
Disconnects from the voice channel if any .