internal/graphicsdriver/opengl/gl/package_notwindows.go
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui(program uint32, location int32, v0 uint32) {
	C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))
}
func ProgramUniform1ui ( program uint32 , location int32 , v0 uint32 ) { C . glowProgramUniform1ui ( gpProgramUniform1ui , ( C . GLuint ) ( program ) , ( C . GLint ) ( location ) , ( C . GLuint ) ( v0 ) ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object