f32/d3/vec3.go
func Vec3Max(mx, v Vec3) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
	mx[2] = math32.Max(mx[2], v[2])
}
func Vec3Max(mx, v Vec3) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
	mx[2] = math32.Max(mx[2], v[2])
}
func Vec3Max ( mx , v Vec3 ) { mx [ 0 ] = math32 . Max ( mx [ 0 ] , v [ 0 ] ) mx [ 1 ] = math32 . Max ( mx [ 1 ] , v [ 1 ] ) mx [ 2 ] = math32 . Max ( mx [ 2 ] , v [ 2 ] ) }
// Vec3Max selects the maximum value of each element from the specified vectors.
//
//     mx  [in,out] A vector, will be updated with the result.
//     v   [in]     A vector.
Vec3Max selects the maximum value of each element from the specified vectors . mx [ in out ] A vector will be updated with the result . v [ in ] A vector .