internal/graphicsdriver/opengl/gl/package_windows.go
func IsBuffer(buffer uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsBuffer, 1, uintptr(buffer), 0, 0)
	return ret != 0
}
func IsBuffer(buffer uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsBuffer, 1, uintptr(buffer), 0, 0)
	return ret != 0
}
func IsBuffer ( buffer uint32 ) bool { ret , _ , _ := syscall . Syscall ( gpIsBuffer , 1 , uintptr ( buffer ) , 0 , 0 ) return ret != 0 }
// determine if a name corresponds to a buffer object
determine if a name corresponds to a buffer object