src/Neuron/GameServer/Player.php
protected function setSocialStatus ($objUser, $status)
    {
        if (!$objUser instanceof Neuron_GameServer_Player)
        {
            $objUser = Neuron_GameServer_Mappers_PlayerMapper::getFromId ($objUser);
        }

        $this->social->setSocialStatus ($objUser, $status);
    }
protected function setSocialStatus ($objUser, $status)
    {
        if (!$objUser instanceof Neuron_GameServer_Player)
        {
            $objUser = Neuron_GameServer_Mappers_PlayerMapper::getFromId ($objUser);
        }

        $this->social->setSocialStatus ($objUser, $status);
    }
protected function setSocialStatus ( $ objUser , $ status ) { if ( ! $ objUser instanceof Neuron_GameServer_Player ) { $ objUser = Neuron_GameServer_Mappers_PlayerMapper :: getFromId ( $ objUser ) ; } $ this -> social -> setSocialStatus ( $ objUser , $ status ) ; }
/*
Social status changer.
This function enables you to set a special status
for a player. This special status must be INT.

Reserved int's are: 1 (isFriend), -1 (ignoring), 0 (neutral)
/ * Social status changer . This function enables you to set a special status for a player . This special status must be INT .