gdk/gdk_since_3_16.go
func (v *GLContext) native() *C.GdkGLContext {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGdkGLContext(p)
}
func (v *GLContext) native() *C.GdkGLContext {
	if v == nil || v.GObject == nil {
		return nil
	}
	p := unsafe.Pointer(v.GObject)
	return C.toGdkGLContext(p)
}
func ( v * GLContext ) native ( ) * C . GdkGLContext { if v == nil || v . GObject == nil { return nil } p := unsafe . Pointer ( v . GObject ) return C . toGdkGLContext ( p ) }
// native returns a pointer to the underlying GdkGLContext.
native returns a pointer to the underlying GdkGLContext .