progressbar.go
func (b *ProgressBar) Step() int {
	b.mtx.Lock()
	defer b.mtx.Unlock()
	b.value++

	if b.value > b.max {
		b.value = b.max
	}

	return b.value
}
func (b *ProgressBar) Step() int {
	b.mtx.Lock()
	defer b.mtx.Unlock()
	b.value++

	if b.value > b.max {
		b.value = b.max
	}

	return b.value
}
func ( b * ProgressBar ) Step ( ) int { b . mtx . Lock ( ) defer b . mtx . Unlock ( ) b . value ++ if b . value > b . max { b . value = b . max } return b . value }
// Step increases ProgressBar value by 1 if the value is less
// than ProgressBar high limit
Step increases ProgressBar value by 1 if the value is less than ProgressBar high limit