internal/graphicsdriver/opengl/gl/package_windows.go
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
	syscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)
}
func TexStorage2D ( target uint32 , levels int32 , internalformat uint32 , width int32 , height int32 ) { syscall . Syscall6 ( gpTexStorage2D , 5 , uintptr ( target ) , uintptr ( levels ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , 0 ) }
// simultaneously specify storage for all levels of a two-dimensional or one-dimensional array texture
simultaneously specify storage for all levels of a two - dimensional or one - dimensional array texture