internal/graphicsdriver/opengl/gl/package_windows.go
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	syscall.Syscall6(gpVertexAttribFormat, 5, uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset), 0)
}
func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	syscall.Syscall6(gpVertexAttribFormat, 5, uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset), 0)
}
func VertexAttribFormat ( attribindex uint32 , size int32 , xtype uint32 , normalized bool , relativeoffset uint32 ) { syscall . Syscall6 ( gpVertexAttribFormat , 5 , uintptr ( attribindex ) , uintptr ( size ) , uintptr ( xtype ) , boolToUintptr ( normalized ) , uintptr ( relativeoffset ) , 0 ) }
// specify the organization of vertex arrays
specify the organization of vertex arrays