user/user.go
func (u *User) IsOfSystem() bool {
	//loadConfig()

	if u.UID > config.login.SYS_UID_MIN && u.UID < config.login.SYS_UID_MAX {
		return true
	}
	return false
}
func (u *User) IsOfSystem() bool {
	//loadConfig()

	if u.UID > config.login.SYS_UID_MIN && u.UID < config.login.SYS_UID_MAX {
		return true
	}
	return false
}
func ( u * User ) IsOfSystem ( ) bool { //loadConfig() if u . UID > config . login . SYS_UID_MIN && u . UID < config . login . SYS_UID_MAX { return true } return false }
// IsOfSystem indicates whether it is a system user.
IsOfSystem indicates whether it is a system user .