internal/uidriver/glfw/ui.go
func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
	for _, m := range monitors {
		if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
			return m, true
		}
	}
	return nil, false
}
func getCachedMonitor(wx, wy int) (*cachedMonitor, bool) {
	for _, m := range monitors {
		if m.x <= wx && wx < m.x+m.vm.Width && m.y <= wy && wy < m.y+m.vm.Height {
			return m, true
		}
	}
	return nil, false
}
func getCachedMonitor ( wx , wy int ) ( * cachedMonitor , bool ) { for _ , m := range monitors { if m . x <= wx && wx < m . x + m . vm . Width && m . y <= wy && wy < m . y + m . vm . Height { return m , true } } return nil , false }
// getCachedMonitor returns a monitor for the given window x/y
// returns false if monitor is not found.
//
// getCachedMonitor must be called on the main thread.
getCachedMonitor returns a monitor for the given window x / y returns false if monitor is not found . getCachedMonitor must be called on the main thread .