inpututil/inpututil.go
func IsGamepadButtonJustPressed(id int, button ebiten.GamepadButton) bool {
	return GamepadButtonPressDuration(id, button) == 1
}
func IsGamepadButtonJustPressed(id int, button ebiten.GamepadButton) bool {
	return GamepadButtonPressDuration(id, button) == 1
}
func IsGamepadButtonJustPressed ( id int , button ebiten . GamepadButton ) bool { return GamepadButtonPressDuration ( id , button ) == 1 }
// IsGamepadButtonJustPressed returns a boolean value indicating
// whether the given gamepad button of the gamepad id is pressed just in the current frame.
//
// IsGamepadButtonJustPressed is concurrent safe.
IsGamepadButtonJustPressed returns a boolean value indicating whether the given gamepad button of the gamepad id is pressed just in the current frame . IsGamepadButtonJustPressed is concurrent safe .