internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform2f(location int32, v0 float32, v1 float32) {
	syscall.Syscall(gpUniform2f, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func Uniform2f(location int32, v0 float32, v1 float32) {
	syscall.Syscall(gpUniform2f, 3, uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)))
}
func Uniform2f ( location int32 , v0 float32 , v1 float32 ) { syscall . Syscall ( gpUniform2f , 3 , uintptr ( location ) , uintptr ( math . Float32bits ( v0 ) ) , uintptr ( math . Float32bits ( v1 ) ) ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object