internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
	syscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)
}
func ProgramUniform3i ( program uint32 , location int32 , v0 int32 , v1 int32 , v2 int32 ) { syscall . Syscall6 ( gpProgramUniform3i , 5 , uintptr ( program ) , uintptr ( location ) , uintptr ( v0 ) , uintptr ( v1 ) , uintptr ( v2 ) , 0 ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object