internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
	syscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)
}
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
	syscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)
}
func ProgramUniform4fv ( program uint32 , location int32 , count int32 , value * float32 ) { syscall . Syscall6 ( gpProgramUniform4fv , 4 , uintptr ( program ) , uintptr ( location ) , uintptr ( count ) , uintptr ( unsafe . Pointer ( value ) ) , 0 , 0 ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object