internal/graphicsdriver/opengl/gl/package_notwindows.go
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	C.glowVertexArrayAttribFormat(gpVertexArrayAttribFormat, (C.GLuint)(vaobj), (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))
}
func VertexArrayAttribFormat ( vaobj uint32 , attribindex uint32 , size int32 , xtype uint32 , normalized bool , relativeoffset uint32 ) { C . glowVertexArrayAttribFormat ( gpVertexArrayAttribFormat , ( C . GLuint ) ( vaobj ) , ( C . GLuint ) ( attribindex ) , ( C . GLint ) ( size ) , ( C . GLenum ) ( xtype ) , ( C . GLboolean ) ( boolToInt ( normalized ) ) , ( C . GLuint ) ( relativeoffset ) ) }
// specify the organization of vertex arrays
specify the organization of vertex arrays