internal/graphicsdriver/opengl/gl/package_windows.go
func Uniform1i(location int32, v0 int32) {
	syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)
}
func Uniform1i(location int32, v0 int32) {
	syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)
}
func Uniform1i ( location int32 , v0 int32 ) { syscall . Syscall ( gpUniform1i , 2 , uintptr ( location ) , uintptr ( v0 ) , 0 ) }
// Specify the value of a uniform variable for the current program object
Specify the value of a uniform variable for the current program object