internal/graphicsdriver/opengl/gl/package_windows.go
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpNamedFramebufferTextureLayer, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
func NamedFramebufferTextureLayer(framebuffer uint32, attachment uint32, texture uint32, level int32, layer int32) {
	syscall.Syscall6(gpNamedFramebufferTextureLayer, 5, uintptr(framebuffer), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)
}
func NamedFramebufferTextureLayer ( framebuffer uint32 , attachment uint32 , texture uint32 , level int32 , layer int32 ) { syscall . Syscall6 ( gpNamedFramebufferTextureLayer , 5 , uintptr ( framebuffer ) , uintptr ( attachment ) , uintptr ( texture ) , uintptr ( level ) , uintptr ( layer ) , 0 ) }
// attach a single layer of a texture object as a logical buffer of a framebuffer object
attach a single layer of a texture object as a logical buffer of a framebuffer object