internal/graphicsdriver/opengl/gl/package_windows.go
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	syscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))
}
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
	syscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))
}
func TextureStorage3D ( texture uint32 , levels int32 , internalformat uint32 , width int32 , height int32 , depth int32 ) { syscall . Syscall6 ( gpTextureStorage3D , 6 , uintptr ( texture ) , uintptr ( levels ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , uintptr ( depth ) ) }
// simultaneously specify storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture
simultaneously specify storage for all levels of a three - dimensional two - dimensional array or cube - map array texture