internal/graphicsdriver/opengl/gl/package_windows.go
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall6(gpDrawElementsBaseVertex, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0)
}
func DrawElementsBaseVertex(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, basevertex int32) {
	syscall.Syscall6(gpDrawElementsBaseVertex, 5, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), uintptr(basevertex), 0)
}
func DrawElementsBaseVertex ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , basevertex int32 ) { syscall . Syscall6 ( gpDrawElementsBaseVertex , 5 , uintptr ( mode ) , uintptr ( count ) , uintptr ( xtype ) , uintptr ( indices ) , uintptr ( basevertex ) , 0 ) }
// render primitives from array data with a per-element offset
render primitives from array data with a per - element offset