f32/d3/vec3.go
func Vec3Min(mn, v Vec3) {
	mn[0] = math32.Min(mn[0], v[0])
	mn[1] = math32.Min(mn[1], v[1])
	mn[2] = math32.Min(mn[2], v[2])
}
func Vec3Min(mn, v Vec3) {
	mn[0] = math32.Min(mn[0], v[0])
	mn[1] = math32.Min(mn[1], v[1])
	mn[2] = math32.Min(mn[2], v[2])
}
func Vec3Min ( mn , v Vec3 ) { mn [ 0 ] = math32 . Min ( mn [ 0 ] , v [ 0 ] ) mn [ 1 ] = math32 . Min ( mn [ 1 ] , v [ 1 ] ) mn [ 2 ] = math32 . Min ( mn [ 2 ] , v [ 2 ] ) }
// Vec3Min selects the minimum value of each element from the specified vectors.
//
//     mn  [in,out] A vector, will be updated with the result.
//     v   [in]     A vector.
Vec3Min selects the minimum value of each element from the specified vectors . mn [ in out ] A vector will be updated with the result . v [ in ] A vector .