internal/graphicsdriver/opengl/gl/package_windows.go
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	syscall.Syscall6(gpVertexArrayAttribFormat, 6, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset))
}
func VertexArrayAttribFormat(vaobj uint32, attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {
	syscall.Syscall6(gpVertexArrayAttribFormat, 6, uintptr(vaobj), uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset))
}
func VertexArrayAttribFormat ( vaobj uint32 , attribindex uint32 , size int32 , xtype uint32 , normalized bool , relativeoffset uint32 ) { syscall . Syscall6 ( gpVertexArrayAttribFormat , 6 , uintptr ( vaobj ) , uintptr ( attribindex ) , uintptr ( size ) , uintptr ( xtype ) , boolToUintptr ( normalized ) , uintptr ( relativeoffset ) ) }
// specify the organization of vertex arrays
specify the organization of vertex arrays