internal/graphicsdriver/opengl/gl/package_windows.go
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	syscall.Syscall6(gpProgramUniform2f, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0)
}
func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {
	syscall.Syscall6(gpProgramUniform2f, 4, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), 0, 0)
}
func ProgramUniform2f ( program uint32 , location int32 , v0 float32 , v1 float32 ) { syscall . Syscall6 ( gpProgramUniform2f , 4 , uintptr ( program ) , uintptr ( location ) , uintptr ( math . Float32bits ( v0 ) ) , uintptr ( math . Float32bits ( v1 ) ) , 0 , 0 ) }
// Specify the value of a uniform variable for a specified program object
Specify the value of a uniform variable for a specified program object