internal/graphicsdriver/opengl/gl/package_windows.go
func BindTransformFeedback(target uint32, id uint32) {
	syscall.Syscall(gpBindTransformFeedback, 2, uintptr(target), uintptr(id), 0)
}
func BindTransformFeedback(target uint32, id uint32) {
	syscall.Syscall(gpBindTransformFeedback, 2, uintptr(target), uintptr(id), 0)
}
func BindTransformFeedback ( target uint32 , id uint32 ) { syscall . Syscall ( gpBindTransformFeedback , 2 , uintptr ( target ) , uintptr ( id ) , 0 ) }
// bind a transform feedback object
bind a transform feedback object