internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) {
	syscall.Syscall6(gpGetActiveSubroutineUniformName, 6, uintptr(program), uintptr(shadertype), uintptr(index), uintptr(bufsize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(name)))
}
func GetActiveSubroutineUniformName(program uint32, shadertype uint32, index uint32, bufsize int32, length *int32, name *uint8) {
	syscall.Syscall6(gpGetActiveSubroutineUniformName, 6, uintptr(program), uintptr(shadertype), uintptr(index), uintptr(bufsize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(name)))
}
func GetActiveSubroutineUniformName ( program uint32 , shadertype uint32 , index uint32 , bufsize int32 , length * int32 , name * uint8 ) { syscall . Syscall6 ( gpGetActiveSubroutineUniformName , 6 , uintptr ( program ) , uintptr ( shadertype ) , uintptr ( index ) , uintptr ( bufsize ) , uintptr ( unsafe . Pointer ( length ) ) , uintptr ( unsafe . Pointer ( name ) ) ) }
// query the name of an active shader subroutine uniform
query the name of an active shader subroutine uniform