internal/graphicsdriver/opengl/gl/package_windows.go
func GetFragDataIndex(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetFragDataIndex, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
func GetFragDataIndex(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetFragDataIndex, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
func GetFragDataIndex ( program uint32 , name * uint8 ) int32 { ret , _ , _ := syscall . Syscall ( gpGetFragDataIndex , 2 , uintptr ( program ) , uintptr ( unsafe . Pointer ( name ) ) , 0 ) return ( int32 ) ( ret ) }
// query the bindings of color indices to user-defined varying out variables
query the bindings of color indices to user - defined varying out variables