internal/graphicsdriver/opengl/gl/package_windows.go
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	syscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))
}
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
	syscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))
}
func TextureStorage2DMultisample ( texture uint32 , samples int32 , internalformat uint32 , width int32 , height int32 , fixedsamplelocations bool ) { syscall . Syscall6 ( gpTextureStorage2DMultisample , 6 , uintptr ( texture ) , uintptr ( samples ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( height ) , boolToUintptr ( fixedsamplelocations ) ) }
// specify storage for a two-dimensional multisample texture
specify storage for a two - dimensional multisample texture