internal/graphicsdriver/opengl/gl/package_windows.go
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
	syscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)
}
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
	syscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)
}
func TextureStorage1D ( texture uint32 , levels int32 , internalformat uint32 , width int32 ) { syscall . Syscall6 ( gpTextureStorage1D , 4 , uintptr ( texture ) , uintptr ( levels ) , uintptr ( internalformat ) , uintptr ( width ) , 0 , 0 ) }
// simultaneously specify storage for all levels of a one-dimensional texture
simultaneously specify storage for all levels of a one - dimensional texture