src/index.js
function (yaw, pitch, roll) {
    
    var Rx, Ry, Rz;
    if (roll == 0) Rx = [[1,0,0],[0,1,0],[0,0,1]];
    else Rx = [[1, 0, 0], [0, Math.cos(roll), Math.sin(roll)], [0, -Math.sin(roll), Math.cos(roll)]];
    if (pitch == 0) Ry = [[1,0,0],[0,1,0],[0,0,1]];
    else Ry = [[Math.cos(pitch), 0, -Math.sin(pitch)], [0, 1, 0], [Math.sin(pitch), 0, Math.cos(pitch)]];
    if (yaw == 0) Rz = [[1,0,0],[0,1,0],[0,0,1]];
    else Rz = [[Math.cos(yaw), Math.sin(yaw), 0], [-Math.sin(yaw), Math.cos(yaw), 0], [0, 0, 1]];
    
    var R = numeric.dotMMsmall(Ry,Rz);
    R = numeric.dotMMsmall(Rx,R);
    return R;
}
function (yaw, pitch, roll) {
    
    var Rx, Ry, Rz;
    if (roll == 0) Rx = [[1,0,0],[0,1,0],[0,0,1]];
    else Rx = [[1, 0, 0], [0, Math.cos(roll), Math.sin(roll)], [0, -Math.sin(roll), Math.cos(roll)]];
    if (pitch == 0) Ry = [[1,0,0],[0,1,0],[0,0,1]];
    else Ry = [[Math.cos(pitch), 0, -Math.sin(pitch)], [0, 1, 0], [Math.sin(pitch), 0, Math.cos(pitch)]];
    if (yaw == 0) Rz = [[1,0,0],[0,1,0],[0,0,1]];
    else Rz = [[Math.cos(yaw), Math.sin(yaw), 0], [-Math.sin(yaw), Math.cos(yaw), 0], [0, 0, 1]];
    
    var R = numeric.dotMMsmall(Ry,Rz);
    R = numeric.dotMMsmall(Rx,R);
    return R;
}
function ( yaw , pitch , roll ) { var Rx , Ry , Rz ; if ( roll == 0 ) Rx = [ [ 1 , 0 , 0 ] , [ 0 , 1 , 0 ] , [ 0 , 0 , 1 ] ] ; else Rx = [ [ 1 , 0 , 0 ] , [ 0 , Math . cos ( roll ) , Math . sin ( roll ) ] , [ 0 , - Math . sin ( roll ) , Math . cos ( roll ) ] ] ; if ( pitch == 0 ) Ry = [ [ 1 , 0 , 0 ] , [ 0 , 1 , 0 ] , [ 0 , 0 , 1 ] ] ; else Ry = [ [ Math . cos ( pitch ) , 0 , - Math . sin ( pitch ) ] , [ 0 , 1 , 0 ] , [ Math . sin ( pitch ) , 0 , Math . cos ( pitch ) ] ] ; if ( yaw == 0 ) Rz = [ [ 1 , 0 , 0 ] , [ 0 , 1 , 0 ] , [ 0 , 0 , 1 ] ] ; else Rz = [ [ Math . cos ( yaw ) , Math . sin ( yaw ) , 0 ] , [ - Math . sin ( yaw ) , Math . cos ( yaw ) , 0 ] , [ 0 , 0 , 1 ] ] ; var R = numeric . dotMMsmall ( Ry , Rz ) ; R = numeric . dotMMsmall ( Rx , R ) ; return R ; }
yawPitchRoll2Rzyx computes the rotation matrix from ZY'X'' rotation angles
yawPitchRoll2Rzyx computes the rotation matrix from ZY X rotation angles