internal/graphicsdriver/opengl/gl/package_notwindows.go
func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {
	C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))
}
func CopyTexSubImage1D ( target uint32 , level int32 , xoffset int32 , x int32 , y int32 , width int32 ) { C . glowCopyTexSubImage1D ( gpCopyTexSubImage1D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLint ) ( xoffset ) , ( C . GLint ) ( x ) , ( C . GLint ) ( y ) , ( C . GLsizei ) ( width ) ) }
// copy a one-dimensional texture subimage
copy a one - dimensional texture subimage