internal/graphicsdriver/opengl/gl/package_windows.go
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
	syscall.Syscall6(gpVertexArrayVertexBuffer, 5, uintptr(vaobj), uintptr(bindingindex), uintptr(buffer), uintptr(offset), uintptr(stride), 0)
}
func VertexArrayVertexBuffer(vaobj uint32, bindingindex uint32, buffer uint32, offset int, stride int32) {
	syscall.Syscall6(gpVertexArrayVertexBuffer, 5, uintptr(vaobj), uintptr(bindingindex), uintptr(buffer), uintptr(offset), uintptr(stride), 0)
}
func VertexArrayVertexBuffer ( vaobj uint32 , bindingindex uint32 , buffer uint32 , offset int , stride int32 ) { syscall . Syscall6 ( gpVertexArrayVertexBuffer , 5 , uintptr ( vaobj ) , uintptr ( bindingindex ) , uintptr ( buffer ) , uintptr ( offset ) , uintptr ( stride ) , 0 ) }
// bind a buffer to a vertex buffer bind point
bind a buffer to a vertex buffer bind point