servers.go
func (c *Client) LockServer(identifier string) error {
	return c.LockResource(Server{Id: identifier})
}
func (c *Client) LockServer(identifier string) error {
	return c.LockResource(Server{Id: identifier})
}
func ( c * Client ) LockServer ( identifier string ) error { return c . LockResource ( Server { Id : identifier } ) }
// LockServer locks an existing server, preventing it's destruction without
// first unlocking. Deprecated, use LockResource instead.
LockServer locks an existing server preventing it s destruction without first unlocking . Deprecated use LockResource instead .