tensorforce/contrib/game_2048.py
def _do_action_left(self, state):
        """Executes action 'Left'."""

        reward = 0

        for row in range(4):
            # Always the rightmost tile in the current row that was already moved
            merge_candidate = -1
            merged = np.zeros((4,), dtype=np.bool)

            for col in range(4):
                if state[row, col] == 0:
                    continue

                if (merge_candidate != -1 and
                        not merged[merge_candidate] and
                        state[row, merge_candidate] == state[row, col]):
                    # Merge tile with merge_candidate
                    state[row, col] = 0
                    merged[merge_candidate] = True
                    state[row, merge_candidate] += 1
                    reward += 2 ** state[row, merge_candidate]

                else:
                    # Move tile to the left
                    merge_candidate += 1
                    if col != merge_candidate:
                        state[row, merge_candidate] = state[row, col]
                        state[row, col] = 0

        return reward
def _do_action_left(self, state):
        """Executes action 'Left'."""

        reward = 0

        for row in range(4):
            # Always the rightmost tile in the current row that was already moved
            merge_candidate = -1
            merged = np.zeros((4,), dtype=np.bool)

            for col in range(4):
                if state[row, col] == 0:
                    continue

                if (merge_candidate != -1 and
                        not merged[merge_candidate] and
                        state[row, merge_candidate] == state[row, col]):
                    # Merge tile with merge_candidate
                    state[row, col] = 0
                    merged[merge_candidate] = True
                    state[row, merge_candidate] += 1
                    reward += 2 ** state[row, merge_candidate]

                else:
                    # Move tile to the left
                    merge_candidate += 1
                    if col != merge_candidate:
                        state[row, merge_candidate] = state[row, col]
                        state[row, col] = 0

        return reward
def _do_action_left ( self , state ) : reward = 0 for row in range ( 4 ) : # Always the rightmost tile in the current row that was already moved merge_candidate = - 1 merged = np . zeros ( ( 4 , ) , dtype = np . bool ) for col in range ( 4 ) : if state [ row , col ] == 0 : continue if ( merge_candidate != - 1 and not merged [ merge_candidate ] and state [ row , merge_candidate ] == state [ row , col ] ) : # Merge tile with merge_candidate state [ row , col ] = 0 merged [ merge_candidate ] = True state [ row , merge_candidate ] += 1 reward += 2 ** state [ row , merge_candidate ] else : # Move tile to the left merge_candidate += 1 if col != merge_candidate : state [ row , merge_candidate ] = state [ row , col ] state [ row , col ] = 0 return reward
Executes action 'Left'.
Executes action Left .