lib/beziereditor/__init__.py
def draw_freehand(self):
        
        """ Freehand sketching.
        """
        
        if _ctx._ns["mousedown"]:
            
            x, y = mouse()
            if self.show_grid:
                x, y = self.grid.snap(x, y)
            
            if self.freehand_move == True:
                cmd = MOVETO
                self.freehand_move = False
            else:
                cmd = LINETO
            
            # Add a new LINETO to the path,
            # except when starting to draw,
            # then a MOVETO is added to the path.
            pt = PathElement()
            if cmd != MOVETO:
                pt.freehand = True # Used when mixed with curve drawing.
            else:
                pt.freehand = False
            pt.cmd = cmd
            pt.x = x
            pt.y = y
            pt.ctrl1 = Point(x,y)
            pt.ctrl2 = Point(x,y)
            self._points.append(pt)
            
            # Draw the current location of the cursor.
            r = 4
            _ctx.nofill()
            _ctx.stroke(self.handle_color)
            _ctx.oval(pt.x-r, pt.y-r, r*2, r*2)
            _ctx.fontsize(9)
            _ctx.fill(self.handle_color)
            _ctx.text(" ("+str(int(pt.x))+", "+str(int(pt.y))+")", pt.x+r, pt.y)
        
            self._dirty = True
        
        else:

            # Export the updated drawing,
            # remember to do a MOVETO on the next interaction.
            self.freehand_move = True
            if self._dirty:
                self._points[-1].freehand = False
                self.export_svg()
                self._dirty = False
def draw_freehand(self):
        
        """ Freehand sketching.
        """
        
        if _ctx._ns["mousedown"]:
            
            x, y = mouse()
            if self.show_grid:
                x, y = self.grid.snap(x, y)
            
            if self.freehand_move == True:
                cmd = MOVETO
                self.freehand_move = False
            else:
                cmd = LINETO
            
            # Add a new LINETO to the path,
            # except when starting to draw,
            # then a MOVETO is added to the path.
            pt = PathElement()
            if cmd != MOVETO:
                pt.freehand = True # Used when mixed with curve drawing.
            else:
                pt.freehand = False
            pt.cmd = cmd
            pt.x = x
            pt.y = y
            pt.ctrl1 = Point(x,y)
            pt.ctrl2 = Point(x,y)
            self._points.append(pt)
            
            # Draw the current location of the cursor.
            r = 4
            _ctx.nofill()
            _ctx.stroke(self.handle_color)
            _ctx.oval(pt.x-r, pt.y-r, r*2, r*2)
            _ctx.fontsize(9)
            _ctx.fill(self.handle_color)
            _ctx.text(" ("+str(int(pt.x))+", "+str(int(pt.y))+")", pt.x+r, pt.y)
        
            self._dirty = True
        
        else:

            # Export the updated drawing,
            # remember to do a MOVETO on the next interaction.
            self.freehand_move = True
            if self._dirty:
                self._points[-1].freehand = False
                self.export_svg()
                self._dirty = False
def draw_freehand ( self ) : if _ctx . _ns [ "mousedown" ] : x , y = mouse ( ) if self . show_grid : x , y = self . grid . snap ( x , y ) if self . freehand_move == True : cmd = MOVETO self . freehand_move = False else : cmd = LINETO # Add a new LINETO to the path, # except when starting to draw, # then a MOVETO is added to the path. pt = PathElement ( ) if cmd != MOVETO : pt . freehand = True # Used when mixed with curve drawing. else : pt . freehand = False pt . cmd = cmd pt . x = x pt . y = y pt . ctrl1 = Point ( x , y ) pt . ctrl2 = Point ( x , y ) self . _points . append ( pt ) # Draw the current location of the cursor. r = 4 _ctx . nofill ( ) _ctx . stroke ( self . handle_color ) _ctx . oval ( pt . x - r , pt . y - r , r * 2 , r * 2 ) _ctx . fontsize ( 9 ) _ctx . fill ( self . handle_color ) _ctx . text ( " (" + str ( int ( pt . x ) ) + ", " + str ( int ( pt . y ) ) + ")" , pt . x + r , pt . y ) self . _dirty = True else : # Export the updated drawing, # remember to do a MOVETO on the next interaction. self . freehand_move = True if self . _dirty : self . _points [ - 1 ] . freehand = False self . export_svg ( ) self . _dirty = False
Freehand sketching.
Freehand sketching .