f32/d3/vec3.go
func (v Vec3) Normalize() {
	d := 1.0 / math32.Sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2])
	v[0] *= d
	v[1] *= d
	v[2] *= d
}
func (v Vec3) Normalize() {
	d := 1.0 / math32.Sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2])
	v[0] *= d
	v[1] *= d
	v[2] *= d
}
func ( v Vec3 ) Normalize ( ) { d := 1.0 / math32 . Sqrt ( v [ 0 ] * v [ 0 ] + v [ 1 ] * v [ 1 ] + v [ 2 ] * v [ 2 ] ) v [ 0 ] *= d v [ 1 ] *= d v [ 2 ] *= d }
// Normalize normalizes the vector.
Normalize normalizes the vector .