internal/graphicsdriver/opengl/gl/package_windows.go
func CheckFramebufferStatus(target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckFramebufferStatus, 1, uintptr(target), 0, 0)
	return (uint32)(ret)
}
func CheckFramebufferStatus(target uint32) uint32 {
	ret, _, _ := syscall.Syscall(gpCheckFramebufferStatus, 1, uintptr(target), 0, 0)
	return (uint32)(ret)
}
func CheckFramebufferStatus ( target uint32 ) uint32 { ret , _ , _ := syscall . Syscall ( gpCheckFramebufferStatus , 1 , uintptr ( target ) , 0 , 0 ) return ( uint32 ) ( ret ) }
// check the completeness status of a framebuffer
check the completeness status of a framebuffer