internal/graphicsdriver/opengl/gl/package_windows.go
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
	syscall.Syscall6(gpMultiDrawElementsBaseVertex, 6, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), uintptr(unsafe.Pointer(basevertex)))
}
func MultiDrawElementsBaseVertex(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32, basevertex *int32) {
	syscall.Syscall6(gpMultiDrawElementsBaseVertex, 6, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), uintptr(unsafe.Pointer(basevertex)))
}
func MultiDrawElementsBaseVertex ( mode uint32 , count * int32 , xtype uint32 , indices * unsafe . Pointer , drawcount int32 , basevertex * int32 ) { syscall . Syscall6 ( gpMultiDrawElementsBaseVertex , 6 , uintptr ( mode ) , uintptr ( unsafe . Pointer ( count ) ) , uintptr ( xtype ) , uintptr ( unsafe . Pointer ( indices ) ) , uintptr ( drawcount ) , uintptr ( unsafe . Pointer ( basevertex ) ) ) }
// render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index