internal/graphicsdriver/opengl/gl/package_windows.go
func GetAttribLocation(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetAttribLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
func GetAttribLocation(program uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetAttribLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0)
	return (int32)(ret)
}
func GetAttribLocation ( program uint32 , name * uint8 ) int32 { ret , _ , _ := syscall . Syscall ( gpGetAttribLocation , 2 , uintptr ( program ) , uintptr ( unsafe . Pointer ( name ) ) , 0 ) return ( int32 ) ( ret ) }
// Returns the location of an attribute variable
Returns the location of an attribute variable