src/Connection/Cluster/RedisCluster.php
protected function guessNode($slot)
    {
        if (!$this->pool) {
            throw new ClientException('No connections available in the pool');
        }

        if ($this->slotmap->isEmpty()) {
            $this->buildSlotMap();
        }

        if ($node = $this->slotmap[$slot]) {
            return $node;
        }

        $count = count($this->pool);
        $index = min((int) ($slot / (int) (16384 / $count)), $count - 1);
        $nodes = array_keys($this->pool);

        return $nodes[$index];
    }
protected function guessNode($slot)
    {
        if (!$this->pool) {
            throw new ClientException('No connections available in the pool');
        }

        if ($this->slotmap->isEmpty()) {
            $this->buildSlotMap();
        }

        if ($node = $this->slotmap[$slot]) {
            return $node;
        }

        $count = count($this->pool);
        $index = min((int) ($slot / (int) (16384 / $count)), $count - 1);
        $nodes = array_keys($this->pool);

        return $nodes[$index];
    }
protected function guessNode ( $ slot ) { if ( ! $ this -> pool ) { throw new ClientException ( 'No connections available in the pool' ) ; } if ( $ this -> slotmap -> isEmpty ( ) ) { $ this -> buildSlotMap ( ) ; } if ( $ node = $ this -> slotmap [ $ slot ] ) { return $ node ; } $ count = count ( $ this -> pool ) ; $ index = min ( ( int ) ( $ slot / ( int ) ( 16384 / $ count ) ) , $ count - 1 ) ; $ nodes = array_keys ( $ this -> pool ) ; return $ nodes [ $ index ] ; }
Guesses the correct node associated to a given slot using a precalculated
slots map, falling back to the same logic used by Redis to initialize a
cluster (best-effort).

@param int $slot Slot index.

@return string Connection ID.
Guesses the correct node associated to a given slot using a precalculated slots map falling back to the same logic used by Redis to initialize a cluster ( best - effort ) .