internal/graphicsdriver/opengl/gl/package_notwindows.go
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseInstance(mode uint32, count int32, xtype uint32, indices unsafe.Pointer, instancecount int32, baseinstance uint32) {
	C.glowDrawElementsInstancedBaseInstance(gpDrawElementsInstancedBaseInstance, (C.GLenum)(mode), (C.GLsizei)(count), (C.GLenum)(xtype), indices, (C.GLsizei)(instancecount), (C.GLuint)(baseinstance))
}
func DrawElementsInstancedBaseInstance ( mode uint32 , count int32 , xtype uint32 , indices unsafe . Pointer , instancecount int32 , baseinstance uint32 ) { C . glowDrawElementsInstancedBaseInstance ( gpDrawElementsInstancedBaseInstance , ( C . GLenum ) ( mode ) , ( C . GLsizei ) ( count ) , ( C . GLenum ) ( xtype ) , indices , ( C . GLsizei ) ( instancecount ) , ( C . GLuint ) ( baseinstance ) ) }
// draw multiple instances of a set of elements with offset applied to instanced attributes
draw multiple instances of a set of elements with offset applied to instanced attributes