internal/graphicsdriver/opengl/gl/package_windows.go
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	syscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)
}
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	syscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)
}
func TextureView ( texture uint32 , target uint32 , origtexture uint32 , internalformat uint32 , minlevel uint32 , numlevels uint32 , minlayer uint32 , numlayers uint32 ) { syscall . Syscall9 ( gpTextureView , 8 , uintptr ( texture ) , uintptr ( target ) , uintptr ( origtexture ) , uintptr ( internalformat ) , uintptr ( minlevel ) , uintptr ( numlevels ) , uintptr ( minlayer ) , uintptr ( numlayers ) , 0 ) }
// initialize a texture as a data alias of another texture's data store
initialize a texture as a data alias of another texture s data store