internal/graphicsdriver/opengl/gl/package_windows.go
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetProgramResourceLocationIndex, 3, uintptr(program), uintptr(programInterface), uintptr(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
	ret, _, _ := syscall.Syscall(gpGetProgramResourceLocationIndex, 3, uintptr(program), uintptr(programInterface), uintptr(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetProgramResourceLocationIndex ( program uint32 , programInterface uint32 , name * uint8 ) int32 { ret , _ , _ := syscall . Syscall ( gpGetProgramResourceLocationIndex , 3 , uintptr ( program ) , uintptr ( programInterface ) , uintptr ( unsafe . Pointer ( name ) ) ) return ( int32 ) ( ret ) }
// query the fragment color index of a named variable within a program
query the fragment color index of a named variable within a program