internal/graphicsdriver/opengl/gl/package_windows.go
func IsVertexArray(array uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsVertexArray, 1, uintptr(array), 0, 0)
	return ret != 0
}
func IsVertexArray(array uint32) bool {
	ret, _, _ := syscall.Syscall(gpIsVertexArray, 1, uintptr(array), 0, 0)
	return ret != 0
}
func IsVertexArray ( array uint32 ) bool { ret , _ , _ := syscall . Syscall ( gpIsVertexArray , 1 , uintptr ( array ) , 0 , 0 ) return ret != 0 }
// determine if a name corresponds to a vertex array object
determine if a name corresponds to a vertex array object