internal/graphicsdriver/opengl/gl/package_windows.go
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformsiv, 5, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformIndices)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0)
}
func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {
	syscall.Syscall6(gpGetActiveUniformsiv, 5, uintptr(program), uintptr(uniformCount), uintptr(unsafe.Pointer(uniformIndices)), uintptr(pname), uintptr(unsafe.Pointer(params)), 0)
}
func GetActiveUniformsiv ( program uint32 , uniformCount int32 , uniformIndices * uint32 , pname uint32 , params * int32 ) { syscall . Syscall6 ( gpGetActiveUniformsiv , 5 , uintptr ( program ) , uintptr ( uniformCount ) , uintptr ( unsafe . Pointer ( uniformIndices ) ) , uintptr ( pname ) , uintptr ( unsafe . Pointer ( params ) ) , 0 ) }
// Returns information about several active uniform variables for the specified program object
Returns information about several active uniform variables for the specified program object