internal/graphicsdriver/opengl/gl/package_notwindows.go
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {
	C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))
}
func CopyTexImage2D ( target uint32 , level int32 , internalformat uint32 , x int32 , y int32 , width int32 , height int32 , border int32 ) { C . glowCopyTexImage2D ( gpCopyTexImage2D , ( C . GLenum ) ( target ) , ( C . GLint ) ( level ) , ( C . GLenum ) ( internalformat ) , ( C . GLint ) ( x ) , ( C . GLint ) ( y ) , ( C . GLsizei ) ( width ) , ( C . GLsizei ) ( height ) , ( C . GLint ) ( border ) ) }
// copy pixels into a 2D texture image
copy pixels into a 2D texture image