static/ext/src/state/Stateful.js
function (events) {
        var me = this,
            i, event, stateEventsByName;

        if (me.stateful && me.getStateId()) {
            if (typeof events == 'string') {
                events = Array.prototype.slice.call(arguments, 0);
            }

            stateEventsByName = me.stateEventsByName || (me.stateEventsByName = {});

            for (i = events.length; i--; ) {
                event = events[i];

                if (!stateEventsByName[event]) {
                    stateEventsByName[event] = 1;
                    me.on(event, me.onStateChange, me);
                }
            }
        }
    }
function (events) {
        var me = this,
            i, event, stateEventsByName;

        if (me.stateful && me.getStateId()) {
            if (typeof events == 'string') {
                events = Array.prototype.slice.call(arguments, 0);
            }

            stateEventsByName = me.stateEventsByName || (me.stateEventsByName = {});

            for (i = events.length; i--; ) {
                event = events[i];

                if (!stateEventsByName[event]) {
                    stateEventsByName[event] = 1;
                    me.on(event, me.onStateChange, me);
                }
            }
        }
    }
function ( events ) { var me = this , i , event , stateEventsByName ; if ( me . stateful && me . getStateId ( ) ) { if ( typeof events == 'string' ) { events = Array . prototype . slice . call ( arguments , 0 ) ; } stateEventsByName = me . stateEventsByName || ( me . stateEventsByName = { } ) ; for ( i = events . length ; i -- ; ) { event = events [ i ] ; if ( ! stateEventsByName [ event ] ) { stateEventsByName [ event ] = 1 ; me . on ( event , me . onStateChange , me ) ; } } } }
Add events that will trigger the state to be saved. If the first argument is an
array, each element of that array is the name of a state event. Otherwise, each
argument passed to this method is the name of a state event.

@param {String/String[]} events The event name or an array of event names.
Add events that will trigger the state to be saved . If the first argument is an array each element of that array is the name of a state event . Otherwise each argument passed to this method is the name of a state event .