internal/graphicsdriver/opengl/gl/package_windows.go
func CreateFramebuffers(n int32, framebuffers *uint32) {
	syscall.Syscall(gpCreateFramebuffers, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0)
}
func CreateFramebuffers(n int32, framebuffers *uint32) {
	syscall.Syscall(gpCreateFramebuffers, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0)
}
func CreateFramebuffers ( n int32 , framebuffers * uint32 ) { syscall . Syscall ( gpCreateFramebuffers , 2 , uintptr ( n ) , uintptr ( unsafe . Pointer ( framebuffers ) ) , 0 ) }
// create framebuffer objects
create framebuffer objects