internal/graphicsdriver/opengl/framebuffer.go
func newScreenFramebuffer(context *context, width, height int) *framebuffer {
	return &framebuffer{
		native: context.getScreenFramebuffer(),
		width:  width,
		height: height,
	}
}
func newScreenFramebuffer(context *context, width, height int) *framebuffer {
	return &framebuffer{
		native: context.getScreenFramebuffer(),
		width:  width,
		height: height,
	}
}
func newScreenFramebuffer ( context * context , width , height int ) * framebuffer { return & framebuffer { native : context . getScreenFramebuffer ( ) , width : width , height : height , } }
// newScreenFramebuffer creates a framebuffer for the screen.
newScreenFramebuffer creates a framebuffer for the screen .