internal/graphicsdriver/opengl/gl/package_notwindows.go
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
	ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetProgramResourceLocationIndex(program uint32, programInterface uint32, name *uint8) int32 {
	ret := C.glowGetProgramResourceLocationIndex(gpGetProgramResourceLocationIndex, (C.GLuint)(program), (C.GLenum)(programInterface), (*C.GLchar)(unsafe.Pointer(name)))
	return (int32)(ret)
}
func GetProgramResourceLocationIndex ( program uint32 , programInterface uint32 , name * uint8 ) int32 { ret := C . glowGetProgramResourceLocationIndex ( gpGetProgramResourceLocationIndex , ( C . GLuint ) ( program ) , ( C . GLenum ) ( programInterface ) , ( * C . GLchar ) ( unsafe . Pointer ( name ) ) ) return ( int32 ) ( ret ) }
// query the fragment color index of a named variable within a program
query the fragment color index of a named variable within a program