internal/graphicsdriver/opengl/gl/package_windows.go
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
	syscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)
}
func TexSubImage1D ( target uint32 , level int32 , xoffset int32 , width int32 , format uint32 , xtype uint32 , pixels unsafe . Pointer ) { syscall . Syscall9 ( gpTexSubImage1D , 7 , uintptr ( target ) , uintptr ( level ) , uintptr ( xoffset ) , uintptr ( width ) , uintptr ( format ) , uintptr ( xtype ) , uintptr ( pixels ) , 0 , 0 ) }
// specify a one-dimensional texture subimage
specify a one - dimensional texture subimage