internal/graphicsdriver/opengl/gl/package_windows.go
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {
	syscall.Syscall9(gpCompressedTexImage1D, 7, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(imageSize), uintptr(data), 0, 0)
}
func CompressedTexImage1D ( target uint32 , level int32 , internalformat uint32 , width int32 , border int32 , imageSize int32 , data unsafe . Pointer ) { syscall . Syscall9 ( gpCompressedTexImage1D , 7 , uintptr ( target ) , uintptr ( level ) , uintptr ( internalformat ) , uintptr ( width ) , uintptr ( border ) , uintptr ( imageSize ) , uintptr ( data ) , 0 , 0 ) }
// specify a one-dimensional texture image in a compressed format
specify a one - dimensional texture image in a compressed format