internal/graphicsdriver/opengl/gl/package_windows.go
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	syscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))
}
func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {
	syscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))
}
func GetTextureImage ( texture uint32 , level int32 , format uint32 , xtype uint32 , bufSize int32 , pixels unsafe . Pointer ) { syscall . Syscall6 ( gpGetTextureImage , 6 , uintptr ( texture ) , uintptr ( level ) , uintptr ( format ) , uintptr ( xtype ) , uintptr ( bufSize ) , uintptr ( pixels ) ) }
// return a texture image
return a texture image