f32/d2/vec2.go
func Vec2Max(mx, v Vec2) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
}
func Vec2Max(mx, v Vec2) {
	mx[0] = math32.Max(mx[0], v[0])
	mx[1] = math32.Max(mx[1], v[1])
}
func Vec2Max ( mx , v Vec2 ) { mx [ 0 ] = math32 . Max ( mx [ 0 ] , v [ 0 ] ) mx [ 1 ] = math32 . Max ( mx [ 1 ] , v [ 1 ] ) }
// Vec2Max selects the maximum value of each element from the specified vectors.
//
//     mx  [in,out] A vector, will be updated with the result.
//     v   [in]     A vector.
Vec2Max selects the maximum value of each element from the specified vectors . mx [ in out ] A vector will be updated with the result . v [ in ] A vector .