internal/graphicsdriver/opengl/gl/package_windows.go
func ClipControl(origin uint32, depth uint32) {
	syscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0)
}
func ClipControl(origin uint32, depth uint32) {
	syscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0)
}
func ClipControl ( origin uint32 , depth uint32 ) { syscall . Syscall ( gpClipControl , 2 , uintptr ( origin ) , uintptr ( depth ) , 0 ) }
// control clip coordinate to window coordinate behavior
control clip coordinate to window coordinate behavior