glib/glib.go
func (v *Object) IsFloating() bool {
	c := C.g_object_is_floating(C.gpointer(v.GObject))
	return gobool(c)
}
func (v *Object) IsFloating() bool {
	c := C.g_object_is_floating(C.gpointer(v.GObject))
	return gobool(c)
}
func ( v * Object ) IsFloating ( ) bool { c := C . g_object_is_floating ( C . gpointer ( v . GObject ) ) return gobool ( c ) }
// IsFloating is a wrapper around g_object_is_floating().
IsFloating is a wrapper around g_object_is_floating () .