internal/graphicsdriver/opengl/gl/package_notwindows.go
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapBuffer(target uint32, access uint32) unsafe.Pointer {
	ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))
	return (unsafe.Pointer)(ret)
}
func MapBuffer ( target uint32 , access uint32 ) unsafe . Pointer { ret := C . glowMapBuffer ( gpMapBuffer , ( C . GLenum ) ( target ) , ( C . GLenum ) ( access ) ) return ( unsafe . Pointer ) ( ret ) }
// map all of a buffer object's data store into the client's address space
map all of a buffer object s data store into the client s address space