internal/graphicsdriver/opengl/gl/package_notwindows.go
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
	C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))
}
func TextureView ( texture uint32 , target uint32 , origtexture uint32 , internalformat uint32 , minlevel uint32 , numlevels uint32 , minlayer uint32 , numlayers uint32 ) { C . glowTextureView ( gpTextureView , ( C . GLuint ) ( texture ) , ( C . GLenum ) ( target ) , ( C . GLuint ) ( origtexture ) , ( C . GLenum ) ( internalformat ) , ( C . GLuint ) ( minlevel ) , ( C . GLuint ) ( numlevels ) , ( C . GLuint ) ( minlayer ) , ( C . GLuint ) ( numlayers ) ) }
// initialize a texture as a data alias of another texture's data store
initialize a texture as a data alias of another texture s data store