client.go
func (c *Client) Join(channel string) {
	channel = strings.ToLower(channel)

	// If we don't have the channel in our map AND we have an
	// active connection, explicitly join before we add it to our map
	c.channelsMtx.Lock()
	if !c.channels[channel] && c.connActive.get() {
		go c.send(fmt.Sprintf("JOIN #%s", channel))
	}

	c.channels[channel] = true
	c.channelUserlistMutex.Lock()
	c.channelUserlist[channel] = map[string]bool{}
	c.channelUserlistMutex.Unlock()
	c.channelsMtx.Unlock()
}
func (c *Client) Join(channel string) {
	channel = strings.ToLower(channel)

	// If we don't have the channel in our map AND we have an
	// active connection, explicitly join before we add it to our map
	c.channelsMtx.Lock()
	if !c.channels[channel] && c.connActive.get() {
		go c.send(fmt.Sprintf("JOIN #%s", channel))
	}

	c.channels[channel] = true
	c.channelUserlistMutex.Lock()
	c.channelUserlist[channel] = map[string]bool{}
	c.channelUserlistMutex.Unlock()
	c.channelsMtx.Unlock()
}
func ( c * Client ) Join ( channel string ) { channel = strings . ToLower ( channel ) // If we don't have the channel in our map AND we have an // active connection, explicitly join before we add it to our map c . channelsMtx . Lock ( ) if ! c . channels [ channel ] && c . connActive . get ( ) { go c . send ( fmt . Sprintf ( " " , channel ) ) } c . channels [ channel ] = true c . channelUserlistMutex . Lock ( ) c . channelUserlist [ channel ] = map [ string ] bool { } c . channelUserlistMutex . Unlock ( ) c . channelsMtx . Unlock ( ) }
// Join enter a twitch channel to read more messages
Join enter a twitch channel to read more messages