#usda 1.0 ( customLayerData = { string alias = "NYCU Room 305" string author = "Human-centered Intelligent System Lab (hcislab)" string name = "Intelligent Home Care Living Lab" string role = "foundation digital twin — reference this, layer your project on top" } defaultPrim = "Room" kilogramsPerUnit = 1 metersPerUnit = 1 subLayers = [ @./room_collider.usd@ ] upAxis = "Z" ) def Xform "Room" ( prepend references = @./nycu_lights.usdz@ ) { def PhysicsScene "PhysicsScene" { vector3f physics:gravityDirection = (0, 0, -1) float physics:gravityMagnitude = 9.81 } def RectLight "RectLight" ( apiSchemas = ["ShapingAPI"] ) { float3[] extent = [(-0.5, -0.5, -0), (0.5, 0.5, 0)] float inputs:colorTemperature = 5600 float inputs:diffuse = 2 bool inputs:enableColorTemperature = 1 float inputs:height = 1 float inputs:intensity = 5000 float inputs:shaping:cone:angle = 90 float inputs:shaping:cone:softness = 0 float inputs:shaping:focus = 0 color3f inputs:shaping:focusTint = (0, 0, 0) float inputs:shaping:ies:angleScale = 0 asset inputs:shaping:ies:file bool inputs:shaping:ies:normalize = 0 float inputs:specular = 3 float inputs:width = 1 bool visibleInPrimaryRay = 1 quatd xformOp:orient = (1, 0, 0, 0) double3 xformOp:scale = (7.715864204832726, 3, 1) double3 xformOp:translate = (6.106010031135178, 3.5099050311541946, 2.797771163410842) uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"] } }