Handle time change event
function timeUpdate(event) {
	    // Only invert if only one time element is displayed and used for both duration and currentTime
	    var invert = !is$1.element(this.elements.display.duration) && this.config.invertTime; // Duration

	    controls.updateTimeDisplay.call(this, this.elements.display.currentTime, invert ? this.duration - this.currentTime : this.currentTime, invert); // Ignore updates while seeking

	    if (event && event.type === 'timeupdate' && this.media.seeking) {
	      return;
	    } // Playing progress


	    controls.updateProgress.call(this, event);
	  }