Start lerp to euler rotation (vec3,'YXZ')
function (from, to) {
    this.lerpingRotation = true;
    this.startLerpTimeRotation = this.now();
    this.startRotation = new THREE.Quaternion();
    this.startRotation.setFromEuler(
        new THREE.Euler(degToRad(from.x), degToRad(from.y), degToRad(from.z), 'YXZ'));
    this.targetRotation = new THREE.Quaternion();
    this.targetRotation.setFromEuler(
        new THREE.Euler(degToRad(to.x), degToRad(to.y), degToRad(to.z), 'YXZ'));
  }