function(render, body) {
        var bodyRender = body.render,
            options = render.options,
            primitive = new PIXI.Graphics(),
            fillStyle = Common.colorToNumber(bodyRender.fillStyle),
            strokeStyle = Common.colorToNumber(bodyRender.strokeStyle),
            strokeStyleIndicator = Common.colorToNumber(bodyRender.strokeStyle),
            strokeStyleWireframe = Common.colorToNumber('#bbb'),
            strokeStyleWireframeIndicator = Common.colorToNumber('#CD5C5C'),
            part;

        primitive.clear();

        // handle compound parts
        for (var k = body.parts.length > 1 ? 1 : 0; k < body.parts.length; k++) {
            part = body.parts[k];

            if (!options.wireframes) {
                primitive.beginFill(fillStyle, 1);
                primitive.lineStyle(bodyRender.lineWidth, strokeStyle, 1);
            } else {
                primitive.beginFill(0, 0);
                primitive.lineStyle(1, strokeStyleWireframe, 1);
            }

            primitive.moveTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);

            for (var j = 1; j < part.vertices.length; j++) {
                primitive.lineTo(part.vertices[j].x - body.position.x, part.vertices[j].y - body.position.y);
            }

            primitive.lineTo(part.vertices[0].x - body.position.x, part.vertices[0].y - body.position.y);

            primitive.endFill();

            // angle indicator
            if (options.showAngleIndicator || options.showAxes) {
                primitive.beginFill(0, 0);

                if (options.wireframes) {
                    primitive.lineStyle(1, strokeStyleWireframeIndicator, 1);
                } else {
                    primitive.lineStyle(1, strokeStyleIndicator);
                }

                primitive.moveTo(part.position.x - body.position.x, part.position.y - body.position.y);
                primitive.lineTo(((part.vertices[0].x + part.vertices[part.vertices.length-1].x) / 2 - body.position.x), 
                                 ((part.vertices[0].y + part.vertices[part.vertices.length-1].y) / 2 - body.position.y));

                primitive.endFill();
            }
        }

        return primitive;
    }