function () {
    const el = this.el;

    this.velocityCtrl = null;

    this.velocity = new THREE.Vector3();
    this.heading = new THREE.Quaternion();

    // Navigation
    this.navGroup = null;
    this.navNode = null;

    if (el.sceneEl.hasLoaded) {
      this.injectControls();
    } else {
      el.sceneEl.addEventListener('loaded', this.injectControls.bind(this));
    }
  }