function(render, body) {
        var bodyRender = body.render,
            texturePath = bodyRender.sprite.texture,
            texture = _getTexture(render, texturePath),
            sprite = new PIXI.Sprite(texture);

        sprite.anchor.x = body.render.sprite.xOffset;
        sprite.anchor.y = body.render.sprite.yOffset;

        return sprite;
    }