function(element, transform, touch) {
          //
          // use translate both as basis for the new transform:
          //
          var t = $drag.TRANSLATE_BOTH(element, transform, touch);

          //
          // Add rotation:
          //
          var Dx = touch.distanceX;
          var t0 = touch.startTransform;
          var sign = Dx < 0 ? -1 : 1;
          var angle = sign * Math.min((Math.abs(Dx) / 700) * 30, 30);

          t.rotateZ = angle + (Math.round(t0.rotateZ));

          return t;
        }