function load() {
    // Since WebGL error handling is very general, first we clear any error box
    // since it is a new scene and the error from previous maybe because of lacking
    // memory etc and not because of a lack of WebGL support etc
    clearError();
    loaded = false;

    controls.load.style.display = 'none';
    infoDisplay.load.box.style.display = 'inline';
    init();
}