code:
:: P FS Announcement [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $FSAnnounced = 1>>
<<set $FSCredits += 1>>
<<set $FSGotRepCredits = 1>>
<<setAssistantPronouns>>

The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.

You immediately pay attention, therefore, when _heA interrupts. "<<= properTitle()>>," _heA says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."

"This is not a situation that requires your attention," _heA continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."


code:
:: P hacker support [nobr]

<<set $nextButton = "End Call", $nextLink = "Random Nonindividual Event", $hackerSupport = 0>>

<<setAssistantPronouns>>

While you are reviewing your information security posture in light of the Daughters of Liberty and their apparent ability to get into your systems, you receive yet another well-secured message unannounced. To your surprise, it isn't the Daughters. It's a video call from a rather interesting individual. She is quite pretty, and has a variety of facial tattoos and piercings; her face is androgynous enough that you aren't entirely sure what gender (probably) she considers herself. Her pale skin is illuminated by the diffuse glow from what's clearly a huge bank of monitors, and the clacking sound of a traditional mechanical keyboard can be heard over the line.

"Hi!" she says cheerfully. "I seen you been contacted by these Daughters cunts. They been after me too. They're pretty decent at cyberwarfare, but I'm fuckin' better." A momentary discomfort crosses her face, and she shifts a little in her seat. "They're building up for somethin' big. Wouldn't a' contacted you at all, let us both fight our own fights, but I gotta short fuse on this vulnerability and I need to bribe a weak link. Your money can get me in; my skills can fuck 'em up. What do you say?"
<<if $assistant > 0>>
	<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> has been trying to track the contact, but fails horribly. The hacker glances at _hisA
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		frustrated little monstergirl avatar
	<<case "shemale">>
		angry little shemale avatar
	<<case "amazon">>
		raging little amazon avatar
	<<case "businesswoman">>
		mortified little businesswoman avatar
	<<case "fairy" "pregnant fairy">>
		pouting little fairy avatar
	<<case "goddess">>
		scornful little goddess avatar
	<<case "hypergoddess">>
		scornful "little" goddess avatar
	<<case "loli">>
		pouting little girl avatar
	<<case "preggololi">>
		pouting little girl avatar
	<<case "schoolgirl">>
		embarrassed little schoolgirl avatar
	<<case "angel">>
		terrified little angel avatar
	<<case "cherub">>
		terrified little cherub avatar
	<<case "incubus">>
		idignant little incubus avatar
	<<case "succubus">>
		frustrated little succubus avatar
	<<case "imp">>
		pouting little imp avatar
	<<case "witch">>
		frustrated little witch avatar
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		expressionless little corrupted avatar
	<<default>>
		symbol
	<</switch>>
	and chuckles. "Haha, cute."
<</if>>

As she finishes speaking, another spasm distorts her expression, and then she suddenly relaxes. After a moment, she looks down, out of your field of view, and hisses, <<if $seeDicks == 0>>"Keep licking, bitch, I like aftershocks. Work my clit, or it's your asshole."<<else>>"Swallow, bitch. Every fucking drop, or it's your asshole."<</if>>

<<link "Decline">>
	<<set $nextButton = "Continue">><<UpdateNextButton>>
	<<replace "#result">>
	She's almost certainly trying to extort a quick payoff. You politely decline. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Rape time! Turn around." Tearful begging can be heard before the call closes.<</if>>
	<</replace>>
<</link>>

<<link "Accept">>
	<<set $nextButton = "Continue">><<UpdateNextButton>>
	<<replace "#result">>
	You transfer the funds. "Meh," she shrugs. <<if $seeDicks == 0>>She shudders again and there's a gasping sound from down below. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, slut, it's your asshole anyway. Get me my strap-on."<<else>>She shudders and there's a popping sound from down below, like a cockhead springing free of someone's mouth. Sure enough, a still-erect dickhead springs into view from the bottom of the screen; for that to be visible she has to be truly huge, almost as long as one of her forearms. She looks down again, and as she ends the video call, you hear her say "Good job. Ha ha, fuck you, bitch, it's your asshole anyway. Buttrape time!"<</if>>
	<<if $assistant > 0>>
		<<switch $assistantAppearance>>
		<<case "monstergirl">>
			She seems to have left a present for your poor personal assistant; _hisA little monstergirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and orgasming continuously.
		<<case "shemale">>
			She seems to have left a present for your poor personal assistant; _hisA little shemale avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being assraped by a representation of the hacker in the same style, and is helplessly masturbating as _heA gets fucked.
		<<case "amazon">>
			She seems to have left a present for your poor personal assistant; _hisA little amazon avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, babbling and squirting continuously.
		<<case "businesswoman">>
			She seems to have left a present for your poor personal assistant; _hisA little businesswoman avatar is visible in the bottom corner of a screen on the wall opposite you, and seems to be under a compulsion to strip out of _hisA suit. _HeA's blushing furiously at _hisA inability to control _himselfA.
		<<case "fairy">>
			She seems to have left a present for your poor personal assistant; _hisA little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is grinding against the stamen of a virtual flower. _HeA repeatedly moans your name as _hisA body twitches and jerks against the plant.
		<<case "pregnant fairy">>
			She seems to have left a present for your poor personal assistant; _hisA little fairy avatar is visible in the bottom corner of a screen on the wall opposite you, and is currently perched upon a virtual flower with the stamen buried in _hisA little ass. Milk leaks from _hisA breasts down _hisA swollen belly as _heA writhes in both pain and pleasure, slowly giving birth to a pair of fairies.
		<<case "goddess">>
			She seems to have left a present for your poor personal assistant; _hisA little goddess avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being facefucked by a representation of the hacker in the same style, meekly struggling, but flushed with arousal.
		<<case "hypergoddess">>
			She seems to have left a present for your poor personal assistant; _hisA "little" goddess avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA's being assfucked by a representation of the hacker in the same style, while _hisA large breasts are roughly milked. Every few thrusts coincide with another baby slipping out alongside an orgasm.
		<<case "loli">>
			She seems to have left a present for your poor personal assistant; _hisA little girl avatar is visible in the bottom corner of a screen on the wall opposite you.
			<<if $seePreg != 0>>
				_HisA virginity is being forcibly taken by a representation of the hacker in the same style. _HeA cries out as she cums in _hisA fertile womb; again and again the hacker uploads her virus into _hisA abused pussy until _hisA sagging bloated belly is touching the floor. _HeA leaves the avatar drooling cum to rest on _hisA new pregnancy. _HeA may need to be reset after this experience.
				<<set $assistantAppearance = "preggololi">>
			<<else>>
				_HeA's writhing on the floor in tears as a series of hands tickles _hisA body. They shift their focus to _hisA nipples and pussy as _heA begins moaning with lust. As _heA twitches and jerks before the mounting orgasm, they vanish, leaving _himA writhing in sexual frustration before you. Before your eyes, _hisA hands shoot to _hisA crotch and _heA climaxes lewdly in front of you.
			<</if>>
		<<case "preggololi">>
			She seems to have left a present for your poor personal assistant; _hisA little girl avatar is visible in the bottom corner of a screen on the wall opposite you. _HisA vagina is being forcibly fucked by a representation of the hacker in the same style. Each thrust causes _himA to rock atop _hisA bulging pregnancy until the hacker unloads into _himA. She leaves the avatar drooling cum to rest on _hisA overfilled belly.
		<<case "schoolgirl">>
			She seems to have left a present for your poor personal assistant; _hisA little schoolgirl avatar is visible in the bottom corner of a screen on the wall opposite you, and is blushing furiously as _heA compulsively fists _himselfA.
		<<case "angel">>
			She seems to have left a present for your poor personal assistant; _hisA little angel avatar is visible in the bottom corner of a screen on the wall opposite you. _HisA virginity is being forcibly taken by a representation of the hacker in the same style. _HeA pleads for them to stop before _heA falls, but it goes unheeded. _HeA cries out in orgasm as the hacker unloads their corrupting jism deep into _hisA womb before pulling out and letting _himA drop to the ground. _HeA rolls from side to side in anguish,
			<<if $seePreg != 0>>
				gripping _hisA cum filled belly as it rounds more and more, before settling on _hisA back and cradling _hisA now full-term pregnancy. As it continues to grow, _hisA body becomes increasingly withered, until _heA appears to be pregnant with a fully grown person.
				<<if $seeExtreme == 1>>
					As the light fades from _himA, _hisA gravid belly begins to shudder violently, its occupant trying to tear its way free. Before long, it splits open, revealing a gorgeous woman with all the features of the fallen angel. $assistantName spreads _hisA bat-like wings as _heA rises from the disintegrating remains of _hisA once holy body, turns to you, and sensually traces _hisA new curves seductively.
				<<else>>
					As the light fades from _himA, _hisA gravid belly begins to shudder violently, its occupant trying to find its way out. A pair of arms burst forth from _hisA ruined pussy, followed a perfectly endowed woman with all the features of the former angel. $assistantName rises and spreads _hisA bat-like wings as the remains of _hisA once holy body turn to dust behind _himA. _HeA turns to you, sensually tracing the contours of _hisA new body, and blows you a kiss.
				<</if>>
			<<else>>
				alternating between groping _hisA swelling breasts and fingering _hisA aching pussy, before screaming with climax as _hisA body twists into a more suiting form. $assistantName rises to _hisA feet, spreads _hisA bat-like wings, and sensually traces _hisA new curves before bending over revealing _hisA sopping wet cunt. "All for you, <<print $PC.name>>, you know you want it."
			<</if>>
			<<set $assistantAppearance = "succubus">>
		<<case "cherub">>
			She seems to have left a present for your poor personal assistant; _hisA little cherub avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, both hands on _hisA pussy and masturbating furiously.
		<<case "incubus">>
			She seems to have left a present for your poor personal assistant; _hisA little incubus avatar is visible in the bottom corner of a screen on the wall opposite you, _hisA dick steadily growing longer and prehensile. As _heA gasps in shock, it rockets into _hisA mouth and down _hisA throat. It delves deeper into the struggling demon, _hisA intestines bulging under _hisA skin as _hisA dick snakes through _himA, until it pops out the other end. It begins pistoning in and out of _hisA body, literally forcing _himA to fuck _himselfA until _heA cums, causing it to rapidly retract back through _hisA body. _HeA collapses to the floor, coughing up cum and struggling to catch _hisA breath.
		<<case "succubus">>
			She seems to have left a present for your poor personal assistant; _hisA little succubus avatar is visible in the bottom corner of a screen on the wall opposite you. _HeA has adjusted _hisA form to better suit _hisA lover: a representation of the hacker in the same style. _HeA calls out a silent name, something you'll never know, as she comes deep into _hisA pussy. They shift positions, $assistantName standing, legs spread, with _hisA arms against the edge of the screen as the hacker fucks _hisA rear.
			<<if $seePreg != 0>>
				As _heA bucks against her, it is obvious that _hisA belly has rounded significantly; swaying slightly with every thrust. Cumming again, the hacker pulls _hisA leg up over their shoulder and begins thrusting anew, _hisA middle heavily rounded with child now, quickly bring both to orgasm. _HeA is left to slide down the edge of the screen and upon reaching the bottom, spreads _hisA legs and begins laboring on _hisA new child. Each imp that passes through _hisA netherlips brings another orgasm and muffled shout of the hacker's name. Once the last hacker imp leaves _hisA womb, _heA
			<<else>>
				Position after position, orgasm after orgasm, you are forced to watch. Once the hacker is satisfied, _heA is left to slide down the edge of the screen, and, upon reaching the bottom,
			<</if>>
			reaches down, gathers a trace of cum, and licks it off _hisA finger while staring you down, stating "$PC.name will never be as good as..." before passing out.
		<<case "imp">>
			She seems to have left a present for your poor personal assistant; _hisA little impish avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing around, vigorously fisting _hisA pussy.
		<<case "witch">>
			She seems to have left a present for your poor personal assistant; _hisA little witch avatar is visible in the bottom corner of a screen on the wall opposite you being assaulted by tentacles. They've already managed to rip _hisA robes off and are currently forcing themselves into all _hisA holes. Only once every orifice has two to three tentacles crammed into it does the beast start fucking _himA. Before long,
			<<if $seePreg != 0>>
				half the tentacles are pumping the poor _girlA full of cum while the rest fill _himA with eggs; _heA struggles valiantly at first, but as _hisA middle grows larger and heavier, _heA is forced to accept _hisA fate. When the tentacles feel they can fit no more eggs into _himA, they pull _himA into a sitting position and spread _hisA legs wide; just in time for the first hatched larva to begin squeezing its way from _hisA packed womb. Moments later, another plops from _hisA rear, and yet another squirms up _hisA throat and out _hisA mouth, flopping wetly onto _hisA chest. With each path cleared, the rest of the larvae begin to pour from _hisA body.
			<<else>>
				the tentacles begin pumping the poor _girlA full of cum; _heA struggles valiantly at first, but as _hisA middle grows larger and heavier, _heA is forced to accept _hisA fate. As they vacate _hisA body, a large surge of fluid follows.
			<</if>>
			Given the size of _hisA belly, it may be awhile before _heA is done.
		<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
			She seems to have left a present for your poor personal assistant; _hisA little bugged avatar is visible in the bottom corner of a screen on the wall opposite you, and is writhing disturbingly. _HisA arms twist into a pair of extremely phallic tentacles, which it uses to forcefully fuck _hisA ass and pussy.
		<</switch>>
	<</if>>
	<<run cashX(-10000, "event")>>
	<<set $hackerSupport = 1>>
	<</replace>>
<</link>> //This will cost <<print cashFormat(10000)>>//

repo_name: AnonDev/fc


code:
:: P invasion [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $invasionVictory = 1, $peacekeepers = 0>>
<<setAssistantPronouns>>

The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain == "marine") || ($terrain == "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>> and advanced towards your home<</if>>.

Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
	Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
	You get a report on the artillery battle from $assistantName, whose avatar is showing off _hisA prowess at point defense.
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		_HisA tentacle hair is spread out and forward, forming a concave shape around _hisA face, and _heA's firing beams from _hisA eyes
	<<case "shemale">>
		_HeA's using both hands to aim _hisA massive erection, and is firing blasts of cum
	<<case "amazon">>
		_HeA's holding a hide shield and a club, which _heA's using to swat
	<<case "businesswoman">>
		_HeA looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which _heA's using to fire
	<<case "fairy">>
		_HeA zips around in the air, getting in close to fire a barrage of little balls of light
	<<case "pregnant fairy">>
		Striking a match almost half as long as _heA is, _heA happily skips along a line of fireworks and lights them as _heA goes. One by one they blast off and fly into the sky
	<<case "goddess">>
		_HisA expression is one of affronted maternal protectiveness, and _heA's using outstretched hands to project beams of pure light
	<<case "hypergoddess">>
		_HisA expression is one of affronted maternal protectiveness, and _heA's using outstretched hands to project beams of pure light
	<<case "loli">>
		_HeA's wearing an annoyed expression and is pretending to shoot _hisA fingers
	<<case "preggololi">>
		_HeA's wearing a tired expression and is pretending to shoot _hisA fingers
	<<case "schoolgirl">>
		_HeA's wearing a fierce expression and holding a baseball bat, using it to swat
	<<case "angel">>
		_HeA has _hisA wings spread to safeguard your arcology and firing beams of holy light
	<<case "cherub">>
		_HeA is darting around, firing beams of holy light
	<<case "incubus">>
		_HeA is carefully aiming _hisA cumshots
	<<case "succubus">>
		_HeA is flying around, using _hisA rear to catch depictions of projectiles and moaning lewdly with each hit.
	<<case "imp">>
		_HeA is darting around, throwing balls of darkness
	<<case "witch">>
		_HeA is using a broom to swat
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		_HeA has split into countless fleshy tendrils and is rapidly swinging
	<<default>>
		The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
	<</switch>>
	<<if $assistantAppearance != "succubus">>at depictions of projectiles.<</if>>
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.

The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain == "marine") || ($terrain == "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.

<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, which lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>

<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There are enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>

<<if $mercenaries + $personalArms < 2>>
	@@.red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@.red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
	<<if $terrain == "ravine">>
	<<run cashX(forceNeg(Math.trunc($cash*0.8)), "war")>>
	<<run cashX(-50000, "war")>>
	<<else>>
	<<run cashX(forceNeg(Math.trunc($cash*0.9)), "war")>>
	<<run cashX(-10000, "war")>>
	<</if>>
<<elseif $mercenaries + $personalArms < 6>>
	@@.yellow;The counterattack succeeds.@@ @@.red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@.green;you are acclaimed as a protector of its people.@@
	<<set $invasionVictory = 2>>
	<<run cashX(forceNeg(Math.trunc($cash*0.2)), "war")>>
	<<run cashX(-5000, "war")>>
	<<run repX(1000, "event")>>
<<else>>

@@.green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form an irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@.green;you are acclaimed a hero.@@
<<set $invasionVictory = 3>>
<<run repX(2000, "event")>>

<<set _newSlaves = []>>
<<for _i = 0; _i < 3; _i++>>
	<<if (random(0,99) < $seeDicks)>>
		<<set $oneTimeDisableDisability = 1>>
		<<include "Generate XY Slave">>
	<<else>>
		<<set $oneTimeDisableDisability = 1>>
		<<include "Generate XX Slave">>
	<</if>>
	<<set $activeSlave.origin = "She is an enslaved prisoner of war.">>
	<<set _newSlaves.push($activeSlave)>>
<</for>>

<<set $menials += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>

<<link "Sell your prisoners immediately">>
	<<replace "#result">>
	<<for _i = 0; _i < _newSlaves.length; _i++>>
		<<slaveCost _newSlaves[_i]>>
		<<run cashX($slaveCost, "slaveTransfer")>>
	<</for>>
	Prisoners sold.
	<</replace>>
<</link>>

<<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
	<<replace "#result">>
	<<for _i = 0; _i < _newSlaves.length; _i++>>
		<<slaveCost _newSlaves[_i]>>
		<<run repX(Math.trunc($slaveCost/10), "event")>>
	<</for>>
	Prisoners @@.green;given away.@@
	<</replace>>
<</link>>

<<link "Enslave all of your prisoners">>
	<<replace "#result">>
	<<for _i = 0; _i < _newSlaves.length; _i++>>
		<<run newSlave(_newSlaves[_i])>> /* skip New Slave Intro */
	<</for>>
	You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
	<</replace>>
<</link>>

<</if>>


code:
:: P mercenaries [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $mercenaries = 0, $mercenariesTitle = "mercenaries">>

<<if ($PC.warfare >= 100)>>
	<<set _price = 2500>>
<<elseif ($PC.warfare >= 50)>>
	<<set _price = 3725>>
<<else>>
	<<set _price = 5000>>
<</if>>

Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.

Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>

The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.

/* the ordering here is bothering me - I feel like it should go from greatest to least */
<<link "Quarter a squad in the arcology">>
	<<replace "#result">>
	You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@.red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
	<<run repX(-500, "event")>>
	<<run cashX(forceNeg(_price), "mercenaries")>>
	<<set $mercenaries = 1>>
	<<set $mercTotalManpower = 15>>
	<<set $mercFreeManpower = 15>>
	<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat(_price)>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(5000)>> and incur significant upkeep costs//<</if>>

<<link "Install a full platoon">>
	<<replace "#result">>
	You hire a full platoon of reputable mercenaries with a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@.red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
	<<run repX(-100, "event")>>
	<<run cashX(forceNeg((_price*2)), "mercenaries")>>
	<<set $mercenaries = 3>>
	<<set $mercTotalManpower = 30>>
	<<set $mercFreeManpower = 30>>
	<</replace>>
<</link>> <<if ($PC.warfare >= 50) || ($PC.career == "arcology owner")>>//This will cost <<print cashFormat((_price*2))>> and some upkeep, @@.springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost <<print cashFormat(10000)>> and incur significant upkeep costs//<</if>>

<<link "Do not quarter troops in your arcology">>
	<<replace "#result">>
	Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
	<<set $mercenaries = 0>>
	<</replace>>
<</link>>


code:
:: P mercenary romeo [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", _name = 0>>

<<if ndef $romeoID>>
	<<set _romeoSlaves = $slaves.filter(function(s) { return s.fetish != "mindbroken" && s.fuckdoll == 0 && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); })>>
	<<if _romeoSlaves.length == 0>>
		<<set _romeoSlaves = $slaves.filter(function(s) { return (s.publicCount > 0) && (s.newGamePlus == 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); })>>
		<<if _romeoSlaves.length == 0>>
			<<set _name = setup.whiteAmericanSlaveNames.random()>>
		<<else>>
			<<set $activeSlave = _romeoSlaves.random()>>
		<</if>>
	<<else>>
		<<set $activeSlave = _romeoSlaves.random()>>
	<</if>>
	<<set $romeoID = $activeSlave.ID>>
<<else>>
	<<set $activeSlave = getSlave($romeoID)>>
<</if>>
<<if ndef $activeSlave>>
	<<set _name = setup.whiteAmericanSlaveNames.random()>>
<</if>>

<<if _name == 0>>
	<<slaveCost $activeSlave>>
	<<set $slaveCost = (random(60,70)*Math.trunc($slaveCost/100))>>
	<<set $slaveCost = 100*Math.trunc($slaveCost/100)>>
	<<setLocalPronouns $activeSlave>>
<</if>>

One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a
<<if $PC.refreshmentType == 0>>
	$PC.refreshment
<<elseif $PC.refreshmentType == 1>>
	glass of $PC.refreshment
<<elseif $PC.refreshmentType == 2>>
	a plate of $PC.refreshment
<<elseif $PC.refreshmentType == 3>>
	line of $PC.refreshment
<<elseif $PC.refreshmentType == 4>>
	syringe of $PC.refreshment
<<elseif $PC.refreshmentType == 5>>
	pill of $PC.refreshment
<<elseif $PC.refreshmentType == 6>>
	tab of $PC.refreshment
<</if>>
proffered by an attentive slave girl, he seems almost bashful.

"<<= properTitle()>>, I'll say this straight. I'd like to buy one of your slaves.
<<if _name != 0>>
	<<setNonlocalPronouns $seeDicks>>
	I've been seeing _name a lot, and _heU makes the years sit a little lighter on me. I've scraped together what I can, and I can pay <<print cashFormat(50000)>>." It's a huge sum for a mercenary; it's probably his entire savings, but there is a slight problem; the slave he is looking for isn't one of yours. "Well then," he says in embarrassment, "Have to say this is a little awkward." He gives a fake cough, "You wouldn't happen to, you know, know who _hisU owner is?" You shake your head. A run in with a _girlU named _name isn't much to go by and it really isn't your problem. "Ah well, I'm sure I'll see _himU around again. Anyway, that was a fine victory the other day, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to. Hell, maybe you'll even get to meet _name too, get to see just how much of a looker _heU is."
	<<unset $romeoID>>
<<else>>
	<<if ["serve in the club", "serve the public", "whore", "work in the brothel"].includes($activeSlave.assignment)>>
		I've been seeing <<EventNameLink $activeSlave>> a lot, and $he makes the years sit a little lighter on me.
	<<else>>
		I've seen <<EventNameLink $activeSlave>> here and there and I can't stop thinking about $him. I feel $he'd make the years sit a little lighter on me.
	<</if>>
	I've scraped together what I can, and I can pay <<print cashFormat($slaveCost)>>." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with $him. "Well," he says, actually blushing, "I'd free $him. And marry $him, if $he'd have me."

	<<link "Decline, and tell her not to see him">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
			$activeSlave.slaveName obeys your orders not to see the old mercenary. Though neither he or $activeSlave.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@
			<<run repX(-1000, "event")>>
			<<unset $romeoID>>
		<</replace>>
	<</link>>

<<link "Politely decline">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
			"Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep her assigned so's I can see her, I would be grateful. That was a fine victory, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to."
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>$activeSlave.slaveName politely thanks you for not letting him take her away.<</if>>
			<<unset $romeoID>>
		<</replace>>
	<</link>>

<<link "Accept">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
			The mercenary leaves to collect his purchase. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
				happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No."
				<<if $activeSlave.amp != 1>>
					She points back into your penthouse and returns to her home.
				<<else>>
					She gestures towards the nearest camera and he helps her back into your penthouse.
				<</if>>
				The only thing she wants after being freed is to return to your side.
				"I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
				Since she returned to slavery, it's only fair to return the credits he paid for her. He thanks you hollowly before heading on his way.
			<<else>>
				happened.
				<<if $activeSlave.amp != 1>>
					She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
				<<else>>
					As he picks up her limbless form to give her a hug,
				<</if>>
				she gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." Soon the romantic story of The Mercenary and the Slave Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@
				<<run cashX($slaveCost, "slaveTransfer")>>
				<<include "Remove activeSlave">>
			<</if>>
			<<unset $romeoID>>
		<</replace>>
	<</link>>

<<link "Give her to him as a gift">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
			The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
				happening. You can't hear what he says as he takes out a ring, but her reaction speaks clearly. She says "No."
				<<if $activeSlave.amp != 1>>
					She points back into your penthouse and returns to her home.
				<<else>>
					She gestures towards the nearest camera and he helps her back into your penthouse.
				<</if>>
				The only thing she wants after being freed is to return to your side.
				"I thought I was giving her a better life... But she already had everything she wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
			<<else>>
				happened.
				<<if $activeSlave.amp != 1>>
					She hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
				<<else>>
					As he picks up her limbless form to give her a hug,
				<</if>>
				she gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing $activeSlave.slaveName, and a noted character actor playing you.
				<<run repX(3000, "event")>>
				<<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + $activeSlave.slaveName>>
				<<set $trinkets.push(_poster)>>
				<<include "Remove activeSlave">>
			<</if>>
			<<unset $romeoID>>
		<</replace>>
	<</link>>

<</if>>


code:
:: P Mercs Help Corp [nobr]

<<set $nextButton = "Decline", $nextLink = "Random Nonindividual Event", $mercenariesHelpCorp = -1>> /* hide button until user makes a selection */

Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.

"You know, <<= properTitle()>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.

"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the on-screen mushroom cloud again.

''This is a unique opportunity'' and will not reoccur.

<<link "Decline">>
	<<replace "#result">>
	Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<= properTitle()>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
	<</replace>>
<</link>>

<<link "Make it so">>
	<<set $nextButton = "Continue">><<UpdateNextButton>>
	<<replace "#result">>
	It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<= properTitle()>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
	<<set $mercenariesHelpCorp = 1>>
	<</replace>>
<</link>>


code:
:: P peacekeepers deficit [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

General $peacekeepers.generalName's peacekeeping force has stabilized the neighboring region somewhat. True to his word, the general has indeed concentrated on his peacekeeping mandate, and hasn't done anything that might be construed as a move against the Free City or its interests. There are somewhat fewer refugees available from that area, and it's a less complete refuge for bad actors, but other than that, there hasn't been much reason for you to take notice. Until today, when General $peacekeepers.generalName gives you a call.

It's a video link, and the general is in the field somewhere, wearing scuffed armor with his insignia of rank on the neck protector. He looks tired, and stress worse than simple fatigue is etched on his face, but he looks at you directly and gets on with it. "<<= PlayerName()>>," he says, "to start, I'd like to assure you this is a secure line from my end. We rely on structural security more than you in the Free Cities, with your cutting-edge computing power, but it's effective." He's in what looks like a field command post, in what's almost certainly an improvised secure communications booth. "The situation is this," he explains. "I have two problems, and I hope you may be able to solve them both at once in a way that will be beneficial to you."

"First," he says sharply, "I'm not getting the support I need out here." It obviously pains him to admit this, and the muscles along his jaw tense as he does, as though he's chewing on the words. "And I'm not giving anything away by telling you that. It's obvious enough, if you compare what I'm being asked to do here with the resources the politicians back home are willing to provide." At this, $assistantName displays a quick summary of the political developments in the general's home country. General $peacekeepers.generalName is right; the expensive peacekeeping force is unpopular, and its support is being reduced by opportunistic politicians. "It isn't bad yet," he says, "but if this keeps up, I'm going to be rationing the most modern medical supplies for my wounded men and women. That's hard."

"And second," he continues, "I'm having difficulty housing the prisoners we're taking. We're the only functioning law and order in this area, and in order to keep control I'm having to lock up everyone from armed bandits to petty looters. I don't have the resources to imprison them decently. I'm already getting flak about conditions in our main prison camp here." He arches an eyebrow. "Some people back home seem to care more about keeping prisoners comfortable than they care about getting my wounded men and women the best possible care. And I can't just reduce the prisoner population, either. There are too many of them. Word would get out, and there'd be hell to pay back home."

The singular solution to the two problems is obvious. It's equally obvious that General $peacekeepers.generalName isn't going to be the one to propose it. He's not stupid.

<<if $cash >= 100000>>
	<<link "Offer to assist">>
		<<replace "#result">>
			Understanding that the general needs to couch the situation in a way he can justify in public, and perhaps in a way he can justify to himself, you offer to house the prisoners on a contract basis, with immediate payment to the general so he can meet his forces' immediate needs. Naturally, the prisoners will be kept busy while you keep them; menial labor seems appropriate. It's unlikely that the situation will ever stabilize to the point where they can be released, so for safety, they should all be detained indefinitely. And of course, each prisoner's individual detention will be available for resale. Just like any other slave's.

			The general is unable to keep from smiling slightly when he hears that you understand perfectly and are willing and able to assist. There's some bitterness there, but not much. The two of you adjust the terms. The new menial slaves will be delivered immediately, several hundred of them; the general prefers to have this be a one-time transfer. After all, having an ongoing prisoner pipeline between his prisoner pens and the Free City might draw unwanted political attention. For now, he has the funds he needs, not to mention an empty prison camp.
			<<set $peacekeepers.attitude += 5, $menials += 200>>
			<<run cashX(-100000, "peacekeepers")>>
		<</replace>>
	<</link>> //This will cost <<print cashFormat(100000)>> and provide a number of menial slaves//
<<else>>
	//You lack the funds to buy the prisoners.//
<</if>>

<<link "Connect the general with Free Cities pharmaceutical sources">>
	<<replace "#result">>
		<<if $cash < 100000>>Unfortunately, you lack the funds to buy the prisoners.<</if>>
		It would be very expensive to provide the general with the kind of money necessary to make a difference in the medical supply situation of a military force sufficient to keep what used to be a small country pacified. You express your regrets at your inability to help directly. You offer to connect the general with Free Cities pharmaceutical resources that will probably be able to get him what his infirmaries need at a lower price. "Interesting," he says, considering the offer. "The usual providers at home will scream bloody murder when it gets out. But it's a good idea," he admits. "Though that does nothing for the prison camps." Part of his reluctance is probably due to an unspoken hesitation to do business with the Free Cities directly. But he's coming around.
		<<set $peacekeepers.attitude += 5>>
	<</replace>>
<</link>>

<<link "Tell him his situation is untenable">>
	<<replace "#result">>
		You decide to use this as an object lesson in the limits of old world power projection, and tell his situation is untenable and that he should withdraw. If he doesn't have the political firepower necessary to get proper support and supply, he's better off cutting his losses. "That's not for you to say," he responds bitterly. "And that's not for me to say, either. I still go where I'm told and do what I'm told. Thank you for your time." He ends the call brusquely. Word of your verbal defense of the Free City's sphere of influence gets around, @@.green;greatly improving your reputation.@@
		<<set $peacekeepers.attitude -= 10>>
		<<run repX(500, "event")>>
	<</replace>>
<</link>>


code:
:: P peacekeepers independence [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", $peacekeepersFate = 1>>

<<set $peacekeepers.strength = -10>>

General $peacekeepers.generalName contacts you again, looking more tired and battered than ever. There's a strange light in his eyes, though, as though he's resolved to make a big bet. And once he starts speaking, it turns out that he is. "<<= PlayerName()>>," he says, "<<if $peacekeepers.attitude > 10>>you've been supportive of my peacekeeping mission here in the past<<else>>I understand your attitude towards my peacekeeping mission here must be mixed<</if>>. But all that's about to change." He straightens up, falling back on a military bearing. "The support — funding, supply, everything — for my men and women here is ending, effective now. Right now, in fact. I'm not sure how I'm going to get everyone home." He looks through the video feed at you.

"If we're going home."

"The world's changed," he continues. "Or maybe it's gone back to the way it used to be. There's nothing for my people back home but discharge and unemployment. If they're lucky. It's too much to ask good men and women, good, armed, men and women, to do that. Not when we already control what used to be a nation, right here." He gestures around him, probably indicating maps you can't see. "We're already the government here. It's a battered, war-torn country, but it's a country. If I start levying taxes here, it'll keep my men and women fed. And clothed. And in something like the status they deserve." And, he does not need to add, General $peacekeepers.generalName will be a powerful warlord.

"But," he says. "But. This is going to be difficult. I can't be sure I'll succeed. As for me, I'd take the chance and be damned, just for the chance to tell the politicians back home what they can do with their orders. But there's my men and women. They'll do what I ask, but I won't ask it of them without a good, solid chance." His eyes narrow. "I need funding, and I need it now. I can't offer anything in return, not right away. But I pay my debts. And we'll be a buffer between external threats and the Free City. And finally, any resentment about old world power in the area among your people will be wiped away overnight."

<<if $cash >= 100000>>
<<link "Provide immediate assistance">>
	<<replace "#result">>
		You immediately wire General $peacekeepers.generalName <<print cashFormat(100000)>>, not an impressive sum by Free Cities standards, but probably enough to turn the scales in his plans to keep his force together as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.

		"You have my thanks," he says formally. "We'll be in control here soon enough. The one thing we'll have an almost limitless supply of is people. I don't think anyone's likely to notice a few menial slaves transferred into the Free City. I'm sure a regular trade already exists; we'll just be adding a few undesirables to it." He ends the call, looking determined. Despite his confidence, he has his work cut out for him.
		<<set cashX(-100000, "peacekeepers"), $peacekeepers.strength = 50, $peacekeepers.attitude += 5, $peacekeepers.undermining = 0>>
	<</replace>>
<</link>> //This will cost <<print cashFormat(100000)>>//
<<else>>
	You lack the ¤ to make any meaningful contribution.
<</if>>
<<if $cash >= 250000>>

<<link "Deliver generous aid">>
		<<replace "#result">>
			You immediately wire General $peacekeepers.generalName <<print cashFormat(250000)>>, enough to keep his force together through the critical period as it transitions from old world peacekeeping to autocratic nation building. Soon enough, he'll be able to support his men and women through armed extortion, the original form of taxation and, arguably, the only form of taxation.

			"That's extremely generous of you," he says, with an undertone of relief. "This is going to go much more smoothly than I'd originally thought. And I see that we're going to have friends and allies out here, as we establish ourselves. We're going to have quite a few undesirables to rid ourselves of, here, and the menial slave trade between this area and the Free City seems like an opportune way to do that." He ends the call, looking confident.
			<<set cashX(-250000, "peacekeepers"), $peacekeepers.strength = 50, $peacekeepers.attitude += 25, $peacekeepers.undermining = 0>>
		<</replace>>
	<</link>> //This will cost <<print cashFormat(250000)>>//
<</if>>

<<link "Decline to support him">>
	<<replace "#result">>
		You inform General $peacekeepers.generalName that you will not be providing assistance. He does not falter, but he looks suddenly older, as though the prospect of a decisive stroke was giving him the strength to carry on. He expresses his regrets dully, and then ends the call.
	<</replace>>
<</link>>


code:
:: P peacekeepers influence [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $peacekeepers.influenceAnnounced = 1>>
<<setAssistantPronouns>>

General $peacekeepers.generalName has successfully declared his independence from his mother country. That nation recruited, trained, and commanded him and all his men and women, but then it sent him to keep the peace in a war-torn region, failed to give him the support he needed, and then tried to withdraw him when the costs of what support they were willing to send overtopped what weak political will the old world still has. In truth, it was only a half-step from peacekeeping force to government, for General $peacekeepers.generalName and his troops. They were already the only source of public order in that area.

You provided money to General $peacekeepers.generalName to help him through this difficult time of transition, making him an investment of yours. That investment has already shown a small return; the first regular tribute of slaves arrived this week, free of charge. General $peacekeepers.generalName seems determined to pay his debts properly, and he sent you good stock, healthy menials ready for <<if $menials>>work<<if $Sweatshops>>. They're already toiling away in $arcologies[0].name's sweatshops<</if>><<else>>resale<</if>>. Even better, it seems you can expect to receive a similar shipment in perpetuity. The number of downtrodden people living in the ruins of a small country dwarfs even a Free City's appetite for slaves.

As you review intelligence from the area at your desk,
<<if $assistant>>
	$assistantName's avatar pops up.
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		The little monstergirl toys with _hisA tentacle hair until you give _himA your attention. When _heA sees that _heA has it, _heA wiggles _hisA hips at you, and gives you a wink.
	<<case "shemale">>
		The slutty little shemale pops up, literally, bouncing upward buoyantly in a way that makes _hisA boobs jiggle ridiculously and _hisA cock slap wetly against _hisA stomach.
	<<case "schoolgirl">>
		The slutty little schoolgirl pops up, literally, bouncing upward so violently that _hisA skirt flies up and exposes everything. _HeA flips it back down with a giggle.
	<<case "goddess">>
		The beautiful, gravid goddess appears with _hisA usual wash of radiant golden light, and gently smoothens one of _hisA long tresses with a soft hand until _heA has your attention.
	<<case "businesswoman">>
		The stacked businesswoman appears hugging a tablet to _hisA generous bosom, squashing _hisA cleavage upward and indicating that _heA has important information for you.
	<<case "amazon">>
		The ferocious little warrior woman stands up straight, cutely muscular and full of self-importance, as though _heA has something _heA'd like to share.
	<<case "fairy">>
		The little fairy appears on your table, flailing around while _hisA body lights up. _HeA bends over and starts slapping _hisA butt at you and giggling. _HisA slapping turns into groping, and _heA gets lost in molesting _hisA own ass. Clearing your throat, _heA looks upside down between _hisA legs and sees that _heA finally has your attention.
	<<case "pregnant fairy">>
		The little fairy appears on your table, leaning towards you and squishing _hisA breasts together to show off _hisA cleavage. You completely fail to notice _himA. _HeA tries again, turning around and bending over and shaking _hisA butt while looking back at you. Yet again _heA fails to draw your attention. Frustrated, _heA sits on the table, spreading _hisA legs and showing off _hisA pussy. Peeking over _hisA swollen belly, _heA sees that you're not even looking at _himA. _HisA tiny body is just too small to garner your attention. It's not for a few minutes until you notice _himA sitting up on the desk, looking away with _hisA arms crossed and pouting.
	<<case "hypergoddess">>
		The beautiful, massively gravid goddess appears with _hisA usual wash of radiant golden light, and gently calms _hisA squirming occupants until _heA has your attention.
	<<case "loli">>
		The cute little loli pops up, literally, bouncing upward again and again until _heA is absolutely certain _heA has your attention.
	<<case "preggololi">>
		The slutty little loli appears bent over flashing _hisA pregnant pussy at you. _HeA giggles and straightens up once _heA is absolutely certain you've given _hisA moist cleft enough attention.
	<<case "angel">>
		The beautiful angel appears in _hisA usual wash of radiant white light and gently folds _hisA wings behind _himA as _heA patiently awaits your attention.
	<<case "cherub">>
		The cute little cherub appears in _hisA usual wash of radiant white light and flutters around until _heA has your attention.
	<<case "incubus">>
		The hung sex demon pops up, bouncing upward buoyantly in a way that makes _hisA erect cock slide along _hisA stomach. Stimulation just enough, _heA blows a huge load across your desk while moaning lewdly; _heA knows how to get your attention.
	<<case "succubus">>
		The slutty little sex demoness pops up.
		<<switch $assistantFSAppearance>>
		<<case "paternalist">>"<<print $PC.name>>, would you help me with this zipper?"
		<<case "degradationist">>"<<print $PC.name>>, what do you think of these piercings?"
		<<case "physical idealist">>"<<print $PC.name>>, bet you I can lift this!"
		<<case "hedonistic decadence">>"<<print $PC.name>>, is there food on my face?"
		<<case "repopulation focus">>"<<print $PC.name>>, my water broke."
		<<case "gender radicalist">>"<<print $PC.name>>, do you think <<if $arcologies[0].FSGenderRadicalistLawFuta == 3>>my ass could be bigger?"<<else>>this outfit makes me look too girly?"<</if>>
		<<case "gender fundamentalist">>"<<print $PC.name>>, would I make a good mother?"
		<<case "asset expansionist">>"<<print $PC.name>>, I feel like my breasts got smaller, what do you think?"
		<<case "transformation fetishist">>"<<print $PC.name>>, how do you think these implants would look in me?"
		<<case "pastoralist">>"Oh <<print $PC.name>>, I'm so backed up. Would you give me a hand?"
		<<case "slimness enthusiast">>"<<print $PC.name>>, do <<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>these look bigger to you?"<<else>>you think they're getting bigger?"<</if>>
		<<default>>_HeA spasms with a powerful orgasm and moans lewdly and loudly.
		<</switch>>
		_HeA knows just how to get your attention.
	<<case "imp">>
		The scandalous little imp swoops into view and eagerly stares at you, as if _heA has some juicy gossip to tell you.
	<<case "witch">>
		The cute little witch pops up, before blushing and undressing. An important message for you is scrawled across _hisA skin.
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		Your shapeshifting assistant pops out of a crack on your desk, _hisA belly swollen with something. _HeA bends over and pushes out information for you, though you're not sure how.
	<<default>>
		The round symbol pulses brightly, _hisA way of indicating that _heA has important information for you.
	<</switch>>
	"General $peacekeepers.generalName's men and women are using sex slaves," _heA reports, and brings up a trove of surveillance data to back up _hisA assertion. "It was unofficial at first,
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		just people with weapons in their hands doing what people with power over others do," _heA explains approvingly, showing _hisA fangs.
	<<case "shemale">>
		just hot guys sticking their dicks in the local girls," _heA explains, masturbating openly.
	<<case "schoolgirl">>
		just boys blowing off a little steam with the local girls," _heA explains nastily.
	<<case "goddess">>
		just the sort of thing men with arms in their hands have been doing to the locals for thousands of years," _heA explains.
	<<case "businesswoman">>
		normal behavior for soldiers under severe stress in areas with civilians," _heA explains, sounding vaguely disapproving of something so uncivilized.
	<<case "amazon">>
		just warriors letting off steam with the local girls," _heA explains, making it sound like the most natural thing in the world.
	<<case "fairy">>
		just some boys and girls doing those bedroom sports for indoor types" _heA explains.
	<<case "pregnant fairy">>
		just some guys having fun with those bigger girls" _heA explains, sounding annoyed for some reason.
	<<case "hypergoddess">>
		just the boys trying to make sure they have someone to carry on their legacy, I'm sure," _heA states hopefully.
	<<case "loli">>
		just wrestling and dancing," _hisA innocence shining through _hisA explanation.
	<<case "preggololi">>
		just the guys enjoying some fresh young girls," _heA says with a hint of jealousy.
	<<case "angel">>
		just the strong taking what they want without consideration," _heA sighs, sounding disapproving of something so uncivilized.
	<<case "cherub">>
		simply the satisfaction of one's urges," _heA says with disappointment.
	<<case "incubus">>
		just men enjoying new holes," _heA explains, masturbating openly.
	<<case "succubus">>
		just seductresses doing what they do," _heA explains, masturbating openly.
	<<case "imp">>
		just the victors enjoying the spoils," _heA says, a hint of excitement in _hisA voice.
	<<case "witch">>
		just soldiers relaxing after a hard day," _heA explains.
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		just the conquerors using what's theirs," _heA explains, making it sound like the most natural thing in the world.
	<<default>>
		just the common behavior of troops under severe stress in areas with civilians," _heA explains.
	<</switch>>
	"But it's spread, and with their independence, General $peacekeepers.generalName has decided to bring it under control by setting up official slave brothels for his troops. @@.yellow;The officer in charge of staffing these doesn't have enough money to pay Free Cities prices, but I've added him to the standard slave sale interface.@@ Selling sex slaves to him at a price General $peacekeepers.generalName's people can afford would bring them closer to $arcologies[0].name."
	<<switch $assistantAppearance>>
	<<case "monstergirl">>
		_HeA strokes _hisA cocks meaningfully. "Selling them a particularly distinctive, valuable girl might even influence their tastes. Imagine, manipulating an entire army by providing it with skilled whores." _HeA shudders.
	<<case "shemale">>
		_HeA strokes _hisA cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, valuable girls. We should totally get them addicted to anal whores." To make _hisA meaning perfectly clear, _heA sticks out _hisA butt and winks _hisA lewd little anus.
	<<case "schoolgirl">>
		_HeA flashes _hisA breasts, as though to an appreciative crowd. "If we sell them hotties, it'll get them even more used to us," _heA says naughtily. "Get them used to Free Cities girls sucking their dicks all the time!"
	<<case "goddess">>
		_HeA caresses _hisA pregnancy. "If we sell them some of our best slaves, I'm sure their virtues will win General $peacekeepers.generalName's men and women over," _heA says confidently. "It'd be like sending some of my own out to love each and every one of them."
	<<case "businesswoman">>
		_HeA fans _himselfA, flushing at the possibilities. "Just think, they might develop into a regular, profitable market for sex slaves if they're sent top-quality product at first to build up the brand," _heA says huskily, and then climaxes.
	<<case "amazon">>
		_HeA flexes _hisA muscles, crossing _hisA arms under _hisA big breasts and feeling _hisA own biceps thoughtfully. "Selling them good stock would make them like us even more, I bet," _heA says. "Sharing a good slut around the campfire is a good way to make friends!"
	<<case "fairy">>
		_HeA reaches behind _himselfA and starts groping _hisA butt again. "If we sell them some super cuties, they'll really love us!" _heA giggles as _heA gives _himselfA a playful slap.
	<<case "pregnant fairy">>
		Since _heA has your attention now, _heA slowly spreads _hisA legs and flashes _hisA pussy once again. Seeing you watch with interest this time, a small smile creeps up on _hisA face. "If we sell them some of our prettier girls, they'll be sure to warm up to us."
	<<case "hypergoddess">>
		_HeA caresses _hisA pregnancy. "If we sell them some of our fertile slaves, I'm sure their burgeoning pregnancies will ease them into relying on us," _heA says confidently. "Or at least it will result in more slaves later on."
	<<case "loli">>
		_HeA claps excitedly. "If we sell them new friends, then they'll hear from them about how great the Free Cities are and want to become our friends too!" _heA says hopefully, eager to meet all the newcomers to the arcology.
	<<case "preggololi">>
		_HeA claps excitedly. "I don't know what they think of lolis, but selling them a few cute little slave girls will surely warm them up to us," _heA says, patting _hisA belly. "Plus, I'm sure they'll love how tight they are and how much energy they have once you break them in!"
	<<case "angel">>
		_HeA wrings a wing nervously. "If we send them nice girls, we'd be doing a disservice to them by sending them away. But if we don't, how can we be certain that the girls they have will be well cared for? We definitely need to teach them our ways," _heA concludes.
	<<case "cherub">>
		_HeA lands and ponders deeply. "We have to show them the right way before they get mislead. Some of our finest girls should help convert them to our ways!"
	<<case "incubus">>
		_HeA strokes _hisA cock meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. We should totally get them addicted to rape." _HeA makes several thrusting motions.
	<<case "succubus">>
		_HeA fingers _hisA pussy meaningfully. "Oh, and they could even develop into a regular market if they're sold distinctive, sexy girls. Plus that means more money for you, and less competition for me." _HeA winks.
	<<case "imp">>
		_HeA punches _hisA fist into _hisA palm. "We should sell them sexy, but unbroken, girls. That way they can learn to love breaking slaves into proper sex toys!" _HeA shivers with orgasm at the thought.
	<<case "witch">>
		_HeA runs _hisA hat through _hisA hands. "If we sell them skilled girls, they'll grow closer to us. But we have to be careful not to send them klutzes like me; not everyone finds that adorable." _HeA takes the time to mend the rip _heA accidentally tore in _hisA hat's brim.
	<<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>
		_HeA ponders deeply. "We could sell them the most loyal girls we have. They'll naturally lead them back to us. And then they are ours to do as we please," _heA says smiling deviously.
	<<default>>
		_HisA symbol takes on a rapid succession of pulsating lewd shapes, signifying some of the arcology's better varieties of sex slaves. "If they're sold good product, they may become a reliable market," _heA asserts.
	<</switch>>
<<else>>
	your personal assistant appears to offer a suggestion. "I have collated data on the use of unofficial sex slaves by General $peacekeepers.generalName's forces," _heA reports. "Despite the high state of readiness of his forces, the use of comfort women seems to have become widespread. Characteristically, the general has responded to this by accepting the new status quo, and is setting up recreation centers to ensure that the practice does not become disruptive. One of his officers has been tasked with obtaining appropriate sex slaves, but does not have sufficient resources to pay Free Cities prices. @@.yellow;The purchasing officer may appear as a slave buyer through the standard slave sale interface.@@ It may be possible to influence them by selling them high-quality slaves."
<</if>>


code:
:: P peacekeepers intro [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $peacekeepers = {generalName: setup.whiteAmericanSlaveSurnames.random(), strength: 20, attitude: 0, independent: 0, undermining: 0, influenceAnnounced: 0, tastes: 0}>>
<<if $continent == "Africa">>
	<<set $peacekeepers.generalName = setup.frenchSlaveSurnames.random()>>
<<elseif $continent == "Asia" || $continent == "Australia">>
	<<set $peacekeepers.generalName = setup.chineseSlaveSurnames.random()>>
<<elseif $continent == "Europe">>
	<<set $peacekeepers.generalName = setup.germanSlaveSurnames.random()>>
<<elseif $continent == "Brazil">>
	<<set $peacekeepers.generalName = setup.brazilianSlaveSurnames.random()>>
<<elseif $continent == "Japan">>
	<<set $peacekeepers.generalName = setup.japaneseSlaveSurnames.random()>>
<</if>>

The aftermath of the attack on the Free City by forces from the neighboring failed state grows grimmer by the day. Not that the situation isn't without its good points, from your perspective. For one thing, the supply of helpless refugees has never been better. The Free City's victory over the invaders was
<<if $invasionVictory > 2>>
	almost completely one-sided. The fighting bore some resemblance to Victorian soldiers of empire machine-gunning native warriors armed with spears. Everyone with any appetite for an attack on the Free City in that area is already quite dead.
	<<set $peacekeepers.attitude += 5>>
<<else>>
	hard-fought, but the attackers did most of the dying. Modern weapons are powerful, especially on the defensive, and there's no appetite in that area to repeat the experiment.
<</if>>
There are still enough weapons and desperate people there to keep banditry and warlordism going more or less indefinitely, though.

Having the area revert to a Hobbesian wilderness might not be too annoying for you and your peers in the Free City, but to an old world country, it's not a good thing to have next door. And there are still old world countries with the ability and the will to project power. After a spate of bad incidents, rumors have started that the strongest remaining old world nation in this part of the world will be sending a peacekeeping force to stabilize the area. This is a cynical time and the rumors stay just that, rumors, until one day $assistantName announces that you're receiving an unscheduled call from a general officer. General $peacekeepers.generalName, in point of fact. One of the most dynamic military leaders the old world has.

"In a few hours," says the general, "my country is going to announce the deployment of a peacekeeping force to the lawless area next to your Free City." It should sound like a threat, but it doesn't. The general's body language is erect and military, but not intimidating. He continues, "I want to be clear. We intend to stabilize the region. We have no ill intentions toward your Free City, and I see no reason why our interests should ever come into conflict." Despite the direct delivery, he isn't reading from a script that you can see.
<<if $PC.warfare >= 100 && $invasionVictory > 2>>
	"As one warrior to another, that was damn fine work you did defending your city. It's good to see tough people doing well in the Free Cities."
	<<set $peacekeepers.attitude += 5>>
<<else>>
	"I congratulate you on your part in the recent victory. I'm contacting you because you get results. You seem like someone I might be able to work with."
<</if>>
He spreads his hands. "I don't have anything to suggest, not yet. But if I see an opportunity for a mutually beneficial arrangement, I wouldn't want to be approaching you for the first time to discuss it."

As he spoke, you and $assistantName surreptitiously checked out what he said. He seems to be telling the truth, and he's correct that your interests won't be immediately affected. Nevertheless, this is a concerning development. General $peacekeepers.generalName will have thousands of troops and a lot of military hardware under his able command, more or less right next door to the Free City. He might not intend to overstep the bounds of his peacekeeping mandate, but that's no guarantee that his civilian superiors back home won't decide to order him to. Worse, the politics of the Free Cities are almost unanimously hostile to old world power; there will be public resentment about this. On the other hand, General $peacekeepers.generalName has been successful in these difficult times in no small part due to his willingness to bend the rules. If he sees an opportunity to work with an ambitious arcology owner in furtherance of his goals, he'll probably take it.

<<link "Tell him you disapprove of old world meddling in the Free City's sphere of influence">>
	<<replace "#result">>
		You tell him that you consider that area within the Free City's area of influence now, and that you disapprove of old world meddling. "Interesting," he says, noncommittal. "It takes real power projection to maintain a real sphere of influence. It remains to be seen whether your Free City has it. In the meantime, we'll pursue our mission." He inclines his head respectfully, and ends the call. Word of your brusque defense of the Free City's growing influence gets around, @@.green;greatly improving your reputation.@@
		<<set $peacekeepers.attitude -= 10>>
		<<run repX(500, "event")>>
	<</replace>>
<</link>>

<<link "Respond politely, but avoid committing yourself">>
	<<replace "#result">>
		You respond politely, stating that you're always willing to listen to business proposals, and that you approach each situation without preconceptions. General $peacekeepers.generalName understands the unspoken subtext, and that you're not willing to commit yourself to anything definite as yet. He understands, and matches your show of respect before ending the call.
	<</replace>>
<</link>>

<<link "Share intelligence on that area as a basis for further cooperation">>
	<<replace "#result">>
		You immediately forward him your intelligence dossier on that area, all but the most sensitive items. His eyes widen fractionally as he sees the data coming over the link. Before he can thank you, you offer him good wishes for the success of his mission, and communicate a willingness to work together in the future to advance the stability and prosperity of the whole region. He recovers his equipoise and expresses gratitude, though without committing himself too thoroughly.
		<<set $peacekeepers.attitude += 5>>
	<</replace>>
<</link>>


code:
:: P raid invitation [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $PRaid = 0, $PRaidTarget = 0>>

The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.

The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.

Fund a quick raid on the refugees with <<print cashFormat(5000)>>, targeting:

    <<link "Ex-soldiers">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<run cashX(-5000, "war")>>
	<<set $PRaid = 1>>
	<<set $PRaidTarget = 1>>
	<</replace>>
<</link>>

    <<link "Healthy civilians">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<run cashX(-5000, "war")>>
	<<set $PRaid = 1>>
	<<set $PRaidTarget = 2>>
	<</replace>>
<</link>>

    <<link "The largest possible group of slaves">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<run cashX(-5000, "war")>>
	<<set $PRaid = 1>>
	<<set $PRaidTarget = 3>>
	<</replace>>
<</link>>

<<link "Let them go">>
	<<replace "#result">>
	Some of the refugees make it to safety. Some do not.
	<</replace>>
<</link>>


code:
:: P raid result [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>

<<set $PRaid = 0>>

As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.

Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.

<<set _newSlaves = []>>
<<if $PRaidTarget == 1>>
	Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners whose part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@.green;the citizens are quite impressed by you.@@
	<<run repX(500, "event")>>
	<<for _prr = 0; _prr < 3; _prr++>>
		<<if ($seeDicks > 0)>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
		<<set _newSlaves.push($activeSlave)>>
		<<else>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.origin = "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
		<<set _newSlaves.push($activeSlave)>>
		<</if>>
	<</for>>
<<elseif $PRaidTarget == 2>>
	Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@.green;is the talk of the Free City.@@
	<<run repX(200, "event")>>
	<<for _prr = 0; _prr < 4; _prr++>>
		<<include "Generate New Slave">>
		<<set $activeSlave.origin = "She is an enslaved refugee.">>
		<<set _newSlaves.push($activeSlave)>>
	<</for>>
<<else>>
	Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@.green;is the talk of the Free City.@@
	<<set $slaveMedic = 1>>
	<<run repX(200, "event")>>
	<<for _prr = 0; _prr < 5; _prr++>>
		<<include "Generate New Slave">>
		<<set $activeSlave.origin = "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
		<<set $activeSlave.health = random(-80,-40)>>
		<<set _newSlaves.push($activeSlave)>>
	<</for>>
<</if>>

<<link "Sell your prisoners immediately">>
	<<replace "#result">>
	<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
		<<slaveCost _newSlaves[_prr]>>
		<<run cashX($slaveCost, "slaveTransfer")>>
	<</for>>
	Prisoners sold.
	<</replace>>
<</link>>

<<link "Give your prisoners to citizens injured in the recent invasion">>
	<<replace "#result">>
	<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
		<<slaveCost _newSlaves[_prr]>>
		<<run repX(Math.trunc($slaveCost/10), "event")>>
	<</for>>
	Prisoners @@.green;given away.@@
	<</replace>>
<</link>>

<<link "Enslave all of the refugees">>
	<<replace "#result">>
	<<for _prr = 0; _prr < _newSlaves.length; _prr++>>
		<<run newSlave(_newSlaves[_prr])>> /* skip New Slave Intro */
	<</for>>
	You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
	<</replace>>
<</link>>


code:
:: P rival initiation [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Scheduled Event", $rivalOwner = 0, $rivalOwnerEnslaved = 1>>
<<if $hostageRescued == 1>><<set $nextButton = "See to the hostage", $returnTo = "P hostage acquisition">><</if>>

<<set $activeSlave = getSlave($rivalID)>>

<<if ndef $activeSlave>> /* rival slave is gone */

	<<goto $returnTo>>

<<else>>

<<setLocalPronouns $activeSlave>>

This is a special week, the week of your victory. <<EventNameLink $activeSlave>> awaits your pleasure. You could certainly do to $him anything and everything you usually do to your chattel. You could also do something special to mark the occasion.

<<link "Force $him to do a public relations tour with you">>
	<<EventNameDelink $activeSlave>>
	<<replace "#result">>
	Though $he hates you with all $his heart, $he knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to $him, $he promises to obey before you even get to the threats. $He finds $himself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, $he stands, quickly strips naked, gets down on $his knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts $him down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@
	<<set $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>>
	<<run repX(500, "event", $activeSlave)>>
	<<set $rivalID = 0>>
	<</replace>>
<</link>>

<<link "Make $him orally service your other slaves in public">>
	<<EventNameDelink $activeSlave>>
	<<replace "#result">>
	<<setLocalPronouns $slaves[1] 2>>
	$slaves[0].slaveName leads $him out into the arcology's largest atrium, forces $him to $his knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner $himself. Behind them, $slaves[1].slaveName is standing ready for _his2 turn, and all your other slaves stand behind _him2. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them.
	<<set $activeSlave.oralCount += $slaves.length*2, $oralTotal += $slaves.length*2>>
	<<run $slaves.forEach(function(s) { s.devotion += 10; })>>
	<<set $rivalID = 0>>
	<</replace>>
<</link>>
<<if $activeSlave.anus == 0>>

<<link "Break $his ass and then let the public use it">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
		$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when $he's placed in stocks with $his ass in the air. $His sobs become screams when, for the first time in $his life, $he feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past $his virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used $his @@.red;poor injured butthole@@ by the end of the day, $he @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible.
		<<set $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>>
		<<run repX(500, "event", $activeSlave)>>
		<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
		<<set $rivalID = 0>>
		<</replace>>
	<</link>>
<</if>>
<<if ($activeSlave.balls > 0) && ($seeExtreme == 1)>>

<<link "Publicly geld $him">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
		You announce that since $activeSlave.slaveName has spent so much money and effort turning $himself into a girl with expensive hormones, you'll take a lower-tech step to bring $him further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, $he was not given general anesthesia, but instead given local painkillers and made to watch on a monitor, to $his @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where $his massive scrotum used to hang. $His cock looks softer already.
		<<set $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>>
		<<run repX(500, "event", $activeSlave)>>
		<<set $rivalID = 0>>
		<</replace>>
	<</link>>
<</if>>
<<if (isFertile($activeSlave)) && ($seePreg == 1)>>

<<link "Let the public impregnate $him">>
		<<EventNameDelink $activeSlave>>
		<<replace "#result">>
		You announce that since $activeSlave.slaveName damaged the arcology, $he will be taking a leading role in the reconstruction. $He will be doing this by replacing one of the residents killed in the violence — by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of $his future as breeding stock comes home to $him as $he's restrained in a chair with $his legs spread. Soon, the stream of fluids is running down $his thoroughly-fucked pussy and over $his anus to pool on the floor beneath $him. Modern medical imaging reveals $his fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
		<<set $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>>
		<<run repX(500, "event", $activeSlave)>>
		<<set $activeSlave.pregType = setPregType($activeSlave)>>
		<<set WombImpregnate($activeSlave, $activeSlave.pregType, -2, 1)>>
		<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount = 47>><</if>>
		<<set $rivalID = 0>>
		<</replace>>
	<</link>>
<</if>>

<</if>> /* def $activeSlave */