code:
:: P mercenaries

<<nobr>>

<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
	<<set $nextButton to "Continue">>

	<<set $mercenaries to 0>>
	<<set $mercenariesTitle to "mercenaries">>

<</nobr>>\
\
Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.

Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>

The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.
\
<span id="result">
<<link "Quarter a squad in the arcology">>
	<<replace "#result">>
	You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@color:red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
	<<set $nextButton to "Continue">>
	<<set $rep -= 500>>
	<<set $cash -= 5000>>
	<<set $mercenaries to 1>>
	<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤5000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤5000 and incur significant upkeep costs//<</if>>
<<link "Install a full platoon">>
	<<replace "#result">>
	You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@color:red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
	<<set $nextButton to "Continue">>
	<<set $rep -= 1000>>
	<<set $cash -= 10000>>
	<<set $mercenaries to 3>>
	<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Do not quarter troops in your arcology">>
	<<replace "#result">>
	Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
	<<set $nextButton to "Continue">>
	<<set $mercenaries to 0>>
	<</replace>>
<</link>>
</span>


code:
:: P Mercs Help Corp

<<nobr>>

<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>

	<<set $mercenariesHelpCorp to -1>>

<</nobr>>\
\
Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.

"You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<else>>using his syringe to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.

"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the onscreen mushroom cloud again.

''This is a unique opportunity'' and will not reoccur.
\
<span id="result">
<<link "Decline">>
	<<replace "#result">>
	Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
	<<set $nextButton to "Continue">>
	<</replace>>
<</link>>
<<link "Make it so">>
	<<replace "#result">>
	It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
	<<set $nextButton to "Continue">>
	<<set $mercenariesHelpCorp to 1>>
	<</replace>>
<</link>>
</span>

repo_name: PresidentConvert/fc


code:
:: P raid invitation

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<<set $PRraid to 0>>
<<set $PRraidTarget to 0>>

<</nobr>>\
\
The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.

The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.
\
<span id="result">
Fund a quick raid on the refugees with ¤5000, targeting:
    <<link "Ex-soldiers">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<set $cash -= 5000>>
	<<set $PRaid to 1>>
	<<set $PRraidTarget to 1>>
	<</replace>>
<</link>>
    <<link "Healthy civilians">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<set $cash -= 5000>>
	<<set $PRaid to 1>>
	<<set $PRraidTarget to 2>>
	<</replace>>
<</link>>
    <<link "The largest possible group of slaves">>
	<<replace "#result">>
	Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
	<<set $cash -= 5000>>
	<<set $PRaid to 1>>
	<<set $PRraidTarget to 3>>
	<</replace>>
<</link>>
<<link "Let them go">>
	<<replace "#result">>
	Some of the refugees make it to safety. Some do not.
	<</replace>>
<</link>>
</span>


code:
:: P raid result [nobr]

<<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">>

<<set $PRaid to 0>>

As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.

Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.

<<set _newSlaves = []>>
<<if $PRraidTarget == 1>>
	Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners who's part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@color:green;the citizens are quite impressed by you.@@
	<<set $rep += 500>>
	<<for $i to 0; $i < 3; $i++>>
		<<if ($seeDicks > 0)>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
		<<set _newSlaves.push($activeSlave)>>
		<<else>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
		<<set _newSlaves.push($activeSlave)>>
		<</if>>
	<</for>>
<<elseif $PRraidTarget is 2>>
	Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@color:green;is the talk of the Free City.@@
	<<set $rep += 200>>
	<<for $i to 0; $i < 4; $i++>>
		<<include "Generate New Slave">>
		<<set $activeSlave.origin to "She is an enslaved refugee.">>
		<<set _newSlaves.push($activeSlave)>>
	<</for>>
<<else>>
	Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@color:green;is the talk of the Free City.@@
	<<set $slaveMedic to 1>>
	<<set $rep += 200>>
	<<for $i to 0; $i < 5; $i++>>
		<<include "Generate New Slave">>
		<<set $activeSlave.origin to "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
		<<set $activeSlave.health = random(-80,-40)>>
		<<set _newSlaves.push($activeSlave)>>
	<</for>>
<</if>>

<<link "Sell your prisoners immediately">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<slaveCost _newSlaves[$i]>>
		<<set $cash += $slaveCost>>
	<</for>>
	Prisoners sold.
	<</replace>>
<</link>>

<<link "Give your prisoners to citizens injured in the recent invasion">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<slaveCost _newSlaves[$i]>>
		<<set $rep += Math.trunc($slaveCost/10)>>
	<</for>>
	Prisoners @@color:green;given away.@@
	<</replace>>
<</link>>

<<link "Enslave all of the refugees">>
	<<replace "#result">>
	<<for $i to 0; $i < _newSlaves.length; $i++>>
		<<AddSlave _newSlaves[$i]>>
	<</for>>
	You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
	<</replace>>
<</link>>


code:
:: P rival initiation

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Scheduled Event">>

<<set $rivalOwner to 0>>
<<set $rivalOwnerEnslaved to 1>>

<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].prestigeDesc is "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>

<</nobr>>\
\
This is a special week, the week of your victory. <<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion.
\

<<link "Force her to do a public relations tour with you">>
	<<replace "#result">>
	Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@color:hotpink;obedience,@@ and is the @@color:green;talk of the Free Cities.@@
	<<set $rep += 500>>
	<<set $activeSlave.devotion += 4>>
	<<set $activeSlave.oralCount += 1>>
	<<set $oralTotal += 1>>
	<</replace>>
<</link>>
<<link "Make her orally service your other slaves in public">>
	<<replace "#result">>
	$slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@color:hotpink;pleased with you@@ for forcing $activeSlave.slaveName, who they still view as a slaveowner, to pleasure them.
	<<set $activeSlave.oralCount += $slaves.length>>
	<<set $oralTotal += $slaves.length*2>>
	<<for $i to 0; $i < $slaves.length; $i++>>
		<<set $slaves[$i].devotion += 10>>
		<<set $activeSlave.oralCount += 1>>
	<</for>>
	<</replace>>
<</link>>
<<nobr>>
<<if $activeSlave.anus == 0>>
	<<link "Break her ass and then let the public use it">>
		<<replace "#result">>
		$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@color:green;Half the arcology@@ has used her @@color:red;poor injured butthole@@ by the end of the day, she @@color:gold;is learning to fear you,@@ and hates you @@color:mediumorchid;even more@@ if possible.
		<<set $rep += 500>>
		<<set $activeSlave.devotion -= 4>>
		<<set $activeSlave.trust -= 5>>
		<<set $activeSlave.health -= 10>>
		<<set $activeSlave.anus to 3>>
		<<set $activeSlave.analCount += 47>>
		<<set $analTotal += 47>>
		<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>>
		<</replace>>
	<</link>>
<<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>>
	<<link "Publicly geld her">>
		<<replace "#result">>
		You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@color:gold;rage@@ and @@color:mediumorchid;horror.@@ There is @@color:green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already.
		<<set $rep += 500>>
		<<set $activeSlave.devotion -= 50>>
		<<set $activeSlave.trust -= 50>>
		<<set $activeSlave.health -= 10>>
		<<set $activeSlave.balls to 0>>
		<</replace>>
	<</link>>
<<elseif isFertile($activeSlave)>>
	<<link "Let the public impregnate her">>
		<<replace "#result">>
		You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@color:mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
		<<set $rep += 500>>
		<<set $activeSlave.preg to 1>>
		<<set $activeSlave.pregSource to -2>>
		<<set $activeSlave.devotion -= 5>>
		<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>>
		<</replace>>
	<</link>>
<</if>>
<</nobr>>


code:
:: P rivalry hostage [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "Nonrandom Event">>

<<set $hostageAnnounced to 1>>

<<set $activeSlave to $hostage>>

<<set $activeSlave.origin to "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">>
<<set $activeSlave.height += random(-5,5)>>
<<set $activeSlave.boobs to 400>>
<<set $activeSlave.butt to 3>>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralQuirk to "none">>
<<set $activeSlave.sexualQuirk to "none">>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hips to 0>>
<<set $activeSlave.shoulders to -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina to 1>><</if>>
<<if $activeSlave.anus == 0>><<set $activeSlave.anus to 1>><</if>>
<<set $activeSlave.relation to 0>>
<<set $activeSlave.relationTarget to 0>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.mother = 0>>
<<set $activeSlave.father = 0>>
<<set $activeSlave.sisters = 0>>
<<set $activeSlave.daughters = 0>>
<<if $arcologies[0].FSSupremacistRace != 0>><<set $activeSlave.race to $arcologies[0].FSSupremacistRace>><</if>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>

<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>

<<set $hostage to $activeSlave>>

Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your
<<switch $PC.career>>
<<case "wealth">>
	time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close,
	<<set $activeSlave.career to "a party girl">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,24)>>
	<</if>>
	<<set $activeSlave.face to 3>>
	<<set $activeSlave.intelligence to 2>>
	<<set $activeSlave.intelligenceImplant to 0>>
	<<set $activeSlave.oralSkill = 100>>
	<<set $activeSlave.entertainSkill = 100>>
<<case "escort">>
	time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close,
	<<set $activeSlave.career to "a prostitute">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,20)>>
	<</if>>
	<<set $activeSlave.face to 3>>
	<<set $activeSlave.intelligence to 0>>
	<<set $activeSlave.intelligenceImplant to 0>>
	<<set $activeSlave.oralSkill = 100>>
	<<set $activeSlave.entertainSkill = 100>>
	<<set $activeSlave.analSkill = 100>>
	<<set $activeSlave.vaginalSkill = 100>>
	<<set $activeSlave.whoreSkill = 100>>
	<<set $activeSlave.oralCount to 453>>
	<<set $activeSlave.vaginalCount to 158>>
	<<set $activeSlave.analCount to 76>>
	<<set $activeSlave.mammaryCount to 320>>
	<<set $activeSlave.cSec to 1>>
<<case "servant">>
	time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close,
	<<set $activeSlave.career to "a maid">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(12,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,20)>>
	<</if>>
	<<set $activeSlave.face to 1>>
	<<set $activeSlave.intelligence to -1>>
	<<set $activeSlave.intelligenceImplant to 0>>
	<<set $activeSlave.oralSkill to 15>>
	<<set $activeSlave.entertainSkill to 0>>
	<<set $activeSlave.analSkill to 15>>
	<<set $activeSlave.vaginalSkill to 15>>
	<<set $activeSlave.whoreSkill to 0>>
	<<set $activeSlave.oralCount to 57>>
	<<set $activeSlave.vaginalCount to 65>>
	<<set $activeSlave.analCount to 12>>
	<<set $activeSlave.mammaryCount to 1>>
	<<set $activeSlave.birthsTotal to 3>>
<<case "gang">>
time as a gang leader. She was one of your best, yet you never got close enough,
	<<set $activeSlave.career to "a gang member">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(20,24)>>
	<</if>>
	<<set $activeSlave.muscles to 40>>
	<<set $activeSlave.health to 100>>
	<<set $activeSlave.combatSkill to 1>>
<<case "capitalist">>
	career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her,
	<<set $activeSlave.career to "a manager">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,24)>>
	<</if>>
	<<set $activeSlave.face to 2>>
	<<set $activeSlave.intelligence to 3>>
	<<set $activeSlave.intelligenceImplant to 1>>
<<case "mercenary">>
	career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close,
	<<set $activeSlave.career to "a soldier">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(20,24)>>
	<</if>>
	<<set $activeSlave.face to 2>>
	<<set $activeSlave.intelligence to 3>>
	<<set $activeSlave.intelligenceImplant to 1>>
<<case "engineer">>
	career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close,
	<<set $activeSlave.career to "a saleswoman">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,24)>>
	<</if>>
	<<set $activeSlave.face to 3>>
	<<set $activeSlave.intelligence to 3>>
	<<set $activeSlave.intelligenceImplant to 1>>
<<case "medicine">>
	career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close,
	<<set $activeSlave.career to "a nurse">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(16,24)>>
	<</if>>
	<<set $activeSlave.face to 2>>
	<<set $activeSlave.intelligence to 3>>
	<<set $activeSlave.intelligenceImplant to 1>>
<<case "slaver">>
	career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close,
	<<set $activeSlave.career to "a prison guard">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(20,24)>>
	<</if>>
	<<set $activeSlave.energy = 100>>
	<<set $activeSlave.face to 2>>
	<<set $activeSlave.intelligence to 2>>
	<<set $activeSlave.intelligenceImplant to 0>>
	<<set $activeSlave.muscles to 20>>
	<<set $activeSlave.fetish to "sadist">>
	<<set $activeSlave.fetishStrength = 100>>
	<<set $activeSlave.fetishKnown to 1>>
<<case "celebrity">>
	time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close,
	<<set $activeSlave.career to "a party girl">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(18,24)>>
	<</if>>
	<<set $activeSlave.face to 3>>
	<<set $activeSlave.intelligence to 2>>
	<<set $activeSlave.intelligenceImplant to 0>>
	<<set $activeSlave.oralSkill = 100>>
	<<set $activeSlave.entertainSkill = 100>>
<<case "arcology owner">>
	time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close,
	<<set $activeSlave.career to "a leading arcology citizen">>
	<<if $pedo_mode == 1>>
	<<set $activeSlave.actualAge to random(16,18)>>
	<<else>>
	<<set $activeSlave.actualAge to random(36,39)>>
	<</if>>
	<<set $activeSlave.face to 3, $activeSlave.faceImplant to 1>>
	<<set $activeSlave.intelligence to 3, $activeSlave.intelligenceImplant to 1>>
	<<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction.

"Hello, $PCName," your rival sneers. "Sorry to pull you away from
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
	whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody,
<<case "Racial Supremacism">>
	blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time,
<<case "Gender Radicalism">>
	buttfucking your catamites, or whatever it is you do with your spare time,
<<case "Gender Fundamentalism">>
	teatime with your slave wives,
<<case "Repopulation Focus">>
	rolling around in the afterbirth, or whatever it is you do with your spare time,
<<case "Eugenics">>
	circle jerking with your "elites", or whatever it is you do with your spare time,
<<case "Paternalism">>
	handholding time with your slaves,
<<case "Degradationism">>
	stitching your name into some poor girl's taint, or whatever it is you do with your spare time,
<<case "Body Purism">>
	playing house with your perfect pure little angels, or whatever it is you do with your spare time,
<<case "Transformation Fetishism">>
	stuffing silicone up some poor girl's nostrils,
<<case "Youth Preferentialism">>
	your horrible schoolgirl fantasy playtime,
<<case "Maturity Preferentialism">>
	the world's leading collection of saggy tits,
<<case "Slimness Enthusiasm">>
	your pathological collection of flat chested bitches,
<<case "Asset Expansionism">>
	your disgusting breast monsters,
<<case "Pastoralism">>
	your most flatulent cowgirls,
<<case "Physical Idealism">>
	your sweaty, spandexed throwback collection,
<<case "Chattel Religionism">>
	your afternoon prayer meeting,
<<case "Multiculturalism">>
	whatever it is you do to liven up your boring arcology,
<<case "Roman Revivalism">>
	feeding slaves to the lions, or whatever it is you do with your spare time,
<<case "Egyptian Revivalism">>
	your latest experiment in exactly how disgusting incest can possibly be,
<<case "Edo Revivalism">>
	your katana polishing, or whatever it is you do with your spare time,
<<case "Arabian Revivalism">>
	your hookah sucking,
<<case "Chinese Revivalism">>
	your footbinding,
<</switch>>
but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war,
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
	I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Racial Supremacism">>
	I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged.
<<case "Gender Radicalism">>
	I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Gender Fundamentalism">>
	She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<<case "Paternalism">>
	I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on. And on.
<<case "Repulation Focus">>
	I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you?
	<<set $activeSlave.preg to -3>>
<<case "Eugenics">>
	<<if $seeHyperPreg == 1>>
		I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
	<<else>>
		I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
	<</if>>
<<case "Degradationism">>
	She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Body Purism">>
	I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
	<<set $activeSlave.boobs to 300>>
<<case "Transformation Fetishism">>
	She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Youth Preferentialism">>
	I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Maturity Preferentialism">>
	I've set her up with a nice young girl already.  I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Slimness Enthusiasm">>
	I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
	<<set $activeSlave.weight = -20>>
	<<set $activeSlave.boobs to 800>>
<<case "Asset Expansionism">>
	She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Pastoralism">>
	She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, $activeSlave.slaveName?"  The slave nods uncertainly.
	<<set $activeSlave.weight to 100>>
	<<set $activeSlave.muscles to 0>>
	<<set $activeSlave.boobs to 1200>>
<<case "Physical Idealism">>
	She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
	<<set $activeSlave.boobs to 800>>
	<<set $activeSlave.weight = -20>>
<<case "Chattel Religionism">>
	She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Multiculturalism">>
	She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<default>>
	She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<</switch>>

<<set $activeSlave.trust = 0>>
<<set $activeSlave.devotion = 0>>
Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it."

You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare.

<<set $hostage to $activeSlave>>


code:
:: P rivalry victory [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $returnTo to "RIE Eligibility Check">>

<<set $rivalOwner to 0>>
<<set $rivalryPower to 0>>

<<set _num to random(1,99)>>

For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@color:green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation.

"For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>"

<<link "Accept">>
	<<replace "#result">>
	You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good."
	<<if $rivalrySet != 0>>
		<<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@color:yellowgreen;arcology holdings are yours.@@
		<<for $i to 0; $i < $arcologies.length; $i++>>
		<<if $arcologies[$i].rival == 1>>
		  <<set $arcologies[$i].embargo to 0>>
		  <<set $arcologies[$i].embargoTarget to -1>>
		  <<set $arcologies[$i].influenceTarget to -1>>
		  <<set $arcologies[$i].rival to 0>>
		  <<set $arcologies[$i].government to 5>>
		  <<set $arcologies[$i].PCminority += $arcologies[$i].ownership>>
		  <<set $arcologies[$i].PCminority to Math.clamp($arcologies[$i].PCminority, 0, 49)>>
		  <<break>>
		<</if>>
		<</for>>
		<<if $hostageAnnounced == 1>><<set $hostageRescued to 1>><</if>>
	<<else>>
		<<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@color:yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>.
		<<set $cash += random(100000,250000)>>
	<</if>>
	<</replace>>
<</link>>

<<link "Refuse">>
	<<replace "#result">>
	You coldly decline. "That was a mistake," your rival replies, entering computer command.
	<<if $rivalrySet != 0>>
		"All my remaining liquid assets have just been @@color:red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
		<<for $i to 0; $i < $arcologies.length; $i++>>
		<<if $arcologies[$i].rival == 1>>
		  <<set $arcologies[$i].embargo to 0>>
		  <<set $arcologies[$i].embargoTarget to -1>>
		  <<set $arcologies[$i].influenceTarget to -1>>
		  <<set $arcologies[$i].rival to 0>>
		  <<set $arcologies[$i].government to 5>>
		  <<break>>
		<</if>>
		<</for>>
		<<if $hostageAnnounced == 1>>

<<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
				<<replace "#result2">>
				<<set $cash -= 10000>>
				You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
				<<set $hostageRescued to 1>>
				<</replace>>
			<</link>>

		<</if>>
	<<else>>
		"All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world.
		<<set $cash -= random(10000,25000)>>
	<</if>>
	<</replace>>
<</link>>
<<if $rivalryDuration >= 30 && $hostageAnnounced == 0>>

<<link "Refuse, and place a bounty of ¤50000 on your rival's death">>
	<<replace "#result">>
	You coldly decline. "That was a mistake," your rival replies, entering computer command. "All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world
- but only for a few days.

	Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good.
	<<set $cash -= 50000>>
    <</replace>>
<</link>>
<</if>>

<<link "Refuse, and place a bounty of ¤50000 on your rival's enslavement">>
	<<replace "#result">>
	<<set $nextLink to "AS Dump">>
	You coldly decline. "That was a mistake," your rival replies, entering computer command.
	<<if $rivalrySet != 0>>
		"All my remaining liquid assets have just been @@color:red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
		<<for $i to 0; $i < $arcologies.length; $i++>>
		<<if $arcologies[$i].rival == 1>>
		  <<set $arcologies[$i].embargo to 0>>
		  <<set $arcologies[$i].embargoTarget to -1>>
		  <<set $arcologies[$i].influenceTarget to -1>>
		  <<set $arcologies[$i].rival to 0>>
		  <<set $arcologies[$i].government to 5>>
		  <<break>>
		<</if>>
		<</for>>
		<<if $hostageAnnounced == 1>>

<<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
				<<replace "#result2">>
				<<set $cash -= 10000>>
				You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
				<<set $hostageRescued to 1>>
				<</replace>>
			<</link>>

		<</if>>
	<<else>>
		"All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin.
		<<set $cash -= random(10000,25000)>>
	<</if>>
	<<set $cash -= 50000>>
	<<set $rivalOwner to -1>>
	<<set $seed to []>>
	<<if _num > $seeDicks>>
	  <<set $seed.push("expansionist shemale")>>
	  <<set $seed.push("masculine")>>
	  <<set $seed.push("micropenis")>>
	  <<set $seed.push("cum addict")>>
	  <<if $pedo_mode == 1>>
	  <<set $seed.push("hung shota")>>
	  <</if>>
	<</if>>
	<<if _num < $seeDicks>>
	  <<set $seed.push("bull dyke")>>
	  <<set $seed.push("cow")>>
	  <<set $seed.push("bimbo")>>
	  <<set $seed.push("addict")>>
	  <<set $seed.push("breeder")>>
	  <<if $pedo_mode == 1>>
	  <<set $seed.push("oppai loli")>>
	  <</if>>
	<</if>>
	<<set $seed to $seed.random()>>

	Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are
	<<if $seed is "expansionist shemale">>
		immediately apparent: she's obviously been indulging in self-transformation to excess.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceImplant to 1>>
		<<set $activeSlave.faceShape to "androgynous">>
		<<set $activeSlave.muscles = 20>>
		<<set $activeSlave.height to random(185,215)>>
		<<set $activeSlave.lips to 35>>
		<<set $activeSlave.butt to either(4, 5, 6)>>
		<<set $activeSlave.boobs to either(800, 1000, 1200)>>
		<<set $activeSlave.dick to 6>>
		<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
		<<set $activeSlave.balls to 6>>
		<<set $activeSlave.anus to 3>>
		<<set $activeSlave.vagina to -1>>
		<<set $activeSlave.weight to 20>>
		<<set $activeSlave.oralSkill = 100>>
		<<set $activeSlave.analSkill = 100>>
		<<set $activeSlave.whoreSkill = 15>>
		<<set $activeSlave.entertainSkill = 100>>
		<<set $activeSlave.combatSkill = 0>>
		<<set $activeSlave.clitPiercing to 2>>
		<<set $activeSlave.nipplesPiercing to 1>>
		<<set $activeSlave.earPiercing to 1>>
		<<set $activeSlave.tonguePiercing to 1>>
		<<set $activeSlave.eyebrowPiercing to 1>>
		<<set $activeSlave.behavioralFlaw to "odd">>
		<<set $activeSlave.behavioralQuirk to "confident">>
		<<set $activeSlave.sexualFlaw to "judgemental">>
		<<set $activeSlave.sexualQuirk to "romantic">>
		<<set $activeSlave.hStyle to "luxurious">>
		<<set $activeSlave.hLength to 80>>
	<<elseif $seed is "cum addict">>
		immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.chem to 3000>>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceShape to "masculine">>
		<<set $activeSlave.muscles to 3>>
		<<set $activeSlave.height to random(185,215)>>
		<<set $activeSlave.lips to 10>>
		<<set $activeSlave.butt to 10>>
		<<set $activeSlave.boobs to either(100, 200)>>
		<<set $activeSlave.dick to 6>>
		<<set $activeSlave.foreskin to 0>>
		<<set $activeSlave.balls to 300>>
		<<set $activeSlave.scrotum to 1>>
		<<set $activeSlave.anus to 3>>
		<<set $activeSlave.vagina to -1>>
		<<set $activeSlave.weight to -35>>
		<<set $activeSlave.oralSkill to 0>>
		<<set $activeSlave.analSkill to 100>>
		<<set $activeSlave.whoreSkill to 15>>
		<<set $activeSlave.entertainSkill to 100>>
		<<set $activeSlave.combatSkill to 0>>
		<<set $activeSlave.dickPiercing to 2>>
		<<set $activeSlave.fetish to "pregnancy">>
		<<set $activeSlave.fetishStrength to 100>>
		<<set $activeSlave.behavioralFlaw to "odd">>
		<<set $activeSlave.behavioralQuirk to "confident">>
		<<set $activeSlave.sexualFlaw to "cum addict">>
		<<set $activeSlave.sexualQuirk to "size queen">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 20>>
	<<elseif $seed is "hung shota">>
		not immediately apparent: she's young, in good shape, and not lacking down there at all.
		<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
		<<set $activeSlaveOneTimeMaxAge to 18>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceShape to "androgynous">>
		<<set $activeSlave.muscles to 0>>
		<<set $activeSlave.lips to 10>>
		<<set $activeSlave.butt to 0>>
		<<set $activeSlave.boobs to either(100, 200)>>
		<<set $activeSlave.dick to 6>>
		<<set $activeSlave.foreskin to $activeSlave.dick>>
		<<set $activeSlave.balls to 6>>
		<<set $activeSlave.scrotum to 6>>
		<<set $activeSlave.anus to 0>>
		<<set $activeSlave.vagina to -1>>
		<<set $activeSlave.weight to -35>>
		<<set $activeSlave.oralSkill to 0>>
		<<set $activeSlave.analSkill to 0>>
		<<set $activeSlave.whoreSkill to 0>>
		<<set $activeSlave.entertainSkill to 3>>
		<<set $activeSlave.combatSkill to 0>>
		<<set $activeSlave.dickPiercing to 2>>
		<<set $activeSlave.pubertyXY to 1>>
		<<set $activeSlave.fetish to "pregnancy">>
		<<set $activeSlave.fetishStrength to 100>>
		<<set $activeSlave.behavioralFlaw to "hates men">>
		<<set $activeSlave.behavioralQuirk to "adores women">>
		<<set $activeSlave.sexualFlaw to "shamefast">>
		<<set $activeSlave.sexualQuirk to "perverted">>
		<<set $activeSlave.hLength to 20>>
	<<elseif $seed is "masculine">>
		not immediately apparent: she's in good shape, if quite masculine.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.face to 2>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "masculine">>
		<<set $activeSlave.muscles to either(20, 50, 100)>>
		<<set $activeSlave.height to random(185,195)>>
		<<set $activeSlave.butt to either(2, 3)>>
		<<set $activeSlave.boobs to either(100, 200)>>
		<<set $activeSlave.dick to 5>>
		<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
		<<set $activeSlave.balls to 5>>
		<<set $activeSlave.anus to 0>>
		<<set $activeSlave.vagina to -1>>
		<<set $activeSlave.weight to 0>>
		<<set $activeSlave.vaginalSkill = 0>>
		<<set $activeSlave.oralSkill = 15>>
		<<set $activeSlave.analSkill = 0>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.entertainSkill = 15>>
		<<set $activeSlave.combatSkill = 1>>
		<<set $activeSlave.behavioralFlaw to "hates men">>
		<<set $activeSlave.behavioralQuirk to "fitness">>
		<<set $activeSlave.sexualFlaw to "hates anal">>
		<<set $activeSlave.sexualQuirk to "perverted">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 5>>
	<<elseif $seed is "micropenis">>
		immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XY Slave">>
		<<set $activeSlave.face to 2>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "masculine">>
		<<set $activeSlave.muscles = 0>>
		<<set $activeSlave.height to random(145,160)>>
		<<set $activeSlave.butt to either(2, 4)>>
		<<set $activeSlave.boobs to either(100, 400)>>
		<<set $activeSlave.dick to 1>>
		<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
		<<set $activeSlave.balls to 2>>
		<<set $activeSlave.anus to 1>>
		<<set $activeSlave.vagina to -1>>
		<<set $activeSlave.weight to 100>>
		<<set $activeSlave.vaginalSkill = 0>>
		<<set $activeSlave.oralSkill = 15>>
		<<set $activeSlave.analSkill = 15>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.entertainSkill = 15>>
		<<set $activeSlave.combatSkill = 0>>
		<<set $activeSlave.behavioralFlaw to "hates men">>
		<<set $activeSlave.behavioralQuirk to "insecure">>
		<<set $activeSlave.sexualFlaw to "shamefast">>
		<<set $activeSlave.sexualQuirk to "perverted">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 5>>
	<<elseif $seed is "bull dyke">>
		not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.face to 2>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "androgynous">>
		<<set $activeSlave.muscles = 100>>
		<<set $activeSlave.height to random(185,195)>>
		<<set $activeSlave.lipsImplant to 10>>
		<<set $activeSlave.lips to 35>>
		<<set $activeSlave.buttImplant to 1>>
		<<set $activeSlave.butt += $activeSlave.buttImplant>>
		<<set $activeSlave.boobs -= 100>>
		<<set $activeSlave.boobsImplant to either(400, 600, 800)>>
		<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
		<<set $activeSlave.clit to 2>>
		<<set $activeSlave.anus to 1>>
		<<set $activeSlave.vagina to 1>>
		<<set $activeSlave.preg to -1>>
		<<set $activeSlave.vaginalSkill = 15>>
		<<set $activeSlave.oralSkill = 0>>
		<<set $activeSlave.analSkill = 15>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.entertainSkill = 0>>
		<<set $activeSlave.combatSkill = 1>>
		<<set $activeSlave.clitPiercing to 1>>
		<<set $activeSlave.earPiercing to 1>>
		<<set $activeSlave.behavioralFlaw to "hates men">>
		<<set $activeSlave.behavioralQuirk to "fitness">>
		<<set $activeSlave.sexualFlaw to "hates penetration">>
		<<set $activeSlave.sexualQuirk to "unflinching">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 5>>
	<<elseif $seed is "breeder">>
		immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.
		<<if $pedo_mode == 1>>
			<<set $activeSlaveOneTimeMinAge to ($minimumSlaveAge + 6)>>
			<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have been pregnant many times. %/
		<<else>>
			<<set $activeSlaveOneTimeMinAge to 18>>
			<<set $activeSlaveOneTimeMaxAge to 42>>
		<</if>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.pubertyXX to 1>>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "sensual">>
		<<set $activeSlave.muscles to 50>>
		<<set $activeSlave.lips to 35>>
		<<set $activeSlave.butt to either(6, 7, 8)>>
		<<set $activeSlave.boobs = 5000>>
		<<set $activeSlave.nipples to "huge">>
		<<set $activeSlave.lactation to 1>>
		<<set $activeSlave.anus to 1>>
		<<set $activeSlave.preg to 25>>
		<<if $seeHyperPreg == 1>>
			<<set $activeSlave.vagina to 10>>
			<<set $activeSlave.pregType to random(20,29)>>
			<<set $activeSlave.birthsTotal to random(120,180)>>
			<<set $activeSlave.bellySag to 30>>
		<<else>>
			<<set $activeSlave.vagina to 5>>
			<<set $activeSlave.pregType to either(3,3,4,4,4,5)>>
			<<set $activeSlave.birthsTotal to random(18,27)>>
			<<set $activeSlave.bellySag to 2>>
		<</if>>
		<<set $activeSlave.vaginalSkill to 100>>
		<<set $activeSlave.oralSkill to 15>>
		<<set $activeSlave.analSkill to 15>>
		<<set $activeSlave.whoreSkill to 35>>
		<<set $activeSlave.entertainSkill to 15>>
		<<set $activeSlave.combatSkill to 0>>
		<<set $activeSlave.fetish to "pregnancy">>
		<<set $activeSlave.fetishStrength to 1000>>
		<<set $activeSlave.behavioralFlaw to "odd">>
		<<set $activeSlave.behavioralQuirk to "adores men">>
		<<set $activeSlave.sexualFlaw to "breeder">>
		<<set $activeSlave.sexualQuirk to "caring">>
		<<set $activeSlave.hStyle to "luxurious">>
		<<set $activeSlave.hLength to 80>>
	<<elseif $seed is "oppai loli">>
		immediately apparent: she's young, inexperienced, and extremely top heavy.
		<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
		<<set $activeSlaveOneTimeMaxAge to 12>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "cute">>
		<<set $activeSlave.muscles to 20>>
		<<set $activeSlave.weight = 60>>
		<<set $activeSlave.lips to 10>>
		<<set $activeSlave.butt to 1>>
		<<set $activeSlave.hips to -1>>
		<<set $activeSlave.shoulders to -2>>
		<<set $activeSlave.boobs = 7000>>
		<<set $activeSlave.nipples to "huge">>
		<<set $activeSlave.anus to 0>>
		<<set $activeSlave.vagina to 0>>
		<<set $activeSlave.preg to 0>>
		<<set $activeSlave.vaginalSkill to 0>>
		<<set $activeSlave.oralSkill to 0>>
		<<set $activeSlave.analSkill to 0>>
		<<set $activeSlave.whoreSkill to 0>>
		<<set $activeSlave.entertainSkill to 1>>
		<<set $activeSlave.combatSkill to 0>>
		<<set $activeSlave.behavioralFlaw to "odd">>
		<<set $activeSlave.behavioralQuirk to "insecure">>
		<<set $activeSlave.sexualFlaw to "shamefast">>
		<<set $activeSlave.sexualQuirk to "tease">>
		<<set $activeSlave.hStyle to "twin tails">>
		<<set $activeSlave.hLength to 40>>
	<<elseif $seed is "cow">>
		immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.
		<<include "Generate XX Slave">>
		<<set $activeSlave.face to 2>>
		<<set $activeSlave.faceImplant to 0>>
		<<set $activeSlave.faceShape to "cute">>
		<<set $activeSlave.muscles = 50>>
		<<set $activeSlave.height to random(185,195)>>
		<<set $activeSlave.lips to 35>>
		<<set $activeSlave.butt to either(6, 7, 8)>>
		<<set $activeSlave.boobs = 10000>>
		<<set $activeSlave.weight = 100>>
		<<set $activeSlave.nipples to "huge">>
		<<set $activeSlave.lactation to 2>>
		<<set $activeSlave.anus to 1>>
		<<set $activeSlave.vagina to 2>>
		<<set $activeSlave.preg to 0>>
		<<set $activeSlave.vaginalSkill = 15>>
		<<set $activeSlave.oralSkill = 15>>
		<<set $activeSlave.analSkill = 0>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.entertainSkill = 15>>
		<<set $activeSlave.combatSkill = 0>>
		<<set $activeSlave.behavioralFlaw to "odd">>
		<<set $activeSlave.behavioralQuirk to "insecure">>
		<<set $activeSlave.sexualFlaw to "breast growth">>
		<<set $activeSlave.sexualQuirk to "perverted">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 5>>
	  <<elseif $seed is "bimbo">>
		immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceImplant to 2>>
		<<set $activeSlave.faceShape to "sensual">>
		<<set $activeSlave.muscles = 0>>
		<<set $activeSlave.height to random(180,190)>>
		<<set $activeSlave.lipsImplant to 2>>
		<<set $activeSlave.lips to random(25,55)>>
		<<set $activeSlave.buttImplant to 2>>
		<<set $activeSlave.butt += $activeSlave.buttImplant>>
		<<set $activeSlave.boobsImplant to either(600, 800, 1000)>>
		<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
		<<set $activeSlave.anus to 2>>
		<<set $activeSlave.vagina to 1>>
		<<set $activeSlave.preg to -1>>
		<<set $activeSlave.vaginalSkill = 100>>
		<<set $activeSlave.oralSkill = 100>>
		<<set $activeSlave.analSkill = 35>>
		<<set $activeSlave.whoreSkill = 35>>
		<<set $activeSlave.entertainSkill = 35>>
		<<set $activeSlave.combatSkill = 0>>
		<<set $activeSlave.clitPiercing to 1>>
		<<set $activeSlave.earPiercing to 1>>
		<<set $activeSlave.behavioralFlaw to "arrogant">>
		<<set $activeSlave.behavioralQuirk to "insecure">>
		<<set $activeSlave.sexualFlaw to "crude">>
		<<set $activeSlave.sexualQuirk to "caring">>
		<<set $activeSlave.hStyle to "tails">>
		<<set $activeSlave.hLength to 80>>
	  <<else>>
		immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction.
		<<set $activeSlaveOneTimeMinAge to 18>>
		<<set $activeSlaveOneTimeMaxAge to 42>>
		<<include "Generate XX Slave">>
		<<set $activeSlave.face to 3>>
		<<set $activeSlave.faceImplant to 1>>
		<<set $activeSlave.muscles = 0>>
		<<set $activeSlave.lips to 35>>
		<<set $activeSlave.butt += random(1,3)>>
		<<set $activeSlave.boobs += 200*random(1,3)>>
		<<set $activeSlave.anus to 4>>
		<<set $activeSlave.vagina to 4>>
		<<set $activeSlave.preg to 2>>
		<<set $activeSlave.vaginalSkill = 100>>
		<<set $activeSlave.oralSkill = 100>>
		<<set $activeSlave.analSkill = 100>>
		<<set $activeSlave.whoreSkill = 100>>
		<<set $activeSlave.entertainSkill = 0>>
		<<set $activeSlave.combatSkill = 0>>
		<<set $activeSlave.clitPiercing to 1>>
		<<set $activeSlave.earPiercing to 1>>
		<<set $activeSlave.behavioralFlaw to "bitchy">>
		<<set $activeSlave.behavioralQuirk to "funny">>
		<<set $activeSlave.sexualFlaw to "crude">>
		<<set $activeSlave.sexualQuirk to "size queen">>
		<<set $activeSlave.hStyle to "neat">>
		<<set $activeSlave.hLength to 80>>
		<<set $activeSlave.addict to 10>>
	<</if>>
	<<set $activeSlave.intelligence to 3>>
	<<set $activeSlave.intelligenceImplant to 1>>
	<<set $activeSlave.devotion = -20>>
	<<set $activeSlave.trust = -10>>
	<<set $activeSlave.origin to "She was once an arcology owner like yourself.">>
	<<set $activeSlave.career to "an arcology owner">>
	<<set $activeSlave.prestige to 3>>
	<<set $activeSlave.prestigeDesc to "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
	<<set $activeSlave.health = 100>>
	<<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant to 1>><<AgeImplantAdjustment>><</if>>
	<<set $activeSlave.pubicHStyle to "waxed">>
	<<AddSlave $activeSlave>>
	<<include "New Slave Intro">>
	<</replace>>
<</link>>


code:
:: P school suggestion [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>

<<set $schoolSuggestion = 1>>

You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way.

When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits.

<<if $seeDicks != 2>>

"The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me."

"Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest.

An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like."
<</if>>
<<if $seeDicks != 0>>

"That's what I like about L'Ecole," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em."

"Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard."

The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later."
<</if>>

The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think ¤10000 from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."

<<if $seeDicks != 2>>
<<link "The Slave School">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately.
		<<set $TSS.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>

<<link "The Growth Research Institute">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately.
		<<set $GRI.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>

<<link "St. Claver Preparatory">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately.
		<<set $SCP.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>
<</if>>
<<if $seeDicks != 0>>
<<if $seeDicks != 2>>
<</if>>
<<link "L'Ecole des Enculees">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting L'Ecole des Enculees about opening a branch campus here, immediately.
		<<set $LDE.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>

<<link "The Gymnasium-Academy">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately.
		<<set $TGA.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>

<<link "The Futanari Sisters">>
	<<replace "#result">>
		You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately.
		<<set $TFS.schoolPresent to 1, $cash -= 10000>>
	<</replace>>
<</link>>
<</if>>

    //Selecting a school will cost ¤10000 and add minor upkeep costs//


code:
:: P slave medic [nobr]

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $returnTo to "Random Nonindividual Event">>

<<set $slaveMedic to 0>>

<<if $pedo_mode == 1>>

<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career to "a nurse">>
<<set $activeSlave.customDesc to "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.sexualQuirk to "caring">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.muscles to either(20,50)>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vaginalSkill to 35>>
<<set $activeSlave.oralSkill to 35>>
<<set $activeSlave.analSkill to 15>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 15>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "cosmetic braces">>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.boobs = 2000>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.butt = 4>>
<<set $activeSlave.voice = 3>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 35>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
  <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount to 39>><</if>>
<<else>>
  <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount to 13>><</if>>
<</if>>

You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.

When you enter the lounge of their barracks, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.

"Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is quite curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she wraps her breasts around onto his stiff prick, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash.

<<else>>

<<set $activeSlaveOneTimeMinAge to 25>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career to "a nurse">>
<<set $activeSlave.customDesc to "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.anusTat to "bleached">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.height to random(165,190)>>
<<set $activeSlave.muscles to either(20,50)>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 35>>
<<set $activeSlave.stampTat to either("flowers", "tribal patterns")>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
  <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount to 39>><</if>>
<<else>>
  <<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount to 13>><</if>>
<</if>>

You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.

When you enter the lounge of their barracks, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.

"Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash.

<</if>>

<<link "Offer ¤10000 for her">>
	<<replace "#result">>
		The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, is $activeSlave.slaveName."
	<</replace>>
<</link>>

<<link "Offer a very generous ¤25000 for her">>
	<<replace "#result">>
	<<AddSlave $activeSlave>>
	<<set $cash -= 25000>>
		"Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck."
	<</replace>>
<</link>>


code:
:: P snatch and grab

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<<set $PSnatch to 0>>

<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.

"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for ¤10000 cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>

	<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
	<<if $assistantAppearance is "monstergirl">>
		"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
	<<elseif $assistantAppearance is "shemale">>
		"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
	<<elseif $assistantAppearance is "amazon">>
		"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
	<<elseif $assistantAppearance is "businesswoman">>
		"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
	<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
		"I vote yes," she says. "They could be up to something really cool!"
	<<elseif $assistantAppearance is "goddess">>
		"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
	<<elseif $assistantAppearance is "hypergoddess">>
		"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
	<<elseif $assistantAppearance is "loli">>
		"I vote yeah," she says. "I wanna see whats inside!"
	<<elseif $assistantAppearance is "preggololi">>
		"I vote yeah," she says. "I wanna see whats inside!"
	<<elseif $assistantAppearance is "schoolgirl">>
		"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
	<<else>>
		"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
	<</if>>
<</if>>

<</nobr>>\

<<link "Bankroll the snatch and grab">>
	<<replace "#result">>
	You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
	<<set $cash -= 10000>>
	<<set $PSnatch to 1>>
	<</replace>>
<</link>>
<<link "Politely decline">>
	<<replace "#result">>
	You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
	<</replace>>
<</link>>


code:
:: P snatch and grab result

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<<set $PSnatch to 0>>

<<if $pedo_mode == 1>>

<<set $activeSlaveOneTimeMaxAge to $minimumSlaveAge>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 205>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<if $seeDicks == 0>>
	<<set $activeSlave.dick to 0>>
	<<set $activeSlave.foreskin to 0>>
	<<set $activeSlave.balls to 0>>
	<<set $activeSlave.scrotum to 0>>
<<elseif $seeDicks > 75>>
  <<set $activeSlave.dick to 2>>
  <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
  <<set $activeSlave.balls to 1>>
  <<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
  <<set $activeSlave.dick to 1>>
  <<set $activeSlave.foreskin to 1>>
  <<set $activeSlave.balls to 1>>
  <<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 3000>>
<<set $activeSlave.boobShape to "saggy">>
<<set $activeSlave.nipples to "partially inverted">>
<<set $activeSlave.areolae to 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips to 15>>
<<set $activeSlave.vaginalSkill to 0>>
<<set $activeSlave.oralSkill to 0>>
<<set $activeSlave.analSkill to 0>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 0>>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.voice to 2>>
<<set $activeSlave.weight to 60>>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.shoulders to -2>>
<<set $activeSlave.hips to 0>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hStyle to "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customDesc to "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.energy to 100>>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.attrKnown to 1>>

<<else>>

<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion to 100>>
<<set $activeSlave.trust to 100>>
<<set $activeSlave.health to 250>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<if $seeDicks == 0>>
  <<set $activeSlave.dick to 0>>
  <<set $activeSlave.foreskin to 0>>
  <<set $activeSlave.balls to 0>>
  <<set $activeSlave.scrotum to $activeSlave.balls>>
<<elseif $seeDicks > 75>>
  <<set $activeSlave.dick to 6>>
  <<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
  <<set $activeSlave.balls to 1>>
  <<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
  <<set $activeSlave.dick to 1>>
  <<set $activeSlave.foreskin to 1>>
  <<set $activeSlave.balls to 1>>
  <<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
	<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.height to random(165,175)>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hStyle to "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customDesc to "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.attrKnown to 1>>

<</if>>

<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>

<</nobr>>\
\
In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.

The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"

When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."

<<set $saleDescription to 0>>\
<<include "Long Slave Description">>\
	<<AddSlave $activeSlave>>\
	<<set $nextLink to "AS Dump">>\
	<<set $returnTo to "Random Nonindividual Event">>\
	<<include "New Slave Intro">>


code:
:: P traitor message

<<nobr>>

<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>

<</nobr>>\
\
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.

A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."


code:
:: PE combat training

<<nobr>>

	<<set $nextButton to "Continue">>
	<<set $nextLink to "RIE Eligibility Check">>

<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>

<</nobr>>\
\
<<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train. She is doing the latter today.

The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
\

<<link "Instruct her">>
	<<replace "#result">>
	$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@color:green;is diligent and learns well,@@ and @@color:mediumaquamarine;places greater trust@@ in your judgment.
	<<set $activeSlave.trust += 4>>
	<<set $activeSlave.combatSkill = 1>>
	<</replace>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $slaves[$i].ID == $activeSlave.ID>>
	<<set $slaves[$i] to $activeSlave>><<break>><<break>>
	<</if>>
	<</for>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $slaves[$i].ID == $Bodyguard.ID>>
	<<set $Bodyguard to $slaves[$i]>>
	<</if>>
	<</for>>
<</link>>
<<link "Promise her a sexual reward if she improves">>
	<<replace "#result">>
	Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish is "none">>passionate sexual<<elseif $activeSlave.fetish is "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@color:hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
	<<set $activeSlave.devotion += 4>>
	<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
		<<set $activeSlave.vaginalCount += 1>>
		<<set $vaginalTotal += 1>>
	<<else>>
		<<set $activeSlave.analCount += 1>>
		<<set $analTotal += 1>>
	<</if>>
	<</replace>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $slaves[$i].ID == $activeSlave.ID>>
	<<set $slaves[$i] to $activeSlave>><<break>><<break>>
	<</if>>
	<</for>>
	<<for $i to 0; $i < $slaves.length; $i++>>
	<<if $slaves[$i].ID == $Bodyguard.ID>>
	<<set $Bodyguard to $slaves[$i]>>
	<</if>>
	<</for>>
<</link>>