code:
:: Robin's Room Entrance [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
	<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robinmissing to 1>><<set $robinconsole to 0>><<set $robindebtknown to 1>>
	You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.

	A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"

	<<if $robindebtknown is 1>>
		The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere."

	<<else>>
		The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.

	<</if>>
	"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the docks. I hope Robin's okay." You release <<person2>><<his>> arm.

	<<endevent>>
	<<link [[Leave|Orphanage]]>><</link>>

<<elseif $robinmissing is 1>>
	You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
	You go to Robin's room. There's a note on the door. "Gone to school!"

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif $hour gte 21 or $hour lte 6>>
You go to Robin's room. There's a note on the door. "Sleeping!"

<<link [[Leave|Orphanage]]>><</link>>

<<if $debug is 1>>
<<link [[Wait for Robin|$passage]]>>
	<<if $time lt 420>>
	<<set $rem to 420 - $time>>
	<<pass $rem>>
	<<else>>
	<<set $rem to 1440 - $time + 360>>
	<<pass $rem>>
	<</if>>
<</link>>
<</if>>

<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $robintrauma lt 80>>
	You go to Robin's room. There's a note on the door. "Out selling lemonade!"

	<<link [[Leave|Orphanage]]>><</link>>

<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $robinmissing isnot 1>>
	You go to Robin's room. There's a note on the door. "Out trick-or-treating!"

	<<link [[Leave|Orphanage]]>><</link>>

<<else>>
	<<robinroom>>
<</if>>

:: Robin Hug Stop [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.

<<robinoptions>>

:: Robin Trauma Hug [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>

You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> starts to cry. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.

"I, I," <<he>> says between sobs. "C-cant s-stop thinking abou-about it."

"It's okay," you say. "You're safe. I'm here for you."

<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "T-thank you." <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."

You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<himstop>> "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

:: Robin Console [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."

<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.

"It's my money," you reply. "Come on, you'll have to pick out the games you want."

<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.

You walk to the High Street together. <<His>> pace picks up when the game shop comes into view. Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.

<<He>> runs ahead of you once back on Domus Street, eager to set it up.

<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>

:: Robin Hospital [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"You're hurt," you say to Robin. "You need to see a doctor."

<<He>> shakes <<his>> head. "I want to stay here."

"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.

You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.

<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" The <<person>> behind it asks.

"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."

<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."

You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.

You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off. Once inside and seated, the doctor examines Robin. <<He>> looks troubled. "I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes. You rest your hand on <<himstop>> "It's okay," you say. "The doctor will help you."

You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.

The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>

<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>

<<link [[Look away|Robin Hospital 2]]>><</link>>

:: Robin Trauma Talk [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You talk with Robin. There are long periods of silence. You don't want to push <<himstop>> <<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.

<<robinoptions>>

:: Robin Hospital Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $pronoun is "f">>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.

<<else>>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.

<</if>>
<<promiscuity1>>

You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.

<<link [[Next|Robin Hospital 2]]>><</link>>

:: Robin Hospital 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"

"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.appearance is "f">>sister<<else>>brother<</if>> though."

"Where do you live?" the doctor asks.

"At the orphanage," Robin replies.

The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."

<<person1>>The doctor sees to Robin wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.

Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.

<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Robin Walk School [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You leave the orphanage with Robin and walk to school.

<<if $robinromance is 1>>
<<He>> rubs the back of <<his>> hand against yours. You hold it. You chat with <<him>> as you walk.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

<<else>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
	<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
	You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.

	<<else>>
	You chat with <<him>> on the way.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<</if>>
<</if>>
<<endevent>>

<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].init is 1 and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
	<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
	A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."

		<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
		You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"

		<<endevent>><<npc Avery>><<person1>>

		Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.

		<<endevent>><<npc Robin>><<person1>>

		Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.

		<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>

		<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>

		<<else>>
		<<endevent>><<npc Robin>><<person1>>
		Robin looks at <<his>> feet.

		<<endevent>><<npc Avery>><<person1>>

		<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>

		<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>

		<</if>>

	<<else>>
		<<if $averywalkintro is 1>>
	A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."

	<<endevent>><<npc Robin>><<person1>>
	Robin frowns, but waits for your response. <<He>> looks nervous.

	<<endevent>><<npc Avery>><<person1>>

	<<link [[Reassure Robin|Avery Walk School]]>><</link>>

	<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>

		<<else>>
	A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."

	<<endevent>><<npc Robin>><<person1>>
	Robin frowns, but waits for your response. <<He>> looks nervous.

	<<endevent>><<npc Avery>><<person1>>

	<<link [[Reassure Robin|Avery Walk School]]>><</link>>

	<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>

		<</if>>
	<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[Next|School Front Playground]]>><</link>>

<</if>>

:: Robin Walk Home [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<npc Robin>><<person1>>You run up to Robin.

<<if $robinromance is 1>>
<<He>> hugs you. "Can we hold hands?" <<he>> says.

Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

<<else>>

	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
	<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.

	Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
	<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."

	Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.

	<<else>>
	<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."

	Together you walk back to the orphanage, chatting as you go.
	<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>

	<</if>>

<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Docks_Robin [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>

<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.

<<endevent>>

<<generate1>><<generate2>><<generate3>>There are three <<people>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."

"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"

"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."

"What do you want me to do? It's not like we can get a refund."

"Ladies," the <<person3>><<person>> says. "We have company." They look at you.

	<<if $submissive gte 1150>>
	"L-let my friend go," you say. "What you're doing is wrong."

	<<elseif $submissive lte 850>>
	"Let my friend go," you say. "Or else."

	<<else>>
	"Let my friend go," you say.

	<</if>>

They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."

<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>

<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>

<<link [[Leave|Mer Street]]>><<endevent>><</link>>

:: Docks_Robin Swap [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>

<<set $robindebtevent to 0>><<set $robinmissing to 0>>

The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.

<<robinpay>>

<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."

The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"

"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."

"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."

They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.<<pass 30>>

<<link [[Next|Docks_Robin Swap 2]]>><</link>>

:: Docks_Robin Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 80>>
You jump onto the boat. "Good <<girlcomma>> now-" you interrupt <<him>> with a punch to <<his>> stupid face.
<<set $enemyhealth -= 20>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Docks_Robin Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Docks_Robin Fight]]>><</link>><<nexttext>>
<</if>>

:: Docks_Robin Fight Finish [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

You seize the opportunity and lead Robin off the yacht before they notice you escaping.

<<clotheson>>
<<endcombat>>

<<link [[Next|Docks_Robin Rescue]]>><</link>>

<<elseif $enemyhealth lte 0>>

The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.

<<clotheson>>
<<endcombat>>

<<link [[Next|Docks_Robin Rescue]]>><</link>>

<<else>>

You collapse in a heap. "Someone make room for the fresh one."

<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>

<</if>>

:: Docks_Robin Rescue [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. It's Bailey.

<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."

Bailey shoves Robin into the back seat, and drives away.

<<endevent>>

<<robinpay>>

<<link [[Next|Mer Street]]>><</link>>

:: Bailey's Office [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>

<<if $hour lte 6 or $hour gte 10>>

You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.

<<else>>

You enter Bailey's office and find <<him>> sitting at <<his>> desk.

	<<if $baileyvisit isnot 1>><<set $baileyvisit to 1>>
	<<He>> looks at you. "You better not waste my time."

	<<else>>
	<<He>> glares at you. "You again? Piss off."

	<</if>>

	<<if $robinpaid isnot 1 and $robindebtknown is 1>>
	<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>> (doubles weekly payment)

	<</if>>

	<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
		Bailey is working on something on <<his>> computer. You have the hacker's device ready.

		<<set $skulduggerydifficulty to 800>>

		<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>

	<</if>>

<</if>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey's Office Robin [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles. "People pay more for your ass anyway."

Taking on Robin's debt is irreversible.

<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

:: Bailey's Office Robin 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>

"Fine," Bailey says. "You owe me £<<print $rentmoney / 100>> for this week then. I'd get busy if I were you."

<<endevent>>
<<link [[Next|Orphanage]]>><</link>>

:: Docks_Robin Swap 2 [nobr]
"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."

"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."

"There are whales. I've seen one."

"Liar."

"I know," the <<person3>><<person>> says. "We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."

"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet. They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.

"I've tied the rope down," the <<person3>><<person>> says.

The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.

<<endcombat>>

<<if $voredisable is "f">>

You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.

<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>

<<else>>
You feel the rope snap, and the boat speeds away from you.

<<link [[Next|Sea]]>><<set $sea to 80>><</link>>

<</if>>

:: Robin Note [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You read the note.

"I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.

I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my <<if $player.gender is "m">>boyfriend<<else>>girlfriend<</if>>? It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.

Thank you for looking after me,
Robin"

<<link [[Next|Bedroom]]>><</link>>

:: Robin Romance [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"I read the note you left," you say. <<He>> tenses.

<<if $submissive gte 1150>>
"I'm happy you wrote it."
<<elseif $submissive lte 850>>
"It was brave of you to write it."
<<else>>
"It was very sweet."
<</if>>

"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<himstop>><<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 6>><<trauma -6>><<stress -12>>

You take <<his>> hands in your own, and hold them for a moment. You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.

You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.

<<robinoptions>>

:: Robin Stroke [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinromance is 1>>
<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says.

<<else>>
You stroke <<his>> hair. "Stop," <<he>> says. "You'll make me fall asleep." You move your hand away. "I didn't mean actually stop."

<</if>>

<<robinoptions>>

:: Robin Kiss [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>

You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.<<promiscuity1>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Kiss Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Kiss]]>><</link>><<nexttext>>
<</if>>

:: Robin Options [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You are with Robin in <<his>> room.

<<robinoptions>>

:: Robin Kiss Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Robin clings to you. <<Hes>> smiling and looks content.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"Not so rough!" Robin says.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"I hope we continue later," Robin says, smiling.

<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>

<<robinoptions>>

:: Canteen Lunch Intervene [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk over to Robin.

<<if $submissive gte 1150>>
"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
"Hey, losers." You shout.
<<else>>
You stand between Robin and the delinquents.
<</if>>

One of them, a <<generatey1>><<person1>><<personcomma>> laughs. "Aww, is this your girlfriend? How cute." <<His>> fist clenches. "Looks like I get to show both of you your place."

<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>

:: Canteen Lunch Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Robin>><<person1>>

<<if $cool lte 40>>
You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.

<<else>>
You sit down next to Robin. "Hey," <<he>> says.

<</if>>

<<if $pain gte 40>>
<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
<<set $pain -= 20>>
<<elseif $rng gte 91>>
"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
"I'm having a good day today."
<<elseif $rng gte 71>>
"I heard the funniest joke."
<<elseif $rng gte 61>>
	<<if $stress gte 6000>>
	"Are you okay? You look a bit stressed out."
	<<else>>
	"I hope you're not pushing yourself too hard."
	<</if>>
<<elseif $rng gte 51>>
	<<if $arousal gte 6000>>
	"Your face is red. Are you too warm?"
	<<else>>
	"I always hope we get to eat together."
	<</if>>
<<elseif $rng gte 41>>
"I'm not really hungry today."
<<elseif $rng gte 31>>
"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
"Thank you for sitting with me."
<<else>>
"I wish the other teachers were more like Doren."
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
You chat with Robin while eating, until you are interrupted by someone forcing themselves between you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."

<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggsuspicion>>

<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>

<<else>>
You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen.<<gsuspicion>><<npcincr Kylar rage 1>>

	<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>

<</if>>

:: Canteen Lunch Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Canteen Lunch Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Canteen Lunch Fight]]>><</link>><<nexttext>>
<</if>>

:: Canteen Lunch Fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<His>> friends laugh, "Did this little shit just make you cum?"

"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.

<<endevent>><<npc Robin>><<person1>>

Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>

<<endevent>><<npc Robin>><<person1>>

Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

<<clotheson>>
<<endcombat>>

<<else>>

You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.<<lcool>><<status -10>>

<<endevent>><<npc Robin>><<person1>>

Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Canteen]]>><</link>>

:: Bed Robin Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npckiss>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Bed Robin Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Bed Robin Sex]]>><</link>><<nexttext>>
<</if>>

:: Bed Robin Sex Finish [nobr]
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>

Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>

"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>

Robin clings to you and smiles.

<</if>>
<<npc Robin>><<person1>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

	<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
	<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
	<</if>>
	<<His>> eyes shut, and <<he>> falls into a gentle sleep.

<<endcombat>>

<<link [[Next|Bed]]>><</link>>

:: Robin Room Bed [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."

<<upperstrip>><<lowerstrip>><<underlowerstrip>>

<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.

<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.

<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>

:: Robin Room Bed Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Room Bed Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Room Bed Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Room Bed Sex Finish [nobr]
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>

"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>

Robin clings to you and smiles.

<</if>>

<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

	<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
	<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
	<</if>>
	<<His>> eyes shut, and <<he>> falls into a gentle sleep.

<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

:: Robin Hug [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinroomentered is 1>>
	<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
	You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
	<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
	You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
	<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
	You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
	<<else>>
	You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
	<</if>>
<<else>>
	<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
	You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body. Robin seems stunned by this.
	<<set $robinstunned to 1>>
	<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
	You cling tightly to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
	<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
	You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
	<<else>>
	You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
	<</if>>
<</if>>

<<robinhug>>

:: Robin Hug Break [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
You cling tightly to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.

"This is really bad!" Robin declares with a serious face. "We need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.

<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>><<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.

"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.

<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?" <<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.

"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.

<<robinhug>>

<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.

"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue. <<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.

"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> tries to struggle out of your grip, but you cling tight to <<himstop>> Eventually, <<he>> relents and stays until you finish crying.

<<robinhug>>

<<else>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.

"Wh-what's wrong!?" Robin yells, horrified at your behaviour. You are ashamed to show this kind of face to <<himcomma>> but you have been pushed too far. There is no putting you back together at this point.

Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!" With that, <<he>> runs from the room, leaving you feeling abandoned. You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.

<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>

<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>

<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>

<</if>>

:: Robin Hug Break 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>
You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.

<<endevent>>
<<link [[Next|Domus Street]]>><</link>>

<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You curl up into a fetal position and place your hands over your face as you continue to sob. A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.

<<endevent>><<npc Bailey>><<person1>>
"What the hell is your problem!?" Bailey growls at you. <<He>> looks you over with a harsh gaze and then slaps you across the face. "Shut up. You got this kid worried enough to bother me. I'm not wasting my time with you."

"Stop bothering me with useless crap." Bailey says to Robin as <<he>> barges from the room.

<<endevent>><<npc Robin>><<person1>>
Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself. You are disgusted by the whole scenario and run back to your room.

<<endevent>>
<<link [[Next|Bedroom]]>><</link>>

<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room. By the time you get there your frantic tears have calmed to light crying.

Around five minutes later you hear the sound of someone knocking on your door. It's Robin. <<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.

"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"

<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>

<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>

<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>

<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>

<</if>>

:: Robin Hug Break 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you, but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff. <<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.

<<endevent>>
<<link [[Next|Bedroom]]>><</link>>

<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns. You eventually send <<him>> out of your room, still embarrassed about such an episode.

<<endevent>>
<<link [[Next|Bedroom]]>><</link>>

<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey. You yell at <<him>> and chew <<him>> out, redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid. <<He>> leaves your room in tears.

<<endevent>>
<<link [[Next|Bedroom]]>><</link>>

<<else>>
You shrug off Robin and refuse to speak to <<himstop>> Eventually, <<he>> takes the hint and leaves.

<<endevent>>
<<link [[Next|Bedroom]]>><</link>>

<</if>>

:: Robin Hug Cry [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robincrycount gte 5>>
	<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you, <<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back. As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $robincrycount gte 1>>
	<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying. After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20>>
"Umm…" Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>

<<robinhug>>

:: Robin Hug Complain [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings. Despite that, just talking about the little things is enough to make life feel a little easier to deal with.

<<robinhug>>

<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.

<<robinhug>>

<</if>>

:: Robin Hug Cuddle [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.

<<robinoptions>>

:: Robin Complain [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you. You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.

<<robinoptions>>

:: Robin Blame [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpolicebody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police. You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.

<<robinoptions>>

<<elseif $robinpolicepay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit. <<He>> hangs <<his>> head and nods.

<<robinoptions>>

<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games. It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.

<<robinoptions>>

<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things. You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.

<<robinoptions>>

<</if>>

:: Robin Persecute [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpolicebody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter. You begin unloading on Robin and chewing <<him>> out about not having a permit, and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about. <<He>> doesn't complain, but is in tears by the end of it.

<<robinoptions>>

<<else>>
You've been through a lot. You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of. <<He>> tears up, but doesn't complain.

<<robinoptions>>

<</if>>

:: Robin Money [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robinpaid isnot 1>>
	<<if $robinmoney lte 200>>
	"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.

		<<if $submissive gte 500>>
		<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>

		<</if>>
	<<robinoptions>>
	<<else>>
	"Sure." <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make £100.
	<<set $money += 10000>><<set $robinmoney -= 100>>

	<<robinoptions>>
	<</if>>
<<else>>
	<<if $robinmoney lte 0>>
	"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."

	<<robinoptions>>
	<<else>>
	"Y-yeah, Okay." <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn. "I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.

	<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
	<<robinoptions>>
	<</if>>
<</if>>

:: Robin Money Demand [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You demand Robin give you the money,
<<if $submissive gte 850>>
playing all sorts of emotionally manipulative games with <<himstop>>
<<else>>
and you even threaten <<himstop>>
<</if>>

Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>

<<robinoptions>>

:: Robin Cat [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $robincat isnot 1>><<set $robincat to 1>>

You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Where did you get this anyway?" <<he>> asks, reaching for your cat ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.

Robin laughs. "Good Kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.

<<robinoptions>>

<<else>>

You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Who's a good kitty," <<he>> says, reaching up to stroke your ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.

You rest against <<him>> for a while as <<he>> holds you tight and pets you.

<<robinoptions>>

<</if>>

:: Robin Kiyoura Start [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat. You're just about finished with your meal when you're approached by Whitney and <<his>> crew, "'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.<<endevent>>

Robin looks down, then at you, waiting for your response.

<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>

<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>

<<if $promiscuity gte 55>>
<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>

<</if>>

:: Robin Kiyoura canteen fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<man1init>> You tell Whitney you're not going with <<himstop>> "Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."

<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Kiyoura canteen fight]]>><</link>><<nexttext>>
<</if>>

:: Robin Kiyoura canteen fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>

You push Whitney back, not wanting to cause a scene. "I'm bored," <<he>> sneers, trying to save face. <<His>> friends back away from Robin and follow Whitney out of the canteen.

<<clotheson>>
<<endcombat>>

<<link [[Next|Robin Kiyoura after fight]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.<<llust>><<npcincr Whitney lust -20>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Robin Kiyoura after fight]]>><</link>>

<<else>>

You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect." <<His>> friends back away from Robin and follow <<him>> out of the canteen.

<<clotheson>>
<<endcombat>>

<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>>

:: Robin Kiyoura after fight [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.

<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>

<<if $trauma gte 1000>>
<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>

<</if>>

::Robin Kiyoura cuddle [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says. <<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.

<<pass 3>><<endevent>>
<<link [[Next|Canteen]]>><<endevent>><</link>>

::Robin Kiyoura weak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>

<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."

<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>

 <<link [[Turn away|Canteen]]>><<endevent>><</link>>

:: Robin Kiyoura canteen oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<npc Whitney>><<person1>><<man1init>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide" <<he>> says. <<His>> friends cheer <<him>> on.

<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>

<</if>>

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<npc Whitney>><<person1>><<man1init>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords" <<he>> says with a smirk. <<His>> friends laugh at the joke.<<promiscuity4>>

<<npcoral>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Kiyoura canteen oral]]>><</link>><<nexttext>>
<</if>>

::Robin Kiyoura canteen oral Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>

<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>

<<else>>

<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.

<<clotheson>>
<<endcombat>>

<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>

<</if>>

:: Robin Kiyoura Back to Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
<<npc Whitney>><<person1>>Whitney walks with you back to the canteen, where Robin waits. "Here's your <<if $player.appearance is "f">>girlfriend<<else>>boyfriend<</if>> back, <<pshe>> helped me with a huge load of work", <<he>> chuckles as <<he>> walks away.

<<endevent>>
<<npc Robin>><<person1>>Robin looks worried, "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>

<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>

<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>

<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>

<<else>>

<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>

<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>

<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>

<</if>>

:: Robin Kiyoura Secret [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into<<endevent>>
<<npc Whitney>><<person1>><<him>> again."

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Robin Kiyoura Didn't want to [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.

<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.

	<<if $submissive gte 1150>>
	"I'll be okay now," you say. "You've made me feel safe."
	<<elseif $submissive lte 850>>
	"I can look after myself," you say.
	<<else>>
	"I'm okay," you say. "You can't cling to me forever."
	<</if>>

<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Robin Kiyoura Enjoyed it [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>

<<if $robinromance is 1>>

<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

<<else>>

<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<He>> struggles to make eye contact or come up with a proper response.

"I-I should," <<he>> gulps. "I'm going to wait in the classroom."

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

<</if>>

:: Robin Bailey Forgive [nobr]
<<effects>>

You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive gte 850>>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>

Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."

<<robinoptions>>

:: Robin Bailey Subject [nobr]
<<effects>>

You look away and bring up an unrelated topic. <<His>> eyes remain downcast.

<<robinoptions>>

:: Robin Bed Dominant [nobr]
<<effects>>

You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.

<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>

<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>

:: Bailey's Office Hack [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>

<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
	you shout. "There's a man in the garden trying to drag away one of the children!"

	"What!?" Bailey shouts. <<He>> charges out of the office in the direction of the garden.
<<elseif $rng gte 33>>
	you whisper. "One of the older boys is in the dormitory right now telling the others you don't look after us properly. That we should all run away,
	or fight you, or... I... I don't want to snitch, but I'm scared he'll mislead the little ones."

	"You did the right thing," Bailey says. "Leave it to me."

	<<He>> marches out in the direction of the dormitory.
<<else>>
	you pant. "One of the girls is out in the street shouting about how you're abusing us. That this place should be shut down. But where will we live?"

	Bailey scowls. "Don't worry. I'll sort this out."

	<<He>> marches out into the streets.
<</if>>

<<skulduggerycheck>>

<<if $skulduggerysuccess is 1>>
	Bailey is gone for long enough for you to install the device and escape.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>
	<<if $hacker_tasks.length gte 2>>
	You have completed the hacker's tasks - you now need to talk to Landry.

	<</if>>
	<<link [[Next|Orphanage]]>><</link>>

<<else>>
	You install the device successfully but as you turn to escape, a scowling Bailey blocks the door.

	"Why do you little idiots love to waste my time?"

	<<He>> grabs your arm.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Bailey Beating [nobr]
<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>><<npcspank>><<npcidlegenitals>>
	<<set $enemyanger += 150>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
	<<link [[Next|Bailey Beating Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Bailey Beating]]>><</link>><<nexttext>>
<</if>>

:: Bailey Beating Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Worth it. Out."

	<<tearful>> you walk from the room.

<<elseif $enemyhealth lte 0>>
	<<He>> recoils in pain and you squirm from <<his>> grip.

	"Don't waste my time again!" you hear <<him>> shout.

<<else>>
	<<He>> releases you. "Do. Not. WASTE. MY. TIME. Understood?"

	<<He>> gestures for you to leave. <<tearful>> you do so.

<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2>>
You have completed the hacker's tasks - you now need to talk to Landry.

<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>