code:
:: Forest Hunter Nod [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Forest Hunter Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
	<<if $phase is 1>>
	<<npcoral>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Forest Hunter Punishment Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Punishment]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Punishment Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
	<<if $edentrust gte 200>>
	Eden unties the leash from the wooden beam. "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."

<<set $forestleashed to 0>>
	<<else>>
	You are leashed tightly to a wooden beam, preventing escape.

	<</if>>
<<else>>
	<<if $edentrust lt 100>>
	Eden ties your leash to a wooden beam. "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."

<<set $forestleashed to 1>>
	<</if>>
<</if>>

<<if $forestleashed isnot 1>>

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.

	<</if>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>
<<if $hour lte 6>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>

<<elseif $hour lte 8>>

Eden gives you instructions on how to prepare <<his>> breakfast.

<<link [[Prepare the food as instructed|Forest Cabin Food]]>><<set $edentrust += 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>>

<<link [[Spit in the eggs|Forest Cabin Spit]]>><<set $edentrust -= 10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>>

<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.

<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>

<<if $forestleashed is 1>>
<<link [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>

<</if>>
<<link [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</link>>

<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."

<<link [[Wash|Cabin Bath]]>><<pass 2 hours>><<set $edentrust += 10>><<set $submissive += 1>><</link>><<gtrust>>

<<link [[Refuse|Cabin Bath Refuse]]>><<pass 2 hours>><<set $edentrust -= 10>><<set $submissive -= 1>><</link>><<ltrust>>

<<elseif $hour lte 22>>
Eden settles down to read a book, occasionally pausing to stoke the fireplace.

<<link [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<set $edentrust += 20>><<set $edenlove += 1>><<pass 2 hours>><<pass 2 hours>><</link>><<gtrust>>

<<link [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>

<<else>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."

<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>
<</if>>

:: Cabin Night Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Cabin Night Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Cabin Night Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Cabin Night Rape]]>><</link>><<nexttext>>
<</if>>

:: Cabin Night Rape Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<link [[Next|Cabin Night]]>><</link>>

<<elseif $enemyhealth lte 0>>

Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.

<<tearful>> you wonder what to do.

<<clotheson>>
<<endcombat>>

<<link [[Next|Cabin Night]]>><</link>>

<</if>>

:: Cabin Night [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tightly to the bed, you can't move very far.

<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>

<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>

<<else>>
Eden is asleep. You could escape if you wanted.

<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>

<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>

<</if>>

:: Cabin Night Sleep [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
You settle down and try to sleep.

You are awoken awhile later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Night Leash [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.

<<if $forestleashedwear gte 3>>
Sunlight gently caresses your face, when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.<<set $forestleashed to 0>><<set $forestleashedwear to 0>>

<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>>

<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>

<<else>>
<<eden>><<person1>>
Awhile later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

<</if>>

:: Cabin Night Escape [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.

 <<link [[Next|Forest]]>><<set $edentrust -= 200>><<set $forest to 80>><</link>>

:: Cabin Leash Broken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, these things are usually sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.<<set $edentrust += 200>>

<<if $edentrust gte 100>>
"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."

	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>

	Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.

	You've gained the "Stockholm Syndrome: Eden" trait.
	<</if>>

<</if>>

<<if $edentrust gte 100>>

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<<else>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

<</if>>

:: Forest Cabin Food [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite, then smiles and gently pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing occasionally to allow you a response. You nod politely each time, which seems enough to satisfy <<himstop>>

<<His>> plate empty, <<he>> stands and looks out the window.

<<if $weather is "clear">>
"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
"The clouds are grumbling. Hopefully they don't burst before we're done for the day."
<</if>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Forest Cabin Spit [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

:: Cabin Cuddle [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You snuggle up to Eden. <<He>> is initially taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Bath [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.<<wash>><<garousal>><<set $arousal += 1000>>

<<link [[Next|Forest Cabin]]>><<endevent>><</link>>

:: Cabin Bath Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<He>> yanks your leash, dragging you into the bath.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

:: Forest Cabin Weaken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You subtly grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>

<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>

:: Forest Cabin Good [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."

<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>


code:
:: Eden Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>

You are in Eden's cabin.

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>

<<elseif $daystate is "dusk">>

<<else>>

<</if>>

<<if $weather is "clear">>

<<elseif $weather is "overcast">>

<<elseif $weather is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<</if>>

<<if $hour lte 6>>

Eden is fast asleep.

<<cabinactions>>

<<elseif $hour lte 8>>

<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.

<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<set $edenlove += 1>><<set $edendom += 1>><<pass 20>><<set $phase to 0>><</link>>

<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>

	<<if $edengarden gte 3>>
	<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><</link>>

	<</if>>
	<<if $edenshrooms gte 3>>
	<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><</link>>

	<</if>>
<<link [[Refuse|Eden Breakfast]]>><<set $edenlove -= 1>><<set $edendom -= 1>><<set $phase to 2>><</link>>

<<else>>

Eden is getting ready for the day.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<elseif $hour lte 16>>

Eden is working hard outside.

<<cabinactions>>

<<elseif $hour lte 18>>

<<if $edenbath isnot 1>><<set $edenbath to 1>>

<<eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."

<<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<set $edendom += 1>><<set $edenlove += 1>><<set $phase to 0>><<uppernaked>><<lowernaked>><<undernaked>><</link>>

<<link [[Refuse|Eden Bath]]>><<set $edendom -= 1>><<set $edenlove += 1>><<set $phase to 1>><</link>>

<<else>>

Eden is relaxing in the bath.

<<cabinedenactions>>
<<cabinactions>>

<</if>>

<<else>>

<<eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.

<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<set $edenlove += 1>><</link>><<ltrauma>><<lstress>>

<<cabinedenactions>>
<<cabinactions>>

<</if>>
<</if>>

:: Eden Cabin Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Eden Cabin Punishment Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Cabin Punishment]]>><</link>><<nexttext>>
<</if>>

:: Eden Cabin Punishment Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $edenlust -= 20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<</if>>

:: Eden Cabin Bed [nobr]
<<effects>>

You snuggle under the covers.

<<if $sleeptrouble is 1 and $controlled is 0>>

<<link [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>

<<link [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>

<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<<else>>

<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>

<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>

<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>

<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>

<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>

<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>

<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>

<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>

<</if>>

<<link [[Climb out of bed|Eden Cabin]]>><</link>>

:: Cabin Sleep [nobr autosave]
<<sleep>><<effects>>

<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>

<<sleepeffects>>

<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<eden>><<person1>>You wake up to Eden's groping. <<He>> starts rubbing up against you.

<<link [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<link [[Push away|Eden Sleep Push]]>><</link>>

<<else>>

<<link [[Get out of bed|Eden Cabin]]>><</link>>

<</if>>

<<set $phase to 0>>

:: Eden Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Sleep Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Sleep Sex]]>><</link>><<nexttext>>
<</if>>

:: Eden Sleep Push [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You shove <<him>> away from you.<<set $edenlove -= 1>><<set $edendom -= 1>>

<<if $edenlove - $edenlust gte 1>>

<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.

<<link [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</link>>

<<link [[Get up|Eden Cabin]]>><<endevent>><</link>>

<<else>>

<<He>> starts groping more forcefully.

<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Sleep Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>>

<<He>> kisses you on the neck, rolls over, and goes to sleep.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you hide beneath the covers.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<He>> rolls over. You hear <<him>> snore moments later.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin Bed]]>><</link>>

:: Eden Bindings [nobr]
<<effects>>

<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but my arms are tied. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>

Without a word, Eden picks up a knife and slashes your bindings.

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Clearing [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>

You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.

<<if $foresthunt gte 1>>
You're safe at Eden's cabin. Whatever was hunting you will have given up.

<<set $foresthunt to 0>>
<</if>>

<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.

<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>

<<else>>

<<if $exposed is 1 and $exhibitionism gte 55>>
With your <<lewdness>> on display, you can't help but feel a primal thrill.

<</if>>

<<if $weather is "rain">>
Rainwater drips from the branches above.

<</if>>

<<if $hour gte 9 and $hour lte 10>>

Eden is tending the crops.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour gte 11 and $hour lte 14>>

	<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
	<<eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."

	<<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>>

	<<link [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</link>>

	<<else>>

	Eden is out hunting.

	<<clearingactions>>

	<</if>>

<<elseif $hour is 15>>

Eden is skinning prey. The smell makes you queasy.

<<clearingedenactions>>
<<clearingactions>>

<<elseif $hour is 16>>

	<<if $edenlust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
	<<eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<himstop>> "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<himstop>>

	<<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<set $edenlove += 1>><<set $edendom += 1>><</link>>

	<<link [[Refuse|Eden Firewood Refuse]]>><<set $edenlove -= 1>><<set $edendom -= 1>><</link>>

	<<else>>

	Eden is chopping firewood.

	<<clearingedenactions>>
	<<clearingactions>>

	<</if>>

<<else>>

Eden is indoors.

<<clearingactions>>

<</if>>
<</if>>

:: Eden Freedom [nobr]
<<effects>>

<<if $edenlove gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>

<<eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little <<bottom>> back here though. If you're gone longer than a day you'll worry me sick. I'd have to come find you."

<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<set $edenlove += 1>><</link>>

<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>>

<<else>>

<<eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."

	<<if $submissive gte 1150>>
	"B-but if I'm gone from town too long," you say. "People will come looking for me here."
	<<elseif $submissive lte 850>>
	"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."

	<<else>>
	"If I keep missing school," you say. "People will start looking for me."
	<</if>>

<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."

If <<he>> liked you more <<he>> might be more amenable to your request.

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Eden Freedom 2 [nobr]
<<effects>>

<<if $phase is 0>>

You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."

<<elseif $phase is 1>>

"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."

<<else>>

You hug Eden. <<He>> expects it and catches you.

	<<if $submissive gte 1150>>
	"Thank you," you say, pressing your face against <<himstop>>
	<<elseif $submissive lte 850>>
	"It's not that I need your permission or anything," you say. "It's just easier this way."
	<<else>>
	"Thank you," you say.
	<</if>>

<<He>> squeezes you back.

<</if>>

<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

<</if>>

:: Eden Cabin Escape [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?

<<link [[Yes|Forest]]>><</link>>

<<link [[No|Eden Clearing]]>><</link>>

:: Eden Freedom 3 [nobr]
<<effects>>

<<if $edenlove gte 100>><<set $edenfreedom to 2>>

<<eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. You can leave for up to a week. If you're gone longer, I'll hunt you down."

<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<set $edenlove += 1>><</link>>

	<<if $bus is "edenclearing">>
	<<link [[Nod|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Nod|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<else>>

<<eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"

	<<if $submissive gte 1150>>
	"N-no," you say. "You know I'm yours alone."
	<<elseif $submissive lte 850>>
	"I'm not a slut," you say. "But sometimes I need to be away for longer."

	<<else>>
	"No!" you say. "It's just that braving the woods every day for school is dangerous."
	<</if>>

<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."

If <<he>> liked you more <<he>> might be more amenable to your request.

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Forest Cabin Return [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>

Eden leads you back to the safety of <<his>> cabin.

<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

:: Eden Recaptured [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

Eden grabs your arm and pushes you in front of <<himstop>> <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.

"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."

<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>

<<link [[Apologise|Eden Recaptured Apologise]]>><<set $edenlove += 1>><<set $edendom += 1>><</link>>

<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>

:: Eden Recaptured Seduction [nobr]
<<effects>>

<<set $seductiondifficulty to (10000 - ($edenlust * 50))>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>

<<if $pronoun is "f">>

You lift up <<his>> skirt.<<promiscuity1>>

<<else>>

You open <<his>> fly.<<promiscuity1>>

<</if>>

<<if $seductionrating gte $seductionrequired>>

"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.

<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>

<<else>>

<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."

<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Eden Recaptured Apologise [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

You climb to your knees and look up at <<himstop>>

<<if $submissive gte 1150>>
"I'm very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>

"I still need to punish you," Eden says. "Or you'll forget the lesson."

<<link [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>

:: Eden Recaptured Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Eden Recaptured Spank Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Recaptured Spank]]>><</link>><<nexttext>>
<</if>>

:: Eden Recaptured Spank Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>><<set $edenlust -= 20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."

<<tearful>> you avoid <<his>> gaze.

<<clotheson>>
<<endcombat>>

<<link [[Next|Eden Cabin]]>><</link>>

<</if>>

:: Eden Recaptured Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Eden Recaptured Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Eden Recaptured Oral]]>><</link>><<nexttext>>
<</if>>

:: Eden Recaptured Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $edenlust -= 20>><<set $edenlove += 1>>

"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."

<<tearful>> you climb out from under the table.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Remember," <<he>> says. "I'm keeping an eye on you."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Eden Cabin]]>><</link>>

:: Street Eden [nobr]
<<effects>>

You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."

<<if $collared isnot 1>><<set $collared to 1>>
<<He>> fastens a collar around your neck.

<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."

<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<himstop>>

The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.

Eden calms down a bit once you're in the forest.

<<endevent>><<eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>

:: Street Eden Hide [nobr]
<<effects>>

You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<personstop>> The argument becomes more intense until Eden storms off.

<<endevent>>
<<destinationeventend>>

:: Eden Supplies [nobr]
<<effects>>

<<set $edenshopping to 1>>You shop for the things Eden can't make or do without. Tools and medical supplies mostly.

<<link [[Next|Shopping Centre]]>><</link>>

:: Eden Supplied [nobr]
<<effects>>
<<set $edenshopping to 2>><<set $edenlove += 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>

"Good job," Eden says. "How much were they? I'll give you the money."

<<link [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<set $edenlove += 1>><<set $edendom += 1>><</link>>

<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>

<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>

:: Eden Supplied 2 [nobr]
<<effects>>

<<if $phase is 0>>

"I guess what's yours is mine anyway," <<he>> says. "Thanks though."

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 1>>

"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."

You've gained £50.<<set $money += 5000>>

	<<if $bus is "edenclearing">>
	<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

	<<else>>
	<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

	<</if>>

<<else>>

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."

You've gained £200.<<set $money += 20000>>

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<else>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

		<</if>>

	<<else>>

	"I'm not gonna fall for that," <<he>> says. "You can pay out of your own pocket."

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<if $bus is "edenclearing">>
		<<link [[Next|Eden Clearing]]>><<endevent>><</link>>

		<<else>>
		<<link [[Next|Eden Cabin]]>><<endevent>><</link>>

		<</if>>

	<</if>>

<</if>>

:: Cabin Settings [nobr]
<<settings>>

<<link [[Back|Eden Cabin]]>><</link>>

:: Eden Mirror [nobr]
<<effects>>

<<mirror>>

<<link [[Step away|Eden Cabin]]>><</link>>

repo_name: Dualium/degrees


code:
:: Widgets Cabin [widget]
<<widget "cabinactions">><<nobr>>

<<roomoptions>>

There's a large mattress with animal skin covers.

<<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>>

Your clothes are kept in the corner.

<<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>>

<<link [[Mirror|Eden Mirror]]>><<endevent>><</link>>

<<link [[Go outside|Eden Clearing]]>><<endevent>><</link>>

<<link [[Attitudes]]>><</link>>

<<link [[Settings|Cabin Settings]]>><<endevent>><</link>>

<<link [[NPC Settings|Cabin NPC Settings]]>><</link>>

<</nobr>><</widget>>

<<widget "cabinedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.<<set $edenlust += 1>>

<</if>>

<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<</if>>

<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>

<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>

<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingactions">><<nobr>>

<<if $edengarden is 0>>
Eden's crops are utterly strangled by weeds.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edengarden is 1>>
Eden's crops are tangled with weeds.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edengarden is 2>>
There are as many weeds growing in Eden's plot as there are vegetables.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edengarden is 3>>
Eden's crops are mostly free of weeds, but more could be done.

<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edengarden is 4>>
Eden's crops are completely free of weeds.

<</if>>

<<if $edenshrooms is 0>>
Eden's mushroom barrel is almost empty.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<set $edenlove += 1>><</link>>

<<elseif $edenshrooms is 1>>
Eden's mushroom barrel is mostly empty.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<set $edenlove += 1>><</link>>

<<elseif $edenshrooms is 2>>
Eden's mushroom barrel is half full.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<set $edenlove += 1>><</link>>

<<elseif $edenshrooms is 3>>
Eden's mushroom barrel is mostly full.

<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<set $edenlove += 1>><</link>>

<<elseif $edenshrooms is 4>>
Eden's mushroom barrel is brimming with fungi.

<</if>>

<<if $edenspring is 0>>
The spring is full of broken branches and twigs.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edenspring is 1>>
The bottom of the spring is littered with branches.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edenspring is 2>>
You can see the bottom of the spring through the twigs and branches floating on its surface.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edenspring is 3>>
Twigs float on the surface of the spring.

<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<set $edenlove += 1>><</link>><<gtiredness>>

<<elseif $edenspring is 4>>
The spring is clean and clear.

<<link [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>

<</if>>

<<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>>

<<if $edenfreedom gte 1>>
<<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>

<<else>>
<<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>

<</if>>

<</nobr>><</widget>>

<<widget "clearingedenactions">><<nobr>>

<<if $exposed gte 1 and $exhibitionism gte 55>>
Eden keeps stealing glances at you.<<set $edenlust += 1>>

<</if>>

<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>

<</if>>

<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>

<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>

<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>

<</if>>

<</nobr>><</widget>>


code:
:: Forest Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>

<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>

<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms. It tastes bitter, but somehow refreshing.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Mushrooms2 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Wolf Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "wolf">>
<<set $beastname to "blackwolf">><<beast1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

	<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.

<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>

	<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.

<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

<<link [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>

	<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.

<<clotheson>>
<<endcombat>>

<<tearful>> you gather yourself.

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Cave Intro [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.

<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>

:: Forest Hunter Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
	<<if $hunterintro is 1>>
	"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
	<<else>>
		<<if $enemyanger gte 20>>
		"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<<else>>
		"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
		<</if>>
	<</if>>

<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>

<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Hunter Intro [nobr]
<<set $collared to 1>><<set $forestleashed to 1>>

<<set $outside to 0>><<set $location to "forest">><<effects>>

<<eden>><<person1>>

The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.

You soon arrive at a log cabin. Inside is a single, Spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.

<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.

<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.

<<link [[Nod|Forest Hunter Nod]]>><</link>>

<<link [[Refuse|Forest Hunter Refuse]]>><</link>>

<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.

<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Forest Hunter Resist Molestation [nobr]
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Hunter Resist Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Hunter Resist Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underoff isnot 0>>
<<underruined>>
<</if>>

<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>

<</if>>

:: Forest Wolf Molestation Resist [nobr]
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100>>
<<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Molestation Resist]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Molestation Resist Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The second time is too much for the beast, and it collapses into a slumber.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>

Despite its power, you manage to defeat the beast. It flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>

<<else>>

Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.

<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>

<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>

<<if $underoff isnot 0>>
<<underruined>>
<</if>>

	<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>

	<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>

	<</if>>
<</if>>

:: Forest Avoid [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.

<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<stress 1>>

<<endevent>>

<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>

<<endevent>>

<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining.<<exhibitionism5>>

<<endevent>>

<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

Finished with you, they dump you unceremoniously into a ditch.

<<tearful>> you struggle to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

<<tearful>> you manage to free yourself from their clutches, and escape into the forest.

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The beast grunts in satisfaction, and leaves you lying between the trees.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The beast yelps and flees into the forest.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf2 Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

	<<if $beastno gte 3>>
	Satisfied, the beast leaves you be. Another takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	Satisfied, the beast leaves you be. The other takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	Satisfied, the beast leaves you be.<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<<elseif $enemyhealth lte 0>>
<<beastwound>>

	<<if $beastno gte 3>>
	The beast recoils in pain and fear, but another takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 2>>
	The beast recoils in pain and fear, but the other takes its place.<<set $beastno -= 1>>

	[[Next|Forest Wolf2]]

	<<elseif $beastno is 1>>
	The beast recoils in pain and fear.<<set $beastno -= 1>>

	[[Next|Forest Wolf2 End]]

	<</if>>

<</if>>

:: Forest Wolf2 End [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Swim [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<water>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
	<<if $bestialitydisable is "f">>
	A large lizard rears out of the water!

	<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>

	<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

	<</if>>
<<else>>
	<<set $swimmingdifficulty to 200>><<swimmingcheck>>
	<<if $swimmingcheck is "pass">>
	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> Despite this, you successfully swim across.

	<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
	<<elseif $swimmingcheck is "fail">>
	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> The water is too violent, and you fail to swim across the river, instead being swept downstream and deeper into the forest.

	<<link [[Next|Forest]]>><<set $forest += 20>><</link>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Forest Swim Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "lizard">>
<<beast1init>>

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Swim Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Swim Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Swim Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The lizard hisses its satisfaction, and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The lizard hisses in pain and dives back into the churning water.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 10>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>

<</if>>

<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>

<<if $activetentacleno lte ($tentacleno / 2)>>
<<link [[Next|Forest Tentacles Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Tentacles]]>><</link>><<nexttext>>
<</if>>

:: Forest Tentacles Finish [nobr]
<<effects>>

The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>>
<<set $timer to 4>>

<</if>>

<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $vorestage gte 7>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
<<link [[Next|Forest Snake Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Finish [nobr]
<<effects>>

<<set $trance to 0>>

<<if $vorestage gte 7>>

<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>

<<endcombat>>

	<<if $swarmdisable is "f">>
	You land in a pit of thousands of tiny snakes.

<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	The snake slithers away. It took you deeper into the forest.

	<<clotheson>>

	<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>

	<</if>>

<<else>>

<<tearful>> you escape from the snake's maw.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Snake Swarm [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "slithering">>
<<set $swarmcreature to "snakes">>
<<set $swarmspill to "slither">>
<<set $swarmsteady to "keep back">>
<<set $swarmSteady to "Keep back">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarm9 to "active">>
<<set $swarm10 to "active">>
<<set $swarmactive to 10>>
<<set $timer to 20>>
<</if>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $timer lte 0>>
<<link [[Next|Forest Snake Swarm Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Forest Snake Swarm Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The snakes slither off of you, escaping through nooks and crannies all around the pit.

<<endcombat>>
<<clotheson>>

<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>

:: Forest Bear Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "bear">><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>

You continue on your path. You don't get far before hearing a roar behind you.

<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Bear Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Bear Molestation]]>><</link>><<nexttext>>
<</if>>

:: Forest Bear Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the bear returns to its abode.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

You scare the mighty beast. It flees deeper into the forest.

<<tearful>> you continue on your way.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Mate [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy2>>

The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>

:: Forest Wolf Mate2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You drop to the ground and adopt a mating posture.<<deviancy3>>

The wolves pace towards you and sniff.

They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.

<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>

:: Forest Howl [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $syndromewolves gte 1>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.

	<<if $phase is 1>>
		<<if $deviancy gte 35 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>><<deviant3>>

		<</if>>
	<<else>>
		<<if $deviancy gte 15 and $bestialitydisable is "f">>
		<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>

		<</if>>
	<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>

<<else>>

You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>

<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>><<set $beasttype to "wolf">>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex2 Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex2]]>><</link>><<nexttext>>
<</if>>

:: Forest Wolf Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "wolf">>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>

<<effects>>
<<effectsman>>
<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Wolf Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Wolf Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Pat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $phase is 1>>

You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<<else>>

You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.

<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

The wolf licks your <<undies>> then slinks away between the trees.<<wolfpacktrust>>

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<elseif $enemyhealth lte 0>>

The wolf whines and flees between the trees.

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<<else>>
The wolf turns away from you and slinks between the trees.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Wolf Sex2 Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<beastwound>>

<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.<<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.<<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>

[[Next|Forest Wolf Sex2]]

<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>

<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>

<</if>>

<<elseif $finish is 1>>

<<if $consensual is 1>>
The wolves slink away between the trees.

<<else>>
	<<if $enemywounded is 1 and $enemyejaculated is 0>>
	The $beasttype whimpers and flees into the darkness between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
	The $beasttype leaves you lying on the grass.
	<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
	Feeling that you're more trouble than you're worth, the wolves flee between the trees.
	<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
	The wolves leave you spent and shivering on the grass.
	<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
	The wolves leave you spent and shivering on the grass.
	<</if>>

<</if>>

<<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You leave your hiding place and walk towards the <<personcomma>> your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.

<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>

<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 6>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.

<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Forest Cutter Chat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You stay and chat with the <<personstop>> <<He>> seems happy for the company.

<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.<<lpain>><<set $pain -= 20>>

<</if>>

<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>

After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Seduce [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You sit on the grass and look up at <<himstop>> "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.

<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."

<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Forest Cutter Flaunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You give <<him>> a slow twirl while walking towards <<himcomma>> making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.

"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."

<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>

<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>

:: Forest Cutter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Forest Cutter Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Forest Cutter Sex]]>><</link>><<nexttext>>
<</if>>

:: Forest Cutter Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.

<<clotheson>>
<<endcombat>>
<<else>>

<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>