code:
var M={};
M.parent=Game.Objects['Farm'];
M.parent.minigame=M;
M.launch=function()
{
	var M=this;
	M.name=M.parent.minigameName;
	M.init=function(div)
	{
		//populate div with html and initialize values

		/*
			plants age from 0 to 100
			at one point in its lifespan, the plant becomes mature
			plants have 4 life stages once planted : bud, sprout, bloom, mature
			a plant may age faster by having a higher .ageTick
			if a plant has .ageTickR, a random number between 0 and that amount is added to .ageTick
			a plant may mature faster by having a lower .mature
			a plant's effects depend on how mature it is
			a plant can only reproduce when mature
		*/
		M.plants={
			'bakerWheat':{
				name:'Baker\'s wheat',
				icon:0,
				cost:1,
				costM:30,
				ageTick:7,
				ageTickR:2,
				mature:35,
				children:['bakerWheat','thumbcorn','cronerice','bakeberry','clover','goldenClover','chocoroot','tidygrass'],
				effsStr:'
• +1% CpS
',
				q:'A plentiful crop whose hardy grain is used to make flour for pastries.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature) M.dropUpgrade('Wheat slims',0.001);
				},
			},
			'thumbcorn':{
				name:'Thumbcorn',
				icon:1,
				cost:5,
				costM:100,
				ageTick:6,
				ageTickR:2,
				mature:20,
				children:['bakerWheat','thumbcorn','cronerice','gildmillet','glovemorel'],
				effsStr:'
• +2% cookies per click
',
				q:'A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits.',
			},
			'cronerice':{
				name:'Cronerice',
				icon:2,
				cost:15,
				costM:250,
				ageTick:0.4,
				ageTickR:0.7,
				mature:55,
				children:['thumbcorn','gildmillet','elderwort','wardlichen'],
				effsStr:'
• +3% grandma CpS
',
				q:'Not only does this wrinkly bulb look nothing like rice, it\'s not even related to it either; its closest extant relative is the weeping willow.',
			},
			'gildmillet':{
				name:'Gildmillet',
				icon:3,
				cost:15,
				costM:1500,
				ageTick:2,
				ageTickR:1.5,
				mature:40,
				children:['clover','goldenClover','shimmerlily'],
				effsStr:'
• +1% golden cookie gains

• +0.1% golden cookie effect duration
',
				q:'An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old.',
			},
			'clover':{
				name:'Ordinary clover',
				icon:4,
				cost:25,
				costM:77777,
				ageTick:1,
				ageTickR:1.5,
				mature:35,
				children:['goldenClover','greenRot','shimmerlily'],
				effsStr:'
• +1% golden cookie frequency
',
				q:'Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some.',
			},
			'goldenClover':{
				name:'Golden clover',
				icon:5,
				cost:125,
				costM:777777777777,
				ageTick:4,
				ageTickR:12,
				mature:50,
				children:[],
				effsStr:'
• +3% golden cookie frequency
',
				q:'A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end - but at least it looks pretty.',
			},
			'shimmerlily':{
				name:'Shimmerlily',
				icon:6,
				cost:60,
				costM:777777,
				ageTick:5,
				ageTickR:6,
				mature:70,
				children:['elderwort','whiskerbloom','chimerose','cheapcap'],
				effsStr:'
• +1% golden cookie gains

• +1% golden cookie frequency

• +1% random drops
',
				q:'These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals.',
			},
			'elderwort':{
				name:'Elderwort',
				icon:7,
				cost:60*3,
				costM:100000000,
				ageTick:0.3,
				ageTickR:0.5,
				mature:90,
				immortal:1,
				noContam:true,
				detailsStr:'Immortal',
				children:['everdaisy','ichorpuff','shriekbulb'],
				effsStr:'
• +1% wrath cookie gains

• +1% wrath cookie frequency

• +1% grandma CpS

• immortal

• surrounding plants (3x3) age 3% faster
',
				q:'A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature) M.dropUpgrade('Elderwort biscuits',0.01);
				},
			},
			'bakeberry':{
				name:'Bakeberry',
				icon:8,
				cost:45,
				costM:100000000,
				ageTick:1,
				ageTickR:1,
				mature:50,
				children:['queenbeet'],
				effsStr:'
• +1% CpS

• harvest when mature for +30 minutes of CpS (max. 3% of bank)
',
				q:'A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*30);
						if (moni!=0)
						{
							Game.Earn(moni);
							Game.Popup('(Bakeberry)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
						}
						M.dropUpgrade('Bakeberry cookies',0.015);
					}
				},
			},
			'chocoroot':{
				name:'Chocoroot',
				icon:9,
				cost:15,
				costM:100000,
				ageTick:4,
				ageTickR:0,
				mature:25,
				detailsStr:'Predictable growth',
				children:['whiteChocoroot','drowsyfern','queenbeet'],
				effsStr:'
• +1% CpS

• harvest when mature for +3 minutes of CpS (max. 3% of bank)

• predictable growth
',
				q:'A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*3);
						if (moni!=0)
						{
							Game.Earn(moni);
							Game.Popup('(Chocoroot)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
						}
					}
				},
			},
			'whiteChocoroot':{
				name:'White chocoroot',
				icon:10,
				cost:15,
				costM:100000,
				ageTick:4,
				ageTickR:0,
				mature:25,
				detailsStr:'Predictable growth',
				children:['whiskerbloom','tidygrass'],
				effsStr:'
• +1% golden cookie gains

• harvest when mature for +3 minutes of CpS (max. 3% of bank)

• predictable growth
',
				q:'A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*3);
						if (moni!=0)
						{
							Game.Earn(moni);
							Game.Popup('(White chocoroot)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
						}
					}
				},
			},

			'whiteMildew':{
				name:'White mildew',
				fungus:true,
				icon:26,
				cost:20,
				costM:9999,
				ageTick:8,
				ageTickR:12,
				mature:70,
				detailsStr:'Spreads easily',
				children:['brownMold','whiteChocoroot','wardlichen','greenRot'],
				effsStr:'
• +1% CpS

• may spread as brown mold
',
				q:'A common rot that infests shady plots of earth. Grows in little creamy capsules. Smells sweet, but sadly wilts quickly.',
			},
			'brownMold':{
				name:'Brown mold',
				fungus:true,
				icon:27,
				cost:20,
				costM:9999,
				ageTick:8,
				ageTickR:12,
				mature:70,
				detailsStr:'Spreads easily',
				children:['whiteMildew','chocoroot','keenmoss','wrinklegill'],
				effsStr:'
• -1% CpS

• may spread as white mildew
',
				q:'A common rot that infests shady plots of earth. Grows in odd reddish clumps. Smells bitter, but thankfully wilts quickly.',
			},

			'meddleweed':{
				name:'Meddleweed',
				weed:true,
				icon:29,
				cost:1,
				costM:10,
				ageTick:10,
				ageTickR:6,
				mature:50,
				contam:0.05,
				detailsStr:'Grows in empty tiles, spreads easily',
				children:['meddleweed','brownMold','crumbspore'],
				effsStr:'
• useless

• may overtake nearby plants

• may sometimes drop spores when uprooted
',
				q:'The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process.',
				onKill:function(x,y,age)
				{
					if (Math.random()<0.2*(age/100)) M.plot[y][x]=[M.plants[choose(['brownMold','crumbspore'])].id+1,0];
				},
			},

			'whiskerbloom':{
				name:'Whiskerbloom',
				icon:11,
				cost:20,
				costM:1000000,
				ageTick:2,
				ageTickR:2,
				mature:60,
				children:['chimerose','nursetulip'],
				effsStr:'
• +0.2% effects from milk
',
				q:'Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat\'s meow.',
			},
			'chimerose':{
				name:'Chimerose',
				icon:12,
				cost:15,
				costM:242424,
				ageTick:1,
				ageTickR:1.5,
				mature:30,
				children:['chimerose'],
				effsStr:'
• +1% reindeer gains

• +1% reindeer frequency
',
				q:'Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive.',
			},
			'nursetulip':{
				name:'Nursetulip',
				icon:13,
				cost:40,
				costM:1000000000,
				ageTick:0.5,
				ageTickR:2,
				mature:60,
				children:[],
				effsStr:'
• surrounding plants (3x3) are 20% more efficient

• -2% CpS
',
				q:'This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown.',
			},
			'drowsyfern':{
				name:'Drowsyfern',
				icon:14,
				cost:90,
				costM:100000,
				ageTick:0.05,
				ageTickR:0.1,
				mature:30,
				children:[],
				effsStr:'
• +3% CpS

• -5% cookies per click

• -10% golden cookie frequency
',
				q:'Traditionally used to brew a tea that guarantees a good night of sleep.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature) M.dropUpgrade('Fern tea',0.01);
				},
			},
			'wardlichen':{
				name:'Wardlichen',
				icon:15,
				cost:10,
				costM:10000,
				ageTick:5,
				ageTickR:4,
				mature:65,
				children:['wardlichen'],
				effsStr:'
• 2% less wrath cookies

• wrinklers spawn 15% slower
',
				q:'The metallic stench that emanates from this organism has been known to keep insects and slugs away.',
			},
			'keenmoss':{
				name:'Keenmoss',
				icon:16,
				cost:50,
				costM:1000000,
				ageTick:4,
				ageTickR:5,
				mature:65,
				children:['drowsyfern','wardlichen','keenmoss'],
				effsStr:'
• +3% random drops
',
				q:'Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects.',
			},
			'queenbeet':{
				name:'Queenbeet',
				icon:17,
				cost:60*1.5,
				costM:1000000000,
				ageTick:1,
				ageTickR:0.4,
				mature:80,
				noContam:true,
				children:['duketater','queenbeetLump','shriekbulb'],
				effsStr:'
• +0.3% golden cookie effect duration

• -2% CpS

• harvest when mature for +1 hour of CpS (max. 4% of bank)
',
				q:'A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						var moni=Math.min(Game.cookies*0.04,Game.cookiesPs*60*60);
						if (moni!=0)
						{
							Game.Earn(moni);
							Game.Popup('(Queenbeet)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
						}
					}
				},
			},
			'queenbeetLump':{
				name:'Juicy queenbeet',
				icon:18,
				plantable:false,
				cost:60*2,
				costM:1000000000000,
				ageTick:0.04,
				ageTickR:0.08,
				mature:85,
				noContam:true,
				children:[],
				effsStr:'
• -10% CpS

• surrounding plants (3x3) are 20% less efficient

• harvest when mature for a sugar lump
',
				q:'A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.
It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						Game.gainLumps(1);
						popup='(Juicy queenbeet)
Sweet!
Found 1 sugar lump!
';
					}
				},
			},
			'duketater':{
				name:'Duketater',
				icon:19,
				cost:60*8,
				costM:1000000000000,
				ageTick:0.4,
				ageTickR:0.1,
				mature:95,
				noContam:true,
				children:['shriekbulb'],
				effsStr:'
• harvest when mature for +2 hours of CpS (max. 8% of bank)
',
				q:'A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature)
					{
						var moni=Math.min(Game.cookies*0.08,Game.cookiesPs*60*60*2);
						if (moni!=0)
						{
							Game.Earn(moni);
							Game.Popup('(Duketater)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
						}
						M.dropUpgrade('Duketater cookies',0.005);
					}
				},
			},
			'crumbspore':{
				name:'Crumbspore',
				fungus:true,
				icon:20,
				cost:10,
				costM:999,
				ageTick:3,
				ageTickR:3,
				mature:65,
				contam:0.03,
				noContam:true,
				detailsStr:'Spreads easily',
				children:['crumbspore','glovemorel','cheapcap','doughshroom','wrinklegill','ichorpuff'],
				effsStr:'
• explodes into up to 1 minute of CpS at the end of its lifecycle (max. 1% of bank)

• may overtake nearby plants
',
				q:'An archaic mold that spreads its spores to the surrounding dirt through simple pod explosion.',
				onDie:function(x,y)
				{
					var moni=Math.min(Game.cookies*0.01,Game.cookiesPs*60)*Math.random();
					if (moni!=0)
					{
						Game.Earn(moni);
						Game.Popup('(Crumbspore)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
					}
				},
			},
			'doughshroom':{
				name:'Doughshroom',
				fungus:true,
				icon:24,
				cost:100,
				costM:100000000,
				ageTick:1,
				ageTickR:2,
				mature:85,
				contam:0.03,
				noContam:true,
				detailsStr:'Spreads easily',
				children:['crumbspore','doughshroom','foolBolete','shriekbulb'],
				effsStr:'
• explodes into up to 5 minutes of CpS at the end of its lifecycle (max. 3% of bank)

• may overtake nearby plants
',
				q:'Jammed full of warm spores; some forest walkers often describe the smell as similar to passing by a bakery.',
				onDie:function(x,y)
				{
					var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*5)*Math.random();
					if (moni!=0)
					{
						Game.Earn(moni);
						Game.Popup('(Doughshroom)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY);
					}
				},
			},
			'glovemorel':{
				name:'Glovemorel',
				fungus:true,
				icon:21,
				cost:30,
				costM:10000,
				ageTick:3,
				ageTickR:18,
				mature:80,
				children:[],
				effsStr:'
• +4% cookies per click

• +1% cursor CpS

• -1% CpS
',
				q:'Touching its waxy skin reveals that the interior is hollow and uncomfortably squishy.',
			},
			'cheapcap':{
				name:'Cheapcap',
				fungus:true,
				icon:22,
				cost:40,
				costM:100000,
				ageTick:6,
				ageTickR:16,
				mature:40,
				children:[],
				effsStr:'
• buildings and upgrades are 0.2% cheaper

• cannot handle cold climates; 15% chance to die when frozen
',
				q:'Small, tough, and good in omelettes. Some historians propose that the heads of dried cheapcaps were once used as currency in some bronze age societies.',
			},
			'foolBolete':{
				name:'Fool\'s bolete',
				fungus:true,
				icon:23,
				cost:15,
				costM:10000,
				ageTick:5,
				ageTickR:25,
				mature:50,
				children:[],
				effsStr:'
• +2% golden cookie frequency

• -5% golden cookie gains

• -2% golden cookie duration

• -2% golden cookie effect duration
',
				q:'Named for its ability to fool mushroom pickers. The fool\'s bolete is not actually poisonous, it\'s just extremely bland.',
			},
			'wrinklegill':{
				name:'Wrinklegill',
				fungus:true,
				icon:25,
				cost:20,
				costM:1000000,
				ageTick:1,
				ageTickR:3,
				mature:65,
				children:['elderwort','shriekbulb'],
				effsStr:'
• wrinklers spawn 2% faster

• wrinklers eat 1% more
',
				q:'This mushroom\'s odor resembles that of a well-done steak, and is said to whet the appetite - making one\'s stomach start gurgling within seconds.',
			},
			'greenRot':{
				name:'Green rot',
				fungus:true,
				icon:28,
				cost:60,
				costM:1000000,
				ageTick:12,
				ageTickR:13,
				mature:65,
				children:['keenmoss','foolBolete'],
				effsStr:'
• +0.5% golden cookie duration

• +1% golden cookie frequency

• +1% random drops
',
				q:'This short-lived mold is also known as "emerald pebbles", and is considered by some as a pseudo-gem that symbolizes good fortune.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature) M.dropUpgrade('Green yeast digestives',0.005);
				},
			},
			'shriekbulb':{
				name:'Shriekbulb',
				icon:30,
				cost:60,
				costM:4444444444444,
				ageTick:3,
				ageTickR:1,
				mature:60,
				noContam:true,
				detailsStr:'The unfortunate result of some plant combinations',
				children:['shriekbulb'],
				effsStr:'
• -2% CpS

• surrounding plants (3x3) are 5% less efficient
',
				q:'A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze.',
			},
			'tidygrass':{
				name:'Tidygrass',
				icon:31,
				cost:90,
				costM:100000000000000,
				ageTick:0.5,
				ageTickR:0,
				mature:40,
				children:['everdaisy'],
				effsStr:'
• surrounding tiles (5x5) develop no weeds or fungus
',
				q:'The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass.',
			},
			'everdaisy':{
				name:'Everdaisy',
				icon:32,
				cost:180,
				costM:100000000000000000000,
				ageTick:0.3,
				ageTickR:0,
				mature:75,
				noContam:true,
				immortal:1,
				detailsStr:'Immortal',
				children:[],
				effsStr:'
• surrounding tiles (3x3) develop no weeds or fungus

• immortal
',
				q:'While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic.',
			},
			'ichorpuff':{
				name:'Ichorpuff',
				fungus:true,
				icon:33,
				cost:120,
				costM:987654321,
				ageTick:1,
				ageTickR:1.5,
				mature:35,
				children:[],
				effsStr:'
• surrounding plants (3x3) age half as fast

• surrounding plants (3x3) are half as efficient
',
				q:'This puffball mushroom contains sugary spores, but it never seems to mature to bursting on its own. Surrounding plants under its influence have a very slow metabolism, reducing their effects but lengthening their lifespan.',
				onHarvest:function(x,y,age)
				{
					if (age>=this.mature) M.dropUpgrade('Ichor syrup',0.005);
				},
			},
		};
		M.plantsById=[];var n=0;
		for (var i in M.plants)
		{
			M.plants[i].unlocked=0;
			M.plants[i].id=n;
			M.plants[i].key=i;
			M.plants[i].matureBase=M.plants[i].mature;
			M.plantsById[n]=M.plants[i];
			if (typeof M.plants[i].plantable==='undefined') {M.plants[i].plantable=true;}
			n++;
		}
		M.plantsN=M.plantsById.length;
		M.plantsUnlockedN=0;
		M.getUnlockedN=function()
		{
			M.plantsUnlockedN=0;
			for (var i in M.plants){if (M.plants[i].unlocked) M.plantsUnlockedN++;}
			if (M.plantsUnlockedN>=M.plantsN)
			{
				Game.Win('Keeper of the conservatory');
				l('gardenTool-3').classList.remove('locked');
			}
			else l('gardenTool-3').classList.add('locked');

			return M.plantsUnlockedN;
		}

		M.dropUpgrade=function(upgrade,rate)
		{
			if (!Game.Has(upgrade) && Math.random()<=rate*Game.dropRateMult()*(Game.HasAchiev('Seedless to nay')?1.05:1))
			{
				Game.Unlock(upgrade);
			}
		}

		M.computeMatures=function()
		{
			var mult=1;
			if (Game.HasAchiev('Seedless to nay')) mult=0.95;
			for (var i in M.plants)
			{
				M.plants[i].mature=M.plants[i].matureBase*mult;
			}
		}

		M.plantContam={};
		for (var i in M.plants)
		{
			if (M.plants[i].contam) M.plantContam[M.plants[i].key]=M.plants[i].contam;
		}

		M.getMuts=function(neighs,neighsM)
		{
			//get possible mutations given a list of neighbors
			//note : neighs stands for neighbors, not horsey noises
			var muts=[];

			if (neighsM['bakerWheat']>=2) muts.push(['bakerWheat',0.2],['thumbcorn',0.05],['bakeberry',0.001]);
			if (neighsM['bakerWheat']>=1 && neighsM['thumbcorn']>=1) muts.push(['cronerice',0.01]);
				if (neighsM['thumbcorn']>=2) muts.push(['thumbcorn',0.1],['bakerWheat',0.05]);
			if (neighsM['cronerice']>=1 && neighsM['thumbcorn']>=1) muts.push(['gildmillet',0.03]);
				if (neighsM['cronerice']>=2) muts.push(['thumbcorn',0.02]);
			if (neighsM['bakerWheat']>=1 && neighsM['gildmillet']>=1) muts.push(['clover',0.03],['goldenClover',0.0007]);
			if (neighsM['clover']>=1 && neighsM['gildmillet']>=1) muts.push(['shimmerlily',0.02]);
				if (neighsM['clover']>=2 && neighs['clover']<5) muts.push(['clover',0.007],['goldenClover',0.0001]);
				if (neighsM['clover']>=4) muts.push(['goldenClover',0.0007]);
			if (neighsM['shimmerlily']>=1 && neighsM['cronerice']>=1) muts.push(['elderwort',0.01]);
				if (neighsM['wrinklegill']>=1 && neighsM['cronerice']>=1) muts.push(['elderwort',0.002]);
			if (neighsM['bakerWheat']>=1 && neighs['brownMold']>=1) muts.push(['chocoroot',0.1]);
			if (neighsM['chocoroot']>=1 && neighs['whiteMildew']>=1) muts.push(['whiteChocoroot',0.1]);
			if (neighsM['whiteMildew']>=1 && neighs['brownMold']<=1) muts.push(['brownMold',0.5]);
			if (neighsM['brownMold']>=1 && neighs['whiteMildew']<=1) muts.push(['whiteMildew',0.5]);
			if (neighsM['meddleweed']>=1 && neighs['meddleweed']<=3) muts.push(['meddleweed',0.15]);

			if (neighsM['shimmerlily']>=1 && neighsM['whiteChocoroot']>=1) muts.push(['whiskerbloom',0.01]);
			if (neighsM['shimmerlily']>=1 && neighsM['whiskerbloom']>=1) muts.push(['chimerose',0.05]);
				if (neighsM['chimerose']>=2) muts.push(['chimerose',0.005]);
			if (neighsM['whiskerbloom']>=2) muts.push(['nursetulip',0.05]);
			if (neighsM['chocoroot']>=1 && neighsM['keenmoss']>=1) muts.push(['drowsyfern',0.005]);
			if ((neighsM['cronerice']>=1 && neighsM['keenmoss']>=1) || (neighsM['cronerice']>=1 && neighsM['whiteMildew']>=1)) muts.push(['wardlichen',0.005]);
				if (neighsM['wardlichen']>=1 && neighs['wardlichen']<2) muts.push(['wardlichen',0.05]);
			if (neighsM['greenRot']>=1 && neighsM['brownMold']>=1) muts.push(['keenmoss',0.1]);
				if (neighsM['keenmoss']>=1 && neighs['keenmoss']<2) muts.push(['keenmoss',0.05]);
			if (neighsM['chocoroot']>=1 && neighsM['bakeberry']>=1) muts.push(['queenbeet',0.01]);
				if (neighsM['queenbeet']>=8) muts.push(['queenbeetLump',0.001]);
			if (neighsM['queenbeet']>=2) muts.push(['duketater',0.001]);

				if (neighsM['crumbspore']>=1 && neighs['crumbspore']<=1) muts.push(['crumbspore',0.07]);
			if (neighsM['crumbspore']>=1 && neighsM['thumbcorn']>=1) muts.push(['glovemorel',0.02]);
			if (neighsM['crumbspore']>=1 && neighsM['shimmerlily']>=1) muts.push(['cheapcap',0.04]);
			if (neighsM['doughshroom']>=1 && neighsM['greenRot']>=1) muts.push(['foolBolete',0.04]);
			if (neighsM['crumbspore']>=2) muts.push(['doughshroom',0.005]);
				if (neighsM['doughshroom']>=1 && neighs['doughshroom']<=1) muts.push(['doughshroom',0.07]);
				if (neighsM['doughshroom']>=2) muts.push(['crumbspore',0.005]);
			if (neighsM['crumbspore']>=1 && neighsM['brownMold']>=1) muts.push(['wrinklegill',0.06]);
			if (neighsM['whiteMildew']>=1 && neighsM['clover']>=1) muts.push(['greenRot',0.05]);

			if (neighsM['wrinklegill']>=1 && neighsM['elderwort']>=1) muts.push(['shriekbulb',0.001]);
			if (neighsM['elderwort']>=5) muts.push(['shriekbulb',0.001]);
			if (neighs['duketater']>=3) muts.push(['shriekbulb',0.005]);
			if (neighs['doughshroom']>=4) muts.push(['shriekbulb',0.002]);
			if (neighsM['queenbeet']>=5) muts.push(['shriekbulb',0.001]);
				if (neighs['shriekbulb']>=1 && neighs['shriekbulb']<2) muts.push(['shriekbulb',0.005]);

			if (neighsM['bakerWheat']>=1 && neighsM['whiteChocoroot']>=1) muts.push(['tidygrass',0.002]);
			if (neighsM['tidygrass']>=3 && neighsM['elderwort']>=3) muts.push(['everdaisy',0.002]);
			if (neighsM['elderwort']>=1 && neighsM['crumbspore']>=1) muts.push(['ichorpuff',0.002]);

			return muts;
		}

		M.computeBoostPlot=function()
		{
			//some plants apply effects to surrounding tiles
			//this function computes those effects by creating a grid in which those effects stack
			for (var y=0;y<6;y++)
			{
				for (var x=0;x<6;x++)
				{
					//age mult, power mult, weed mult
					M.plotBoost[y][x]=[1,1,1];
				}
			}

			var effectOn=function(X,Y,s,mult)
			{
				for (var y=Math.max(0,Y-s);y<Math.min(6,Y+s+1);y++)
				{
					for (var x=Math.max(0,X-s);x<Math.min(6,X+s+1);x++)
					{
						if (X==x && Y==y) {}
						else
						{
							for (var i=0;i<mult.length;i++)
							{
								M.plotBoost[y][x][i]*=mult[i];
							}
						}
					}
				}
			}
			for (var y=0;y<6;y++)
			{
				for (var x=0;x<6;x++)
				{
					var tile=M.plot[y][x];
					if (tile[0]>0)
					{
						var me=M.plantsById[tile[0]-1];
						var name=me.key;
						var stage=0;
						if (tile[1]>=me.mature) stage=4;
						else if (tile[1]>=me.mature*0.666) stage=3;
						else if (tile[1]>=me.mature*0.333) stage=2;
						else stage=1;

						var soilMult=M.soilsById[M.soil].effMult;
						var mult=soilMult;

						if (stage==1) mult*=0.1;
						else if (stage==2) mult*=0.25;
						else if (stage==3) mult*=0.5;
						else mult*=1;

						//age mult, power mult, weed mult
						/*if (name=='elderwort') effectOn(x,y,1,[1+0.03*mult,1,1]);
						else if (name=='queenbeetLump') effectOn(x,y,1,[1,1-0.2*mult,1]);
						else if (name=='nursetulip') effectOn(x,y,1,[1,1+0.2*mult,1]);
						else if (name=='shriekbulb') effectOn(x,y,1,[1,1-0.05*mult,1]);
						else if (name=='tidygrass') effectOn(x,y,2,[1,1,0]);
						else if (name=='everdaisy') effectOn(x,y,1,[1,1,0]);
						else if (name=='ichorpuff') effectOn(x,y,1,[1-0.5*mult,1-0.5*mult,1]);*/

						var ageMult=1;
						var powerMult=1;
						var weedMult=1;
						var range=0;

						if (name=='elderwort') {ageMult=1.03;range=1;}
						else if (name=='queenbeetLump') {powerMult=0.8;range=1;}
						else if (name=='nursetulip') {powerMult=1.2;range=1;}
						else if (name=='shriekbulb') {powerMult=0.95;range=1;}
						else if (name=='tidygrass') {weedMult=0;range=2;}
						else if (name=='everdaisy') {weedMult=0;range=1;}
						else if (name=='ichorpuff') {ageMult=0.5;powerMult=0.5;range=1;}

						//by god i hope these are right
						if (ageMult>=1) ageMult=(ageMult-1)*mult+1; else if (mult>=1) ageMult=1/((1/ageMult)*mult); else ageMult=1-(1-ageMult)*mult;
						if (powerMult>=1) powerMult=(powerMult-1)*mult+1; else if (mult>=1) powerMult=1/((1/powerMult)*mult); else powerMult=1-(1-powerMult)*mult;

						if (range>0) effectOn(x,y,range,[ageMult,powerMult,weedMult]);
					}
				}
			}
		}

		M.computeEffs=function()
		{
			M.toCompute=false;
			var effs={
				cps:1,
				click:1,
				cursorCps:1,
				grandmaCps:1,
				goldenCookieGain:1,
				goldenCookieFreq:1,
				goldenCookieDur:1,
				goldenCookieEffDur:1,
				wrathCookieGain:1,
				wrathCookieFreq:1,
				wrathCookieDur:1,
				wrathCookieEffDur:1,
				reindeerGain:1,
				reindeerFreq:1,
				reindeerDur:1,
				itemDrops:1,
				milk:1,
				wrinklerSpawn:1,
				wrinklerEat:1,
				upgradeCost:1,
				buildingCost:1,
			};

			if (!M.freeze)
			{
				var soilMult=M.soilsById[M.soil].effMult;

				for (var y=0;y<6;y++)
				{
					for (var x=0;x<6;x++)
					{
						var tile=M.plot[y][x];
						if (tile[0]>0)
						{
							var me=M.plantsById[tile[0]-1];
							var name=me.key;
							var stage=0;
							if (tile[1]>=me.mature) stage=4;
							else if (tile[1]>=me.mature*0.666) stage=3;
							else if (tile[1]>=me.mature*0.333) stage=2;
							else stage=1;

							var mult=soilMult;

							if (stage==1) mult*=0.1;
							else if (stage==2) mult*=0.25;
							else if (stage==3) mult*=0.5;
							else mult*=1;

							mult*=M.plotBoost[y][x][1];

							if (name=='bakerWheat') effs.cps+=0.01*mult;
							else if (name=='thumbcorn') effs.click+=0.02*mult;
							else if (name=='cronerice') effs.grandmaCps+=0.03*mult;
							else if (name=='gildmillet') {effs.goldenCookieGain+=0.01*mult;effs.goldenCookieEffDur+=0.001*mult;}
							else if (name=='clover') effs.goldenCookieFreq+=0.01*mult;
							else if (name=='goldenClover') effs.goldenCookieFreq+=0.03*mult;
							else if (name=='shimmerlily') {effs.goldenCookieGain+=0.01*mult;effs.goldenCookieFreq+=0.01*mult;effs.itemDrops+=0.01*mult;}
							else if (name=='elderwort') {effs.wrathCookieGain+=0.01*mult;effs.wrathCookieFreq+=0.01*mult;effs.grandmaCps+=0.01*mult;}
							else if (name=='bakeberry') effs.cps+=0.01*mult;
							else if (name=='chocoroot') effs.cps+=0.01*mult;
							else if (name=='whiteChocoroot') effs.goldenCookieGain+=0.01*mult;

							else if (name=='whiteMildew') effs.cps+=0.01*mult;
							else if (name=='brownMold') effs.cps*=1-0.01*mult;

							else if (name=='meddleweed') {}

							else if (name=='whiskerbloom') effs.milk+=0.002*mult;
							else if (name=='chimerose') {effs.reindeerGain+=0.01*mult;effs.reindeerFreq+=0.01*mult;}

							else if (name=='nursetulip') {effs.cps*=1-0.02*mult;}
							else if (name=='drowsyfern') {effs.cps+=0.03*mult;effs.click*=1-0.05*mult;effs.goldenCookieFreq*=1-0.1*mult;}
							else if (name=='wardlichen') {effs.wrinklerSpawn*=1-0.15*mult;effs.wrathCookieFreq*=1-0.02*mult;}
							else if (name=='keenmoss') {effs.itemDrops+=0.03*mult;}
							else if (name=='queenbeet') {effs.goldenCookieEffDur+=0.003*mult;effs.cps*=1-0.02*mult;}
							else if (name=='queenbeetLump') {effs.cps*=1-0.1*mult;}
							else if (name=='glovemorel') {effs.click+=0.04*mult;effs.cursorCps+=0.01*mult;effs.cps*=1-0.01*mult;}
							else if (name=='cheapcap') {effs.upgradeCost*=1-0.002*mult;effs.buildingCost*=1-0.002*mult;}
							else if (name=='foolBolete') {effs.goldenCookieFreq+=0.02*mult;effs.goldenCookieGain*=1-0.05*mult;effs.goldenCookieDur*=1-0.02*mult;effs.goldenCookieEffDur*=1-0.02*mult;}
							else if (name=='wrinklegill') {effs.wrinklerSpawn+=0.02*mult;effs.wrinklerEat+=0.01*mult;}
							else if (name=='greenRot') {effs.goldenCookieDur+=0.005*mult;effs.goldenCookieFreq+=0.01*mult;effs.itemDrops+=0.01*mult;}
							else if (name=='shriekbulb') {effs.cps*=1-0.02*mult;}
						}
					}
				}
			}
			M.effs=effs;
			Game.recalculateGains=1;
		}

		M.soils={
			'dirt':{
				name:'Dirt',
				icon:0,
				tick:5,
				effMult:1,
				weedMult:1,
				req:0,
				effsStr:'
• tick every 5 minutes
',
				q:'Simple, regular old dirt that you\'d find in nature.',
			},
			'fertilizer':{
				name:'Fertilizer',
				icon:1,
				tick:3,
				effMult:0.75,
				weedMult:1.2,
				req:50,
				effsStr:'
• tick every 3 minutes

• passive plant effects -25%

• weeds appear 20% more
',
				q:'Soil with a healthy helping of fresh manure. Plants grow faster but are less efficient.',
			},
			'clay':{
				name:'Clay',
				icon:2,
				tick:15,
				effMult:1.25,
				weedMult:1,
				req:100,
				effsStr:'
• tick every 15 minutes

• passive plant effects +25%
',
				q:'Rich soil with very good water retention. Plants grow slower but are more efficient.',
			},
			'pebbles':{
				name:'Pebbles',
				icon:3,
				tick:5,
				effMult:0.25,
				weedMult:0.1,
				req:200,
				effsStr:'
• tick every 5 minutes

• passive plant effects -75%

• 35% chance of collecting seeds automatically when plants expire

• weeds appear 10 times less
',
				q:'Dry soil made of small rocks tightly packed together. Not very conducive to plant health, but whatever falls off your crops will be easy to retrieve.
Useful if you\'re one of those farmers who just want to find new seeds without having to tend their garden too much.',
			},
			'woodchips':{
				name:'Wood chips',
				icon:4,
				tick:5,
				effMult:0.25,
				weedMult:0.1,
				req:300,
				effsStr:'
• tick every 5 minutes

• passive plant effects -75%

• plants spread and mutate 3 times more

• weeds appear 10 times less
',
				q:'Soil made of bits and pieces of bark and sawdust. Helpful for young sprouts to develop, not so much for mature plants.',
			},
		};
		M.soilsById=[];var n=0;for (var i in M.soils){M.soils[i].id=n;M.soils[i].key=i;M.soilsById[n]=M.soils[i];n++;}

		M.tools={
			'info':{
				name:'Garden information',
				icon:3,
				desc:'-',
				descFunc:function()
				{
					var str='';
					if (M.freeze) str='Your garden is frozen, providing no effects.';
					else
					{
						var effs={
							cps:{n:'CpS'},
							click:{n:'cookies/click'},
							cursorCps:{n:'cursor CpS'},
							grandmaCps:{n:'grandma CpS'},
							goldenCookieGain:{n:'golden cookie gains'},
							goldenCookieFreq:{n:'golden cookie frequency'},
							goldenCookieDur:{n:'golden cookie duration'},
							goldenCookieEffDur:{n:'golden cookie effect duration'},
							wrathCookieGain:{n:'wrath cookie gains'},
							wrathCookieFreq:{n:'wrath cookie frequency'},
							wrathCookieDur:{n:'wrath cookie duration'},
							wrathCookieEffDur:{n:'wrath cookie effect duration'},
							reindeerGain:{n:'reindeer gains'},
							reindeerFreq:{n:'reindeer cookie frequency'},
							reindeerDur:{n:'reindeer cookie duration'},
							itemDrops:{n:'random drops'},
							milk:{n:'milk effects'},
							wrinklerSpawn:{n:'wrinkler spawn rate'},
							wrinklerEat:{n:'wrinkler appetite'},
							upgradeCost:{n:'upgrade costs',rev:true},
							buildingCost:{n:'building costs',rev:true},
						};

						var effStr='';
						for (var i in M.effs)
						{
							if (M.effs[i]!=1 && effs[i])
							{
								var amount=(M.effs[i]-1)*100;
								effStr+='
• '+effs[i].n+' : 0?'green':'red')+'">'+(amount>0?'+':'-')+Beautify(Math.abs(M.effs[i]-1)*100,2)+'%
';
							}
						}
						if (effStr=='') effStr='
None.
';
						str+='
Combined effects of all your plants :
'+effStr;
					}
					str+='

';
					str+='• You can cross-breed plants by planting them close to each other; new plants will grow in the empty tiles next to them.
• Unlock new seeds by harvesting mature plants.
• When you ascend, your garden plants are reset, but you keep all the seeds you\'ve unlocked.
• Your garden has no effect and does not grow while the game is closed.';
					return str;
				},
				func:function(){},
			},
			'harvestAll':{
				name:'Harvest all',
				icon:0,
				descFunc:function(){return 'Instantly harvest all plants in your garden.

'+((Game.keys[16] && Game.keys[17])?'You are holding shift+ctrl. Only mature, mortal plants will be harvested.':'Shift+ctrl+click to harvest only mature, mortal plants.');},
				func:function(){
					PlaySound('snd/toneTick.mp3');
					/*if (M.freeze){return false;}*/
					if (Game.keys[16] && Game.keys[17]) M.harvestAll(0,1,1);//ctrl & shift, harvest only mature non-immortal plants
					else M.harvestAll();
				},
			},
			'freeze':{
				name:'Freeze',
				icon:1,
				descFunc:function()
				{
					return 'Cryogenically preserve your garden.
Plants no longer grow, spread or die; they provide no benefits.
Soil cannot be changed.

Using this will effectively pause your garden.

';//'+((M.nextFreeze>Date.now())?'You will be able to freeze your garden again in '+Game.sayTime((M.nextFreeze-Date.now())/1000*30+30,-1)+'.':'After unfreezing your garden, you must wait 10 minutes to freeze it again.')+'
				},
				func:function(){
					//if (!M.freeze && M.nextFreeze>Date.now()) return false;
					PlaySound('snd/toneTick.mp3');
					M.freeze=(M.freeze?0:1);
					if (M.freeze)
					{
						M.computeEffs();
						PlaySound('snd/freezeGarden.mp3');
						this.classList.add('on');
						l('gardenContent').classList.add('gardenFrozen');

						for (var y=0;y<6;y++)
						{
							for (var x=0;x<6;x++)
							{
								var tile=M.plot[y][x];
								if (tile[0]>0)
								{
									var me=M.plantsById[tile[0]-1];
									var age=tile[1];
									if (me.key=='cheapcap' && Math.random()<0.15)
									{
										M.plot[y][x]=[0,0];
										if (me.onKill) me.onKill(x,y,age);
										M.toRebuild=true;
									}
								}
							}
						}
					}
					else
					{
						//M.nextFreeze=Date.now()+(Game.Has('Turbo-charged soil')?1:(1000*60*10));
						M.computeEffs();
						this.classList.remove('on');
						l('gardenContent').classList.remove('gardenFrozen');
					}
				},
				isOn:function(){if (M.freeze){l('gardenContent').classList.add('gardenFrozen');}else{l('gardenContent').classList.remove('gardenFrozen');}return M.freeze;},
			},
			'convert':{
				name:'Sacrifice garden',
				icon:2,
				desc:'A swarm of sugar hornets comes down on your garden, destroying every plant as well as every seed you\'ve unlocked - leaving only a Baker\'s wheat seed.
In exchange, they will grant you 10 sugar lumps.
This action is only available with a complete seed log.',
				func:function(){PlaySound('snd/toneTick.mp3');M.askConvert();},
				isDisplayed:function(){if (M.plantsUnlockedN>=M.plantsN) return true; else return false;},
			},
		};
		M.toolsById=[];var n=0;for (var i in M.tools){M.tools[i].id=n;M.tools[i].key=i;M.toolsById[n]=M.tools[i];n++;}

		M.plot=[];
		for (var y=0;y<6;y++)
		{
			M.plot[y]=[];
			for (var x=0;x<6;x++)
			{
				M.plot[y][x]=[0,0];
			}
		}
		M.plotBoost=[];
		for (var y=0;y<6;y++)
		{
			M.plotBoost[y]=[];
			for (var x=0;x<6;x++)
			{
				//age mult, power mult, weed mult
				M.plotBoost[y][x]=[1,1,1];
			}
		}

		M.tileSize=40;

		M.seedSelected=-1;

		M.soil=0;
		M.nextSoil=0;//timestamp for when soil will be ready to change again

		M.stepT=1;//in seconds
		M.nextStep=0;//timestamp for next step tick

		M.harvests=0;
		M.harvestsTotal=0;

		M.loopsMult=1;

		M.toRebuild=false;
		M.toCompute=false;

		M.freeze=0;
		M.nextFreeze=0;//timestamp for when we can freeze again; unused, but still stored

		M.getCost=function(me)
		{
			if (Game.Has('Turbo-charged soil')) return 0;
			return Math.max(me.costM,Game.cookiesPs*me.cost*60)*(Game.HasAchiev('Seedless to nay')?0.95:1);
		}

		M.getPlantDesc=function(me)
		{
			var children='';
			if (me.children.length>0)
			{
				children+='
';
				for (var i in me.children)
				{
					if (!M.plants[me.children[i]]) console.log('No plant named '+me.children[i]);
					else
					{
						var it=M.plants[me.children[i]];
						if (it.unlocked) children+='

';
						else children+='

';
					}
				}
				children+='
';
			}

			return '
'+
						(!me.immortal?('
Average lifespan : '+Game.sayTime(((100/(me.ageTick+me.ageTickR/2))*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/((me.ageTick+me.ageTickR/2)))*(1)))+' ticks)
'):'')+
						'
Average maturation : '+Game.sayTime(((100/((me.ageTick+me.ageTickR/2)))*(me.mature/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/((me.ageTick+me.ageTickR/2)))*(me.mature/100)))+' ticks)
'+
						(me.weed?'
Is a weed
':'')+
						(me.fungus?'
Is a fungus
':'')+
						(me.detailsStr?('
Details : '+me.detailsStr+'
'):'')+
						(children!=''?('
Possible mutations : '+children+'
'):'')+
						'

'+
						'
Effects :
'+
						'
'+me.effsStr+'
'+
						(me.q?('<q>'+me.q+'</q>'):'')+
					'
';
		}
		M.canPlant=function(me)
		{
			if (Game.cookies>=M.getCost(me)) return true; else return false;
		}

		M.cursor=1;
		M.hideCursor=function()
		{
			M.cursor=0;
		}
		M.showCursor=function()
		{
			M.cursor=1;
		}

		M.soilTooltip=function(id)
		{
			return function(){
				var me=M.soilsById[id];
				var str='
'+
					(M.parent.amount<me.req?(
						'
Soil unlocked at '+me.req+' farms.
'
					):('

'+
					'

'+me.name+'

'+((M.soil==me.id)?'Your field is currently using this soil.':(M.nextSoil>Date.now())?'You will be able to change your soil again in '+Game.sayTime((M.nextSoil-Date.now())/1000*30+30,-1)+'.':'Click to use this type of soil for your whole field.')+'

'+
					'

'+
					'
'+
						'
Effects :
'+
						'
'+me.effsStr+'
'+
						(me.q?('<q>'+me.q+'</q>'):'')+
					'
'))+
				'
';
				return str;
			};
		}
		M.seedTooltip=function(id)
		{
			return function(){
				var me=M.plantsById[id];
				var str='
'+
					'

'+
					'

'+
					'

'+
					(me.plantable?('
Planting cost :
'+Beautify(Math.round(shortenNumber(M.getCost(me))))+'
'+Game.sayTime(me.cost*60*30,-1)+' of CpS,
minimum '+Beautify(me.costM)+' cookies
'):'')+
					'

'+me.name+' seed

'+(me.plantable?'Click to select this seed for planting.':'This seed cannot be planted.')+'
Shift+ctrl+click to harvest all mature plants of this type.

'+
					'

'+
					M.getPlantDesc(me)+
				'
';
				return str;
			};
		}
		M.toolTooltip=function(id)
		{
			return function(){
				var me=M.toolsById[id];
				var icon=[me.icon,35];
				var str='
'+
					'

'+
					'

'+me.name+'

'+
					'

'+
					'
'+
						(me.descFunc?me.descFunc():me.desc)+
					'
'+
				'
';
				return str;
			};
		}
		M.tileTooltip=function(x,y)
		{
			return function(){
				if (Game.keys[16]) return '';
				var tile=M.plot[y][x];
				if (tile[0]==0)
				{
					var me=(M.seedSelected>=0)?M.plantsById[M.seedSelected]:0;
					var str='
'+
						'
Empty tile
'+'

'+
							'This tile of soil is empty.
Pick a seed and plant something!'+
							(me?'

Click to plant '+me.name+' for '+Beautify(Math.round(M.getCost(me)))+'.
(Shift-click to plant multiple.)
(Holding the shift key pressed will also hide tooltips.)':'')+
							(M.plotBoost[y][x]!=[1,1,1]?(''+
								(M.plotBoost[y][x][0]!=1?'
Aging multiplier : '+Beautify(M.plotBoost[y][x][0]*100)+'%':'')+
								(M.plotBoost[y][x][1]!=1?'
Effect multiplier : '+Beautify(M.plotBoost[y][x][1]*100)+'%':'')+
								(M.plotBoost[y][x][2]!=1?'
Weeds/fungus repellent : '+Beautify(100-M.plotBoost[y][x][2]*100)+'%':'')+
								''
							):'')+
						'
'+
					'
';
					return str;
				}
				else
				{
					var me=M.plantsById[tile[0]-1];
					var stage=0;
					if (tile[1]>=me.mature) stage=4;
					else if (tile[1]>=me.mature*0.666) stage=3;
					else if (tile[1]>=me.mature*0.333) stage=2;
					else stage=1;
					var icon=[stage,me.icon];
					var str='
'+
						'

'+
						'
'+me.name+'

This plant is growing here.
'+
						'

'+
						'
'+
							'
'+
								'

'+
								'

'+
								'

'+
								'

'+
								'

'+
							'

'+
							'Stage : '+['bud','sprout','bloom','mature'][stage-1]+'
'+
							''+(stage==1?'Plant effects : 10%':stage==2?'Plant effects : 25%':stage==3?'Plant effects : 50%':'Plant effects : 100%; may reproduce, will drop seed when harvested')+''+
							'
'+(
								stage<4?(
									'Mature in about '+Game.sayTime(((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100)))+' tick'+(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100))==1?'':'s')+')'
								):(
									!me.immortal?(
										'Decays in about '+Game.sayTime(((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100)))+' tick'+(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100))==1?'':'s')+')'
									):
										'Does not decay'
								)
							)+''+
							//'
'+M.plotBoost[y][x]+''+
							(M.plotBoost[y][x]!=[1,1,1]?(''+
								(M.plotBoost[y][x][0]!=1?'
Aging multiplier : '+Beautify(M.plotBoost[y][x][0]*100)+'%':'')+
								(M.plotBoost[y][x][1]!=1?'
Effect multiplier : '+Beautify(M.plotBoost[y][x][1]*100)+'%':'')+
								(M.plotBoost[y][x][2]!=1?'
Weeds/fungus repellent : '+Beautify(100-M.plotBoost[y][x][2]*100)+'%':'')+
								''
							):'')+
						'
'+
						'

'+
						//'
Click to harvest'+(M.seedSelected>=0?', planting '+M.plantsById[M.seedSelected].name+'
for '+Beautify(Math.round(M.getCost(M.plantsById[M.seedSelected])))+' in its place':'')+'.
'+
						'
Click to '+(stage==4?'harvest':'unearth')+'.
'+
						'

'+
						M.getPlantDesc(me)+
					'
';
					return str;
				}
			};
		}

		M.refillTooltip=function(){
			return '
Click to refill your soil timer and trigger 1 plant growth tick with x3 spread and mutation rate for 1 sugar lump.'+
				(Game.canRefillLump()?'
(can be done once every '+Game.sayTime(Game.getLumpRefillMax(),-1)+')':('
(usable again in '+Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1)+')'))+
			'
';
		};

		M.buildPanel=function()
		{
			if (!l('gardenSeeds')) return false;
			var str='';
			for (var i in M.plants)
			{
				var me=M.plants[i];
				var icon=[0,me.icon];
				str+='
';
					str+='

';
				str+='
';
			}
			l('gardenSeeds').innerHTML=str;

			for (var i in M.plants)
			{
				var me=M.plants[i];
				me.l=l('gardenSeed-'+me.id);
				AddEvent(me.l,'click',function(me){return function()
				{
					if (/* !M.freeze && */Game.keys[16] && Game.keys[17])//shift & ctrl
					{
						//harvest all mature of type
						M.harvestAll(me,1);
						return false;
					}
					if (!me.plantable && !Game.sesame) return false;
					if (M.seedSelected==me.id){M.seedSelected=-1;}
					else {M.seedSelected=me.id;PlaySound('snd/toneTick.mp3');}
					for (var i in M.plants)
					{
						var it=M.plants[i];
						if (it.id==M.seedSelected){it.l.classList.add('on');}
						else {it.l.classList.remove('on');}
					}
				}}(me));
				AddEvent(me.l,'mouseover',M.hideCursor);
				AddEvent(me.l,'mouseout',M.showCursor);
				if (me.unlocked) me.l.classList.remove('locked');
			}

			var str='';
			for (var i in M.tools)
			{
				var me=M.tools[i];
				var icon=[me.icon,35];
				str+='
';
					str+='

';
				str+='
';
			}
			l('gardenTools').innerHTML=str;

			for (var i in M.tools)
			{
				var me=M.tools[i];
				AddEvent(l('gardenTool-'+me.id),'click',me.func);
				AddEvent(l('gardenTool-'+me.id),'mouseover',M.hideCursor);
				AddEvent(l('gardenTool-'+me.id),'mouseout',M.showCursor);
			}

			var str='';
			for (var i in M.soils)
			{
				var me=M.soils[i];
				var icon=[me.icon,34];
				str+='
';
					str+='

';
				str+='
';
			}
			l('gardenSoils').innerHTML=str;

			for (var i in M.soils)
			{
				var me=M.soils[i];
				AddEvent(l('gardenSoil-'+me.id),'click',function(me){return function(){
					if (M.freeze || M.soil==me.id || M.nextSoil>Date.now() || M.parent.amount<me.req){return false;}
					PlaySound('snd/toneTick.mp3');
					M.nextSoil=Date.now()+(Game.Has('Turbo-charged soil')?1:(1000*60*10));
					M.toCompute=true;M.soil=me.id;M.computeStepT();
					for (var i in M.soils){var it=M.soils[i];if (it.id==M.soil){l('gardenSoil-'+it.id).classList.add('on');}else{l('gardenSoil-'+it.id).classList.remove('on');}}
				}}(me));
				AddEvent(l('gardenSoil-'+me.id),'mouseover',M.hideCursor);
				AddEvent(l('gardenSoil-'+me.id),'mouseout',M.showCursor);
			}

			M.cursorL=l('gardenCursor');
		}
		M.buildPlot=function()
		{
			M.toRebuild=false;
			if (!l('gardenPlot')) return false;
			if (!l('gardenTile-0-0'))
			{
				var str='';
				for (var y=0;y<6;y++)
				{
					for (var x=0;x<6;x++)
					{
						str+='
';
							str+='

';
						str+='
';
					}
				}
				l('gardenPlot').innerHTML=str;

				for (var y=0;y<6;y++)
				{
					for (var x=0;x<6;x++)
					{
						AddEvent(l('gardenTile-'+x+'-'+y),'click',function(x,y){return function()
						{
							M.clickTile(x,y);
						}}(x,y));
					}
				}
			}
			var plants=0;
			for (var y=0;y<6;y++)
			{
				for (var x=0;x<6;x++)
				{
					var tile=M.plot[y][x];
					var tileL=l('gardenTile-'+x+'-'+y);
					var iconL=l('gardenTileIcon-'+x+'-'+y);
					var me=0;
					if (tile[0]>0)
					{
						plants++;
						me=M.plantsById[tile[0]-1];
						var stage=0;
						if (tile[1]>=me.mature) stage=4;
						else if (tile[1]>=me.mature*0.666) stage=3;
						else if (tile[1]>=me.mature*0.333) stage=2;
						else stage=1;
						var dying=((tile[1]+Math.ceil(me.ageTick+me.ageTickR))>=100?1:0);
						var icon=[stage,me.icon];
						iconL.style.opacity=(dying?0.5:1);
						iconL.style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
						iconL.style.display='block';
						//iconL.innerHTML=M.plotBoost[y][x];
					}
					else iconL.style.display='none';
					if (M.isTileUnlocked(x,y)) tileL.style.display='block';
					else tileL.style.display='none';
				}
			}
			if (plants>=6*6) Game.Win('In the garden of Eden (baby)');
		}

		M.clickTile=function(x,y)
		{
			//if (M.freeze) return false;
			var outcome=M.useTool(M.seedSelected,x,y);
			M.toCompute=true;
			if (outcome && !Game.keys[16])//shift
			{
				M.seedSelected=-1;
				for (var i in M.plants)
				{
					var it=M.plants[i];
					if (it.id==M.seedSelected) {l('gardenSeed-'+it.id).classList.add('on');}
					else {l('gardenSeed-'+it.id).classList.remove('on');}
				}
			}
			//PlaySound('snd/tick.mp3');
		}

		M.useTool=function(what,x,y)
		{
			var harvested=M.harvest(x,y,1);
			if (harvested)
			{
				Game.SparkleAt(Game.mouseX,Game.mouseY);
				PlaySound('snd/harvest'+choose(['1','2','3'])+'.mp3',1,0.2);
			}
			else
			{
				if (what>=0 && M.canPlant(M.plantsById[what]))
				{
					M.plot[y][x]=[what+1,0];
					M.toRebuild=true;
					Game.Spend(M.getCost(M.plantsById[what]));
					Game.SparkleAt(Game.mouseX,Game.mouseY);
					PlaySound('snd/tillb'+choose(['1','2','3'])+'.mp3',1,0.2);
					return true;
				}
			}
			return false;
		}

		M.getTile=function(x,y)
		{
			if (x<0 || x>5 || y<0 || y>5 || !M.isTileUnlocked(x,y)) return [0,0];
			return M.plot[y][x];
		}

		M.plotLimits=[
			[2,2,4,4],
			[2,2,5,4],
			[2,2,5,5],
			[1,2,5,5],
			[1,1,5,5],
			[1,1,6,5],
			[1,1,6,6],
			[0,1,6,6],
			[0,0,6,6],
		];
		M.isTileUnlocked=function(x,y)
		{
			var level=M.parent.level;
			level=Math.max(1,Math.min(M.plotLimits.length,level))-1;
			var limits=M.plotLimits[level];
			if (x>=limits[0] && x<limits[2] && y>=limits[1] && y<limits[3]) return true; else return false;
		}

		M.computeStepT=function()
		{
			if (Game.Has('Turbo-charged soil')) M.stepT=1;
			else M.stepT=M.soilsById[M.soil].tick*60;
		}

		M.convertTimes=0;
		M.askConvert=function()
		{
			if (M.plantsUnlockedN<M.plantsN) return false;
			Game.Prompt('
Sacrifice garden

Do you REALLY want to sacrifice your garden to the sugar hornets?
You will be left with an empty plot and only the Baker\'s wheat seed unlocked.
In return, you will gain 10 sugar lumps.
',[['Yes!','Game.ClosePrompt();Game.ObjectsById['+M.parent.id+'].minigame.convert();'],'No']);
		}
		M.convert=function()
		{
			if (M.plantsUnlockedN<M.plantsN) return false;
			M.harvestAll();
			for (var i in M.plants){M.lockSeed(M.plants[i]);}
			M.unlockSeed(M.plants['bakerWheat']);

			Game.gainLumps(10);
			Game.Notify('Sacrifice!','You\'ve sacrificed your garden to the sugar hornets, destroying your crops and your knowledge of seeds.
In the remains, you find 10 sugar lumps.',[29,14],12);

			M.seedSelected=-1;
			Game.Win('Seedless to nay');
			M.convertTimes++;
			M.computeMatures();
			PlaySound('snd/spellFail.mp3',0.75);
		}

		M.harvestAll=function(type,mature,mortal)
		{
			var harvested=0;
			for (var i=0;i<2;i++)//we do it twice to take care of whatever spawns on kill
			{
				for (var y=0;y<6;y++)
				{
					for (var x=0;x<6;x++)
					{
						if (M.plot[y][x][0]>=1)
						{
							var doIt=true;
							var tile=M.plot[y][x];
							var me=M.plantsById[tile[0]-1];
							if (type && me!=type) doIt=false;
							if (mortal && me.immortal) doIt=false;
							if (mature && tile[1]<me.mature) doIt=false;

							if (doIt) harvested+=M.harvest(x,y)?1:0;
						}
					}
				}
			}
			if (harvested>0) setTimeout(function(){PlaySound('snd/harvest1.mp3',1,0.2);},50);
			if (harvested>2) setTimeout(function(){PlaySound('snd/harvest2.mp3',1,0.2);},150);
			if (harvested>6) setTimeout(function(){PlaySound('snd/harvest3.mp3',1,0.2);},250);
		}
		M.harvest=function(x,y,manual)
		{
			var tile=M.plot[y][x];
			if (tile[0]>=1)
			{
				M.toCompute=true;
				var me=M.plantsById[tile[0]-1];
				var age=tile[1];
				if (me.onHarvest) me.onHarvest(x,y,age);
				if (tile[1]>=me.mature)
				{
					if (M.unlockSeed(me)) Game.Popup('('+me.name+')
Unlocked '+me.name+' seed.',Game.mouseX,Game.mouseY);
					M.harvests++;
					M.harvestsTotal++;
					if (M.harvestsTotal>=100) Game.Win('Botany enthusiast');
					if (M.harvestsTotal>=1000) Game.Win('Green, aching thumb');
				}

				M.plot[y][x]=[0,0];
				if (me.onKill) me.onKill(x,y,age);
				M.toRebuild=true;
				return true;
			}
			return false;
		}

		M.unlockSeed=function(me)
		{
			if (me.unlocked) return false;
			me.unlocked=1;
			if (me.l) me.l.classList.remove('locked');
			M.getUnlockedN();
			return true;
		}
		M.lockSeed=function(me)
		{
			if (me.locked) return false;
			me.unlocked=0;
			if (me.l) me.l.classList.add('locked');
			M.getUnlockedN();
			return true;
		}

		var str='';
		str+='';
		str+='

';
		str+='
';
		str+='

';

			str+='
';
				str+='
Tools

';
				str+='

';
				str+='
Seeds

';
				str+='

';
			str+='
';
			str+='
';
				str+='

';
				str+='

';
				str+='

';
				str+='
';
					str+='

';
					str+='
Initializing...
';
					str+='

';
				str+='
';
			str+='
';

		str+='
';
		div.innerHTML=str;
		M.buildPlot();
		M.buildPanel();

		M.lumpRefill=l('gardenLumpRefill');
		AddEvent(M.lumpRefill,'click',function(){
			Game.refillLump(1,function(){
				M.loopsMult=3;
				M.nextSoil=Date.now();
				//M.nextFreeze=Date.now();
				M.nextStep=Date.now();
				PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
			});
		});
		AddEvent(l('gardenSeedsUnlocked'),'click',function()
		{
			if (Game.sesame)
			{
				if (Game.keys[16] && Game.keys[17])//ctrl & shift, fill garden with random plants
				{
					for (var y=0;y<6;y++)
					{
						for (var x=0;x<6;x++)
						{
							M.plot[y][x]=[choose(M.plantsById).id+1,Math.floor(Math.random()*100)];
						}
					}
					M.toRebuild=true;
					M.toCompute=true;
				}
				else//unlock/lock all seeds
				{
					var locked=0;
					for (var i in M.plants)
					{
						if (!M.plants[i].unlocked) locked++;
					}
					if (locked>0){for (var i in M.plants){M.unlockSeed(M.plants[i]);}}
					else{for (var i in M.plants){M.lockSeed(M.plants[i]);}}
					M.unlockSeed(M.plants['bakerWheat']);
				}
			}
		});

		M.reset();

		//M.parent.switchMinigame(1);
	}
	M.onResize=function()
	{
		var width=l('gardenContent').offsetWidth;
		var panelW=Math.min(Math.max(width*0.40,320),width-6*M.tileSize)-8;
		var fieldW=Math.max(Math.min(width*0.60,width-panelW),6*M.tileSize)-8;
		l('gardenField').style.width=fieldW+'px';
		l('gardenPanel').style.width=panelW+'px';
	}
	M.onLevel=function(level)
	{
		M.buildPlot();
	}
	M.onRuinTheFun=function()
	{
		for (var i in M.plants){M.unlockSeed(M.plants[i]);}
	}
	M.save=function()
	{
		//output cannot use ",", ";" or "|"
		var str=''+
		parseFloat(M.nextStep)+':'+
		parseInt(M.soil)+':'+
		parseFloat(M.nextSoil)+':'+
		parseInt(M.freeze)+':'+
		parseInt(M.harvests)+':'+
		parseInt(M.harvestsTotal)+':'+
		parseInt(M.parent.onMinigame?'1':'0')+':'+
		parseFloat(M.convertTimes)+':'+
		parseFloat(M.nextFreeze)+':'+
		' ';
		for (var i in M.plants)
		{
			str+=''+(M.plants[i].unlocked?'1':'0');
		}
		str+=' ';
		for (var y=0;y<6;y++)
		{
			for (var x=0;x<6;x++)
			{
				str+=parseInt(M.plot[y][x][0])+':'+parseInt(M.plot[y][x][1])+':';
			}
		}
		return str;
	}
	M.load=function(str)
	{
		//interpret str; called after .init
		//note : not actually called in the Game's load; see "minigameSave" in main.js
		if (!str) return false;
		var i=0;
		var spl=str.split(' ');
		var spl2=spl[i++].split(':');
		var i2=0;
		M.nextStep=parseFloat(spl2[i2++]||M.nextStep);
		M.soil=parseInt(spl2[i2++]||M.soil);
		M.nextSoil=parseFloat(spl2[i2++]||M.nextSoil);
		M.freeze=parseInt(spl2[i2++]||M.freeze)?1:0;
		M.harvests=parseInt(spl2[i2++]||0);
		M.harvestsTotal=parseInt(spl2[i2++]||0);
		var on=parseInt(spl2[i2++]||0);if (on && Game.ascensionMode!=1) M.parent.switchMinigame(1);
		M.convertTimes=parseFloat(spl2[i2++]||M.convertTimes);
		M.nextFreeze=parseFloat(spl2[i2++]||M.nextFreeze);
		var seeds=spl[i++]||'';
		if (seeds)
		{
			var n=0;
			for (var ii in M.plants)
			{
				if (seeds.charAt(n)=='1') M.plants[ii].unlocked=1; else M.plants[ii].unlocked=0;
				n++;
			}
		}
		M.plants['bakerWheat'].unlocked=1;

		var plot=spl[i++]||0;
		if (plot)
		{
			plot=plot.split(':');
			var n=0;
			for (var y=0;y<6;y++)
			{
				for (var x=0;x<6;x++)
				{
					M.plot[y][x]=[parseInt(plot[n]),parseInt(plot[n+1])];
					n+=2;
				}
			}
		}

		M.getUnlockedN();
		M.computeStepT();

		M.buildPlot();
		M.buildPanel();

		M.computeBoostPlot();
		M.toCompute=true;
	}
	M.reset=function(hard)
	{
		M.soil=0;
		if (M.seedSelected>-1) M.plantsById[M.seedSelected].l.classList.remove('on');
		M.seedSelected=-1;

		M.nextStep=Date.now();
		M.nextSoil=Date.now();
		M.nextFreeze=Date.now();
		for (var y=0;y<6;y++)
		{
			for (var x=0;x<6;x++)
			{
				M.plot[y][x]=[0,0];
			}
		}

		M.harvests=0;
		if (hard)
		{
			M.convertTimes=0;
			M.harvestsTotal=0;
			for (var i in M.plants)
			{
				M.plants[i].unlocked=0;
			}
		}

		M.plants['bakerWheat'].unlocked=1;

		M.loopsMult=1;

		M.getUnlockedN();
		M.computeStepT();

		M.computeMatures();

		M.buildPlot();
		M.buildPanel();
		M.computeEffs();
		M.toCompute=true;

		setTimeout(function(M){return function(){M.onResize();}}(M),10);
	}
	M.logic=function()
	{
		//run each frame
		var now=Date.now();

		if (!M.freeze)
		{
			M.nextStep=Math.min(M.nextStep,now+(M.stepT)*1000);
			if (now>=M.nextStep)
			{
				M.computeStepT();
				M.nextStep=now+M.stepT*1000;

				M.computeBoostPlot();
				M.computeMatures();

				var weedMult=M.soilsById[M.soil].weedMult;

				var loops=1;
				if (M.soilsById[M.soil].key=='woodchips') loops=3;
				loops*=M.loopsMult;
				M.loopsMult=1;

				for (var y=0;y<6;y++)
				{
					for (var x=0;x<6;x++)
					{
						if (M.isTileUnlocked(x,y))
						{
							var tile=M.plot[y][x];
							var me=M.plantsById[tile[0]-1];
							if (tile[0]>0)
							{
								//age
								tile[1]+=randomFloor((me.ageTick+me.ageTickR*Math.random())*M.plotBoost[y][x][0]);
								tile[1]=Math.max(tile[1],0);
								if (me.immortal) tile[1]=Math.min(me.mature+1,tile[1]);
								else if (tile[1]>=100)
								{
									//die of old age
									M.plot[y][x]=[0,0];
									if (me.onDie) me.onDie(x,y);
									if (M.soilsById[M.soil].key=='pebbles' && Math.random()<0.35)
									{
										if (M.unlockSeed(me)) Game.Popup('Unlocked '+me.name+' seed.',Game.mouseX,Game.mouseY);
									}
								}
								else if (!me.noContam)
								{
									//other plant contamination
									//only occurs in cardinal directions
									//immortal plants and plants with noContam are immune

									var list=[];
									for (var i in M.plantContam)
									{
										if (Math.random()<M.plantContam[i] && (!M.plants[i].weed || Math.random()<weedMult)) list.push(i);
									}
									var contam=choose(list);

									if (contam && me.key!=contam)
									{
										if ((!M.plants[contam].weed && !M.plants[contam].fungus) || Math.random()<M.plotBoost[y][x][2])
										{
											var any=0;
											var neighs={};//all surrounding plants
											var neighsM={};//all surrounding mature plants
											for (var i in M.plants){neighs[i]=0;}
											for (var i in M.plants){neighsM[i]=0;}
											var neigh=M.getTile(x,y-1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
											var neigh=M.getTile(x,y+1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
											var neigh=M.getTile(x-1,y);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
											var neigh=M.getTile(x+1,y);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}

											if (neighsM[contam]>=1) M.plot[y][x]=[M.plants[contam].id+1,0];
										}
									}
								}
							}
							else
							{
								//plant spreading and mutation
								//happens on all 8 tiles around this one
								for (var loop=0;loop<loops;loop++)
								{
									var any=0;
									var neighs={};//all surrounding plants
									var neighsM={};//all surrounding mature plants
									for (var i in M.plants){neighs[i]=0;}
									for (var i in M.plants){neighsM[i]=0;}
									var neigh=M.getTile(x,y-1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x,y+1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x-1,y);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x+1,y);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x-1,y-1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x-1,y+1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x+1,y-1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									var neigh=M.getTile(x+1,y+1);if (neigh[0]>0){var age=neigh[1];neigh=M.plantsById[neigh[0]-1];any++;neighs[neigh.key]++;if (age>=neigh.mature){neighsM[neigh.key]++;}}
									if (any>0)
									{
										var muts=M.getMuts(neighs,neighsM);

										var list=[];
										for (var ii=0;ii<muts.length;ii++)
										{
											if (Math.random()<muts[ii][1] && (!M.plants[muts[ii][0]].weed || Math.random()<weedMult) && ((!M.plants[muts[ii][0]].weed && !M.plants[muts[ii][0]].fungus) || Math.random()<M.plotBoost[y][x][2])) list.push(muts[ii][0]);
										}
										if (list.length>0) M.plot[y][x]=[M.plants[choose(list)].id+1,0];
									}
									else if (loop==0)
									{
										//weeds in empty tiles (no other plants must be nearby)
										var chance=0.002*weedMult*M.plotBoost[y][x][2];
										if (Math.random()<chance) M.plot[y][x]=[M.plants['meddleweed'].id+1,0];
									}
								}
							}
						}
					}
				}
				M.toRebuild=true;
				M.toCompute=true;
			}
		}
		if (M.toRebuild) M.buildPlot();
		if (M.toCompute) M.computeEffs();

		if (Game.keys[27])//esc
		{
			if (M.seedSelected>-1) M.plantsById[M.seedSelected].l.classList.remove('on');
			M.seedSelected=-1;
		}
	}
	M.draw=function()
	{
		//run each draw frame

		if (M.cursorL)
		{
			if (!M.cursor || M.seedSelected<0)
			{
				M.cursorL.style.display='none';
			}
			else
			{
				var box=l('gardenDrag').getBoundingClientRect();
				var x=Game.mouseX-box.left-24;
				var y=Game.mouseY-box.top;
				var seed=M.plantsById[M.seedSelected];
				var icon=[0,seed.icon];
				M.cursorL.style.transform='translate('+(x)+'px,'+(y)+'px)';
				M.cursorL.style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
				M.cursorL.style.display='block';
			}
		}
		if (Game.drawT%10==0)
		{
			M.lumpRefill.style.display='block';
			if (M.freeze) l('gardenNextTick').innerHTML='Garden is frozen. Unfreeze to resume.';
			else l('gardenNextTick').innerHTML='Next tick in '+Game.sayTime((M.nextStep-Date.now())/1000*30+30,-1)+'';
			l('gardenStats').innerHTML='Mature plants harvested : '+Beautify(M.harvests)+' (total : '+Beautify(M.harvestsTotal)+')';
			if (M.parent.level<M.plotLimits.length) l('gardenPlotSize').innerHTML='Plot size : '+Math.max(1,Math.min(M.plotLimits.length,M.parent.level))+'/'+M.plotLimits.length+'
(Upgrades with farm level)';
			else l('gardenPlotSize').innerHTML='';
			l('gardenSeedsUnlocked').innerHTML='Seeds ('+M.plantsUnlockedN+'/'+M.plantsN+')';
			for (var i in M.soils)
			{
				var me=M.soils[i];
				if (M.parent.amount<me.req) l('gardenSoil-'+me.id).classList.add('disabled');
				else l('gardenSoil-'+me.id).classList.remove('disabled');
			}
		}
	}
	M.init(l('rowSpecial'+M.parent.id));
}
var M=0;


code:
var M={};
M.parent=Game.Objects['Wizard tower'];
M.parent.minigame=M;
M.launch=function()
{
	var M=this;
	M.name=M.parent.minigameName;
	M.init=function(div)
	{
		//populate div with html and initialize values

		M.spells={
			'conjure baked goods':{
				name:'Conjure Baked Goods',
				desc:'Summon half an hour worth of your CpS, capped at 15% of your cookies owned.',
				failDesc:'Trigger a 15-minute clot and lose 15 minutes of CpS.',
				icon:[21,11],
				costMin:2,
				costPercent:0.4,
				win:function()
				{
					var val=Math.max(7,Math.min(Game.cookies*0.15,Game.cookiesPs*60*30));
					Game.Earn(val);
					Game.Notify('Conjure baked goods!','You magic '+Beautify(val)+' cookie'+(val==1?'':'s')+' out of thin air.',[21,11],6);
					Game.Popup('
+'+Beautify(val)+' cookie'+(val==1?'':'s')+'!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					var buff=Game.gainBuff('clot',60*15,0.5);
					var val=Math.min(Game.cookies*0.15,Game.cookiesPs*60*15)+13;
					val=Math.min(Game.cookies,val);
					Game.Spend(val);
					Game.Notify(buff.name,buff.desc,buff.icon,6);
					Game.Popup('
Backfire!
Summoning failed! Lost '+Beautify(val)+' cookie'+(val==1?'':'s')+'!
',Game.mouseX,Game.mouseY);
				},
			},
			'hand of fate':{
				name:'Force the Hand of Fate',
				desc:'Summon a random golden cookie. Each existing golden cookie makes this spell +15% more likely to backfire.',
				failDesc:'Summon an unlucky wrath cookie.',
				icon:[22,11],
				costMin:10,
				costPercent:0.6,
				failFunc:function(fail)
				{
					return fail+0.15*Game.shimmerTypes['golden'].n;
				},
				win:function()
				{
					var newShimmer=new Game.shimmer('golden',{noWrath:true});
					var choices=[];
					choices.push('frenzy','multiply cookies');
					if (!Game.hasBuff('Dragonflight')) choices.push('click frenzy');
					if (Math.random()<0.1) choices.push('cookie storm','cookie storm','blab');
					if (Game.BuildingsOwned>=10 && Math.random()<0.25) choices.push('building special');
					//if (Math.random()<0.2) choices.push('clot','cursed finger','ruin cookies');
					if (Math.random()<0.15) choices=['cookie storm drop'];
					if (Math.random()<0.0001) choices.push('free sugar lump');
					newShimmer.force=choose(choices);
					if (newShimmer.force=='cookie storm drop')
					{
						newShimmer.sizeMult=Math.random()*0.75+0.25;
					}
					Game.Popup('
Promising fate!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					var newShimmer=new Game.shimmer('golden',{wrath:true});
					var choices=[];
					choices.push('clot','ruin cookies');
					if (Math.random()<0.1) choices.push('cursed finger','blood frenzy');
					if (Math.random()<0.003) choices.push('free sugar lump');
					if (Math.random()<0.1) choices=['blab'];
					newShimmer.force=choose(choices);
					Game.Popup('
Backfire!
Sinister fate!
',Game.mouseX,Game.mouseY);
				},
			},
			'stretch time':{
				name:'Stretch Time',
				desc:'All active buffs gain 10% more time (up to 5 more minutes).',
				failDesc:'All active buffs are shortened by 20% (up to 10 minutes shorter).',
				icon:[23,11],
				costMin:8,
				costPercent:0.2,
				win:function()
				{
					var changed=0;
					for (var i in Game.buffs)
					{
						var me=Game.buffs[i];
						var gain=Math.min(Game.fps*60*5,me.maxTime*0.1);
						me.maxTime+=gain;
						me.time+=gain;
						changed++;
					}
					if (changed==0){Game.Popup('
No buffs to alter!
',Game.mouseX,Game.mouseY);return -1;}
					Game.Popup('
Zap! Buffs lengthened.
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					var changed=0;
					for (var i in Game.buffs)
					{
						var me=Game.buffs[i];
						var loss=Math.min(Game.fps*60*10,me.time*0.2);
						me.time-=loss;
						me.time=Math.max(me.time,0);
						changed++;
					}
					if (changed==0){Game.Popup('
No buffs to alter!
',Game.mouseX,Game.mouseY);return -1;}
					Game.Popup('
Backfire!
Fizz! Buffs shortened.
',Game.mouseX,Game.mouseY);
				},
			},
			'spontaneous edifice':{
				name:'Spontaneous Edifice',
				desc:'The spell picks a random building you could afford if you had twice your current cookies, and gives it to you for free. The building selected must be under 400, and cannot be your most-built one (unless it is your only one).',
				failDesc:'Lose a random building.',
				icon:[24,11],
				costMin:20,
				costPercent:0.75,
				win:function()
				{
					var buildings=[];
					var max=0;
					var n=0;
					for (var i in Game.Objects)
					{
						if (Game.Objects[i].amount>max) max=Game.Objects[i].amount;
						if (Game.Objects[i].amount>0) n++;
					}
					for (var i in Game.Objects)
					{if ((Game.Objects[i].amount<max || n==1) && Game.Objects[i].getPrice()<=Game.cookies*2 && Game.Objects[i].amount<400) buildings.push(Game.Objects[i]);}
					if (buildings.length==0){Game.Popup('
No buildings to improve!
',Game.mouseX,Game.mouseY);return -1;}
					var building=choose(buildings);
					building.buyFree(1);
					Game.Popup('
A new '+building.single+'
bursts out of the ground.
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					if (Game.BuildingsOwned==0){Game.Popup('
Backfired, but no buildings to destroy!
',Game.mouseX,Game.mouseY);return -1;}
					var buildings=[];
					for (var i in Game.Objects)
					{if (Game.Objects[i].amount>0) buildings.push(Game.Objects[i]);}
					var building=choose(buildings);
					building.sacrifice(1);
					Game.Popup('
Backfire!
One of your '+building.plural+'
disappears in a puff of smoke.
',Game.mouseX,Game.mouseY);
				},
			},
			'haggler\'s charm':{
				name:'Haggler\'s Charm',
				desc:'Upgrades are 2% cheaper for 1 minute.',
				failDesc:'Upgrades are 2% more expensive for an hour.<q>What\'s that spell? Loadsamoney!</q>',
				icon:[25,11],
				costMin:10,
				costPercent:0.1,
				win:function()
				{
					Game.killBuff('Haggler\'s misery');
					var buff=Game.gainBuff('haggler luck',60,2);
					Game.Popup('
Upgrades are cheaper!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					Game.killBuff('Haggler\'s luck');
					var buff=Game.gainBuff('haggler misery',60*60,2);
					Game.Popup('
Backfire!
Upgrades are pricier!
',Game.mouseX,Game.mouseY);
				},
			},
			'summon crafty pixies':{
				name:'Summon Crafty Pixies',
				desc:'Buildings are 2% cheaper for 1 minute.',
				failDesc:'Buildings are 2% more expensive for an hour.',
				icon:[26,11],
				costMin:10,
				costPercent:0.2,
				win:function()
				{
					Game.killBuff('Nasty goblins');
					var buff=Game.gainBuff('pixie luck',60,2);
					Game.Popup('
Crafty pixies!
Buildings are cheaper!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					Game.killBuff('Crafty pixies');
					var buff=Game.gainBuff('pixie misery',60*60,2);
					Game.Popup('
Backfire!
Nasty goblins!
Buildings are pricier!
',Game.mouseX,Game.mouseY);
				},
			},
			'gambler\'s fever dream':{
				name:'Gambler\'s Fever Dream',
				desc:'Cast a random spell at half the magic cost, with twice the chance of backfiring.',
				icon:[27,11],
				costMin:3,
				costPercent:0.05,
				win:function()
				{
					var spells=[];
					var selfCost=M.getSpellCost(M.spells['gambler\'s fever dream']);
					for (var i in M.spells)
					{if (i!='gambler\'s fever dream' && (M.magic-selfCost)>=M.getSpellCost(M.spells[i])*0.5) spells.push(M.spells[i]);}
					if (spells.length==0){Game.Popup('
No eligible spells!
',Game.mouseX,Game.mouseY);return -1;}
					var spell=choose(spells);
					var cost=M.getSpellCost(spell)*0.5;
					setTimeout(function(spell,cost,seed){return function(){
						if (Game.seed!=seed) return false;
						var out=M.castSpell(spell,{cost:cost,failChanceMax:0.5,passthrough:true});
						if (!out)
						{
							M.magic+=selfCost;
							setTimeout(function(){
								Game.Popup('
That\'s too bad!
Magic refunded.
',Game.mouseX,Game.mouseY);
							},1500);
						}
					}}(spell,cost,Game.seed),1000);
					Game.Popup('
Casting '+spell.name+'
for '+Beautify(cost)+' magic...
',Game.mouseX,Game.mouseY);
				},
			},
			'resurrect abomination':{
				name:'Resurrect Abomination',
				desc:'Instantly summon a wrinkler if conditions are fulfilled.',
				failDesc:'Pop one of your wrinklers.',
				icon:[28,11],
				costMin:20,
				costPercent:0.1,
				win:function()
				{
					var out=Game.SpawnWrinkler();
					if (!out){Game.Popup('
Unable to spawn a wrinkler!
',Game.mouseX,Game.mouseY);return -1;}
					Game.Popup('
Rise, my precious!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					var out=Game.PopRandomWrinkler();
					if (!out){Game.Popup('
Backfire!
But no wrinkler was harmed.
',Game.mouseX,Game.mouseY);return -1;}
					Game.Popup('
Backfire!
So long, ugly...
',Game.mouseX,Game.mouseY);
				},
			},
			'diminish ineptitude':{
				name:'Diminish Ineptitude',
				desc:'Spells backfire 10 times less for the next 5 minutes.',
				failDesc:'Spells backfire 5 times more for the next 10 minutes.',
				icon:[29,11],
				costMin:5,
				costPercent:0.2,
				win:function()
				{
					Game.killBuff('Magic inept');
					var buff=Game.gainBuff('magic adept',5*60,10);
					Game.Popup('
Ineptitude diminished!
',Game.mouseX,Game.mouseY);
				},
				fail:function()
				{
					Game.killBuff('Magic adept');
					var buff=Game.gainBuff('magic inept',10*60,5);
					Game.Popup('
Backfire!
Ineptitude magnified!
',Game.mouseX,Game.mouseY);
				},
			},
		};
		M.spellsById=[];var n=0;
		for (var i in M.spells){M.spells[i].id=n;M.spellsById[n]=M.spells[i];n++;}

		M.computeMagicM=function()
		{
			var towers=Math.max(M.parent.amount,1);
			var lvl=Math.max(M.parent.level,1);
			M.magicM=Math.floor(4+Math.pow(towers,0.6)+Math.log((towers+(lvl-1)*10)/15+1)*15);
			//old formula :
			/*
			M.magicM=8+Math.min(M.parent.amount,M.parent.level*5)+Math.ceil(M.parent.amount/10);
			if (M.magicM>200)
			{
				//diminishing returns starting at 200, being 5% as fast by 400
				var x=M.magicM;
				var top=x-200;
				top/=200;
				var top2=top;
				top*=(1-top/2);
				if (top2>=1) top=0.5;
				top=top*0.95+top2*0.05;
				top*=200;
				x=top+200;
				M.magicM=x;
			}
			*/
			M.magic=Math.min(M.magicM,M.magic);
		}

		M.getFailChance=function(spell)
		{
			var failChance=0.15;
			if (Game.hasBuff('Magic adept')) failChance*=0.1;
			if (Game.hasBuff('Magic inept')) failChance*=5;
			if (spell.failFunc) failChance=spell.failFunc(failChance);
			return failChance;
		}

		M.castSpell=function(spell,obj)
		{
			var obj=obj||{};
			var out=0;
			var cost=0;
			var fail=false;
			if (typeof obj.cost!=='undefined') cost=obj.cost; else cost=M.getSpellCost(spell);
			if (M.magic<cost) return false;
			var failChance=M.getFailChance(spell);
			if (typeof obj.failChanceSet!=='undefined') failChance=obj.failChanceSet;
			if (typeof obj.failChanceAdd!=='undefined') failChance+=obj.failChanceAdd;
			if (typeof obj.failChanceMult!=='undefined') failChance*=obj.failChanceMult;
			if (typeof obj.failChanceMax!=='undefined') failChance=Math.max(failChance,obj.failChanceMax);
			Math.seedrandom(Game.seed+'/'+M.spellsCastTotal);
			if (!spell.fail || Math.random()<(1-failChance)) {out=spell.win();} else {fail=true;out=spell.fail();}
			Math.seedrandom();
			if (out!=-1)
			{
				if (!spell.passthrough && !obj.passthrough)
				{
					M.spellsCast++;
					M.spellsCastTotal++;
					if (M.spellsCastTotal>=9) Game.Win('Bibbidi-bobbidi-boo');
					if (M.spellsCastTotal>=99) Game.Win('I\'m the wiz');
					if (M.spellsCastTotal>=999) Game.Win('A wizard is you');
				}

				M.magic-=cost;
				M.magic=Math.max(0,M.magic);

				var rect=l('grimoireSpell'+spell.id).getBoundingClientRect();
				Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);

				if (fail) PlaySound('snd/spellFail.mp3',0.75); else PlaySound('snd/spell.mp3',0.75);
				return true;
			}
			PlaySound('snd/spellFail.mp3',0.75);
			return false;
		}

		M.getSpellCost=function(spell)
		{
			var out=spell.costMin;
			if (spell.costPercent) out+=M.magicM*spell.costPercent;
			return Math.floor(out);
		}
		M.getSpellCostBreakdown=function(spell)
		{
			var str='';
			if (spell.costPercent) str+=Beautify(spell.costMin)+' magic +'+Beautify(Math.ceil(spell.costPercent*100))+'% of max magic';
			else str+=Beautify(spell.costMin)+' magic';
			return str;
		}

		M.spellTooltip=function(id)
		{
			return function(){
				var me=M.spellsById[id];
				me.icon=me.icon||[28,12];
				var cost=Beautify(M.getSpellCost(me));
				var costBreakdown=M.getSpellCostBreakdown(me);
				if (cost!=costBreakdown) costBreakdown=' ('+costBreakdown+')'; else costBreakdown='';
				var backfire=M.getFailChance(me);
				var str='
'+
				'

'+
				'
'+me.name+'
'+
				'
Magic cost : <b style="color:#'+(cost<=M.magic?'6f6':'f66')+';">'+cost+''+costBreakdown+'
'+
				(me.fail?('
Chance to backfire : '+Math.ceil(100*backfire)+'%
'):'')+
				'

Effect : '+(me.descFunc?me.descFunc():me.desc)+''+(me.failDesc?('

Backfire : '+me.failDesc+''):'')+'

';
				return str;
			};
		}

		var str='';
		str+='';
		str+='

';
		str+='
';
			str+='
';//did you know adding class="shadowFilter" to this cancels the "z-index:1000000001" that displays the selected spell above the tooltip? stacking orders are silly https://philipwalton.com/articles/what-no-one-told-you-about-z-index/
			for (var i in M.spells)
			{
				var me=M.spells[i];
				var icon=me.icon||[28,12];
				str+='

-

';
			}
			str+='
';
			var icon=[29,14];
			str+='

<div '+Game.getTooltip('
This is your magic meter. Each spell costs magic to use.

Your maximum amount of magic varies depending on your amount of Wizard towers, and their level.

Magic refills over time. The lower your magic meter, the slower it refills.
')+' style="position:absolute;left:0px;top:0px;right:0px;bottom:0px;">

';
			str+='

';
		str+='
';
		div.innerHTML=str;
		M.magicBarL=l('grimoireBar');
		M.magicBarFullL=l('grimoireBarFull');
		M.magicBarTextL=l('grimoireBarText');
		M.lumpRefill=l('grimoireLumpRefill');
		M.infoL=l('grimoireInfo');
		for (var i in M.spells)
		{
			var me=M.spells[i];
			AddEvent(l('grimoireSpell'+me.id),'click',function(spell){return function(){PlaySound('snd/tick.mp3');M.castSpell(spell);}}(me));
		}

		M.refillTooltip=function(){
			return '
Click to refill 100 units of your magic meter for 1 sugar lump.'+
				(Game.canRefillLump()?'
(can be done once every '+Game.sayTime(Game.getLumpRefillMax(),-1)+')':('
(usable again in '+Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1)+')'))+
			'
';
		};
		AddEvent(M.lumpRefill,'click',function(){
			if (M.magic<M.magicM)
			{Game.refillLump(1,function(){
				M.magic+=100;
				M.magic=Math.min(M.magic,M.magicM);
				PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
			});}
		});

		M.computeMagicM();
		M.magic=M.magicM;
		M.spellsCast=0;
		M.spellsCastTotal=0;

		//M.parent.switchMinigame(1);
	}
	M.save=function()
	{
		//output cannot use ",", ";" or "|"
		var str=''+
		parseFloat(M.magic)+' '+
		parseInt(Math.floor(M.spellsCast))+' '+
		parseInt(Math.floor(M.spellsCastTotal))+
		' '+parseInt(M.parent.onMinigame?'1':'0')
		;
		return str;
	}
	M.load=function(str)
	{
		//interpret str; called after .init
		//note : not actually called in the Game's load; see "minigameSave" in main.js
		if (!str) return false;
		var i=0;
		var spl=str.split(' ');
		M.computeMagicM();
		M.magic=parseFloat(spl[i++]||M.magicM);
		M.spellsCast=parseInt(spl[i++]||0);
		M.spellsCastTotal=parseInt(spl[i++]||0);
		var on=parseInt(spl[i++]||0);if (on && Game.ascensionMode!=1) M.parent.switchMinigame(1);
	}
	M.reset=function()
	{
		M.computeMagicM();
		M.magic=M.magicM;
		M.spellsCast=0;
	}
	M.logic=function()
	{
		//run each frame
		if (Game.T%5==0) {M.computeMagicM();}
		M.magicPS=Math.max(0.002,Math.pow(M.magic/Math.max(M.magicM,100),0.5))*0.002;
		M.magic+=M.magicPS;
		M.magic=Math.min(M.magic,M.magicM);
		if (Game.T%5==0)
		{
			for (var i in M.spells)
			{
				var me=M.spells[i];
				var cost=M.getSpellCost(me);
				l('grimoirePrice'+me.id).innerHTML=Beautify(cost);
				if (M.magic<cost) l('grimoireSpell'+me.id).className='grimoireSpell titleFont';
				else l('grimoireSpell'+me.id).className='grimoireSpell titleFont ready';
			}
		}
	}
	M.draw=function()
	{
		//run each draw frame
		M.magicBarTextL.innerHTML=Math.min(Math.floor(M.magicM),Beautify(M.magic))+'/'+Beautify(Math.floor(M.magicM))+(M.magic<M.magicM?(' (+'+Beautify((M.magicPS||0)*Game.fps,2)+'/s)'):'');
		M.magicBarFullL.style.width=((M.magic/M.magicM)*100)+'%';
		M.magicBarL.style.width=(M.magicM*3)+'px';
		M.infoL.innerHTML='Spells cast : '+Beautify(M.spellsCast)+' (total : '+Beautify(M.spellsCastTotal)+')';
	}
	M.init(l('rowSpecial'+M.parent.id));
}
var M=0;


code:
var M={};
M.parent=Game.Objects['Temple'];
M.parent.minigame=M;
M.launch=function()
{
	var M=this;
	M.name=M.parent.minigameName;
	M.init=function(div)
	{
		//populate div with html and initialize values

		M.gods={
			'asceticism':{
				name:'Holobore, Spirit of Asceticism',
				icon:[21,18],
				desc1:'+15% base CpS.',
				desc2:'+10% base CpS.',
				desc3:'+5% base CpS.',
				descAfter:'If a golden cookie is clicked, this spirit is unslotted and all worship swaps will be used up.',
				quote:'An immortal life spent focusing on the inner self, away from the distractions of material wealth.',
			},
			'decadence':{
				name:'Vomitrax, Spirit of Decadence',
				icon:[22,18],
				desc1:'Golden and wrath cookie effect duration +7%, but buildings grant -7% CpS.',
				desc2:'Golden and wrath cookie effect duration +5%, but buildings grant -5% CpS.',
				desc3:'Golden and wrath cookie effect duration +2%, but buildings grant -2% CpS.',
				quote:'This sleazy spirit revels in the lust for quick easy gain and contempt for the value of steady work.',
			},
			'ruin':{
				name:'Godzamok, Spirit of Ruin',
				icon:[23,18],
				descBefore:'Selling buildings triggers a buff boosted by how many buildings were sold.',
				desc1:'Buff boosts clicks by +1% for every building sold for 10 seconds.',
				desc2:'Buff boosts clicks by +0.5% for every building sold for 10 seconds.',
				desc3:'Buff boosts clicks by +0.25% for every building sold for 10 seconds.',
				quote:'The embodiment of natural disasters. An impenetrable motive drives the devastation caused by this spirit.',
			},
			'ages':{
				name:'Cyclius, Spirit of Ages',
				icon:[24,18],
				activeDescFunc:function()
				{
					var godLvl=Game.hasGod('ages');
					var mult=1;
					if (godLvl==1) mult*=0.15*Math.sin((Date.now()/1000/(60*60*3))*Math.PI*2);
					else if (godLvl==2) mult*=0.15*Math.sin((Date.now()/1000/(60*60*12))*Math.PI*2);
					else if (godLvl==3) mult*=0.15*Math.sin((Date.now()/1000/(60*60*24))*Math.PI*2);
					return 'Current bonus : '+(mult<0?'-':'+')+Beautify(Math.abs(mult)*100,2)+'%.';
				},
				descBefore:'CpS bonus fluctuating between +15% and -15% over time.',
				desc1:'Effect cycles over 3 hours.',
				desc2:'Effect cycles over 12 hours.',
				desc3:'Effect cycles over 24 hours.',
				quote:'This spirit knows about everything you\'ll ever do, and enjoys dispensing a harsh judgement.',
			},
			'seasons':{
				name:'Selebrak, Spirit of Festivities',
				icon:[25,18],
				descBefore:'Some seasonal effects are boosted.',
				desc1:'Large boost. Switching seasons is 100% pricier.',
				desc2:'Medium boost. Switching seasons is 50% pricier.',
				desc3:'Small boost. Switching seasons is 25% pricier.',
				quote:'This is the spirit of merry getaways and regretful Monday mornings.',
			},
			'creation':{
				name:'Dotjeiess, Spirit of Creation',
				icon:[26,18],
				desc1:'Buildings are 7% cheaper, but heavenly chips have 30% less effect.',
				desc2:'Buildings are 5% cheaper, but heavenly chips have 20% less effect.',
				desc3:'Buildings are 2% cheaper, but heavenly chips have 10% less effect.',
				quote:'All things that be and ever will be were scripted long ago by this spirit\'s inscrutable tendrils.',
			},
			'labor':{
				name:'Muridal, Spirit of Labor',
				icon:[27,18],
				desc1:'Clicks are 15% more powerful, but buildings produce 3% less.',
				desc2:'Clicks are 10% more powerful, but buildings produce 2% less.',
				desc3:'Clicks are 5% more powerful, but buildings produce 1% less.',
				quote:'This spirit enjoys a good cheese after a day of hard work.',
			},
			'industry':{
				name:'Jeremy, Spirit of Industry',
				icon:[28,18],
				desc1:'Buildings produce 10% more cookies, but golden and wrath cookies appear 10% less.',
				desc2:'Buildings produce 6% more cookies, but golden and wrath cookies appear 6% less.',
				desc3:'Buildings produce 3% more cookies, but golden and wrath cookies appear 3% less.',
				quote:'While this spirit has many regrets, helping you rule the world through constant industrialization is not one of them.',
			},
			'mother':{
				name:'Mokalsium, Mother Spirit',
				icon:[29,18],
				desc1:'Milk is 10% more powerful, but golden and wrath cookies appear 15% less.',
				desc2:'Milk is 5% more powerful, but golden and wrath cookies appear 10% less.',
				desc3:'Milk is 3% more powerful, but golden and wrath cookies appear 5% less.',
				quote:'A caring spirit said to contain itself, inwards infinitely.',
			},
			'scorn':{
				name:'Skruuia, Spirit of Scorn',
				icon:[21,19],
				descBefore:'All golden cookies are wrath cookies with a greater chance of a negative effect.',
				desc1:'Wrinklers appear 150% faster and digest 15% more cookies.',
				desc2:'Wrinklers appear 100% faster and digest 10% more cookies.',
				desc3:'Wrinklers appear 50% faster and digest 5% more cookies.',
				quote:'This spirit enjoys poking foul beasts and watching them squirm, but has no love for its own family.',
			},
			'order':{
				name:'Rigidel, Spirit of Order',
				icon:[22,19],
				activeDescFunc:function()
				{
					if (Game.BuildingsOwned%10==0) return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.
Effect is active.';
					else return 'Buildings owned : '+Beautify(Game.BuildingsOwned)+'.
Effect is inactive.';
				},
				desc1:'Sugar lumps ripen an hour sooner.',
				desc2:'Sugar lumps ripen 40 minutes sooner.',
				desc3:'Sugar lumps ripen 20 minutes sooner.',
				descAfter:'Effect is only active when your total amount of buildings ends with 0.',
				quote:'You will find that life gets just a little bit sweeter if you can motivate this spirit with tidy numbers and properly-filled tax returns.',
			},
		};
		M.godsById=[];var n=0;
		for (var i in M.gods){M.gods[i].id=n;M.gods[i].slot=-1;M.godsById[n]=M.gods[i];n++;}

		M.slot=[];
		M.slot[0]=-1;//diamond socket
		M.slot[1]=-1;//ruby socket
		M.slot[2]=-1;//jade socket

		M.slotNames=[
			'Diamond','Ruby','Jade'
		];

		M.swaps=3;//swaps left
		M.swapT=Date.now();//the last time we swapped

		M.lastSwapT=0;//frames since last swap

		M.godTooltip=function(id)
		{
			return function(){
				var me=M.godsById[id];
				me.icon=me.icon||[0,0];
				var str='
'+
				'

'+
				'
'+me.name+'
'+
				'

Effects :
'+
					(me.descBefore?('
'+me.descBefore+'
'):'')+
					(me.desc1?('

'+me.desc1+'
'):'')+
					(me.desc2?('

'+me.desc2+'
'):'')+
					(me.desc3?('

'+me.desc3+'
'):'')+
					(me.descAfter?('
'+me.descAfter+'
'):'')+
					(me.quote?('<q>'+me.quote+'</q>'):'')+
				'

';
				return str;
			};
		}

		M.slotTooltip=function(id)
		{
			return function(){
				if (M.slot[id]!=-1)
				{
					var me=M.godsById[M.slot[id]];
					me.icon=me.icon||[0,0];
				}
				var str='
'+
				(M.slot[id]!=-1?(
					'

'+M.slotNames[id]+' slot
'+
					'

'+
					'
'+me.name+'
'+
					'

Effects :
'+
						(me.activeDescFunc?('
'+me.activeDescFunc()+'
'):'')+
						(me.descBefore?('
'+me.descBefore+'
'):'')+
						(me.desc1?('

'+me.desc1+'
'):'')+
						(me.desc2?('

'+me.desc2+'
'):'')+
						(me.desc3?('

'+me.desc3+'
'):'')+
						(me.descAfter?('
'+me.descAfter+'
'):'')+
						(me.quote?('<q>'+me.quote+'</q>'):'')+
					'
'
				):
				('

'+M.slotNames[id]+' slot (empty)

'+
				((M.slotHovered==id && M.dragging)?'Release to assign '+M.dragging.name+' to this slot.':'Drag a spirit onto this slot to assign it.')+
				'
')
				)+
				'
';
				return str;
			};
		}

		M.useSwap=function(n)
		{
			M.swapT=Date.now();
			M.swaps-=n;
			if (M.swaps<0) M.swaps=0;
		}

		M.slotGod=function(god,slot)
		{
			if (slot==god.slot) return false;
			if (slot!=-1 && M.slot[slot]!=-1)
			{
				M.godsById[M.slot[slot]].slot=god.slot;//swap
				M.slot[god.slot]=M.slot[slot];
			}
			else if (god.slot!=-1) M.slot[god.slot]=-1;
			if (slot!=-1) M.slot[slot]=god.id;
			god.slot=slot;
			Game.recalculateGains=true;
		}

		M.dragging=false;
		M.dragGod=function(what)
		{
			M.dragging=what;
			var div=l('templeGod'+what.id);
			var box=div.getBoundingClientRect();
			var box2=l('templeDrag').getBoundingClientRect();
			div.className='ready templeGod titleFont templeDragged';
			l('templeDrag').appendChild(div);
			var x=box.left-box2.left;
			var y=box.top-box2.top;
			div.style.transform='translate('+(x)+'px,'+(y)+'px)';
			l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
			PlaySound('snd/tick.mp3');
		}
		M.dropGod=function()
		{
			if (!M.dragging) return;
			var div=l('templeGod'+M.dragging.id);
			div.className='ready templeGod titleFont';
			div.style.transform='none';
			if (M.slotHovered!=-1 && (M.swaps==0 || M.dragging.slot==M.slotHovered))//dropping on a slot but no swaps left, or slot is the same as the original
			{
				if (M.dragging.slot!=-1) l('templeSlot'+M.dragging.slot).appendChild(div);
				else l('templeGodPlaceholder'+(M.dragging.id)).parentNode.insertBefore(div,l('templeGodPlaceholder'+(M.dragging.id)));
				PlaySound('snd/sell1.mp3',0.75);
			}
			else if (M.slotHovered!=-1)//dropping on a slot
			{
				M.useSwap(1);
				M.lastSwapT=0;

				var prev=M.slot[M.slotHovered];//id of the god already in the slot
				if (prev!=-1)
				{
					prev=M.godsById[prev];
					var prevDiv=l('templeGod'+prev.id);
					if (M.dragging.slot!=-1)//swap with god's previous slot
					{
						l('templeSlot'+M.dragging.slot).appendChild(prevDiv);
					}
					else//swap back to roster
					{
						var other=l('templeGodPlaceholder'+(prev.id));
						other.parentNode.insertBefore(prevDiv,other);
					}
				}
				l('templeSlot'+M.slotHovered).appendChild(div);
				M.slotGod(M.dragging,M.slotHovered);

				PlaySound('snd/tick.mp3');
				PlaySound('snd/spirit.mp3',0.5);

				var rect=div.getBoundingClientRect();
				Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);
			}
			else//dropping back to roster
			{
				var other=l('templeGodPlaceholder'+(M.dragging.id));
				other.parentNode.insertBefore(div,other);
				other.style.display='none';
				M.slotGod(M.dragging,-1);
				PlaySound('snd/sell1.mp3',0.75);
			}
			M.dragging=false;
		}

		M.slotHovered=-1;
		M.hoverSlot=function(what)
		{
			M.slotHovered=what;
			if (M.dragging)
			{
				if (M.slotHovered==-1) l('templeGodPlaceholder'+M.dragging.id).style.display='inline-block';
				else l('templeGodPlaceholder'+M.dragging.id).style.display='none';
				PlaySound('snd/clickb'+Math.floor(Math.random()*7+1)+'.mp3',0.75);
			}
		}

		//external
		Game.hasGod=function(what)
		{
			var god=M.gods[what];
			for (var i=0;i<3;i++)
			{
				if (M.slot[i]==god.id) return (i+1);
			}
			return false;
		}
		Game.forceUnslotGod=function(god)
		{
			var god=M.gods[god];
			if (god.slot==-1) return false;
			var div=l('templeGod'+god.id);
			var other=l('templeGodPlaceholder'+(god.id));
			other.parentNode.insertBefore(div,other);
			other.style.display='none';
			M.slotGod(god,-1);
			return true;
		}
		Game.useSwap=M.useSwap;

		var str='';
		str+='';
		str+='

';
		str+='
';
			str+='

';
			str+='
';
			for (var i in M.slot)
			{
				var me=M.slot[i];
				str+='

';
			}
			str+='
';
			str+='

-

';
			str+='
';
			for (var i in M.gods)
			{
				var me=M.gods[i];
				var icon=me.icon||[0,0];
				str+='

';
				str+='

';
			}//

			str+='
';
		str+='
';
		div.innerHTML=str;
		M.swapsL=l('templeSwaps');
		M.lumpRefill=l('templeLumpRefill');

		for (var i in M.gods)
		{
			var me=M.gods[i];
			AddEvent(l('templeGodDrag'+me.id),'mousedown',function(what){return function(e){if (e.button==0){M.dragGod(what);}}}(me));
			AddEvent(l('templeGodDrag'+me.id),'mouseup',function(what){return function(e){if (e.button==0){M.dropGod(what);}}}(me));
		}
		for (var i in M.slot)
		{
			var me=M.slot[i];
			AddEvent(l('templeSlot'+i),'mouseover',function(what){return function(){M.hoverSlot(what);}}(i));
			AddEvent(l('templeSlot'+i),'mouseout',function(what){return function(e){if (e.button==0){M.hoverSlot(-1);}}}(i));
		}

		AddEvent(document,'mouseup',M.dropGod);

		M.refillTooltip=function(){
			return '
Click to refill all your worship swaps for 1 sugar lump.'+
				(Game.canRefillLump()?'
(can be done once every '+Game.sayTime(Game.getLumpRefillMax(),-1)+')':('
(usable again in '+Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1)+')'))+
			'
';
		};
		AddEvent(M.lumpRefill,'click',function(){
			if (M.swaps<3)
			{Game.refillLump(1,function(){
				M.swaps=3;
				M.swapT=Date.now();
				PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
			});}
		});

		//M.parent.switchMinigame(1);
	}
	M.save=function()
	{
		//output cannot use ",", ";" or "|"
		var str='';
		for (var i in M.slot)
		{str+=parseFloat(M.slot[i])+'/';}
		str=str.slice(0,-1);
		str+=' '+parseFloat(M.swaps)+' '+parseFloat(M.swapT);
		str+=' '+parseInt(M.parent.onMinigame?'1':'0');
		return str;
	}
	M.load=function(str)
	{
		//interpret str; called after .init
		//note : not actually called in the Game's load; see "minigameSave" in main.js
		if (!str) return false;
		var i=0;
		var spl=str.split(' ');
			var bit=spl[i++].split('/')||[];
			for (var ii in M.slot)
			{
				if (parseFloat(bit[ii])!=-1)
				{
					var god=M.godsById[parseFloat(bit[ii])];
					M.slotGod(god,ii);
					l('templeSlot'+god.slot).appendChild(l('templeGod'+god.id));
				}
			}
		M.swaps=parseFloat(spl[i++]||3);
		M.swapT=parseFloat(spl[i++]||Date.now());
		var on=parseInt(spl[i++]||0);if (on && Game.ascensionMode!=1) M.parent.switchMinigame(1);
	}
	M.reset=function()
	{
		M.swaps=3;
		M.swapT=Date.now();
		for (var i in M.slot) {M.slot[i]=-1;}
		for (var i in M.gods)
		{
			var me=M.gods[i];
			me.slot=-1;
			var other=l('templeGodPlaceholder'+(me.id));
			other.parentNode.insertBefore(l('templeGod'+me.id),other);
			other.style.display='none';
		}
	}
	M.logic=function()
	{
		//run each frame
		var t=1000*60*60;
		if (M.swaps==0) t=1000*60*60*16;
		else if (M.swaps==1) t=1000*60*60*4;
		var t2=M.swapT+t-Date.now();
		if (t2<=0 && M.swaps<3) {M.swaps++;M.swapT=Date.now();}
		M.lastSwapT++;
	}
	M.draw=function()
	{
		//run each draw frame
		if (M.dragging)
		{
			var box=l('templeDrag').getBoundingClientRect();
			var x=Game.mouseX-box.left-60/2;
			var y=Game.mouseY-box.top;
			if (M.slotHovered!=-1)//snap to slots
			{
				var box2=l('templeSlot'+M.slotHovered).getBoundingClientRect();
				x=box2.left-box.left;
				y=box2.top-box.top;
			}
			l('templeGod'+M.dragging.id).style.transform='translate('+(x)+'px,'+(y)+'px)';
		}
		var t=1000*60*60;
		if (M.swaps==0) t=1000*60*60*16;
		else if (M.swaps==1) t=1000*60*60*4;
		var t2=M.swapT+t-Date.now();
		M.swapsL.innerHTML='Worship swaps : 0?'#fff':'#c00')+';">'+M.swaps+'/'+(3)+''+((M.swaps<3)?' (next in '+Game.sayTime((t2/1000+1)*Game.fps,-1)+')':'');
	}
	M.init(l('rowSpecial'+M.parent.id));
}
var M=0;


code:
buy1.mp3
buy2.mp3
buy3.mp3
buy4.mp3
buyHeavenly.mp3
cashIn.mp3
cashIn2.mp3
cashOut.mp3
charging.mp3
chime.mp3
choir.mp3
click1.mp3
click2.mp3
click3.mp3
click4.mp3
click5.mp3
click6.mp3
click7.mp3
clickOff.mp3
clickOn.mp3
clickb1.mp3
clickb2.mp3
clickb3.mp3
clickb4.mp3
clickb5.mp3
clickb6.mp3
clickb7.mp3
cookieBreak.mp3
cymbalCrash.mp3
cymbalRev.mp3
fortune.mp3
freezeGarden.mp3
growl.mp3
harvest1.mp3
harvest2.mp3
harvest3.mp3
jingle.mp3
jingleClick.mp3
levelPrestige.mp3
page.mp3
pop1.mp3
pop2.mp3
pop3.mp3
press.mp3
sell1.mp3
sell2.mp3
sell3.mp3
sell4.mp3
shimmerClick.mp3
smallCymbalCrash.mp3
smallTick.mp3
snarl.mp3
spell.mp3
spellFail.mp3
spirit.mp3
squish1.mp3
squish2.mp3
squish3.mp3
squish4.mp3
switch.mp3
swooshIn.mp3
swooshOut.mp3
thud.mp3
tick.mp3
till1.mp3
till2.mp3
till3.mp3
tillb1.mp3
tillb2.mp3
tillb3.mp3
toneTick.mp3
upgrade.mp3