code:
:: Robin Trick Hall [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<npc Robin>><<person1>>

<<if $halloween_robin_costume is "witch">>
You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" and $halloween_robin_costume is "witch">>
<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" and $halloween_robin_costume is "vampire">>
<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<</if>>

<<if $worn.upper.name is "vampire jacket">>
	<<if $halloween_robin_costume is "vampire">>
	<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
	<<else>>
	"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
	<</if>>

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
	<<if $halloween_robin_costume is "witch">>
	<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
	<<else>>
	"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
	<</if>>

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
	"I love your costume," <<he>> says. "Nuns can be very scary.
	<<if $angel gte 6 or $fallenangel gte 2>>
	The wings and halo are a nice touch.
	<<else>>

	<</if>>
	Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"I love your costume," <<he>> says. "It's very cute. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $angel gte 6>>
"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $wolfgirl gte 6>>
"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $fallenangel gte 2>>
"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $demon gte 6>>
"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<elseif $cat gte 6>>
"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"

<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>>

<<link [[Leave|Orphanage]]>><<endevent>><</link>>

<<else>>
"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."

<<link [[Next|Orphanage]]>><<endevent>><</link>>

<</if>>

:: Robin Trick 1 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.

<<if $robin_halloween_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
	<<if $player.gender is "f" and $player.appearance is "m">>
	"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
	<<elseif $player.gender is "m" and $player.appearance is "f">>
	"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
	<</if>>
<<elseif $robin_halloween_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
	<<if $player.gender is "f" and $player.appearance is "m">>
	"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
	<<elseif $player.gender is "m" and $player.appearance is "f">>
	"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
	<</if>>
<</if>>

The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.

<<link [[Next|Robin Trick 2]]>><</link>>

:: Robin Trick 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.

"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.<<ghope>><<hope 1>>

You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.

<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>>

:: Robin Trick 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.

<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.

"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"

<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>>

<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>>

:: Robin Trick Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You step away from the <<personstop>> "Fine," <<he>> sneers. "Fuck off my property."

Robin tries to cheer everyone up, and points out that there are still many houses to go.

<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>

:: Robin Trick Oral [nobr]

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>

	<<set $rescue to 1>>
	<<if $submissive gte 1150>>
	You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
	<<elseif $submissive lte 850>>
	"That's not fair," You announce. You turn to the orphans. "I'm getting us those sweets."
	<<else>>
	You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
	<</if>>
You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.<<promiscuity3>>
	<<man1init>><<npcoral>>

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|Robin Trick Oral Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Trick Oral]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Oral Finish [nobr]

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
	<<ejaculation>>
	"I love halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.

	<<clothesontowel>>
	<<endcombat>>

	<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.

<<elseif $enemyhealth lte 0>><<hope 1>>
	You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.

<<elseif $rescue is 1 and $alarm is 1>>
	You hear a tap at the door. "Are you okay?" It's Robin.

	The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.

	Robin tries to cheer everyone up, and points out that there are still many houses to go.

<<else>><<hope -1>>
	"Fine," the <<person>> snarls. "No sweets for you."  <<He>> lifts the sack and walks deeper into the building.

	<<clothesontowel>>
	<<endcombat>>
	<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.

	Robin tries to cheer everyone up, and points out that there are still many houses to go.

<</if>>

<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>>

:: Robin Trick 4 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Robin>><<generatey2>><<person2>>

You continue moving between houses as the sun dips below the rooftops.

You come to a house playing loud music. A <<person>> answers the door, dressed as a zombie. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.

One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.

<<link [[Next|Robin Trick 5]]>><</link>>

:: Robin Trick 5 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.

"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you too suck."
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>boy<<else>>girl<</if>>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>

<<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.

<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>>

<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>>

<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>>

<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>>

:: Robin Trick Pull [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."

You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.

The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The <<person2>><<person>> becomes more bold,

<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.

The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.

<</if>>

Robin remains quiet as you move to the next house.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Slap [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You march up to the <<person2>><<personcomma>> who turns just in time for a solid slap to the face. Robic covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<himstop>>

You turn to find the orphans staring at you.

<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>>

<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>>

:: Robin Trick Justify [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<himstop>>"

Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Apologise [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. Thats no excuse."

Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Robin Trick Threesome [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $seductiondifficulty to 8000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You walk up to Robin and the <<person2>><<personstop>> "Why don't the three of us find somewhere private?," you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>

"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, but nods.

You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.

Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.

<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet and shakes <<his>> head.

You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."

You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.

The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.

<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>>

<</if>>

:: Robin Trick Sex [nobr]

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
	<<link [[Next|Robin Trick Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Robin Trick Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Sex Finish [nobr]

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore. <<promiscuity3>>

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<<elseif $enemyhealth lte 0>>
	The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.

	<<clotheson>>
	<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
	"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."

	"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<<else>>
	"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.

	<<clotheson>>
	<<endcombat>>

	<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.

<</if>>

Robin remains quiet as you move to the next house, but stays close to you.

<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>>

:: Robin Trick 6 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."

You return to the orphanage, bags full of sweets.<<ghope>><<hope 1>>

<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>>

:: Robin Trick 7 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. They're busy today, but be careful anyway."

You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."

<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>

<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>>

<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>>

:: Robin Trick Hug [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.

"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>

:: Robin Trick Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>

:: Robin Trick Kiss [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>

You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet.

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Trick Kiss Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Trick Kiss]]>><</link>><<nexttext>>
<</if>>

:: Robin Trick Kiss Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.<<promiscuity1>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

"Not so rough!" Robin says.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."

You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>>

<<robinoptions>>


code:
:: Robin's Lemonade [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.

<<else>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.

<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Robin's Lemonade Help [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<npc Robin>><<person1>>

<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late.

You walk with Robin back to the orphanage.

<<endevent>>

<<link [[Next|Orphanage]]>><</link>>

<<else>>

<<He>> smiles.

<<if $rng gte 61>>
	<<if $robinsignintro isnot 1>><<set $robinsignintro to 1>>
	<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."

	<<else>>
	"Could you advertise my stand again? It really helped last time."

	<</if>>

You take the sign and walk down the beach.

You see people read the sign, but don't know if any are convinced by it.
<<famebusiness 1>>

<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>

<<if $promiscuity gte 15>>
<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>

<</if>>

<<elseif $rng gte 21>>
"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."

As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.

<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

	<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

	<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>

<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>

<</if>>

<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."

	You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
	<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>><<set $robinbeachpolice to 1>>
	<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<personcomma>> both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"

	"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."

	"P-permit?" Robin asks.

	"That's right. Don't tell me you don't have one?"

	"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.

	"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."

	Robin starts counting out the money with shaking hands.

	<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>

		<<if $money gte 10000>>
	<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>

		<</if>>
		<<if $promiscuity gte 35>>
	<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>

		<</if>>
		<<if $submissive lte 500>>
	<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>

		<</if>>

	<<else>>

	"Thank you for spending time with me," <<he>> says after a while.

	<<endevent>>

	<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

	<</if>>
<</if>>
<</if>>

:: Robin's Lemonade Sign [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<Hes>> servicing a <<personstop>>

"That'll be one pound please."

"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

"No," the <<person>> says. "You know what, forget it."

Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot." <<He>> says. "Thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Flirt [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.

"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<<else>>

<<generate2>><<person2>>
You turn on the charm, but still can't get anyone interested. You return to Robin. <<Hes>> servicing a <<personstop>>

"That'll be one pound please."

"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."

Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."

"That's not what I-," the <<person>> says. "You know what, forget it."

Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot." <<He>> says. "Thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<</if>>

:: Robin's Lemonade High [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Buy [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Steal [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<generate1>><<person1>>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

<<endevent>><<npc Robin>><<person1>>

You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.
<<npcincr Robin love 1>><<glove>>

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

<<else>>

You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.

An arm grabs your shoulder. It's the <<personstop>> "You little shit. I'll teach you to steal from me."

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Robin's Lemonade Seduction [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<generate1>><<person1>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."

<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>

<<else>>

You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"

<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."

<<endevent>><<npc Robin>><<person1>>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>

	<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>

	<</if>>

<</if>>

:: Robin's Lemonade Steal Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<<set $rescue to 1>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Steal Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You can have the water," <<he>> says. "Fair price for a whore."

<<elseif $enemyhealth lte 0>>

"Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.

<<elseif $finish is 1>>

"Fucking tease," <<he>> says. "Take your damn water and get out."

<<else>>
<<set $rescued += 1>>

Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours."

<</if>>

<<clothesontowel>>
<<endcombat>>

<<npc Robin>><<person1>>

<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."

	<<if $pain gte 40>>
	<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.<<lpain>><<set $pain -= 20>>

	<</if>>

"I found it discounted at a closer shop," you say.

"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Comfort [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Pay [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<endevent>><<npc Robin>><<person1>>

"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.

Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit <<he>> puts the money back beneath the stand.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.

They smile. "Sure," the <<person1>><<person>> says. "That'd work."

Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."

Robin hugs you. "Okay. See you soon."

You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.

<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>

:: Robin's Lemonade Intimidate [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"

The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.

"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.

"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<himstop>>

"This sounds like a headache. I think we leave this one."

"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."

<<endevent>><<npc Robin>><<person1>>

Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit <<he>> puts the money back beneath the stand.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Offer Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 50>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>><<nexttext>>
<</if>>

:: Robin's Lemonade Offer Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."

<<elseif $enemyhealth lte 0>>

You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.<<crime>><<crimeup 100>>

<</if>>

<<clothesontowel>>
<<endcombat>>

<<npc Robin>><<person1>>

<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.

<<if $pain gte 40>>
<<He>> sees your tears and hugs you.
<<else>>
<<He>> hugs you.
<</if>> "I hope they didn't hurt you," <<he>> says.

"N-no," you say. "Everything's fine."<<npcincr Robin love 1>><<glove>>

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><</link>>

:: Robin's Lemonade Set [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.

<<endevent>>

<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

repo_name: KinkyOne/degrees

license: mit