code:
div.text-editor {
    border: 1px #ababab solid;
    display: inline-block;
    width: 100%;
}

.katex-math {
    cursor: pointer;
    padding-top: 0.3rem;
    padding-bottom: 0.3rem;
    user-select: contain;
}

.katex-math[data-selected="true"] {
    cursor: initial;
    user-select: initial;
}

.katex-math:not([data-selected="true"]):hover {
    border: 1px #7498e7 solid;
    background-color: #f0f5ff;
}

div.text-editor .katex-display,
div.text-editor .katex-display>.katex,
div.text-editor .katex-display>.katex>.katex-html {
    display: initial;
}

repo_name: dezhidki/matheditor

license: unknown


code:
/*
 * MathQuill v0.10.1, by Han, Jeanine, and Mary
 * http://mathquill.com | maintainers@mathquill.com
 *
 * This Source Code Form is subject to the terms of the
 * Mozilla Public License, v. 2.0. If a copy of the MPL
 * was not distributed with this file, You can obtain
 * one at http://mozilla.org/MPL/2.0/.
 */
@font-face {
  font-family: Symbola;
  src: url(fonts/Symbola.eot);
  src: local("Symbola Regular"), local("Symbola"), url(fonts/Symbola.woff2) format("woff2"), url(fonts/Symbola.woff) format("woff"), url(fonts/Symbola.ttf) format("truetype"), url(fonts/Symbola.svg#Symbola) format("svg");
}
.mq-editable-field {
  display: -moz-inline-box;
  display: inline-block;
}
.mq-editable-field .mq-cursor {
  border-left: 1px solid black;
  margin-left: -1px;
  position: relative;
  z-index: 1;
  padding: 0;
  display: -moz-inline-box;
  display: inline-block;
}
.mq-editable-field .mq-cursor.mq-blink {
  visibility: hidden;
}
.mq-editable-field,
.mq-math-mode .mq-editable-field {
  border: 1px solid gray;
}
.mq-editable-field.mq-focused,
.mq-math-mode .mq-editable-field.mq-focused {
  -webkit-box-shadow: #8bd 0 0 1px 2px, inset #6ae 0 0 2px 0;
  -moz-box-shadow: #8bd 0 0 1px 2px, inset #6ae 0 0 2px 0;
  box-shadow: #8bd 0 0 1px 2px, inset #6ae 0 0 2px 0;
  border-color: #709AC0;
  border-radius: 1px;
}
.mq-math-mode .mq-editable-field {
  margin: 1px;
}
.mq-editable-field .mq-latex-command-input {
  color: inherit;
  font-family: "Courier New", monospace;
  border: 1px solid gray;
  padding-right: 1px;
  margin-right: 1px;
  margin-left: 2px;
}
.mq-editable-field .mq-latex-command-input.mq-empty {
  background: transparent;
}
.mq-editable-field .mq-latex-command-input.mq-hasCursor {
  border-color: ActiveBorder;
}
.mq-editable-field.mq-empty:after,
.mq-editable-field.mq-text-mode:after,
.mq-math-mode .mq-empty:after {
  visibility: hidden;
  content: 'c';
}
.mq-editable-field .mq-cursor:only-child:after,
.mq-editable-field .mq-textarea + .mq-cursor:last-child:after {
  visibility: hidden;
  content: 'c';
}
.mq-editable-field .mq-text-mode .mq-cursor:only-child:after {
  content: '';
}
.mq-editable-field.mq-text-mode {
  overflow-x: auto;
  overflow-y: hidden;
}
.mq-root-block,
.mq-math-mode .mq-root-block {
  display: -moz-inline-box;
  display: inline-block;
  width: 100%;
  padding: 2px;
  -webkit-box-sizing: border-box;
  -moz-box-sizing: border-box;
  box-sizing: border-box;
  white-space: nowrap;
  overflow: hidden;
  vertical-align: middle;
}
.mq-math-mode {
  font-variant: normal;
  font-weight: normal;
  font-style: normal;
  font-size: 115%;
  line-height: 1;
  display: -moz-inline-box;
  display: inline-block;
}
.mq-math-mode .mq-non-leaf,
.mq-math-mode .mq-scaled {
  display: -moz-inline-box;
  display: inline-block;
}
.mq-math-mode var,
.mq-math-mode .mq-text-mode,
.mq-math-mode .mq-nonSymbola {
  font-family: "Times New Roman", Symbola, serif;
  line-height: 0.9;
}
.mq-math-mode * {
  font-size: inherit;
  line-height: inherit;
  margin: 0;
  padding: 0;
  border-color: black;
  -webkit-user-select: none;
  -moz-user-select: none;
  user-select: none;
  box-sizing: border-box;
}
.mq-math-mode .mq-empty {
  background: #ccc;
}
.mq-math-mode .mq-empty.mq-root-block {
  background: transparent;
}
.mq-math-mode.mq-empty {
  background: transparent;
}
.mq-math-mode .mq-text-mode {
  display: inline-block;
  white-space: pre;
}
.mq-math-mode .mq-text-mode.mq-hasCursor {
  box-shadow: inset darkgray 0 0.1em 0.2em;
  padding: 0 0.1em;
  margin: 0 -0.1em;
  min-width: 1ex;
}
.mq-math-mode .mq-font {
  font: 1em "Times New Roman", Symbola, serif;
}
.mq-math-mode .mq-font * {
  font-family: inherit;
  font-style: inherit;
}
.mq-math-mode b,
.mq-math-mode b.mq-font {
  font-weight: bolder;
}
.mq-math-mode var,
.mq-math-mode i,
.mq-math-mode i.mq-font {
  font-style: italic;
}
.mq-math-mode var.mq-f {
  margin-right: 0.2em;
  margin-left: 0.1em;
}
.mq-math-mode .mq-roman var.mq-f {
  margin: 0;
}
.mq-math-mode big {
  font-size: 200%;
}
.mq-math-mode .mq-int > big,
.mq-math-mode .mq-intsub > big {
  display: inline-block;
  -webkit-transform: scaleX(0.7);
  -moz-transform: scaleX(0.7);
  -ms-transform: scaleX(0.7);
  -o-transform: scaleX(0.7);
  transform: scaleX(0.7);
  vertical-align: -0.16em;
}
.mq-math-mode .mq-int > .mq-supsub,
.mq-math-mode .mq-intsub > .mq-supsub {
  font-size: 80%;
  vertical-align: -1.1em;
  padding-right: 0.2em;
}
.mq-math-mode .mq-int > .mq-supsub > .mq-sup > .mq-sup-inner,
.mq-math-mode .mq-intsub > .mq-supsub > .mq-sup > .mq-sup-inner {
  vertical-align: 1.3em;
}
.mq-math-mode .mq-int > .mq-supsub > .mq-sub,
.mq-math-mode .mq-intsub > .mq-supsub > .mq-sub {
  margin-left: -0.35em;
}
.mq-math-mode .mq-roman {
  font-style: normal;
}
.mq-math-mode .mq-sans-serif {
  font-family: sans-serif, Symbola, serif;
}
.mq-math-mode .mq-monospace {
  font-family: monospace, Symbola, serif;
}
.mq-math-mode .mq-mathbb .mq-original {
  display: none;
}
.mq-math-mode .mq-overline,
.mq-math-mode .mq-overarrow {
  border-top: 1px solid black;
  margin-top: 1px;
}
.mq-math-mode .mq-underline,
.mq-math-mode .mq-underarrow {
  border-bottom: 1px solid black;
  margin-bottom: 1px;
}
.mq-math-mode .mq-binary-operator {
  padding: 0 0.2em;
  display: -moz-inline-box;
  display: inline-block;
}
.mq-math-mode .mq-supsub {
  text-align: left;
  font-size: 90%;
  vertical-align: -0.5em;
}
.mq-math-mode .mq-supsub.mq-sup-only {
  vertical-align: 0.5em;
}
.mq-math-mode .mq-supsub.mq-sup-only .mq-sup {
  display: inline-block;
  vertical-align: text-bottom;
}
.mq-math-mode .mq-supsub .mq-sup {
  display: block;
}
.mq-math-mode .mq-supsub .mq-sub {
  display: block;
  float: left;
}
.mq-math-mode .mq-supsub .mq-binary-operator {
  padding: 0 0.1em;
}
.mq-math-mode .mq-supsub .mq-fraction {
  font-size: 70%;
}
.mq-math-mode sup.mq-nthroot {
  font-size: 80%;
  vertical-align: 0.8em;
  margin-right: -0.6em;
  margin-left: 0.2em;
  min-width: 0.5em;
}
.mq-math-mode .mq-paren {
  padding: 0 0.1em;
  vertical-align: top;
  -webkit-transform-origin: center 0.06em;
  -moz-transform-origin: center 0.06em;
  -ms-transform-origin: center 0.06em;
  -o-transform-origin: center 0.06em;
  transform-origin: center 0.06em;
}
.mq-math-mode .mq-paren.mq-ghost {
  color: silver;
}
.mq-math-mode .mq-paren + span {
  margin-top: 0.1em;
  margin-bottom: 0.1em;
}
.mq-math-mode .mq-array {
  vertical-align: middle;
  text-align: center;
}
.mq-math-mode .mq-array > span {
  display: block;
}
.mq-math-mode .mq-operator-name {
  font-family: Symbola, "Times New Roman", serif;
  line-height: 0.9;
  font-style: normal;
}
.mq-math-mode var.mq-operator-name.mq-first {
  padding-left: 0.2em;
}
.mq-math-mode var.mq-operator-name.mq-last,
.mq-math-mode .mq-supsub.mq-after-operator-name {
  padding-right: 0.2em;
}
.mq-math-mode .mq-fraction {
  font-size: 90%;
  text-align: center;
  vertical-align: -0.4em;
  padding: 0 0.2em;
}
.mq-math-mode .mq-fraction,
.mq-math-mode .mq-large-operator,
.mq-math-mode x:-moz-any-link {
  display: -moz-groupbox;
}
.mq-math-mode .mq-fraction,
.mq-math-mode .mq-large-operator,
.mq-math-mode x:-moz-any-link,
.mq-math-mode x:default {
  display: inline-block;
}
.mq-math-mode .mq-numerator,
.mq-math-mode .mq-denominator,
.mq-math-mode .mq-dot-recurring {
  display: block;
}
.mq-math-mode .mq-numerator {
  padding: 0 0.1em;
}
.mq-math-mode .mq-denominator {
  border-top: 1px solid;
  float: right;
  width: 100%;
  padding: 0.1em;
}
.mq-math-mode .mq-dot-recurring {
  text-align: center;
  height: 0.3em;
}
.mq-math-mode .mq-sqrt-prefix {
  padding-top: 0;
  position: relative;
  top: 0.1em;
  vertical-align: top;
  -webkit-transform-origin: top;
  -moz-transform-origin: top;
  -ms-transform-origin: top;
  -o-transform-origin: top;
  transform-origin: top;
}
.mq-math-mode .mq-sqrt-stem {
  border-top: 1px solid;
  margin-top: 1px;
  padding-left: 0.15em;
  padding-right: 0.2em;
  margin-right: 0.1em;
  padding-top: 1px;
}
.mq-math-mode .mq-diacritic-above {
  display: block;
  text-align: center;
  line-height: 0.4em;
}
.mq-math-mode .mq-diacritic-stem {
  display: block;
  text-align: center;
}
.mq-math-mode .mq-hat-prefix {
  display: block;
  text-align: center;
  line-height: 0.95em;
  margin-bottom: -0.7em;
  transform: scaleX(1.5);
  -moz-transform: scaleX(1.5);
  -o-transform: scaleX(1.5);
  -webkit-transform: scaleX(1.5);
}
.mq-math-mode .mq-hat-stem {
  display: block;
}
.mq-math-mode .mq-large-operator {
  vertical-align: -0.2em;
  padding: 0.2em;
  text-align: center;
}
.mq-math-mode .mq-large-operator .mq-from,
.mq-math-mode .mq-large-operator big,
.mq-math-mode .mq-large-operator .mq-to {
  display: block;
}
.mq-math-mode .mq-large-operator .mq-from,
.mq-math-mode .mq-large-operator .mq-to {
  font-size: 80%;
}
.mq-math-mode .mq-large-operator .mq-from {
  float: right;
  /* take out of normal flow to manipulate baseline */
  width: 100%;
}
.mq-math-mode,
.mq-math-mode .mq-editable-field {
  cursor: text;
  font-family: Symbola, "Times New Roman", serif;
}
.mq-math-mode .mq-overarc {
  border-top: 1px solid black;
  -webkit-border-top-right-radius: 50% 0.3em;
  -moz-border-radius-topright: 50% 0.3em;
  border-top-right-radius: 50% 0.3em;
  -webkit-border-top-left-radius: 50% 0.3em;
  -moz-border-radius-topleft: 50% 0.3em;
  border-top-left-radius: 50% 0.3em;
  margin-top: 1px;
  padding-top: 0.15em;
}
.mq-math-mode .mq-overarrow,
.mq-math-mode .mq-underarrow {
  text-align: center;
  position: relative;
}
.mq-math-mode .mq-overarrow:before,
.mq-math-mode .mq-underarrow:before,
.mq-math-mode .mq-overarrow:after,
.mq-math-mode .mq-underarrow:after {
  position: absolute;
  display: block;
  line-height: 1px;
  font-size: 0.8em;
  min-width: 0.8em;
}
.mq-math-mode .mq-overarrow.mq-arrow-left:before,
.mq-math-mode .mq-underarrow.mq-arrow-left:before,
.mq-math-mode .mq-overarrow.mq-arrow-leftright:before,
.mq-math-mode .mq-underarrow.mq-arrow-leftright:before {
  content: '\2190';
  text-align: left;
  left: -1px;
}
.mq-math-mode .mq-overarrow.mq-arrow-right:before,
.mq-math-mode .mq-underarrow.mq-arrow-right:before,
.mq-math-mode .mq-overarrow.mq-arrow-leftright:after,
.mq-math-mode .mq-underarrow.mq-arrow-leftright:after {
  content: '\2192';
  text-align: right;
  right: -1px;
}
.mq-math-mode .mq-overarrow.mq-empty .mq-inner:before,
.mq-math-mode .mq-underarrow.mq-empty .mq-inner:before {
  content: 'c';
  visibility: hidden;
}
.mq-math-mode .mq-overarrow:before,
.mq-math-mode .mq-overarrow:after {
  top: -1px;
}
.mq-math-mode .mq-underarrow:before,
.mq-math-mode .mq-underarrow:after {
  bottom: -1px;
}
.mq-math-mode .mq-harpoons {
  text-align: center;
  position: relative;
}
.mq-math-mode .mq-harpoons-numerator,
.mq-math-mode .mq-harpoons-denominator,
.mq-math-mode .mq-harpoons-harpoons {
  display: block;
}
.mq-math-mode .mq-harpoons-numerator,
.mq-math-mode .mq-harpoons-denominator {
  font-size: 70%;
}
.mq-math-mode .mq-harpoons-numerator {
  padding: 0 0.1em;
}
.mq-math-mode .mq-harpoons-denominator {
  float: right;
  width: 100%;
  padding: 0.1em;
}
@supports (-moz-appearance:meterbar) and (background-blend-mode:difference,normal) {
  .mq-math-mode .mq-overarrow:before,
  .mq-math-mode .mq-underarrow:before,
  .mq-math-mode .mq-overarrow:after,
  .mq-math-mode .mq-underarrow:after {
    line-height: 0;
  }
  .mq-math-mode .mq-overarrow:before,
  .mq-math-mode .mq-overarrow:after {
    top: -0.5px;
  }
  .mq-math-mode.mq-arrow-both {
    vertical-align: text-bottom;
  }
  .mq-math-mode.mq-arrow-both.mq-empty {
    min-height: 1.23em;
  }
  .mq-math-mode.mq-arrow-both.mq-empty:after {
    top: -0.34em;
  }
  .mq-math-mode.mq-arrow-both:before {
    -moz-transform: scaleX(-1);
    -o-transform: scaleX(-1);
    -webkit-transform: scaleX(-1);
    transform: scaleX(-1);
    filter: FlipH;
    -ms-filter: "FlipH";
  }
  .mq-math-mode.mq-arrow-both:after {
    display: block;
    position: relative;
    top: -2.3em;
    font-size: 0.5em;
    line-height: 0em;
    content: '\27A4';
    visibility: visible;
    text-align: right;
  }
}
.mq-math-mode .mq-matrix {
  vertical-align: middle;
  margin-left: 0.1em;
  margin-right: 0.1em;
}
.mq-math-mode .mq-matrix table {
  width: auto;
  border-bottom: none;
  border-spacing: 3px;
  border-collapse: separate;
}
.mq-math-mode .mq-matrix table.mq-rows-1 {
  /* better alignment when there's just one row */
  vertical-align: middle;
  margin-bottom: 1px;
}
.mq-math-mode .mq-matrix td {
  border: none;
  width: auto;
  /* defensive resets */
  padding: 0.1em 0.3em;
  vertical-align: baseline;
}
.mq-math-mode .mq-matrix-array table {
  border-collapse: collapse;
}
.mq-math-mode .mq-matrix-array tr:first-child td {
  border-bottom: 0.5px solid black;
}
.mq-math-mode .mq-matrix-array td + td {
  border-left: 0.5px solid black;
}
.mq-math-mode .mq-selection,
.mq-editable-field .mq-selection,
.mq-math-mode .mq-selection .mq-non-leaf,
.mq-editable-field .mq-selection .mq-non-leaf,
.mq-math-mode .mq-selection .mq-scaled,
.mq-editable-field .mq-selection .mq-scaled {
  background: #B4D5FE !important;
  background: Highlight !important;
  color: HighlightText;
  border-color: HighlightText;
}
.mq-math-mode .mq-selection .mq-matrixed,
.mq-editable-field .mq-selection .mq-matrixed {
  background: #39F !important;
}
.mq-math-mode .mq-selection .mq-matrixed-container,
.mq-editable-field .mq-selection .mq-matrixed-container {
  filter: progid:DXImageTransform.Microsoft.Chroma(color='#3399FF') !important;
}
.mq-math-mode .mq-selection.mq-blur,
.mq-editable-field .mq-selection.mq-blur,
.mq-math-mode .mq-selection.mq-blur .mq-non-leaf,
.mq-editable-field .mq-selection.mq-blur .mq-non-leaf,
.mq-math-mode .mq-selection.mq-blur .mq-scaled,
.mq-editable-field .mq-selection.mq-blur .mq-scaled,
.mq-math-mode .mq-selection.mq-blur .mq-matrixed,
.mq-editable-field .mq-selection.mq-blur .mq-matrixed {
  background: #D4D4D4 !important;
  color: black;
  border-color: black;
}
.mq-math-mode .mq-selection.mq-blur .mq-matrixed-container,
.mq-editable-field .mq-selection.mq-blur .mq-matrixed-container {
  filter: progid:DXImageTransform.Microsoft.Chroma(color='#D4D4D4') !important;
}
.mq-editable-field .mq-textarea,
.mq-math-mode .mq-textarea {
  vertical-align: top;
  position: relative;
  -webkit-user-select: text;
  -moz-user-select: text;
  user-select: text;
}
.mq-editable-field .mq-textarea *,
.mq-math-mode .mq-textarea *,
.mq-editable-field .mq-selectable,
.mq-math-mode .mq-selectable {
  -webkit-user-select: text;
  -moz-user-select: text;
  user-select: text;
  position: absolute;
  clip: rect(1em 1em 1em 1em);
  -webkit-transform: scale(0);
  -moz-transform: scale(0);
  -ms-transform: scale(0);
  -o-transform: scale(0);
  transform: scale(0);
  resize: none;
  width: 1px;
  height: 1px;
  box-sizing: content-box;
}
.mq-math-mode .mq-matrixed {
  background: white;
  display: -moz-inline-box;
  display: inline-block;
}
.mq-math-mode .mq-matrixed-container {
  filter: progid:DXImageTransform.Microsoft.Chroma(color='white');
  margin-top: -0.1em;
}


code:
###############################################################################
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto

###############################################################################
# Set default behavior for command prompt diff.
#
# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs     diff=csharp

###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln       merge=binary
#*.csproj    merge=binary
#*.vbproj    merge=binary
#*.vcxproj   merge=binary
#*.vcproj    merge=binary
#*.dbproj    merge=binary
#*.fsproj    merge=binary
#*.lsproj    merge=binary
#*.wixproj   merge=binary
#*.modelproj merge=binary
#*.sqlproj   merge=binary
#*.wwaproj   merge=binary

###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
###############################################################################
#*.jpg   binary
#*.png   binary
#*.gif   binary

###############################################################################
# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc   diff=astextplain
#*.DOC   diff=astextplain
#*.docx  diff=astextplain
#*.DOCX  diff=astextplain
#*.dot   diff=astextplain
#*.DOT   diff=astextplain
#*.pdf   diff=astextplain
#*.PDF   diff=astextplain
#*.rtf   diff=astextplain
#*.RTF   diff=astextplain

repo_name: Sumret/rimworld

path: .gitattributes


code:
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/

# StyleCop
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/Source/Patches/PawnAnimationPatches/HarmonyPatch_Pawn_DrawTracker.cs
/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRotation.cs
/Source/Patches/PawnAnimationPatches/HarmonyPatch_PawnRenderer.cs
/Source/Patches/OtherModPatches/HarmonyPatch_ShowHairWithHats.cs
/Source/Patches/OtherModPatches/HarmonyPatch_FacialAnimation.cs
/Source/Patches/OtherModPatches/HarmonyPatch_DontShaveYourHead.cs
/Source/Patches/OtherModPatches/HarmonyPatch_CSL.cs
/Source/Patches/OtherModPatches/HarmonyPatch_AlienRace.cs
/Source/Patches/ThingAnimationPatches/HarmonyPatch_ThingDrawAt.cs
/Defs/AnimationDefs/Animations_SexToys.xml

path: .gitignore


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <Rimworld_Animations.AnimationDef>
    <defName>Dog_Doggystyle</defName>
    dog doggystyle
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

VaginalBreeding

AnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>

        <defNames>

Wolf_Timber

Wolf_Arctic

Whitefox

Warg

Husky

LabradorRetriever

AEXP_WelshTerrier

AEXP_Rottweiler

AEXP_Poodle

AEXP_GreatDane

AEXP_GermanShepherd

AEXP_FrenchBulldog

AEXP_Corgi

AEXP_CatAbyssinian

AEXP_CatBengal

AEXP_CatMaineCoon

AEXP_CatSphynx

        </defNames>
        <bodyDefTypes>

QuadrupedAnimalWithHooves

QuadrupedAnimalWithPawsAndTail

        </bodyDefTypes>
        <isFucking>true</isFucking>
        <initiator>true</initiator>

    </actors>

    <animationStages>

        <stageName>Fuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>765</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>5.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>7.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
                <bodyAngle>56.7</bodyAngle>
                <headAngle>27.5</headAngle>
                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
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                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyOffsetX>0.057</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>2</headFacing>

                <tickDuration>6</tickDuration>
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                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
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                <tickDuration>1</tickDuration>
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                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <tickDuration>6</tickDuration>
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                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>10</tickDuration>
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                <headFacing>1</headFacing>

                <tickDuration>6</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.057</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>8</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>8</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Knot</stageName>
        <isLooping>False</isLooping>
        <playTimeTicks>71</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <quiver>true</quiver>
                <tickDuration>60</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
                <soundEffect>Cum</soundEffect>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>28.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>4</tickDuration>
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                <headAngle>33.4</headAngle>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>60</tickDuration>
                <bodyAngle>-33.7</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.492</bodyOffsetX>
                <bodyOffsetZ>0.266</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>6</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>4</tickDuration>
                <soundEffect>Fuck</soundEffect>
                <bodyAngle>-41.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.383</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

        <stageName>Cum</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>600</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>40</tickDuration>
                <bodyAngle>53.7</bodyAngle>
                <headAngle>25.4</headAngle>
                <bodyOffsetX>0.068</bodyOffsetX>
                <bodyOffsetZ>-0.038</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

                <tickDuration>40</tickDuration>
                <soundEffect>Cum</soundEffect>
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                <bodyOffsetX>0.073</bodyOffsetX>
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                <tickDuration>1</tickDuration>
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                <bodyOffsetX>0.068</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>1</headFacing>
                <headBob>0</headBob>

            </keyframes>

            <keyframes>

                <tickDuration>10</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
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                <bodyFacing>1</bodyFacing>
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                <tickDuration>10</tickDuration>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
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                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>10</tickDuration>
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                <headAngle>0</headAngle>
                <bodyOffsetX>-0.358</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>-39.6</bodyAngle>
                <headAngle>0</headAngle>
                <bodyOffsetX>-0.353</bodyOffsetX>
                <bodyOffsetZ>0.256</bodyOffsetZ>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <headBob>0</headBob>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
  <Rimworld_Animations.AnimationDef>
    <defName>Horse_Cowgirl</defName>
    HorseCowgirl
    <sounds>true</sounds>
    <sexTypes>

Anal

Vaginal

    </sexTypes>

    <interactionDefTypes>

RequestVaginalBreeding

RequestAnalBreeding

    </interactionDefTypes>

    <actors>

        <defNames>

Human

        </defNames>
        <isFucked>true</isFucked>
        <initiator>true</initiator>
        <bodyTypeOffset>
          <Hulk>(0, 0.2)</Hulk>
        </bodyTypeOffset>

        <defNames>

Horse

        </defNames>
        <bodyDefTypes>

QuadrupedAnimalWithHooves

        </bodyDefTypes>
        <isFucking>true</isFucking>

    </actors>

    <animationStages>

        <stageName>Insertion</stageName>
        <isLooping>false</isLooping>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>180</tickDuration>
                <bodyAngle>-24.337</bodyAngle>
                <headAngle>-37.1218948</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.698042035</bodyOffsetZ>
                <bodyOffsetX>-0.20718734</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>

                <tickDuration>70</tickDuration>
                <bodyAngle>-2.54239845</bodyAngle>
                <headAngle>7.31265259</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.606091142</bodyOffsetZ>
                <bodyOffsetX>-0.045959726</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>60</tickDuration>
                <bodyAngle>-4.84361649</bodyAngle>
                <headAngle>-23.6405125</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.650456548</bodyOffsetZ>
                <bodyOffsetX>-0.0570534021</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>1</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
                <bodyOffsetX>-0.3646413</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

            </keyframes>

            <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>250</tickDuration>
                <bodyAngle>177.083145</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.256229281</bodyOffsetZ>
                <bodyOffsetX>-0.362511069</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>
                <soundEffect />

                <tickDuration>60</tickDuration>
                <bodyAngle>177.981537</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>179.6811</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
                <bodyOffsetX>-0.3991253</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

        <stageName>SlowFuck</stageName>
        <isLooping>true</isLooping>
        <playTimeTicks>1300</playTimeTicks>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>80</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
                <bodyOffsetX>-0.3646413</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>

                <tickDuration>49</tickDuration>
                <bodyAngle>-49.8178673</bodyAngle>
                <headAngle>-35.7418823</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.484569454</bodyOffsetZ>
                <bodyOffsetX>-0.489136577</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>1</tickDuration>
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                <headAngle>-26.3706665</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.455286169</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Fuck</soundEffect>

            </keyframes>

          <layer>LayingPawn</layer>
            <keyframes>

                <tickDuration>80</tickDuration>
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                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
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                <tickDuration>49</tickDuration>
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                <genitalAngle>0</genitalAngle>
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                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
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                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.267210543</bodyOffsetZ>
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                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

        <stageName>Transition</stageName>
        <isLooping>false</isLooping>
        <stageIndex>0</stageIndex>
        <animationClips>

            <keyframes>

                <tickDuration>50</tickDuration>
                <bodyAngle>-35.01766</bodyAngle>
                <headAngle>-26.3706665</headAngle>
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                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Fuck</soundEffect>

                <tickDuration>15</tickDuration>
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                <headAngle>-35.7418823</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>0.484569454</bodyOffsetZ>
                <bodyOffsetX>-0.489136577</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>3</bodyFacing>
                <headFacing>3</headFacing>
                <soundEffect>Slimy</soundEffect>

                <tickDuration>80</tickDuration>
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                <bodyAngle>177.981537</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>80</tickDuration>
                <bodyAngle>175.467651</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.2123042</bodyOffsetZ>
                <bodyOffsetX>-0.5309518</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>25</tickDuration>
                <bodyAngle>173.81427</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.197662517</bodyOffsetZ>
                <bodyOffsetX>-0.545600235</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

                <tickDuration>1</tickDuration>
                <bodyAngle>177.981537</bodyAngle>
                <headAngle>0</headAngle>
                <genitalAngle>0</genitalAngle>
                <bodyOffsetZ>-0.24524799</bodyOffsetZ>
                <bodyOffsetX>-0.358849227</bodyOffsetX>
                <headBob>0</headBob>
                <bodyFacing>1</bodyFacing>
                <headFacing>0</headFacing>

            </keyframes>

        </animationClips>

    </animationStages>

  </Rimworld_Animations.AnimationDef>
</Defs>