code:
:: History Tease [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stretch languidly, lifting your $worn.upper.name and exposing your midriff. It's a bit much for the <<person>> and they look away, blushing.
<<exhibitionism1>>

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Flash [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shift in your seat and lift up your skirt, revealing your <<undiesstop>>
<<if $rng gte 51>>
	It's too much for the <<personstop>> They look away, blushing.

<<else>>
	The <<person>> is mesmerized by your display, and can't take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn't notice Winter call for <<him>> to answer a question.

	Flustered, <<he>> gets the answer wrong. It was an easy one. The class laugh at <<himstop>>

	<<if $winterromance is 1>>
		<<npc Winter>> Winter looks at you as if aware of what you were doing. <<He>> shakes <<his>> head. You think you can see a faint smile on <<his>> lips.
		<<set $winterpunish to += 1>>

	<</if>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Dress [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Refusal [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
This is ridiculous, there's no way you're wearing that. Winter glares at you as you take your seat.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Revealing Dress [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. The class falls silent as they see how little you're wearing. Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Events Pick [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool lt 39>>
	You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear. <</if>> "Someone go distract the teacher," <<he>> says. Much of the class closes around to watch.

	<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<<elseif $cool lt 119>>
	You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear.<</if>>

	<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
	You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You push <<him>> away as laughter emerges from the rest of the class. "I really am clumsy!" The <<person>> says, now grinning. "No need to be so aggressive though." <<He>> continues <<his>> task, and Winter soon returns.

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

<</if>>

:: History Events Leave [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Not trusting the <<persons>> intentions, you refrain from leaning over to pick up the book. <<He>> tilts <<his>> head and displays a mock frown. "What's wrong? Worried I might do something naughty?" <<His>> friends laugh.

The classroom door starts to open, and the <<person>> continues their task as Winter enters. The teacher sees the textbook on the floor and glares at you. "Pick that up immediately. You should treat school property with more respect," the <<person>> throws an infuriating smile your way as you pick up the book.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Lesson Molestation [nobr]

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>><<npcoral>>
	<<if $phase is 1>>
		<<set $timer to 6>><<set $rescue to 1>>
		<<elseif $phase is 2>>
		<<set $timer to 24>><<set $rescue to 0>>
	<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>>
	<<set $alarm to 0>>
	No one comes to your aid. Winter must be distracted.

<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>

<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer gte 1>>
	<<link [[Next|History Lesson Molestation]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|History Lesson Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: History Lesson Molestation Finish [nobr]

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<famerape 10>>
	Satisfied, the <<person>> shoves you to the ground. The rest of the class rushes back to their seats, as footsteps can be heard approaching. You know you'll be in trouble if you're caught lying on the floor. <<tearful>> you struggle into your seat just before Winter returns.

	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
	The <<person>> recoils in pain. <<He>> glares at you, and <<he>> and <<his>> friends look like they've a mind to punish you, but at that moment footsteps can be heard approaching the class, and they think better of it. <<tearful>> you take your seat. Winter returns, with no knowledge of what just took place.

	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<set $rescued += 1>>
	Footsteps can be heard rapidly approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?" Glad that the assault is over and not wanting Winter to know it was you who screamed, you keep your head down as the lesson continues.

	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<else>>
	Footsteps can be heard approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, one of the <<persons>> friends in tow, looking diminished. "Don't waste my time again, or you'll never see the end of detention." Glad that the assault is over, you keep your head down as the lesson continues.

	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<</if>>

:: History Lesson Pillory [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk to the front of the classroom, and Winter gestures you to bend over the bottom part of the pillory. You do so, and <<he>> lifts over the rest of the device, locking you firmly in place. Your hands and head poke through small holes facing the class. The antique is bolted onto the floor, rendering you quite immobile.

<<bind>>
<<if $rng gte 51>>
	<<endevent>>
	<<npc Leighton>><<person1>>Before Winter can speak further, the door opens to reveal Leighton, who doesn't look twice at the <<girl>> in the pillory. <<He>> looks at Winter. "We need to talk." Winter nods, and leaves the room without a word.
	<<endevent>>

	<<generates1>><<person1>>The class is silent for a few moments, as the sound of footsteps outside the room fade into nothingness. Then a <<person>> stands up, and saunters over to you. "Who thinks the lesson should continue?" <<He>> asks the rest of the class, smiling slyly. Encouraged by the rest of the class, <<he>> walks behind you.

	<<link [[Next|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
	Winter lectures about the historical use of the pillory, as well as other archaic punishments. You wonder why <<he>> likes them so much. Before long, <<he>> releases you. "You've been a fine assistant," <<he>> says cheerfully, as you head back to your seat.<<unbind>>

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

<</if>>

:: History Lesson Pillory Molestation [nobr]

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>><<npcspank>>
	<<set $timer to 18>>
	<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
	<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
	<<set $alarm to 0>>
	No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
	<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
	<<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|History Lesson Pillory Molestation]]>><</link>><<nexttext>>
<</if>>

:: History Lesson Pillory Molestation Finish [nobr]

<<effects>><<unbind>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<famerape 10>>
	"I got a bit carried away there." You hear the <<person>> mutter as <<he>> heads back to <<his>> seat.

	<<exposure>>
	<<if $exposed gte 1>>
		Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
		<<endevent>><<npc Winter>><<person1>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>
	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, and the class turn against <<himcomma>> laughing at <<his>> inability to properly molest a bound <<girlstop>> <<He>> returns to <<his>> seat, looking diminished.

<<exposure>>
	<<if $exposed gte 1>>
		Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
		Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>
	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
	Footsteps can be heard rapidly approaching the classroom. The <<person>> rushes back to <<his>> desk. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?"

	<<exposure>>
	<<if $exposed gte 1>>
		Winter conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
		<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now." Winter says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>
	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<<else>>
	Footsteps can be heard approaching the classroom. The <<person>> rushes back to <<his>> desk. The door opens to reveal Winter,

	<<exposure>>
	<<if $exposed gte 1>>
		who sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
	<<else>>
		<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
	<</if>>
	<<clothesontowel>>
	<<endcombat>>
	<<link [[Next|History Lesson]]>><</link>>
<</if>>

:: History Lesson Answer [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>You raise your hand, and Winter looks at you. You answer the question, and <<he>> gives you a curt nod before moving on. That's about as close as you'll get to praise in this class.

<<link [[Next|History Lesson]]>><<endevent>><</link>>

:: History Lesson Conceal [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
	"I-I can't... I can't tell you." You say, hunching to conceal the collar around your neck.

<<elseif $submissive lte 850>>
	"Mind your own business," you say.

<<else>>
	"I can't tell you," you say.

<</if>>
"Fine," says Winter. "Whatever it is, you can show Leighton in Detention."

<<endevent>>
<<link [[Next|History Lesson]]>><</link>>

:: History Lesson Collar [nobr]

<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
	"I-It's my collar," you say.

<<elseif $submissive lte 850>>
	"It's a collar. What's it to you?" you say.

<<else>>
	"It's just a collar," you say.

<</if>>
<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning.

<<endevent>>
<<link [[Next|History Lesson]]>><</link>>


code:
:: History Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "fourth">>
	<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
		<<if $historyattended is 1>>
		You rejoin the history lesson, and take your seat.

		<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the history classroom.
	<<npc Winter>><<person1>>
	Winter is preparing at the front of the room while the seats fill.

	<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the history classroom.
		<<npc Winter>><<person1>>
		Winter cuts off mid-sentence and looks at you. <<He>> taps <<his>> watch and points to your seat.
		<<gdelinquency>>

		<<detention 1>>
		You take your seat as Winter continues.

		<<link [[Next|History Lesson]]>><<endevent>><</link>>

		<</if>>
	<<elseif $rightarm is "bound">>
	Winter looks at your bound arms. "Whatever that's about you need to sort it out before you enter my class. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<<else>>
	<<npc Winter>><<person1>>
	Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoolstate is "lunch">>

You enter the history classroom. No one else has arrived yet. You could use the extra time to study.

<<schoolperiodtext>>

<<link [[Study history|History Classroom Study]]>><</link>><<gstress>><<ghistory>>

<<link [[Leave|Hallways]]>><</link>>

<<elseif $schoollesson is 1>>
	<<if $historyinterrupted is 1>>

	<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "Every time you interrupt me you damage your fellow student's chances. I'll mark you down for detention." <<He>> guides you to the door.
	<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "And what can I do for you?" It seems you've interrupted the lesson.

	<<set $historyinterrupted to 1>>

	<<link [[Apologise|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the History classroom. It has a stuffy atmosphere.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: History Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

The history lesson begins, how do you want to conduct yourself?

<<else>>

The history lesson continues, how do you want to conduct yourself?

<</if>>

<<link [[Focus on the lesson|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>

<<link [[Socialise with classmates|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: History Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: History Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sircomma>> I got you muddled with the skeleton in the science room." Laughter erupts among the seated students.

Winter sighs. "Is this really what passes for humour today?" <<He>> guides you to the exit and shuts the door behind you.
<<gdelinquency>>

<<detention 1>><<npcincr Winter love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: History Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<towelup>>

<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: History Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: History Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventshistory>>
	<<else>>
	<<eventshistorysafe>>
	<</if>>
<</if>>

:: History Classroom Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take a seat and read a history textbook.

<<npc Winter>><<person1>>The classroom soon fills and Winter arrives to begin the lesson.

<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<link [[Next|History Lesson]]>><<endevent>><</link>>

<<elseif $rightarm is "bound">>
Winter looks at your bound arms. "Whatever that's about you need to sort it out before you start my class. Go see the head."

<<link [[Next|Hallways]]>><<endevent>><</link>>

<<else>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."

<<link [[Next|Hallways]]>><<endevent>><</link>>

<</if>>

<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
	<<if $schoolstate is "fourth">>
	<<set $studyfinish to 1>>
	<<else>>
	<<set $studyfinish to 0>>
	<</if>>
<</if>>

repo_name: KinkyOne/degrees

license: mit


code:
:: Maths Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You turn and give the delinquents a stern talking to.

	<<if $cool gte (($coolmax / 5) * 2)>>
	They recoil as if stung, and stop the harassment.

	<<else>>
	They don't seem impressed; one sticks out their tongue at you, but they stop harassing you.

	<</if>>

River gives you an angry look for disrupting <<his>> class.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Not wanting to cause a fuss, you decide to put up with it. Fortunately, they don't take things too far, content to poke you with rulers when River isn't looking.

<<link [[Next |Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: Maths Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
"Very good. I knew you'd get it," <<he>> says, looking at the rest of the class pointedly. When <<he>> turns <<his>> back, other students look at you like you just insulted them.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment. "Liar. Maybe detention will teach you to quit playing dumb." <<He>> returns to <<his>> lecturing.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: Maths Event Bite [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and bite River's hand. You feel your fangs sink into <<his>> flesh.

<<He>> screams and lurches away from you, clutching <<his>> injury. <<He>> stares at you with wide eyes, seemingly lost for words. Most of the class look amused. "You... Det..." <<he>> stammers. "Detention." <<He>> walks to the front of the class, taking a detour around you, and rummages in <<his>> desk for a bandage.

<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>

:: Maths Event Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You remain still on your seat, and endure River's rude tugging. It doesn't take long for <<him>> to give up. "I don't know how these are stuck on, but I want them gone," <<he>> says. <<He>> continues <<his>> march down the classroom, leaving your ears and scalp sore.

<<endevent>>

<<link [[Next|Maths Lesson]]>><</link>>

:: Maths Lesson Feign [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You feign shock at River's collapse and join in the laughter. <<npc River>><<person1>><<He>> soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.

<<endevent>>

<<link [[Next|Maths Lesson Daydream]]>><</link>>

:: Maths Note [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You break the seal and open the envelope. There's a note inside, with the head's computer username and password. That might be useful, but you'll probably be in trouble for tampering with the letter.
<<set $headpasswordknown to 1>>

<<endevent>>
<</if>>

You deliver the note without incident, but on the way back to class you are hounded by a group of delinquents.

<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>

What starts with verbal teasing soon becomes physical.

<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>

<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>

What starts with verbal teasing soon becomes physical.

<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
<<set $mathsnote to 1>>
They tease you a little but fortunately don't take things too far. You arrive at the classroom.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>

<<link [[Next|Maths Lesson]]>><</link>>

<</if>>

:: Maths Note Molestation [nobr]
<<if $molestationstart is 1>>
	<<if $phase is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 15>>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer is 1>>
<<link [[Next|Maths Note Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Note Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Note Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyhealth lte 0>>

Your assailants recoil in pain. <<tearful>> you seize the chance to escape.

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

Shaken, you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"See ya later loser," says the <<person1>><<personstop>>

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office.

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<<else>>

"See ya later loser," says the <<person1>><<personstop>>

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

<<tearful>> you walk back to the classroom.

<<link [[Next|Maths Lesson]]>><</link>>
<</if>>

:: Maths Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>
You do your best to ignore the fondling. River is distracted on the other side of the room, and the <<person>> becomes more bold.

<<link [[Next|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>

<<elseif $phase is 2>>
You do your best to ignore the fondling. The <<person>> continues to covertly grope and squeeze your butt while acting as though nothing is amiss. You feel a little violated, but put up with it for the sake of peace.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You shift your chair away from the <<personcomma>> beyond the reach of their fondling. Unfortunately, River gets the wrong idea. "I asked you to help a fellow student, don't try to weasel out of it. Maybe detention will teach you to respect your colleagues." The <<person>> gives you a mocking smile.

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>

:: Maths Event3 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<set $timer to 10>>
<<set $rescue to 1>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Maths Event3 Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Event3 Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Event3 Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $alarm is 1>><<set $rescued += 1>>
You cry for help, causing River and the rest of the class turn to you. River fixes the <<person>> with a glare. "Assaulting another student? This is utterly unacceptable. You can sit alone," the <<person>> is moved to the other side of the room.<<status -10>><<lcool>>

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> yells in pain, causing River and the rest of the class to turn to you. River glares at you, and talks over your attempt at an explanation. "Assaulting another student? This is utterly unacceptable. You can sit alone." You got away from the <<personcomma>> at least.<<detention 2>><<gdelinquency>>

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> groans in satisfaction, causing River to turn and look. "This behaviour is completely unacceptable. I'm separating you two." <<tearful>> you move seats. You got away from the <<personcomma>> at least.<<detention 3>><<gdelinquency>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>

<<else>>
River turns back to the class, and the <<person>> ceases their groping.

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Maths Lesson]]>><</link>>
<</if>>

:: Maths Event4 [nobr]
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> walk up to you. They stand either side of you, preventing you from moving away.

<<link [[Next|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> eye you up as they pass by. The <<person1>><<person>> grins at you. <<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>

A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

<</if>>

:: Maths Event4 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Maths Event4 Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Maths Event4 Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Maths Event4 Molestation]]>><</link>><<nexttext>>
<</if>>

:: Maths Event4 Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to fend off the pair.

<<clotheson>>
<<endcombat>>

<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>

<<tearful>> you gather yourself.

A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Thanks for getting us off, slut." Panting, they walk away.

<<clotheson>>
<<endcombat>>

<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>

<<tearful>> you gather yourself. A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."

<<link [[Next|Maths Lesson]]>><</link>>

<</if>>


code:
:: Maths Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $schoolstate is "second">>
	<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
		<<if $mathsattended is 1>>
		You rejoin the maths lesson, and take your seat.

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<<elseif $time lte ($hour * 60 + 5)>>

	You enter the maths classroom.
	<<npc River>><<person1>>
	River is preparing at the front of the room while the seats fill.

	<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<<else>>
		You enter the maths classroom.
		<<npc River>><<person1>>
		River cuts off mid-sentence to regard you. "You're late. Maybe some time in detention will prevent future tardiness."
		<<gdelinquency>>

		<<detention 1>>
		You take a seat as River continues.

		<<link [[Next|Maths Lesson]]>><<endevent>><</link>>

		<</if>>
	<<elseif $rightarm is "bound">>
	<<npc River>><<person1>>
	River's eyes narrow as <<he>> sees your bound arms. "And another one. Look, whatever ever silly game you're playing needs to stop. You're not coming in here with arms tied up like that. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<<else>>
	<<npc River>><<person1>>
	River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."

	<<link [[Next|Hallways]]>><<endevent>><</link>>

	<</if>>

<<elseif $schoollesson is 1>>
	<<if $mathsinterrupted is 1>>

	<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.
	<<gdelinquency>>

	<<detention 1>>

	<<link [[Next|Hallways]]>><<endevent>><</link>>
	<<else>>

	<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.

	<<set $mathsinterrupted to 1>>

	<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>

		<<if $trauma gte 1>>
		<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>

		<</if>>
	<</if>>
<<else>>

You are in the maths classroom. Charts and graphs cover the walls.

<<exhibitionclassroom>>

<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>

<</if>>

:: Maths Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>

<<if $time lte ($hour * 60 + 5)>>

The maths lesson begins, how do you want to conduct yourself?

<<else>>

The maths lesson continues, how do you want to conduct yourself?

<</if>>

<<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>

<<link [[Socialise with classmates|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>

<<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>

<<if $exhibitionism gte 55>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>

<</if>>

:: Maths Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

Embarrassed, you apologise and leave.

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Maths Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You mock the teacher. "Sorry for interrupting <<sircomma>> I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.

River is not so amused. "You've made a mistake. Get out."
<<gdelinquency>>

<<detention 1>><<npcincr River love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Maths Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.

<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - $allure)>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>

:: Maths Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>

<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure * 2))>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>

:: Maths Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<towelup>>

<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>

<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>

<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.

<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>

<<link [[Next|Hallways]]>><</link>>

<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (8900 - ($allure / 2))>>
	<<eventsmaths>>
	<<else>>
	<<eventsmathssafe>>
	<</if>>
<</if>>


code:
:: Science Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You raise your hand. Sirris points at you, and you give your answer. <<He>> smiles as you speak. "Well done! It's clear you've been doing your homework."

<<else>>
You keep quiet. You might be wrong anyway.

<</if>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
Sirris' concern is clearly not assuaged, but <<he>> nods and moves on.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
Despair overtakes you and you burst into tears. Sirris says something, but you can't make it out. You lose consciousness.

<<endevent>>

<<ambulance>>
<<elseif $phase is 2>>
Sirris spends a couple of minutes helping you fill some holes in your understanding. When it's over, you feel like you understand the material much better.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
Sirris nods and moves on.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<</if>>

:: Science Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $scienceprogression gte 4 and $delinquency gte 1000>>

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
Sirris turns to the class. "Okay, can you quiet down please." The class shows <<him>> no acknowledgement.

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 2 and $delinquency gte 400>>

Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."

<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>

<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
Sirris smiles at you. "I need you to undress for this part. Don't worry, you can keep your underwear on."

	<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>

	<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

	<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>

	<<else>>
	You speak as quietly as possible, making sure only Sirris can hear. "I'm... I'm not wearing any."

		<<if $delinquency gte 400>>
		<<He>> blushes slightly. "That's against school rules you know. I'm still going have to ask you to strip, it's important for the lesson."

		<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>

		<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>

		<<else>>
		<<He>> blushes slightly and averts <<his>> eyes from you. "Oh. T-take your seat please."<<gstress>><<gtrauma>>

		<<link [[Sit back down|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>

			<<if $exhibitionism gte 75>>
			<<link [[Strip anyway|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>

			<</if>>
		<</if>>
	<</if>>

<<else>>
Sirris smiles at you. "Don't worry, we're not going to do anything invasive." <<He>> turns to the class. "Okay, can you quiet down a bit please..."

<<He>> talks about various bones and organs, pointing to parts of your body to demonstrate their location. After a short while, <<he>> thanks you and sends you back to your seat.
<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>

<</if>>

:: Science Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 4>>

This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<else>>

You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<</if>>

:: Science Undress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 1>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 2>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<elseif $phase is 3>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."

<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.

<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>

<<elseif $phase is 4>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."

<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.

<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>

<<elseif $phase is 5>>
<<set $genderknown.pushUnique($npc)>>
<<flaunting>> you <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris is blushing furiously now, but <<he>> does <<his>> best to continue with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> proudly displayed.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<<exhibitionism5>>

<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes."
You dress and take your seat, still woozy with power at having commanded everyone's attention so easily.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<</if>>

:: Science Undress Desk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 3>>

	You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
	<<set $arousal += 2000>>

	<<if $worn.under_lower.type.includes("chastity")>>
		"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."

	<<elseif $vaginaexist is 1>>
		<<if ($vaginasemen + $vaginagoo) gte 7>>
		<<He>> produces a speculum. As soon as <<he>> inserts it into your vagina, cum and sexual fluids squirt out and quickly pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.

		"Is that cum, <<if $pronoun is "m">>sir!?<<else>>miss!?<</if>>"

		"Haven't you ever washed that?"

		"How many guys have you fucked!?"

		"<<pShe>> probably washed it out this morning!"

		"Need a refill?"

		Sirris is silent, probably lost for words.
		<<set $vaginasemen -=2>><<set $vaginagoo -=2>>

		<<elseif ($vaginasemen + $vaginagoo) gte 3>>
		<<He>> produces a speculum and inserts it into your vagina, as <<he>> opens it cum and sexual fluids drool out and start to pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.

		"Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"

		"That looks like cum!"

		Sirris is silent.

		<<else>>
		<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.

		<</if>>

		<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.

	<<else>>
		<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.

		<<if $wolfgirl gte 4 and $hirsutedisable is "f">>
		"<<pShes>> really hairy!" one girl says. "Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"

		<</if>>

		<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.

	<</if>>

<<person1>>Sirris soon finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.

<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>

<<else>>

You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<set $arousal += 2000>>

	<<if $worn.under_lower.type.includes("chastity")>>
	"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."

	<<elseif $vaginaexist is 1>>
	<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.

	<<else>>
	<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.

	<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.

	<</if>>

The jostling continues, becoming more violent with each passing moment. Sirris is forced away as the class surround you, <<person1>><<his>> protests ignored. Not content to simply watch any longer, hands reach out from all around.

<<link [[Next|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>

<</if>>

:: Science Undress Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<man1init>><<npcstrip>>
<<set $timer to 10>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer gte 1>>
<<link [[Next|Science Undress Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Undress Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Science Undress Molestation Finish [nobr]
<<effects>>
<<endcombat>>

<<npc Leighton>><<person1>>Leighton's stern voice resonates through the room, and your assailants back off. Sirris must have summoned the <<if $pronoun is "m">>him<<else>>her<</if>> when <<endevent>><<npc Sirris>><<person1>><<he>> lost control of the class. Leighton doesn't stick around once order is restored, leaving Sirris to cover and console you. <<tearful>> you do your best to put on a brave face and return to your seat.

<<clothesontowel>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Terrarium [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>

<<if $scienceterrariumprogression is 4 and $science gte 700>>

Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt. The <<person1>><<person>> presses <<his>> mouth to your ear and whispers. "You think you're better than us because you get high marks? I bet we could teach you a thing or two."

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 3 and $science gte 500>>

Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 2 and $science gte 400>>

A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<<else>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.

<<link [[Put up with it|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>

<<link [[Move away|Science Terrarium Escape]]>><</link>>

<</if>>

:: Science Terrarium Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 4>>
	<<if $rng gte 75>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Without giving any warning, they grab you by the shins and haul you up and into the terrarium, before slamming the lid, trapping you. You push against the lid, but it won't budge; they quickly flipped the latch to prevent your escape. Others start gathering around now, to gawk at you through the glass.

		<<if $swarmdisable is "t">>

	<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>

	<<link [[Endure it|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
		<<else>>

	With an evil grin, the <<person2>><<person>> kneels and opens the cupboard beneath the terrarium. <<He>> lifts out a number of jars filled with thick, long worms. <<person1>>The <<person>> grabs a couple of the jars. Together, they move them to the grating atop your prison, about to pour them in.

		<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>

		<<link [[Endure it|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
		<</if>>

	<<elseif $rng gte 51>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it. You want to be fucked." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 3>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 4>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 2>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 3>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 1>>
	<<if $rng gte 51>><<set $scienceterrariumprogression to 2>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.

<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>

	<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

	<</if>>

<<else>>

You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.

Eventually, your assailants tire and move away, allowing you to continue unmolested.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<</if>>

:: Science Terrarium Escape [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You move away from the terrarium. You don't like being bullied away from an activity, but there's nothing to be done for now.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Terrarium Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $phase is 1>>
	<<set $timer to 6>><<npcstrip>><<set $rescue to 1>>
	<<elseif $phase is 2>>
	<<set $timer to 12>><<npcstrip>><<set $rescue to 1>>
	<<elseif $phase is 3>>
	<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
	<<elseif $phase is 4>>
	<<set $timer to 24>><<set $rescue to 0>>
	<</if>>
<</if>>

<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
Sirris can't hear you over the cacophony made by the other students!

<</if>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer gte 1>>
<<link [[Next|Science Terrarium Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Terrarium Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Science Terrarium Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, the pair leave you to recoup what remains of your dignity.

<<tearful>> you gather yourself.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain, the <<person2>><<person>> bursts into tears and the <<person1>><<person>> shouts at you. "You'll get yours, bitch!" They decide to leave you alone, for now.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.<<lcool>>

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<<else>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>
<</if>>

:: Science Terrarium Shatter [nobr]
<<effects>>

Summoning all your strength, you bash the side of the terrarium, shattering it and sending shards of glass in all directions. The <<person1>><<person>> and <<person2>><<person>> take cover along with the rest of the audience, as you climb out of the remains of the vessel.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>

<<npc Sirris>><<person1>>Sirris rushes over to find you standing alone, bleeding and surrounded by the broken remains of the terrarium.

"Are you alright? Why did you do this?! How am I going to explain this to the head?" <<He>> wrings <<his>> hands, clearly distraught. "Everyone stay away from this area until I clean it up."

You spend the rest of the lesson having glass removed by the school nurse.

<<exposure>>
<<towelup>>
<<advancetohour>>

<<link [[Next|Hallways]]>><<endevent>><</link>>

:: Science Terrarium Imprisoned [nobr]
<<effects>>
<<endevent>><<npc Sirris>><<person1>>
You are jeered at for a few minutes before Sirris comes over to see what the fuss is about. <<He>> stands dumbfounded for a moment, mouth agape, before coming to <<his>> senses and freeing you. You climb out, more than a little shaken by the ordeal.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Terrarium Swarm [nobr]
<<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "jars">>
<<set $swarmmove to "held above the terrarium">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "fall into the terrarium">>
<<set $swarmsteady to "block">>
<<set $swarmSteady to "Block">>
<<set $swarmcount to 10>>
<<set $swarm1 to "contained">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 0>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>

<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.

<<else>>
	<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
	"I can't believe it," the <<person1>><<person>> shouts with joy, "You're cumming from this?" Your audience look ecstatic. You feel utterly humiliated.<<combattrauma 10>>
	<<else>>
	The assembled crowd is enjoying the show.
	<</if>>

<</if>>

<<audience>>

<<swarmeffects>>
<<swarm>>
<<swarmactions>>

<<if $stress gte 10000>>
<<link [[Next|Science Terrarium Swarm Finish]]>><</link>><<nexttext>>
<<elseif $timer lte 0>>
<<link [[Next|Science Terrarium Swarm Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Science Terrarium Swarm Finish [nobr]
<<effects>>

<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
Sirris arrives to investigate the commotion. <<His>> eyes widen in horror at the spectacle, before <<he>> releases you from the terrarium. <<tearful>> you haul yourself out of your prison, worms cascading off of you. Sirris helps you cover up, <<he>> looks even more shaken than you.

<<clothesontowel>>
<<endcombat>>

<<link [[Next|Science Lesson]]>><</link>>

<<else>>

It's all just too much for you. You pass out.

<<endcombat>>

<<link [[Next|School Passout]]>><<pass 1 hour>><</link>>

<</if>>

:: Science Pick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
	<<if $delinquency gte 400>>
	Sirris doesn't believe you, thinking it a trick due to your reputation as a delinquent.

	The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>

	<<else>>
	Sirris has the delinquents move to the other side of the classroom. They don't seem too bothered, and soon find someone else to pick on.

	<</if>>
<<elseif $phase is 1>>
	The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.

<</if>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

:: Science Dissection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $phase is 0>>
You focus on the task at hand, and feel more confident in your abilities as a result.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 1>>

You joke around with your partner. You endear yourself to them and have a good time.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 2>>
You drop the box, its contents audibly shattering as it hits the ground. The delinquents roar with laughter as you struggle to fix your $worn.lower.name. Suitably covered, you lift the box and resume your journey. Fortunately the delinquents torment you no further, content to laugh at your back.

<<endevent>>
<<npc Sirris>><<person1>>Sirris hears the distinct tinkling of broken glass as you arrive back at the classroom, where your fellow students are dissecting dead critters. <<He>> looks disappointed. "Don't worry about it, but I'll have to mark you down for detention whether it was your fault or not. Leighton takes the destruction of school property very seriously."

You don't get to join the other students. Sirris has you take the box to the bins. By the time you get back, this part of the lesson is over.

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $phase is 3>>

You do your best to ignore them, but they take it as a challenge and step up their game.

<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>

<<elseif $phase is 4>>
<<person1>>The <<person>> mocks you. "Look, <<pshes>> inviting us!" Just as you get the box on the ground, <<he>> tackles you from behind, clasping <<his>> hand around your mouth.

<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Science Dissection Molestation [nobr]
<<if $molestationstart is 1>>
	<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 20>>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
		<<if $delinquency lt 400>>
		<<set $rescue to 1>>
		<</if>>
	<</if>>
<</if>>

<<effects>>

<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.

<</if>>

<<if $timer gte 5>>
You keep walking back to the classroom, doing your best to ignore the harassment.

<<elseif $timer gte 2>>
You keep walking back to the classroom, doing your best to ignore the harassment. You're almost there.

<<elseif $timer is 1>>
You see the classroom up ahead.

<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<elseif $timer is 1>>
<<link [[Next|Science Dissection Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Science Dissection Molestation]]>><</link>><<nexttext>>
<</if>>

:: Science Dissection Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Their lust spent, they realise the weight of what they've done, and flee the scene lest they be caught. <<tearful>> you head towards the classroom.

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>

<<elseif $enemyhealth lte 0>>

Your assailants back off. "You'll get yours, <<bitchstop>>" They leave you alone, trying to conceal their injuries. <<tearful>> you head towards the classroom.

<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><<endevent>><</link>>

<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>

<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office. <<tearful>> you head back to the classroom.

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>

<<else>>

With the classroom in sight, your assailants take their leave. You hear their laughter long after they pass from view. <<tearful>> you gather yourself.

<<clotheson>>
<<endcombat>>

	<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
	<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
	<</if>>

You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>

<<link [[Next|Science Lesson]]>><</link>>
<</if>>

:: Events Swimming Freed [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

You swim to the side of the pool and turn around. Mason kneels and cuts through your bindings. "There. I hope another student didn't do this to you." <<He>> steps away.

<<endevent>>

<<link [[Next|Swimming Lesson]]>><</link>>

:: Events Swimming Freed Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"N-no," you say. "I should stay tied up."
<<elseif $submissive lte 850>>
"Did I ask for help?" you say, glaring at the teacher.
<<else>>
"I'm fine. Thanks," you say.
<</if>>

Mason looks confused. "If you're sure. I don't think there's a rule forbidding bound arms while swimming. Just be careful, okay?"

<<endevent>>

<<link [[Next|Swimming Lesson]]>><</link>>

:: Science Kick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You decide to give the <<person>> a closer view, and kick <<him>> in the face. <<He>> flinches, but isn't fast enough to dodge the blow. Your foot connects with <<his>> jaw and <<he>> falls out of <<his>> chair. <<His>> friends are laughing at <<him>> now.

<<endevent>>
<<npc Sirris>><<person1>>Sirris looks at you from across the class and sighs. "See Leighton after school," <<he>> says.

<<endevent>>

<<link [[Next|Science Lesson]]>><</link>>