code:
:: Strip Club [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>

<<if $stress gte 10000>>
<<passoutshop>>
<<else>>

<<if $hour is 6>>

It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>

[[Leave|Connudatus Street]]

<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>

<</if>>

[[Leave|Connudatus Street]]

<<else>>

<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.

<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."<<set $stripclubintro to 1>>

<<endevent>>
<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
	<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>

	<</if>>
	<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>

	<</if>>
<</if>>

<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>

<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>

<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>

<</if>>

<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]

<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]

<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]

<</if>>

<</if>>
<</if>>

:: Strip Club Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

A sign reads: "Open from 18:00"

	<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>

	<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

	<</if>>

<<link [[Leave|Connudatus Street]]>><</link>>

:: Strip Club Management [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Darryl>><<person1>>

<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.

You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.

	<<if $pronoun is "m">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.

	<<elseif $pronoun is "f">>
	"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.

	<</if>>

"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."

<<elseif $phase is 2>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.

<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.

<<elseif $phase2 isnot 2>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"

<</if>>

<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>

<<if $phase2 isnot 1>>

<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."

"You can start whenever, we always need more hands."

<</if>>

<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."

"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."

<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."

<</if>>

<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?

<<link [[Yes|Strip Club Management]]>><<set $phase to 2>><</link>>

<<link [[No|Strip Club Management]]>><<set $phase to 3>><</link>>

<<else>>

<<link [[Leave|Strip Club]]>><<endevent>><</link>>

<</if>>

<</if>>

:: Strip Club Bartending [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>

<<set $drinksservedstat += random(20,120)>>

<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<else>>

Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<</if>>

:: Widgets Events Bartending [widget]
<<widget "eventsbartending">><<nobr>>

<<if $rng gte 31>>

<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $rng gte 11>>

<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.

	<<if $worn.upper.exposed gte 2>>
	"Why don't you give us a little twirl? I'll make it worth your while."

		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<elseif $player.appearance is "m">>
	"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."

		<<if $exhibitionism gte 15>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<<else>>
	"You're a sexy little thing. How about you get your tits out? I'll give you something in return."

		<<if $exhibitionism gte 55>>
		<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>

		<</if>>
	<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>

	<</if>>

<<else>>

<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.

<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>

<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>

<</if>>

<</nobr>><</widget>>

:: Strip Club Bartending Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
	<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>

	<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
	<</if>>

<<elseif $phase is 1>>

You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip. <<tipreceive>><<exhibitionism1>>

<<elseif $phase is 2>>

	<<if $worn.upper.open is 1>>
	You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $player.gender is $player.appearance>>
	Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
	<<else>>
	Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.<<exhibitionism2>>
	<</if>>

<<elseif $phase is 3>>

	<<if $worn.upper.open is 1>>
	You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
	<<else>>
	You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
	<</if>>
	The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>

	<<if $player.gender is $player.appearance>>
	Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes. <<exhibitionism4>>
	<<else>>
	It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed. <<exhibitionism4>>
	<</if>>

<</if>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Darryl [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>

<<tipreceive>>

<<if $rng gte 81>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

<<else>>

Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.

You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."

<<link [[Do nothing|Strip Club Bartending Daryll Molest]]>><</link>>

	<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>

	<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>

<</if>>

:: Strip Club Bartending Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.<<promiscuity3>>

<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.

<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">>
<</if>>
<</if>>

<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.

<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<<link [[Next|Strip Club Bartending Molestation]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>><<nexttext>>
<</if>>

:: Strip Club Bartending Daryll Molest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.

Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you. <<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Bartending Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<himstop>>

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<himstop>>

<<clotheson>>
<<endcombat>>

<<else>>

<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.

<<clotheson>>
<<endcombat>>

<</if>>

<<npc Darryl>><<person1>>Daryll rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"

<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>

<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>

:: Strip Club Bartending Molestation Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<himstop>> <<He>> leans against you and quietly sobs.

You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.

<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears, "You saved me, I won't forget it."

<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<<tipreceive>>

<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>

:: Strip Club Proposition [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.

You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." You can now access the suspicious building on Harvest Street.

<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>

[[Next|Connudatus Street]]


code:
:: Temple [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.
<<if $daystate isnot "night" and $daystate isnot "dusk">>
	A figure wearing a white cowl kneels before the altar.
<</if>>
<<if $weekday is 1 and $hour is 12 and $massattended isnot 1>>
	The seats are filled with worshipers, here the for Sunday mass.
<</if>>
<<if $exposed gte 1>>
	You hide behind one of the pillars to conceal your <<nuditystop>>
<</if>>

<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
	<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>

<</if>>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0>>
	<<link [[Approach the figure|Temple Jordan]]>><</link>>

<</if>>
<<if $weekday is 1 and $hour gte 11 and $hour lte 12 and $massattended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>
	<<if $angel gte 6>>
		<<link [[Attend mass (1:00)|Temple Mass Angel]]>><<set $purity += 10>><<pass 60>><<trauma -18>><<stress -18>><<set $drunk += 10>><<set $massattended to 1>><</link>> | + Purity<<lltrauma>><<llstress>>

	<<elseif $fallenangel gte 2>>
		<<link [[Attend mass (1:00)|Temple Mass Fallen Angel]]>><<set $purity += 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | + + + Purity<<trauma>><<gstress>><<gpain>>

	<<elseif $demon gte 6>>
		<<link [[Attend mass (1:00)|Temple Mass Demon]]>><<set $purity += 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | + Purity<<trauma>><<gstress>><<gpain>>

	<<else>>
		<<link [[Attend mass (1:00)|Temple Mass]]>><<set $purity += 10>><<pass 60>><<set $drunk += 10>><<set $massattended to 1>><</link>> | + Purity

	<</if>>
<<elseif $exposed lte 0>>
	<<link [[Pray (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>

<</if>>

<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>

<<set $eventskip to 0>>

:: Temple Pray [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
	<<set $phase to 0>>
	You sit on a pew and bow your head. Prayer effectiveness depends on purity.

<<elseif $phase is 2>>
	<<set $phase to 0>>
	You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.

	An hour passes, and you feel less burdened.

<<elseif $phase is 3>>
	<<set $phase to 0>>
	You open one eye and examine the room. There are others like you, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<print random(22, 34)>> coming and going.

	<<if $awareness gte 400>>
		You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
		<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

	<</if>>
<<elseif $phase is 4>>
	<<set $phase to 0>>
	Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.

	<<if $acceptance_penis_tiny gte 1000>>
		Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Penis trait.

	<</if>>
<<elseif $phase is 5>>
	<<set $phase to 0>>
	Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.

	An hour passes, and your penis is no bigger.

	<<if $acceptance_penis_small gte 1000>>
		Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Small Penis trait.

	<</if>>
<<elseif $phase is 6>>
	<<set $phase to 0>>
	Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a smaller penis.

	An hour passes, and your penis is no smaller.

	<<if $acceptance_penis_big gte 1000>>
		Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Big Penis trait.

	<</if>>
<<elseif $phase is 7>>
	<<set $phase to 0>>
	Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.

	An hour passes, and your breasts are no bigger.

	<<if $acceptance_breasts_tiny gte 1000>>
		Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the Acceptance: Tiny Breasts trait.

	<</if>>
<<elseif $phase is 8>>
	<<set $phase to 0>>
	Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.

	An hour passes, and for a few moments the weight of scrutiny lifts.

	<<if $acceptance_breasts_small gte 1000>>
		Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Small Breasts trait.

	<</if>>
<<elseif $phase is 9>>
	<<set $phase to 0>>
	Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You pray for smaller breasts.

	An hour passes, and your breasts are no smaller.

	<<if $acceptance_breasts_big gte 1000>>
		Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the Acceptance: Big Breasts trait.

	<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
	<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
	<<if $rng gte 81>>
		<<generate1>><<person1>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.

		<<link [[Look away|Temple Plate Look]]>><</link>>

		<<if $money gte 100>>
			<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>>

		<</if>>
		<<if $money gte 500>>
			<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>>

		<</if>>
		<<if $money gte 2500>>
			<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>>

		<</if>>
		<<set $skulduggerydifficulty to 100>>
		<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>>

	<<elseif $rng gte 71>>
		<<generate1>><<generatey2>>A door at the side of the temple creaks ajar. Through the gap you see a <<person2>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.

		You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person1>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.

		<<endevent>>
		<<prayoptions>>

	<<elseif $rng gte 61>>
		<<generate1>><<generatey2>>You hear a <<person1>><<monk>> speak behind you. "... We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<himstop>> "Now stand up straight." <<He>> holds a silk cord that trails after <<himstop>> It binds the wrists of a younger <<monkstop>>

		The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder monk directs <<his>> steps by tugging on the cord. "Once you've faced penance..." you make out before they pass through one of the side doors, disappearing from view and earshot.

		<<endevent>>
		<<prayoptions>>

	<<elseif $rng gte 41>>
		<<generatey1>><<person1>>A young <<monk>> walks by, swinging a sweet-smelling thurible in <<his>> hands.

		<<He>> glances at you, then looks away and blushes.

		<<if $player.appearance is "f" or $breastsize gte 3>>
			<<if $exhibitionism gte 55>>
			<<link [[Flash chest|Temple Thurible Flash]]>><</link>><<exhibitionist4>>

			<</if>>
		<</if>>

		<<link [[Chat|Temple Thurible Chat]]>><</link>>

		<<link [[Ignore|Temple Thurible Ignore]]>><</link>>

	<<elseif $rng gte 21>>

	<<prayoptions>>

	<<else>>
		<<generate1>><<person1>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"

		<<link [[Next|Temple Rape]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
	<<prayoptions>>
<</if>>
<<set $eventskip to 0>>

:: Temple Thurible Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You make eye contact with the <<personstop>> This time <<he>> doesn't look away. <<pullupall>><<exhibitionism4>>

The thurible clatters against the ground as the <<person>> raises <<his>> hands to <<his>> face. "So careless," says a stern voice. You cover back up. A <<generate2>><<person2>><<monk>> storms around the pews and grasps the <<person1>><<persons>> arm. "Come on," <<person2>><<he>> says. "It's the paddle for you."

The <<person1>>young <<monk>> follows the older <<person2>><<monk>> with eyes downcast.

<<endevent>>

<<prayoptions>>

:: Temple Thurible Chat [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You try to strike up a conversation, but an <<generate2>><<person2>>older <<monk>> intervenes. "Don't distract <<person1><<himcomma>>" <<he>> snaps. "<<He>> has very important duties."

The <<person1>><<person>> looks away, blushing.

<<endevent>>

<<prayoptions>>

:: Temple Thurible Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You leave the <<person>> to their duties.

<<endevent>>

<<prayoptions>>

:: Temple Plate Donation [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
	You place a pound coin on the plate. The <<monk>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.

	<<endevent>>
	<<prayoptions>>

<<elseif $phase is 1>>
	You place a five pound note on the plate. "We rely on such kindnesses," <<he>> says. "Thank you."

	<<endevent>>
	<<prayoptions>>

<<elseif !$soup_kitchen_known>>
	You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building." <<He>> pauses before continuing. "Perhaps you would like to assist us further? We run a soup kitchen in the evening, between <<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>>. We could use another pair of hands."

	"If you're interested, you can find the kitchen in the grey building next door."

	You've discovered the soup kitchen on Wolf Street.

<<set $soup_kitchen_known to 1>>

	<<endevent>>
	<<prayoptions>>

<<else>>
	You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building."

	<<endevent>>
	<<prayoptions>>
<</if>>

:: Temple Plate Steal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You place your hand on the collection plate, as if placing something. Instead, you sneak some coins into your palm.

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 500>>

The <<monk>> doesn't notice. "Thank you," <<he>> says. <<He>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<endevent>>
<<prayoptions>>

<<else>>

The <<monk>> grabs your wrist and tuts. "For shame."

	<<if $submissive gte 1150>>
	"I'm sorry," you say, eyes downcast. "I know it's wrong, but I need it."
	<<elseif $submissive lte 850>>
	You snatch your hand away. "I need it more than you," you say.
	<<else>>
	"I'm sorry," you say. "But I really need it."
	<</if>>

<<He>> mutters something disparaging about youth as <<he>> walks away.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<endevent>>
<<prayoptions>>

<</if>>

:: Temple Plate Look [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You look away from the <<monkcomma>> and <<he>> continues down the aisle.

<<endevent>>
<<prayoptions>>

:: Temple Rape [nobr]

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<set $rescue to 1>>
	The <<persons>> fondling becomes more aggressive. The tall pews hide <<his>> actions from view.
		<<if $rng gte 81>>
			<<He>> gags you with <<his>> hand and licks your cheek.
			<<neutral 1>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
		<</if>>

<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Temple Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Temple Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
	<<link [[Next|Temple Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Temple Rape]]>><</link>><<nexttext>>
<</if>>

:: Temple Rape Finish [nobr]

<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"You're a good <<girlcomma>>" <<he>> whispers. <<He>> shuffles into the aisle and walks away.

	<<tearful>> you sit upright.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
	You shove the <<person>> to the ground.

	<<tearful>> you move across the aisle onto a different pew. <<He>> doesn't follow, maybe because <<he>> notices the strict eyes of an elder <<monk>> watching <<himstop>>

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
	<<set $rescued += 1>>
	An elder <<monk>> arrives to investigate your cry. <<He>> grabs the <<person>> by the ear and pulls <<him>> away.

	<<tearful>> you sit upright.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>>

:: Temple Mass [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you.

You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.

Jordan finishes with a prayer.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Mass Angel [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you. You feel serene.

You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.

Jordan finishes with a prayer.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Mass Fallen Angel [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.

You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.

Jordan finishes with a prayer.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Mass Demon [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.

You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread tastes like ash. The wine like blood.

Jordan finishes with a prayer.

<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Jordan [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
	<<npc Jordan>><<person1>>
	You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.

	"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."

	<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."

<<else>>
	<<npc Jordan>><<person1>>
	You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.

<</if>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
	<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."

<</if>>
<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>

<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
	<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>

<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
	<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>

<<elseif $money gte 1000000 and $fallenangel gte 2>>
	<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> Removes the fallen angel trait.

<<elseif $fallenangel gte 2>>
	You can't afford forgiveness.

<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>

:: Temple Chastity [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if !$worn.under_lower.type.includes("chastity")>>
	"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."

	"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."

<<else>>
	<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
		"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."

	<<else>>
		"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."

	<</if>>
	<<if $worn.under_lower.anal_shield isnot 1>>
		"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."

	<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("chastity")>>
	<<if $templetest isnot "failed">>
		<<link [[Virginity test (0:05)|Temple Test]]>><<pass 5>><</link>>

	<</if>>
	<<if $money gte 8000>>
		<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>

	<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield isnot 1>>
	<<if $money gte 5000>>
		<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>

	<<else>>
		You can't afford to have a shield fitted.

	<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
	<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>

<</if>>
<<if $worn.under_lower.type.includes("chastity") and $penilevirginity is 1 and $vaginalvirginity is 1>>
	<<if $money gte 8000>>
		<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>

	<<else>>
	<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
	<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>

<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>

:: Temple Test [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
Jordan Nods solemnly. "Please come with me."

<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."

You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if $penisexist is 1>>
	<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $vaginaexist is 1>>
	<<He>> places <<his>> thumbs against your pussy and gently opens your
	<<if $vaginasemen + $vaginagoo gte 2>>
		<<if $vaginasemen + $vaginagoo gte 6>>
			lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
			<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.

			<<He>> looks at you.
		<<elseif $vaginasemen + $vaginagoo gte 4>>
			lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
			<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.

		<<else>>
			lips. Cum runs out in a thin stream down you legs. Jordan withdraws <<his>> hands in surprise.

		<</if>>
		"That's a bad sign," <<he>> mutters.

	<<else>>
		lips, giving <<him>> a clear view inside.

	<</if>>
	You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>

The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<set $arousal += 1000>>
<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
	"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.

	<<if $penisexist is 1>>
		You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.

	<<else>>
		You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.

	<</if>>
	"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.

	<<underlowerwear 5>>
	<<clotheson>>
	<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
	<<set $templetest to "failed">>
	"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry that you were taken while still so young." <<He>> disappears around the corner.

	<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>

:: Temple Chastity Fitting [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt. Without a word <<he>> kneels and wraps it around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.

<<if $penisexist is 1>>
	You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<<else>>
	You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.

<</if>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.

<<underlowerwear 5>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Shield [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.

<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $worn.under_lower.anal_shield to 1>>
<<set $worn.under_lower.anus_exposed to 0>>
<<set $worn.under_lower.anus_exposed_base to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Shield Removal [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.

<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.

<<set $worn.under_lower.anal_shield to 0>>
<<set $worn.under_lower.anus_exposed to 1>>
<<set $worn.under_lower.vagina_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
	With the shield gone, the $analchastityparasite fall out of your anus.

	<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Chastity Removal [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing. <<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of. Seconds later, the belt lies ruined on the floor and your <<genitals>> are once against exposed and vulnerable.

<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.

<<set $worn.under_lower.type.push("broken")>>
<<underlowerruined>>
<<if $vaginalchastityparasite isnot 0>>
	With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.

	<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
	With the chastity belt gone, the $penilechastityparasite fall off of your penis.

	<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
	With the chastity belt gone, the $analchastityparasite fall out of your anus.

	<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.under_lower.anal_shield is 1>><<set $worn.under_lower.anal_shield to 0>><</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Parasite [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
You explain your parasite problem. <<He>> nods and beckons you follow <<himstop>> You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."

You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.

<<set $arousal += 4000>>
<<if $arousal gte 10000>>
	<<orgasmpassage>> <<He>> seems unfazed by your climax.

<</if>>
<<if $vaginalchastityparasite isnot 0>>
	The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.

<</if>>
<<if $penilechastityparasite isnot 0>>
	The $penilechastityparasite release their hold of your penis and fall to the floor.

<</if>>
<<if $analchastityparasite isnot 0>>
	The $analchastityparasite squirm their way out of your butt and fall to the floor.

<</if>>
"Please return if you have further problems," <<he>> says, leaving you to collect yourself.

<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>

:: Temple Forgiveness [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
You fight through the shame and speak.
<<if $submissive gte 1150>>
	"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
	"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
	"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>

<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of £10,000 and everything will be forgiven."

<<if $submissive gte 1150>>
	You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
	You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
	That's a lot of money, but you can't think of any other way.
<</if>>

<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>

:: Temple Buy Forgiveness [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pronoun is "m">>
	<<generatem2>>
	<<generatem3>>
	<<generatem4>>
	<<generatem5>>
	<<generatem6>>
<<else>>
	<<generatef2>>
	<<generatef3>>
	<<generatef4>>
	<<generatef5>>
	<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.

"Now we must travel to the altar. Don't worry, we'll be with you at all times."

They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.

You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.

The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."

<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>

:: Temple Buy Forgiveness 2 [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>><<gtrauma>>

<<if $worn.under_lower.type.includes("chastity")>>
	Someone grabs hold of your $worn.under_lower.name and you hear a grinding sound. A cool breeze caresses your <<genitals>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."

<</if>>
<<if $submissive gte 1150>>
	"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
	"I thought you people were better than this," you say.
<<else>>
	"I'm cold," you say.
<</if>>

"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.

"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."

"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."

<<if ($vaginaoutsidesemen + $vaginaoutsidegoo + $penissemen + $penisgoo) gte 1>>
	"Wait," <<he>> says. "There's something sticky here. Is that..?"

	"It's nothing." One of the <<monks>> says quickly. "Just sweat. Let me clean this one."

	You feel a wet cloth roughly wipe the lewd fluids from your <<genitalsstop>>

	<<set $vaginaoutsidesemen to 0>><<set $vaginaoutsidegoo to 0>><<set $penissemen to 0>><<set $penisgoo to 0>>
	"Okay," Jordan says. "Thank you. Okay, here I go."
<<else>>
	"Thank you. Okay. Here I go."
<</if>>
You feel a warm breeze on your <<genitalscomma>> then something warm and wet touches it.

<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>

:: Temple Buy Forgiveness 3 [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
"That's it," the older <<monk>> says.
<<if $penisexist is 1>>
	"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
	"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>

<<if $vaginasemen + $vaginagoo gte 2>>
	<<if $vaginasemen gte 1>>
		<<set _fluid to "cum">>
	<<else>>
		<<set _fluid to "tentacle goo">>
	<</if>>
	As your body starts to react, _fluid
	<<if $vaginasemen + $vaginagoo gte 4>>
		starts to gush from your <<genitalsstop>>

		Jordan unwittingly laps it up and audibly gags. <<He>> starts coughing. "What was..?"

		"Don't stop," the older <<monk>> instructs.

		As Jordan's tongue resumes, the older <<monk>> warns. "Keep going, no matter what. This is a critical phase."

		Jordan obediently continues, reluctantly lapping up all the lewd fluids still flowing from your <<genitalsstop>>

	<<else>>
		start to dribble out of your <<genitalsstop>>

		Jordan doesn't notice and unwittingly laps up all the _fluid from your <<genitalsstop>>

	<</if>>
	<<set $vaginasemen to 0>><<set $vaginagoo to 0>>
<</if>>
You feel Jordan's tongue lick and twist against your <<genitalsstop>> You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.

<<set $arousal += 10000>>
<<orgasmpassage>>
"I did it, it!" Jordan shouts, excited. "Did it work?"

"Not yet," the older <<monk>> responds. "Keep it up."

Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your nipple. The surprise makes you jerk away, but your bonds prevent you from moving.

"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.

<<set $arousal += 10000>>
<<orgasmpassage>>
"It's still not working," Jordan says, disheartened.

"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.

"This might be a bit awkward. No not there! That's it. Now we can both reach <<phimstop>> You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitalsstop>>
<<if $penisexist is 1 and $vaginaexist isnot 1>>
	The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>

<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>

:: Temple Buy Forgiveness 4 [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."

And so you lie there, naked and assailed by tongues on your <<genitalscomma>> <<breasts>> and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss.

<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"That's it!" You hear a voice shout as your body convulses. "We've done it."

<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"Isn't it supposed to stop by now?"

<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phimcomma>> quickly."

You pass out.

<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>

:: Temple Buy Forgiveness 5 [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.

<<set $fallenangel to 1>><<set $transformed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>

repo_name: fizzyboi/degrees

license: mit


code:
:: Temple Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.

You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.

<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>

<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>

<<link [[Climb|Temple Lichen Climb]]>><</link>>

:: Temple Lichen Help [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.

<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.

You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.

<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>

:: Temple Lichen Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Temple Lichen Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Temple Lichen Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Temple Lichen Rape]]>><</link>><<nexttext>>
<</if>>

:: Temple Lichen Rape Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>

You knock the <<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.

<<clotheson>>
<<endcombat>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<monk>> looks guilty as <<he>> turns away from you and descends the stairs.

<<clotheson>>
<<endcombat>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>

<</if>>

:: Temple Lichen Lock [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.

<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>
	You catch it.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.

		You can add the lichen you found to your project in your room or the school library.

		<<link [[Next|Temple]]>><</link>>

	<<else>>

	You fail to catch it. It clatters against the ground, sending echoes through the building.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

		<<generate1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.
		<<stress 6>><<gstress>>

		<<if $submissive gte 1150>>
		"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
		<<elseif $submissive lte 850>>
		"Mind your own business.", you say. "I'm looking for something for my science project."
		<<else>>
		"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
		<</if>>

		"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."

		<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.

		"Try not to break anything else," <<he>> says, but smiles.

		You can add the lichen you found to your project in your room or the school library.

		<<endevent>>
		<<link [[Next|Temple]]>><</link>>

	<</if>>

:: Temple Lichen Climb [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.<<physique 6>>

<<generate1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.

"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.

<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>

:: Temple Lichen Spank [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<elseif $enemyanger lte 0>>
<<link [[Next|Temple Lichen Spank Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Temple Lichen Spank]]>><</link>><<nexttext>>
<</if>>

:: Temple Lichen Spank Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.

<<clotheson>>
<<endcombat>>

<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.

<<clotheson>>
<<endcombat>>

<</if>>

<<tearful>> you make sure you still have the lichen. It's safe.

You can add the lichen you found to your project in your room or the school library.

<<link [[Next|Temple]]>><</link>>


code:
:: Soup Kitchen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $soup_kitchen_init isnot 1>><<set $soup_kitchen_init to 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You smell cooked vegetables as you approach. Inside is a large hall, with rows of tables running down the length. They seat people of all ages, including several families. No one looks your way as you enter.

<<npc River>><<person1>>

You approach the far end, where a <<if $pronoun is "m">>man<<else>>woman<</if>> in a hair net spoons soup into bowls. It's River. Several <<monks>> assist <<himstop>>

<<link [[Next|Soup Kitchen Intro]]>><</link>>

<<elseif $hour gte 21>>

<<generate1>><<person1>>The kitchen closes for the evening. Several <<monks>> from the nearby temple arrive to help clean up.

<<endevent>>

<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>

<<else>>

You are in the soup kitchen on Wolf Street. Rows of crowded tables line the hall. The kitchen proper sits at the back, filling the room with the smell of warm soup.

<<link [[Help River (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>>

	<<if $mathsproject is "ongoing" and $river_help is undefined>>
	<<link [[Ask River for help with maths competition|Soup Kitchen Maths]]>><</link>>

	<</if>>
<<link [[Leave|Wolf Street]]>><<set $eventskip to 1>><</link>>

<</if>>

:: Soup Kitchen Maths [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc River>><<person1>>
You ask River for help with the maths competition.

<<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>>
"It wouldn't be fair on the other students," River says, regarding you. "However, I could give you a more general lesson on some advanced concepts. Putting them to use in the context of the competition will be up to you."

<<link [[Accept lesson (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>> | + + Mathematical Insight

<<link [[Not now|Soup Kitchen]]>><<endevent>><</link>>

<<else>>
<<npc River>><<person1>>
"I won't show favouritism," River says, piercing you with <<his>> blue eyes. Perhaps <<he>> would be more willing to help if <<he>> had a better opinion of you.

<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>

<</if>>

:: Soup Kitchen Lesson [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

River asks a <<monk>> to take over command of the kitchen, and leads you into a dusty back room. There's a small table and two chairs.

<<He>> runs you through a series of concepts. There's too much to take in, but here and there you make connections to the competition question. You feel some of the pieces fall into place.

"I hope you paid attention," <<he>> says, standing. "I need to get back to the kitchen. Before the <<monks>> make a mess of things."

<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

River pierces you with <<his>> blue eyes. "I didn't expect to see you here," <<he>> says, stirring the pot of soup. "Don't cause any trouble."

<<if $submissive gte 1150>>
"I won't," you say. "I heard you needed help."
<<elseif $submissive lte 850>>
"Don't talk down to me," you say. "We're not in school. I'm here to help."
<<else>>
"I heard you needed help," you say.
<</if>>

<<He>> regards you for a moment, then returns <<his>> attention to the soup. "If you want to make yourself useful, start cutting vegetables."

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You help River work the kitchen. You cut vegetables ready for cooking and clean up any spillages made throughout the hall.

<<if $danger gte (9900 - $allure)>>
	<<if $rng gte 61>>
	You're bent over one such spillage when you feel a hand on your <<bottomstop>> You turn to see a <<npc River>><<generate2>><<person2>><<person>> groping you. <<He>> squeezes. <<gstress>><<gtrauma>><<stress 6>><<trauma 6>>

	<<link [[Ignore|Soup Kitchen Grope Ignore]]>><<set $submissive += 1>><</link>><<promiscuous1>>

	<<link [[Walk away|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>>

	<<link [[Get angry|Soup Kitchen Grope Angry]]>><<set $submissive -= 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>>

	<<elseif $rng gte 21>>

	<<npc River>><<generate2>><<person2>>"Hey cutie," a <<person>> says to you as you're cutting up a carrot. "How about we go-"

	<<Hes>> interrupted by a ladle whack to the hand. "I want none of that in my kitchen," River says, giving the <<person>> another whack. "Keep those thoughts to yourself, or get out." <<person1>><<He>> looks pale despite <<his>> stern voice.

	<<person2>>The <<person>> takes <<his>> soup and bread, and causes no further fuss.

	<<endevent>>

	<<link [[Next|Soup Kitchen]]>><</link>>

	<<else>>
	River asks you to bring more vegetables in from a van outside.

	You're on the way back, crate in hands, when you hear a voice around the corner of the building.

	<<generate1>><<generate2>><<generate3>><<person1>>"You didn't think you'd get away, did you?" says a husky <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "Cheating the boss like that, you'll be lucky if you don't end up in the pit."

	"I-It was an accident," a voice stammers in response. A third voice laughs.

	<<link [[Investigate|Soup Kitchen Investigate]]>><</link>>

	<<link [[Tell River|Soup Kitchen Tell]]>><</link>>

	<<link [[Ignore|Soup Kitchen Ignore]]>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 81>>
	<<npc River>><<person1>>An argument at the far end of the hall becomes heated. River asks you to handle the soup while <<he>> deals with it. You get to work spooning ladle fulls into bowls for the waiting crowd. You need to work fast to keep up with the flow of people, but manage to do so without making a mess.

	River returns a few minutes later. <<He>> seems pleased you were able to handle things.

	<<endevent>>

	<<link [[Next|Soup Kitchen]]>><</link>>

	<<elseif $rng gte 61>>
	River asks you to take a batch of freshly baked bread from the oven. You replace the previous tray just as it empties.

	<<link [[Next|Soup Kitchen]]>><</link>>

	<<elseif $rng gte 41>>
	You spend most of the hour on your hands and knees, cleaning up spilled soup.

	<<link [[Next|Soup Kitchen]]>><</link>>

	<<elseif $rng gte 21>>
	<<generate1>><<person1>>A <<monk>> spills soup down <<his>> habit. "Clumsy," River mutters. "Go rinse yourself down in the back. You," River points at your chest. "Get <<him>> a spare set of clothes from the temple."

	You walk to the temple as instructed. You find a <<monk>> sweeping the floor near the entrance. You explain what happened, and <<he>> retrieves a fresh habit for <<his>> clumsy colleague.

	You return to the soup kitchen and head to the back rooms. You find the soup-covered habit discarded beside an ajar door. You hear running water within.

	<<link [[Peek|Soup Kitchen Peek]]>><</link>><<promiscuous1>>

	<<link [[Leave the clean habit|Soup Kitchen Habit]]>><</link>>

	<<else>>
	<<generatey1>><<person1>> You notice a <<person>> you recognise from the orphanage. "D-don't tell anyone you saw me," <<he>> says. "Bailey doesn't like us eating here."

	<<endevent>>

	<<link [[Next|Soup Kitchen]]>><</link>>

	<</if>>

<</if>>

:: Soup Kitchen Investigate [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You walk around the corner. A <<person1>><<person>> pins a <<person3>><<person>> against the wall with <<his>> forearm, while a <<person2>><<person>> watches on, grinning. They turn to face you.

"What you looking at?" the <<person1>><<person>> spits. "Fuck off, or you're next."

<<link [[Fight to stop them|Soup Kitchen Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>>

<<link [[Tell River|Soup Kitchen Tell]]>><</link>>

<<link [[Ignore|Soup Kitchen Ignore]]>><<set $submissive += 1>><</link>>

:: Soup Kitchen Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
You launch your fist at the <<personstop>> <<He>> holds <<his>> arms up to protect <<his>> face, freeing the <<person3>><<person>> and letting <<him>> slide to the ground.

<<person1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Soup Kitchen Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Soup Kitchen Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Soup Kitchen Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Soup Kitchen Fight]]>><</link>><<nexttext>>
<</if>>

:: Soup Kitchen Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<tearful>> you grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.

<<clothesontowel>>
<<endcombat>>

<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was foolish of you," <<he>> says. <<Hes>> smiling.<<glove>><<npcincr River love 1>>

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

<<elseif $enemyhealth lte 0>><<famescrap 3>>

<<tearful>> you shove the pair away from you, grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.

<<clothesontowel>>
<<endcombat>>

<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was brave of you," <<he>> says. <<His>> shirt is torn, but <<hes>> smiling.<<glove>><<npcincr River love 1>>

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

<<else>>

You fall to the ground, too hurt to continue. The <<person1>><<person>> steps on the <<person3>><<personcomma>> who was trying to crawl away. The <<person2>><<person>> looks at you.

"Lets take <<pher>> with us," <<he>> says. "Boss'll be happy."

"Alright," the <<person1>><<person>> says. "You carry <<pherstop>> I'll get this fuck in the van."

The <<person2>><<person>> is crouching to lift you when a rolling pin smashes into <<his>> head. <<He>> clutches at <<his>> temple and backs away. River steps over you, blue eyes boring a hole into the thugs. Two <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> flank <<himcomma>> each carrying a long metal rod.

The <<person2>><<person>> glances at <<his>> friend, and sees <<person1>><<him>> already running. The <<person2>><<person>> follows suit.

<<tearful>> you rise to your feet, helped by River, while the <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> help the <<person3>><<personstop>>

<<clothesontowel>>
<<endcombat>>

<<link [[Thank them|Soup Kitchen Fight Thank]]>><</link>>

<<link [[Ask about the rods|Soup Kitchen Fight Rods]]>><</link>>

<</if>>

:: Soup Kitchen Fight Thank [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc River>><<person1>>You thank River and the monks as they lead you back inside.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Fight Rods [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc River>><<person1>>
<<if $submissive gte 1150>>
"Those rods look scary," you say. "What are they for?"
<<elseif $submissive lte 850>>
"You have some nasty looking weapons," you say.
<<else>>
"I didn't know the <<monks>> carried weapons," you say.
<</if>>

One of the <<monks>> smiles. "I don't know what you mean," <<he>> says. "River scared them with <<his>> rolling pin."

You try to probe as they lead you back to the kitchen, but to no avail.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Tell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You return to the kitchen and approach River.
<<if $submissive gte 1150>>
"S-someone's being threatened," you say. "They sound scary."
<<elseif $submissive lte 850>>
"A couple of thugs are harassing someone," you say.
<<else>>
"Someone's being threatened," you say.
<</if>>

River tenses, but nods and walks outside.

A few moments later a <<person3>><<person>> staggers through the door, looking disheveled and alarmed. <<He>> sinks to the ground beside the ovens a wraps <<his>> arms around <<his>> legs. A <<monk>> crouches in front of <<himstop>> <<He>> manages to coax the <<person>> to <<his>> feet and lead <<him>> to the back rooms.

<<endevent>>
<<npc River>><<person1>>
Another minute passes, and River returns as well. <<His>> hair net is gone, <<his>> shirt torn and blood trickles down <<his>> temple. <<He>> washes <<his>> face in the sink. "Thank you for telling me," <<he>> says to while rubbing himself dry with a cloth. "Some people have no decency."

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Whatever's happening, it's none of your business, and might be dangerous. You return to the kichen.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Peek [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You open the door a little and peak through.<<promiscuity1>>

The <<monk>> is completely naked, showering with eyes closed. <<Hes>> oblivious to your presence.

<<if $pronoun is "f">>
<<He>> runs <<his>> soapy hands over <<his>> $NPCList[0].breastsdesc. They continue down <<his>> tummy, then over <<his>>
	<<if $NPCList[0].penis isnot "none">>
	chastity cage. <<He>> tugs at it and frowns.
	<<else>>
	chastity belt. <<He>> tugs at it and frowns.
	<</if>>
<<else>>
<<He>> runs <<his>> soupy hands down <<his>> chest. They continue further, over <<his>> tummy and the
	<<if $NPCList[0].penis isnot "none">>
	chastity cage then restricts <<his>> $NPCList[0].penisdesc. <<He>> tugs at it and frowns.
	<<else>>
	chastity belt that covers <<his>> pussy. <<He>> tugs at it and frowns.
	<</if>>
<</if>>
You return to the kitchen before you're seen.

The <<monk>> doesn't take much longer, though River chastises <<him>> for taking <<his>> time.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Habit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You leave the clean habit in a neat pile beside the door.

The <<monk>> returns a few minutes later, smelling soapy. River chastises <<him>> for taking so long.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Grope Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ignore the <<person>> and continue cleaning the floor. <<He>> takes your lack of protest as encouragement, and redoubles the groping.<<promiscuity1>>

You feel a little flustered, but <<he>> doesn't try to take things further.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Grope Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You stand and walk away from the pervert. You'll clean the spill later.

River looks at the still-dirty floor you gave up on. <<He>> shakes <<his>> head.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Grope Angry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn and slap the <<personcomma>> attracting River's attention. <<person1>><<He>> glares at you as the <<person2>><<person>> clutches <<his>> face.

The rest of the hour passes without event.

<<endevent>>

<<link [[Next|Soup Kitchen]]>><</link>>

:: Soup Kitchen Closed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $soup_kitchen_init isnot 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You try the door, but it's locked.  You were told it opens between <<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>>.

<<else>>
You approach the soup kitchen, but the door is locked. You were told it opens between <<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>>.

<</if>>

<<link [[Next|Wolf Street]]>><</link>>


code:
:: Widgets Temple [widget]

<<widget "prayoptions">><<nobr>>
	<<link [[Pray for Salvation (1:00)|Temple Pray]]>>
		<<pass 60>><<set $phase to 2>>
		<<if $purity gte ((1000 / 7) * 7)>>
			<<stress -6>><<awareness -2>><<arousal -12>>
		<<elseif $purity gte ((1000 / 7) * 6)>>
			<<stress -6>><<awareness -1>><<arousal -10>>
		<<elseif $purity gte ((1000 / 7) * 5)>>
			<<stress -5>><<awareness -1>><<arousal -8>>
		<<elseif $purity gte ((1000 / 7) * 4)>>
			<<stress -4>><<awareness -1>><<arousal -6>>
		<<elseif $purity gte ((1000 / 7) * 3)>>
			<<stress -3>><<awareness -1>><<arousal -5>>
		<<elseif $purity gte ((1000 / 7) * 2)>>
			<<stress -2>><<awareness -1>><<arousal -4>>
		<<else>>
			<<stress -1>><<awareness -1>><<arousal -3>>
		<</if>>
	<</link>>
	<<lawareness>><<lstress>><<larousal>>

	<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
		<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
			<<pass 60>><<set $phase to 4>>
			<<if $purity gte ((1000 / 7) * 7)>>
				<<stress 5>><<acceptance "penis_tiny" 2>>
			<<elseif $purity gte ((1000 / 7) * 6)>>
				<<stress 5>><<acceptance "penis_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 5)>>
				<<stress 6>><<acceptance "penis_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 4)>>
				<<stress 7>><<acceptance "penis_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 3)>>
				<<stress 8>><<acceptance "penis_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 2)>>
				<<stress 10>><<acceptance "penis_tiny" 1>>
			<<else>>
				<<stress 12>><<acceptance "penis_tiny" 1>>
			<</if>>
		<</link>>
		<<gstress>><<gacceptance>>

	<</if>>
	<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
		<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
			<<pass 60>><<set $phase to 5>>
			<<if $purity gte ((1000 / 7) * 7)>>
				<<stress 5>><<acceptance "penis_small" 2>>
			<<elseif $purity gte ((1000 / 7) * 6)>>
				<<stress 5>><<acceptance "penis_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 5)>>
				<<stress 6>><<acceptance "penis_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 4)>>
				<<stress 7>><<acceptance "penis_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 3)>>
				<<stress 8>><<acceptance "penis_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 2)>>
				<<stress 10>><<acceptance "penis_small" 1>>
			<<else>>
				<<stress 12>><<acceptance "penis_small" 1>>
			<</if>>
		<</link>>
		<<gstress>><<gacceptance>>

	<</if>>
	<<if $player.gender is "m">>
		<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
			<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
				<<pass 60>><<set $phase to 6>>
				<<if $purity gte ((1000 / 7) * 7)>>
					<<stress 5>><<acceptance "penis_big" 2>>
				<<elseif $purity gte ((1000 / 7) * 6)>>
					<<stress 5>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 5)>>
					<<stress 6>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 4)>>
					<<stress 7>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 3)>>
					<<stress 8>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 2)>>
					<<stress 10>><<acceptance "penis_big" 1>>
				<<else>>
					<<stress 12>><<acceptance "penis_big" 1>>
				<</if>>
			<</link>>
			<<gstress>><<gacceptance>>

		<</if>>
	<<else>>
		<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
			<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
				<<pass 60>><<set $phase to 6>>
				<<if $purity gte ((1000 / 7) * 7)>>
					<<stress 5>><<acceptance "penis_big" 2>>
				<<elseif $purity gte ((1000 / 7) * 6)>>
					<<stress 5>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 5)>>
					<<stress 6>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 4)>>
					<<stress 7>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 3)>>
					<<stress 8>><<acceptance "penis_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 2)>>
					<<stress 10>><<acceptance "penis_big" 1>>
				<<else>>
					<<stress 12>><<acceptance "penis_big" 1>>
				<</if>>
			<</link>>
			<<gstress>><<gacceptance>>

		<</if>>
	<</if>>
	<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
		<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
			<<pass 60>><<set $phase to 7>>
			<<if $purity gte ((1000 / 7) * 7)>>
				<<stress 5>><<acceptance "breasts_tiny" 2>>
			<<elseif $purity gte ((1000 / 7) * 6)>>
				<<stress 5>><<acceptance "breasts_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 5)>>
				<<stress 6>><<acceptance "breasts_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 4)>>
				<<stress 7>><<acceptance "breasts_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 3)>>
				<<stress 8>><<acceptance "breasts_tiny" 1>>
			<<elseif $purity gte ((1000 / 7) * 2)>>
				<<stress 10>><<acceptance "breasts_tiny" 1>>
			<<else>>
				<<stress 12>><<acceptance "breasts_tiny" 1>>
			<</if>>
		<</link>>
		<<gstress>><<gacceptance>>

	<</if>>
	<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
		<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
			<<pass 60>><<set $phase to 8>>
			<<if $purity gte ((1000 / 7) * 7)>>
				<<stress 5>><<acceptance "breasts_small" 2>>
			<<elseif $purity gte ((1000 / 7) * 6)>>
				<<stress 5>><<acceptance "breasts_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 5)>>
				<<stress 6>><<acceptance "breasts_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 4)>>
				<<stress 7>><<acceptance "breasts_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 3)>>
				<<stress 8>><<acceptance "breasts_small" 1>>
			<<elseif $purity gte ((1000 / 7) * 2)>>
				<<stress 10>><<acceptance "breasts_small" 1>>
			<<else>>
				<<stress 12>><<acceptance "breasts_small" 1>>
			<</if>>
		<</link>>
		<<gstress>><<gacceptance>>

	<</if>>
	<<if $player.gender is "f">>
		<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
			<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
				<<pass 60>><<set $phase to 9>>
				<<if $purity gte ((1000 / 7) * 7)>>
					<<stress 5>><<acceptance "breasts_big" 2>>
				<<elseif $purity gte ((1000 / 7) * 6)>>
					<<stress 5>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 5)>>
					<<stress 6>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 4)>>
					<<stress 7>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 3)>>
					<<stress 8>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 2)>>
					<<stress 10>><<acceptance "breasts_big" 1>>
				<<else>>
					<<stress 12>><<acceptance "breasts_big" 1>>
				<</if>>
			<</link>>
			<<gstress>><<gacceptance>>

		<</if>>
	<<else>>
		<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
			<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
				<<pass 60>><<set $phase to 9>>
				<<if $purity gte ((1000 / 7) * 7)>>
					<<stress 5>><<acceptance "breasts_big" 2>>
				<<elseif $purity gte ((1000 / 7) * 6)>>
					<<stress 5>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 5)>>
					<<stress 6>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 4)>>
					<<stress 7>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 3)>>
					<<stress 8>><<acceptance "breasts_big" 1>>
				<<elseif $purity gte ((1000 / 7) * 2)>>
					<<stress 10>><<acceptance "breasts_big" 1>>
				<<else>>
					<<stress 12>><<acceptance "breasts_big" 1>>
				<</if>>
			<</link>>
			<<gstress>><<gacceptance>>

		<</if>>
	<</if>>
	<<link [[Watch (1:00)|Temple Pray]]>>
		<<pass 60>><<set $phase to 3>>
		<<if $purity gte ((1000 / 7) * 7)>>
			<<stress 5>><<awareness 2>>
		<<elseif $purity gte ((1000 / 7) * 6)>>
			<<stress 5>><<awareness 1>>
		<<elseif $purity gte ((1000 / 7) * 5)>>
			<<stress 6>><<awareness 1>>
		<<elseif $purity gte ((1000 / 7) * 4)>>
			<<stress 7>><<awareness 1>>
		<<elseif $purity gte ((1000 / 7) * 3)>>
			<<stress 8>><<awareness 1>>
		<<elseif $purity gte ((1000 / 7) * 2)>>
			<<stress 10>><<awareness 1>>
		<<else>>
			<<stress 12>><<awareness 1>>
		<</if>>
	<</link>>
	<<gawareness>><<gstress>>

	<<link [[Stop|Temple]]>><</link>>

<</nobr>><</widget>>

<<widget "passouttemple">><<nobr>>
	You've pushed yourself too much.

	<<passout>>
	<<set $danger to random(1, 10000)>>
	<<if $danger gte (9900 - $allure)>>
		<<link [[Next|Lake Ritual]]>><</link>>

	<<else>>
		<<ambulance>>
	<</if>>
	<<pass 1 hour>>
	<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>


code:
:: mapLocations [widget]
<<widget "mapLocations">><<nobr>>
<<set $map to {
		"movement": true,
		"top": false,
		"hideLinks": false,
		"markers": false,
		"avaliable": {
			"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],

			"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
			"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],

			"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],

			"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
			"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],

			"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],

			"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
			"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],

			"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],

			"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
			"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],

			"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],

			"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
			"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
			"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
			"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"],
		},
		"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
	}>>
<<set $avaliableMapsVersion to 2>>
<</nobr>><</widget>>

:: Widget displayLinks [widget]
<<widget "displayLinks">><<nobr>>

<<for _i to 0; _i lt $link_table.length; _i++>>
	<<if $map.hideLinks is true and $map.movement is true>>
		<<if $map.hideLinksCheck[_i] is true>>
			<<continue>>
		<</if>>
	<</if>>
	<<print $link_table[_i]>>
<</for>>
<</nobr>><</widget>>

<<widget add_link>><<nobr>>
	<<if $args[0]>>
		<<set $link_table[$link_table.length] to $args[0]>>
	<</if>>
<</nobr>><</widget>>

<<widget "hideDisplay">><<nobr>>
<<if $map.hideLinks is true and $map.movement is true>>
	<<if $args[0] is true>>
		<<set $map.hideLinksCheck.push(true)>>
	<<else>>
		<<set $map.hideLinksCheck.push(false)>>
	<</if>>
<</if>>
<</nobr>><</widget>>