code:
# menu_form
!main menu
if day < 1:
	gt 'main_menu' &! intercept ESC keyboard shortcut when not in game mode (e.g. before game start or after game over)
elseif get_weapon = 1:
	gt 'shop_general' &! intercept ESC keyboard shortcut when choosing weapons before starting combat
elseif get_weapon = 2 and ($fight_return ! '' or colosseum_fight ! 0):
	! intercept ESC keyboard shortcut during combat
	if $итог_боя ! '':
		gt 'конец_боя' &! combat ended screen
	else
		gt 'боевой_интерфейс' &! combat screen
	end
elseif exam_in_progress = 1:
	gt 'demo_menu_form' &! intercept ESC keyboard shortcut during tutorial (combat intercept check should come first)
elseif $place = 'slave_stage' and slave_state = CONST_INT['no_slave']:
	gt 'slave_auction_buy' &! intercept ESC keyboard shortcut during market auction
elseif $place = 'chariot_race':
	gt 'ride_interface' &! intercept ESC keyboard shortcut during chariot race
elseif is_home = 0 and city_form ! 0:
	! pressing ESC while out and not in the city districts screen takes you back to the last city form you were in
	killobj &! remove any stray objects
	gt 'city_menu_form'
elseif is_home = 0:
	is_home = 1
	city_form = estate_location[$estate]
	if sound_on = 1: play 'content/snd/door.wav'
end

if city_district ! -1:
	city_district = -1 &! clear last visited district so fast travel from home to that district or any other will deduct energy unless it is the home district
	menu_form = 0 &! close any open menus and redraw home interior background
end
killobj &! remove any left-over clickable objects (usually arrows from a previous screen exited using ESC)
gs '$newloc' &! ensure all stats are updated before displaying them

$toplay = 'girl'

!check for drug sound, all other sounds will be disabled except bulk sound
if bulk ! 1:
	!CLOSE ALL
else
	bulk = 0
end

dynamic $slave_pass_out
dynamic $prisoner_pass_out
dynamic $assistant_pass_out
dynamic $cow_pass_out
dynamic $master_pass_out &! master should be last
!knout and whip check
dynamic $toolsequipped

!Fix blank screen bug - crushboss
if slave_state ! CONST_INT['no_slave']:
	if $slave["wpn"] = '': $slave["wpn"] = 'безоружный'
	if $slave["armor"] = '': $slave["armor"] = 'без_брони'
	if $slave["cloth"] = '': $slave["cloth"] = 'голая'
end

!Fix blank screen bug - crushboss
if assistant_state ! CONST_INT['no_slave']:
	if $assistant["wpn"] = '': $assistant["wpn"] = 'безоружный'
	if $assistant["armor"] = '': $assistant["armor"] = 'без_брони'
	if $assistant["cloth"] = '': $assistant["cloth"] = 'голая'
end

!Variable reset
get_girl = 0
$info_text = ''
$text_display = ''
!option display
$setting_display = ''
$setting_display_c = ''
$setting_display_c2 = ''
$setting_display_r = ''
$return_lock  = 'menu_form'
sp_txt = 0

$text_feeble = '<<$slave_name>> lacks the endurance necessary for this task'

!gs '$moodlets_account' - no need to update mood every single time a menu is displayed or navigated, doing it in $newloc is sufficient - ImperatorAugustus
quest_description_mode = 0

if get_initial_slave = 1:
	$special_age = 'young'
	gs 'generate_stock'
	gs 'stock_to_slave'
end

!Testing Code - crushboss
if slave_state = CONST_INT['no_slave'] and cheat_j = 1: get_new_slave = 1

!Get new slave cheat - cheat_j - crushboss
if get_new_slave = 1 and slave_state = CONST_INT['no_slave'] and active[$quest[12]] = 0:
	get_new_slave = 0
	gs 'generate_stock'
	gs 'stock_to_slave_nogt'
end

if isabella_get = 1 and assistant_state = CONST_INT['no_slave']:
	isabella_get = 0
	gs 'get_special_assistant'
end

!Slave Equipped Armor, Weapons, and Cloth - crushboss
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and ($slave["wpn"] = '' or $slave["wpn"] = 'безоружный'): $slave["wpn"] = 'катана'
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and ($slave["armor"] = '' or $slave["armor"] = 'без_брони'): $slave["armor"] = 'плейт'
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and $slave["right_wpn"] = '': $slave["right_wpn"] = 'катана'
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and $slave["left_wpn"] = '': $slave["left_wpn"] = 'кинжал'
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and $slave["back_wpn"] = '': $slave["back_wpn"] = 'фламберг'
if (cheat_h = 1 or cheat_j = 1 or cheat_k = 1) and ($slave["cloth"] = '' or $slave["cloth"] = 'голая'): $slave["cloth"] = 'sun_dress'
!End of testing code - crushboss

!main menu
if menu_form = 0:
	if interior_num = 7 or interior_num = 0:
		$place = 'home_lux'
	else
		change_interior = 0
		gs 'interior_change'
	end

	func('$menu', '===BEGIN===', 'column_0')

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'menu_form', $menu_item_slave_act, menu_slave_act, 'Slave activities',  '<<$slave_name>>’s activities')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'menu_form', $menu_item_slave_act, menu_unconscious , 'Slave unconscious', '<<$slave_name>> is unconscious')
	elseif slave_state = CONST_INT['no_slave']:
		func('$menu', 'exec', $menu_item_slave_act_gray, empty, 'Slave activities', 'No slave obtained')
	end
	if slave_state = CONST_INT['slave_exist'] and slave['energy'] > -4:
		func('$menu', 'menu_form', $menu_item_slave_assig, menu_slave_assig, 'Slave assignments',  '<<$slave_name>>’s assignments')
	elseif slave['energy'] = -4:
		func('$menu', 'menu_form', $menu_item_slave_assig, menu_slave_assig, 'Slave assignments',  $text_exhausted)
	elseif assistant_state ! CONST_INT['no_slave']:
		func('$menu', 'goto', $menu_item_train_assistant, slave_to_assistant, 'menu_form', 'slave_to_assistant', 'Train assistant', 'Train <<$assistant_name>>')
	elseif slave_state = CONST_INT['no_slave']:
		func('$menu', 'exec', $menu_item_slave_assig_gray, empty, 'Slave assignments',  'No slave obtained')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_slave_assig_gray, empty, 'Slave assignments', '<<$slave_name>> is unconscious')
	end
	!func('$menu', 'goto', $menu_item_leave_home, estate_location[$estate], 'city_form', 'city_menu_form', 'Leave the house', 'Leave the house')
	func('$menu', 'menu_form', $menu_item_domestic, menu_domestic, 'Domestic issues',  'Domestic issues')

	if sparks > 0:
		func('$menu', 'menu_form', $menu_item_cast_spell, menu_cast_spell, 'Cast a spell',  'Cast a spell')
	else
		func('$menu', 'exec', $menu_item_cast_spell_gray, empty, 'Cast a spell',  'Not enough sparks')
	end

	if assistant_state = CONST_INT['slave_exist']:
		func('$menu', 'menu_form', $menu_item_assistant_assig, menu_assistant_assig, 'Assistant assignments',  '<<$assistant_name>>’s assignments')
	elseif slave_state = CONST_INT['slave_exist'] and slave["moral"] >= 3:
		func('$menu', 'goto', $menu_item_appoint, slave_to_assistant, 'menu_form', 'slave_to_assistant', 'Appoint assistant', 'Appoint <<$slave_name>> as assistant')
	elseif slave_state = CONST_INT['slave_exist'] and slave["moral"] < 3:
		func('$menu', 'exec', $menu_item_appoint_gray, empty, 'Appoint assistant',  '<<$slave_name>>’s devotion is too low')
	elseif slave_state = CONST_INT['no_slave']:
		func('$menu', 'exec', $menu_item_appoint_gray, empty, 'Appoint assistant',  'No slave obtained')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_appoint_gray, empty, 'Appoint assistant',  '<<$slave_name>> is unconscious')
	end

	func('$menu', 'goto', $menu_item_end_day, next_day, 'menu_form', 'next_day', 'End of the day', 'End the day')

	func('$menu', '===END===')
	!$text_display += '

Калории: <<slave["calories"]>>/ Истощение: <<slave["starvation"]>> / жЫр <<slave_rate["fat"]>>

'
end

!main menu - Slave activities
if menu_form = 1:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_talk, menu_talk, 'Talk',  'Talk to <<$slave_name>>')

	if slave['energy'] > -4:
		func('$menu', 'menu_form', $menu_item_sex, menu_sex, 'Sex',  'Have sex with <<$slave_name>>')
		func('$menu', 'menu_form', $menu_item_lesson, menu_lesson, 'Conduct a lesson',  'Conduct a lesson for <<$slave_name>>')
		func('$menu', 'menu_form', $menu_item_sex_edu, menu_sex_edu, 'Sex education',  'Conduct a sex education lesson for <<$slave_name>>')
	else
		func('$menu', 'exec', $menu_item_sex_gray, empty, 'Sex', $text_exhausted)
		func('$menu', 'exec', $menu_item_lesson_gray, empty, 'Conduct a lesson', $text_exhausted)
		func('$menu', 'exec', $menu_item_sex_edu_gray, empty, 'Sex education', $text_exhausted)
	end

	if slave['energy'] = -4:
		func('$menu', 'exec', $menu_item_tutor_gray, empty, 'Invite a tutor (<<coach_price[0]>>-<<coach_price[5]>>$)', $text_exhausted)
	elseif sparks < coach_price[0]:
		func('$menu', 'exec', $menu_item_tutor_gray, empty, 'Invite a tutor (<<coach_price[0]>>-<<coach_price[5]>>$)', 'You cannot afford to hire a tutor for <<$slave_name>>')
	else
		func('$menu', 'menu_form', $menu_item_tutor, menu_tutor, 'Invite a tutor (<<coach_price[0]>>-<<coach_price[5]>>$)',  'Invite a tutor for <<$slave_name>>')
	end

	func('$menu', 'menu_form', $menu_item_reward, menu_reward, 'Reward', 'Reward <<$slave_name>> for her good behavior')
	func('$menu', 'menu_form', $menu_item_punish, menu_punish, 'Punish',  'Punish <<$slave_name>> for her bad behavior')
	func('$menu', 'menu_form', $menu_item_get_rid_of, menu_get_rid_of, 'Get rid of her', 'Get rid of <<$slave_name>>')

	func('$menu', '===END===')
	$text_display += '

'
end

!main menu - Domestic issues
if menu_form = 3:

	func('$menu', '===BEGIN===', 'column_0')

	if bath > 0:
		func('$menu', 'goto',  $menu_item_bath, menu_take_bath, 'interaction', 'interaction', 'Take a bath', 'Take a bath yourself')
	else
		func('$menu', 'exec', $menu_item_bath_gray, empty, 'Take a bath', $no_bath)
	end

	if kitchen = 0:
		func('$menu', 'exec', $menu_item_meal_gray, empty, 'Prepare a meal', $no_kitchen)
	elseif cooked_food < master_butler:
		func('$menu', 'goto',  $menu_item_meal, menu_prepare_meal, 'interaction', 'interaction', 'Prepare a meal', 'Prepare a meal yourself')
	else
		func('$menu', 'exec', $menu_item_meal_gray, empty, 'Prepare a meal', 'Food has been prepared already')
	end

	if house_mess > 0:
		func('$menu', 'goto',  $menu_item_Tidy, menu_Tidy, 'interaction', 'interaction', 'Tidy up the house', 'Clean the house yourself')
	else
		func('$menu', 'exec', $menu_item_Tidy_gray, empty, 'Tidy up the house', 'The house is already clean')
	end

	func('$menu', 'menu_form', $menu_item_Take_drug, menu_Take_drug, 'Take a drug', 'Take a drug yourself')
	func('$menu', 'menu_form', $menu_item_Drink_potion, menu_Drink_potion, 'Drink a potion', 'Drink a potion yourself')
	func('$menu', 'menu_form', $menu_item_cancelcontract, menu_routine, 'Slaver Routines', 'Outfit and Macro System')
	func('$menu', 'menu_form', $menu_item_Accounting, menu_Accounting, 'Accounting', 'Accounting')
	func('$menu', 'menu_form', $menu_item_Business, menu_Business, 'Business', 'Business')

	func('$menu', '===END===')
	$text_display += '

'
end

!main menu - Assistant assignments
if menu_form = 4:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', 'spacer', -1)
	func('$menu', '===BEGIN===', 'column_0')

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'menu_form', $menu_item_lesson_S_A, menu_lesson_S_A, 'Conduct a Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>>')
	else
		func('$menu', 'exec', $menu_item_lesson_S_A_gray, empty, 'Conduct a Lesson', 'You have no slave')
	end

	if house_mess > 0:
		func('$menu', 'goto', $menu_item_Tidy_A, menu_Tidy_A, 'interaction', 'interaction', 'Tidy up the house', 'Order <<$assistant_name>> to tidy up the house')
	else
		func('$menu', 'exec', $menu_item_Tidy_A_gray, empty, 'Tidy up the house', 'The house is clean enough')
	end

	if kitchen = 0:
		func('$menu', 'exec', $menu_item_dinner_A_gray, empty, 'Prepare Dinner', $no_kitchen)
	elseif cooked_food >= assistant['moral']:
		func('$menu', 'exec', $menu_item_dinner_A_gray, empty, 'Prepare Dinner', 'Food has been prepared already')
	elseif assistant["cook"] > 0:
		func('$menu', 'goto', $menu_item_dinner_A, menu_dinner_A, 'interaction', 'interaction', 'Prepare Dinner', 'Order <<$assistant_name>> to prepare dinner')
	else
		func('$menu', 'exec', $menu_item_dinner_A_gray, empty, 'Prepare Dinner', '<<$assistant_name>> does not know how to prepare dinner')
	end

	if pet_tentacle = 0:
		func('$menu', 'exec', $menu_item_Milk_S_gray, empty, 'Milk the Fiend', 'You do not own a fiend')
	elseif tentacle_state = 2:
		func('$menu', 'exec', $menu_item_Milk_S_gray, empty, 'Milk the Fiend', 'The fiend is satisfied')
	else
		func('$menu', 'goto', $menu_item_Milk_A, menu_Milk_A, 'interaction', 'interaction', 'Milk the Fiend', 'Order <<$assistant_name>> to milk the fiend')
	end

	func('$menu', 'menu_form', $menu_item_sex_edu, menu_sex_edu_assistant, 'Sex Education',  'Conduct sex education for <<$assistant_name>>')
	if master_excitement >= 0:
		func('$menu', 'goto', $menu_item_assistant_relaxed_Vaginal, menu_assistant_relaxed_Vaginal, 'interaction', 'interaction', 'Relaxed Vaginal Sex', 'Have relaxed vaginal sex with <<$assistant_name>>')
		func('$menu', 'goto', $menu_item_assistant_relaxed_Anal, menu_assistant_relaxed_Anal, 'interaction', 'interaction', 'Relaxed Anal Sex', 'Have relaxed anal sex with <<$assistant_name>>')
		func('$menu', 'goto', $menu_item_assistant_relaxed_Oral, menu_assistant_relaxed_Oral, 'interaction', 'interaction', 'Relaxed Oral Sex', 'Have relaxed oral sex with <<$assistant_name>>')
	else
		func('$menu', 'exec', $menu_item_assistant_relaxed_Vaginal_gray, empty, 'Relaxed Vaginal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_assistant_relaxed_Anal_gray, empty, 'Relaxed Anal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_assistant_relaxed_Oral_gray, empty, 'Relaxed Oral Sex', 'The mind is willing, but the flesh is not')
	end
	func('$menu', 'menu_form', $menu_item_Serve_S, menu_Serve_S_assistant, 'Serve Me', 'Order <<$assistant_name>> to serve you')
	func('$menu', 'menu_form', $menu_item_drug_S, menu_drug_S_assistant, 'Take a Drug', 'Order <<$assistant_name>> to take a drug')
	func('$menu', 'menu_form', $menu_item_potion_S, menu_potion_S_assistant, 'Drink a Potion', 'Order <<$assistant_name>> to drink a potion')

	func('$menu', '===END===')
	$text_display += '

'
end

!main menu - Slave assignments
if menu_form = 5:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', -1)
	func('$menu', '===BEGIN===', 'column_0')

	if slave['energy'] = -4:
		func('$menu', 'exec', $menu_item_classes_S_gray, empty, 'Attend classes (<<school_price[0]>>-<<school_price[5]>>$)', $text_exhausted)
	elseif sparks < school_price[0]:
		func('$menu', 'exec', $menu_item_tutor_gray, empty, 'Attend classes (<<school_price[0]>>-<<school_price[5]>>$)', 'You cannot afford to send <<$slave_name>> to school')
	else
		func('$menu', 'menu_form', $menu_item_classes_S, menu_classes_S, 'Attend classes (<<school_price[0]>>-<<school_price[5]>>$)', 'Order <<$slave_name>> to go to school')
	end

	if slave["stamina"] >= 1:
		func('$menu', 'goto', $menu_item_gymnastics_S, menu_gymnastics_S, 'interaction', 'interaction', 'Gymnastics', 'Order <<$slave_name>> to do gymnastics')
	else
		func('$menu', 'exec', $menu_item_gymnastics_S_gray, empty, 'Gymnastics', $text_feeble)
	end

	if house_mess > 0:
		func('$menu', 'goto', $menu_item_Tidy_S, menu_Tidy_S, 'interaction', 'interaction', 'Tidy up the house', 'Order <<$slave_name>> to tidy up the house')
	else
		func('$menu', 'exec', $menu_item_Tidy_S_gray, empty, 'Tidy up the house', 'The house is clean enough')
	end

	if kitchen = 0:
		func('$menu', 'exec', $menu_item_dinner_S_gray, empty, 'Prepare dinner', $no_kitchen)
	elseif cooked_food >= slave['cook']:
		func('$menu', 'exec', $menu_item_dinner_S_gray, empty, 'Prepare dinner', 'Dinner has been prepared already')
	elseif slave['cook'] > 0:
		func('$menu', 'goto', $menu_item_dinner_S, menu_dinner_S, 'interaction', 'interaction', 'Prepare dinner', 'Order <<$slave_name>> to prepare dinner')
	else
		func('$menu', 'exec', $menu_item_dinner_S_gray, empty, 'Prepare dinner', '<<$slave_name>> does not know how to prepare dinner')
	end

	if bath = 0:
		func('$menu', 'exec', $menu_item_bath_S_gray, empty, 'Take a bath', $no_bath)
	elseif slave['hygiene'] > 0:
		func('$menu', 'goto', $menu_item_bath_S, menu_bath_S, 'interaction', 'interaction', 'Take a bath', 'Order <<$slave_name>> to take a bath')
	else
		func('$menu', 'exec', $menu_item_bath_S_gray, empty, 'Take a bath', '<<$slave_name>> is already clean and fresh')
	end

	if pet_tentacle = 0:
		func('$menu', 'exec', $menu_item_Milk_S_gray, empty, 'Milk the Fiend', 'You do not own a fiend')
	elseif tentacle_state = 2:
		func('$menu', 'exec', $menu_item_Milk_S_gray, empty, 'Milk the Fiend', 'The fiend is satisfied')
	else
		func('$menu', 'goto', $menu_item_Milk_S, menu_Milk_S, 'interaction', 'interaction', 'Milk the Fiend', 'Order <<$slave_name>> to milk the fiend')
	end

	func('$menu', 'menu_form', $menu_item_Serve_S, menu_Serve_S, 'Serve me', 'Order <<$slave_name>> to serve you')
	func('$menu', 'menu_form', $menu_item_drug_S, menu_drug_S, 'Take a drug', 'Order <<$slave_name>> to take a drug')
	func('$menu', 'menu_form', $menu_item_potion_S, menu_potion_S, 'Drink a potion', 'Order <<$slave_name>> to drink a potion')

	func('$menu', '===END===')
	$text_display += '

'
end

!main menu - Cast a spell
if menu_form = 6:

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_spellbook, menu_spellbook, 'interaction', 'interaction', 'Spellbook', 'Read about the spells')

	if auspex = 0 and sparks >= 2:
		func('$menu', 'goto', $menu_item_Auspex, menu_Auspex, 'interaction', 'interaction', 'Auspex', 'Allows the caster to read auras (costs 2$ to cast)')
	elseif auspex = 1:
		func('$menu', 'exec', $menu_item_Auspex_gray, empty, 'Auspex', 'The spell is already active')
	elseif sparks < 2:
		func('$menu', 'exec', $menu_item_Auspex_gray, empty, 'Auspex', 'Not enough sparks to cast this spell')
	elseif $master_head_gear = 'raven_crown':
		func('$menu', 'exec', $menu_item_Auspex_gray, empty, 'Auspex', 'With the Raven Crown, you don’t need to cast Auspex to read auras')
	else
		func('$menu', 'exec', $menu_item_Auspex_gray, empty, 'Auspex', 'The spell can’t be cast now')
	end

	if magna_magnifika = 0 and already_done_today[65] = 0 and sparks >= 5 and master_mage >= 1:
		func('$menu', 'goto', $menu_item_Magna_Magnifika, menu_Magna_Magnifika, 'interaction', 'interaction', 'Magna Magnifika', 'Strengthens the caster’s aura depending on the magical powers of the caster (costs 5$ to cast)')
	elseif magna_magnifika > 0:
		func('$menu', 'exec', $menu_item_Magna_Magnifika_gray, empty, 'Magna Magnifika', 'The spell is already active')
	elseif master_mage < 1:
		func('$menu', 'exec', $menu_item_Magna_Magnifika_gray, empty, 'Magna Magnifika', 'Your magic skill isn’t high enough to cast this')
	elseif already_done_today[65] > 0:
		func('$menu', 'exec', $menu_item_Magna_Magnifika_gray, empty, 'Magna Magnifika', 'The spell can’t be cast more than once a day')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Magna_Magnifika_gray, empty, 'Magna Magnifika', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Magna_Magnifika_gray, empty, 'Magna Magnifika', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave_already_done_today[64] = 0 and slave['sententia_veritas'] = 0 and sparks >= 5 and master_mage >= 2:
		func('$menu', 'goto', $menu_item_Sententia_veritas, menu_Sententia_veritas, 'interaction', 'interaction', 'Sententia Veritas', 'Increases degree of next feeling of merit or guilt experienced by the slave (costs 5$ to cast)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', 'No slave available to cast Sententia Veritas on')
	elseif master_mage < 2:
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', '<<$slave_name>> is unconscious')
	elseif slave_already_done_today[64] > 0:
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', 'The spell can’t be cast on the same slave more than once a day')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Sententia_veritas_gray, empty, 'Sententia Veritas', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave_already_done_today[66] = 0 and sparks >= 5 and master_mage >= 3:
		func('$menu', 'goto', $menu_item_Tremedio, menu_Tremedio, 'interaction', 'interaction', 'Tremendio', 'Causes the slave to be afraid of the slaver (costs 5$ to cast)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', 'No slave available to cast Tremendio on')
	elseif master_mage < 3:
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', '<<$slave_name>> is unconscious')
	elseif slave_already_done_today[66] > 0:
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', 'The spell can’t be cast on the same slave more than once a day')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Tremedio_gray, empty, 'Tremendio', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave["sin"] > 4 and sparks >= 5 and master_mage >= 4:
		func('$menu', 'goto', $menu_item_Cruciato, menu_Cruciato, 'interaction', 'interaction', 'Cruciato', 'Inflicts pain on a slave who feels sufficient guilt (costs 5$ to cast) (=5)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', 'No slave available to cast Cruciato on')
	elseif master_mage < 4:
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', '<<$slave_name>> is unconscious')
	elseif slave["sin"] < 5:
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', '<<$slave_name>> feels insufficient guilt (less than 5)')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Cruciato_gray, empty, 'Cruciato', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave["virtue"] > 4 and sparks >= 5 and master_mage >= 4:
		func('$menu', 'goto', $menu_item_Delikacia, menu_Delikacia, 'interaction', 'interaction', 'Delikacia', 'Causes pleasure to a slave who feels sufficient merit, but reduces sexual arousal greatly (costs 5$ to cast) (=5)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', 'No slave available to cast Delikacia on')
	elseif master_mage < 4:
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', '<<$slave_name>> is unconscious')
	elseif slave["virtue"] < 5:
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', '<<$slave_name>> feels insufficient merit (less than 5)')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Delikacia_gray, empty, 'Delikacia', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave_already_done_today[67] = 0 and sparks >= 5 and master_mage >= 4:
		func('$menu', 'goto', $menu_item_Domini_Dictum, menu_Domini_Dictum, 'interaction', 'interaction', 'Domini Dictum', 'Causes the slave to follow all orders of the caster (costs 5$ to cast)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', 'No slave available to cast Domini Dictum on')
	elseif master_mage < 4:
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', '<<$slave_name>> is unconscious')
	elseif slave_already_done_today[67] > 0:
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', 'The spell can’t be cast on the same slave more than once a day')
	elseif sparks < 5:
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Domini_Dictum_gray, empty, 'Domini Dictum', 'The spell can’t be cast now')
	end

	if slave_state = CONST_INT['slave_exist'] and slave['brand'] ! 3 and slave['brand'] ! 4 and sparks >= 25 and master_mage >= 5:
		func('$menu', 'goto', $menu_item_Adverto_Servili, menu_Adverto_Servili, 'interaction', 'interaction', 'Adverto Servili', 'Puts on a magic seal on the slave, restoring health and making it difficult for them to run away (magic brand - costs 25$ to cast)')
	elseif slave_state < CONST_INT['slave_exist']:
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', 'No slave available to cast Adverto Servili on')
	elseif master_mage < 5:
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', 'Your magic skill isn’t high enough to cast this')
	elseif slave_state = CONST_INT['slave_faint']:
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', '<<$slave_name>> is unconscious')
	elseif slave['brand'] = 3 or slave['brand'] = 4:
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', '<<$slave_name>> is already branded')
	elseif sparks < 25:
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', 'Not enough sparks to cast this spell')
	else
		func('$menu', 'exec', $menu_item_Adverto_Servili_gray, empty, 'Adverto Servili', 'The spell can’t be cast now')
	end

	func('$menu', '===END===')

	$text_display += '

'
end

!main menu - Slave activities - Talk
if menu_form = menu_talk:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Ask, menu_Ask, 'Ask', 'Ask <<$slave_name>> a question')
	func('$menu', 'menu_form', $menu_item_Affect, menu_Affect, 'Affect', 'Affect <<$slave_name>> psychologically')

	func('$menu', '===END===')

	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Conduct a lesson
if menu_form = menu_lesson:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Applied_skills, menu_Applied_skills, 'Applied skills', 'Teach <<$slave_name>> common skills')

	if slave["stamina"] >= 1:
		func('$menu', 'menu_form', $menu_item_Physical_development, menu_Physical_development, 'Physical development', 'Teach <<$slave_name>> common skills')
	else
		func('$menu', 'exec', $menu_item_Physical_development_gray, empty, 'Physical development', $text_feeble)
	end

	func('$menu', 'menu_form', $menu_item_Creative_development, menu_Creative_development, 'Creative development', 'Strengthen <<$slave_name>>’s sense of art and creativity')
	func('$menu', 'menu_form', $menu_item_Special_skills, menu_Special_skills, 'Animal behavior', 'Teach <<$slave_name>> to behave like an animal')

	func('$menu', '===END===')

	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sexed
if menu_form = menu_sex_edu:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Petting, menu_Petting, '<<$slave_petting[slave["petting"]]>>', 'Teach <<$slave_name>> sexual Petting techniques')
	func('$menu', 'menu_form', $menu_item_Oral_tec, menu_Oral_tec, '<<$slave_oral[slave["oral"]]>>', 'Teach <<$slave_name>> Oral techniques')
	func('$menu', 'menu_form', $menu_item_Penetration, menu_Penetration, '<<$slave_penetration[slave["penetration"]]>>', 'Teach <<$slave_name>> Penetration techniques')
	func('$menu', 'menu_form', $menu_item_Group_sex, menu_Group_sex, '<<$slave_orgy[slave["orgy"]]>>', 'Teach <<$slave_name>> Group Sex techniques')
	func('$menu', 'menu_form', $menu_item_Demonstration, menu_Demonstration, '<<$slave_roleplay[slave["roleplay"]]>>', 'Teach <<$slave_name>> sexual Demonstration techniques')
	func('$menu', 'menu_form', $menu_item_Fetishism, menu_Fetishism, '<<$slave_fetishism[slave["fetishism"]]>>', 'Teach <<$slave_name>> Fetishism techniques')
	func('$menu', 'menu_form', $menu_item_Xenophily, menu_Xenophily, '<<$slave_xenophily[slave["xenophily"]]>>', 'Teach <<$slave_name>> Xenophily techniques')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish
if menu_form = menu_punish:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Psychological_pressure, menu_Psychological_pressure, 'Psychological pressure', 'Punish <<$slave_name>> with harsh words')
	func('$menu', 'menu_form', $menu_item_Battering, menu_Battering, 'Battering', 'Batter <<$slave_name>>')
	func('$menu', 'menu_form', $menu_item_Flagellation, menu_Flagellation, 'Flagellation', 'Flagellate <<$slave_name>>')

	if dungeon = 1:
		func('$menu', 'menu_form', $menu_item_Torture_inst, menu_Torture_inst, 'Torture instruments', 'Punish <<$slave_name>> with Torture instruments')
		func('$menu', 'menu_form', $menu_item_Torture_units, menu_Torture_units, 'Torture units', 'Punish <<$slave_name>> with Torture units')
	elseif dungeon = 0:
		func('$menu', 'exec', $menu_item_Torture_inst_gray, empty, 'Torture instruments', 'You don’t have access to a dungeon')
		func('$menu', 'exec', $menu_item_Torture_units_gray, empty, 'Torture units', 'You don’t have access to a dungeon')
  	end

	func('$menu', 'menu_form', $menu_item_Bondage, menu_Bondage, 'Bondage', 'Punish <<$slave_name>> through bondage')
	func('$menu', 'menu_form', $menu_item_Shaming, menu_Shaming, 'Shaming', 'Punish <<$slave_name>> through Shaming')

	if prisoner_state = CONST_INT['slave_exist']:
		func('$menu', 'menu_form', $menu_item_Example_punishment, menu_Example_punishment, 'Example of punishment', 'Show <<$slave_name>> example of punishment')
	elseif prisoner_state = CONST_INT['no_slave']:
		func('$menu', 'exec', $menu_item_Example_punishment_gray, empty, 'Example of punishment', 'No prisoner in dungeon')
	else
		!fix: added else case for fainted or dead prisoner - ImperatorAugustus
		func('$menu', 'exec', $menu_item_Example_punishment_gray, empty, 'Example of punishment', 'The prisoner is in no condition for this')
	end

  	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward
if menu_form = menu_reward:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Moral_encouragement, menu_Moral_encouragement, 'Moral encouragement', 'Reward <<$slave_name>> with kind words')

	if slave['energy'] > -4:
		func('$menu', 'menu_form', $menu_item_Spend_time, menu_Spend_time, 'Spend time together', 'Take <<$slave_name>> on a date as a reward for her good behavior')
	else
		func('$menu', 'exec', $menu_item_Spend_time_gray, empty, 'Spend time together', $text_exhausted)
	end

	if slave['energy'] > -4:
		func('$menu', 'menu_form', $menu_item_free_time, menu_free_time, 'Give free time', 'Reward <<$slave_name>> with some free time for her good behavior')
	else
		func('$menu', 'exec', $menu_item_free_time_gray, empty, 'Give free time', $text_exhausted)
	end

	func('$menu', 'menu_form', $menu_item_Erotic_reward, menu_Erotic_reward, 'Erotic reward', 'Give <<$slave_name>> an erotic reward for her good behavior')

	func('$menu', 'menu_form', $menu_item_Make_gift, menu_Make_gift, 'Make a gift', 'Give <<$slave_name>> a gift for her good behavior')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex
if menu_form = menu_sex:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if master_excitement >= 0:
		func('$menu', 'goto', $menu_item_slave_Relaxed_Vaginal_sex, menu_slave_Relaxed_Vaginal_sex, 'interaction', 'interaction', 'Relaxed Vaginal Sex', 'Relaxed vaginal sex with <<$slave_name>>')
		func('$menu', 'goto', $menu_item_slave_Relaxed_Anal_sex, menu_slave_Relaxed_Anal_sex, 'interaction', 'interaction', 'Relaxed Anal Sex', 'Relaxed anal sex with <<$slave_name>>')
		func('$menu', 'goto', $menu_item_slave_Relaxed_Oral_sex, menu_slave_Relaxed_Oral_sex, 'interaction', 'interaction', 'Relaxed Oral Sex', 'Relaxed oral sex with <<$slave_name>>')

		func('$menu', 'goto', $menu_item_slave_Active_sex, menu_slave_Active_sex, 'interaction', 'interaction', 'Active Sex', 'Active sex with <<$slave_name>>')

		if assistant_state = CONST_INT['slave_exist'] and slave_state = CONST_INT['slave_exist'] and assistant['energy'] > -2 and slave['energy'] > -2:
			func('$menu', 'goto', $menu_item_Threesome, menu_Threesome, 'interaction', 'interaction', 'Threesome', 'Threesome with <<$slave_name>> and <<$assistant_name>>')
		elseif assistant_state ! CONST_INT['slave_exist'] and slave_state = CONST_INT['slave_exist'] and slave['energy'] > -2:
			!check assistant ! exist instead of = no_slave to allow this interaction when assistant is fainted or dead - ImperatorAugustus
			func('$menu', 'goto', $menu_item_Threesome, menu_Threesome_noassistant, 'interaction', 'interaction', 'Threesome (1$)', 'Have a threesome with <<$slave_name>> and someone from outside the household')
		elseif slave['energy'] <= -2:
			func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', $text_exhausted)
		end

		func('$menu', 'goto', $menu_item_Vaginal_Rape, menu_Vaginal_Rape, 'interaction', 'interaction', 'Vaginal Rape', 'Rape <<$slave_name>> vaginally')
		func('$menu', 'goto', $menu_item_Oral_Rape, menu_Oral_Rape, 'interaction', 'interaction', 'Oral Rape', 'Rape <<$slave_name>> orally')
		func('$menu', 'goto', $menu_item_Anal_Rape, menu_Anal_Rape, 'interaction', 'interaction', 'Anal Rape', 'Rape <<$slave_name>> anally')
	else
		func('$menu', 'exec', $menu_item_slave_Relaxed_Vaginal_sex_gray, empty, 'Relaxed Vaginal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Relaxed_Anal_sex_gray, empty, 'Relaxed Anal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Relaxed_Oral_sex_gray, empty, 'Relaxed Oral Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Active_sex_gray, empty, 'Active Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Vaginal_Rape_gray, empty, 'Vaginal Rape', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Oral_Rape_gray, empty, 'Oral Rape', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Anal_Rape_gray, empty, 'Anal Rape', 'The mind is willing, but the flesh is not')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Invite a tutor
if menu_form = menu_tutor:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if house_mess = 0:
		func('$menu', 'exec', $menu_item_Housekeeping_tutor_gray, empty, 'Maid Lesson', 'The house is clean, teaching this skill at home requires a bit of house mess')
	elseif slave['service'] >= 5:
		func('$menu', 'exec', $menu_item_Housekeeping_tutor_gray, empty, 'Maid Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["service"]]:
		func('$menu', 'exec', $menu_item_Housekeeping_tutor_gray, empty, 'Maid Lesson (<<coach_price[slave["service"]]>>$)', 'You do not have <<$coach_price[slave["service"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Housekeeping_tutor, menu_Housekeeping_tutor, 'interaction', 'interaction', 'Maid Lesson (<<coach_price[slave["service"]]>>$)', 'Invite a housekeeping tutor for <<$slave_name>> (<<$coach_price[slave["service"]]>>)')
	end

	if kitchen = 0:
		func('$menu', 'exec', $menu_item_Cookery_tutor_gray, empty, 'Cooking Lesson', 'Teaching this skill at home requires a kitchen')
	elseif cooked_food >= slave['cook']:
		func('$menu', 'exec', $menu_item_Cookery_tutor_gray, empty, 'Cooking Lesson', 'Your dinner has been prepared already')
	elseif slave['cook'] >= 5:
		func('$menu', 'exec', $menu_item_Cookery_tutor_gray, empty, 'Cooking Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["cook"]]:
		func('$menu', 'exec', $menu_item_Cookery_tutor_gray, empty, 'Cooking Lesson (<<coach_price[slave["cook"]]>>$)', 'You do not have <<$coach_price[slave["cook"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Cookery_tutor, menu_Cookery_tutor, 'interaction', 'interaction', 'Cooking Lesson (<<coach_price[slave["cook"]]>>$)', 'Invite a cooking tutor for <<$slave_name>> (<<$coach_price[slave["cook"]]>>)')
	end

	if slave['secretary'] >= 5:
		func('$menu', 'exec', $menu_item_Clerical_tutor_gray, empty, 'Secretary Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["secretary"]]:
		func('$menu', 'exec', $menu_item_Clerical_tutor_gray, empty, 'Secretary Lesson (<<coach_price[slave["secretary"]]>>$)', 'You do not have <<$coach_price[slave["secretary"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Clerical_tutor, menu_Clerical_tutor, 'interaction', 'interaction', 'Secretary Lesson (<<coach_price[slave["secretary"]]>>$)', 'Invite a clerical tutor for <<$slave_name>> (<<$coach_price[slave["secretary"]]>>)')
	end

	if slave['expression'] >= 5:
		func('$menu', 'exec', $menu_item_expression_tutor_gray, empty, 'Elocution Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["expression"]]:
		func('$menu', 'exec', $menu_item_expression_tutor_gray, empty, 'Elocution Lesson (<<coach_price[slave["expression"]]>>$)', 'You do not have <<$coach_price[slave["expression"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_expression_tutor, menu_expression_tutor, 'interaction', 'interaction', 'Elocution Lesson (<<coach_price[slave["expression"]]>>$)', 'Invite an etiquette and rhetoric tutor for <<$slave_name>> (<<$coach_price[slave["expression"]]>>)')
	end

	if slave['nurse'] >= 5:
		func('$menu', 'exec', $menu_item_Medicine_tutor_gray, empty, 'Nursing Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["nurse"]]:
		func('$menu', 'exec', $menu_item_Medicine_tutor_gray, empty, 'Nursing Lesson (<<coach_price[slave["nurse"]]>>$)', 'You do not have <<$coach_price[slave["nurse"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Medicine_tutor, menu_Medicine_tutor, 'interaction', 'interaction', 'Nursing Lesson (<<coach_price[slave["nurse"]]>>$)', 'Invite a medical tutor for <<$slave_name>> (<<$coach_price[slave["nurse"]]>>)')
	end

	if lab = 0:
		func('$menu', 'exec', $menu_item_Alchemy_tutor_gray, empty, 'Alchemy Lesson', 'Teaching this skill at home requires an alchemical laboratory')
	elseif slave['alchemy'] >= 5:
		func('$menu', 'exec', $menu_item_Alchemy_tutor_gray, empty, 'Alchemy Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["alchemy"]]:
		func('$menu', 'exec', $menu_item_Alchemy_tutor_gray, empty, 'Alchemy Lesson (<<coach_price[slave["alchemy"]]>>$)', 'You do not have <<$coach_price[slave["alchemy"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Alchemy_tutor, menu_Alchemy_tutor, 'interaction', 'interaction', 'Alchemy Lesson (<<coach_price[slave["alchemy"]]>>$)', 'Invite an alchemy tutor for <<$slave_name>> (<<$coach_price[slave["alchemy"]]>>)')
	end

	if slave['enchanter'] >= 5:
		func('$menu', 'exec', $menu_item_Esoterictheory_tutor_gray, empty, 'Witchcraft Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["enchanter"]]:
		func('$menu', 'exec', $menu_item_Esoterictheory_tutor_gray, empty, 'Witchcraft Lesson (<<coach_price[slave["enchanter"]]>>$)', 'You do not have <<$coach_price[slave["enchanter"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Esoterictheory_tutor, menu_Esoterictheory_tutor, 'interaction', 'interaction', 'Witchcraft Lesson (<<coach_price[slave["enchanter"]]>>$)', 'Invite a witchcraft tutor for <<$slave_name>> (<<$coach_price[slave["enchanter"]]>>)')
	end

	if slave['stamina'] < 1:
		func('$menu', 'exec', $menu_item_Gymnastics_tutor_gray, empty, 'Athletics Lesson', $text_feeble)
	elseif sparks < coach_price[slave["stamina"]]:
		func('$menu', 'exec', $menu_item_Gymnastics_tutor_gray, empty, 'Athletics Lesson (<<coach_price[slave["stamina"]]>>$)', 'You do not have <<$coach_price[slave["stamina"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Gymnastics_tutor, menu_Gymnastics_tutor, 'interaction', 'interaction', 'Athletics Lesson (<<coach_price[slave["stamina"]]>>$)', 'Invite an athletics tutor for <<$slave_name>> (<<$coach_price[slave["stamina"]]>>)')
	end

	func('$menu', '===END===')

	func('$menu', '===BEGIN===', 'column_1')

	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_gladiatrix_tutor_gray, empty, 'Gladiatrix Lesson', $text_feeble)
	elseif slave['gladiatrix'] >= 5:
		func('$menu', 'exec', $menu_item_gladiatrix_tutor_gray, empty, 'Gladiatrix Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["gladiatrix"]]:
		func('$menu', 'exec', $menu_item_gladiatrix_tutor_gray, empty, 'Gladiatrix Lesson (<<coach_price[slave["gladiatrix"]]>>$)', 'You do not have <<$coach_price[slave["gladiatrix"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_gladiatrix_tutor, menu_gladiatrix_tutor, 'interaction', 'interaction', 'Gladiatrix Lesson (<<coach_price[slave["gladiatrix"]]>>$)', 'Invite a martial arts tutor for <<$slave_name>> (<<$coach_price[slave["gladiatrix"]]>>)')
	end

	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_Choreography_tutor_gray, empty, 'Dance Lesson', $text_feeble)
	elseif slave['calisthenics'] >= 5:
		func('$menu', 'exec', $menu_item_Choreography_tutor_gray, empty, 'Dance Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["calisthenics"]]:
		func('$menu', 'exec', $menu_item_Choreography_tutor_gray, empty, 'Dance Lesson (<<coach_price[slave["calisthenics"]]>>$)', 'You do not have <<$coach_price[slave["calisthenics"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Choreography_tutor, menu_Choreography_tutor, 'interaction', 'interaction', 'Dance Lesson (<<coach_price[slave["calisthenics"]]>>$)', 'Invite a dancing tutor for <<$slave_name>> (<<$coach_price[slave["calisthenics"]]>>)')
	end

	if slave['music'] >= 5:
		func('$menu', 'exec', $menu_item_music_tutor_gray, empty, 'Music Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["music"]]:
		func('$menu', 'exec', $menu_item_music_tutor_gray, empty, 'Music Lesson (<<coach_price[slave["music"]]>>$)', 'You do not have <<$coach_price[slave["music"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_music_tutor, menu_music_tutor, 'interaction', 'interaction', 'Music Lesson (<<coach_price[slave["music"]]>>$)', 'Invite a music tutor for <<$slave_name>> (<<$coach_price[slave["music"]]>>)')
	end

	if slave['art'] >= 5:
		func('$menu', 'exec', $menu_item_art_tutor_gray, empty, 'Painting Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["art"]]:
		func('$menu', 'exec', $menu_item_art_tutor_gray, empty, 'Painting Lesson (<<coach_price[slave["art"]]>>$)', 'You do not have <<$coach_price[slave["art"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_art_tutor, menu_art_tutor, 'interaction', 'interaction', 'Painting Lesson (<<coach_price[slave["art"]]>>$)', 'Invite an art tutor for <<$slave_name>> (<<$coach_price[slave["art"]]>>)')
	end

	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_Taming_tutor_gray, empty, 'Pet Lesson', $text_feeble)
	elseif slave['pet'] >= 5:
		func('$menu', 'exec', $menu_item_Taming_tutor_gray, empty, 'Pet Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["pet"]]:
		func('$menu', 'exec', $menu_item_Taming_tutor_gray, empty, 'Pet Lesson (<<coach_price[slave["pet"]]>>$)', 'You do not have <<$coach_price[slave["pet"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Taming_tutor, menu_Taming_tutor, 'interaction', 'interaction', 'Pet Lesson (<<coach_price[slave["pet"]]>>$)', 'Invite a pet trainer for <<$slave_name>> (<<$coach_price[slave["pet"]]>>)')
	end

	if slave['stamina'] < IIF(slave["dressage"] < 3, 2, 3):
		func('$menu', 'exec', $menu_item_Dressage_tutor_gray, empty, 'Pony Racing Lesson', $text_feeble)
	elseif slave['dressage'] >= 5:
		func('$menu', 'exec', $menu_item_Dressage_tutor_gray, empty, 'Pony Racing Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["dressage"]]:
		func('$menu', 'exec', $menu_item_Dressage_tutor_gray, empty, 'Pony Racing Lesson (<<coach_price[slave["dressage"]]>>$)', 'You do not have <<$coach_price[slave["dressage"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_Dressage_tutor, menu_Dressage_tutor, 'interaction', 'interaction', 'Pony Racing Lesson (<<coach_price[slave["dressage"]]>>$)', 'Invite a ponygirl trainer for <<$slave_name>> (<<$coach_price[slave["dressage"]]>>)')
	end

	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_cow_tutor_gray, empty, 'Cow Lesson', $text_feeble)
	elseif slave['cowSK'] >= 5:
		func('$menu', 'exec', $menu_item_cow_tutor_gray, empty, 'Cow Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < coach_price[slave["cowSK"]]:
		func('$menu', 'exec', $menu_item_cow_tutor_gray, empty, 'Cow Lesson (<<coach_price[slave["cowSK"]]>>$)', 'You do not have <<$coach_price[slave["cowSK"]]>> to pay the tutor for the lesson')
	else
		func('$menu', 'goto', $menu_item_cow_tutor, 1726, 'interaction', 'interaction', 'Cow Lesson (<<coach_price[slave["cowSK"]]>>$)', 'Invite a cow trainer for <<$slave_name>> (<<$coach_price[slave["cowSK"]]>>)')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Get rid of her
if menu_form = menu_get_rid_of:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 2)

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Drive_out, menu_Drive_out, 'interaction', 'interaction', 'Drive out the house', 'Kick <<$slave_name>> out of the house')
	func('$menu', 'goto', $menu_item_Hang, menu_Hang, 'interaction', 'interaction', 'Hang', 'Hang <<$slave_name>>')
	func('$menu', 'goto', $menu_item_Decapitate, menu_Decapitate, 'interaction', 'interaction', 'Decapitate', 'Decapitate <<$slave_name>>')
	func('$menu', 'goto', $menu_item_Impale, menu_Impale, 'interaction', 'interaction', 'Impale', 'Impale <<$slave_name>>')
	func('$menu', 'goto', $menu_item_Drown, menu_Drown, 'interaction', 'interaction', 'Drown', 'Drown <<$slave_name>>')
	func('$menu', 'goto', $menu_item_Roast, menu_Roast, 'interaction', 'interaction', 'Roast alive', 'Roast <<$slave_name>> alive')
	func('$menu', 'goto', $menu_item_Give_to_monster, menu_Give_to_monster, 'interaction', 'interaction', 'Give to a monster', 'Give <<$slave_name>> to a monster')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Unconscious Slave activities
if menu_form = menu_unconscious:
	!if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')
	func('$menu', 'exec', $menu_item_slave_act_gray, empty, 'Talk', '<<$slave_name>> is unconscious')
	func('$menu', 'goto', $menu_item_Vaginal_Rape, menu_Vaginal_Rape_unc, 'interaction', 'interaction', 'Vaginal Rape', 'Rape <<$slave_name>> vaginally')
	func('$menu', 'goto', $menu_item_Oral_Rape, menu_Oral_Rape_unc, 'interaction', 'interaction', 'Oral Rape', 'Rape <<$slave_name>> orally')
	func('$menu', 'goto', $menu_item_Anal_Rape, menu_Anal_Rape_unc, 'interaction', 'interaction', 'Anal Rape', 'Rape <<$slave_name>> anally')
	func('$menu', 'goto', $menu_item_Beat, menu_beat_unc, 'interaction', 'interaction', 'Beat Brutally', 'Beat <<$slave_name>> brutally (=5)')
	func('$menu', 'goto', $menu_item_Drive_out, menu_drive_out_unc, 'interaction', 'interaction', 'Out with the Trash', 'Leave the unconscious girl in the street')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Domestic issues - Accounting
if menu_form = menu_Accounting:
	if slave["account_rule"] = 1:
		if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave[''fullimage'']>>.png">
'
	end
	if assistant["account_rule"] = 1:
		if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
		!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
		!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
		!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
		!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'
	end

	func('$menu', '===BEGIN===', 'column_0')

	if $bill_message ! '':
		func('$menu', 'exec', $menu_item_financial_report, 'msg $bill_message', 'Financial report', 'View financial report')
	else
		func('$menu', 'exec', $menu_item_Financial_report_gray, empty, 'Financial report', 'There are no reports to view yet')
	end
	$tooltip_increase = 'Increase standard of living, the increase will cost extra sparks at the end of the decade'
	$tooltip_decrease = 'Decrease standard of living, the decrease will save extra sparks at the end of the decade'
	if master_wealth_target = 0:
		! available at any level of estate prestige (Slums = -1)
		func('$menu', 'exec', $menu_item_Impoverished, empty, 'Impoverished', 'Standard of Living: Impoverished')
		func('$menu', 'goto', $menu_item_Increase, menu_IncreaseImpoverished, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		func('$menu', 'exec', $menu_item_Decrease_gray, empty, 'Decrease', 'Standard of living is at its minimum')
	end
	if master_wealth_target = 1:
		func('$menu', 'exec', $menu_item_Poor, empty, 'Poor', 'Standard of Living: Poor')
		! available at any level of estate prestige (Slums = -1, Camira = 0)
		if estate_prestige[$estate] < 0:
			func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		else
			func('$menu', 'goto', $menu_item_Increase, menu_IncreasePoor, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		end
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreasePoor, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if master_wealth_target = 2:
		func('$menu', 'exec', $menu_item_Basic, empty, 'Basic', 'Standard of Living: Basic')
		! available only if estate prestige is at least zero (Camira = 0)
		if estate_prestige[$estate] < 1:
			func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		else
			func('$menu', 'goto', $menu_item_Increase, menu_IncreaseBasic, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		end
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreaseBasic, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if master_wealth_target = 3:
		func('$menu', 'exec', $menu_item_Comfortable, empty, 'Comfortable', 'Standard of Living: Comfortable')
		! available only if estate prestige is at least one (Serpis = 1)
		if estate_prestige[$estate] < 2:
			func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		else
			func('$menu', 'goto', $menu_item_Increase, menu_IncreaseComfortable, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		end
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreaseComfortable, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if master_wealth_target = 4:
		func('$menu', 'exec', $menu_item_Respectable, empty, 'Respectable', 'Standard of Living: Respectable')
		! available only if estate prestige is at least two (Taurus = 2)
		if estate_prestige[$estate] < 3:
			func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		else
			func('$menu', 'goto', $menu_item_Increase, menu_IncreaseRespectable, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		end
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreaseRespectable, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if master_wealth_target = 5:
		func('$menu', 'exec', $menu_item_Luxurious, empty, 'Luxurious', 'Standard of Living: Luxurious')
		! available only if estate prestige is at least three (Corvus = 3)
		if estate_prestige[$estate] < 4:
			func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		else
			func('$menu', 'goto', $menu_item_Increase, menu_IncreaseLuxurious, 'master_wealth_target', 'menu_form', 'Increase', $tooltip_increase)
		end
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreaseLuxurious, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if master_wealth_target = 6:
		func('$menu', 'exec', $menu_item_Extravagant, empty, 'Extravagant', 'Standard of Living: Extravagant')
		! available only if estate prestige is at least four (White Town = 4)
		func('$menu', 'exec', $menu_item_Increase_gray, empty, 'Increase', 'Standard of living is at its maximum')
		func('$menu', 'goto', $menu_item_Decrease, menu_DecreaseExtravagant, 'master_wealth_target', 'menu_form', 'Decrease', $tooltip_decrease)
	end
	if assistant["account_rule"] = 1 or slave["account_rule"] = 1:
		func('$menu', 'exec_options', $menu_item_accounting_personally, 'assistant["account_rule"] = 0 & slave["account_rule"] = 0 & gt "menu_form"', 'Do accounting personally', 'Do all of the accounting personally')
	else
		func('$menu', 'exec', $menu_item_accounting_personally_gray, empty, 'Doing accounting personally', 'You are doing all of the accounting personally')
	end
	if slave_state = CONST_INT['slave_exist'] and slave['account_rule'] = 0:
		func('$menu', 'exec_options', $menu_item_accounting_slave, 'slave["account_rule"] = 1 & gt "menu_form"', 'Order <<$slave_name>> to assist', 'Assign <<$slave_name>> to assist you with accounting')
	elseif slave_state = CONST_INT['slave_exist'] and slave['account_rule'] = 1 and assistant['account_rule'] = 1:
		func('$menu', 'exec_options', $menu_item_accounting_slave, 'slave["account_rule"] = 0 & gt "menu_form"', '<<$slave_name>> will do accounting', '<<$slave_name>> is assisting you with accounting')
	elseif slave_state = CONST_INT['slave_exist'] and slave['account_rule'] = 1:
		func('$menu', 'exec', $menu_item_accounting_slave_gray, empty, '<<$slave_name>> will do accounting', '<<$slave_name>> is assisting you with accounting')
	else
		func('$menu', 'exec', $menu_item_accounting_slave_gray, empty, 'You have no slave', 'No slave available to assist you with accounting')
	end
	if assistant_state > CONST_INT['no_slave'] and assistant['account_rule'] = 0 and slave['account_rule'] = 0:
		func('$menu', 'exec_options', $menu_item_accounting_assistant, 'assistant["account_rule"] = 1 & gt "menu_form"', 'Order <<$assistant_name>> to assist', 'Assign <<$assistant_name>> to assist you with accounting')
	elseif assistant_state > CONST_INT['no_slave'] and assistant['account_rule'] = 0 and slave['account_rule'] = 1:
		func('$menu', 'exec_options', $menu_item_accounting_assistant, 'assistant["account_rule"] = 1 & gt "menu_form"', '<<$assistant_name>> will not supervise', 'Assign <<$assistant_name>> to check the work of the slave')
	elseif assistant_state > CONST_INT['no_slave'] and assistant['account_rule'] = 1 and slave['account_rule'] = 1:
		func('$menu', 'exec_options', $menu_item_accounting_assistant, 'assistant["account_rule"] = 0 & gt "menu_form"', '<<$assistant_name>> will supervise', '<<$assistant_name>> will check the work of the slave')
	elseif assistant_state > CONST_INT['no_slave'] and assistant['account_rule'] = 1:
		func('$menu', 'exec', $menu_item_accounting_assistant_gray, empty, '<<$assistant_name>> will do accounting', '<<$assistant_name>> is assisting you with accounting')
	else
		func('$menu', 'exec', $menu_item_accounting_assistant_gray, empty, 'You have no assistant', 'No assistant available to assist you with accounting')
	end
	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Domestic issues - Business
if menu_form = menu_Business:
	func('$menu', 'spacer', 6)

	func('$menu', '===BEGIN===', 'column_0')

	if barn = 1:
		func('$menu', 'menu_form', $menu_item_barn, menu_barn, 'The Barn', 'Go to the Barn')
	else
		func('$menu', 'exec', $menu_item_barn_gray, empty, 'The Barn', 'You don’t own a Barn')
	end
	func('$menu', 'menu_form', $menu_item_Reports, menu_Reports, 'Reports', 'Barn business reports')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Domestic issues - Take a drug
if menu_form = menu_Take_drug:
	func('$menu', '===BEGIN===', 'column_0')

	if lab_store["koffe"] > 0:
		func('$menu', 'goto', $menu_item_camra_master, menu_camra_master, 'interaction', 'interaction', 'Drink Kamra', 'Drink Kamra (<<lab_store["koffe"]>> remaining)')
	else
		func('$menu', 'exec', $menu_item_camra_master_gray, empty, 'Drink Kamra', 'You have no Kamra')
	end
	if lab_store["kanabis"] > 0:
		func('$menu', 'goto', $menu_item_datura_master, menu_datura_master, 'interaction', 'interaction', 'Blaze it', 'Smoke Datura (<<lab_store["kanabis"]>> remaining)')
	else
		func('$menu', 'exec', $menu_item_datura_master_gray, empty, 'Blaze it', 'You have no Datura')
	end
	if fridge["alcohol"] > 0:
		func('$menu', 'goto', $menu_item_alcohol_master, menu_alcohol_master, 'interaction', 'interaction', 'Chug', 'Drink Alcohol (<<fridge["alcohol"]>> remaining)')
	else
		func('$menu', 'exec', $menu_item_alcohol_master_gray, empty, 'Chug', 'You have no alcohol')
	end
	if lab_store["meth"] > 0:
		func('$menu', 'goto', $menu_item_pollen_master, menu_pollen_master, 'interaction', 'interaction', 'Smell Pollen', 'Smell Faeries’ Pollen (<<lab_store["meth"]>> remaining)')
	else
		func('$menu', 'exec', $menu_item_pollen_master_gray, empty, 'Smell Pollen', 'You have no Faeries’ Pollen')
	end
	if lab_store["opium"] > 0:
		func('$menu', 'goto', $menu_item_oblivion_master, menu_oblivion_master, 'interaction', 'interaction', 'Dive into Oblivion', 'Take a dose of Essence of Oblivion (<<lab_store["opium"]>> remaining)')
	else
		func('$menu', 'exec', $menu_item_oblivion_master_gray, empty, 'Dive into Oblivion', 'You have no Essence of Oblivion')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Domestic issues - Drink a potion
if menu_form = menu_Drink_potion:

	func('$menu', '===BEGIN===', 'column_0')

	if вакхический_нектар > 0:
		func('$menu', 'goto', $menu_item_nectar_master, menu_nectar_master, 'interaction', 'interaction', 'Bacchic nectar', 'Drink Bacchic Nectar potion (<<вакхический_нектар>> remaining)')
	else
		func('$menu', 'exec', $menu_item_nectar_master_gray, empty, 'Bacchic nectar', 'You have no Bacchic Nectar potions')
	end
	if тонизируюзщий_эликсир > 0:
		func('$menu', 'goto', $menu_item_elixir_master, menu_elixir_master, 'interaction', 'interaction', 'Tonic elixir', 'Drink Tonic Elixir potion (<<тонизируюзщий_эликсир>> remaining)')
	else
		func('$menu', 'exec', $menu_item_elixir_master_gray, empty, 'Tonic elixir', 'You have no Tonic Elixir potions')
	end
	if целительный_бальзам > 0:
		func('$menu', 'goto', $menu_item_Balm_master, menu_Balm_master, 'interaction', 'interaction', 'Miracle Balm', 'Drink Miracle Balm potion (<<целительный_бальзам>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Balm_master_gray, empty, 'Miracle Balm', 'You have no Miracle Balm potions')
	end
	if афродизиак > 0:
		func('$menu', 'goto', $menu_item_Aphrodisiac_master, menu_Aphrodisiac_master, 'interaction', 'interaction', 'Aphrodisiac', 'Drink Aphrodisiac potion (<<афродизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Aphrodisiac_master_gray, empty, 'Aphrodisiac', 'You have no Aphrodisiac potions')
	end
	if мощный_афодизиак > 0:
		func('$menu', 'goto', $menu_item_PowerfulAphrodisiac_master, menu_PowerfulAphrodisiac_master, 'interaction', 'interaction', 'Powerful Aphrodisiac', 'Drink Powerful Aphrodisiac potion (<<мощный_афодизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_PowerfulAphrodisiac_master_gray, empty, 'Powerful Aphrodisiac', 'You have no Powerful Aphrodisiac potions')
	end
	if приворотное_зелье > 0:
		func('$menu', 'goto', $menu_item_Philtre_master, menu_Philtre_master, 'interaction', 'interaction', 'Philtre', 'Drink Philtre potion (<<приворотное_зелье>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Philtre_master_gray, empty, 'Philtre', 'You have no Philtre potions')
	end
	if вода_леты > 0:
		func('$menu', 'goto', $menu_item_Lethe_master, menu_Lethe_master, 'interaction', 'interaction', 'Water of Lethe', 'Drink Water of Lethe potion (<<вода_леты>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Lethe_master_gray, empty, 'Water of Lethe', 'You have no Water of Lethe potions')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Conduct a lesson
if menu_form = menu_lesson_S_A:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Applied_skills_A, menu_Applied_skills_A, 'Applied skills', 'Order <<$assistant_name>> to teach an applied skill to <<$slave_name>>')

	if slave["stamina"] >= 1:
		func('$menu', 'menu_form', $menu_item_Physical_development_A, menu_Physical_development_A, 'Physical development', 'Order <<$assistant_name>> to improve the physical development of <<$slave_name>>')
	else
		func('$menu', 'exec', $menu_item_Physical_development_A_gray, empty, 'Physical development', $text_feeble)
	end

	func('$menu', 'menu_form', $menu_item_Creative_development_A, menu_Creative_development_A, 'Creative development', 'Order <<$assistant_name>> to improve the creative development of <<$slave_name>>')
	func('$menu', 'menu_form', $menu_item_Special_skills_A, menu_Special_skills_A, 'Animal behavior', 'Order <<$assistant_name>> to teach <<$slave_name>> animal behavior')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sexed - added by crushboss
if menu_form = menu_sex_edu_assistant:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_Petting, menu_Petting_assistant, '<<$slave_petting[assistant["petting"]]>>', 'Teach <<$assistant_name>> sexual Petting techniques')
	func('$menu', 'menu_form', $menu_item_Oral_tec, menu_Oral_tec_assistant, '<<$slave_oral[assistant["oral"]]>>', 'Teach <<$assistant_name>> Oral techniques')
	func('$menu', 'menu_form', $menu_item_Penetration, menu_Penetration_assistant, '<<$slave_penetration[assistant["penetration"]]>>', 'Teach <<$assistant_name>> Penetration techniques')
	func('$menu', 'menu_form', $menu_item_Group_sex, menu_Group_sex_assistant, '<<$slave_orgy[assistant["orgy"]]>>', 'Teach <<$assistant_name>> Group Sex techniques')
	func('$menu', 'menu_form', $menu_item_Demonstration, menu_Demonstration_assistant, '<<$slave_roleplay[assistant["roleplay"]]>>', 'Teach <<$assistant_name>> sexual Demonstration techniques')
	func('$menu', 'menu_form', $menu_item_Fetishism, menu_Fetishism_assistant, '<<$slave_fetishism[assistant["fetishism"]]>>', 'Teach <<$assistant_name>> Fetishism techniques')
	func('$menu', 'menu_form', $menu_item_Xenophily, menu_Xenophily_assistant, '<<$slave_xenophily[assistant["xenophily"]]>>', 'Teach <<$assistant_name>> Xenophily techniques')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Serve me - added by crushboss
if menu_form = menu_Serve_S_assistant:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'
	func('$menu', 'spacer', 1)

	func('$menu', '===BEGIN===', 'column_0')
	if bath > 0:
		func('$menu', 'goto', $menu_item_Washme, menu_assistant_washes_master, 'interaction', 'interaction', 'Wash me', 'Order <<$assistant_name>> to wash you')
	else
		func('$menu', 'exec', $menu_item_Washme_gray, empty, 'Wash me', 'We have no bath to wash you, perhaps we need to change apartments')
	end

	func('$menu', 'goto', $menu_item_Massage, menu_Massage_assistant, 'interaction', 'interaction', 'Massage me', 'Order <<$assistant_name>> to give you a massage')
	func('$menu', 'goto', $menu_item_Concert, menu_Concert_assistant, 'interaction', 'interaction', 'Concert', 'Order <<$assistant_name>> to perform a music concert for your entertainment')
	func('$menu', 'goto', $menu_item_Acrobatics, menu_Acrobatics_assistant, 'interaction', 'interaction', 'Acrobatics', 'Order <<$assistant_name>> to do some acrobatics for your entertainment')
	func('$menu', 'goto', $menu_item_Striptease, menu_Striptease_assistant, 'interaction', 'interaction', 'Striptease', 'Order <<$assistant_name>> to do a striptease for your entertainment')
	func('$menu', 'goto', $menu_item_Eroticalshow, menu_Eroticalshow_assistant, 'interaction', 'interaction', 'Erotic Show', 'Order <<$assistant_name>> to perform an erotic show for your entertainment')

	if slave_state = CONST_INT['slave_exist'] and assistant_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_Lesbianshow, menu_Lesbianshow_assistant, 'interaction', 'interaction', 'Lesbian Show', 'Order <<$assistant_name>> and <<$slave_name>> to perform a lesbian show for your entertainment')
	else
		func('$menu', 'exec', $menu_item_Lesbianshow_gray, empty, 'Lesbian Show', 'No slave available')
	end

	if master_excitement > -2:
		func('$menu', 'goto', $menu_item_assistant_active_sex, menu_assistant_active_sex, 'interaction', 'interaction', 'Active Sex', 'Active sex with	<<$assistant_name>>')

		if assistant_state = CONST_INT['slave_exist'] and slave_state = CONST_INT['slave_exist'] and assistant['energy'] > -2 and slave['energy'] > -2:
			func('$menu', 'goto', $menu_item_Threesome, menu_Threesome, 'interaction', 'interaction', 'Threesome', 'Have a threesome with <<$slave_name>> and <<$assistant_name>>')
		elseif assistant_state = CONST_INT['slave_exist'] and assistant['energy'] > -2:
			func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', 'You need two energetic girls for a threesome')
		else
			func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', $text_exhausted)
		end
	else
		func('$menu', 'exec', $menu_item_assistant_active_sex_gray, empty, 'Active Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', 'The mind is willing, but the flesh is not')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Take a drug
if menu_form = menu_drug_S_assistant:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'
	func('$menu', 'spacer', 3)

	func('$menu', '===BEGIN===', 'column_0')

	if lab_store["koffe"] > 0:
		func('$menu', 'goto', $menu_item_camra_slave, menu_camra_assistant, 'interaction', 'interaction', 'Drink Kamra', 'Order <<$assistant_name>> to drink Kamra (<<lab_store["koffe"]>>)')
	else
		func('$menu', 'exec', $menu_item_camra_slave_gray, empty, 'Drink Kamra', 'You have no Kamra')
	end
	if lab_store["kanabis"] > 0:
		func('$menu', 'goto', $menu_item_Datura_slave, menu_Datura_assistant, 'interaction', 'interaction', 'Blaze it', 'Order <<$assistant_name>> to smoke Datura (<<lab_store["kanabis"]>>)')
	else
		func('$menu', 'exec', $menu_item_Datura_slave_gray, empty, 'Blaze it', 'You have no Datura')
	end
	if fridge["alcohol"] > 0:
		func('$menu', 'goto', $menu_item_Alcohol_slave, menu_Alcohol_assistant, 'interaction', 'interaction', 'Chug', 'Order <<$assistant_name>> to drink alcohol (<<fridge["alcohol"]>>)')
	else
		func('$menu', 'exec', $menu_item_Alcohol_slave_gray, empty, 'Chug', 'You have no alcohol')
	end
	if lab_store["meth"] > 0:
		func('$menu', 'goto', $menu_item_pollen_slave, menu_pollen_assistant, 'interaction', 'interaction', 'Smell Pollen', 'Order <<$assistant_name>> to smell Faeries’ Pollen (<<lab_store["meth"]>>)')
	else
		func('$menu', 'exec', $menu_item_pollen_slave_gray, empty, 'Smell Pollen', 'You have no Faeries’ Pollen')
	end
	if lab_store["opium"] > 0:
		func('$menu', 'goto', $menu_item_oblivion_slave, menu_oblivion_assistant, 'interaction', 'interaction', 'Your Dose of Happiness', 'Order <<$assistant_name>> to take a dose of Essence of Oblivion (<<lab_store["opium"]>>)')
	else
		func('$menu', 'exec', $menu_item_oblivion_slave_gray, empty, 'Your Dose of Happiness', 'You have no Essence of Oblivion')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Drink a potion
if menu_form = menu_potion_S_assistant:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'
	func('$menu', 'spacer', 2)

	func('$menu', '===BEGIN===', 'column_0')

	if вакхический_нектар > 0:
		func('$menu', 'goto', $menu_item_nectar_slave, menu_nectar_assistant, 'interaction', 'interaction', 'Bacchic nectar', 'Order <<$assistant_name>> to drink a Bacchic Nectar potion (<<вакхический_нектар>> remaining)')
	else
		func('$menu', 'exec', $menu_item_nectar_slave_gray, empty, 'Bacchic nectar', 'You have no Bacchic Nectar potions')
	end
	if тонизируюзщий_эликсир > 0:
		func('$menu', 'goto', $menu_item_elixir_slave, menu_elixir_assistant, 'interaction', 'interaction', 'Tonic elixir', 'Order <<$assistant_name>> to drink a Tonic Elixir potion (<<тонизируюзщий_эликсир>> remaining)')
	else
		func('$menu', 'exec', $menu_item_elixir_slave_gray, empty, 'Tonic elixir', 'You have no Tonic Elixir potions')
	end
	if целительный_бальзам > 0:
		func('$menu', 'goto', $menu_item_Balm_slave, menu_Balm_assistant, 'interaction', 'interaction', 'Miracle Balm', 'Order <<$assistant_name>> to drink a Miracle Balm potion (<<целительный_бальзам>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Balm_slave_gray, empty, 'Miracle Balm', 'You have no Miracle Balm potions')
	end
	if афродизиак > 0:
		func('$menu', 'goto', $menu_item_Aphrodisiac_slave, menu_Aphrodisiac_assistant, 'interaction', 'interaction', 'Aphrodisiac', 'Order <<$assistant_name>> to drink an Aphrodisiac potion (<<афродизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Aphrodisiac_slave_gray, empty, 'Aphrodisiac', 'You have no Aphrodisiac potions')
	end
	if мощный_афодизиак > 0:
		func('$menu', 'goto', $menu_item_PowerfulAphrodisiac_slave, menu_PowerfulAphrodisiac_assistant, 'interaction', 'interaction', 'Powerful Aphrodisiac', 'Order <<$assistant_name>> to drink a Powerful Aphrodisiac potion (<<мощный_афодизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_PowerfulAphrodisiac_slave_gray, empty, 'Powerful Aphrodisiac', 'You have no Powerful Aphrodisiac potions')
	end
	if приворотное_зелье > 0:
		func('$menu', 'goto', $menu_item_Philtre_slave, menu_Philtre_assistant, 'interaction', 'interaction', 'Philtre', 'Order <<$assistant_name>> to drink a Philtre potion (<<приворотное_зелье>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Philtre_slave_gray, empty, 'Philtre', 'You have no Philtre potions')
	end
	if вода_леты > 0:
		func('$menu', 'goto', $menu_item_Lethe_slave, menu_Lethe_assistant, 'interaction', 'interaction', 'Water of Lethe', 'Order <<$assistant_name>> to drink a Water of Lethe potion (<<вода_леты>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Lethe_slave_gray, empty, 'Water of Lethe', 'You have no Water of Lethe potions')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave assignments - Attend classes
if menu_form = menu_classes_S:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave['service'] >= 5:
		func('$menu', 'exec', $menu_item_Housekeeping_school_gray, empty, 'Maid Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["service"]]:
		func('$menu', 'exec', $menu_item_Housekeeping_school_gray, empty, 'Maid Lesson (<<school_price[slave["service"]]>>$)', 'You do not have the <<$school_price[slave["service"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Housekeeping_school, menu_Housekeeping_school, 'interaction', 'interaction', 'Maid Lesson (<<school_price[slave["service"]]>>$)', '<<$slave_name>> will learn housekeeping at school (<<$school_price[slave["service"]]>>)')
	end
	if slave['cook'] >= 5:
		func('$menu', 'exec', $menu_item_Cookery_school_gray, empty, 'Cooking Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["cook"]]:
		func('$menu', 'exec', $menu_item_Cookery_school_gray, empty, 'Cooking Lesson (<<school_price[slave["cook"]]>>$)', 'You do not have the <<$school_price[slave["cook"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Cookery_school, menu_Cookery_school, 'interaction', 'interaction', 'Cooking Lesson (<<school_price[slave["cook"]]>>$)', '<<$slave_name>> will practice cooking at school (<<$school_price[slave["cook"]]>>)')
	end
	if slave['secretary'] >= 5:
		func('$menu', 'exec', $menu_item_Clerical_school_gray, empty, 'Secretary Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["secretary"]]:
		func('$menu', 'exec', $menu_item_Clerical_school_gray, empty, 'Secretary Lesson (<<school_price[slave["secretary"]]>>$)', 'You do not have the <<$school_price[slave["secretary"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Clerical_school, menu_Clerical_school, 'interaction', 'interaction', 'Secretary Lesson (<<school_price[slave["secretary"]]>>$)', '<<$slave_name>> will learn clerical skills at school (<<$school_price[slave["secretary"]]>>)')
	end
	if slave['expression'] >= 5:
		func('$menu', 'exec', $menu_item_Rhetorics_school_gray, empty, 'Elocution Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["expression"]]:
		func('$menu', 'exec', $menu_item_Rhetorics_school_gray, empty, 'Elocution Lesson (<<school_price[slave["expression"]]>>$)', 'You do not have the <<$school_price[slave["expression"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Rhetorics_school, menu_Rhetorics_school, 'interaction', 'interaction', 'Elocution Lesson (<<school_price[slave["expression"]]>>$)', '<<$slave_name>> will study etiquette and rhetoric at school (<<$school_price[slave["expression"]]>>)')
	end
	if slave['nurse'] >= 5:
		func('$menu', 'exec', $menu_item_Nursing_school_gray, empty, 'Nursing Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["nurse"]]:
		func('$menu', 'exec', $menu_item_Nursing_school_gray, empty, 'Nursing Lesson (<<school_price[slave["nurse"]]>>$)', 'You do not have the <<$school_price[slave["nurse"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Nursing_school, menu_Nursing_school, 'interaction', 'interaction', 'Nursing Lesson (<<school_price[slave["nurse"]]>>$)', '<<$slave_name>> will study medicine at school (<<$school_price[slave["nurse"]]>>)')
	end
	if slave['alchemy'] >= 5:
		func('$menu', 'exec', $menu_item_Alchemy_school_gray, empty, 'Alchemy Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["alchemy"]]:
		func('$menu', 'exec', $menu_item_Alchemy_school_gray, empty, 'Alchemy Lesson (<<school_price[slave["alchemy"]]>>$)', 'You do not have the <<$school_price[slave["alchemy"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Alchemy_school, menu_Alchemy_school, 'interaction', 'interaction', 'Alchemy Lesson (<<school_price[slave["alchemy"]]>>$)', '<<$slave_name>> will study alchemy at school (<<$school_price[slave["alchemy"]]>>)')
	end
	if slave['enchanter'] >= 5:
		func('$menu', 'exec', $menu_item_Esoterictheory_school_gray, empty, 'Witchcraft Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["enchanter"]]:
		func('$menu', 'exec', $menu_item_Esoterictheory_school_gray, empty, 'Witchcraft Lesson (<<school_price[slave["enchanter"]]>>$)', 'You do not have the <<$school_price[slave["enchanting"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Esoterictheory_school, menu_Esoterictheory_school, 'interaction', 'interaction', 'Witchcraft Lesson (<<school_price[slave["enchanter"]]>>$)', '<<$slave_name>> will study enchanting and witchcraft at school (<<$school_price[slave["enchanter"]]>>)')
	end
	if slave['stamina'] < 1:
		func('$menu', 'exec', $menu_item_Sport_school_gray, empty, 'Athletics Lesson', $text_feeble)
	elseif sparks < school_price[slave["stamina"]]:
		func('$menu', 'exec', $menu_item_Sport_school_gray, empty, 'Athletics Lesson (<<school_price[slave["stamina"]]>>$)', 'You do not have the <<$school_price[slave["stamina"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Sport_school, menu_Sport_school, 'interaction', 'interaction', 'Athletics Lesson (<<school_price[slave["stamina"]]>>$)', '<<$slave_name>> will practice athletics at school (<<$school_price[slave["stamina"]]>>)')
	end
	func('$menu', '===END===')

	func('$menu', '===BEGIN===', 'column_1')

	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_gladiatrix_school_gray, empty, 'Gladiatrix Lesson', $text_feeble)
	elseif slave['gladiatrix'] >= 5:
		func('$menu', 'exec', $menu_item_gladiatrix_school_gray, empty, 'Gladiatrix Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["gladiatrix"]]:
		func('$menu', 'exec', $menu_item_gladiatrix_school_gray, empty, 'Gladiatrix Lesson (<<school_price[slave["gladiatrix"]]>>$)', 'You do not have the <<$school_price[slave["gladiatrix"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_gladiatrix_school, menu_gladiatrix_school, 'interaction', 'interaction', 'Gladiatrix Lesson (<<school_price[slave["gladiatrix"]]>>$)', '<<$slave_name>> will practice fighting techniques at school (<<$school_price[slave["gladiatrix"]]>>)')
	end
	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_Choreography_school_gray, empty, 'Dance Lesson', $text_feeble)
	elseif slave['calisthenics'] >= 5:
		func('$menu', 'exec', $menu_item_Choreography_school_gray, empty, 'Dance Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["calisthenics"]]:
		func('$menu', 'exec', $menu_item_Choreography_school_gray, empty, 'Dance Lesson (<<school_price[slave["calisthenics"]]>>$)', 'You do not have the <<$school_price[slave["calisthenics"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Choreography_school, menu_Choreography_school, 'interaction', 'interaction', 'Dance Lesson (<<school_price[slave["calisthenics"]]>>$)', '<<$slave_name>> will practice dancing at school (<<$school_price[slave["calisthenics"]]>>)')
	end
	if slave['music'] >= 5:
		func('$menu', 'exec', $menu_item_Music_school_gray, empty, 'Music Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["music"]]:
		func('$menu', 'exec', $menu_item_Music_school_gray, empty, 'Music Lesson (<<school_price[slave["music"]]>>$)', 'You do not have the <<$school_price[slave["music"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Music_school, menu_Music_school, 'interaction', 'interaction', 'Music Lesson (<<school_price[slave["music"]]>>$)', '<<$slave_name>> will study music at school (<<$school_price[slave["music"]]>>)')
	end
	if slave['art'] >= 5:
		func('$menu', 'exec', $menu_item_art_school_gray, empty, 'Painting Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["art"]]:
		func('$menu', 'exec', $menu_item_art_school_gray, empty, 'Painting Lesson (<<school_price[slave["art"]]>>$)', 'You do not have the <<$school_price[slave["art"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_art_school, menu_art_school, 'interaction', 'interaction', 'Painting Lesson (<<school_price[slave["art"]]>>$)', '<<$slave_name>> will practice painting at school (<<$school_price[slave["art"]]>>)')
	end
	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_Taming_school_gray, empty, 'Pet Lesson', $text_feeble)
	elseif slave['pet'] >= 5:
		func('$menu', 'exec', $menu_item_Taming_school_gray, empty, 'Pet Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["pet"]]:
		func('$menu', 'exec', $menu_item_Taming_school_gray, empty, 'Pet Lesson (<<school_price[slave["pet"]]>>$)', 'You do not have the <<$school_price[slave["pet"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Taming_school, menu_Taming_school, 'interaction', 'interaction', 'Pet Lesson (<<school_price[slave["pet"]]>>$)', '<<$slave_name>> will practice pet portrayal at school (<<$school_price[slave["pet"]]>>)')
	end
	if slave['stamina'] < IIF(slave["dressage"] < 3, 2, 3):
		func('$menu', 'exec', $menu_item_Dressage_school_gray, empty, 'Pony Racing Lesson', $text_feeble)
	elseif slave['dressage'] >= 5:
		func('$menu', 'exec', $menu_item_Dressage_school_gray, empty, 'Pony Racing Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["dressage"]]:
		func('$menu', 'exec', $menu_item_Dressage_school_gray, empty, 'Pony Racing Lesson (<<school_price[slave["dressage"]]>>$)', 'You do not have the <<$school_price[slave["dressage"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_Dressage_school, menu_Dressage_school, 'interaction', 'interaction', 'Pony Racing Lesson (<<school_price[slave["dressage"]]>>$)', '<<$slave_name>> will practice dressage at school (<<$school_price[slave["dressage"]]>>)')
	end
	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_ConductCowbreeding_gray, empty, 'Cow Lesson', $text_feeble)
	elseif slave['cowSK'] >= 5:
		func('$menu', 'exec', $menu_item_ConductCowbreeding_gray, empty, 'Cow Lesson', '<<$slave_name>> is skilled enough in this, she doesn’t need any more teaching')
	elseif sparks < school_price[slave["cowSK"]]:
		func('$menu', 'exec', $menu_item_ConductCowbreeding_gray, empty, 'Cow Lesson (<<school_price[slave["cowSK"]]>>$)', 'You do not have the <<$school_price[slave["cowSK"]]>> necessary to send <<$slave_name>> to that class')
	else
		func('$menu', 'goto', $menu_item_ConductCowbreeding, 569, 'interaction', 'interaction', 'Cow Lesson (<<school_price[slave["cowSK"]]>>$)', '<<$slave_name>> will practice cow portrayal at school (<<$school_price[slave["cowSK"]]>>)')
	end

	func('$menu', '===END===')

	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave assignments - Take a drug
if menu_form = menu_drug_S:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 3)
	func('$menu', '===BEGIN===', 'column_0')

	if lab_store["koffe"] > 0:
		func('$menu', 'goto', $menu_item_camra_slave, menu_camra_slave, 'interaction', 'interaction', 'Drink Kamra', 'Order <<$slave_name>> to drink Kamra (<<lab_store["koffe"]>>)')
	else
		func('$menu', 'exec', $menu_item_camra_slave_gray, empty, 'Drink Kamra', 'You have no Kamra')
	end
	if lab_store["kanabis"] > 0:
		func('$menu', 'goto', $menu_item_Datura_slave, menu_Datura_slave, 'interaction', 'interaction', 'Blaze it', 'Order <<$slave_name>> to smoke Datura (<<lab_store["kanabis"]>>)')
	else
		func('$menu', 'exec', $menu_item_Datura_slave_gray, empty, 'Blaze it', 'You have no Datura')
	end
	if fridge["alcohol"] > 0:
		func('$menu', 'goto', $menu_item_Alcohol_slave, menu_Alcohol_slave, 'interaction', 'interaction', 'Chug', 'Order <<$slave_name>> to drink alcohol (<<fridge["alcohol"]>>)')
	else
		func('$menu', 'exec', $menu_item_Alcohol_slave_gray, empty, 'Chug', 'You have no alcohol')
	end
	if lab_store["meth"] > 0:
		func('$menu', 'goto', $menu_item_pollen_slave, menu_pollen_slave, 'interaction', 'interaction', 'Smell Pollen', 'Order <<$slave_name>> to smell Faeries’ Pollen (<<lab_store["meth"]>>)')
	else
		func('$menu', 'exec', $menu_item_pollen_slave_gray, empty, 'Smell Pollen', 'You have no Faeries’ Pollen')
	end
	if lab_store["opium"] > 0:
		func('$menu', 'goto', $menu_item_oblivion_slave, menu_oblivion_slave, 'interaction', 'interaction', 'Your Dose of Happiness', 'Order <<$slave_name>> to take a dose of Essence of Oblivion (<<lab_store["opium"]>>)')
	else
		func('$menu', 'exec', $menu_item_oblivion_slave_gray, empty, 'Your Dose of Happiness', 'You have no Essence of Oblivion')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave assignments - Drink a potion
if menu_form = menu_potion_S:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if вакхический_нектар > 0:
		func('$menu', 'goto', $menu_item_nectar_slave, menu_nectar_slave, 'interaction', 'interaction', 'Bacchic nectar', 'Order <<$slave_name>> to drink a Bacchic Nectar potion (<<вакхический_нектар>> remaining)')
	else
		func('$menu', 'exec', $menu_item_nectar_slave_gray, empty, 'Bacchic nectar', 'You have no Bacchic Nectar potions')
	end
	if тонизируюзщий_эликсир > 0:
		func('$menu', 'goto', $menu_item_elixir_slave, menu_elixir_slave, 'interaction', 'interaction', 'Tonic elixir', 'Order <<$slave_name>> to drink a Tonic Elixir potion (<<тонизируюзщий_эликсир>> remaining)')
	else
		func('$menu', 'exec', $menu_item_elixir_slave_gray, empty, 'Tonic elixir', 'You have no Tonic Elixir potions')
	end
	if целительный_бальзам > 0:
		func('$menu', 'goto', $menu_item_Balm_slave, menu_Balm_slave, 'interaction', 'interaction', 'Miracle Balm', 'Order <<$slave_name>> to drink a Miracle Balm potion (<<целительный_бальзам>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Balm_slave_gray, empty, 'Miracle Balm', 'You have no Miracle Balm potions')
	end
	if афродизиак > 0:
		func('$menu', 'goto', $menu_item_Aphrodisiac_slave, menu_Aphrodisiac_slave, 'interaction', 'interaction', 'Aphrodisiac', 'Order <<$slave_name>> to drink an Aphrodisiac potion (<<афродизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Aphrodisiac_slave_gray, empty, 'Aphrodisiac', 'You have no Aphrodisiac potions')
	end
	if мощный_афодизиак > 0:
		func('$menu', 'goto', $menu_item_PowerfulAphrodisiac_slave, menu_PowerfulAphrodisiac_slave, 'interaction', 'interaction', 'Powerful Aphrodisiac', 'Order <<$slave_name>> to drink a Powerful Aphrodisiac potion (<<мощный_афодизиак>> remaining)')
	else
		func('$menu', 'exec', $menu_item_PowerfulAphrodisiac_slave_gray, empty, 'Powerful Aphrodisiac', 'You have no Powerful Aphrodisiac potions')
	end
	if приворотное_зелье > 0:
		func('$menu', 'goto', $menu_item_Philtre_slave, menu_Philtre_slave, 'interaction', 'interaction', 'Philtre', 'Order <<$slave_name>> to drink a Philtre potion (<<приворотное_зелье>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Philtre_slave_gray, empty, 'Philtre', 'You have no Philtre potions')
	end
	if вода_леты > 0:
		func('$menu', 'goto', $menu_item_Lethe_slave, menu_Lethe_slave, 'interaction', 'interaction', 'Water of Lethe', 'Order <<$slave_name>> to drink a Water of Lethe potion (<<вода_леты>> remaining)')
	else
		func('$menu', 'exec', $menu_item_Lethe_slave_gray, empty, 'Water of Lethe', 'You have no Water of Lethe potions')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Talk - Ask
if menu_form = 111:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_thoughts_slave, menu_thoughts_slave, 'interaction', 'interaction', 'What do you think of me?', 'Ask <<$slave_name>> about her thoughts of you')
	func('$menu', 'goto', $menu_item_unpleasant_slave, menu_unpleasant_slave, 'interaction', 'interaction', 'Something unpleasant?', 'Ask <<$slave_name>> about what she finds unpleasant')
	func('$menu', 'goto', $menu_item_requests_slave, menu_requests_slave, 'interaction', 'interaction', 'You have any requests?', 'Ask <<$slave_name>> if she wants something from you')
	func('$menu', 'goto', $menu_item_feeling_slave, menu_feeling_slave, 'interaction', 'interaction', 'How are you feeling?', 'Ask <<$slave_name>> about her feelings')
	func('$menu', 'goto', $menu_item_wants_slave, menu_wants_slave, 'interaction', 'interaction', 'What do you want to do?', 'Ask <<$slave_name>> if she wants to do something')
	func('$menu', 'goto', $menu_item_past_slave, menu_past_slave, 'interaction', 'interaction', 'Tell me about your past', 'Ask <<$slave_name>> about her past')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Talk - Affect
if menu_form = 112:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')
	if slave_already_done_today[1121] = 0:
		func('$menu', 'goto', $menu_item_Explain_position, menu_Explain_position, 'interaction', 'interaction', 'Explain her position', 'Explain to <<$slave_name>> her position as a slave')
	else
		func('$menu', 'exec', $menu_item_Explain_position_gray, empty, 'Explain her position', '<<$slave_name>> has already had her position explained to her today')
	end
	if slave_already_done_today[1122] = 0:
		func('$menu', 'goto', $menu_item_Encourage, menu_Encourage, 'interaction', 'interaction', 'Encourage', 'Encourage <<$slave_name>>, if she feels depressed you may encourage her and her mood will be improved if successful')
	else
		func('$menu', 'exec', $menu_item_Encourage_gray, empty, 'Encourage', '<<$slave_name>> is already encouraged for the day')
	end
	if slave_already_done_today[1123] = 0:
		func('$menu', 'goto', $menu_item_Threaten, menu_Threaten, 'interaction', 'interaction', 'Threaten', 'Threaten <<$slave_name>>, if she is not obedient you may try to end her little rebellion by threatening punishment')
	else
		func('$menu', 'exec', $menu_item_Threaten_gray, empty, 'Threaten', '<<$slave_name>> has already been threatened today')
	end
	if slave["spoil"] > 0 and slave_already_done_today[1124] = 0:
		func('$menu', 'goto', $menu_item_spoil, menu_spoil, 'interaction', 'interaction', 'Put in place', '<<$slave_name>> is spoiled and thinks highly of herself, you may put her in her place to remind her of what she is')
	elseif slave["spoil"] = 0:
		func('$menu', 'exec', $menu_item_spoil_gray, empty, 'Put in place', '<<$slave_name>> already knows her place')
	else
		func('$menu', 'exec', $menu_item_spoil_gray, empty, 'Put in place', 'You have already put <<$slave_name>> in her place today')
	end
	func('$menu', 'goto', $menu_item_new_name, menu_new_name, 'interaction', 'interaction', 'Give a new name', 'Give <<$slave_name>> a new name')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Conduct a lesson - Applied skills
if menu_form = 121:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave["service"] >= 5:
		func('$menu', 'exec', $menu_item_ConductHousekeeping_gray, empty, 'Maid Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	elseif house_mess < 1:
		func('$menu', 'exec', $menu_item_ConductHousekeeping_gray, empty, 'Maid Lesson', 'The house is clean, teaching this skill at home requires a bit of house mess')
	else
		func('$menu', 'goto', $menu_item_ConductHousekeeping, menu_ConductHousekeeping, 'interaction', 'interaction', 'Maid Lesson', 'Teach <<$slave_name>> to be a maid')
	end

	if slave["cook"] >= 5:
		func('$menu', 'exec', $menu_item_ConductCookery_gray, empty, 'Cooking Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	elseif kitchen < 1:
		func('$menu', 'exec', $menu_item_ConductCookery_gray, empty, 'Cooking Lesson', 'You don’t have a kitchen')
	elseif cooked_food >= slave['cook']:
		func('$menu', 'exec', $menu_item_ConductCookery_gray, empty, 'Cooking Lesson', 'Your dinner has been prepared already')
	else
		func('$menu', 'goto', $menu_item_ConductCookery, menu_ConductCookery, 'interaction', 'interaction', 'Cooking Lesson', 'Teach <<$slave_name>> to cook')
	end

	if slave["secretary"] >= 5:
		func('$menu', 'exec', $menu_item_ConductClerical_gray, empty, 'Secretary Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductClerical, menu_ConductClerical, 'interaction', 'interaction', 'Secretary Lesson', 'Teach <<$slave_name>> clerical skills')
	end

	if slave["expression"] >= 5:
		func('$menu', 'exec', $menu_item_ConductEtiquette_gray, empty, 'Elocution Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductEtiquette, menu_ConductEtiquette, 'interaction', 'interaction', 'Elocution Lesson', 'Teach <<$slave_name>> etiquette and rhetoric')
	end

	if slave["nurse"] >= 5:
		func('$menu', 'exec', $menu_item_ConductMedicine_gray, empty, 'Nursing Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductMedicine, menu_ConductMedicine, 'interaction', 'interaction', 'Nursing Lesson', 'Teach <<$slave_name>> medicine')
	end

	if slave["alchemy"] >= 5:
		func('$menu', 'exec', $menu_item_ConductAlchemy_gray, empty, 'Alchemy Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	elseif lab < 1:
		func('$menu', 'exec', $menu_item_ConductAlchemy_gray, empty, 'Alchemy Lesson', 'You don’t have a lab')
	else
		func('$menu', 'goto', $menu_item_ConductAlchemy, menu_ConductAlchemy, 'interaction', 'interaction', 'Alchemy Lesson', 'Teach <<$slave_name>> to make potions')
	end

	if slave["enchanter"] >= 5:
		func('$menu', 'exec', $menu_item_ConductEsoterictheory_gray, empty, 'Witchcraft Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductEsoterictheory, menu_ConductEsoterictheory, 'interaction', 'interaction', 'Witchcraft Lesson', 'Teach <<$slave_name>> enchanting and witchcraft')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!!main menu - Slave activities - Conduct a lesson - Physical development
if menu_form = 122:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave['stamina'] < 1:
		func('$menu', 'exec', $menu_item_ConductGymnastics_gray, empty, 'Athletics Lesson', $text_feeble)
	else
		func('$menu', 'goto', $menu_item_ConductGymnastics, menu_ConductGymnastics, 'interaction', 'interaction', 'Athletics Lesson', 'Train <<$slave_name>> in athletics')
	end

	if slave["gladiatrix"] >= 5:
		func('$menu', 'exec', $menu_item_ConductMartialarts_gray, empty, 'Gladiatrix Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductMartialarts, menu_ConductMartialarts, 'interaction', 'interaction', 'Gladiatrix Lesson', 'Train <<$slave_name>> to fight')
	end

	if slave["calisthenics"] >= 5:
		func('$menu', 'exec', $menu_item_ConductChoreography_gray, empty, 'Dance Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductChoreography, menu_ConductChoreography, 'interaction', 'interaction', 'Dance Lesson', 'Teach <<$slave_name>> to dance')
	end

	func('$menu', '===END===')

	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Conduct a lesson - Creative development
if menu_form = 123:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if slave["music"] >= 5:
		func('$menu', 'exec', $menu_item_ConductMusical_gray, empty, 'Music Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'menu_form', $menu_item_ConductMusical, menu_ConductMusical, 'Music Lesson', 'Teach <<$slave_name>> music')
	end

	if slave["art"] >= 5:
		func('$menu', 'exec', $menu_item_ConductArt_gray, empty, 'Painting Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	else
		func('$menu', 'goto', $menu_item_ConductArt, menu_ConductArt, 'interaction', 'interaction', 'Painting Lesson', 'Teach <<$slave_name>> to paint')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Conduct a lesson - Animal behavior
if menu_form = 124:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if slave["pet"] >= 5:
		func('$menu', 'exec', $menu_item_ConductDomestication_gray, empty, 'Pet Lesson', '<<$slave_name>> has learned all you can teach of this skill')
		!func('$menu', 'exec', $menu_item_ConductTaming_gray, empty, 'Pet Lesson (Dog)', '<<$slave_name>> has learned all you can teach of this skill')
	elseif slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_ConductDomestication_gray, empty, 'Pet Lesson', $text_feeble)
		!func('$menu', 'exec', $menu_item_ConductTaming_gray, empty, 'Pet Lesson (Dog)', $text_feeble)
	else
		func('$menu', 'goto', $menu_item_ConductDomestication, menu_ConductDomestication, 'interaction', 'interaction', 'Pet Lesson', 'Teach <<$slave_name>> to behave like a cat')
		!func('$menu', 'goto', $menu_item_ConductTaming, menu_ConductTaming, 'interaction', 'interaction', 'Pet Lesson (Dog)', 'Teach <<$slave_name>> to behave like a dog')
	end

	if slave["dressage"] >= 5:
		func('$menu', 'exec', $menu_item_ConductDressage_gray, empty, 'Pony Racing Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	elseif slave["stamina"] >= IIF(slave["dressage"] < 3, 3, 4):
		func('$menu', 'goto', $menu_item_ConductDressage, menu_ConductDressage, 'interaction', 'interaction', 'Pony Racing Lesson', 'Train <<$slave_name>> to behave like a pony')
	else
		func('$menu', 'exec', $menu_item_ConductDressage_gray, empty, 'Pony Racing Lesson', $text_feeble)
	end

	!if slave["dressage"] >= 5:
	!	func('$menu', 'exec', $menu_item_ConductHarness_gray, empty, 'Chariot Racing Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	!elseif slave["stamina"] >= 4:
	!	func('$menu', 'goto', $menu_item_ConductHarness, menu_ConductHarness, 'interaction', 'interaction', 'Chariot Racing Lesson', 'Train <<$slave_name>> to pull a chariot')
	!else
	!	func('$menu', 'exec', $menu_item_ConductHarness_gray, empty, 'Chariot Racing Lesson', $text_feeble)
	!end

	if slave["cowSK"] >= 5:
		func('$menu', 'exec', $menu_item_ConductCowbreeding_gray, empty, 'Cow Lesson', '<<$slave_name>> has learned all you can teach of this skill')
	elseif slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_ConductCowbreeding_gray, empty, 'Cow Lesson', $text_feeble)
	else
		func('$menu', 'goto', $menu_item_ConductCowbreeding, menu_ConductCowbreeding, 'interaction', 'interaction', 'Cow Lesson', 'Teach <<$slave_name>> to behave like a cow')
	end

	func('$menu', '===END===')

	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Conduct a lesson - Creative development - Musical instruments
if menu_form = 1233:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if slave["music"] = 0:
		func('$menu', 'goto', $menu_item_percussion, menu_percussion, 'interaction', 'interaction', 'Percussion', 'Teach <<$slave_name>> to play percussion')
	else
		func('$menu', 'exec', $menu_item_percussion_gray, empty, 'Percussion', '<<$slave_name>> has mastered these instruments')
	end
	if slave["music"] = 1:
		func('$menu', 'goto', $menu_item_singing, menu_singing, 'interaction', 'interaction', 'Singing', 'Teach <<$slave_name>> to sing')
	elseif slave["music"] > 1:
		func('$menu', 'exec', $menu_item_singing_gray, empty, 'Singing', '<<$slave_name>> has mastered her own voice')
	else
		func('$menu', 'exec', $menu_item_singing_gray, empty, 'Singing', '<<$slave_name>> needs more musical experience first')
	end
	if slave["music"] = 2:
		func('$menu', 'goto', $menu_item_woodwind, menu_woodwind, 'interaction', 'interaction', 'Woodwind', 'Teach <<$slave_name>> to play woodwind instruments')
	elseif slave["music"] > 2:
		func('$menu', 'exec', $menu_item_woodwind_gray, empty, 'Woodwind', '<<$slave_name>> has mastered these instruments')
	else
		func('$menu', 'exec', $menu_item_woodwind_gray, empty, 'Woodwind', '<<$slave_name>> needs more musical experience first')
	end
	if slave["music"] = 3:
		func('$menu', 'goto', $menu_item_Piano, menu_Piano, 'interaction', 'interaction', 'Piano', 'Teach <<$slave_name>> to play the piano')
	elseif slave["music"] > 3:
		func('$menu', 'exec', $menu_item_Piano_gray, empty, 'Piano', '<<$slave_name>> has mastered this instrument')
	else
		func('$menu', 'exec', $menu_item_Piano_gray, empty, 'Piano', '<<$slave_name>> needs more musical experience first')
	end
	if slave["music"] = 4:
		func('$menu', 'goto', $menu_item_Strings, menu_strings, 'interaction', 'interaction', 'Strings', 'Teach <<$slave_name>> to play strings')
	elseif slave["music"] > 4:
		func('$menu', 'exec', $menu_item_strings_gray, empty, 'Strings', '<<$slave_name>> has mastered these instruments')
	else
		func('$menu', 'exec', $menu_item_strings_gray, empty, 'Strings', '<<$slave_name>> needs more musical experience first')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

$text_skilledsex = '<<$slave_name>> has mastered this technique, she doesn’t need more teaching'
!main menu - Slave activities - Sex - Petting
if menu_form = 131:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

 	if slave["sub_hj"] <= 5:
		func('$menu', 'goto', $menu_item_Handjob, menu_Handjob, 'interaction', 'interaction', '<<$slave_sub_hj[slave["sub_hj"]]>>', 'Teach <<$slave_name>> a sex lesson (Handjob)')
	else
		func('$menu', 'exec', $menu_item_Handjob_gray, empty, 'Handjob', $text_skilledsex)
	end
	if slave["sub_fj"] <= 5:
		func('$menu', 'goto', $menu_item_Footjob, menu_Footjob, 'interaction', 'interaction', '<<$slave_sub_fj[slave["sub_fj"]]>>', 'Teach <<$slave_name>> a sex lesson (Footjob)')
	else
		func('$menu', 'exec', $menu_item_Footjob_gray, empty, 'Footjob', $text_skilledsex)
	end
	if slave["sub_hug"] <= 5:
		func('$menu', 'goto', $menu_item_Rubbing, menu_Rubbing, 'interaction', 'interaction', '<<$slave_sub_hug[slave["sub_hug"]]>>', 'Teach <<$slave_name>> a sex lesson (Rubbing)')
	else
		func('$menu', 'exec', $menu_item_Rubbing_gray, empty, 'Rubbing', $text_skilledsex)
	end
	if slave["sub_paizuri"] <= 5:
		func('$menu', 'goto', $menu_item_Paizuri, menu_Paizuri, 'interaction', 'interaction', '<<$slave_sub_paizuri[slave["sub_paizuri"]]>>', 'Teach <<$slave_name>> a sex lesson (Paizuri)')
	else
		func('$menu', 'exec', $menu_item_Paizuri_gray, empty, 'Paizuri', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Oral techniques
if menu_form = 132:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave["sub_kiss"] <= 5:
		func('$menu', 'goto', $menu_item_Kissing, menu_Kissing, 'interaction', 'interaction', '<<$slave_sub_kiss[slave["sub_kiss"]]>>', 'Teach <<$slave_name>> a sex lesson (Kissing)')
	else
		func('$menu', 'exec', $menu_item_Kissing_gray, empty, 'Kissing', $text_skilledsex)
	end
	if slave["sub_tongue"] <= 5:
		func('$menu', 'goto', $menu_item_Licking, menu_Licking, 'interaction', 'interaction', '<<$slave_sub_tongue[slave["sub_tongue"]]>>', 'Teach <<$slave_name>> a sex lesson (Licking)')
	else
		func('$menu', 'exec', $menu_item_Licking_gray, empty, 'Licking', $text_skilledsex)
	end
	if slave["sub_bj"] <= 5:
		func('$menu', 'goto', $menu_item_Blowjob, menu_Blowjob, 'interaction', 'interaction', '<<$slave_sub_bj[slave["sub_bj"]]>>', 'Teach <<$slave_name>> a sex lesson (Blowjob)')
	else
		func('$menu', 'exec', $menu_item_Blowjob_gray, empty, 'Blowjob', $text_skilledsex)
	end
	if slave["sub_dt"] <= 5:
		func('$menu', 'goto', $menu_item_Deepthroat, menu_Deepthroat, 'interaction', 'interaction', '<<$slave_sub_dt[slave["sub_dt"]]>>', 'Teach <<$slave_name>> a sex lesson (Deepthroat)')
	else
		func('$menu', 'exec', $menu_item_Deepthroat_gray, empty, 'Deepthroat', $text_skilledsex)
	end
	if slave["sub_asslik"] <= 5:
		func('$menu', 'goto', $menu_item_Rimming, menu_Rimming, 'interaction', 'interaction', '<<$slave_sub_asslik[slave["sub_asslik"]]>>', 'Teach <<$slave_name>> a sex lesson (Rimming)')
	else
		func('$menu', 'exec', $menu_item_Rimming_gray, empty, 'Rimming', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Penetration
if menu_form = 133:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave["sub_vaginal"] <= 5:
		func('$menu', 'goto', $menu_item_Vaginal, menu_Vaginal, 'interaction', 'interaction', '<<$slave_sub_vaginal[slave["sub_vaginal"]]>>', 'Teach <<$slave_name>> a sex lesson (Vaginal sex)')
	else
		func('$menu', 'exec', $menu_item_Vaginal_gray, empty, 'Vaginal Sex', $text_skilledsex)
	end
	if slave["sub_fisting"] <= 5:
		func('$menu', 'goto', $menu_item_Fisting, menu_Fisting, 'interaction', 'interaction', '<<$slave_sub_fisting[slave["sub_fisting"]]>>', 'Teach <<$slave_name>> a sex lesson (Fisting)')
	else
		func('$menu', 'exec', $menu_item_Fisting_gray, empty, 'Fisting', $text_skilledsex)
	end
	if slave["sub_anal"] <= 5:
		func('$menu', 'goto', $menu_item_Anal, menu_Anal, 'interaction', 'interaction', '<<$slave_sub_anal[slave["sub_anal"]]>>', 'Teach <<$slave_name>> a sex lesson (Anal sex)')
	else
		func('$menu', 'exec', $menu_item_Anal_gray, empty, 'Anal Sex', $text_skilledsex)
	end
	if slave["anal_stretch"] <= 5:
		func('$menu', 'goto', $menu_item_AnalFisting, menu_AnalFisting, 'interaction', 'interaction', '<<$slave_anal_stretch[slave["anal_stretch"]]>>', 'Teach <<$slave_name>> a sex lesson (Anal fisting)')
	else
		func('$menu', 'exec', $menu_item_AnalFisting_gray, empty, 'Anal Fisting', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Group sex
if menu_form = 134:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')

	if assistant_state = CONST_INT['slave_exist'] and slave["sub_threesome"] <= 5:
		func('$menu', 'goto', $menu_item_Threesome, menu_Threesome_personal, 'interaction', 'interaction', '<<$slave_sub_threesome[slave["sub_threesome"]]>>', 'Teach <<$slave_name>> a sex lesson (Threesome)')
	elseif assistant_state ! CONST_INT['slave_exist'] and slave["sub_threesome"] <= 5:
		!check assistant ! exist instead of = no_slave to allow this interaction when assistant is fainted or dead - ImperatorAugustus
		func('$menu', 'goto', $menu_item_Threesome, menu_Threesome_noassistant_personal, 'interaction', 'interaction', '<<$slave_sub_threesome[slave["sub_threesome"]]>> (1$)', 'Hire a whore and teach <<$slave_name>> a sex lesson (Threesome)')
	elseif slave["sub_threesome"] = 5:
		func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', $text_skilledsex)
	end
	if slave["sub_bukkake"] <= 5:
		func('$menu', 'goto', $menu_item_Bukkake, menu_Bukkake, 'interaction', 'interaction', '<<$slave_sub_bukkake[slave["sub_bukkake"]]>>', 'Teach <<$slave_name>> a sex lesson (Bukkake)')
	else
		func('$menu', 'exec', $menu_item_Bukkake_gray, empty, 'Bukkake', $text_skilledsex)
	end
	if slave["sub_dp"] <= 5:
		func('$menu', 'goto', $menu_item_Double, menu_Double, 'interaction', 'interaction', '<<$slave_sub_dp[slave["sub_dp"]]>>', 'Teach <<$slave_name>> a sex lesson (Double penetration)')
	else
		func('$menu', 'exec', $menu_item_Double_gray, empty, 'Double Penetration', $text_skilledsex)
	end
	if slave["sub_tp"] <= 5:
		func('$menu', 'goto', $menu_item_Triple, menu_Triple, 'interaction', 'interaction', '<<$slave_sub_tp[slave["sub_tp"]]>>', 'Teach <<$slave_name>> a sex lesson (Triple penetration)')
	else
		func('$menu', 'exec', $menu_item_Triple_gray, empty, 'Triple Penetration', $text_skilledsex)
	end
	if slave["sub_gangbang"] <= 5:
		func('$menu', 'goto', $menu_item_Gangbang, menu_Gangbang, 'interaction', 'interaction', '<<$slave_sub_gangbang[slave["sub_gangbang"]]>>', 'Teach <<$slave_name>> a sex lesson (Gangbang)')
	else
		func('$menu', 'exec', $menu_item_Gangbang_gray, empty, 'Gangbang', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Xenophily
if menu_form = 135:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if dog = 0:
		func('$menu', 'exec', $menu_item_Dog_gray, empty, 'Dog mating', 'You don’t own a dog')
	elseif slave["sub_zoosex"] <= 5:
		func('$menu', 'goto', $menu_item_Dog, menu_Dog, 'interaction', 'interaction', '<<$slave_sub_zoosex[slave["sub_zoosex"]]>>', 'Teach <<$slave_name>> a sex lesson (Dog mating)')
	else
		func('$menu', 'exec', $menu_item_Dog_gray, empty, 'Dog mating', $text_skilledsex)
	end
	if svine = 0:
		func('$menu', 'exec', $menu_item_Pig_gray, empty, 'Pig mating', 'You don’t own a pig')
	elseif slave["sub_bestiality"] <= 5:
		func('$menu', 'goto', $menu_item_Pig, menu_Pig, 'interaction', 'interaction', '<<$slave_svinesex[slave["sub_bestiality"]]>>', 'Teach <<$slave_name>> a sex lesson (Pig mating)')
	else
		func('$menu', 'exec', $menu_item_Pig_gray, empty, 'Pig mating', $text_skilledsex)
	end
	if horse = 0:
		func('$menu', 'exec', $menu_item_Horse_gray, empty, 'Horse mating', 'You don’t own a horse')
	elseif slave["sub_horse"] <= 5:
		func('$menu', 'goto', $menu_item_Horse, menu_Horse, 'interaction', 'interaction', '<<$slave_horsesex[slave["sub_horse"]]>>', 'Teach <<$slave_name>> a sex lesson (Horse mating)')
	else
		func('$menu', 'exec', $menu_item_Horse_gray, empty, 'Horse mating', $text_skilledsex)
	end
	if dungeon = 0:
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', 'You don’t have access to a dungeon')
	elseif arachnidSpider = 0:
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', 'You don’t have access to a spider')
	elseif slave["sub_arachnidSpider"] <= 5:
		func('$menu', 'goto', $menu_item_Spider, menu_Spider, 'interaction', 'interaction', '<<$slave_arachnidSpider[slave["sub_arachnidSpider"]]>>', 'Teach <<$slave_name>> a sex lesson (Spider mating)')
	else
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', $text_skilledsex)
	end
	if dungeon = 0:
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', 'You don’t have access to a dungeon')
	elseif polypusvermin = 0:
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', 'You don’t have access to a sea tentacle')
	elseif slave["sub_polypusvermin"] <= 5:
		func('$menu', 'goto', $menu_item_polypus, menu_polypus, 'interaction', 'interaction', '<<$slave_polypusvermin_full[slave["sub_polypusvermin"]]>>', 'Teach <<$slave_name>> a sex lesson (Sea Tentacle mating)')
	else
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', $text_skilledsex)
	end
	if pet_tentacle = 0:
		func('$menu', 'exec', $menu_item_Fiend_gray, empty, 'Fiend milking', 'You don’t own a fiend pet')
	elseif slave["sub_tentacles"] <= 5:
		func('$menu', 'goto', $menu_item_Fiend, menu_Fiend, 'interaction', 'interaction', '<<$slave_tentacle[slave["sub_tentacles"]]>>', 'Teach <<$slave_name>> a sex lesson (Fiend milking)')
	else
		func('$menu', 'exec', $menu_item_Fiend_gray, empty, 'Fiend milking', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Fetishism
if menu_form = 136:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if bath = 0:
		func('$menu', 'exec', $menu_item_Enema_gray, empty, 'Enema', $no_bath)
	elseif slave["sub_enema"] <= 5:
		func('$menu', 'goto', $menu_item_Enema, menu_Enema, 'interaction', 'interaction', '<<$slave_sub_enema[slave["sub_enema"]]>>', 'Teach <<$slave_name>> a sex lesson (Enema)')
	else
		func('$menu', 'exec', $menu_item_Enema_gray, empty, 'Enema', $text_skilledsex)
	end
	if slave["sub_mazo"] <= 5:
		func('$menu', 'goto', $menu_item_Masochism, menu_Masochism, 'interaction', 'interaction', '<<$slave_sub_mazo[slave["sub_mazo"]]>>', 'Teach <<$slave_name>> a sex lesson (Masochism)')
	else
		func('$menu', 'exec', $menu_item_Masochism_gray, empty, 'Masochism', $text_skilledsex)
	end
	if slave["sub_selfpain"] <= 5:
		func('$menu', 'goto', $menu_item_selfpain, menu_selfpain, 'interaction', 'interaction', '<<$slave_sub_selfpain[slave["sub_selfpain"]]>>', 'Teach <<$slave_name>> a sex lesson (Self torture)')
	else
		func('$menu', 'exec', $menu_item_selfpain_gray, empty, 'Self-Torture', $text_skilledsex)
	end
	if bath = 0:
		func('$menu', 'exec', $menu_item_Golden_gray, empty, 'Golden Shower', $no_bath)
	elseif slave["sub_piss"] <= 5:
		func('$menu', 'goto', $menu_item_Golden, menu_Golden, 'interaction', 'interaction', '<<$slave_sub_piss[slave["sub_piss"]]>>', 'Teach <<$slave_name>> a sex lesson (Golden shower)')
	else
		func('$menu', 'exec', $menu_item_Golden_gray, empty, 'Golden Shower', $text_skilledsex)
	end
	if bath = 0:
		func('$menu', 'exec', $menu_item_Scat_gray, empty, 'Scat', $no_bath)
	elseif slave["sub_kopro"] <= 5:
		func('$menu', 'goto', $menu_item_Scat, menu_Scat, 'interaction', 'interaction', '<<$slave_sub_kopro[slave["sub_kopro"]]>>', 'Teach <<$slave_name>> a sex lesson (Scat)')
	else
		func('$menu', 'exec', $menu_item_Scat_gray, empty, 'Scat', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Sex - Demonstration
if menu_form = 137:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')

	if slave["sub_seduce"] <= 5:
		func('$menu', 'goto', $menu_item_Seduction, menu_Seduction, 'interaction', 'interaction', '<<$slave_sub_seduce[slave["sub_seduce"]]>>', 'Teach <<$slave_name>> a sex lesson (Seduction)')
	else
		func('$menu', 'exec', $menu_item_Seduction_gray, empty, 'Seduction', $text_skilledsex)
	end
	if slave["sub_masturbation"] <= 5:
		func('$menu', 'goto', $menu_item_Masturbation, menu_Masturbation, 'interaction', 'interaction', '<<$slave_sub_masturbation[slave["sub_masturbation"]]>>', 'Teach <<$slave_name>> a sex lesson (Masturbation)')
	else
		func('$menu', 'exec', $menu_item_Masturbation_gray, empty, 'Masturbation', $text_skilledsex)
	end
	if slave["sub_dildo"] <= 5:
		func('$menu', 'goto', $menu_item_Dildo, menu_Dildo, 'interaction', 'interaction', '<<$slave_sub_dildo[slave["sub_dildo"]]>>', 'Teach <<$slave_name>> a sex lesson (Dildo)')
	else
		func('$menu', 'exec', $menu_item_Dildo_gray, empty, 'Dildo', $text_skilledsex)
	end
	if slave["sub_humiliation"] <= 5:
		func('$menu', 'goto', $menu_item_Worship, menu_Worship, 'interaction', 'interaction', '<<$slave_sub_humiliation[slave["sub_humiliation"]]>>', 'Teach <<$slave_name>> a sex lesson (Humiliation)')
	else
		func('$menu', 'exec', $menu_item_Worship_gray, empty, 'Worship and Humiliation', $text_skilledsex)
	end
	if slave["sub_exhibit"] <= 5:
		func('$menu', 'goto', $menu_item_Exhibitionism, menu_Exhibitionism, 'interaction', 'interaction', '<<$slave_sub_exhibit[slave["sub_exhibit"]]>>', 'Teach <<$slave_name>> a sex lesson (Exhibitionism)')
	else
		func('$menu', 'exec', $menu_item_Exhibitionism_gray, empty, 'Exhibitionism', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!Assistant sex menu - added by crushboss

$text_skilledsex = '<<$assistant_name>> has mastered this technique, she doesn’t need more teaching'
!main menu - Assistant activities - Sex - Petting
if menu_form = 231:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if assistant["sub_hj"] <= 5:
		func('$menu', 'goto', $menu_item_Handjob, menu_handjob_assistant, 'interaction', 'interaction', '<<$slave_sub_hj[assistant["sub_hj"]]>>', 'Teach <<$assistant_name>> a sex lesson (Handjob)')
	else
		func('$menu', 'exec', $menu_item_Handjob_gray, empty, 'Handjob', $text_skilledsex)
	end
	if assistant["sub_fj"] <= 5:
		func('$menu', 'goto', $menu_item_Footjob, menu_footjob_assistant, 'interaction', 'interaction', '<<$slave_sub_fj[assistant["sub_fj"]]>>', 'Teach <<$assistant_name>> a sex lesson (Footjob)')
	else
		func('$menu', 'exec', $menu_item_Footjob_gray, empty, 'Footjob', $text_skilledsex)
	end
	if assistant["sub_hug"] <= 5:
		func('$menu', 'goto', $menu_item_Rubbing, menu_rubbing_assistant, 'interaction', 'interaction', '<<$slave_sub_hug[assistant["sub_hug"]]>>', 'Teach <<$assistant_name>> a sex lesson (Rubbing)')
	else
		func('$menu', 'exec', $menu_item_Rubbing_gray, empty, 'Rubbing', $text_skilledsex)
	end
	if assistant["sub_paizuri"] <= 5:
		func('$menu', 'goto', $menu_item_Paizuri, menu_paizuri_assistant, 'interaction', 'interaction', '<<$slave_sub_paizuri[assistant["sub_paizuri"]]>>', 'Teach <<$assistant_name>> a sex lesson (Paizuri)')
	else
		func('$menu', 'exec', $menu_item_Paizuri_gray, empty, 'Paizuri', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Oral techniques
if menu_form = 232:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if assistant["sub_kiss"] <= 5:
		func('$menu', 'goto', $menu_item_Kissing, menu_kissing_assistant, 'interaction', 'interaction', '<<$slave_sub_kiss[assistant["sub_kiss"]]>>', 'Teach <<$assistant_name>> a sex lesson (Kissing)')
	else
		func('$menu', 'exec', $menu_item_Kissing_gray, empty, 'Kissing', $text_skilledsex)
	end
	if assistant["sub_tongue"] <= 5:
		func('$menu', 'goto', $menu_item_Licking, menu_licking_assistant, 'interaction', 'interaction', '<<$slave_sub_tongue[assistant["sub_tongue"]]>>', 'Teach <<$assistant_name>> a sex lesson (Licking)')
	else
		func('$menu', 'exec', $menu_item_Licking_gray, empty, 'Licking', $text_skilledsex)
	end
	if assistant["sub_bj"] <= 5:
		func('$menu', 'goto', $menu_item_Blowjob, menu_blowjob_assistant, 'interaction', 'interaction', '<<$slave_sub_bj[assistant["sub_bj"]]>>', 'Teach <<$assistant_name>> a sex lesson (Blowjob)')
	else
		func('$menu', 'exec', $menu_item_Blowjob_gray, empty, 'Blowjob', $text_skilledsex)
	end
	if assistant["sub_dt"] <= 5:
		func('$menu', 'goto', $menu_item_Deepthroat, menu_deepthroat_assistant, 'interaction', 'interaction', '<<$slave_sub_dt[assistant["sub_dt"]]>>', 'Teach <<$assistant_name>> a sex lesson (Deepthroat)')
	else
		func('$menu', 'exec', $menu_item_Deepthroat_gray, empty, 'Deepthroat', $text_skilledsex)
	end
	if assistant["sub_asslik"] <= 5:
		func('$menu', 'goto', $menu_item_Rimming, menu_rimming_assistant, 'interaction', 'interaction', '<<$slave_sub_asslik[assistant["sub_asslik"]]>>', 'Teach <<$assistant_name>> a sex lesson (Rimming)')
	else
		func('$menu', 'exec', $menu_item_Rimming_gray, empty, 'Rimming', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Penetration
if menu_form = 233:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if assistant["sub_vaginal"] <= 5:
		func('$menu', 'goto', $menu_item_Vaginal, menu_vaginal_assistant, 'interaction', 'interaction', '<<$slave_sub_vaginal[assistant["sub_vaginal"]]>>', 'Teach <<$assistant_name>> a sex lesson (Vaginal sex)')
	else
		func('$menu', 'exec', $menu_item_Vaginal_gray, empty, 'Vaginal Sex', $text_skilledsex)
	end
	if assistant["sub_fisting"] <= 5:
		func('$menu', 'goto', $menu_item_Fisting, menu_fisting_assistant, 'interaction', 'interaction', '<<$slave_sub_fisting[assistant["sub_fisting"]]>>', 'Teach <<$assistant_name>> a sex lesson (Fisting)')
	else
		func('$menu', 'exec', $menu_item_Fisting_gray, empty, 'Fisting', $text_skilledsex)
	end
	if assistant["sub_anal"] <= 5:
		func('$menu', 'goto', $menu_item_Anal, menu_anal_assistant, 'interaction', 'interaction', '<<$slave_sub_anal[assistant["sub_anal"]]>>', 'Teach <<$assistant_name>> a sex lesson (Anal sex)')
	else
		func('$menu', 'exec', $menu_item_Anal_gray, empty, 'Anal Sex', $text_skilledsex)
	end
	if assistant["anal_stretch"] <= 5:
		func('$menu', 'goto', $menu_item_AnalFisting, menu_analfisting_assistant, 'interaction', 'interaction', '<<$slave_anal_stretch[assistant["anal_stretch"]]>>', 'Teach <<$assistant_name>> a sex lesson (Anal fisting)')
	else
		func('$menu', 'exec', $menu_item_AnalFisting_gray, empty, 'Anal Fisting', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Group sex
if menu_form = 234:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')

	if slave_state = CONST_INT['slave_exist'] and assistant["sub_threesome"] <= 5:
		func('$menu', 'goto', $menu_item_Threesome, menu_threesome_assistant, 'interaction', 'interaction', '<<$slave_sub_threesome[assistant["sub_threesome"]]>>', 'Teach <<$assistant_name>> a sex lesson (Threesome)')
	elseif slave_state ! CONST_INT['no_slave'] and assistant["sub_threesome"] <= 5:
		!check slave ! exist instead of = no_slave to allow this interaction when slave is fainted or dead - ImperatorAugustus
		func('$menu', 'goto', $menu_item_Threesome, menu_threesome_assistant_noslave, 'interaction', 'interaction', '<<$slave_sub_threesome[assistant["sub_threesome"]]>> (1$)', 'Hire a whore and teach <<$assistant_name>> a sex lesson (Threesome)')
	elseif assistant["sub_threesome"] = 5:
		func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', $text_skilledsex)
	end
	if assistant["sub_bukkake"] <= 5:
		func('$menu', 'goto', $menu_item_Bukkake, menu_bukkake_assistant, 'interaction', 'interaction', '<<$slave_sub_bukkake[assistant["sub_bukkake"]]>>', 'Teach <<$assistant_name>> a sex lesson (Bukkake)')
	else
		func('$menu', 'exec', $menu_item_Bukkake_gray, empty, 'Bukkake', $text_skilledsex)
	end
	if assistant["sub_dp"] <= 5:
		func('$menu', 'goto', $menu_item_Double, menu_double_assistant, 'interaction', 'interaction', '<<$slave_sub_dp[assistant["sub_dp"]]>>', 'Teach <<$assistant_name>> a sex lesson (Double penetration)')
	else
		func('$menu', 'exec', $menu_item_Double_gray, empty, 'Double Penetration', $text_skilledsex)
	end
	if assistant["sub_tp"] <= 5:
		func('$menu', 'goto', $menu_item_Triple, menu_triple_assistant, 'interaction', 'interaction', '<<$slave_sub_tp[assistant["sub_tp"]]>>', 'Teach <<$assistant_name>> a sex lesson (Triple penetration)')
	else
		func('$menu', 'exec', $menu_item_Triple_gray, empty, 'Triple Penetration', $text_skilledsex)
	end
	if assistant["sub_gangbang"] <= 5:
		func('$menu', 'goto', $menu_item_Gangbang, menu_gangbang_assistant, 'interaction', 'interaction', '<<$slave_sub_gangbang[assistant["sub_gangbang"]]>>', 'Teach <<$assistant_name>> a sex lesson (Gangbang)')
	else
		func('$menu', 'exec', $menu_item_Gangbang_gray, empty, 'Gangbang', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Xenophily
if menu_form = 235:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if dog = 0:
		func('$menu', 'exec', $menu_item_Dog_gray, empty, 'Dog mating', 'You don’t own a dog')
	elseif assistant["sub_zoosex"] <= 5:
		func('$menu', 'goto', $menu_item_Dog, menu_dog_assistant, 'interaction', 'interaction', '<<$slave_sub_zoosex[assistant["sub_zoosex"]]>>', 'Teach <<$assistant_name>> a sex lesson (Dog mating)')
	else
		func('$menu', 'exec', $menu_item_Dog_gray, empty, 'Dog mating', $text_skilledsex)
	end
	if svine = 0:
		func('$menu', 'exec', $menu_item_Pig_gray, empty, 'Pig mating', 'You don’t own a pig')
	elseif assistant["sub_bestiality"] <= 5:
		func('$menu', 'goto', $menu_item_Pig, menu_pig_assistant, 'interaction', 'interaction', '<<$slave_svinesex[assistant["sub_bestiality"]]>>', 'Teach <<$assistant_name>> a sex lesson (Pig mating)')
	else
		func('$menu', 'exec', $menu_item_Pig_gray, empty, 'Pig mating', $text_skilledsex)
	end
	if horse = 0:
		func('$menu', 'exec', $menu_item_Horse_gray, empty, 'Horse mating', 'You don’t own a horse')
	elseif assistant["sub_horse"] <= 5:
		func('$menu', 'goto', $menu_item_Horse, menu_horse_assistant, 'interaction', 'interaction', '<<$slave_horsesex[assistant["sub_horse"]]>>', 'Teach <<$assistant_name>> a sex lesson (Horse mating)')
	else
		func('$menu', 'exec', $menu_item_Horse_gray, empty, 'Horse mating', $text_skilledsex)
	end
	if dungeon = 0:
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', 'You don’t have access to a dungeon')
	elseif arachnidSpider = 0:
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', 'You don’t have access to a spider')
	elseif assistant["sub_arachnidSpider"] <= 5:
		func('$menu', 'goto', $menu_item_Spider, menu_spider_assistant, 'interaction', 'interaction', '<<$slave_arachnidSpider[assistant["sub_arachnidSpider"]]>>', 'Teach <<$assistant_name>> a sex lesson (Spider mating)')
	else
		func('$menu', 'exec', $menu_item_Spider_gray, empty, 'Spider mating', $text_skilledsex)
	end
	if dungeon = 0:
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', 'You don’t have access to a dungeon')
	elseif dungeon = 0:
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', 'You don’t have access to a sea tentacle')
	elseif assistant["sub_polypusvermin"] <= 5:
		func('$menu', 'goto', $menu_item_polypus, menu_polypus_assistant, 'interaction', 'interaction', '<<$slave_polypusvermin_full[assistant["sub_polypusvermin"]]>>', 'Teach <<$assistant_name>> a sex lesson (Sea Tentacle mating)')
	else
		func('$menu', 'exec', $menu_item_polypus_gray, empty, 'Sea Tentacle mating', $text_skilledsex)
	end
	if pet_tentacle = 0:
		func('$menu', 'exec', $menu_item_Fiend_gray, empty, 'Fiend milking', 'You don’t own a fiend pet')
	elseif assistant["sub_tentacles"] <= 5:
		func('$menu', 'goto', $menu_item_Fiend, menu_fiend_assistant, 'interaction', 'interaction', '<<$slave_tentacle[assistant["sub_tentacles"]]>>', 'Teach <<$assistant_name>> a sex lesson (Fiend milking)')
	else
		func('$menu', 'exec', $menu_item_Fiend_gray, empty, 'Fiend milking', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Fetishism
if menu_form = 236:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if bath = 0:
		func('$menu', 'exec', $menu_item_Enema_gray, empty, 'Enema', $no_bath)
	elseif assistant["sub_enema"] <= 5:
		func('$menu', 'goto', $menu_item_Enema, menu_enema_assistant, 'interaction', 'interaction', '<<$slave_sub_enema[assistant["sub_enema"]]>>', 'Teach <<$assistant_name>> a sex lesson (Enema)')
	else
		func('$menu', 'exec', $menu_item_Enema_gray, empty, 'Enema', $text_skilledsex)
	end
	if assistant["sub_mazo"] <= 5:
		func('$menu', 'goto', $menu_item_Masochism, menu_masochism_assistant, 'interaction', 'interaction', '<<$slave_sub_mazo[assistant["sub_mazo"]]>>', 'Teach <<$assistant_name>> a sex lesson (Masochism)')
	else
		func('$menu', 'exec', $menu_item_Masochism_gray, empty, 'Masochism', $text_skilledsex)
	end
	if assistant["sub_selfpain"] <= 5:
		func('$menu', 'goto', $menu_item_selfpain, menu_selfpain_assistant, 'interaction', 'interaction', '<<$slave_sub_selfpain[assistant["sub_selfpain"]]>>', 'Teach <<$assistant_name>> a sex lesson (Self torture)')
	else
		func('$menu', 'exec', $menu_item_selfpain_gray, empty, 'Self-Torture', $text_skilledsex)
	end
	if bath = 0:
		func('$menu', 'exec', $menu_item_Golden_gray, empty, 'Golden Shower', $no_bath)
	elseif assistant["sub_piss"] <= 5:
		func('$menu', 'goto', $menu_item_Golden, menu_golden_assistant, 'interaction', 'interaction', '<<$slave_sub_piss[assistant["sub_piss"]]>>', 'Teach <<$assistant_name>> a sex lesson (Golden shower)')
	else
		func('$menu', 'exec', $menu_item_Golden_gray, empty, 'Golden Shower', $text_skilledsex)
	end
	if bath = 0:
		func('$menu', 'exec', $menu_item_Scat_gray, empty, 'Scat', $no_bath)
	elseif assistant["sub_kopro"] <= 5:
		func('$menu', 'goto', $menu_item_Scat, menu_scat_assistant, 'interaction', 'interaction', '<<$slave_sub_kopro[assistant["sub_kopro"]]>>', 'Teach <<$assistant_name>> a sex lesson (Scat)')
	else
		func('$menu', 'exec', $menu_item_Scat_gray, empty, 'Scat', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant activities - Sex - Demonstration
if menu_form = 237:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant["fullimage"]>>.png">
'

	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')

	if assistant["sub_seduce"] <= 5:
		func('$menu', 'goto', $menu_item_Seduction, menu_seduction_assistant, 'interaction', 'interaction', '<<$slave_sub_seduce[assistant["sub_seduce"]]>>', 'Teach <<$assistant_name>> a sex lesson (Seduction)')
	else
		func('$menu', 'exec', $menu_item_Seduction_gray, empty, 'Seduction', $text_skilledsex)
	end
	if assistant["sub_masturbation"] <= 5:
		func('$menu', 'goto', $menu_item_Masturbation, menu_masturbation_assistant, 'interaction', 'interaction', '<<$slave_sub_masturbation[assistant["sub_masturbation"]]>>', 'Teach <<$assistant_name>> a sex lesson (Masturbation)')
	else
		func('$menu', 'exec', $menu_item_Masturbation_gray, empty, 'Masturbation', $text_skilledsex)
	end
	if assistant["sub_dildo"] <= 5:
		func('$menu', 'goto', $menu_item_Dildo, menu_dildo_assistant, 'interaction', 'interaction', '<<$slave_sub_dildo[assistant["sub_dildo"]]>>', 'Teach <<$assistant_name>> a sex lesson (Dildo)')
	else
		func('$menu', 'exec', $menu_item_Dildo_gray, empty, 'Dildo', $text_skilledsex)
	end
	if assistant["sub_humiliation"] <= 5:
		func('$menu', 'goto', $menu_item_Worship, menu_worship_assistant, 'interaction', 'interaction', '<<$slave_sub_humiliation[assistant["sub_humiliation"]]>>', 'Teach <<$assistant_name>> a sex lesson (Humiliation)')
	else
		func('$menu', 'exec', $menu_item_Worship_gray, empty, 'Worship and Humiliation', $text_skilledsex)
	end
	if assistant["sub_exhibit"] <= 5:
		func('$menu', 'goto', $menu_item_Exhibitionism, menu_exhibitionism_assistant, 'interaction', 'interaction', '<<$slave_sub_exhibit[assistant["sub_exhibit"]]>>', 'Teach <<$assistant_name>> a sex lesson (Exhibitionism)')
	else
		func('$menu', 'exec', $menu_item_Exhibitionism_gray, empty, 'Exhibitionism', $text_skilledsex)
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Psychological pressure
if menu_form = 141:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_chastise, menu_chastise, 'interaction', 'interaction', 'Strictly chastise', 'Strictly chastise <<$slave_name>> (=1)')
	func('$menu', 'goto', $menu_item_scold, menu_scold, 'interaction', 'interaction', 'Roughly scold', 'Roughly scold <<$slave_name>> (=2)')
	func('$menu', 'goto', $menu_item_Threaten_tortures, menu_Threaten_tortures, 'interaction', 'interaction', 'Threaten with tortures', 'Threaten <<$slave_name>> with tortures (=3)')
	func('$menu', 'goto', $menu_item_Threaten_sale, menu_Threaten_sale, 'interaction', 'interaction', 'Threaten with sale', 'Threaten <<$slave_name>> with sale (=4)')
	func('$menu', 'goto', $menu_item_Threaten_death, menu_Threaten_death, 'interaction', 'interaction', 'Threaten with death', 'Threaten <<$slave_name>> with death (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Battering
if menu_form = 142:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Spank, menu_Spank, 'interaction', 'interaction', 'Spank', 'Spank <<$slave_name>> (=1)')
	func('$menu', 'goto', $menu_item_Slap, menu_Slap, 'interaction', 'interaction', 'Slap', 'Slap <<$slave_name>> (=2)')
	func('$menu', 'goto', $menu_item_Tear, menu_Tear, 'interaction', 'interaction', 'Pinch', 'Pinch <<$slave_name>>’s nipples (=3)')
	func('$menu', 'goto', $menu_item_Hit, menu_Hit, 'interaction', 'interaction', 'Hit in the stomach', 'Hit <<$slave_name>> in the stomach (=4)')
	func('$menu', 'goto', $menu_item_Beat, menu_Beat, 'interaction', 'interaction', 'Beat brutally', 'Beat <<$slave_name>> brutally (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Flagellation
if menu_form = 143:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_slipper, menu_slipper, 'interaction', 'interaction', 'Spank with slipper', 'Spank <<$slave_name>> with a slipper (=1)')
	func('$menu', 'goto', $menu_item_belt, menu_belt, 'interaction', 'interaction', 'Flog with belt', 'Flog <<$slave_name>> with a belt (=2)')
	if dungeon > 0:
		func('$menu', 'goto', $menu_item_cane, menu_cane, 'interaction', 'interaction', 'Flog with cane', 'Flog <<$slave_name>> with cane (=3)')
		if нагайка > 0 or $master_back_wpn = 'нагайка' or $master_left_wpn = 'нагайка' or $master_right_wpn = 'нагайка' or $master_leg_wpn = 'нагайка':
			func('$menu', 'goto', $menu_item_lash, menu_lash, 'interaction', 'interaction', 'Flog with lash', 'Flog <<$slave_name>> with a lash (=4)')
		else
			func('$menu', 'exec', $menu_item_lash_gray, empty, 'Flog with lash', 'You don’t have a lash')
		end
		if кнут > 0 or $master_back_wpn = 'кнут' or $master_left_wpn = 'кнут' or $master_right_wpn = 'кнут' or $master_leg_wpn = 'кнут':
			func('$menu', 'goto', $menu_item_whip, menu_whip, 'interaction', 'interaction', 'Flog with whip', 'Flog <<$slave_name>> with a whip (=5)')
		else
			func('$menu', 'exec', $menu_item_whip_gray, empty, 'Flog with whip', 'You don’t have a whip')
		end
	elseif dungeon = 0:
		func('$menu', 'exec', $menu_item_cane_gray, empty, 'Flog with cane', 'You don’t have access to a dungeon to restrain her')
		func('$menu', 'exec', $menu_item_lash_gray, empty, 'Flog with lash', 'You don’t have access to a dungeon to restrain her')
		func('$menu', 'exec', $menu_item_whip_gray, empty, 'Flog with whip', 'You don’t have access to a dungeon to restrain her')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Torture instruments
if menu_form = 144:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Hotwax, menu_Hotwax, 'interaction', 'interaction', 'Hot wax', 'Torture <<$slave_name>> using hot wax (=1)')
	func('$menu', 'goto', $menu_item_ointment, menu_ointment, 'interaction', 'interaction', 'Burning ointment', 'Torture <<$slave_name>> using burning ointment (=2)')
	func('$menu', 'goto', $menu_item_Crocodiles, menu_Crocodiles, 'interaction', 'interaction', 'Crocodiles', 'Torture <<$slave_name>> using crocodile clips (=3)')
	func('$menu', 'goto', $menu_item_Pricking, menu_Pricking, 'interaction', 'interaction', 'Pricking', 'Torture <<$slave_name>> using needles (=3)')
	func('$menu', 'goto', $menu_item_Watertorture, menu_Watertorture, 'interaction', 'interaction', 'Water torture', 'Torture <<$slave_name>> using water (=3)')
	func('$menu', 'goto', $menu_item_infusion, menu_infusion, 'interaction', 'interaction', 'Acetic infusion', 'Torture <<$slave_name>> using an acetic infusion (=4)')
	func('$menu', 'goto', $menu_item_Cauterization, menu_Cauterization, 'interaction', 'interaction', 'Cauterization', 'Torture <<$slave_name>> using cauterization (=4)')
	func('$menu', 'goto', $menu_item_vices, menu_vices, 'interaction', 'interaction', 'Finger vices', 'Torture <<$slave_name>> using finger vices (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Torture units
if menu_form = 145:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 3)
	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'menu_form', $menu_item_PresentationTorture, menu_PresentationTorture, 'Presentation', 'Presentation of torture units')
	func('$menu', 'menu_form', $menu_item_DemonstrationTorture, menu_DemonstrationTorture, 'Demonstration', 'Demonstration of torture units')
	func('$menu', 'menu_form', $menu_item_ApplicationTorture, menu_ApplicationTorture, 'Application', 'Application of torture units')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Torture units - Presentation
if menu_form = 1451:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Presenthorse, menu_Presenthorse, 'interaction', 'interaction', 'Wooden horse', 'Presentation of torturing <<$slave_name>> using a wooden horse (=1)')
	func('$menu', 'goto', $menu_item_Presentrack, menu_Presentrack, 'interaction', 'interaction', 'Manual rack', 'Presentation of torturing <<$slave_name>> using a manual rack (=1)')
	func('$menu', 'goto', $menu_item_Presentbarrel, menu_Presentbarrel, 'interaction', 'interaction', 'Water barrel', 'Presentation of torturing <<$slave_name>> using a water barrel (=1)')
	func('$menu', 'goto', $menu_item_Presentswing, menu_Presentswing, 'interaction', 'interaction', 'Molten swing', 'Presentation of torturing <<$slave_name>> using a fire swing (=1)')
	func('$menu', 'goto', $menu_item_Presentmaiden, menu_Presentmaiden, 'interaction', 'interaction', 'Iron maiden', 'Presentation of torturing <<$slave_name>> using an iron maiden (=1)')
	func('$menu', 'goto', $menu_item_Presentpit, menu_Presentpit, 'interaction', 'interaction', 'Infested pit', 'Presentation of torturing <<$slave_name>> using an infested pit (=1)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Torture units - Demonstration
if menu_form = 1452:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Demonsthorse, menu_Demonsthorse, 'interaction', 'interaction', 'Wooden horse', 'Demonstration of torturing <<$slave_name>> using a wooden horse (=2)')
	func('$menu', 'goto', $menu_item_Demonstrack, menu_Demonstrack, 'interaction', 'interaction', 'Manual rack', 'Demonstration of torturing <<$slave_name>> using a manual rack (=3)')
	func('$menu', 'goto', $menu_item_Demonstbarrel, menu_Demonstbarrel, 'interaction', 'interaction', 'Water barrel', 'Demonstration of torturing <<$slave_name>> using a water barrel (=3)')
	func('$menu', 'goto', $menu_item_Demonstswing, menu_Demonstswing, 'interaction', 'interaction', 'Molten swing', 'Demonstration of torturing <<$slave_name>> using a fire swing (=3)')
	func('$menu', 'goto', $menu_item_Demonstmaiden, menu_Demonstmaiden, 'interaction', 'interaction', 'Iron maiden', 'Demonstration of torturing <<$slave_name>> using an iron maiden (=3)')
	func('$menu', 'goto', $menu_item_Demonstpit, menu_Demonstpit, 'interaction', 'interaction', 'Infested pit', 'Demonstration of torturing <<$slave_name>> using an infested pit (=3)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Torture units - Application
if menu_form = 1453:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', 'spacer', 1)
	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Applichorse, menu_Applichorse, 'interaction', 'interaction', 'Wooden horse', 'Application of torturing <<$slave_name>> using a wooden horse (=4)')
	func('$menu', 'goto', $menu_item_Applicrack, menu_Applicrack, 'interaction', 'interaction', 'Manual rack', 'Application of torturing <<$slave_name>> using a manual rack (=5)')
	func('$menu', 'goto', $menu_item_Applicbarrel, menu_Applicbarrel, 'interaction', 'interaction', 'Water barrel', 'Application of torturing <<$slave_name>> using a water barrel (=5)')
	func('$menu', 'goto', $menu_item_Applicswing, menu_Applicswing, 'interaction', 'interaction', 'Molten swing', 'Application of torturing <<$slave_name>> using a fire swing (=5)')
	func('$menu', 'goto', $menu_item_Applicmaiden, menu_Applicmaiden, 'interaction', 'interaction', 'Iron maiden', 'Application of torturing <<$slave_name>> using an iron maiden (=5)')
	func('$menu', 'goto', $menu_item_Applicpit, menu_Applicpit, 'interaction', 'interaction', 'Infested pit', 'Application of torturing <<$slave_name>> using an infested pit (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Bondage and deprivation
if menu_form = 146:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_corner, menu_corner, 'interaction', 'interaction', 'Put into a corner', 'Put <<$slave_name>> into a corner (=1)')
	func('$menu', 'goto', $menu_item_peas, menu_peas, 'interaction', 'interaction', 'Put on peas', 'Put <<$slave_name>> on peas (=2)')
	if inventory['deprivation_suit'] > 0:
		func('$menu', 'goto', $menu_item_Deprivation, menu_Deprivation, 'interaction', 'interaction', 'Deprivation', 'Force <<$slave_name>> into a deprivation suit (=2)')
	else
		func('$menu', 'exec', $menu_item_Deprivation_gray, empty, 'Deprivation', 'You don’t own a Deprivation suit')
	end
	if vibrator > 0:
		func('$menu', 'goto', $menu_item_Erobond, menu_Erobond, 'interaction', 'interaction', 'Erotic bondage', 'Punish <<$slave_name>> through erotic bondage (=2 to 3)')
	else
		func('$menu', 'exec', $menu_item_Erobond_gray, empty, 'Erotic bondage', 'You don’t have vibrators')
	end
	func('$menu', 'goto', $menu_item_Painbond, menu_Painbond, 'interaction', 'interaction', '<<$pain_bondage_menu>>', 'Punish <<$slave_name>> through painful bondage (=3 to 5)')
	if dungeon > 0:
		func('$menu', 'goto', $menu_item_saddle, menu_saddle, 'interaction', 'interaction', 'Rope saddle', 'Hang <<$slave_name>> from a rope saddle (=3)')
		func('$menu', 'goto', $menu_item_legs, menu_legs, 'interaction', 'interaction', 'Hang by the legs', 'Hang <<$slave_name>> by the legs (=4)')
		func('$menu', 'goto', $menu_item_rack, menu_rack, 'interaction', 'interaction', 'Rope rack', 'Hang <<$slave_name>> using a rope rack (=5)')
	else
		func('$menu', 'exec', $menu_item_saddle_gray, empty, 'Rope saddle', 'You don’t have a dungeon')
		func('$menu', 'exec', $menu_item_legs_gray, empty, 'Hang by the legs', 'You don’t have a dungeon')
		func('$menu', 'exec', $menu_item_rack_gray, empty, 'Rope rack', 'You don’t have a dungeon')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Shaming
if menu_form = 147:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 3)

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Naked_walk, menu_Naked_walk, 'interaction', 'interaction', 'Naked walk', 'Take <<$slave_name>> for a naked walk (=1)')
	func('$menu', 'goto', $menu_item_podium, menu_podium, 'interaction', 'interaction', 'Shameful podium', 'Put <<$slave_name>> on the slave market’s podium (=2)')
	func('$menu', 'goto', $menu_item_canvas, menu_canvas, 'interaction', 'interaction', 'Living canvas', 'Put <<$slave_name>> on the street as a living canvas (=3)')
	func('$menu', 'goto', $menu_item_Public_use, menu_Public_use, 'interaction', 'interaction', 'Public use', 'Put <<$slave_name>> on the street for public use (=4)')
	if dogortoilet = 1:
		func('$menu', 'goto', $menu_item_Dog, menu_Public_toilet, 'interaction', 'interaction', 'Dog rape', 'Let stray dogs rape <<$slave_name>> (=4)')
	else
		func('$menu', 'goto', $menu_item_Public_toilet, menu_Public_toilet, 'interaction', 'interaction', 'Public toilet', 'Put <<$slave_name>> on the street as a public toilet (=5)')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Punish - Example of punishment
if menu_form = 148:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$prisoner["fullimage"]>>.png">
'
	func('$menu', 'spacer', 4)

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Threatenprisoner, menu_Threatenprisoner, 'interaction', 'interaction', 'Threaten prisoner', 'Threaten <<$prisoner_name>> (=1)')
	func('$menu', 'goto', $menu_item_Flogprisoner, menu_Flogprisoner, 'interaction', 'interaction', 'Flog prisoner', 'Flog <<$prisoner_name>> (=2)')
	func('$menu', 'goto', $menu_item_Beatprisoner, menu_Beatprisoner, 'interaction', 'interaction', 'Beat prisoner', 'Beat <<$prisoner_name>> (=3)')
	func('$menu', 'goto', $menu_item_Tortureprisoner, menu_Tortureprisoner, 'interaction', 'interaction', 'Torture prisoner', 'Torture <<$prisoner_name>> (=4)')
	func('$menu', 'goto', $menu_item_Executeprisoner, menu_Executeprisoner, 'interaction', 'interaction', 'Execute prisoner', 'Execute <<$prisoner_name>> (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Spend time together
if menu_form = 151:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Stroll, menu_Stroll, 'interaction', 'interaction', 'Stroll on the roof', 'Stroll with <<$slave_name>> on the roof (=1)')
	func('$menu', 'goto', $menu_item_Walk_city, menu_Walk_city, 'interaction', 'interaction', 'Walk around the city', 'Take <<$slave_name>> for a walk around the city (=2)')
	if already_done_today[1513] > 0:
		func('$menu', 'exec', $menu_item_beach_gray, empty, 'Go to the beach', 'You already went to the beach today')
	elseif sparks < 2:
		func('$menu', 'exec', $menu_item_beach_gray, empty, 'Go to the beach', 'You cannot afford to go to the beach (2$)')
	else
		func('$menu', 'goto', $menu_item_beach, menu_beach, 'interaction', 'interaction', 'Go to the beach', 'Take <<$slave_name>> to the beach (2$) (=3)')
	end
	if already_done_today[1514] > 0:
		func('$menu', 'exec', $menu_item_theater_gray, empty, 'Go to the theater', 'You already went to the theater today')
	elseif sparks < 4:
		func('$menu', 'exec', $menu_item_theater_gray, empty, 'Go to the theater', 'You cannot afford to go to the theater (4$)')
	else
		func('$menu', 'goto', $menu_item_theater, menu_theater, 'interaction', 'interaction', 'Go to the theater', 'Take <<$slave_name>> to the theater (4$) (=4)')
	end
	if already_done_today[1515] > 0:
		func('$menu', 'exec', $menu_item_restaurant_gray, empty, 'Go to a restaurant', 'You already went to a restaurant today')
	elseif sparks < 8:
		func('$menu', 'exec', $menu_item_restaurant_gray, empty, 'Go to a restaurant', 'You cannot afford to go to a restaurant (8$)')
	else
		func('$menu', 'goto', $menu_item_restaurant, menu_restaurant, 'interaction', 'interaction', 'Go to a restaurant', 'Take <<$slave_name>> to a restaurant (8$) (=5)')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Give free time
full_day = slave["stamina"] - 1
if full_day < 1: full_day = 1

if menu_form = 152:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave['energy'] >= 1:
		func('$menu', 'goto', $menu_item_hour_rest, menu_hour_rest, 'interaction', 'interaction', 'An hour of rest', 'Reward <<$slave_name>> with an hour of rest (=1)')
	else
		func('$menu', 'exec', $menu_item_hour_rest_gray, empty, 'An hour of rest', '<<$slave_name>> is ready for the day to end')
	end
	if slave['energy'] >= 1 and boardgames >= 0:
		func('$menu', 'goto', $menu_item_hour_fun, menu_hour_fun, 'interaction', 'interaction', 'An hour of fun', 'Reward <<$slave_name>> with an hour of fun (=1)')
	else
		func('$menu', 'exec', $menu_item_hour_fun_gray, empty, 'An hour of fun', '<<$slave_name>> feels tired, she needs to take a bit of rest')
	end
	if (slave['energy'] - slave['half_action']/2) >= 2:
		func('$menu', 'goto', $menu_item_day_rest, menu_day_rest, 'interaction', 'interaction', 'Rest until evening', 'Reward <<$slave_name>> with rest until evening (=2)')
	else
		func('$menu', 'exec', $menu_item_day_rest_gray, empty, 'Rest till evening', '<<$slave_name>> has already spent too much energy in other ways today')
	end
	if (slave['energy'] - slave['half_action']/2) >= 2 and boardgames >= 0:
		func('$menu', 'goto', $menu_item_day_Fun, menu_day_Fun, 'interaction', 'interaction', 'Fun until evening', 'Reward <<$slave_name>> with free time until evening (=2)')
	else
		func('$menu', 'exec', $menu_item_day_Fun_gray, empty, 'Fun till evening', '<<$slave_name>> feels tired, she needs to take a bit of rest')
	end
	if sparks < 2:
		func('$menu', 'exec', $menu_item_springs_gray, empty, 'Hot springs', 'You cannot afford to send <<$slave_name>> to the hot springs')
	elseif slave['energy'] < 1:
		func('$menu', 'exec', $menu_item_springs_gray, empty, 'Hot springs', '<<$slave_name>> feels tired, she needs to take a bit of rest')
	else
		func('$menu', 'goto', $menu_item_springs, menu_springs, 'interaction', 'interaction', 'Hot springs', 'Reward <<$slave_name>> with free time at the hot springs (2$) (=3)')
	end
	if (slave['energy'] - slave['half_action']/2) >= 2:
		func('$menu', 'goto', $menu_item_Gethsemane, menu_Gethsemane, 'interaction', 'interaction', 'Garden of Gethsemane', 'Reward <<$slave_name>> with free time at the Garden of Gethsemane (=4)')
	else
		func('$menu', 'exec', $menu_item_Gethsemane_gray, empty, 'Garden of Gethsemane', '<<$slave_name>> feels tired, she needs to take a bit of rest')
	end
	if sparks < 5:
		func('$menu', 'exec', $menu_item_Goldencage_gray, empty, 'Golden cage', 'You cannot afford to send <<$slave_name>> to the Golden Cage')
	elseif (slave['energy'] - slave['half_action']/2) < 3:
		func('$menu', 'exec', $menu_item_Goldencage_gray, empty, 'Golden cage', '<<$slave_name>> has already spent too much energy in other ways today')
	else
		func('$menu', 'goto', $menu_item_Goldencage, menu_Goldencage, 'interaction', 'interaction', 'Golden cage', 'Reward <<$slave_name>> with free time at the Golden Cage ($5) (=5)')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Erotic reward
if menu_form = 153:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave["obedience"] > 0:
		func('$menu', 'goto', $menu_item_hug, menu_hug, 'interaction', 'interaction', 'Gentle hug', 'Reward <<$slave_name>> with a gentle hug (=1)')
	else
		func('$menu', 'exec', $menu_item_hug_gray, empty, 'Gentle hug', '<<$slave_name>>’s obedience level is low')
	end
	if slave["obedience"] > 1:
		func('$menu', 'goto', $menu_item_Sensual, menu_Sensual, 'interaction', 'interaction', 'Sensual massage', 'Reward <<$slave_name>> with a sensual massage (=2)')
	else
		func('$menu', 'exec', $menu_item_Sensual_gray, empty, 'Sensual massage', '<<$slave_name>>’s obedience level is low')
	end
	if slave["obedience"] > 2 and slave["arousal"] >= 1:
		func('$menu', 'goto', $menu_item_eroPetting, menu_eroPetting, 'interaction', 'interaction', 'Petting', 'Reward <<$slave_name>> with erotic petting (=3)')
	else
		func('$menu', 'exec', $menu_item_eroPetting_gray, empty, 'Petting', '<<$slave_name>>’s arousal or obedience level is low')
	end
	if vibrator > 0 and slave["obedience"] > 2 and slave["arousal"] >= 2:
		func('$menu', 'goto', $menu_item_Vibes, menu_Vibes, 'interaction', 'interaction', 'Vibes', 'Reward <<$slave_name>> with erotic petting and vibrators (=4)')
	elseif vibrator = 0:
		func('$menu', 'exec', $menu_item_Vibes_gray, empty, 'Vibes', 'You don’t have vibrators')
	else
		func('$menu', 'exec', $menu_item_Vibes_gray, empty, 'Vibes', '<<$slave_name>>’s arousal or obedience level is low')
	end
	if slave["obedience"] > 2 and slave["arousal"] >= 3:
		func('$menu', 'goto', $menu_item_Cunnilingus, menu_Cunnilingus, 'interaction', 'interaction', '<<$erotic_rwd_label>>', '<<$erotic_rwd_expl>>')
	else
		func('$menu', 'exec', $menu_item_Cunnilingus_gray, empty, '<<$erotic_rwd_label>>', '<<$slave_name>>’s arousal or obedience level is low')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Make a gift
if menu_form = 154:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if sparks >= 2:
		func('$menu', 'goto', $menu_item_Bouquet, menu_Bouquet, 'interaction', 'interaction', 'Bouquet of flowers ($2)', 'Gift <<$slave_name>> a bouquet of flowers ($2) (=1)')
	else
		func('$menu', 'exec', $menu_item_Bouquet_gray, empty, 'Bouquet of flowers ($2)', 'Not enough sparks')
	end
	if sparks >= 9:
		func('$menu', 'goto', $menu_item_plaid, menu_plaid, 'interaction', 'interaction', 'Warm plaid ($9)', 'Gift <<$slave_name>> a warm plaid blanket ($9) (=2)')
	else
		func('$menu', 'exec', $menu_item_plaid_gray, empty, 'Warm plaid ($9)', 'Not enough sparks')
	end
	if sparks >= 15:
		func('$menu', 'goto', $menu_item_toy, menu_toy, 'interaction', 'interaction', 'Plush toy ($15)', 'Gift <<$slave_name>> a plush toy ($15) (=3)')
	else
		func('$menu', 'exec', $menu_item_toy_gray, empty, 'Plush toy ($15)', 'Not enough sparks')
	end
	if sparks >= 25:
		func('$menu', 'goto', $menu_item_Perfume, menu_Perfume, 'interaction', 'interaction', 'Perfume ($20)', 'Gift <<$slave_name>> a bottle of perfume ($20) (=4)')
	else
		func('$menu', 'exec', $menu_item_Perfume_gray, empty, 'Perfume ($20)', 'Not enough sparks')
	end
	if slave_inventory['pony'] > 0:
		func('$menu', 'exec', $menu_item_pony_gray, empty, 'Mini pony ($50)', 'She already has one')
	elseif sparks >= 50:
		func('$menu', 'goto', $menu_item_pony, menu_pony, 'interaction', 'interaction', 'Mini pony ($50)', 'Gift <<$slave_name>> a pet mini pony ($50 + $1/day) (=5)')
	else
		func('$menu', 'exec', $menu_item_pony_gray, empty, 'Mini pony ($50)', 'Not enough sparks')
	end
	func('$menu', 'menu_form', $menu_item_Clothes, menu_Clothes, 'Clothes', 'Gift <<$slave_name>> with clothing')
	func('$menu', 'menu_form', $menu_item_Jewelry, menu_Jewelry, 'Accessories', 'Gift <<$slave_name>> with an accessory')
	func('$menu', 'menu_form', $menu_item_Sweet_treat, menu_Sweet_treat, 'Sweet treats', 'Gift <<$slave_name>> with a sweet treat')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Make a gift - Clothes
if menu_form = 1547:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 3)

	func('$menu', '===BEGIN===', 'column_0')

	if slave_inventory['fluffy_stepins'] > 0 or $slave['boots'] = 'fluffy_stepins':
		func('$menu', 'exec', $menu_item_slippers_gray, empty, 'Soft Slippers (aura-bound)', '<<$slave_name>> already has soft slippers')
	elseif inventory['fluffy_stepins'] > 0:
		func('$menu', 'goto', $menu_item_slippers, menu_slippers, 'interaction', 'interaction', 'Soft Slippers (owned)', 'Gift <<$slave_name>> a pair of soft slippers (=1)')
	elseif sparks >= 5:
		func('$menu', 'goto', $menu_item_slippers, menu_slippers, 'interaction', 'interaction', 'Soft Slippers ($5)', 'Gift <<$slave_name>> a pair of soft slippers ($5) (=1)')
	else
		func('$menu', 'exec', $menu_item_slippers_gray, empty, 'Soft Slippers ($5)', 'Not enough sparks')
	end
	if slave_inventory['sun_dress'] > 0 or $slave['cloth'] = 'sun_dress':
		func('$menu', 'exec', $menu_item_Sundress_gray, empty, 'Sundress (aura-bound)', '<<$slave_name>> already has a sun dress')
	elseif inventory['sun_dress'] > 0:
		func('$menu', 'goto', $menu_item_Sundress, menu_Sundress, 'interaction', 'interaction', 'Sundress (owned)', 'Gift <<$slave_name>> a sun dress (=2)')
	elseif sparks >= 5:
		func('$menu', 'goto', $menu_item_Sundress, menu_Sundress, 'interaction', 'interaction', 'Sundress ($5)', 'Gift <<$slave_name>> a sun dress ($5) (=2)')
	else
		func('$menu', 'exec', $menu_item_Sundress_gray, empty, 'Sundress ($5)', 'Not enough sparks')
	end
	if slave_inventory['cocktail_dress'] > 0 or $slave['cloth'] = 'cocktail_dress':
		func('$menu', 'exec', $menu_item_Gown_gray, empty, 'Gown (aura-bound)', '<<$slave_name>> already has a gown')
	elseif inventory['cocktail_dress'] > 0:
		func('$menu', 'goto', $menu_item_Gown, menu_Gown, 'interaction', 'interaction', 'Gown (owned)', 'Gift <<$slave_name>> a gown (=3)')
	elseif sparks >= 10:
		func('$menu', 'goto', $menu_item_Gown, menu_Gown, 'interaction', 'interaction', 'Gown ($10)', 'Gift <<$slave_name>> a gown ($10) (=3)')
	else
		func('$menu', 'exec', $menu_item_Gown_gray, empty, 'Gown ($10)', 'Not enough sparks')
	end
	if slave_inventory['rich_dress'] > 0 or $slave['cloth'] = 'rich_dress':
		func('$menu', 'exec', $menu_item_Gorgeous_gray, empty, 'Gorgeous Dress (aura-bound)', '<<$slave_name>> already has a gorgeous dress')
	elseif inventory['rich_dress'] > 0:
		func('$menu', 'goto', $menu_item_Gorgeous, menu_Gorgeous, 'interaction', 'interaction', 'Gorgeous Dress (owned)', 'Gift <<$slave_name>> a gorgeous dress (=4)')
	elseif sparks >= 50:
		func('$menu', 'goto', $menu_item_Gorgeous, menu_Gorgeous, 'interaction', 'interaction', 'Gorgeous Dress ($50)', 'Gift <<$slave_name>> a gorgeous dress ($50) (=4)')
	else
		func('$menu', 'exec', $menu_item_Gorgeous_gray, empty, 'Gorgeous Dress ($50)', 'Not enough sparks')
	end
	if slave_inventory['wedding_dress'] > 0 or $slave['cloth'] = 'wedding_dress':
		func('$menu', 'exec', $menu_item_Wedding_gray, empty, 'Wedding Dress (aura-bound)', '<<$slave_name>> already has a wedding dress')
	elseif inventory['wedding_dress'] > 0:
		func('$menu', 'goto', $menu_item_Wedding, menu_Wedding, 'interaction', 'interaction', 'Wedding Dress (owned)', 'Gift <<$slave_name>> a wedding dress (=5)')
	elseif sparks >= 100:
		func('$menu', 'goto', $menu_item_Wedding, menu_Wedding, 'interaction', 'interaction', 'Wedding Dress ($100)', 'Gift <<$slave_name>> a wedding dress ($100) (=5)')
	else
		func('$menu', 'exec', $menu_item_Wedding_gray, empty, 'Wedding Dress ($100)', 'Not enough sparks')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Make a gift - Accessories
if menu_form = 1546:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 2)

	func('$menu', '===BEGIN===', 'column_0')

	if inventory['plain_headband'] > 0:
		func('$menu', 'goto', $menu_item_Headband, menu_Headband, 'interaction', 'interaction', 'Headband (owned)', 'Gift <<$slave_name>> a headband (=1)')
	elseif sparks >= 3:
		func('$menu', 'goto', $menu_item_Headband, menu_Headband, 'interaction', 'interaction', 'Headband ($3)', 'Gift <<$slave_name>> a headband ($3) (=1)')
	else
		func('$menu', 'exec', $menu_item_Headband_gray, empty, 'Headband ($3)', 'Not enough sparks')
	end
	if inventory['plain_ring'] > 0:
		func('$menu', 'goto', $menu_item_ring, menu_ring, 'interaction', 'interaction', 'Sparkly Ring (owned)', 'Gift <<$slave_name>> a sparkly ring (=2)')
	elseif sparks >= 3:
		func('$menu', 'goto', $menu_item_ring, menu_ring, 'interaction', 'interaction', 'Sparkly Ring ($3)', 'Gift <<$slave_name>> a sparkly ring ($3) (=2)')
	else
		func('$menu', 'exec', $menu_item_ring_gray, empty, 'Sparkly Ring ($3)', 'Not enough sparks')
	end
	if inventory['incrusted_earrings'] > 0:
		func('$menu', 'goto', $menu_item_earrings, menu_earrings, 'interaction', 'interaction', 'Gemstone Earrings (owned)', 'Gift <<$slave_name>> gemstone earrings (=3)')
	elseif sparks >= 5:
		func('$menu', 'goto', $menu_item_earrings, menu_earrings, 'interaction', 'interaction', 'Gemstone Earrings ($5)', 'Gift <<$slave_name>> gemstone earrings ($5) (=3)')
	else
		func('$menu', 'exec', $menu_item_earrings_gray, empty, 'Gemstone Earrings ($5)', 'Not enough sparks')
	end
	if inventory['incrusted_necklace'] > 0:
		func('$menu', 'goto', $menu_item_necklace, menu_necklace, 'interaction', 'interaction', 'Sparkling Necklace (owned)', 'Gift <<$slave_name>> a sparkling necklace (=4)')
	elseif sparks >= 10:
		func('$menu', 'goto', $menu_item_necklace, menu_necklace, 'interaction', 'interaction', 'Sparkling Necklace ($10)', 'Gift <<$slave_name>> a sparkling necklace ($10) (=4)')
	else
		func('$menu', 'exec', $menu_item_necklace_gray, empty, 'Sparkling Necklace ($10)', 'Not enough sparks')
	end
	if inventory['incrusted_tiara'] > 0:
		func('$menu', 'goto', $menu_item_tiara, menu_tiara, 'interaction', 'interaction', 'Precious Tiara (owned)', 'Gift <<$slave_name>> a precious tiara (=5)')
	elseif sparks >= 20:
		func('$menu', 'goto', $menu_item_tiara, menu_tiara, 'interaction', 'interaction', 'Precious Tiara ($20)', 'Gift <<$slave_name>> a precious tiara ($20) (=5)')
	else
		func('$menu', 'exec', $menu_item_tiara_gray, empty, 'Precious Tiara ($20)', 'Not enough sparks')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Sweet treats
if menu_form = 155:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 2)

	func('$menu', '===BEGIN===', 'column_0')
	if sparks >= 1:
		func('$menu', 'goto', $menu_item_chokolate, menu_chokolate, 'interaction', 'interaction', 'Chocolate ($1)', 'Gift <<$slave_name>> a sweet treat of Chocolate ($1) (=1)')
	else
		func('$menu', 'exec', $menu_item_chokolate_gray, empty, 'Chocolate ($1)', 'Not enough sparks')
	end
	if sparks >= 2:
		func('$menu', 'goto', $menu_item_cake, menu_cake, 'interaction', 'interaction', 'Cream Cake ($2)', 'Gift <<$slave_name>> a sweet treat of Cream Cake ($2) (=2)')
	else
		func('$menu', 'exec', $menu_item_cake_gray, empty, 'Cream Cake ($2)', 'Not enough sparks')
	end
	if sparks >= 4:
		func('$menu', 'goto', $menu_item_sundae, menu_sundae, 'interaction', 'interaction', 'Banana Sundae ($4)', 'Gift <<$slave_name>> a sweet treat of Banana Sundae ($4) (=3)')
	else
		func('$menu', 'exec', $menu_item_sundae_gray, empty, 'Banana Sundae ($4)', 'Not enough sparks')
	end
	if sparks >= 8:
		func('$menu', 'goto', $menu_item_Euphorijelly, menu_Euphorijelly, 'interaction', 'interaction', 'Euphorijelly ($8)', 'Gift <<$slave_name>> a sweet treat of Euphorijelly ($8) (=4)')
	else
		func('$menu', 'exec', $menu_item_Euphorijelly_gray, empty, 'Euphorijelly ($8)', 'Not enough sparks')
	end
	if sparks >= 25:
		func('$menu', 'goto', $menu_item_ambrosia, menu_ambrosia, 'interaction', 'interaction', 'Vesturian Ambrosia ($25)', 'Gift <<$slave_name>> a sweet treat of Vesturian Ambrosia ($25) (=5)')
	else
		func('$menu', 'exec', $menu_item_ambrosia_gray, empty, 'Vesturian Ambrosia ($25)', 'Not enough sparks')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave activities - Reward - Moral encouragement
if menu_form = 156:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_approve, menu_approve, 'interaction', 'interaction', 'Sparingly approve', 'Sparingly praise <<$slave_name>> (=1)')
	func('$menu', 'goto', $menu_item_Praise, menu_Praise, 'interaction', 'interaction', 'Praise', 'Praise <<$slave_name>> (=2)')
	func('$menu', 'goto', $menu_item_compliment, menu_compliment, 'interaction', 'interaction', 'Weighty compliment', 'Give <<$slave_name>> a weighty compliment (=3)')
	func('$menu', 'goto', $menu_item_Promisereward, menu_Promisereward, 'interaction', 'interaction', 'Promise a reward', 'Promise <<$slave_name>> a reward (=4)')
	func('$menu', 'goto', $menu_item_Promisegift, menu_Promisegift, 'interaction', 'interaction', 'Promise a gift', 'Promise <<$slave_name>> a gift (=5)')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Conduct a lesson - Applied skills
if menu_form = 411:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Housekeeping_gray, empty, 'Maid Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif house_mess < 1:
		func('$menu', 'exec', $menu_item_A_Housekeeping_gray, empty, 'Maid Lesson', 'The house is clean, teaching this skill at home requires a bit of house mess')
	elseif house_mess > 0 and assistant["service"] > slave["service"]:
		func('$menu', 'goto', $menu_item_A_Housekeeping, menu_A_Housekeeping, 'interaction', 'interaction', 'Maid Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> housekeeping')
	else
		func('$menu', 'exec', $menu_item_A_Housekeeping_gray, empty, 'Maid Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Cookery_gray, empty, 'Cooking Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif kitchen > 0 and assistant["cook"] > slave["cook"]:
		func('$menu', 'goto', $menu_item_A_Cookery, menu_A_Cookery, 'interaction', 'interaction', 'Cooking Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> cooking')
	elseif kitchen < 1:
		func('$menu', 'exec', $menu_item_A_Cookery_gray, empty, 'Cooking Lesson', 'Your dinner has been prepared already')
	else
		func('$menu', 'exec', $menu_item_A_Cookery_gray, empty, 'Cooking Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Clerical_gray, empty, 'Secretary Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["secretary"] > slave["secretary"]:
		func('$menu', 'goto', $menu_item_A_Clerical, menu_A_Clerical, 'interaction', 'interaction', 'Secretary Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> clerical skills')
	else
		func('$menu', 'exec', $menu_item_A_Clerical_gray, empty, 'Secretary Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_ConductEtiquette_gray, empty, 'Elocution Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["expression"] > slave["expression"]:
		func('$menu', 'goto', $menu_item_ConductEtiquette, 4131, 'interaction', 'interaction', 'Elocution Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> etiquette and rhetoric')
	else
		func('$menu', 'exec', $menu_item_ConductEtiquette_gray, empty, 'Elocution Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in etiquette and rhetoric')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Medicine_gray, empty, 'Nursing Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["nurse"] > slave["nurse"]:
		func('$menu', 'goto', $menu_item_A_Medicine, menu_A_Medicine, 'interaction', 'interaction', 'Nursing Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> medicine')
	else
		func('$menu', 'exec', $menu_item_A_Medicine_gray, empty, 'Nursing Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end

	if lab < 1:
		func('$menu', 'exec', $menu_item_A_Alchemy_gray, empty, 'Alchemy Lesson', 'You don’t have a lab')
	elseif assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Alchemy_gray, empty, 'Alchemy Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["alchemy"] > slave["alchemy"]:
		func('$menu', 'goto', $menu_item_A_Alchemy, menu_A_Alchemy, 'interaction', 'interaction', 'Alchemy Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> alchemy')
	else
		func('$menu', 'exec', $menu_item_A_Alchemy_gray, empty, 'Alchemy Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in alchemy')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Esoterictheory_gray, empty, 'Witchcraft Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["enchanter"] > slave["enchanter"]:
		func('$menu', 'goto', $menu_item_A_Esoterictheory, menu_A_Esoterictheory, 'interaction', 'interaction', 'Witchcraft Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> enchanting and witchcraft')
	else
		func('$menu', 'exec', $menu_item_A_Esoterictheory_gray, empty, 'Witchcraft Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in enchanting and witchcraft')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Conduct a lesson - Physical development
if menu_form = 412:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	if slave['stamina'] < 1:
		func('$menu', 'exec', $menu_item_A_Gymnastics_gray, empty, 'Athletics Lesson', $text_feeble)
	elseif assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Gymnastics_gray, empty, 'Athletics Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["stamina"] >= slave["stamina"]:
		func('$menu', 'goto', $menu_item_A_Gymnastics, menu_A_Gymnastics, 'interaction', 'interaction', 'Athletics Lesson', 'Order <<$assistant_name>> to train <<$slave_name>> in athletics')
	else
		func('$menu', 'exec', $menu_item_A_Gymnastics_gray, empty, 'Athletics Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end
	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_A_gladiatrix_gray, empty, 'Gladiatrix Lesson', $text_feeble)
	elseif assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_gladiatrix_gray, empty, 'Gladiatrix Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["gladiatrix"] > slave["gladiatrix"]:
		func('$menu', 'goto', $menu_item_A_gladiatrix, menu_A_gladiatrix, 'interaction', 'interaction', 'Gladiatrix Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> fighting techniques')
	else
		func('$menu', 'exec', $menu_item_A_gladiatrix_gray, empty, 'Gladiatrix Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end
	if slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_A_Choreography_gray, empty, 'Dance Lesson', $text_feeble)
	elseif assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Choreography_gray, empty, 'Dance Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["calisthenics"] > slave["calisthenics"]:
		func('$menu', 'goto', $menu_item_A_Choreography, menu_A_Choreography, 'interaction', 'interaction', 'Dance Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> dancing')
	else
		func('$menu', 'exec', $menu_item_A_Choreography_gray, empty, 'Dance Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>>')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Conduct a lesson - Creative development
if menu_form = 413:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Musical_gray, empty, 'Music Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["music"] > slave["music"]:
		func('$menu', 'goto', $menu_item_A_Musical, menu_A_Musical, 'interaction', 'interaction', 'Music Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> music')
	else
		func('$menu', 'exec', $menu_item_A_Musical_gray, empty, 'Music Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in music')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Art_gray, empty, 'Painting Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["art"] > slave["art"]:
		func('$menu', 'goto', $menu_item_A_Art, menu_A_Art, 'interaction', 'interaction', 'Painting Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> painting')
	else
		func('$menu', 'exec', $menu_item_A_Art_gray, empty, 'Painting Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in painting')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Assistant assignments - Conduct a lesson - Animal behavior
if menu_form = 414:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$assistant[''fullimage'']>>.png">
'
	!if assistant['nude'] = 0 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullimage[assistant_type]>>.png">
'
	!if assistant['maido'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmade[assistant_type]>>.png">
'
	!if assistant['domina'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullmistress[assistant_type]>>.png">
'
	!if assistant['executive'] = 1 and nsfw = 0: $text_display += '
<img src="content\pic\<<$fullsecretary[assistant_type]>>.png">
'

	func('$menu', 'spacer', 2)
	func('$menu', '===BEGIN===', 'column_0')

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Petplay_gray, empty, 'Pet Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_A_Petplay_gray, empty, 'Pet Lesson', $text_feeble)
	elseif assistant["pet"] > slave["pet"]:
		func('$menu', 'goto', $menu_item_A_Petplay, menu_A_Petplay, 'interaction', 'interaction', 'Pet Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> to behave like a pet')
	else
		func('$menu', 'exec', $menu_item_A_Petplay_gray, empty, 'Pet Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in pet play')
	end

	if slave['stamina'] < IIF(slave["dressage"] < 3, 2, 3):
		func('$menu', 'exec', $menu_item_A_dressage_gray, empty, 'Pony Racing Lesson', $text_feeble)
	elseif assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_dressage_gray, empty, 'Pony Racing Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif assistant["dressage"] > slave["dressage"]:
		func('$menu', 'goto', $menu_item_A_dressage, menu_A_dressage, 'interaction', 'interaction', 'Pony Racing Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> to behave like a pony')
	else
		func('$menu', 'exec', $menu_item_A_dressage_gray, empty, 'Pony Racing Lesson', '<<$slave_name>> is as skilled if not more than <<$assistant_name>> in dressage')
	end

	if assistant["stamina"] < 0:
		func('$menu', 'exec', $menu_item_A_Cowbreeding_gray, empty, 'Cow Lesson', '<<$assistant_name>> is too weak to teach <<$slave_name>>')
	elseif slave['stamina'] < 2:
		func('$menu', 'exec', $menu_item_A_Cowbreeding_gray, empty, 'Cow Lesson', $text_feeble)
	elseif assistant["cowSK"] > slave["cowSK"]:
		func('$menu', 'goto', $menu_item_A_Cowbreeding, menu_A_Cowbreeding, 'interaction', 'interaction', 'Cow Lesson', 'Order <<$assistant_name>> to teach <<$slave_name>> to behave like a cow')
	else
		func('$menu', 'exec', $menu_item_A_Cowbreeding_gray, empty, 'Cow Lesson', '<<$assistant_name>> is as skilled if not more than <<$slave_name>> in cow portrayal')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave assignments - Serve me
if menu_form = menu_Serve_S:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'
	func('$menu', 'spacer', 1)

	func('$menu', '===BEGIN===', 'column_0')

	if bath > 0:
		func('$menu', 'goto', $menu_item_Washme, menu_Washme, 'interaction', 'interaction', 'Wash me', 'Order <<$slave_name>> to wash you')
	else
		func('$menu', 'exec', $menu_item_Washme_gray, empty, 'Wash me', $no_bath)
	end
	func('$menu', 'goto', $menu_item_Massage, menu_Massage, 'interaction', 'interaction', 'Massage me', 'Order <<$slave_name>> to give you a massage')
	func('$menu', 'menu_form', $menu_item_Entertain, menu_Entertain, 'Entertain me', 'Order <<$slave_name>> to entertain you')

	if master_excitement >= 0:
		func('$menu', 'goto', $menu_item_slave_Relaxed_Vaginal_sex, menu_slave_Relaxed_Vaginal_sex, 'interaction', 'interaction', 'Relaxed Vaginal Sex', 'Relaxed vaginal sex with <<$slave_name>>')
		func('$menu', 'goto', $menu_item_slave_Relaxed_Anal_sex, menu_slave_Relaxed_Anal_sex, 'interaction', 'interaction', 'Relaxed Anal Sex', 'Relaxed anal sex with <<$slave_name>>')
		func('$menu', 'goto', $menu_item_slave_Relaxed_Oral_sex, menu_slave_Relaxed_Oral_sex, 'interaction', 'interaction', 'Relaxed Oral Sex', 'Relaxed oral sex with <<$slave_name>>')
		func('$menu', 'goto', $menu_item_slave_Active_sex, menu_slave_Active_sex, 'interaction', 'interaction', 'Active Sex', 'Active sex with <<$slave_name>>')

		if assistant_state = CONST_INT['slave_exist'] and slave_state = CONST_INT['slave_exist'] and assistant['energy'] > -2 and slave['energy'] > -2:
			func('$menu', 'goto', $menu_item_Threesome, menu_Threesome, 'interaction', 'interaction', 'Threesome', 'Threesome with <<$slave_name>> and <<$assistant_name>>')
		elseif assistant_state ! CONST_INT['slave_exist'] and slave_state = CONST_INT['slave_exist'] and slave['energy'] > -2:
			!check assistant ! exist instead of = no_slave to allow this interaction when assistant is fainted or dead - ImperatorAugustus
			func('$menu', 'goto', $menu_item_Threesome, menu_Threesome_noassistant, 'interaction', 'interaction', 'Threesome (1$)', 'Threesome with <<$slave_name>> and someone from outside the household')
		elseif slave['energy'] <= -2:
			func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', $text_exhausted)
		end
	else
		func('$menu', 'exec', $menu_item_slave_Relaxed_Vaginal_sex_gray, empty, 'Relaxed Vaginal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Relaxed_Anal_sex_gray, empty, 'Relaxed Anal Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Relaxed_Oral_sex_gray, empty, 'Relaxed Oral Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_slave_Active_sex_gray, empty, 'Active Sex', 'The mind is willing, but the flesh is not')
		func('$menu', 'exec', $menu_item_Threesome_gray, empty, 'Threesome', 'The mind is willing, but the flesh is not')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!main menu - Slave assignments - Serve me - Entertain me
if menu_form = 5413:
	if nsfw = 0: $text_display += '
<img src="content\pic\<<$slave["fullimage"]>>.png">
'

	func('$menu', '===BEGIN===', 'column_0')

	func('$menu', 'goto', $menu_item_Concert, menu_Concert, 'interaction', 'interaction', 'Concert', 'Order <<$slave_name>> to perform a Music Concert for your entertainment')
	func('$menu', 'goto', $menu_item_Acrobatics, menu_Acrobatics, 'interaction', 'interaction', 'Acrobatics', 'Order <<$slave_name>> to do some Acrobatics for your entertainment')
	func('$menu', 'goto', $menu_item_Striptease, menu_Striptease, 'interaction', 'interaction', 'Striptease', 'Order <<$slave_name>> to do a Striptease for your entertainment')
	func('$menu', 'goto', $menu_item_Eroticalshow, menu_Eroticalshow, 'interaction', 'interaction', 'Erotic Show', 'Order <<$slave_name>> to do an Erotic Show for your entertainment')

	if assistant_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_Lesbianshow, menu_Lesbianshow, 'interaction', 'interaction', 'Lesbian show', 'Order <<$slave_name>> and <<$assistant_name>> to do lesbian show for your entertainment')
	else
		func('$menu', 'exec', $menu_item_Lesbianshow_gray, empty, 'Lesbian show', 'No assistant available')
	end
	func('$menu', 'goto', $menu_item_Dog, menu_Dogshow, 'interaction', 'interaction', 'Dog Show', 'Order <<$slave_name>> to do an Erotic Show with your dog for your entertainment')
	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

if menu_form = 1000:
	$text_display = '

Wake up

'
end

if menu_form = 2000:
	$setting_display += '
{ { { UI } } }

'
	if ui_style ! 1:
		$setting_display += '

Old

'
	else
		$setting_display += '

Old

'
	end
	if ui_style ! 0:
		$setting_display += '

Classic

'
	else
		$setting_display += '

Classic

'
	end
	if ui_style ! 2:
		$setting_display += '

Grimdark

'
	else
		$setting_display += '

Grimdark

'
	end
	$setting_display += '

{ { { AUTOSAVE } } }

'
	$setting_display += '

{ Every morning }

'
	if autosave_day ! 1:
		$setting_display += '

Off

'
	else
		$setting_display += '

On

'
	end
	$setting_display += '

{ Every decade }

'
	if autosave_decade ! 1:
		$setting_display += '

Off

'
	else
		$setting_display += '

On

'
	end

	$setting_display_r += '
{ { { Content Options } } }

'
	if nsfw ! 1:
		$setting_display_r += '

NSFW - nudity is currently displayed

'
	else
		$setting_display_r += '

NSFW - nudity is currently hidden

'
	end

	if no_loli = 0 and perv_revealed > 0:
		$setting_display_r += '

New lolis and explicit loli text disabled

'
	elseif no_loli = 2:
		$setting_display_r += '

New lolis and explicit loli text enabled

'
	elseif no_loli = 0:
		$setting_display_r += '

New loli aged slaves will appear

'
	elseif no_loli = 1:
		$setting_display_r += '

New loli aged slaves won’t appear

'
	end

	if no_milf ! 1:
		$setting_display_r += '
New MILF aged slaves will appear

'
	else
		$setting_display_r += '
New MILF aged slaves won’t appear

'
	end

	if no_mindbreak ! 1:
		$setting_display_r += '

Mindbreak is currently enabled

'
	else
		$setting_display_r += '

Mindbreak is currently disabled

'
	end

	if no_guro ! 1:
		$setting_display_r += '
Gore is currently shown

'
	else
		$setting_display_r += '
Gore is currently not shown

'
	end

	$setting_display_r += '

{ { { Obedience Difficulty Setting } } }

'

	if game_difficulty ! 2:
		if difficulty_setting ! 1:
			$setting_display_r += '

Easy

'
		else
			$setting_display_r += '

Easy

'
		end
		if difficulty_setting ! 0:
			$setting_display_r += '
Classic/Normal

'
		else
			$setting_display_r += '
Classic/Normal

'
		end
	end
	if difficulty_setting ! 2:
		$setting_display_r += '
Difficult/Hardcore

'
	else
		$setting_display_r += '
Difficult/Hardcore

'
	end

	$setting_display_r += '

{ { { SOUND SETTINGS } } }

'
	if nsfw_sound = 0:
		$setting_display_r += '

NSFW sounds are currently being played

'
	else
		$setting_display_r += '

NSFW sounds are currently disabled

'
	end

	if game_difficulty = 0 and custom_game = 1:
		$setting_display += '

Cheats

'
	end
	$setting_display_c += '

Back

'
!	$setting_display_c2 += '

 Next

'
!	$setting_display_c2 += '

 Next

'
end

!Cheat menu
if menu_form = 2100:
	$setting_display += '
{ { { Cheats } } }

'
	$setting_display += '

Master Editor

'
	if slave_state = CONST_INT['slave_exist']:
		$setting_display += '

Slave Editor

'
	else
		$setting_display += '

Slave Editor

'
	end
	if cheat_show = 0:
		$setting_display += '
Show Slave Editor Button

'
	else
		$setting_display += '
Hide Slave Editor Button

'
	end
	$setting_display += '

{ { { Training Multipler } } }

'
	if skill_adv_mul = 1:
		$setting_display += '
1

'
	end
	if skill_adv_mul = 2:
		$setting_display += '
2

'
	end
	if skill_adv_mul = 5:
		$setting_display += '
5

'
	end
	if skill_adv_mul = 10:
		$setting_display += '
10

'
	end
	if skill_adv_mul = 20:
		$setting_display += '
20

'
	end
	if skill_adv_mul = 50:
		$setting_display += '
50

'
	end
	if skill_adv_mul = 100:
		$setting_display += '
100

'
	end

	$setting_display += '

{ { { Easy Combat } } }

'
	if cheat_fight_dif = 0:
		$setting_display += '
Invulnerable

'
	else
		$setting_display += '
Off

'
	end

	$setting_display += '

{ { { Easy Active Sex } } }

'
	if cheat_easy_as = 0:
		$setting_display += '
Off

'
	else
		$setting_display += '
Alway Orgasm

'
	end

	$setting_display_r += '
{ { { Easy Race } } }

'
	if cheat_easy_race = 0:
		$setting_display_r += '
Off

'
	else
		$setting_display_r += '
Alway Pass

'
	end

	$setting_display_r += '

{ { { Infinite Energy } } }

'
	if cheat_inf_en = 0:
		$setting_display_r += '
Off

'
	else
		$setting_display_r += '
Infinite

'
	end
	$setting_display_c += '

Back

'

	$setting_display_r += '

{ { { Starvation } } }

'
	if cheat_no_starve = 0:
		$setting_display_r += '
Slaves Can Starve

'
	else
		$setting_display_r += '
Slaves Cannot Starve

'
	end
	$setting_display_c += '

Back

'
end

! Slave Editor
if menu_form = 2101:
	!this is needed for beauty cheat to work well
	gs '$newloc'
	$setting_display += '
Slave Editor

'

	$setting_display += '
'
	$setting_display += $природная_красота[slave["base_beauty"]]
	$setting_display += '
'

	!disabled changing current beauty level directly because bruises and scars and physique factor into it - ImperatorAugustus
	!$setting_display += '
'
	!$setting_display += $beauty[slave["beauty"]]
	!$setting_display += '
'

	$setting_display += '
'
	$setting_display += $грация[slave["grace_count"]] + slave["grace"]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $sensitivity[slave["sensitivity"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $природная_экзотика[slave["base_exotic"]]
	$setting_display += '
'

	!disabled changing current exoticism level directly because clothing and other things factor into it - ImperatorAugustus
	!$setting_display += '
'
	!$setting_display += $exotic[slave["exotic"]]
	!$setting_display += '
'

	$setting_display += '
'
	$setting_display += $slave_tattoo[slave["tattoo"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $temper[slave["temper"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $intellect[slave["intellect"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $ego[slave["ego"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $pride[slave["pride"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $fat[slave["fat"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $slave_boobs_txt[slave["boobs"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $nipple_piercing[slave["nipple_piercing"]]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $boobs_modification[slave["breast_enhanced"]]
	$setting_display += '
'

	$setting_display_r += '
'
	$setting_display_r += $virginity[slave["virginity"]]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $slave_anal_description[slave["anal_stretch"]]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $clit_piercing[slave["clit_piercing"]]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $vaginal_modification[slave["vaginal_modification"]]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $slave_brand[slave["brand"]]
	$setting_display_r += '
'

	$setting_display_r += '
Obedience:'
	$setting_display_r += slave["obedience"]
	$setting_display_r += '
'

	$setting_display_r += '
Fear:'
	$setting_display_r += slave["fear"]
	$setting_display_r += '
'

	$setting_display_r += '
Despair:'
	$setting_display_r += slave["angst"]
	$setting_display_r += '
'

	$setting_display_r += '
Awareness:'
	$setting_display_r += slave["rational"]
	$setting_display_r += '
'

	$setting_display_r += '
Taming:'
	$setting_display_r += slave["instinct"]
	$setting_display_r += '
'

	$setting_display_r += '
Habit:'
	$setting_display_r += slave["custom"]
	$setting_display_r += '
'

	$setting_display_r += '
Spoil:'
	$setting_display_r += slave["spoil"]
	$setting_display_r += '
'

	$setting_display_r += '
Devotion:'
	$setting_display_r += slave["moral"]
	$setting_display_r += '
'

	$setting_display_r += '
Recovery:'
	$setting_display_r += slave['rehabilitation']
	$setting_display_r += '
'

	$setting_display_c += '

Back

'
	$setting_display_c2 += '

Next Page

'
end

if menu_form = 2102:
	$setting_display += '
Traits

'
	if slave["nymphomania"]  = 0:
		$setting_display += '
Nymphomania

'
	else
		$setting_display += '
Nymphomaniac

'
	end
	if slave["masochism"]  = 2:
		$setting_display += '
Masochist

'
	end
	if slave["masochism"]  = 1:
		$setting_display += '
Accustomed to Pain

'
	end
	if slave["masochism"]  = -1:
		$setting_display += '
Afraid of Pain

'
	end
	if  slave["masochism"]  = 0:
		$setting_display += '
Masochism

'
	end
	if slave["exhibitionism"]  = 2:
		$setting_display += '
Exhibitionist

'
	end
	if slave["exhibitionism"]  = -1:
		$setting_display += '
Shy

'
	end
	if slave["exhibitionism"]  = 1 or slave["exhibitionism"]  = 0:
		$setting_display += '
Exhibitionism

'
	end
	if slave["perversion"]  = 2:
		$setting_display += '
Pervert

'
	end
	if slave["perversion"]  = -1:
		$setting_display += '
Purist

'
	end
	if slave["perversion"]  = 0 or slave["perversion"]  = 1:
		$setting_display += '
Perversion

'
	end
	if slave["homosexualism"]  = 2:
		$setting_display += '
Lesbian

'
	end
	if slave["homosexualism"]  = 1:
		$setting_display += '
Bisexual

'
	end
	if slave["homosexualism"]  = -1:
		$setting_display += '
Homophobic

'
	end
	if slave["homosexualism"]  = 0:
		$setting_display += '
Homosexualism

'
	end
	if slave["abuse_attitude"]  = 2:
		$setting_display += '
Psi-Masochist

'
	end
	if slave["abuse_attitude"]  = -1:
		$setting_display += '
Hysteric

'
	end
	if slave["abuse_attitude"]  = 0 or slave["abuse_attitude"]  = 1:
		$setting_display += '
Abuse Attitude

'
	end
	if slave["darkness_attitude"]  = 2:
		$setting_display += '
Darkness Child

'
	end
	if slave["darkness_attitude"] = -1:
		$setting_display += '
Nyctophobia

'
	end
	if slave["darkness_attitude"] = 0 or slave["darkness_attitude"] = 1:
		$setting_display += '
Darkness Attitude

'
	end
	if slave["blood_attitude"]  = 2:
		$setting_display += '
Bloodthirsty

'
	end
	if slave["blood_attitude"]  = -1:
		$setting_display += '
Hemophobia

'
	end
	if slave["blood_attitude"]  = 0 or slave["blood_attitude"]  = 1:
		$setting_display += '
Blood Attitude

'
	end
	if slave["fire_attitude"]  = 2:
		$setting_display += '
Pyromania

'
	end
	if slave["fire_attitude"]  = -1:
		$setting_display += '
Pyrophobia

'
	end
	if slave["fire_attitude"]  = 0 or slave["fire_attitude"]  = 1:
		$setting_display += '
Fire Attitude

'
	end
	if slave["water_attitude"]  = 2:
		$setting_display += '
Water Child

'
	end
	if slave["water_attitude"]  = -1:
		$setting_display += '
Hydrophobia

'
	end
	if slave["water_attitude"]  = 0 or slave["water_attitude"]  = 1:
		$setting_display += '
Water Attitude

'
	end
	if slave["vermin_attitude"]  = 2:
		$setting_display += '
Arachnophilia

'
	end
	if slave["vermin_attitude"]  = -1:
		$setting_display += '
Arachnophobia

'
	end
	if slave["vermin_attitude"]  = 0 or slave["vermin_attitude"]  = 1:
		$setting_display += '
Vermin Attitude

'
	end
	if slave["deprivation_attitude"]  = 2:
		$setting_display += '
Loves Helplessness

'
	end
	if slave["deprivation_attitude"]  = -1:
		$setting_display += '
Claustrophobia

'
	end
	if slave["deprivation_attitude"]  = 0 or slave["deprivation_attitude"]  = 1:
		$setting_display += '
Deprivation Attitude

'
	end
	if slave["passion_comfort"]  = 1:
		$setting_display += '
Lazy

'
	end
	if slave["passion_comfort"]  = -1:
		$setting_display += '
Hyperactive

'
	end
	if slave["passion_comfort"]  = 0:
		$setting_display += '
Passion Comfort

'
	end
	if slave["passion_luxury"]  = 1:
		$setting_display += '
Loves Luxury

'
	end
	if slave["passion_luxury"]  = -1:
		$setting_display += '
Ascetic

'
	end
	if slave["passion_luxury"]  = 0:
		$setting_display += '
Passion Luxury

'
	end
	if slave["passion_sweets"]  = 1:
		$setting_display += '
Sweet-tooth

'
	end
	if slave["passion_sweets"]  = -1:
		$setting_display += '
Dislikes Sweets

'
	end
	if slave["passion_sweets"]  = 0:
		$setting_display += '
Passion Sweets

'
	end
	if slave["passion_fame"]  = 1:
		$setting_display_r += '
Conceited

'
	end
	if slave["passion_fame"]  = -1:
		$setting_display_r += '
Hikikomori

'
	end
	if slave["passion_fame"]  = 0:
		$setting_display_r += '
Passion Fame

'
	end
	if slave["courage"]  = 2:
		$setting_display_r += '
Moronic

'
	end
	if slave["courage"]  = 1:
		$setting_display_r += '
Brave

'
	end
	if slave["courage"]  = -1:
		$setting_display_r += '
Coward

'
	end
	if slave["courage"]  = 0:
		$setting_display_r += '
Courage

'
	end
	if slave["metabolism"]  = 5:
		$setting_display_r += '
Powerful Metabolism

'
	end
	if slave["metabolism"]  = 4:
		$setting_display_r += '
Good Metabolism

'
	end
	if slave["metabolism"]  = 3:
		$setting_display_r += '
Metabolism

'
	end
	if slave["metabolism"]  = 2:
		$setting_display_r += '
Weakened Metabolism

'
	end
	if slave["metabolism"]  = 1:
		$setting_display_r += '
Weak Metabolism

'
	end
	if slave["sport_affinity"]  = 1:
		$setting_display_r += '
Sportive

'
	end
	if slave["sport_affinity"]  = -1:
		$setting_display_r += '
Torpid

'
	end
	if slave["sport_affinity"]  = 0:
		$setting_display_r += '
Sport Affinity

'
	end
		$setting_display_r += '
'
	if slave["expression_affinity"] > 0:
		$setting_display_r += 'Orator ' + slave["expression_affinity"]
	else
		$setting_display_r += 'Elocution Affinity ' + slave["expression_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["pet_affinity"] > 0:
		$setting_display_r += 'Pet Prodigy ' + slave["pet_affinity"]
	else
		$setting_display_r += 'Pet Affinity ' + slave["pet_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["dressage_affinity"] > 0:
		$setting_display_r += 'Brony ' + slave["dressage_affinity"]
	else
		$setting_display_r += 'Dressage Affinity ' + slave["dressage_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["nurse_affinity"] > 0:
		$setting_display_r += 'Expert Nurse ' + slave["nurse_affinity"]
	else
		$setting_display_r += 'Nursing Affinity ' + slave["nurse_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["service_affinity"] > 0:
		$setting_display_r += 'Expert Maid ' + slave["service_affinity"]
	else
		$setting_display_r += 'Service Affinity ' + slave["service_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["cook_affinity"] > 0:
		$setting_display_r += 'Gourmet Chef ' + slave["cook_affinity"]
	else
		$setting_display_r += 'Cooking Affinity ' + slave["cook_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["gladiatrix_affinity"] > 0:
		$setting_display_r += 'Gladiatrix ' + slave["gladiatrix_affinity"]
	else
		$setting_display_r += 'Gladiatrix Affinity ' + slave["gladiatrix_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["enchanter_affinity"] > 0:
		$setting_display_r += 'Enchantress ' + slave["enchanter_affinity"]
	else
		$setting_display_r += 'Enchantress Affinity ' + slave["enchanter_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["art_affinity"] > 0:
		$setting_display_r += 'Singer ' + slave["art_affinity"]
	else
		$setting_display_r += 'Art Affinity ' + slave["art_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["music_affinity"] > 0:
		$setting_display_r += 'Musician ' + slave["music_affinity"]
	else
		$setting_display_r += 'Music Affinity ' + slave["music_affinity"]
	end
	$setting_display_r += '
'
	$setting_display_r += '
'
	if slave["calisthenics_affinity"] > 0:
		$setting_display_r += 'Ballerina ' + slave["calisthenics_affinity"]
	else
		$setting_display_r += 'Dance Affinity ' + slave["calisthenics_affinity"]
	end
	$setting_display_r += '
'

	$setting_display_c += '

Back

'
	$setting_display_c2 += '

Next Page

'
end

if menu_form = 2103:
	$setting_display += '
Traits

'

	$setting_display += '
'
	if slave["secretary_affinity"] > 0:
		$setting_display += 'Secretary ' + slave["secretary_affinity"]
	else
		$setting_display += 'Secretary Affinity ' + slave["secretary_affinity"]
	end
	$setting_display += '
'
	$setting_display += '
'
	if slave["meekness"] > 0:
		$setting_display += 'Disciplined ' + slave["meekness"]
	end
	if slave["meekness"] < 0:
		$setting_display += 'Wayward ' + slave["meekness"]
	end
	if slave["meekness"] = 0:
		$setting_display += 'Meekness ' + slave["meekness"]
	end
	$setting_display += '
'
	$setting_display += '
'
	if slave["selfesteem"] > 0:
		$setting_display += 'Megalomania ' + slave["selfesteem"]
	end
	if slave["selfesteem"] < 0:
		$setting_display += 'Guilt Complex ' + slave["selfesteem"]
	end
	if slave["selfesteem"] = 0:
		$setting_display += 'Selfesteem ' + slave["selfesteem"]
	end
	$setting_display += '
'
	$setting_display += '
'
	if slave["compassion"] > 0:
		$setting_display += 'Merciful ' + slave["compassion"]
	end
	if slave["compassion"] < 0:
		$setting_display += 'Sadist ' + slave["compassion"]
	end
	if slave["compassion"] = 0:
		$setting_display += 'Compassion ' + slave["compassion"]
	end
	$setting_display += '
'
	$setting_display += '
'
	if slave["voice"] > 0:
		$setting_display += 'Charming voice ' + slave["voice"]
	end
	if slave["voice"] < 0:
		$setting_display += 'Hoarse voice ' + slave["voice"]
	end
	if slave["voice"] = 0:
	$setting_display += 'Voice ' + slave["voice"]
	end
	$setting_display += '
'

	$setting_display_r += '
'
	if slave["arena_level"] > 8:
	$setting_display_r += 'Arena Grand Champion ' + slave["arena_level"]
	end
	if slave["arena_level"] > 4 and slave["arena_level"] < 9:
	$setting_display_r += 'Arena Champion ' + slave["arena_level"]
	end
	if slave["arena_level"] < 5:
	$setting_display_r += 'Arena Level ' + slave["arena_level"]
	end
	$setting_display_r += '
'

	$setting_display_r += '
'
	if slave["has_ride_win"] > 6:
	$setting_display_r += 'Racing Grand Champion ' + slave["has_ride_win"]
	end
	if slave["has_ride_win"] > 3 and slave["has_ride_win"] < 7:
	$setting_display_r += 'Racing Champion ' + slave["has_ride_win"]
	end
	if slave["has_ride_win"] < 3:
	$setting_display_r += 'Ride Win ' + slave["has_ride_win"]
	end
	$setting_display_r += '
'

	$setting_display_c += '

Back

'
	$setting_display_c2 += '

Next Page

'
end

if menu_form = 2104:
	$setting_display += '
Skills

'

	$setting_display += '
'+ $slave_service[slave["service"]]  +'
'
	$setting_display += '
'+ $slave_cook[slave["cook"]]  +'
'
	$setting_display += '
'+ $slave_secretary[slave["secretary"]]  +'
'
	$setting_display += '
'+ $slave_expression[slave["expression"]] +'
'
	$setting_display += '
'+ $slave_nurse[slave["nurse"]]  +'
'
	$setting_display += '
'+ $slave_alchemy[slave["alchemy"]]  +'
'
	$setting_display += '
'+ $slave_enchanter[slave["enchanter"]]  +'
'
	$setting_display += '
'+ $gym_lesson[slave["stamina"]] +'
'
	$setting_display += '
'+ $slave_gladiatrix[slave["gladiatrix"]]  +'
'
	$setting_display += '
'+ $slave_calisthenics[slave["calisthenics"]] +'
'
	$setting_display += '
'+ $slave_music[slave["music"]]+'
'
	$setting_display += '
'+ $slave_art[slave["art"]] +'
'
	$setting_display += '
'+ $slave_pet[slave["pet"]]+'
'
	$setting_display += '
'+ $slave_dressage[slave["dressage"]] +'
'
	$setting_display += '
'+ $slave_cowSK[slave["cowSK"]]+'
'

	$setting_display_r += '
Petting
'
	$setting_display_r += '
'+ $slave_sub_hj[slave["sub_hj"]] +'
'
	$setting_display_r += '
'+ $slave_sub_fj[slave["sub_fj"]] +'
'
	$setting_display_r += '
'+ $slave_sub_hug[slave["sub_hug"]] +'
'
	$setting_display_r += '
'+ $slave_sub_paizuri[slave["sub_paizuri"]] +'
'

	$setting_display_r += '
Oral
'
	$setting_display_r += '
'+ $slave_sub_kiss[slave["sub_kiss"]] +'
'
	$setting_display_r += '
'+ $slave_sub_tongue[slave["sub_tongue"]] +'
'
	$setting_display_r += '
'+ $slave_sub_bj[slave["sub_bj"]] +'
'
	$setting_display_r += '
'+ $slave_sub_dt[slave["sub_dt"]] +'
'
	$setting_display_r += '
'+ $slave_sub_asslik[slave["sub_asslik"]] +'
'

	$setting_display_c += '

Back

'
	$setting_display_c2 += '

Next Page

'
end

if menu_form = 2105:
	$setting_display += '
Skills

'

	$setting_display += '
Penetration
'
	$setting_display += '
'+ $slave_sub_vaginal[slave["sub_vaginal"]] +'
'
	$setting_display += '
'+ $slave_sub_fisting[slave["sub_fisting"]] +'
'
	$setting_display += '
'+ $slave_sub_anal[slave["sub_anal"]] +'
'
	$setting_display += '
'+ $slave_anal_stretch[slave["anal_stretch"]] +'
'
	$setting_display += '
Group sex
'
	$setting_display += '
'+ $slave_sub_threesome[slave["sub_threesome"]] +'
'
	$setting_display += '
'+ $slave_sub_bukkake[slave["sub_bukkake"]] +'
'
	$setting_display += '
'+ $slave_sub_dp[slave["sub_dp"]] +'
'
	$setting_display += '
'+ $slave_sub_tp[slave["sub_tp"]] +'
'
	$setting_display += '
'+ $slave_sub_gangbang[slave["sub_gangbang"]] +'
'
	$setting_display += '
Xenophily
'
	$setting_display += '
'+ $slave_sub_zoosex[slave["sub_zoosex"]] +'
'
	$setting_display += '
'+ $slave_svinesex[slave["sub_bestiality"]] +'
'
	$setting_display += '
'+ $slave_horsesex[slave["sub_horse"]] +'
'
	$setting_display_r += '
'+ $slave_arachnidSpider[slave["sub_arachnidSpider"]] +'
'
	$setting_display_r += '
'+ $slave_tentacle[slave["sub_tentacles"]] +'
'
	$setting_display_r += '
'+ $slave_polypusvermin_full[slave["sub_polypusvermin"]] +'
'
	$setting_display_r += '
Fetishism
'
	$setting_display_r += '
'+ $slave_sub_enema[slave["sub_enema"]] +'
'
	$setting_display_r += '
'+ $slave_sub_mazo[slave["sub_mazo"]] +'
'
	$setting_display_r += '
'+ $slave_sub_selfpain[slave["sub_selfpain"]] +'
'
	$setting_display_r += '
'+ $slave_sub_piss[slave["sub_piss"]] +'
'
	$setting_display_r += '
'+ $slave_sub_kopro[slave["sub_kopro"]] +'
'
	$setting_display_r += '
Demonstration
'
	$setting_display_r += '
'+ $slave_sub_seduce[slave["sub_seduce"]] +'
'
	$setting_display_r += '
'+ $slave_sub_masturbation[slave["sub_masturbation"]] +'
'
	$setting_display_r += '
'+ $slave_sub_dildo[slave["sub_dildo"]] +'
'
	$setting_display_r += '
'+ $slave_sub_humiliation[slave["sub_humiliation"]] +'
'
	$setting_display_r += '
'+ $slave_sub_exhibit[slave["sub_exhibit"]] +'
'

	$setting_display_c += '

Back

'
	$setting_display_c2 += '

Exit

'
end

if menu_form = 2110:
	gs '$calculate_attributes'
	$setting_display += '
Master Editor

'

	$setting_display += '
'
	$setting_display += $wounds[master_wounds]
	$setting_display += '
'

	!prevent game over by going to 'Frail' (0) master_str
	$master_str_rate_cap[5] = $master_str_rate_cap[4]
	$setting_display += '
'
	if master_str > 1:$setting_display += ''
	$setting_display += $master_str[master_str]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_cha[master_cha]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_libido[master_libido]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $brand[brand_reputation]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $guild_brand[guild_reputation]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_wealth[master_wealth]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $personal_hygiene[master_hygiene]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_tutor[master_tutor]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_butler[master_butler]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_artdirector[master_artdirector]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_medic[master_medic]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_fighter[master_fighter]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_mage[master_mage]
	$setting_display += '
'

	$setting_display += '
'
	$setting_display += $master_domination[master_domination]
	$setting_display += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_flagelation[master_flagelation]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_torture[master_torture]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_bondage[master_bondage]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_petting[master_petting]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_oral[master_oral]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_penetration[master_penetration]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += $master_fetish[master_fetish]
	$setting_display_r += '
'

	$setting_display_r += '
'
	$setting_display_r += sparks
	$setting_display_r += '
'

	$setting_display_c += '

Back

'
end

!transition to the market by clicking on the slave slot if she does not exist
if menu_form = 3000:
	$text_display += '
You don’t have any slaves!
Go to the slave market?
'

	func('$menu', '===BEGIN_H_MENU===', 'slavemarket')
	func('$menu', 'empty_item', 3)

	func('$menu', 'exec_options', $menu_item_go_market_yes, 'dynamic $transport_energy_drop, "white_house" & menu_form = 0 & city_form = 11 & txt = 1 & gt "slave_auction_buy"', 'YES')
	func('$menu', 'exec_options', $menu_item_go_market_no, 'menu_form = 0 & gt "menu_form"', 'NO')
	func('$menu', '===END===')
	!fixed NO option (gt ''menu_form'' did not work, gt "menu_form" does) - ImperatorAugustus
end

!Menu for the Barn - arrived here via main menu > domestic issues > business > the barn
if menu_form = 3001:
	if nsfw = 0 and $farmhand["fullimage"] <> "": $text_display += '
<img src="content\pic\<<$farmhand["fullimage"]>>.png">
'
	!Farmhand
	func('$menu', '===BEGIN===', 'column_0')

	if farmhand_state = CONST_INT['no_slave'] and slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_farmhand, menu_farmhand, 'interaction', 'interaction', 'Make your slave a farmhand', 'Make <<$slave_name>> a farmhand')
	elseif farmhand_state ! CONST_INT['no_slave'] and slave_state = CONST_INT['no_slave']:
		func('$menu', 'goto', $menu_item_Retfarmhand, menu_Retfarmhand, 'interaction', 'interaction', 'Retrieve your farmhand', 'Retrieve your farmhand')
	else
		func('$menu', 'exec', $menu_item_farmhand_gray, empty, 'Make your slave a farmhand', 'No slave available')
	end

	!Harpy
	if harpy_state = CONST_INT['no_slave'] and slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_Harpy, menu_Harpy, 'interaction', 'interaction', 'Make your slave an egglayer', 'Make <<$slave_name>> an egglayer')
	else
		func('$menu', 'exec', $menu_item_Harpy_gray, empty, 'Make your slave an egglayer', 'No slave available')
	end
	if harpy_state ! CONST_INT['no_slave'] and slave_state = CONST_INT['no_slave']:
		func('$menu', 'goto', $menu_item_RetHarpy, menu_RetHarpy, 'interaction', 'interaction', 'Retrieve your egglayer', 'Retrieve your egglayer')
	else
		func('$menu', 'exec', $menu_item_RetHarpy_gray, empty, 'Retrieve your egglayer', 'No egglayer available')
	end
	!Pig
	if pig_state = CONST_INT['no_slave'] and slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_Pig, menu_pig1, 'interaction', 'interaction', 'Make your slave a pig', 'Make <<$slave_name>> a pig')
	elseif pig_state ! CONST_INT['no_slave'] and slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_Pig, menu_pig1, 'interaction', 'interaction', 'Exchange your slave and pig', 'Retrieve your pig, send <<$slave_name>> to be fattened')
	else
		func('$menu', 'exec', $menu_item_Pig_gray, empty, 'Make your slave a pig', 'No slave available')
	end
	if pig_state ! CONST_INT['no_slave'] and slave_state = CONST_INT['no_slave']:
		func('$menu', 'goto', $menu_item_RetPig, menu_RetPig, 'interaction', 'interaction', 'Retrieve your pig', 'Retrieve your pig')
	else
		func('$menu', 'exec', $menu_item_RetPig_gray, empty, 'Retrieve your pig', 'No pig available')
	end

	if farmhand_state = CONST_INT['slave_exist']:
		func('$menu', 'menu_form', $menu_item_orders, menu_orders, 'Farmhand orders', 'Farmhand orders')
	else
		func('$menu', 'exec', $menu_item_orders_gray, empty, 'Farmhand orders', 'No farmhand available')
	end
	func('$menu', 'goto', $menu_item_barntut, menu_barntut, 'interaction', 'interaction', 'How does this work?', 'How does this work?')

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

!Farmhand orders
if menu_form = 3002:
  	if nsfw = 0: $text_display += '
<img src="content\pic\<<$farmhand["fullimage"]>>.png">
'

  	func('$menu', '===BEGIN===', 'column_0')

  	if barn_farmhand_fattens = 0:
    	func('$menu', 'goto', $menu_item_Fatten, menu_Fatten, 'interaction', 'interaction', 'Fatten the animals', 'Order your farmhand to fatten the animals')
  	else
    	func('$menu', 'goto', $menu_item_stopFatten, menu_stopFatten, 'interaction', 'interaction', 'Stop fattening animals', 'Order your farmhand to stop fattening the animals')
  	end
  	if barn_farmhand_slaughters = 0:
    	func('$menu', 'goto', $menu_item_slaughter, menu_slaughter, 'interaction', 'interaction', 'Automatically slaughter pigs', 'Order your farmhand to automatically slaughter the pigs')
  	else
    	func('$menu', 'goto', $menu_item_stopslaughter, menu_stopslaughter, 'interaction', 'interaction', 'Do not slaughter pigs', 'Order your farmhand not to slaughter the pigs')
  	end
  	if barn_farmhand_prison = 0 and dungeon = 1:
    	func('$menu', 'goto', $menu_item_RetPig, menu_pigprison, 'interaction', 'interaction', 'Fatten prisoners ', 'If there is no pig, your farmhand will fetch any girl in the cell to fatten')
  	else
    	func('$menu', 'goto', $menu_item_RetPig, menu_stoppigprison, 'interaction', 'interaction', 'Stop fatten prisoners', 'Your farmhand will not recruit pigs from your cell')
  	end
  	func('$menu', '===END===')
 	$text_display += '

'
 	$text_display += '

'
end

!Business reports menu
if menu_form = 3003:
	func('$menu', 'spacer', 6)

  	func('$menu', '===BEGIN===', 'column_0')

  	if barn_report_available = 1:
    	func('$menu', 'exec', $menu_item_barn_accounts, 'msg $barn_accounts', 'Financial report', 'View Barn accounts')
  	else
    	func('$menu', 'exec', $menu_item_barn_accounts_gray, empty, 'Financial report', 'There are no barn accounts to view yet')
  	end

  	func('$menu', '===END===')
 	$text_display += '

'
 	$text_display += '

'
end

!slaver routine menu
if menu_form = 9000:
	func('$menu', '===BEGIN===', 'column_0')

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_svirginity_restoration, menu_routine0, 'interaction', 'interaction', 'Undress <<$slave_name>>', 'Undress <<$slave_name>>')
	else
		func('$menu', 'exec', $menu_item_svirginity_restoration_gray, empty, 'Undress', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist'] and sparks >= 90:
		func('$menu', 'goto', $menu_item_laon2, menu_routine1, 'interaction', 'interaction', 'Guild Contract Outfit (90$)', 'Buy cheap outfit for fast training of guild contracts')
	else
		func('$menu', 'exec', $menu_item_laon2_gray, empty, 'Guild Contract Outfit (90$)', 'No slave or not enough sparks')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_contract_work, menu_routine2, 'interaction', 'interaction', 'Guild Contract Outfit', 'Dress <<$slave_name>> in cheap outfit for fast training of guild contracts ')
	else
		func('$menu', 'exec', $menu_item_close_contract_gray, empty, 'Guild Contract Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist'] and sparks >= 230:
		func('$menu', 'goto', $menu_item_laon3, menu_routine3, 'interaction', 'interaction', 'Slave Auction Outfit (230$)', 'Buy outfit for selling slaves at auction')
	else
		func('$menu', 'exec', $menu_item_laon3_gray, empty, 'Slave Auction Outit (230$)', 'No slave or not enough sparks')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_findcustomers, menu_routine4, 'interaction', 'interaction', 'Slave Auction Outfit', 'Dress <<$slave_name>> in outfit for selling slaves at auction')
	else
		func('$menu', 'exec', $menu_item_findcustomers_gray, empty, 'Slave Auction Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist'] and sparks >= 220:
		func('$menu', 'goto', $menu_item_laon4, menu_routine5, 'interaction', 'interaction', 'Elegant Waifu Outfit (220$)', 'Buy elegant outfit for your waifu')
	else
		func('$menu', 'exec', $menu_item_laon4_gray, empty, 'Elegant Waifu Outit (220$)', 'No slave or not enough sparks')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_tiara, menu_routine6, 'interaction', 'interaction', 'Elegant Waifu Outfit', 'Dress <<$slave_name>> in elegant outfit')
	else
		func('$menu', 'exec', $menu_item_tiara_gray, empty, 'Elegant Waifu Outfit', 'No slave')
	end
	!7:
	func('$menu', 'exec', $menu_item_refuse_services, empty, 'Empty For Now', 'No slave')
	!8:
	func('$menu', 'exec', $menu_item_refuse_services, empty, 'Empty For Now', 'No slave')

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_sundress, menu_routine9, 'interaction', 'interaction', 'Mood Improvement Outfit', 'Dress <<$slave_name>> in outfit to improve mood')
	else
		func('$menu', 'exec', $menu_item_sundress_gray, empty, 'Mood Improvement Outfit', 'No slave')
	end

	func('$menu', '===END===')
	func('$menu', '===BEGIN===', 'column_1')

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_housekeeping_school, menu_routine10, 'interaction', 'interaction', 'Housekeeping Outfit', 'Dress <<$slave_name>> in outfit to train housekeeping')
	else
		func('$menu', 'exec', $menu_item_housekeeping_school_gray, empty, 'Housekeeping Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_cookery_school, menu_routine11, 'interaction', 'interaction', 'Cooking Outfit', 'Dress <<$slave_name>> in outfit to train cooking')
	else
		func('$menu', 'exec', $menu_item_cookery_school_gray, empty, 'Cooking Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_nursing_school, menu_routine12, 'interaction', 'interaction', 'Nurse Outfit', 'Dress <<$slave_name>> in outfit to train nursing')
	else
		func('$menu', 'exec', $menu_item_nursing_school_gray, empty, 'Nurse Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_clerical_school, menu_routine13, 'interaction', 'interaction', 'Secretary Outfit', 'Dress <<$slave_name>> in outfit to train secretary')
	else
		func('$menu', 'exec', $menu_item_clerical_school_gray, empty, 'Secretary Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_sport_school, menu_routine14, 'interaction', 'interaction', 'Sporting Outfit', 'Dress <<$slave_name>> in outfit to improve stamina')
	else
		func('$menu', 'exec', $menu_item_sport_school_gray, empty, 'Sporting Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_gladiatrix_school, menu_routine15, 'interaction', 'interaction', 'Gladiatrix Outfit', 'Dress <<$slave_name>> in outfit to train gladiatrix')
	else
		func('$menu', 'exec', $menu_item_gladiatrix_school_gray, empty, 'Gladiatrix Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_potions_school, menu_routine16, 'interaction', 'interaction', 'Enchantress Outfit', 'Dress <<$slave_name>> in outfit to train enchanting')
	else
		func('$menu', 'exec', $menu_item_potions_school_gray, empty, 'Enchantress Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_choreography_school, menu_routine17, 'interaction', 'interaction', 'Escort Outfit', 'Dress <<$slave_name>> in outfit to train expression')
	else
		func('$menu', 'exec', $menu_item_choreography_school_gray, empty, 'Escort Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_a_petplay, menu_routine18, 'interaction', 'interaction', 'Pet Outfit', 'Dress <<$slave_name>> in outfit to her to be a pet')
	else
		func('$menu', 'exec', $menu_item_a_petplay_gray, empty, 'Pet Outfit', 'No slave')
	end

	if slave_state = CONST_INT['slave_exist']:
		func('$menu', 'goto', $menu_item_dressage_school, menu_routine19, 'interaction', 'interaction', 'Pony Racing Outfit', 'Dress <<$slave_name>> in outfit for pony racing')
	else
		func('$menu', 'exec', $menu_item_dressage_school_gray, empty, 'Pony Racing Outfit', 'No slave')
	end

	func('$menu', '===END===')
	$text_display += '

'
	$text_display += '

'
end

gt 'main_screen'

--- menu_form ---------------------------------