<gh_stars>0// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
using Pulumi;

namespace PiersKarsenbarg.Nutanix.Inputs
{

    public sealed class VirtualMachineNicListArgs : Pulumi.ResourceArgs
    {
        [Input("ipEndpointLists")]
        private InputList<Inputs.VirtualMachineNicListIpEndpointListArgs>? _ipEndpointLists;
        public InputList<Inputs.VirtualMachineNicListIpEndpointListArgs> IpEndpointLists
        {
            get => _ipEndpointLists ?? (_ipEndpointLists = new InputList<Inputs.VirtualMachineNicListIpEndpointListArgs>());
            set => _ipEndpointLists = value;
        }

        [Input("isConnected")]
        public Input<string>? IsConnected { get; set; }

        [Input("macAddress")]
        public Input<string>? MacAddress { get; set; }

        [Input("model")]
        public Input<string>? Model { get; set; }

        [Input("networkFunctionChainReference")]
        private InputMap<string>? _networkFunctionChainReference;
        public InputMap<string> NetworkFunctionChainReference
        {
            get => _networkFunctionChainReference ?? (_networkFunctionChainReference = new InputMap<string>());
            set => _networkFunctionChainReference = value;
        }

        [Input("networkFunctionNicType")]
        public Input<string>? NetworkFunctionNicType { get; set; }

        [Input("nicType")]
        public Input<string>? NicType { get; set; }

        [Input("numQueues")]
        public Input<int>? NumQueues { get; set; }

        [Input("subnetName")]
        public Input<string>? SubnetName { get; set; }

        [Input("subnetUuid")]
        public Input<string>? SubnetUuid { get; set; }

        [Input("uuid")]
        public Input<string>? Uuid { get; set; }

        public VirtualMachineNicListArgs()
        {
        }
    }
}
