<reponame>karim-dev-coder/sample-test-for-game-dev<filename>Double Space Fighter/Assets/Scripts/Models/Weapons/IWeapon.cs<gh_stars>0﻿using System;

public interface IWeapon : ICloneable
{
    public string Id { get; }
    public float Damage { get; }
    bool CanShoot();
    void Shoot(IEntity target, IStatModifierService modifierService);
}