<reponame>lil-lab/cb2using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;

public class SendPositiveFeedbackHandler : MonoBehaviour, IPointerUpHandler
{
    public void OnPointerUp(PointerEventData pointerEventData)
    {
        MenuTransitionHandler handler = MenuTransitionHandler.TaggedInstance();
        handler.SendPositiveFeedback();
    }
}
