박진주/spring/demo/src/main/java/kr/eddi/demo/homework/basic/total1/Character.java
//package kr.eddi.demo.homework.basic.total1;
//
//import java.util.ArrayList;
//import java.util.List;
//import java.util.Map;
//
//public class Character {
//
//    public gameFood food;
//    public static Character character;
//
//    private List<Integer> chracterPower= new ArrayList<>();
//
//    private final int ATTACK_POWER= 100;
//    private final int DEFENSE_POWER= 100;
//
//    private int[] chracterStats= {ATTACK_POWER, DEFENSE_POWER};
//
//    public Character(){
//        food= new gameFood();
//        food.makeFoodAbility(food.makeFood(),food.makePower());
//    }
//
////    public void eatGameFood(Map<String, Map.Entry<Integer, Integer>> foodAbliity){ // 푸드어빌리티의
////        Map<String, Map.Entry<Integer, Integer>> foodAbliityEntry = foodAbliity.entrySet().iterator()
////
////
////
////
////        foodAblilty =  Map<String, Map.Entry<Integer, Integer>>
////
//////        Map.Entry<String,String> entry = map.entrySet().iterator().next();
//////        String key= entry.getKey();
//////         String value=entry.getValue();
//////         System.out.println(key);
//////         System.out.println(value);
////
////        Map.Entry<Integer, Integer> abliityEntry = abliity.entrySet().iterator().next();     // 맵 요소를 (인덱스 없음) 반복해서 넣기 위한 코드
////                        foodAblilty.put(food.get(i), abliityEntry);
////
////        System.out.println(foodAbliity.getkey(0)+"");
////        chracterStats =
////    }
//
//
////    public static void main(String[] args) {
////        character = new Character();
////  //      character.eatGameFood();
////    }
//}
