Datasets:
Upload folder using huggingface_hub (part 14)
Browse filesThis view is limited to 50 files because it contains too many changes. See raw diff
- camera_translation/yume/translate_square/case_077/target_poses.npz +3 -0
- camera_translation/yume/translate_square/case_077/trajectory.json +3 -0
- camera_translation/yume/translate_square/case_077/video.mp4 +3 -0
- camera_translation/yume/translate_square/case_077/vipe/results.npz +3 -0
- camera_translation/yume/translate_square/case_078/caption.txt +17 -0
- camera_translation/yume/translate_square/case_078/da3/results.npz +3 -0
- camera_translation/yume/translate_square/case_078/first_frame.jpg +3 -0
- camera_translation/yume/translate_square/case_078/generation_meta.json +10 -0
- camera_translation/yume/translate_square/case_078/poses.npy +3 -0
- camera_translation/yume/translate_square/case_078/prompt.json +8 -0
- camera_translation/yume/translate_square/case_078/target_poses.npz +3 -0
- camera_translation/yume/translate_square/case_078/trajectory.json +3 -0
- camera_translation/yume/translate_square/case_078/video.mp4 +3 -0
- camera_translation/yume/translate_square/case_078/vipe/results.npz +3 -0
- camera_translation/yume/translate_square/case_079/caption.txt +17 -0
- camera_translation/yume/translate_square/case_079/da3/results.npz +3 -0
- camera_translation/yume/translate_square/case_079/first_frame.jpg +3 -0
- camera_translation/yume/translate_square/case_079/generation_meta.json +10 -0
- camera_translation/yume/translate_square/case_079/poses.npy +3 -0
- camera_translation/yume/translate_square/case_079/prompt.json +8 -0
- camera_translation/yume/translate_square/case_079/target_poses.npz +3 -0
- camera_translation/yume/translate_square/case_079/trajectory.json +3 -0
- camera_translation/yume/translate_square/case_079/video.mp4 +3 -0
- camera_translation/yume/translate_square/case_079/vipe/results.npz +3 -0
- camera_translation/yume/translate_square/case_080/caption.txt +17 -0
- camera_translation/yume/translate_square/case_080/da3/results.npz +3 -0
- camera_translation/yume/translate_square/case_080/first_frame.jpg +3 -0
- camera_translation/yume/translate_square/case_080/generation_meta.json +10 -0
- camera_translation/yume/translate_square/case_080/poses.npy +3 -0
- camera_translation/yume/translate_square/case_080/prompt.json +8 -0
- camera_translation/yume/translate_square/case_080/target_poses.npz +3 -0
- camera_translation/yume/translate_square/case_080/trajectory.json +3 -0
- camera_translation/yume/translate_square/case_080/video.mp4 +3 -0
- camera_translation/yume/translate_square/case_080/vipe/results.npz +3 -0
- camera_translation/yume/translate_square/case_081/caption.txt +17 -0
- camera_translation/yume/translate_square/case_081/da3/results.npz +3 -0
- camera_translation/yume/translate_square/case_081/first_frame.jpg +3 -0
- camera_translation/yume/translate_square/case_081/generation_meta.json +10 -0
- camera_translation/yume/translate_square/case_081/poses.npy +3 -0
- camera_translation/yume/translate_square/case_081/prompt.json +8 -0
- camera_translation/yume/translate_square/case_081/target_poses.npz +3 -0
- camera_translation/yume/translate_square/case_081/trajectory.json +3 -0
- camera_translation/yume/translate_square/case_081/video.mp4 +3 -0
- camera_translation/yume/translate_square/case_081/vipe/results.npz +3 -0
- camera_translation/yume/translate_square/case_082/caption.txt +17 -0
- camera_translation/yume/translate_square/case_082/da3/results.npz +3 -0
- camera_translation/yume/translate_square/case_082/first_frame.jpg +3 -0
- camera_translation/yume/translate_square/case_082/generation_meta.json +10 -0
- camera_translation/yume/translate_square/case_082/poses.npy +3 -0
- camera_translation/yume/translate_square/case_082/prompt.json +8 -0
camera_translation/yume/translate_square/case_077/target_poses.npz
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camera_translation/yume/translate_square/case_077/trajectory.json
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{
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"camera_motion_type": "translation"
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}
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camera_translation/yume/translate_square/case_077/video.mp4
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size 7827747
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camera_translation/yume/translate_square/case_077/vipe/results.npz
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version https://git-lfs.github.com/spec/v1
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camera_translation/yume/translate_square/case_078/caption.txt
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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camera_translation/yume/translate_square/case_078/da3/results.npz
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version https://git-lfs.github.com/spec/v1
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size 51804
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camera_translation/yume/translate_square/case_078/first_frame.jpg
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Git LFS Details
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camera_translation/yume/translate_square/case_078/generation_meta.json
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{
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"width": 1280,
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"height": 704,
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"num_frames": 493,
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"fps": 16.0,
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"coordinate_system": "opencv_c2w_absolute",
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"intrinsics_path": null,
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"extrinsics_path": null,
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"camera_control_path": "caption.txt"
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}
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camera_translation/yume/translate_square/case_078/poses.npy
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version https://git-lfs.github.com/spec/v1
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size 31680
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camera_translation/yume/translate_square/case_078/prompt.json
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{
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"case_id": "case_078",
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"frame_size": {
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"w": 1280,
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"h": 720
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},
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"prompt": "A wooden boardwalk winds through a dense forest. The path is flanked by tall pine trees with rough bark and a forest floor covered in fallen leaves, ferns, and moss. Sunlight filters through the canopy, casting dappled shadows on the ground. Fallen logs lie scattered among the trees."
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}
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camera_translation/yume/translate_square/case_078/target_poses.npz
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version https://git-lfs.github.com/spec/v1
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size 67566
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camera_translation/yume/translate_square/case_078/trajectory.json
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{
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"camera_motion_type": "translation"
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}
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camera_translation/yume/translate_square/case_078/video.mp4
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version https://git-lfs.github.com/spec/v1
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size 34216849
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camera_translation/yume/translate_square/case_078/vipe/results.npz
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version https://git-lfs.github.com/spec/v1
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camera_translation/yume/translate_square/case_079/caption.txt
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First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 2 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 3 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 11 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 12 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 13 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 14 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 15 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 16 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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| 17 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
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camera_translation/yume/translate_square/case_079/da3/results.npz
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version https://git-lfs.github.com/spec/v1
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oid sha256:7e872582ad55e7bbcb36ff1a4a98a87b4223874866c94fb80706d22d71f0dd2d
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size 51804
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camera_translation/yume/translate_square/case_079/first_frame.jpg
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Git LFS Details
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camera_translation/yume/translate_square/case_079/generation_meta.json
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{
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"width": 1280,
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"height": 704,
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"num_frames": 493,
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"fps": 16.0,
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"coordinate_system": "opencv_c2w_absolute",
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"intrinsics_path": null,
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"extrinsics_path": null,
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"camera_control_path": "caption.txt"
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}
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camera_translation/yume/translate_square/case_079/poses.npy
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version https://git-lfs.github.com/spec/v1
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camera_translation/yume/translate_square/case_079/prompt.json
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{
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"case_id": "case_079",
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"frame_size": {
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"w": 1280,
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"h": 720
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},
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"prompt": "The view shows a stone bench in a quiet park setting, surrounded by fallen leaves and greenery. Low plants and scattered autumn leaves frame the spot where the bench rests on the ground."
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}
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camera_translation/yume/translate_square/case_079/target_poses.npz
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version https://git-lfs.github.com/spec/v1
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size 67566
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camera_translation/yume/translate_square/case_079/trajectory.json
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{
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"camera_motion_type": "translation"
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}
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camera_translation/yume/translate_square/case_079/video.mp4
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camera_translation/yume/translate_square/case_079/vipe/results.npz
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camera_translation/yume/translate_square/case_080/caption.txt
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
| 1 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 2 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 3 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 4 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 5 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 6 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 7 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 8 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 9 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 10 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 11 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 12 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 13 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 14 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 15 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 16 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 17 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
camera_translation/yume/translate_square/case_080/da3/results.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:1f9dd3641bc3a5cc5493f59d450a0a90acf3c25acdf36bb6e0643b5059ed95d1
|
| 3 |
+
size 51804
|
camera_translation/yume/translate_square/case_080/first_frame.jpg
ADDED
|
Git LFS Details
|
camera_translation/yume/translate_square/case_080/generation_meta.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"width": 1280,
|
| 3 |
+
"height": 704,
|
| 4 |
+
"num_frames": 493,
|
| 5 |
+
"fps": 16.0,
|
| 6 |
+
"coordinate_system": "opencv_c2w_absolute",
|
| 7 |
+
"intrinsics_path": null,
|
| 8 |
+
"extrinsics_path": null,
|
| 9 |
+
"camera_control_path": "caption.txt"
|
| 10 |
+
}
|
camera_translation/yume/translate_square/case_080/poses.npy
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bfdd6855766d5b39daee510e747986dbd1836974b2ab26ee23ce7fde7c7b4e74
|
| 3 |
+
size 31680
|
camera_translation/yume/translate_square/case_080/prompt.json
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"case_id": "case_080",
|
| 3 |
+
"frame_size": {
|
| 4 |
+
"w": 1280,
|
| 5 |
+
"h": 720
|
| 6 |
+
},
|
| 7 |
+
"prompt": "The view shows a sailboat with two tall masts and three white sails filled with wind as it glides across calm water. An American flag and another flag fly from the boat. The bright sails stand out against a clear blue sky. Gentle ripples spread across the water surface."
|
| 8 |
+
}
|
camera_translation/yume/translate_square/case_080/target_poses.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4a4bcfc4a3c505ea8637eebce0ff2719c5fb28a3038562a8d1baa1cc90e28a0b
|
| 3 |
+
size 67566
|
camera_translation/yume/translate_square/case_080/trajectory.json
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"camera_motion_type": "translation"
|
| 3 |
+
}
|
camera_translation/yume/translate_square/case_080/video.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:c885a1c94749044f6df0ed0b3da5712969a8c95b7fa44cd48883f5f35a82efa6
|
| 3 |
+
size 8041686
|
camera_translation/yume/translate_square/case_080/vipe/results.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:468e33439660eabcfb2b379e010192414a1d4ca345ce1984a86cede204e3350c
|
| 3 |
+
size 25758
|
camera_translation/yume/translate_square/case_081/caption.txt
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 2 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 3 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 4 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 5 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 6 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 7 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 8 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 9 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 10 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 11 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 12 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 13 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 14 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 15 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 16 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 17 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
camera_translation/yume/translate_square/case_081/da3/results.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4b48e4411c89f2690677d8024e49754d4762415237baf9cac9d6010b23093aba
|
| 3 |
+
size 51804
|
camera_translation/yume/translate_square/case_081/first_frame.jpg
ADDED
|
Git LFS Details
|
camera_translation/yume/translate_square/case_081/generation_meta.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"width": 1280,
|
| 3 |
+
"height": 704,
|
| 4 |
+
"num_frames": 493,
|
| 5 |
+
"fps": 16.0,
|
| 6 |
+
"coordinate_system": "opencv_c2w_absolute",
|
| 7 |
+
"intrinsics_path": null,
|
| 8 |
+
"extrinsics_path": null,
|
| 9 |
+
"camera_control_path": "caption.txt"
|
| 10 |
+
}
|
camera_translation/yume/translate_square/case_081/poses.npy
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bfdd6855766d5b39daee510e747986dbd1836974b2ab26ee23ce7fde7c7b4e74
|
| 3 |
+
size 31680
|
camera_translation/yume/translate_square/case_081/prompt.json
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"case_id": "case_081",
|
| 3 |
+
"frame_size": {
|
| 4 |
+
"w": 1280,
|
| 5 |
+
"h": 720
|
| 6 |
+
},
|
| 7 |
+
"prompt": "The view looks down a quiet rural road that curves gently into the distance. Beside the road stands a small wooden structure with a thatched roof. Green fields and low vegetation line the route on either side."
|
| 8 |
+
}
|
camera_translation/yume/translate_square/case_081/target_poses.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4a4bcfc4a3c505ea8637eebce0ff2719c5fb28a3038562a8d1baa1cc90e28a0b
|
| 3 |
+
size 67566
|
camera_translation/yume/translate_square/case_081/trajectory.json
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"camera_motion_type": "translation"
|
| 3 |
+
}
|
camera_translation/yume/translate_square/case_081/video.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:07fe8411d5247d8ef3db5122d4649246cb42c4ffc969297f46d0c3f3b1985d1c
|
| 3 |
+
size 19991411
|
camera_translation/yume/translate_square/case_081/vipe/results.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ea4e646252cc8d0d9bc8282433a0659613e8a96fb9dc8a1884d7444dcda4a2f6
|
| 3 |
+
size 26124
|
camera_translation/yume/translate_square/case_082/caption.txt
ADDED
|
@@ -0,0 +1,17 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 2 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 3 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 4 |
+
First-person perspective. The camera pushes forward (W). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 5 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 6 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 7 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 8 |
+
First-person perspective. The camera moves right (D). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 9 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 10 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 11 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 12 |
+
First-person perspective. The camera pulls back (S). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 13 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 14 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 15 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 16 |
+
First-person perspective. The camera moves left (A). The rotation direction of the camera remains stationary (·). Actual distance moved:4 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
| 17 |
+
First-person perspective. The camera's movement direction remains stationary (·). The rotation direction of the camera remains stationary (·). Actual distance moved:0 at 100 meters per second. Angular change rate (turn speed):0. View rotation speed:0.
|
camera_translation/yume/translate_square/case_082/da3/results.npz
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:16bb4a56cc626c66d81052bf73d2099e6ad4ddccb766435329a0d7587062c0f6
|
| 3 |
+
size 51804
|
camera_translation/yume/translate_square/case_082/first_frame.jpg
ADDED
|
Git LFS Details
|
camera_translation/yume/translate_square/case_082/generation_meta.json
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"width": 1280,
|
| 3 |
+
"height": 704,
|
| 4 |
+
"num_frames": 493,
|
| 5 |
+
"fps": 16.0,
|
| 6 |
+
"coordinate_system": "opencv_c2w_absolute",
|
| 7 |
+
"intrinsics_path": null,
|
| 8 |
+
"extrinsics_path": null,
|
| 9 |
+
"camera_control_path": "caption.txt"
|
| 10 |
+
}
|
camera_translation/yume/translate_square/case_082/poses.npy
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bfdd6855766d5b39daee510e747986dbd1836974b2ab26ee23ce7fde7c7b4e74
|
| 3 |
+
size 31680
|
camera_translation/yume/translate_square/case_082/prompt.json
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"case_id": "case_082",
|
| 3 |
+
"frame_size": {
|
| 4 |
+
"w": 1280,
|
| 5 |
+
"h": 720
|
| 6 |
+
},
|
| 7 |
+
"prompt": "The view shows a bare leafless tree standing alone on a gentle green slope, with a wooden bench resting beneath its branches. Beyond the open meadow, low mountains rise along the horizon. The clear blue sky and even daylight give the grassy field a quiet, open feel."
|
| 8 |
+
}
|