The original concept involved the game having fixed path like an isometric-type game (similar to Super Mario RPG), before the choice was made to settle on a free-roaming 3D design.
Det ursprungliga konceptet involverade att spelet skulle ha en fastställd väg likt ett isometrisk spel (såsom Super Mario RPG), innan valet gjordes att ge spelet en frigående 3D-design.