Members of Rare, a second-party developer for Nintendo during the 1990s, reflected in 2013 that during the development of 2001's Conker's Bad Fur Day, they had originally drawn inspiration from their deep analysis of the gameplay and camera mechanics of Super Mario 64: "We were just copying Mario, weren't we?
Nintendos förstapartsutvecklare, Rare, reflekterade 2013 att under utvecklingen av Conker's Bad Fur Day från 2001 hade de ursprungligen hämtat inspiration från deras djupa analys av Super Mario 64:s spelupplägg och kameramekanik: "vi bara kopierade Mario, eller hur?