The island was divided into sections so that all the information the player needed to understand the specific behavior of puzzles in that section would be in one general location, a means to " down a lot of ambiguity that used to exist in adventure games".
岛屿被分成多个区域，以便玩家可以在一个大致位置内了解到该区域谜题风格的所有信息，这是一种“削减曾经存在于许多冒险游戏的含糊不清的东西”的手段。