According to lead designer Christina Norman, "we wanted more satisfying combat and a big part of that is making weapons more accurate and powerful at level one—basically saying 'let's take the RPG out of the shooter.'"
根据首席设计师克里斯蒂娜·诺曼（Christina Norman）的说法，“我们想要更令人满意的战斗，其中很大一部分就是让武器在第一级变得更加准确和强大──基本上就是说‘让RPG脱离射击’。