The console's "family-friendly" appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority demographic of the gaming population during the sixth generation.
该主机“家庭友好型”的吸引力和缺乏某些第三方开发商的支持使GameCube向一个年轻市场倾斜，而该市场是第六代游戏人口的少数人群。