Create a small interactive scene: soap bubbles floating against the sky, with the camera looking up from ground level. The bubbles should exhibit a realistic iridescent thin-film effect, with subtle surface wobble and deformation so they read as a soft membrane. Players can apply “wind,” as if blowing, to move the bubbles and dodge airborne obstacles; the UI displays survival time as the score. Technically, we hope to implement thin-film interference shading in GLSL (colors vary with film thickness and viewing angle) and use a vertex shader to drive the bubbles’ surface wobble and deformation.