Create a browser-based interactive “smoke beside a candle” demo: smoke rises slowly from near the candle flame and drifts according to the wind direction and strength set by the user. The visuals should have a volumetric appearance and convey candlelight illumination and shadows. The camera is fixed at a low position, looking upward, with a wide field of view to emphasize the smoke’s rising shape. Implementation can use Babylon.js; for volumetric smoke, we recommend custom GLSL shaders rendered via ray marching. Users can apply wind to change the smoke’s trajectory through UI controls or by dragging within the scene.