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Dec 9

VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.

  • 11 authors
·
Jan 29, 2024

Privacy Preservation in Artificial Intelligence and Extended Reality (AI-XR) Metaverses: A Survey

The metaverse is a nascent concept that envisions a virtual universe, a collaborative space where individuals can interact, create, and participate in a wide range of activities. Privacy in the metaverse is a critical concern as the concept evolves and immersive virtual experiences become more prevalent. The metaverse privacy problem refers to the challenges and concerns surrounding the privacy of personal information and data within Virtual Reality (VR) environments as the concept of a shared VR space becomes more accessible. Metaverse will harness advancements from various technologies such as Artificial Intelligence (AI), Extended Reality (XR), Mixed Reality (MR), and 5G/6G-based communication to provide personalized and immersive services to its users. Moreover, to enable more personalized experiences, the metaverse relies on the collection of fine-grained user data that leads to various privacy issues. Therefore, before the potential of the metaverse can be fully realized, privacy concerns related to personal information and data within VR environments must be addressed. This includes safeguarding users' control over their data, ensuring the security of their personal information, and protecting in-world actions and interactions from unauthorized sharing. In this paper, we explore various privacy challenges that future metaverses are expected to face, given their reliance on AI for tracking users, creating XR and MR experiences, and facilitating interactions. Moreover, we thoroughly analyze technical solutions such as differential privacy, Homomorphic Encryption (HE), and Federated Learning (FL) and discuss related sociotechnical issues regarding privacy.

  • 3 authors
·
Sep 19, 2023

GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.

  • 12 authors
·
Aug 24, 2024 3