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SubscribeUniTune: Text-Driven Image Editing by Fine Tuning a Diffusion Model on a Single Image
Text-driven image generation methods have shown impressive results recently, allowing casual users to generate high quality images by providing textual descriptions. However, similar capabilities for editing existing images are still out of reach. Text-driven image editing methods usually need edit masks, struggle with edits that require significant visual changes and cannot easily keep specific details of the edited portion. In this paper we make the observation that image-generation models can be converted to image-editing models simply by fine-tuning them on a single image. We also show that initializing the stochastic sampler with a noised version of the base image before the sampling and interpolating relevant details from the base image after sampling further increase the quality of the edit operation. Combining these observations, we propose UniTune, a novel image editing method. UniTune gets as input an arbitrary image and a textual edit description, and carries out the edit while maintaining high fidelity to the input image. UniTune does not require additional inputs, like masks or sketches, and can perform multiple edits on the same image without retraining. We test our method using the Imagen model in a range of different use cases. We demonstrate that it is broadly applicable and can perform a surprisingly wide range of expressive editing operations, including those requiring significant visual changes that were previously impossible.
Prompt Tuning Inversion for Text-Driven Image Editing Using Diffusion Models
Recently large-scale language-image models (e.g., text-guided diffusion models) have considerably improved the image generation capabilities to generate photorealistic images in various domains. Based on this success, current image editing methods use texts to achieve intuitive and versatile modification of images. To edit a real image using diffusion models, one must first invert the image to a noisy latent from which an edited image is sampled with a target text prompt. However, most methods lack one of the following: user-friendliness (e.g., additional masks or precise descriptions of the input image are required), generalization to larger domains, or high fidelity to the input image. In this paper, we design an accurate and quick inversion technique, Prompt Tuning Inversion, for text-driven image editing. Specifically, our proposed editing method consists of a reconstruction stage and an editing stage. In the first stage, we encode the information of the input image into a learnable conditional embedding via Prompt Tuning Inversion. In the second stage, we apply classifier-free guidance to sample the edited image, where the conditional embedding is calculated by linearly interpolating between the target embedding and the optimized one obtained in the first stage. This technique ensures a superior trade-off between editability and high fidelity to the input image of our method. For example, we can change the color of a specific object while preserving its original shape and background under the guidance of only a target text prompt. Extensive experiments on ImageNet demonstrate the superior editing performance of our method compared to the state-of-the-art baselines.
PFB-Diff: Progressive Feature Blending Diffusion for Text-driven Image Editing
Diffusion models have demonstrated their ability to generate diverse and high-quality images, sparking considerable interest in their potential for real image editing applications. However, existing diffusion-based approaches for local image editing often suffer from undesired artifacts due to the latent-level blending of the noised target images and diffusion latent variables, which lack the necessary semantics for maintaining image consistency. To address these issues, we propose PFB-Diff, a Progressive Feature Blending method for Diffusion-based image editing. Unlike previous methods, PFB-Diff seamlessly integrates text-guided generated content into the target image through multi-level feature blending. The rich semantics encoded in deep features and the progressive blending scheme from high to low levels ensure semantic coherence and high quality in edited images. Additionally, we introduce an attention masking mechanism in the cross-attention layers to confine the impact of specific words to desired regions, further improving the performance of background editing and multi-object replacement. PFB-Diff can effectively address various editing tasks, including object/background replacement and object attribute editing. Our method demonstrates its superior performance in terms of editing accuracy and image quality without the need for fine-tuning or training. Our implementation is available at https://github.com/CMACH508/PFB-Diff.
CLIP-Guided StyleGAN Inversion for Text-Driven Real Image Editing
Researchers have recently begun exploring the use of StyleGAN-based models for real image editing. One particularly interesting application is using natural language descriptions to guide the editing process. Existing approaches for editing images using language either resort to instance-level latent code optimization or map predefined text prompts to some editing directions in the latent space. However, these approaches have inherent limitations. The former is not very efficient, while the latter often struggles to effectively handle multi-attribute changes. To address these weaknesses, we present CLIPInverter, a new text-driven image editing approach that is able to efficiently and reliably perform multi-attribute changes. The core of our method is the use of novel, lightweight text-conditioned adapter layers integrated into pretrained GAN-inversion networks. We demonstrate that by conditioning the initial inversion step on the CLIP embedding of the target description, we are able to obtain more successful edit directions. Additionally, we use a CLIP-guided refinement step to make corrections in the resulting residual latent codes, which further improves the alignment with the text prompt. Our method outperforms competing approaches in terms of manipulation accuracy and photo-realism on various domains including human faces, cats, and birds, as shown by our qualitative and quantitative results.
ComplexBench-Edit: Benchmarking Complex Instruction-Driven Image Editing via Compositional Dependencies
Text-driven image editing has achieved remarkable success in following single instructions. However, real-world scenarios often involve complex, multi-step instructions, particularly ``chain'' instructions where operations are interdependent. Current models struggle with these intricate directives, and existing benchmarks inadequately evaluate such capabilities. Specifically, they often overlook multi-instruction and chain-instruction complexities, and common consistency metrics are flawed. To address this, we introduce ComplexBench-Edit, a novel benchmark designed to systematically assess model performance on complex, multi-instruction, and chain-dependent image editing tasks. ComplexBench-Edit also features a new vision consistency evaluation method that accurately assesses non-modified regions by excluding edited areas. Furthermore, we propose a simple yet powerful Chain-of-Thought (CoT)-based approach that significantly enhances the ability of existing models to follow complex instructions. Our extensive experiments demonstrate ComplexBench-Edit's efficacy in differentiating model capabilities and highlight the superior performance of our CoT-based method in handling complex edits. The data and code are released at https://github.com/llllly26/ComplexBench-Edit.
Neural-Driven Image Editing
Traditional image editing typically relies on manual prompting, making it labor-intensive and inaccessible to individuals with limited motor control or language abilities. Leveraging recent advances in brain-computer interfaces (BCIs) and generative models, we propose LoongX, a hands-free image editing approach driven by multimodal neurophysiological signals. LoongX utilizes state-of-the-art diffusion models trained on a comprehensive dataset of 23,928 image editing pairs, each paired with synchronized electroencephalography (EEG), functional near-infrared spectroscopy (fNIRS), photoplethysmography (PPG), and head motion signals that capture user intent. To effectively address the heterogeneity of these signals, LoongX integrates two key modules. The cross-scale state space (CS3) module encodes informative modality-specific features. The dynamic gated fusion (DGF) module further aggregates these features into a unified latent space, which is then aligned with edit semantics via fine-tuning on a diffusion transformer (DiT). Additionally, we pre-train the encoders using contrastive learning to align cognitive states with semantic intentions from embedded natural language. Extensive experiments demonstrate that LoongX achieves performance comparable to text-driven methods (CLIP-I: 0.6605 vs. 0.6558; DINO: 0.4812 vs. 0.4636) and outperforms them when neural signals are combined with speech (CLIP-T: 0.2588 vs. 0.2549). These results highlight the promise of neural-driven generative models in enabling accessible, intuitive image editing and open new directions for cognitive-driven creative technologies. Datasets and code will be released to support future work and foster progress in this emerging area.
TIP: Text-Driven Image Processing with Semantic and Restoration Instructions
Text-driven diffusion models have become increasingly popular for various image editing tasks, including inpainting, stylization, and object replacement. However, it still remains an open research problem to adopt this language-vision paradigm for more fine-level image processing tasks, such as denoising, super-resolution, deblurring, and compression artifact removal. In this paper, we develop TIP, a Text-driven Image Processing framework that leverages natural language as a user-friendly interface to control the image restoration process. We consider the capacity of text information in two dimensions. First, we use content-related prompts to enhance the semantic alignment, effectively alleviating identity ambiguity in the restoration outcomes. Second, our approach is the first framework that supports fine-level instruction through language-based quantitative specification of the restoration strength, without the need for explicit task-specific design. In addition, we introduce a novel fusion mechanism that augments the existing ControlNet architecture by learning to rescale the generative prior, thereby achieving better restoration fidelity. Our extensive experiments demonstrate the superior restoration performance of TIP compared to the state of the arts, alongside offering the flexibility of text-based control over the restoration effects.
MultiEdits: Simultaneous Multi-Aspect Editing with Text-to-Image Diffusion Models
Text-driven image synthesis has made significant advancements with the development of diffusion models, transforming how visual content is generated from text prompts. Despite these advances, text-driven image editing, a key area in computer graphics, faces unique challenges. A major challenge is making simultaneous edits across multiple objects or attributes. Applying these methods sequentially for multi-aspect edits increases computational demands and efficiency losses. In this paper, we address these challenges with significant contributions. Our main contribution is the development of MultiEdits, a method that seamlessly manages simultaneous edits across multiple attributes. In contrast to previous approaches, MultiEdits not only preserves the quality of single attribute edits but also significantly improves the performance of multitasking edits. This is achieved through an innovative attention distribution mechanism and a multi-branch design that operates across several processing heads. Additionally, we introduce the PIE-Bench++ dataset, an expansion of the original PIE-Bench dataset, to better support evaluating image-editing tasks involving multiple objects and attributes simultaneously. This dataset is a benchmark for evaluating text-driven image editing methods in multifaceted scenarios. Dataset and code are available at https://mingzhenhuang.com/projects/MultiEdits.html.
GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models
Diffusion models have recently been shown to generate high-quality synthetic images, especially when paired with a guidance technique to trade off diversity for fidelity. We explore diffusion models for the problem of text-conditional image synthesis and compare two different guidance strategies: CLIP guidance and classifier-free guidance. We find that the latter is preferred by human evaluators for both photorealism and caption similarity, and often produces photorealistic samples. Samples from a 3.5 billion parameter text-conditional diffusion model using classifier-free guidance are favored by human evaluators to those from DALL-E, even when the latter uses expensive CLIP reranking. Additionally, we find that our models can be fine-tuned to perform image inpainting, enabling powerful text-driven image editing. We train a smaller model on a filtered dataset and release the code and weights at https://github.com/openai/glide-text2im.
LORE: Latent Optimization for Precise Semantic Control in Rectified Flow-based Image Editing
Text-driven image editing enables users to flexibly modify visual content through natural language instructions, and is widely applied to tasks such as semantic object replacement, insertion, and removal. While recent inversion-based editing methods using rectified flow models have achieved promising results in image quality, we identify a structural limitation in their editing behavior: the semantic bias toward the source concept encoded in the inverted noise tends to suppress attention to the target concept. This issue becomes particularly critical when the source and target semantics are dissimilar, where the attention mechanism inherently leads to editing failure or unintended modifications in non-target regions. In this paper, we systematically analyze and validate this structural flaw, and introduce LORE, a training-free and efficient image editing method. LORE directly optimizes the inverted noise, addressing the core limitations in generalization and controllability of existing approaches, enabling stable, controllable, and general-purpose concept replacement, without requiring architectural modification or model fine-tuning. We conduct comprehensive evaluations on three challenging benchmarks: PIEBench, SmartEdit, and GapEdit. Experimental results show that LORE significantly outperforms strong baselines in terms of semantic alignment, image quality, and background fidelity, demonstrating the effectiveness and scalability of latent-space optimization for general-purpose image editing.
Beyond Editing Pairs: Fine-Grained Instructional Image Editing via Multi-Scale Learnable Regions
Current text-driven image editing methods typically follow one of two directions: relying on large-scale, high-quality editing pair datasets to improve editing precision and diversity, or exploring alternative dataset-free techniques. However, constructing large-scale editing datasets requires carefully designed pipelines, is time-consuming, and often results in unrealistic samples or unwanted artifacts. Meanwhile, dataset-free methods may suffer from limited instruction comprehension and restricted editing capabilities. Faced with these challenges, the present work develops a novel paradigm for instruction-driven image editing that leverages widely available and enormous text-image pairs, instead of relying on editing pair datasets. Our approach introduces a multi-scale learnable region to localize and guide the editing process. By treating the alignment between images and their textual descriptions as supervision and learning to generate task-specific editing regions, our method achieves high-fidelity, precise, and instruction-consistent image editing. Extensive experiments demonstrate that the proposed approach attains state-of-the-art performance across various tasks and benchmarks, while exhibiting strong adaptability to various types of generative models.
Prompt-to-Prompt Image Editing with Cross Attention Control
Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.
ChatFace: Chat-Guided Real Face Editing via Diffusion Latent Space Manipulation
Editing real facial images is a crucial task in computer vision with significant demand in various real-world applications. While GAN-based methods have showed potential in manipulating images especially when combined with CLIP, these methods are limited in their ability to reconstruct real images due to challenging GAN inversion capability. Despite the successful image reconstruction achieved by diffusion-based methods, there are still challenges in effectively manipulating fine-gained facial attributes with textual instructions.To address these issues and facilitate convenient manipulation of real facial images, we propose a novel approach that conduct text-driven image editing in the semantic latent space of diffusion model. By aligning the temporal feature of the diffusion model with the semantic condition at generative process, we introduce a stable manipulation strategy, which perform precise zero-shot manipulation effectively. Furthermore, we develop an interactive system named ChatFace, which combines the zero-shot reasoning ability of large language models to perform efficient manipulations in diffusion semantic latent space. This system enables users to perform complex multi-attribute manipulations through dialogue, opening up new possibilities for interactive image editing. Extensive experiments confirmed that our approach outperforms previous methods and enables precise editing of real facial images, making it a promising candidate for real-world applications. Project page: https://dongxuyue.github.io/chatface/
Source Prompt Disentangled Inversion for Boosting Image Editability with Diffusion Models
Text-driven diffusion models have significantly advanced the image editing performance by using text prompts as inputs. One crucial step in text-driven image editing is to invert the original image into a latent noise code conditioned on the source prompt. While previous methods have achieved promising results by refactoring the image synthesizing process, the inverted latent noise code is tightly coupled with the source prompt, limiting the image editability by target text prompts. To address this issue, we propose a novel method called Source Prompt Disentangled Inversion (SPDInv), which aims at reducing the impact of source prompt, thereby enhancing the text-driven image editing performance by employing diffusion models. To make the inverted noise code be independent of the given source prompt as much as possible, we indicate that the iterative inversion process should satisfy a fixed-point constraint. Consequently, we transform the inversion problem into a searching problem to find the fixed-point solution, and utilize the pre-trained diffusion models to facilitate the searching process. The experimental results show that our proposed SPDInv method can effectively mitigate the conflicts between the target editing prompt and the source prompt, leading to a significant decrease in editing artifacts. In addition to text-driven image editing, with SPDInv we can easily adapt customized image generation models to localized editing tasks and produce promising performance. The source code are available at https://github.com/leeruibin/SPDInv.
Controllable-Continuous Color Editing in Diffusion Model via Color Mapping
In recent years, text-driven image editing has made significant progress. However, due to the inherent ambiguity and discreteness of natural language, color editing still faces challenges such as insufficient precision and difficulty in achieving continuous control. Although linearly interpolating the embedding vectors of different textual descriptions can guide the model to generate a sequence of images with varying colors, this approach lacks precise control over the range of color changes in the output images. Moreover, the relationship between the interpolation coefficient and the resulting image color is unknown and uncontrollable. To address these issues, we introduce a color mapping module that explicitly models the correspondence between the text embedding space and image RGB values. This module predicts the corresponding embedding vector based on a given RGB value, enabling precise color control of the generated images while maintaining semantic consistency. Users can specify a target RGB range to generate images with continuous color variations within the desired range, thereby achieving finer-grained, continuous, and controllable color editing. Experimental results demonstrate that our method performs well in terms of color continuity and controllability.
ReNoise: Real Image Inversion Through Iterative Noising
Recent advancements in text-guided diffusion models have unlocked powerful image manipulation capabilities. However, applying these methods to real images necessitates the inversion of the images into the domain of the pretrained diffusion model. Achieving faithful inversion remains a challenge, particularly for more recent models trained to generate images with a small number of denoising steps. In this work, we introduce an inversion method with a high quality-to-operation ratio, enhancing reconstruction accuracy without increasing the number of operations. Building on reversing the diffusion sampling process, our method employs an iterative renoising mechanism at each inversion sampling step. This mechanism refines the approximation of a predicted point along the forward diffusion trajectory, by iteratively applying the pretrained diffusion model, and averaging these predictions. We evaluate the performance of our ReNoise technique using various sampling algorithms and models, including recent accelerated diffusion models. Through comprehensive evaluations and comparisons, we show its effectiveness in terms of both accuracy and speed. Furthermore, we confirm that our method preserves editability by demonstrating text-driven image editing on real images.
Blended Latent Diffusion
The tremendous progress in neural image generation, coupled with the emergence of seemingly omnipotent vision-language models has finally enabled text-based interfaces for creating and editing images. Handling generic images requires a diverse underlying generative model, hence the latest works utilize diffusion models, which were shown to surpass GANs in terms of diversity. One major drawback of diffusion models, however, is their relatively slow inference time. In this paper, we present an accelerated solution to the task of local text-driven editing of generic images, where the desired edits are confined to a user-provided mask. Our solution leverages a recent text-to-image Latent Diffusion Model (LDM), which speeds up diffusion by operating in a lower-dimensional latent space. We first convert the LDM into a local image editor by incorporating Blended Diffusion into it. Next we propose an optimization-based solution for the inherent inability of this LDM to accurately reconstruct images. Finally, we address the scenario of performing local edits using thin masks. We evaluate our method against the available baselines both qualitatively and quantitatively and demonstrate that in addition to being faster, our method achieves better precision than the baselines while mitigating some of their artifacts.
Toffee: Efficient Million-Scale Dataset Construction for Subject-Driven Text-to-Image Generation
In subject-driven text-to-image generation, recent works have achieved superior performance by training the model on synthetic datasets containing numerous image pairs. Trained on these datasets, generative models can produce text-aligned images for specific subject from arbitrary testing image in a zero-shot manner. They even outperform methods which require additional fine-tuning on testing images. However, the cost of creating such datasets is prohibitive for most researchers. To generate a single training pair, current methods fine-tune a pre-trained text-to-image model on the subject image to capture fine-grained details, then use the fine-tuned model to create images for the same subject based on creative text prompts. Consequently, constructing a large-scale dataset with millions of subjects can require hundreds of thousands of GPU hours. To tackle this problem, we propose Toffee, an efficient method to construct datasets for subject-driven editing and generation. Specifically, our dataset construction does not need any subject-level fine-tuning. After pre-training two generative models, we are able to generate infinite number of high-quality samples. We construct the first large-scale dataset for subject-driven image editing and generation, which contains 5 million image pairs, text prompts, and masks. Our dataset is 5 times the size of previous largest dataset, yet our cost is tens of thousands of GPU hours lower. To test the proposed dataset, we also propose a model which is capable of both subject-driven image editing and generation. By simply training the model on our proposed dataset, it obtains competitive results, illustrating the effectiveness of the proposed dataset construction framework.
Text2Traffic: A Text-to-Image Generation and Editing Method for Traffic Scenes
With the rapid advancement of intelligent transportation systems, text-driven image generation and editing techniques have demonstrated significant potential in providing rich, controllable visual scene data for applications such as traffic monitoring and autonomous driving. However, several challenges remain, including insufficient semantic richness of generated traffic elements, limited camera viewpoints, low visual fidelity of synthesized images, and poor alignment between textual descriptions and generated content. To address these issues, we propose a unified text-driven framework for both image generation and editing, leveraging a controllable mask mechanism to seamlessly integrate the two tasks. Furthermore, we incorporate both vehicle-side and roadside multi-view data to enhance the geometric diversity of traffic scenes. Our training strategy follows a two-stage paradigm: first, we perform conceptual learning using large-scale coarse-grained text-image data; then, we fine-tune with fine-grained descriptive data to enhance text-image alignment and detail quality. Additionally, we introduce a mask-region-weighted loss that dynamically emphasizes small yet critical regions during training, thereby substantially enhancing the generation fidelity of small-scale traffic elements. Extensive experiments demonstrate that our method achieves leading performance in text-based image generation and editing within traffic scenes.
Text2Earth: Unlocking Text-driven Remote Sensing Image Generation with a Global-Scale Dataset and a Foundation Model
Generative foundation models have advanced large-scale text-driven natural image generation, becoming a prominent research trend across various vertical domains. However, in the remote sensing field, there is still a lack of research on large-scale text-to-image (text2image) generation technology. Existing remote sensing image-text datasets are small in scale and confined to specific geographic areas and scene types. Besides, existing text2image methods have struggled to achieve global-scale, multi-resolution controllable, and unbounded image generation. To address these challenges, this paper presents two key contributions: the Git-10M dataset and the Text2Earth foundation model. Git-10M is a global-scale image-text dataset comprising 10 million image-text pairs, 5 times larger than the previous largest one. The dataset covers a wide range of geographic scenes and contains resolution information, significantly surpassing existing datasets in both size and diversity. Building on Git-10M, we propose Text2Earth, a 1.3 billion parameter generative foundation model based on the diffusion framework to model global-scale remote sensing scenes. Text2Earth integrates a resolution guidance mechanism, enabling users to specify image resolutions. A dynamic condition adaptation strategy is proposed for training and inference to improve image quality. Text2Earth excels in zero-shot text2image generation and demonstrates robust generalization and flexibility across multiple tasks, including unbounded scene construction, image editing, and cross-modal image generation. This robust capability surpasses previous models restricted to the basic fixed size and limited scene types. On the previous benchmark dataset, Text2Earth outperforms previous models with an improvement of +26.23 FID and +20.95% Zero-shot Cls-OA metric.Our project page is https://chen-yang-liu.github.io/Text2Earth
Portrait Video Editing Empowered by Multimodal Generative Priors
We introduce PortraitGen, a powerful portrait video editing method that achieves consistent and expressive stylization with multimodal prompts. Traditional portrait video editing methods often struggle with 3D and temporal consistency, and typically lack in rendering quality and efficiency. To address these issues, we lift the portrait video frames to a unified dynamic 3D Gaussian field, which ensures structural and temporal coherence across frames. Furthermore, we design a novel Neural Gaussian Texture mechanism that not only enables sophisticated style editing but also achieves rendering speed over 100FPS. Our approach incorporates multimodal inputs through knowledge distilled from large-scale 2D generative models. Our system also incorporates expression similarity guidance and a face-aware portrait editing module, effectively mitigating degradation issues associated with iterative dataset updates. Extensive experiments demonstrate the temporal consistency, editing efficiency, and superior rendering quality of our method. The broad applicability of the proposed approach is demonstrated through various applications, including text-driven editing, image-driven editing, and relighting, highlighting its great potential to advance the field of video editing. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/PortraitGen/
Text2LIVE: Text-Driven Layered Image and Video Editing
We present a method for zero-shot, text-driven appearance manipulation in natural images and videos. Given an input image or video and a target text prompt, our goal is to edit the appearance of existing objects (e.g., object's texture) or augment the scene with visual effects (e.g., smoke, fire) in a semantically meaningful manner. We train a generator using an internal dataset of training examples, extracted from a single input (image or video and target text prompt), while leveraging an external pre-trained CLIP model to establish our losses. Rather than directly generating the edited output, our key idea is to generate an edit layer (color+opacity) that is composited over the original input. This allows us to constrain the generation process and maintain high fidelity to the original input via novel text-driven losses that are applied directly to the edit layer. Our method neither relies on a pre-trained generator nor requires user-provided edit masks. We demonstrate localized, semantic edits on high-resolution natural images and videos across a variety of objects and scenes.
Blended Diffusion for Text-driven Editing of Natural Images
Natural language offers a highly intuitive interface for image editing. In this paper, we introduce the first solution for performing local (region-based) edits in generic natural images, based on a natural language description along with an ROI mask. We achieve our goal by leveraging and combining a pretrained language-image model (CLIP), to steer the edit towards a user-provided text prompt, with a denoising diffusion probabilistic model (DDPM) to generate natural-looking results. To seamlessly fuse the edited region with the unchanged parts of the image, we spatially blend noised versions of the input image with the local text-guided diffusion latent at a progression of noise levels. In addition, we show that adding augmentations to the diffusion process mitigates adversarial results. We compare against several baselines and related methods, both qualitatively and quantitatively, and show that our method outperforms these solutions in terms of overall realism, ability to preserve the background and matching the text. Finally, we show several text-driven editing applications, including adding a new object to an image, removing/replacing/altering existing objects, background replacement, and image extrapolation. Code is available at: https://omriavrahami.com/blended-diffusion-page/
LOVECon: Text-driven Training-Free Long Video Editing with ControlNet
Leveraging pre-trained conditional diffusion models for video editing without further tuning has gained increasing attention due to its promise in film production, advertising, etc. Yet, seminal works in this line fall short in generation length, temporal coherence, or fidelity to the source video. This paper aims to bridge the gap, establishing a simple and effective baseline for training-free diffusion model-based long video editing. As suggested by prior arts, we build the pipeline upon ControlNet, which excels at various image editing tasks based on text prompts. To break down the length constraints caused by limited computational memory, we split the long video into consecutive windows and develop a novel cross-window attention mechanism to ensure the consistency of global style and maximize the smoothness among windows. To achieve more accurate control, we extract the information from the source video via DDIM inversion and integrate the outcomes into the latent states of the generations. We also incorporate a video frame interpolation model to mitigate the frame-level flickering issue. Extensive empirical studies verify the superior efficacy of our method over competing baselines across scenarios, including the replacement of the attributes of foreground objects, style transfer, and background replacement. In particular, our method manages to edit videos with up to 128 frames according to user requirements. Code is available at https://github.com/zhijie-group/LOVECon.
DeltaEdit: Exploring Text-free Training for Text-Driven Image Manipulation
Text-driven image manipulation remains challenging in training or inference flexibility. Conditional generative models depend heavily on expensive annotated training data. Meanwhile, recent frameworks, which leverage pre-trained vision-language models, are limited by either per text-prompt optimization or inference-time hyper-parameters tuning. In this work, we propose a novel framework named DeltaEdit to address these problems. Our key idea is to investigate and identify a space, namely delta image and text space that has well-aligned distribution between CLIP visual feature differences of two images and CLIP textual embedding differences of source and target texts. Based on the CLIP delta space, the DeltaEdit network is designed to map the CLIP visual features differences to the editing directions of StyleGAN at training phase. Then, in inference phase, DeltaEdit predicts the StyleGAN's editing directions from the differences of the CLIP textual features. In this way, DeltaEdit is trained in a text-free manner. Once trained, it can well generalize to various text prompts for zero-shot inference without bells and whistles. Code is available at https://github.com/Yueming6568/DeltaEdit.
Large-Scale Text-to-Image Model with Inpainting is a Zero-Shot Subject-Driven Image Generator
Subject-driven text-to-image generation aims to produce images of a new subject within a desired context by accurately capturing both the visual characteristics of the subject and the semantic content of a text prompt. Traditional methods rely on time- and resource-intensive fine-tuning for subject alignment, while recent zero-shot approaches leverage on-the-fly image prompting, often sacrificing subject alignment. In this paper, we introduce Diptych Prompting, a novel zero-shot approach that reinterprets as an inpainting task with precise subject alignment by leveraging the emergent property of diptych generation in large-scale text-to-image models. Diptych Prompting arranges an incomplete diptych with the reference image in the left panel, and performs text-conditioned inpainting on the right panel. We further prevent unwanted content leakage by removing the background in the reference image and improve fine-grained details in the generated subject by enhancing attention weights between the panels during inpainting. Experimental results confirm that our approach significantly outperforms zero-shot image prompting methods, resulting in images that are visually preferred by users. Additionally, our method supports not only subject-driven generation but also stylized image generation and subject-driven image editing, demonstrating versatility across diverse image generation applications. Project page: https://diptychprompting.github.io/
Instruction Guided Multi Object Image Editing with Quantity and Layout Consistency
Instruction driven image editing with standard CLIP text encoders often fails in complex scenes with many objects. We present QL-Adapter, a framework for multiple object editing that tackles two challenges: enforcing object counts and spatial layouts, and accommodating diverse categories. QL-Adapter consists of two core modules: the Image-Layout Fusion Module (ILFM) and the Cross-Modal Augmentation Module (CMAM). ILFM fuses layout priors with ViT patch tokens from the CLIP image encoder to strengthen spatial structure understanding. CMAM injects image features into the text branch to enrich textual embeddings and improve instruction following. We further build QL-Dataset, a benchmark that spans broad category, layout, and count variations, and define the task of quantity and layout consistent image editing (QL-Edit). Extensive experiments show that QL-Adapter achieves state of the art performance on QL-Edit and significantly outperforms existing models.
Editing 3D Scenes via Text Prompts without Retraining
Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different editing types, retraining new models for various 3D scenes, and the absence of convenient human interaction during editing. To tackle these issues, we introduce a text-driven editing method, termed DN2N, which allows for the direct acquisition of a NeRF model with universal editing capabilities, eliminating the requirement for retraining. Our method employs off-the-shelf text-based editing models of 2D images to modify the 3D scene images, followed by a filtering process to discard poorly edited images that disrupt 3D consistency. We then consider the remaining inconsistency as a problem of removing noise perturbation, which can be solved by generating training data with similar perturbation characteristics for training. We further propose cross-view regularization terms to help the generalized NeRF model mitigate these perturbations. Our text-driven method allows users to edit a 3D scene with their desired description, which is more friendly, intuitive, and practical than prior works. Empirical results show that our method achieves multiple editing types, including but not limited to appearance editing, weather transition, material changing, and style transfer. Most importantly, our method generalizes well with editing abilities shared among a set of model parameters without requiring a customized editing model for some specific scenes, thus inferring novel views with editing effects directly from user input. The project website is available at https://sk-fun.fun/DN2N
Efficient 3D-Aware Facial Image Editing via Attribute-Specific Prompt Learning
Drawing upon StyleGAN's expressivity and disentangled latent space, existing 2D approaches employ textual prompting to edit facial images with different attributes. In contrast, 3D-aware approaches that generate faces at different target poses require attribute-specific classifiers, learning separate model weights for each attribute, and are not scalable for novel attributes. In this work, we propose an efficient, plug-and-play, 3D-aware face editing framework based on attribute-specific prompt learning, enabling the generation of facial images with controllable attributes across various target poses. To this end, we introduce a text-driven learnable style token-based latent attribute editor (LAE). The LAE harnesses a pre-trained vision-language model to find text-guided attribute-specific editing direction in the latent space of any pre-trained 3D-aware GAN. It utilizes learnable style tokens and style mappers to learn and transform this editing direction to 3D latent space. To train LAE with multiple attributes, we use directional contrastive loss and style token loss. Furthermore, to ensure view consistency and identity preservation across different poses and attributes, we employ several 3D-aware identity and pose preservation losses. Our experiments show that our proposed framework generates high-quality images with 3D awareness and view consistency while maintaining attribute-specific features. We demonstrate the effectiveness of our method on different facial attributes, including hair color and style, expression, and others.
Image Editing As Programs with Diffusion Models
While diffusion models have achieved remarkable success in text-to-image generation, they encounter significant challenges with instruction-driven image editing. Our research highlights a key challenge: these models particularly struggle with structurally inconsistent edits that involve substantial layout changes. To mitigate this gap, we introduce Image Editing As Programs (IEAP), a unified image editing framework built upon the Diffusion Transformer (DiT) architecture. At its core, IEAP approaches instructional editing through a reductionist lens, decomposing complex editing instructions into sequences of atomic operations. Each operation is implemented via a lightweight adapter sharing the same DiT backbone and is specialized for a specific type of edit. Programmed by a vision-language model (VLM)-based agent, these operations collaboratively support arbitrary and structurally inconsistent transformations. By modularizing and sequencing edits in this way, IEAP generalizes robustly across a wide range of editing tasks, from simple adjustments to substantial structural changes. Extensive experiments demonstrate that IEAP significantly outperforms state-of-the-art methods on standard benchmarks across various editing scenarios. In these evaluations, our framework delivers superior accuracy and semantic fidelity, particularly for complex, multi-step instructions. Codes are available at https://github.com/YujiaHu1109/IEAP.
CannyEdit: Selective Canny Control and Dual-Prompt Guidance for Training-Free Image Editing
Recent advances in text-to-image (T2I) models have enabled training-free regional image editing by leveraging the generative priors of foundation models. However, existing methods struggle to balance text adherence in edited regions, context fidelity in unedited areas, and seamless integration of edits. We introduce CannyEdit, a novel training-free framework that addresses these challenges through two key innovations: (1) Selective Canny Control, which masks the structural guidance of Canny ControlNet in user-specified editable regions while strictly preserving details of the source images in unedited areas via inversion-phase ControlNet information retention. This enables precise, text-driven edits without compromising contextual integrity. (2) Dual-Prompt Guidance, which combines local prompts for object-specific edits with a global target prompt to maintain coherent scene interactions. On real-world image editing tasks (addition, replacement, removal), CannyEdit outperforms prior methods like KV-Edit, achieving a 2.93 to 10.49 percent improvement in the balance of text adherence and context fidelity. In terms of editing seamlessness, user studies reveal only 49.2 percent of general users and 42.0 percent of AIGC experts identified CannyEdit's results as AI-edited when paired with real images without edits, versus 76.08 to 89.09 percent for competitor methods.
TextCtrl: Diffusion-based Scene Text Editing with Prior Guidance Control
Centred on content modification and style preservation, Scene Text Editing (STE) remains a challenging task despite considerable progress in text-to-image synthesis and text-driven image manipulation recently. GAN-based STE methods generally encounter a common issue of model generalization, while Diffusion-based STE methods suffer from undesired style deviations. To address these problems, we propose TextCtrl, a diffusion-based method that edits text with prior guidance control. Our method consists of two key components: (i) By constructing fine-grained text style disentanglement and robust text glyph structure representation, TextCtrl explicitly incorporates Style-Structure guidance into model design and network training, significantly improving text style consistency and rendering accuracy. (ii) To further leverage the style prior, a Glyph-adaptive Mutual Self-attention mechanism is proposed which deconstructs the implicit fine-grained features of the source image to enhance style consistency and vision quality during inference. Furthermore, to fill the vacancy of the real-world STE evaluation benchmark, we create the first real-world image-pair dataset termed ScenePair for fair comparisons. Experiments demonstrate the effectiveness of TextCtrl compared with previous methods concerning both style fidelity and text accuracy.
Make-A-Protagonist: Generic Video Editing with An Ensemble of Experts
The text-driven image and video diffusion models have achieved unprecedented success in generating realistic and diverse content. Recently, the editing and variation of existing images and videos in diffusion-based generative models have garnered significant attention. However, previous works are limited to editing content with text or providing coarse personalization using a single visual clue, rendering them unsuitable for indescribable content that requires fine-grained and detailed control. In this regard, we propose a generic video editing framework called Make-A-Protagonist, which utilizes textual and visual clues to edit videos with the goal of empowering individuals to become the protagonists. Specifically, we leverage multiple experts to parse source video, target visual and textual clues, and propose a visual-textual-based video generation model that employs mask-guided denoising sampling to generate the desired output. Extensive results demonstrate the versatile and remarkable editing capabilities of Make-A-Protagonist.
DreamMotion: Space-Time Self-Similarity Score Distillation for Zero-Shot Video Editing
Text-driven diffusion-based video editing presents a unique challenge not encountered in image editing literature: establishing real-world motion. Unlike existing video editing approaches, here we focus on score distillation sampling to circumvent the standard reverse diffusion process and initiate optimization from videos that already exhibit natural motion. Our analysis reveals that while video score distillation can effectively introduce new content indicated by target text, it can also cause significant structure and motion deviation. To counteract this, we propose to match space-time self-similarities of the original video and the edited video during the score distillation. Thanks to the use of score distillation, our approach is model-agnostic, which can be applied for both cascaded and non-cascaded video diffusion frameworks. Through extensive comparisons with leading methods, our approach demonstrates its superiority in altering appearances while accurately preserving the original structure and motion.
TF-ICON: Diffusion-Based Training-Free Cross-Domain Image Composition
Text-driven diffusion models have exhibited impressive generative capabilities, enabling various image editing tasks. In this paper, we propose TF-ICON, a novel Training-Free Image COmpositioN framework that harnesses the power of text-driven diffusion models for cross-domain image-guided composition. This task aims to seamlessly integrate user-provided objects into a specific visual context. Current diffusion-based methods often involve costly instance-based optimization or finetuning of pretrained models on customized datasets, which can potentially undermine their rich prior. In contrast, TF-ICON can leverage off-the-shelf diffusion models to perform cross-domain image-guided composition without requiring additional training, finetuning, or optimization. Moreover, we introduce the exceptional prompt, which contains no information, to facilitate text-driven diffusion models in accurately inverting real images into latent representations, forming the basis for compositing. Our experiments show that equipping Stable Diffusion with the exceptional prompt outperforms state-of-the-art inversion methods on various datasets (CelebA-HQ, COCO, and ImageNet), and that TF-ICON surpasses prior baselines in versatile visual domains. Code is available at https://github.com/Shilin-LU/TF-ICON
ImagenHub: Standardizing the evaluation of conditional image generation models
Recently, a myriad of conditional image generation and editing models have been developed to serve different downstream tasks, including text-to-image generation, text-guided image editing, subject-driven image generation, control-guided image generation, etc. However, we observe huge inconsistencies in experimental conditions: datasets, inference, and evaluation metrics - render fair comparisons difficult. This paper proposes ImagenHub, which is a one-stop library to standardize the inference and evaluation of all the conditional image generation models. Firstly, we define seven prominent tasks and curate high-quality evaluation datasets for them. Secondly, we built a unified inference pipeline to ensure fair comparison. Thirdly, we design two human evaluation scores, i.e. Semantic Consistency and Perceptual Quality, along with comprehensive guidelines to evaluate generated images. We train expert raters to evaluate the model outputs based on the proposed metrics. Our human evaluation achieves a high inter-worker agreement of Krippendorff's alpha on 76% models with a value higher than 0.4. We comprehensively evaluated a total of around 30 models and observed three key takeaways: (1) the existing models' performance is generally unsatisfying except for Text-guided Image Generation and Subject-driven Image Generation, with 74% models achieving an overall score lower than 0.5. (2) we examined the claims from published papers and found 83% of them hold with a few exceptions. (3) None of the existing automatic metrics has a Spearman's correlation higher than 0.2 except subject-driven image generation. Moving forward, we will continue our efforts to evaluate newly published models and update our leaderboard to keep track of the progress in conditional image generation.
CSGO: Content-Style Composition in Text-to-Image Generation
The diffusion model has shown exceptional capabilities in controlled image generation, which has further fueled interest in image style transfer. Existing works mainly focus on training free-based methods (e.g., image inversion) due to the scarcity of specific data. In this study, we present a data construction pipeline for content-style-stylized image triplets that generates and automatically cleanses stylized data triplets. Based on this pipeline, we construct a dataset IMAGStyle, the first large-scale style transfer dataset containing 210k image triplets, available for the community to explore and research. Equipped with IMAGStyle, we propose CSGO, a style transfer model based on end-to-end training, which explicitly decouples content and style features employing independent feature injection. The unified CSGO implements image-driven style transfer, text-driven stylized synthesis, and text editing-driven stylized synthesis. Extensive experiments demonstrate the effectiveness of our approach in enhancing style control capabilities in image generation. Additional visualization and access to the source code can be located on the project page: https://csgo-gen.github.io/.
BLIP-Diffusion: Pre-trained Subject Representation for Controllable Text-to-Image Generation and Editing
Subject-driven text-to-image generation models create novel renditions of an input subject based on text prompts. Existing models suffer from lengthy fine-tuning and difficulties preserving the subject fidelity. To overcome these limitations, we introduce BLIP-Diffusion, a new subject-driven image generation model that supports multimodal control which consumes inputs of subject images and text prompts. Unlike other subject-driven generation models, BLIP-Diffusion introduces a new multimodal encoder which is pre-trained to provide subject representation. We first pre-train the multimodal encoder following BLIP-2 to produce visual representation aligned with the text. Then we design a subject representation learning task which enables a diffusion model to leverage such visual representation and generates new subject renditions. Compared with previous methods such as DreamBooth, our model enables zero-shot subject-driven generation, and efficient fine-tuning for customized subject with up to 20x speedup. We also demonstrate that BLIP-Diffusion can be flexibly combined with existing techniques such as ControlNet and prompt-to-prompt to enable novel subject-driven generation and editing applications. Code and models will be released at https://github.com/salesforce/LAVIS/tree/main/projects/blip-diffusion. Project page at https://dxli94.github.io/BLIP-Diffusion-website/.
Schedule Your Edit: A Simple yet Effective Diffusion Noise Schedule for Image Editing
Text-guided diffusion models have significantly advanced image editing, enabling high-quality and diverse modifications driven by text prompts. However, effective editing requires inverting the source image into a latent space, a process often hindered by prediction errors inherent in DDIM inversion. These errors accumulate during the diffusion process, resulting in inferior content preservation and edit fidelity, especially with conditional inputs. We address these challenges by investigating the primary contributors to error accumulation in DDIM inversion and identify the singularity problem in traditional noise schedules as a key issue. To resolve this, we introduce the Logistic Schedule, a novel noise schedule designed to eliminate singularities, improve inversion stability, and provide a better noise space for image editing. This schedule reduces noise prediction errors, enabling more faithful editing that preserves the original content of the source image. Our approach requires no additional retraining and is compatible with various existing editing methods. Experiments across eight editing tasks demonstrate the Logistic Schedule's superior performance in content preservation and edit fidelity compared to traditional noise schedules, highlighting its adaptability and effectiveness.
Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising
Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.
Augmentation-Driven Metric for Balancing Preservation and Modification in Text-Guided Image Editing
The development of vision-language and generative models has significantly advanced text-guided image editing, which seeks preservation of core elements in the source image while implementing modifications based on the target text. However, in the absence of evaluation metrics specifically tailored for text-guided image editing, existing metrics are limited in balancing the consideration of preservation and modification. Especially, our analysis reveals that CLIPScore, the most commonly used metric, tends to favor modification and ignore core attributes to be preserved, resulting in inaccurate evaluations. To address this problem, we propose AugCLIP, which balances preservation and modification by estimating the representation of an ideal edited image that aligns with the target text with minimum alteration on the source image. We augment detailed textual descriptions on the source image and the target text using a multi-modal large language model, to model a hyperplane that separates CLIP space into source or target. The representation of the ideal edited image is an orthogonal projection of the source image into the hyperplane, which encapsulates the relative importance of each attribute considering the interdependent relationships. Our extensive experiments on five benchmark datasets, encompassing a diverse range of editing scenarios, demonstrate that AugCLIP aligns remarkably well with human evaluation standards compared to existing metrics. The code for evaluation will be open-sourced to contribute to the community.
Free-Editor: Zero-shot Text-driven 3D Scene Editing
Text-to-Image (T2I) diffusion models have recently gained traction for their versatility and user-friendliness in 2D content generation and editing. However, training a diffusion model specifically for 3D scene editing is challenging due to the scarcity of large-scale datasets. Currently, editing 3D scenes necessitates either retraining the model to accommodate various 3D edits or developing specific methods tailored to each unique editing type. Moreover, state-of-the-art (SOTA) techniques require multiple synchronized edited images from the same scene to enable effective scene editing. Given the current limitations of T2I models, achieving consistent editing effects across multiple images remains difficult, leading to multi-view inconsistency in editing. This inconsistency undermines the performance of 3D scene editing when these images are utilized. In this study, we introduce a novel, training-free 3D scene editing technique called Free-Editor, which enables users to edit 3D scenes without the need for model retraining during the testing phase. Our method effectively addresses the issue of multi-view style inconsistency found in state-of-the-art (SOTA) methods through the implementation of a single-view editing scheme. Specifically, we demonstrate that editing a particular 3D scene can be achieved by modifying only a single view. To facilitate this, we present an Edit Transformer that ensures intra-view consistency and inter-view style transfer using self-view and cross-view attention mechanisms, respectively. By eliminating the need for model retraining and multi-view editing, our approach significantly reduces editing time and memory resource requirements, achieving runtimes approximately 20 times faster than SOTA methods. We have performed extensive experiments on various benchmark datasets, showcasing the diverse editing capabilities of our proposed technique.
DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we propose DreamEditor, a novel framework that enables users to perform controlled editing of neural fields using text prompts. By representing scenes as mesh-based neural fields, DreamEditor allows localized editing within specific regions. DreamEditor utilizes the text encoder of a pretrained text-to-Image diffusion model to automatically identify the regions to be edited based on the semantics of the text prompts. Subsequently, DreamEditor optimizes the editing region and aligns its geometry and texture with the text prompts through score distillation sampling [29]. Extensive experiments have demonstrated that DreamEditor can accurately edit neural fields of real-world scenes according to the given text prompts while ensuring consistency in irrelevant areas. DreamEditor generates highly realistic textures and geometry, significantly surpassing previous works in both quantitative and qualitative evaluations.
TurboEdit: Instant text-based image editing
We address the challenges of precise image inversion and disentangled image editing in the context of few-step diffusion models. We introduce an encoder based iterative inversion technique. The inversion network is conditioned on the input image and the reconstructed image from the previous step, allowing for correction of the next reconstruction towards the input image. We demonstrate that disentangled controls can be easily achieved in the few-step diffusion model by conditioning on an (automatically generated) detailed text prompt. To manipulate the inverted image, we freeze the noise maps and modify one attribute in the text prompt (either manually or via instruction based editing driven by an LLM), resulting in the generation of a new image similar to the input image with only one attribute changed. It can further control the editing strength and accept instructive text prompt. Our approach facilitates realistic text-guided image edits in real-time, requiring only 8 number of functional evaluations (NFEs) in inversion (one-time cost) and 4 NFEs per edit. Our method is not only fast, but also significantly outperforms state-of-the-art multi-step diffusion editing techniques.
CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields
We present CLIP-NeRF, a multi-modal 3D object manipulation method for neural radiance fields (NeRF). By leveraging the joint language-image embedding space of the recent Contrastive Language-Image Pre-Training (CLIP) model, we propose a unified framework that allows manipulating NeRF in a user-friendly way, using either a short text prompt or an exemplar image. Specifically, to combine the novel view synthesis capability of NeRF and the controllable manipulation ability of latent representations from generative models, we introduce a disentangled conditional NeRF architecture that allows individual control over both shape and appearance. This is achieved by performing the shape conditioning via applying a learned deformation field to the positional encoding and deferring color conditioning to the volumetric rendering stage. To bridge this disentangled latent representation to the CLIP embedding, we design two code mappers that take a CLIP embedding as input and update the latent codes to reflect the targeted editing. The mappers are trained with a CLIP-based matching loss to ensure the manipulation accuracy. Furthermore, we propose an inverse optimization method that accurately projects an input image to the latent codes for manipulation to enable editing on real images. We evaluate our approach by extensive experiments on a variety of text prompts and exemplar images and also provide an intuitive interface for interactive editing. Our implementation is available at https://cassiepython.github.io/clipnerf/
GANTASTIC: GAN-based Transfer of Interpretable Directions for Disentangled Image Editing in Text-to-Image Diffusion Models
The rapid advancement in image generation models has predominantly been driven by diffusion models, which have demonstrated unparalleled success in generating high-fidelity, diverse images from textual prompts. Despite their success, diffusion models encounter substantial challenges in the domain of image editing, particularly in executing disentangled edits-changes that target specific attributes of an image while leaving irrelevant parts untouched. In contrast, Generative Adversarial Networks (GANs) have been recognized for their success in disentangled edits through their interpretable latent spaces. We introduce GANTASTIC, a novel framework that takes existing directions from pre-trained GAN models-representative of specific, controllable attributes-and transfers these directions into diffusion-based models. This novel approach not only maintains the generative quality and diversity that diffusion models are known for but also significantly enhances their capability to perform precise, targeted image edits, thereby leveraging the best of both worlds.
VidEdit: Zero-Shot and Spatially Aware Text-Driven Video Editing
Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, their use for video editing still faces important limitations. This paper introduces VidEdit, a novel method for zero-shot text-based video editing ensuring strong temporal and spatial consistency. Firstly, we propose to combine atlas-based and pre-trained text-to-image diffusion models to provide a training-free and efficient editing method, which by design fulfills temporal smoothness. Secondly, we leverage off-the-shelf panoptic segmenters along with edge detectors and adapt their use for conditioned diffusion-based atlas editing. This ensures a fine spatial control on targeted regions while strictly preserving the structure of the original video. Quantitative and qualitative experiments show that VidEdit outperforms state-of-the-art methods on DAVIS dataset, regarding semantic faithfulness, image preservation, and temporal consistency metrics. With this framework, processing a single video only takes approximately one minute, and it can generate multiple compatible edits based on a unique text prompt. Project web-page at https://videdit.github.io
TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts
Text-driven 3D scene editing has gained significant attention owing to its convenience and user-friendliness. However, existing methods still lack accurate control of the specified appearance and location of the editing result due to the inherent limitations of the text description. To this end, we propose a 3D scene editing framework, TIPEditor, that accepts both text and image prompts and a 3D bounding box to specify the editing region. With the image prompt, users can conveniently specify the detailed appearance/style of the target content in complement to the text description, enabling accurate control of the appearance. Specifically, TIP-Editor employs a stepwise 2D personalization strategy to better learn the representation of the existing scene and the reference image, in which a localization loss is proposed to encourage correct object placement as specified by the bounding box. Additionally, TIPEditor utilizes explicit and flexible 3D Gaussian splatting as the 3D representation to facilitate local editing while keeping the background unchanged. Extensive experiments have demonstrated that TIP-Editor conducts accurate editing following the text and image prompts in the specified bounding box region, consistently outperforming the baselines in editing quality, and the alignment to the prompts, qualitatively and quantitatively.
ControlVideo: Adding Conditional Control for One Shot Text-to-Video Editing
In this paper, we present ControlVideo, a novel method for text-driven video editing. Leveraging the capabilities of text-to-image diffusion models and ControlNet, ControlVideo aims to enhance the fidelity and temporal consistency of videos that align with a given text while preserving the structure of the source video. This is achieved by incorporating additional conditions such as edge maps, fine-tuning the key-frame and temporal attention on the source video-text pair with carefully designed strategies. An in-depth exploration of ControlVideo's design is conducted to inform future research on one-shot tuning video diffusion models. Quantitatively, ControlVideo outperforms a range of competitive baselines in terms of faithfulness and consistency while still aligning with the textual prompt. Additionally, it delivers videos with high visual realism and fidelity w.r.t. the source content, demonstrating flexibility in utilizing controls containing varying degrees of source video information, and the potential for multiple control combinations. The project page is available at https://ml.cs.tsinghua.edu.cn/controlvideo/{https://ml.cs.tsinghua.edu.cn/controlvideo/}.
Cut-and-Paste: Subject-Driven Video Editing with Attention Control
This paper presents a novel framework termed Cut-and-Paste for real-word semantic video editing under the guidance of text prompt and additional reference image. While the text-driven video editing has demonstrated remarkable ability to generate highly diverse videos following given text prompts, the fine-grained semantic edits are hard to control by plain textual prompt only in terms of object details and edited region, and cumbersome long text descriptions are usually needed for the task. We therefore investigate subject-driven video editing for more precise control of both edited regions and background preservation, and fine-grained semantic generation. We achieve this goal by introducing an reference image as supplementary input to the text-driven video editing, which avoids racking your brain to come up with a cumbersome text prompt describing the detailed appearance of the object. To limit the editing area, we refer to a method of cross attention control in image editing and successfully extend it to video editing by fusing the attention map of adjacent frames, which strikes a balance between maintaining video background and spatio-temporal consistency. Compared with current methods, the whole process of our method is like ``cut" the source object to be edited and then ``paste" the target object provided by reference image. We demonstrate that our method performs favorably over prior arts for video editing under the guidance of text prompt and extra reference image, as measured by both quantitative and subjective evaluations.
InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes
We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D scenes. Recently, methods for 3D scene editing have been profoundly transformed, owing to the use of strong priors of text-to-image diffusion models in 3D generative modeling. Existing methods are mostly effective in editing 3D scenes via style and appearance changes or removing existing objects. Generating new objects, however, remains a challenge for such methods, which we address in this study. Specifically, we propose grounding the 3D object insertion to a 2D object insertion in a reference view of the scene. The 2D edit is then lifted to 3D using a single-view object reconstruction method. The reconstructed object is then inserted into the scene, guided by the priors of monocular depth estimation methods. We evaluate our method on various 3D scenes and provide an in-depth analysis of the proposed components. Our experiments with generative insertion of objects in several 3D scenes indicate the effectiveness of our method compared to the existing methods. InseRF is capable of controllable and 3D-consistent object insertion without requiring explicit 3D information as input. Please visit our project page at https://mohamad-shahbazi.github.io/inserf.
Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts
Recent work on image content manipulation based on vision-language pre-training models has been effectively extended to text-driven 3D scene editing. However, existing schemes for 3D scene editing still exhibit certain shortcomings, hindering their further interactive design. Such schemes typically adhere to fixed input patterns, limiting users' flexibility in text input. Moreover, their editing capabilities are constrained by a single or a few 2D visual models and require intricate pipeline design to integrate these models into 3D reconstruction processes. To address the aforementioned issues, we propose a dialogue-based 3D scene editing approach, termed CE3D, which is centered around a large language model that allows for arbitrary textual input from users and interprets their intentions, subsequently facilitating the autonomous invocation of the corresponding visual expert models. Furthermore, we design a scheme utilizing Hash-Atlas to represent 3D scene views, which transfers the editing of 3D scenes onto 2D atlas images. This design achieves complete decoupling between the 2D editing and 3D reconstruction processes, enabling CE3D to flexibly integrate a wide range of existing 2D or 3D visual models without necessitating intricate fusion designs. Experimental results demonstrate that CE3D effectively integrates multiple visual models to achieve diverse editing visual effects, possessing strong scene comprehension and multi-round dialog capabilities. The code is available at https://sk-fun.fun/CE3D.
MIND-Edit: MLLM Insight-Driven Editing via Language-Vision Projection
Recent advances in AI-generated content (AIGC) have significantly accelerated image editing techniques, driving increasing demand for diverse and fine-grained edits. Despite these advances, existing image editing methods still face challenges in achieving high precision and semantic accuracy in complex scenarios. Recent studies address this issue by incorporating multimodal large language models (MLLMs) into image editing pipelines. However, current MLLM-based methods mainly rely on interpreting textual instructions, leaving the intrinsic visual understanding of large models largely unexplored, thus resulting in insufficient alignment between textual semantics and visual outcomes. To overcome these limitations, we propose MIND-Edit, an end-to-end image-editing framework integrating pretrained diffusion model with MLLM. MIND-Edit introduces two complementary strategies: (1) a text instruction optimization strategy that clarifies ambiguous user instructions based on semantic reasoning from the MLLM, and (2) an MLLM insight-driven editing strategy that explicitly leverages the intrinsic visual understanding capability of the MLLM to infer editing intent and guide the diffusion process via generated visual embeddings. Furthermore, we propose a joint training approach to effectively integrate both strategies, allowing them to reinforce each other for more accurate instruction interpretation and visually coherent edits aligned with user intent. Extensive experiments demonstrate that MIND-Edit outperforms state-of-the-art image editing methods in both quantitative metrics and visual quality, particularly under complex and challenging scenarios.
SketchDream: Sketch-based Text-to-3D Generation and Editing
Existing text-based 3D generation methods generate attractive results but lack detailed geometry control. Sketches, known for their conciseness and expressiveness, have contributed to intuitive 3D modeling but are confined to producing texture-less mesh models within predefined categories. Integrating sketch and text simultaneously for 3D generation promises enhanced control over geometry and appearance but faces challenges from 2D-to-3D translation ambiguity and multi-modal condition integration. Moreover, further editing of 3D models in arbitrary views will give users more freedom to customize their models. However, it is difficult to achieve high generation quality, preserve unedited regions, and manage proper interactions between shape components. To solve the above issues, we propose a text-driven 3D content generation and editing method, SketchDream, which supports NeRF generation from given hand-drawn sketches and achieves free-view sketch-based local editing. To tackle the 2D-to-3D ambiguity challenge, we introduce a sketch-based multi-view image generation diffusion model, which leverages depth guidance to establish spatial correspondence. A 3D ControlNet with a 3D attention module is utilized to control multi-view images and ensure their 3D consistency. To support local editing, we further propose a coarse-to-fine editing approach: the coarse phase analyzes component interactions and provides 3D masks to label edited regions, while the fine stage generates realistic results with refined details by local enhancement. Extensive experiments validate that our method generates higher-quality results compared with a combination of 2D ControlNet and image-to-3D generation techniques and achieves detailed control compared with existing diffusion-based 3D editing approaches.
InverseMeetInsert: Robust Real Image Editing via Geometric Accumulation Inversion in Guided Diffusion Models
In this paper, we introduce Geometry-Inverse-Meet-Pixel-Insert, short for GEO, an exceptionally versatile image editing technique designed to cater to customized user requirements at both local and global scales. Our approach seamlessly integrates text prompts and image prompts to yield diverse and precise editing outcomes. Notably, our method operates without the need for training and is driven by two key contributions: (i) a novel geometric accumulation loss that enhances DDIM inversion to faithfully preserve pixel space geometry and layout, and (ii) an innovative boosted image prompt technique that combines pixel-level editing for text-only inversion with latent space geometry guidance for standard classifier-free reversion. Leveraging the publicly available Stable Diffusion model, our approach undergoes extensive evaluation across various image types and challenging prompt editing scenarios, consistently delivering high-fidelity editing results for real images.
Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training
In this paper, we target the adaptive source driven 3D scene editing task by proposing a CustomNeRF model that unifies a text description or a reference image as the editing prompt. However, obtaining desired editing results conformed with the editing prompt is nontrivial since there exist two significant challenges, including accurate editing of only foreground regions and multi-view consistency given a single-view reference image. To tackle the first challenge, we propose a Local-Global Iterative Editing (LGIE) training scheme that alternates between foreground region editing and full-image editing, aimed at foreground-only manipulation while preserving the background. For the second challenge, we also design a class-guided regularization that exploits class priors within the generation model to alleviate the inconsistency problem among different views in image-driven editing. Extensive experiments show that our CustomNeRF produces precise editing results under various real scenes for both text- and image-driven settings.
FateZero: Fusing Attentions for Zero-shot Text-based Video Editing
The diffusion-based generative models have achieved remarkable success in text-based image generation. However, since it contains enormous randomness in generation progress, it is still challenging to apply such models for real-world visual content editing, especially in videos. In this paper, we propose FateZero, a zero-shot text-based editing method on real-world videos without per-prompt training or use-specific mask. To edit videos consistently, we propose several techniques based on the pre-trained models. Firstly, in contrast to the straightforward DDIM inversion technique, our approach captures intermediate attention maps during inversion, which effectively retain both structural and motion information. These maps are directly fused in the editing process rather than generated during denoising. To further minimize semantic leakage of the source video, we then fuse self-attentions with a blending mask obtained by cross-attention features from the source prompt. Furthermore, we have implemented a reform of the self-attention mechanism in denoising UNet by introducing spatial-temporal attention to ensure frame consistency. Yet succinct, our method is the first one to show the ability of zero-shot text-driven video style and local attribute editing from the trained text-to-image model. We also have a better zero-shot shape-aware editing ability based on the text-to-video model. Extensive experiments demonstrate our superior temporal consistency and editing capability than previous works.
Uni-cot: Towards Unified Chain-of-Thought Reasoning Across Text and Vision
Chain-of-Thought (CoT) reasoning has been widely adopted to enhance Large Language Models (LLMs) by decomposing complex tasks into simpler, sequential subtasks. However, extending CoT to vision-language reasoning tasks remains challenging, as it often requires interpreting transitions of visual states to support reasoning. Existing methods often struggle with this due to limited capacity of modeling visual state transitions or incoherent visual trajectories caused by fragmented architectures. To overcome these limitations, we propose Uni-CoT, a Unified Chain-of-Thought framework that enables coherent and grounded multimodal reasoning within a single unified model. The key idea is to leverage a model capable of both image understanding and generation to reason over visual content and model evolving visual states. However, empowering a unified model to achieve that is non-trivial, given the high computational cost and the burden of training. To address this, Uni-CoT introduces a novel two-level reasoning paradigm: A Macro-Level CoT for high-level task planning and A Micro-Level CoT for subtask execution. This design significantly reduces the computational overhead. Furthermore, we introduce a structured training paradigm that combines interleaved image-text supervision for macro-level CoT with multi-task objectives for micro-level CoT. Together, these innovations allow Uni-CoT to perform scalable and coherent multi-modal reasoning. Furthermore, thanks to our design, all experiments can be efficiently completed using only 8 A100 GPUs with 80GB VRAM each. Experimental results on reasoning-driven image generation benchmark (WISE) and editing benchmarks (RISE and KRIS) indicates that Uni-CoT demonstrates SOTA performance and strong generalization, establishing Uni-CoT as a promising solution for multi-modal reasoning. Project Page and Code: https://sais-fuxi.github.io/projects/uni-cot/
Video-P2P: Video Editing with Cross-attention Control
This paper presents Video-P2P, a novel framework for real-world video editing with cross-attention control. While attention control has proven effective for image editing with pre-trained image generation models, there are currently no large-scale video generation models publicly available. Video-P2P addresses this limitation by adapting an image generation diffusion model to complete various video editing tasks. Specifically, we propose to first tune a Text-to-Set (T2S) model to complete an approximate inversion and then optimize a shared unconditional embedding to achieve accurate video inversion with a small memory cost. For attention control, we introduce a novel decoupled-guidance strategy, which uses different guidance strategies for the source and target prompts. The optimized unconditional embedding for the source prompt improves reconstruction ability, while an initialized unconditional embedding for the target prompt enhances editability. Incorporating the attention maps of these two branches enables detailed editing. These technical designs enable various text-driven editing applications, including word swap, prompt refinement, and attention re-weighting. Video-P2P works well on real-world videos for generating new characters while optimally preserving their original poses and scenes. It significantly outperforms previous approaches.
Neural Video Fields Editing
Diffusion models have revolutionized text-driven video editing. However, applying these methods to real-world editing encounters two significant challenges: (1) the rapid increase in graphics memory demand as the number of frames grows, and (2) the inter-frame inconsistency in edited videos. To this end, we propose NVEdit, a novel text-driven video editing framework designed to mitigate memory overhead and improve consistent editing for real-world long videos. Specifically, we construct a neural video field, powered by tri-plane and sparse grid, to enable encoding long videos with hundreds of frames in a memory-efficient manner. Next, we update the video field through off-the-shelf Text-to-Image (T2I) models to impart text-driven editing effects. A progressive optimization strategy is developed to preserve original temporal priors. Importantly, both the neural video field and T2I model are adaptable and replaceable, thus inspiring future research. Experiments demonstrate that our approach successfully edits hundreds of frames with impressive inter-frame consistency.
GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization
With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on NeRF have appeared. However, the implicit encoding of geometric and textural information poses challenges in accurately locating and controlling objects during editing. Recently, significant advancements have been made in the editing methods of 3D Gaussian Splatting, a real-time rendering technology that relies on explicit representation. However, these methods still suffer from issues including inaccurate localization and limited manipulation over editing. To tackle these challenges, we propose GSEditPro, a novel 3D scene editing framework which allows users to perform various creative and precise editing using text prompts only. Leveraging the explicit nature of the 3D Gaussian distribution, we introduce an attention-based progressive localization module to add semantic labels to each Gaussian during rendering. This enables precise localization on editing areas by classifying Gaussians based on their relevance to the editing prompts derived from cross-attention layers of the T2I model. Furthermore, we present an innovative editing optimization method based on 3D Gaussian Splatting, obtaining stable and refined editing results through the guidance of Score Distillation Sampling and pseudo ground truth. We prove the efficacy of our method through extensive experiments.
OmniGen: Unified Image Generation
In this work, we introduce OmniGen, a new diffusion model for unified image generation. Unlike popular diffusion models (e.g., Stable Diffusion), OmniGen no longer requires additional modules such as ControlNet or IP-Adapter to process diverse control conditions. OmniGenis characterized by the following features: 1) Unification: OmniGen not only demonstrates text-to-image generation capabilities but also inherently supports other downstream tasks, such as image editing, subject-driven generation, and visual-conditional generation. Additionally, OmniGen can handle classical computer vision tasks by transforming them into image generation tasks, such as edge detection and human pose recognition. 2) Simplicity: The architecture of OmniGen is highly simplified, eliminating the need for additional text encoders. Moreover, it is more user-friendly compared to existing diffusion models, enabling complex tasks to be accomplished through instructions without the need for extra preprocessing steps (e.g., human pose estimation), thereby significantly simplifying the workflow of image generation. 3) Knowledge Transfer: Through learning in a unified format, OmniGen effectively transfers knowledge across different tasks, manages unseen tasks and domains, and exhibits novel capabilities. We also explore the model's reasoning capabilities and potential applications of chain-of-thought mechanism. This work represents the first attempt at a general-purpose image generation model, and there remain several unresolved issues. We will open-source the related resources at https://github.com/VectorSpaceLab/OmniGen to foster advancements in this field.
DreamSteerer: Enhancing Source Image Conditioned Editability using Personalized Diffusion Models
Recent text-to-image personalization methods have shown great promise in teaching a diffusion model user-specified concepts given a few images for reusing the acquired concepts in a novel context. With massive efforts being dedicated to personalized generation, a promising extension is personalized editing, namely to edit an image using personalized concepts, which can provide a more precise guidance signal than traditional textual guidance. To address this, a straightforward solution is to incorporate a personalized diffusion model with a text-driven editing framework. However, such a solution often shows unsatisfactory editability on the source image. To address this, we propose DreamSteerer, a plug-in method for augmenting existing T2I personalization methods. Specifically, we enhance the source image conditioned editability of a personalized diffusion model via a novel Editability Driven Score Distillation (EDSD) objective. Moreover, we identify a mode trapping issue with EDSD, and propose a mode shifting regularization with spatial feature guided sampling to avoid such an issue. We further employ two key modifications to the Delta Denoising Score framework that enable high-fidelity local editing with personalized concepts. Extensive experiments validate that DreamSteerer can significantly improve the editability of several T2I personalization baselines while being computationally efficient.
TokenFlow: Consistent Diffusion Features for Consistent Video Editing
The generative AI revolution has recently expanded to videos. Nevertheless, current state-of-the-art video models are still lagging behind image models in terms of visual quality and user control over the generated content. In this work, we present a framework that harnesses the power of a text-to-image diffusion model for the task of text-driven video editing. Specifically, given a source video and a target text-prompt, our method generates a high-quality video that adheres to the target text, while preserving the spatial layout and motion of the input video. Our method is based on a key observation that consistency in the edited video can be obtained by enforcing consistency in the diffusion feature space. We achieve this by explicitly propagating diffusion features based on inter-frame correspondences, readily available in the model. Thus, our framework does not require any training or fine-tuning, and can work in conjunction with any off-the-shelf text-to-image editing method. We demonstrate state-of-the-art editing results on a variety of real-world videos. Webpage: https://diffusion-tokenflow.github.io/
Lumina-DiMOO: An Omni Diffusion Large Language Model for Multi-Modal Generation and Understanding
We introduce Lumina-DiMOO, an open-source foundational model for seamless multi-modal generation and understanding. Lumina-DiMOO sets itself apart from prior unified models by utilizing a fully discrete diffusion modeling to handle inputs and outputs across various modalities. This innovative approach allows Lumina-DiMOO to achieve higher sampling efficiency compared to previous autoregressive (AR) or hybrid AR-Diffusion paradigms and adeptly support a broad spectrum of multi-modal tasks, including text-to-image generation, image-to-image generation (e.g., image editing, subject-driven generation, and image inpainting, etc.), as well as image understanding. Lumina-DiMOO achieves state-of-the-art performance on multiple benchmarks, surpassing existing open-source unified multi-modal models. To foster further advancements in multi-modal and discrete diffusion model research, we release our code and checkpoints to the community. Project Page: https://synbol.github.io/Lumina-DiMOO.
SVGThinker: Instruction-Aligned and Reasoning-Driven Text-to-SVG Generation
Scalable Vector Graphics (SVG) is a code-based representation for 2D visuals. Leveraging recent advances in large language models (LLMs), we study text-to-SVG generation and address two persistent gaps: weak generalization and poor adherence to input instructions. We present SVGThinker, a reasoning-driven framework that aligns the production of SVG code with the visualization process and supports the full set of SVG primitives. Our pipeline first renders each primitive in sequence and uses a multimodal model to annotate the image and code; we then build stepwise updates that mirror the incremental addition of primitives. On this data, we train an LLM with supervised fine-tuning that exposes its chain-of-thought as intermediate reasoning, improving robustness and reducing errors and hallucinations. Experiments against state-of-the-art baselines show that SVGThinker produces more stable, editable, and higher-quality SVGs while preserving the structural advantages of vector graphics. Unlike image-based methods, our outputs enable precise and hierarchical editing, opening new directions for design, content creation, and automated graphics generation.
GoT: Unleashing Reasoning Capability of Multimodal Large Language Model for Visual Generation and Editing
Current image generation and editing methods primarily process textual prompts as direct inputs without reasoning about visual composition and explicit operations. We present Generation Chain-of-Thought (GoT), a novel paradigm that enables generation and editing through an explicit language reasoning process before outputting images. This approach transforms conventional text-to-image generation and editing into a reasoning-guided framework that analyzes semantic relationships and spatial arrangements. We define the formulation of GoT and construct large-scale GoT datasets containing over 9M samples with detailed reasoning chains capturing semantic-spatial relationships. To leverage the advantages of GoT, we implement a unified framework that integrates Qwen2.5-VL for reasoning chain generation with an end-to-end diffusion model enhanced by our novel Semantic-Spatial Guidance Module. Experiments show our GoT framework achieves excellent performance on both generation and editing tasks, with significant improvements over baselines. Additionally, our approach enables interactive visual generation, allowing users to explicitly modify reasoning steps for precise image adjustments. GoT pioneers a new direction for reasoning-driven visual generation and editing, producing images that better align with human intent. To facilitate future research, we make our datasets, code, and pretrained models publicly available at https://github.com/rongyaofang/GoT.
DIVE: Taming DINO for Subject-Driven Video Editing
Building on the success of diffusion models in image generation and editing, video editing has recently gained substantial attention. However, maintaining temporal consistency and motion alignment still remains challenging. To address these issues, this paper proposes DINO-guided Video Editing (DIVE), a framework designed to facilitate subject-driven editing in source videos conditioned on either target text prompts or reference images with specific identities. The core of DIVE lies in leveraging the powerful semantic features extracted from a pretrained DINOv2 model as implicit correspondences to guide the editing process. Specifically, to ensure temporal motion consistency, DIVE employs DINO features to align with the motion trajectory of the source video. Extensive experiments on diverse real-world videos demonstrate that our framework can achieve high-quality editing results with robust motion consistency, highlighting the potential of DINO to contribute to video editing. For precise subject editing, DIVE incorporates the DINO features of reference images into a pretrained text-to-image model to learn Low-Rank Adaptations (LoRAs), effectively registering the target subject's identity. Project page: https://dino-video-editing.github.io
CA-Edit: Causality-Aware Condition Adapter for High-Fidelity Local Facial Attribute Editing
For efficient and high-fidelity local facial attribute editing, most existing editing methods either require additional fine-tuning for different editing effects or tend to affect beyond the editing regions. Alternatively, inpainting methods can edit the target image region while preserving external areas. However, current inpainting methods still suffer from the generation misalignment with facial attributes description and the loss of facial skin details. To address these challenges, (i) a novel data utilization strategy is introduced to construct datasets consisting of attribute-text-image triples from a data-driven perspective, (ii) a Causality-Aware Condition Adapter is proposed to enhance the contextual causality modeling of specific details, which encodes the skin details from the original image while preventing conflicts between these cues and textual conditions. In addition, a Skin Transition Frequency Guidance technique is introduced for the local modeling of contextual causality via sampling guidance driven by low-frequency alignment. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our method in boosting both fidelity and editability for localized attribute editing. The code is available at https://github.com/connorxian/CA-Edit.
StableVideo: Text-driven Consistency-aware Diffusion Video Editing
Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their appearance over time. This prevents diffusion models from being applied to natural video editing in practical scenarios. In this paper, we tackle this problem by introducing temporal dependency to existing text-driven diffusion models, which allows them to generate consistent appearance for the edited objects. Specifically, we develop a novel inter-frame propagation mechanism for diffusion video editing, which leverages the concept of layered representations to propagate the appearance information from one frame to the next. We then build up a text-driven video editing framework based on this mechanism, namely StableVideo, which can achieve consistency-aware video editing. Extensive experiments demonstrate the strong editing capability of our approach. Compared with state-of-the-art video editing methods, our approach shows superior qualitative and quantitative results. Our code is available at https://github.com/rese1f/StableVideo{this https URL}.
PortraitBooth: A Versatile Portrait Model for Fast Identity-preserved Personalization
Recent advancements in personalized image generation using diffusion models have been noteworthy. However, existing methods suffer from inefficiencies due to the requirement for subject-specific fine-tuning. This computationally intensive process hinders efficient deployment, limiting practical usability. Moreover, these methods often grapple with identity distortion and limited expression diversity. In light of these challenges, we propose PortraitBooth, an innovative approach designed for high efficiency, robust identity preservation, and expression-editable text-to-image generation, without the need for fine-tuning. PortraitBooth leverages subject embeddings from a face recognition model for personalized image generation without fine-tuning. It eliminates computational overhead and mitigates identity distortion. The introduced dynamic identity preservation strategy further ensures close resemblance to the original image identity. Moreover, PortraitBooth incorporates emotion-aware cross-attention control for diverse facial expressions in generated images, supporting text-driven expression editing. Its scalability enables efficient and high-quality image creation, including multi-subject generation. Extensive results demonstrate superior performance over other state-of-the-art methods in both single and multiple image generation scenarios.
