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SubscribeAuto-Transfer: Learning to Route Transferrable Representations
Knowledge transfer between heterogeneous source and target networks and tasks has received a lot of attention in recent times as large amounts of quality labeled data can be difficult to obtain in many applications. Existing approaches typically constrain the target deep neural network (DNN) feature representations to be close to the source DNNs feature representations, which can be limiting. We, in this paper, propose a novel adversarial multi-armed bandit approach that automatically learns to route source representations to appropriate target representations following which they are combined in meaningful ways to produce accurate target models. We see upwards of 5\% accuracy improvements compared with the state-of-the-art knowledge transfer methods on four benchmark (target) image datasets CUB200, Stanford Dogs, MIT67, and Stanford40 where the source dataset is ImageNet. We qualitatively analyze the goodness of our transfer scheme by showing individual examples of the important features focused on by our target network at different layers compared with the (closest) competitors. We also observe that our improvement over other methods is higher for smaller target datasets making it an effective tool for small data applications that may benefit from transfer learning.
Understanding Transferable Representation Learning and Zero-shot Transfer in CLIP
Multi-modal learning has become increasingly popular due to its ability to leverage information from different data sources (e.g., text and images) to improve the model performance. Recently, CLIP has emerged as an effective approach that employs vision-language contrastive pretraining to learn joint image and text representations and exhibits remarkable performance in zero-shot learning and text-guided natural image generation. Despite the huge practical success of CLIP, its theoretical understanding remains elusive. In this paper, we formally study transferrable representation learning underlying CLIP and demonstrate how features from different modalities get aligned. We also analyze its zero-shot transfer performance on the downstream tasks. Inspired by our analysis, we propose a new CLIP-type approach, which achieves better performance than CLIP and other state-of-the-art methods on benchmark datasets.
Word Embeddings Are Steers for Language Models
Language models (LMs) automatically learn word embeddings during pre-training on language corpora. Although word embeddings are usually interpreted as feature vectors for individual words, their roles in language model generation remain underexplored. In this work, we theoretically and empirically revisit output word embeddings and find that their linear transformations are equivalent to steering language model generation styles. We name such steers LM-Steers and find them existing in LMs of all sizes. It requires learning parameters equal to 0.2% of the original LMs' size for steering each style. On tasks such as language model detoxification and sentiment control, LM-Steers can achieve comparable or superior performance compared with state-of-the-art controlled generation methods while maintaining a better balance with generation quality. The learned LM-Steer serves as a lens in text styles: it reveals that word embeddings are interpretable when associated with language model generations and can highlight text spans that most indicate the style differences. An LM-Steer is transferrable between different language models by an explicit form calculation. One can also continuously steer LMs simply by scaling the LM-Steer or compose multiple LM-Steers by adding their transformations. Our codes are publicly available at https://github.com/Glaciohound/LM-Steer.
FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs
FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7times speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16times higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43times speedup compared to its equivalents in xformers. Pangu-38B within FastAttention brings 1.46times end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.
LoFT: Local Proxy Fine-tuning For Improving Transferability Of Adversarial Attacks Against Large Language Model
It has been shown that Large Language Model (LLM) alignments can be circumvented by appending specially crafted attack suffixes with harmful queries to elicit harmful responses. To conduct attacks against private target models whose characterization is unknown, public models can be used as proxies to fashion the attack, with successful attacks being transferred from public proxies to private target models. The success rate of attack depends on how closely the proxy model approximates the private model. We hypothesize that for attacks to be transferrable, it is sufficient if the proxy can approximate the target model in the neighborhood of the harmful query. Therefore, in this paper, we propose Local Fine-Tuning (LoFT), i.e., fine-tuning proxy models on similar queries that lie in the lexico-semantic neighborhood of harmful queries to decrease the divergence between the proxy and target models. First, we demonstrate three approaches to prompt private target models to obtain similar queries given harmful queries. Next, we obtain data for local fine-tuning by eliciting responses from target models for the generated similar queries. Then, we optimize attack suffixes to generate attack prompts and evaluate the impact of our local fine-tuning on the attack's success rate. Experiments show that local fine-tuning of proxy models improves attack transferability and increases attack success rate by 39%, 7%, and 0.5% (absolute) on target models ChatGPT, GPT-4, and Claude respectively.
Compose Your Aesthetics: Empowering Text-to-Image Models with the Principles of Art
Text-to-Image (T2I) diffusion models (DM) have garnered widespread adoption due to their capability in generating high-fidelity outputs and accessibility to anyone able to put imagination into words. However, DMs are often predisposed to generate unappealing outputs, much like the random images on the internet they were trained on. Existing approaches to address this are founded on the implicit premise that visual aesthetics is universal, which is limiting. Aesthetics in the T2I context should be about personalization and we propose the novel task of aesthetics alignment which seeks to align user-specified aesthetics with the T2I generation output. Inspired by how artworks provide an invaluable perspective to approach aesthetics, we codify visual aesthetics using the compositional framework artists employ, known as the Principles of Art (PoA). To facilitate this study, we introduce CompArt, a large-scale compositional art dataset building on top of WikiArt with PoA analysis annotated by a capable Multimodal LLM. Leveraging the expressive power of LLMs and training a lightweight and transferrable adapter, we demonstrate that T2I DMs can effectively offer 10 compositional controls through user-specified PoA conditions. Additionally, we design an appropriate evaluation framework to assess the efficacy of our approach.
Graph Contrastive Learning with Augmentations
Generalizable, transferrable, and robust representation learning on graph-structured data remains a challenge for current graph neural networks (GNNs). Unlike what has been developed for convolutional neural networks (CNNs) for image data, self-supervised learning and pre-training are less explored for GNNs. In this paper, we propose a graph contrastive learning (GraphCL) framework for learning unsupervised representations of graph data. We first design four types of graph augmentations to incorporate various priors. We then systematically study the impact of various combinations of graph augmentations on multiple datasets, in four different settings: semi-supervised, unsupervised, and transfer learning as well as adversarial attacks. The results show that, even without tuning augmentation extents nor using sophisticated GNN architectures, our GraphCL framework can produce graph representations of similar or better generalizability, transferrability, and robustness compared to state-of-the-art methods. We also investigate the impact of parameterized graph augmentation extents and patterns, and observe further performance gains in preliminary experiments. Our codes are available at https://github.com/Shen-Lab/GraphCL.
A Data-Centric Revisit of Pre-Trained Vision Models for Robot Learning
Pre-trained vision models (PVMs) are fundamental to modern robotics, yet their optimal configuration remains unclear. Through systematic evaluation, we find that while DINO and iBOT outperform MAE across visuomotor control and perception tasks, they struggle when trained on non-(single-)object-centric (NOC) data--a limitation strongly correlated with their diminished ability to learn object-centric representations. This investigation indicates that the ability to form object-centric representations from the non-object-centric robotics dataset is the key to success for PVMs. Motivated by this discovery, we designed SlotMIM, a method that induces object-centric representations by introducing a semantic bottleneck to reduce the number of prototypes to encourage the emergence of objectness as well as cross-view consistency regularization for encouraging multiview invariance. Our experiments encompass pre-training on object-centric, scene-centric, web-crawled, and ego-centric data. Across all settings, our approach learns transferrable representations and achieves significant improvements over prior work in image recognition, scene understanding, and robot learning evaluations. When scaled up with million-scale datasets, our method also demonstrates superior data efficiency and scalability. Our code and models are publicly available at https://github.com/CVMI-Lab/SlotMIM.
Autoencoding a Soft Touch to Learn Grasping from On-land to Underwater
Robots play a critical role as the physical agent of human operators in exploring the ocean. However, it remains challenging to grasp objects reliably while fully submerging under a highly pressurized aquatic environment with little visible light, mainly due to the fluidic interference on the tactile mechanics between the finger and object surfaces. This study investigates the transferability of grasping knowledge from on-land to underwater via a vision-based soft robotic finger that learns 6D forces and torques (FT) using a Supervised Variational Autoencoder (SVAE). A high-framerate camera captures the whole-body deformations while a soft robotic finger interacts with physical objects on-land and underwater. Results show that the trained SVAE model learned a series of latent representations of the soft mechanics transferrable from land to water, presenting a superior adaptation to the changing environments against commercial FT sensors. Soft, delicate, and reactive grasping enabled by tactile intelligence enhances the gripper's underwater interaction with improved reliability and robustness at a much-reduced cost, paving the path for learning-based intelligent grasping to support fundamental scientific discoveries in environmental and ocean research.
When Does Self-Supervision Help Graph Convolutional Networks?
Self-supervision as an emerging technique has been employed to train convolutional neural networks (CNNs) for more transferrable, generalizable, and robust representation learning of images. Its introduction to graph convolutional networks (GCNs) operating on graph data is however rarely explored. In this study, we report the first systematic exploration and assessment of incorporating self-supervision into GCNs. We first elaborate three mechanisms to incorporate self-supervision into GCNs, analyze the limitations of pretraining & finetuning and self-training, and proceed to focus on multi-task learning. Moreover, we propose to investigate three novel self-supervised learning tasks for GCNs with theoretical rationales and numerical comparisons. Lastly, we further integrate multi-task self-supervision into graph adversarial training. Our results show that, with properly designed task forms and incorporation mechanisms, self-supervision benefits GCNs in gaining more generalizability and robustness. Our codes are available at https://github.com/Shen-Lab/SS-GCNs.
SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Model
In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundation model. Specifically, we introduce Ego3D Position Encoding to inject 3D information into the input observations of the visual-language-action model, and propose Adaptive Action Grids to represent spatial robot movement actions with adaptive discretized action grids, facilitating learning generalizable and transferrable spatial action knowledge for cross-robot control. SpatialVLA is first pre-trained on top of a vision-language model with 1.1 Million real-world robot episodes, to learn a generalist manipulation policy across multiple robot environments and tasks. After pre-training, SpatialVLA is directly applied to perform numerous tasks in a zero-shot manner. The superior results in both simulation and real-world robots demonstrate its advantage of inferring complex robot motion trajectories and its strong in-domain multi-task generalization ability. We further show the proposed Adaptive Action Grids offer a new and effective way to fine-tune the pre-trained SpatialVLA model for new simulation and real-world setups, where the pre-learned action grids are re-discretized to capture robot-specific spatial action movements of new setups. The superior results from extensive evaluations demonstrate the exceptional in-distribution generalization and out-of-distribution adaptation capability, highlighting the crucial benefit of the proposed spatial-aware representations for generalist robot policy learning. All the details and codes will be open-sourced.
RDT-1B: a Diffusion Foundation Model for Bimanual Manipulation
Bimanual manipulation is essential in robotics, yet developing foundation models is extremely challenging due to the inherent complexity of coordinating two robot arms (leading to multi-modal action distributions) and the scarcity of training data. In this paper, we present the Robotics Diffusion Transformer (RDT), a pioneering diffusion foundation model for bimanual manipulation. RDT builds on diffusion models to effectively represent multi-modality, with innovative designs of a scalable Transformer to deal with the heterogeneity of multi-modal inputs and to capture the nonlinearity and high frequency of robotic data. To address data scarcity, we further introduce a Physically Interpretable Unified Action Space, which can unify the action representations of various robots while preserving the physical meanings of original actions, facilitating learning transferrable physical knowledge. With these designs, we managed to pre-train RDT on the largest collection of multi-robot datasets to date and scaled it up to 1.2B parameters, which is the largest diffusion-based foundation model for robotic manipulation. We finally fine-tuned RDT on a self-created multi-task bimanual dataset with over 6K+ episodes to refine its manipulation capabilities. Experiments on real robots demonstrate that RDT significantly outperforms existing methods. It exhibits zero-shot generalization to unseen objects and scenes, understands and follows language instructions, learns new skills with just 1~5 demonstrations, and effectively handles complex, dexterous tasks. We refer to https://rdt-robotics.github.io/rdt-robotics/ for the code and videos.
Universal Adversarial Perturbations for Vision-Language Pre-trained Models
Vision-language pre-trained (VLP) models have been the foundation of numerous vision-language tasks. Given their prevalence, it becomes imperative to assess their adversarial robustness, especially when deploying them in security-crucial real-world applications. Traditionally, adversarial perturbations generated for this assessment target specific VLP models, datasets, and/or downstream tasks. This practice suffers from low transferability and additional computation costs when transitioning to new scenarios. In this work, we thoroughly investigate whether VLP models are commonly sensitive to imperceptible perturbations of a specific pattern for the image modality. To this end, we propose a novel black-box method to generate Universal Adversarial Perturbations (UAPs), which is so called the Effective and T ransferable Universal Adversarial Attack (ETU), aiming to mislead a variety of existing VLP models in a range of downstream tasks. The ETU comprehensively takes into account the characteristics of UAPs and the intrinsic cross-modal interactions to generate effective UAPs. Under this regime, the ETU encourages both global and local utilities of UAPs. This benefits the overall utility while reducing interactions between UAP units, improving the transferability. To further enhance the effectiveness and transferability of UAPs, we also design a novel data augmentation method named ScMix. ScMix consists of self-mix and cross-mix data transformations, which can effectively increase the multi-modal data diversity while preserving the semantics of the original data. Through comprehensive experiments on various downstream tasks, VLP models, and datasets, we demonstrate that the proposed method is able to achieve effective and transferrable universal adversarial attacks.
Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis
Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning. However, the existing Hierarchical Reinforcement Learning (HRL) approaches relying on symbolic reasoning are often limited as they require a manual goal representation. The challenge in autonomously discovering a symbolic goal representation is that it must preserve critical information, such as the environment dynamics. In this paper, we propose a developmental mechanism for goal discovery via an emergent representation that abstracts (i.e., groups together) sets of environment states that have similar roles in the task. We introduce a Feudal HRL algorithm that concurrently learns both the goal representation and a hierarchical policy. The algorithm uses symbolic reachability analysis for neural networks to approximate the transition relation among sets of states and to refine the goal representation. We evaluate our approach on complex navigation tasks, showing the learned representation is interpretable, transferrable and results in data efficient learning.
Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformation
We study the problem of few-shot physically-aware articulated mesh generation. By observing an articulated object dataset containing only a few examples, we wish to learn a model that can generate diverse meshes with high visual fidelity and physical validity. Previous mesh generative models either have difficulties in depicting a diverse data space from only a few examples or fail to ensure physical validity of their samples. Regarding the above challenges, we propose two key innovations, including 1) a hierarchical mesh deformation-based generative model based upon the divide-and-conquer philosophy to alleviate the few-shot challenge by borrowing transferrable deformation patterns from large scale rigid meshes and 2) a physics-aware deformation correction scheme to encourage physically plausible generations. We conduct extensive experiments on 6 articulated categories to demonstrate the superiority of our method in generating articulated meshes with better diversity, higher visual fidelity, and better physical validity over previous methods in the few-shot setting. Further, we validate solid contributions of our two innovations in the ablation study. Project page with code is available at https://meowuu7.github.io/few-arti-obj-gen.
RLPrompt: Optimizing Discrete Text Prompts with Reinforcement Learning
Prompting has shown impressive success in enabling large pretrained language models (LMs) to perform diverse NLP tasks, especially when only few downstream data are available. Automatically finding the optimal prompt for each task, however, is challenging. Most existing work resorts to tuning soft prompt (e.g., embeddings) which falls short of interpretability, reusability across LMs, and applicability when gradients are not accessible. Discrete prompt, on the other hand, is difficult to optimize, and is often created by "enumeration (e.g., paraphrasing)-then-selection" heuristics that do not explore the prompt space systematically. This paper proposes RLPrompt, an efficient discrete prompt optimization approach with reinforcement learning (RL). RLPrompt formulates a parameter-efficient policy network that generates the desired discrete prompt after training with reward. To overcome the complexity and stochasticity of reward signals by the large LM environment, we incorporate effective reward stabilization that substantially enhances the training efficiency. RLPrompt is flexibly applicable to different types of LMs, such as masked (e.g., BERT) and left-to-right models (e.g., GPTs), for both classification and generation tasks. Experiments on few-shot classification and unsupervised text style transfer show superior performance over a wide range of existing finetuning or prompting methods. Interestingly, the resulting optimized prompts are often ungrammatical gibberish text; and surprisingly, those gibberish prompts are transferrable between different LMs to retain significant performance, indicating LM prompting may not follow human language patterns.
Latent Compass: Creation by Navigation
In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.
DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learning
Expert problem-solving is driven by powerful languages for thinking about problems and their solutions. Acquiring expertise means learning these languages -- systems of concepts, alongside the skills to use them. We present DreamCoder, a system that learns to solve problems by writing programs. It builds expertise by creating programming languages for expressing domain concepts, together with neural networks to guide the search for programs within these languages. A ``wake-sleep'' learning algorithm alternately extends the language with new symbolic abstractions and trains the neural network on imagined and replayed problems. DreamCoder solves both classic inductive programming tasks and creative tasks such as drawing pictures and building scenes. It rediscovers the basics of modern functional programming, vector algebra and classical physics, including Newton's and Coulomb's laws. Concepts are built compositionally from those learned earlier, yielding multi-layered symbolic representations that are interpretable and transferrable to new tasks, while still growing scalably and flexibly with experience.
