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Update app.py
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app.py
CHANGED
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@@ -2,19 +2,19 @@ import os
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import re
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import json
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import urllib.parse
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from pathlib import Path
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import gradio as gr
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from llama_cpp import Llama
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# ================== CONFIG ==================
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# Use a tiny 1.1B model for speed and memory
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MODEL_REPO = "TheBloke/TinyLlama-1.1B-Chat-v1.0-GGUF"
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GGUF_FILE = "tinyllama-1.1b-chat-v1.0.Q4_K_M.gguf" # ~700 MB
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MAX_TURNS = 50
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HISTORY_WINDOW = 10
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LEADERBOARD_FILE = Path("/tmp/leaderboard.json")
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# Initialize leaderboard
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if not LEADERBOARD_FILE.exists():
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LEADERBOARD_FILE.write_text(json.dumps([
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{"Rank": "1", "Genre": "Dark Fantasy", "Actions": 24, "Fate": "Devoured by Mimic"},
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@@ -31,7 +31,7 @@ try:
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n_ctx=1024,
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n_threads=2,
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use_mmap=True,
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chat_format="llama-2",
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verbose=False,
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)
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model_ready = True
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@@ -52,8 +52,7 @@ def generate_response(messages, max_tokens=200, temperature=0.9):
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top_p=0.9,
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)
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raw_output = out["choices"][0]["message"]["content"].strip()
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raw_output = re.sub(r"\\[/?INST\\]|\\[/?SYS\\]|<<SYS>>|<</SYS>>", "", raw_output).strip()
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return raw_output
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except Exception as e:
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print("LLM error:", e)
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@@ -94,7 +93,6 @@ def new_game(selected_genre="Dark Fantasy"):
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"hp": 100,
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"genre": selected_genre,
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"status_msg": f"๐ฒ Setting up theme: {selected_genre}...",
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"processing": False,
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}
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def _ctx(history, system, speaker):
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@@ -119,23 +117,49 @@ def get_leaderboard_df():
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data = json.loads(LEADERBOARD_FILE.read_text())
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return [[r["Rank"], r["Genre"], r["Actions"], r["Fate"]] for r in data]
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update_leaderboard(state["genre"], state["turn"], "Flatlined at 0 HP")
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return state
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hist = state["history"]
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genre_cfg = GENRES.get(state["genre"], GENRES["Dark Fantasy"])
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if state["next"] == "gm":
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if not hist:
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ctx = [{"role": "system", "content": genre_cfg["gm"]},
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{"role": "user", "content": genre_cfg["start"]}]
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@@ -146,7 +170,7 @@ def advance(state):
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response = generate_response(ctx, max_tokens=220)
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hist.append({"role": "gm", "content": response})
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hp_match = re.search(r"\
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if hp_match:
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op, val = hp_match.groups()
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delta = int(val) if op == "+" else -int(val)
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@@ -154,119 +178,37 @@ def advance(state):
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state["next"] = "player"
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else:
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if state["intervention"]:
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player = state["intervention"]
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state["intervention"] = None
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else:
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ctx = _ctx(hist, genre_cfg["player"], "player")
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ctx.append({"role": "user", "content": "Declare what action you take next."})
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player = generate_response(ctx, max_tokens=180)
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hist.append({"role": "player", "content": player})
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state["next"] = "gm"
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state["turn"] += 1
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state["
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msgs = []
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for e in state["history"]:
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role = "assistant" if e["role"] == "gm" else "user"
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prefix = "๐ฎ **GM**: " if e["role"] == "gm" else "โ๏ธ **Player**: "
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msgs.append({"role": role, "content": prefix + _dice(e["content"])})
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return msgs
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def make_share_link(state):
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if not state or not state["history"]:
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return gr.update(visible=False)
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base_text = f"๐ฟ Survival Level: {state['turn']} actions inside the unhinged '{state['genre']}' AI simulation! Can you survive longer? ๐"
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encoded_text = urllib.parse.quote(base_text)
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encoded_url = urllib.parse.quote("https://huggingface.co/spaces/King3Djbl/dual-gm-simulator")
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twitter_url = f"https://twitter.com/intent/tweet?text={encoded_text}&url={encoded_url}"
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return gr.update(value=f'<a href="{twitter_url}" target="_blank" class="share-btn">๐ฆ Broadcast Score to X</a>', visible=True)
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# ================== APP LAYOUT & CORE THEME ==================
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custom_css = """
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.dice { display:inline-block; background:#1e1e2e; border-radius:6px; padding:2px 8px; font-weight:bold; color:#f9e2af; border:1px solid #f38ba8; }
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.hp-change { display:inline-block; background:#2a1414; border-radius:6px; padding:2px 8px; font-weight:bold; color:#f38ba8; border:1px solid red; }
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.share-btn { display: block; text-align: center; background: #1da1f2; color: white !important; font-weight: bold; padding: 12px; border-radius: 8px; text-decoration: none; margin-top: 10px; box-shadow: 0 4px 15px rgba(29, 161, 242, 0.3); }
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"""
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with gr.Blocks(title="๐ญ Tiny Mythos Arena", theme=gr.themes.Default(primary_hue="rose"), css=custom_css) as demo:
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gr.Markdown("# ๐ญ Unhinged Dual-AI Simulation Arena\n### *Two instances of TinyLlama-1.1B cross-talk endless storylines under competing game parameters.*")
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state = gr.State(new_game())
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with gr.Row():
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with gr.Column(scale=2):
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genre_dd = gr.Dropdown(choices=list(GENRES.keys()), value="Dark Fantasy", label="๐ 1. Choose Adventure Dimension (Genre)")
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hp_bar = gr.Slider(label="โค๏ธ Player Health Pool", value=100, minimum=0, maximum=100, interactive=False)
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status = gr.Textbox(label="๐ฌ Arena Director Feed", value="โ
System Ready", interactive=False)
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with gr.Column(scale=1):
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start_btn = gr.Button("๐ฌ Boot Simulation", variant="primary", size="lg")
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stop_btn = gr.Button("โน๏ธ Halt Simulation", variant="stop")
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share_html = gr.HTML(visible=False)
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with gr.Tabs():
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with gr.TabItem("๐บ Live Stream Monitor"):
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chatbot = gr.Chatbot(label="Interactive Thread Logs", height=500, type="messages")
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with gr.Row():
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intervene_box = gr.Textbox(label="๐ฅ Inject Neural Hack (Player Mind Intervention)", placeholder="Force the player to execute a specific move...", lines=2, scale=4)
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send_intervene = gr.Button("โก Inject Move", variant="secondary", scale=1)
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with gr.TabItem("๐ Global Hall of Fame (Leaderboard)"):
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gr.Markdown("### ๐ Top Simulations Survived Across Active Container Lifespan")
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leaderboard_view = gr.Dataframe(
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headers=["Rank", "World Dimension", "Actions", "Ending Fate"],
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value=get_leaderboard_df(),
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interactive=False
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)
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# Hidden background runner clock loop setup
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timer = gr.Timer(value=2, active=False)
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def start_action(chosen_genre):
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s = new_game(chosen_genre)
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s["running"] = True
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return s, f"๐ฌ Running dimension: '{chosen_genre}'... Generating introduction...", gr.Timer(active=True), s["hp"]
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def stop_action(s):
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if s: s["running"] = False
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return s, "โน๏ธ Simulation frozen manually.", gr.Timer(active=False), s["hp"] if s else 100
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def intervene_action(msg, s):
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if s and s.get("running") and msg.strip():
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s["intervention"] = msg.strip()
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s["next"] = "player"
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return s, f"๐ฎ Mind Control Override queued: '{msg.strip()}'", ""
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return s, "Boot a simulation before hacking the neural stream!", ""
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def tick(s):
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s = advance(s)
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timer_update = gr.Timer(active=s["running"])
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return s, render(s), s["status_msg"], s["hp"], timer_update, get_leaderboard_df()
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# Event Connections
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start_btn.click(start_action, inputs=genre_dd, outputs=[state, status, timer, hp_bar])
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stop_btn.click(stop_action, inputs=state, outputs=[state, status, timer, hp_bar])
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send_intervene.click(intervene_action, inputs=[intervene_box, state], outputs=[state, status, intervene_box])
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intervene_box.submit(intervene_action, inputs=[intervene_box, state], outputs=[state, status, intervene_box])
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timer.tick(tick, inputs=state, outputs=[state, chatbot, status, hp_bar, timer, leaderboard_view]).then(
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make_share_link, inputs=state, outputs=share_html
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)
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if __name__ == "__main__":
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demo.queue(default_concurrency_limit=1).launch(server_name="0.0.0.0", server_port=7860)
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import re
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import json
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import urllib.parse
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import time
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from pathlib import Path
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import gradio as gr
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from llama_cpp import Llama
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# ================== CONFIG ==================
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MODEL_REPO = "TheBloke/TinyLlama-1.1B-Chat-v1.0-GGUF"
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GGUF_FILE = "tinyllama-1.1b-chat-v1.0.Q4_K_M.gguf" # ~700 MB
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MAX_TURNS = 50
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HISTORY_WINDOW = 10
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LEADERBOARD_FILE = Path("/tmp/leaderboard.json")
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# Initialize leaderboard safely
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if not LEADERBOARD_FILE.exists():
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LEADERBOARD_FILE.write_text(json.dumps([
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{"Rank": "1", "Genre": "Dark Fantasy", "Actions": 24, "Fate": "Devoured by Mimic"},
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n_ctx=1024,
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n_threads=2,
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use_mmap=True,
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chat_format="llama-2",
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verbose=False,
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model_ready = True
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top_p=0.9,
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)
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raw_output = out["choices"][0]["message"]["content"].strip()
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raw_output = re.sub(r"\[/?INST\]|\[/?SYS\]|<<SYS>>|<</SYS>>", "", raw_output).strip()
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return raw_output
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except Exception as e:
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print("LLM error:", e)
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"hp": 100,
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"genre": selected_genre,
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"status_msg": f"๐ฒ Setting up theme: {selected_genre}...",
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}
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def _ctx(history, system, speaker):
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data = json.loads(LEADERBOARD_FILE.read_text())
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return [[r["Rank"], r["Genre"], r["Actions"], r["Fate"]] for r in data]
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# ================== RENDER UTILITIES ==================
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def _dice(text):
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text = re.sub(r"\[roll\s+d(\d+)\]", r'<span class="dice">๐ฒ d\1</span>', text)
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text = re.sub(r"\[HP\s*([\+\-]\d+)\]", r'<span class="hp-change">๐ \1 HP</span>', text)
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return text
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def render(state):
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if not state:
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return []
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msgs = []
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for e in state["history"]:
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role = "assistant" if e["role"] == "gm" else "user"
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prefix = "๐ฎ **GM**: " if e["role"] == "gm" else "โ๏ธ **Player**: "
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msgs.append({"role": role, "content": prefix + _dice(e["content"])})
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return msgs
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def make_share_link(state):
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if not state or not state["history"]:
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return gr.update(visible=False)
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base_text = f"๐ฟ Survival Level: {state['turn']} actions inside the unhinged '{state['genre']}' AI simulation! Can you survive longer? ๐"
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encoded_text = urllib.parse.quote(base_text)
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encoded_url = urllib.parse.quote("https://huggingface.co")
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twitter_url = f"https://twitter.com{encoded_text}&url={encoded_url}"
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return gr.update(value=f'<a href="{twitter_url}" target="_blank" class="share-btn">๐ฆ Broadcast Score to X</a>', visible=True)
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# ================== MAIN GAME GENERATOR ENGINE ==================
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def run_simulation_loop(state):
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"""
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Fixed native generation engine loop.
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Bypasses broken background clocks by yielding updates directly.
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"""
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if not state or not state["running"]:
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yield state, render(state), "โธ๏ธ Simulation stopped.", state["hp"] if state else 100, get_leaderboard_df()
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return
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while state["running"] and state["turn"] < MAX_TURNS * 2 and state["hp"] > 0:
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hist = state["history"]
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genre_cfg = GENRES.get(state["genre"], GENRES["Dark Fantasy"])
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if state["next"] == "gm":
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state["status_msg"] = "๐ฎ GM is writing the next scenario turn..."
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yield state, render(state), state["status_msg"], state["hp"], get_leaderboard_df()
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if not hist:
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ctx = [{"role": "system", "content": genre_cfg["gm"]},
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{"role": "user", "content": genre_cfg["start"]}]
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response = generate_response(ctx, max_tokens=220)
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hist.append({"role": "gm", "content": response})
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hp_match = re.search(r"\[HP\s*([\+\-])\s*(\d+)\]", response)
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if hp_match:
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op, val = hp_match.groups()
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delta = int(val) if op == "+" else -int(val)
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state["next"] = "player"
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else:
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state["status_msg"] = "โ๏ธ Player is formulating an action..."
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yield state, render(state), state["status_msg"], state["hp"], get_leaderboard_df()
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if state["intervention"]:
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player = state["intervention"]
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state["intervention"] = None
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state["status_msg"] = "๐ฎ Neural Hack Override Successful!"
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else:
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ctx = _ctx(hist, genre_cfg["player"], "player")
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ctx.append({"role": "user", "content": "Declare what action you take next."})
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player = generate_response(ctx, max_tokens=180)
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hist.append({"role": "player", "content": player})
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state["next"] = "gm"
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state["turn"] += 1
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time.sleep(1) # Visual pacing padding gap
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yield state, render(state), state["status_msg"], state["hp"], get_leaderboard_df()
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# Game Over validation parameters
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if state["hp"] <= 0:
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state["running"] = False
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state["status_msg"] = "๐ GAME OVER! The player has died."
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update_leaderboard(state["genre"], state["turn"], "Flatlined at 0 HP")
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elif state["turn"] >= MAX_TURNS * 2:
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state["running"] = False
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state["status_msg"] = "๐ VICTORY! You survived the entire timeline arena!"
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update_leaderboard(state["genre"], state["turn"], "Escaped the Arena Alive")
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yield state, render(state), state["status_msg"], state["hp"], get_leaderboard_df()
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# ================== APP LAYOUT & CORE THEME ==================
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custom_css = """
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.dice { display:inline-block; background:#1e1e2e; border-radius:6px; padding:2px 8px; font-weight:bold; color:#f9e2af; border:1px solid #f38ba8; }
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