Add 2 files
Browse files- README.md +7 -5
- index.html +772 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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-
emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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+
title: gobang
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+
emoji: 🐳
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+
colorFrom: red
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colorTo: red
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sdk: static
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pinned: false
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+
tags:
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+
- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,772 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="zh-CN">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>现代化五子棋对战</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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| 9 |
+
<style>
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| 10 |
+
.board {
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| 11 |
+
display: grid;
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| 12 |
+
grid-template-columns: repeat(15, 1fr);
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| 13 |
+
grid-template-rows: repeat(15, 1fr);
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| 14 |
+
gap: 1px;
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| 15 |
+
background-color: #e5c07b;
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| 16 |
+
border: 2px solid #5c3a21;
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| 17 |
+
box-shadow: 0 10px 20px rgba(0, 0, 0, 0.2);
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| 18 |
+
width: 600px;
|
| 19 |
+
height: 600px;
|
| 20 |
+
}
|
| 21 |
+
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| 22 |
+
.cell {
|
| 23 |
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display: flex;
|
| 24 |
+
align-items: center;
|
| 25 |
+
justify-content: center;
|
| 26 |
+
background-color: rgba(229, 192, 123, 0.8);
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| 27 |
+
position: relative;
|
| 28 |
+
cursor: pointer;
|
| 29 |
+
transition: all 0.2s ease;
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| 30 |
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}
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| 31 |
+
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| 32 |
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.cell:hover {
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| 33 |
+
background-color: rgba(229, 192, 123, 0.6);
|
| 34 |
+
}
|
| 35 |
+
|
| 36 |
+
.cell::before, .cell::after {
|
| 37 |
+
content: '';
|
| 38 |
+
position: absolute;
|
| 39 |
+
background-color: #5c3a21;
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
.cell::before {
|
| 43 |
+
width: 100%;
|
| 44 |
+
height: 1px;
|
| 45 |
+
top: 50%;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.cell::after {
|
| 49 |
+
width: 1px;
|
| 50 |
+
height: 100%;
|
| 51 |
+
left: 50%;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
.piece {
|
| 55 |
+
width: 36px;
|
| 56 |
+
height: 36px;
|
| 57 |
+
border-radius: 50%;
|
| 58 |
+
z-index: 10;
|
| 59 |
+
box-shadow: 0 3px 5px rgba(0, 0, 0, 0.3);
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
.black {
|
| 63 |
+
background: radial-gradient(circle at 30% 30%, #666, #000);
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.white {
|
| 67 |
+
background: radial-gradient(circle at 30% 30%, #fff, #ccc);
|
| 68 |
+
border: 1px solid #999;
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
.last-move {
|
| 72 |
+
box-shadow: 0 0 0 3px rgba(255, 215, 0, 0.7);
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
.win-line {
|
| 76 |
+
position: absolute;
|
| 77 |
+
background-color: rgba(255, 0, 0, 0.7);
|
| 78 |
+
z-index: 5;
|
| 79 |
+
transform-origin: left center;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
@keyframes fadeIn {
|
| 83 |
+
from { opacity: 0; }
|
| 84 |
+
to { opacity: 1; }
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
.modal {
|
| 88 |
+
animation: fadeIn 0.3s ease-out;
|
| 89 |
+
}
|
| 90 |
+
</style>
|
| 91 |
+
</head>
|
| 92 |
+
<body class="bg-gray-100 min-h-screen flex flex-col items-center justify-center p-4">
|
| 93 |
+
<div class="max-w-6xl w-full">
|
| 94 |
+
<h1 class="text-3xl font-bold text-center mb-6 text-gray-800">五子棋对战</h1>
|
| 95 |
+
|
| 96 |
+
<div class="flex flex-col md:flex-row gap-6 items-center md:items-start justify-center">
|
| 97 |
+
<!-- 游戏面板 -->
|
| 98 |
+
<div class="relative">
|
| 99 |
+
<div class="board mx-auto">
|
| 100 |
+
<!-- 棋盘将通过JavaScript动态生成 -->
|
| 101 |
+
</div>
|
| 102 |
+
|
| 103 |
+
<!-- 游戏状态指示器 -->
|
| 104 |
+
<div class="mt-4 flex justify-between items-center px-2">
|
| 105 |
+
<div class="flex items-center">
|
| 106 |
+
<div class="w-6 h-6 rounded-full bg-black mr-2"></div>
|
| 107 |
+
<span id="black-score" class="font-medium">0</span>
|
| 108 |
+
</div>
|
| 109 |
+
<div id="game-status" class="px-4 py-1 bg-gray-200 rounded-full text-sm font-medium">黑方回合</div>
|
| 110 |
+
<div class="flex items-center">
|
| 111 |
+
<div class="w-6 h-6 rounded-full bg-white border border-gray-400 mr-2"></div>
|
| 112 |
+
<span id="white-score" class="font-medium">0</span>
|
| 113 |
+
</div>
|
| 114 |
+
</div>
|
| 115 |
+
</div>
|
| 116 |
+
|
| 117 |
+
<!-- 游戏控制面板 -->
|
| 118 |
+
<div class="bg-white p-6 rounded-xl shadow-md w-full max-w-md">
|
| 119 |
+
<h2 class="text-xl font-semibold mb-4 text-gray-800">游戏设置</h2>
|
| 120 |
+
|
| 121 |
+
<div class="space-y-4">
|
| 122 |
+
<div>
|
| 123 |
+
<label class="block text-sm font-medium text-gray-700 mb-1">游戏模式</label>
|
| 124 |
+
<div class="flex gap-2">
|
| 125 |
+
<button id="pvp-btn" class="px-4 py-2 bg-blue-600 text-white rounded-md flex-1 hover:bg-blue-700 transition">
|
| 126 |
+
<i class="fas fa-users mr-2"></i>双人对战
|
| 127 |
+
</button>
|
| 128 |
+
<button id="ai-btn" class="px-4 py-2 bg-gray-200 text-gray-800 rounded-md flex-1 hover:bg-gray-300 transition">
|
| 129 |
+
<i class="fas fa-robot mr-2"></i>人机对战
|
| 130 |
+
</button>
|
| 131 |
+
</div>
|
| 132 |
+
</div>
|
| 133 |
+
|
| 134 |
+
<div>
|
| 135 |
+
<label class="block text-sm font-medium text-gray-700 mb-1">AI难度</label>
|
| 136 |
+
<select id="ai-level" class="w-full p-2 border border-gray-300 rounded-md" disabled>
|
| 137 |
+
<option value="1">简单</option>
|
| 138 |
+
<option value="2" selected>中等</option>
|
| 139 |
+
<option value="3">困难</option>
|
| 140 |
+
</select>
|
| 141 |
+
</div>
|
| 142 |
+
|
| 143 |
+
<div class="pt-2">
|
| 144 |
+
<button id="new-game-btn" class="w-full py-2 bg-green-600 text-white rounded-md hover:bg-green-700 transition flex items-center justify-center">
|
| 145 |
+
<i class="fas fa-plus-circle mr-2"></i>新游戏
|
| 146 |
+
</button>
|
| 147 |
+
</div>
|
| 148 |
+
|
| 149 |
+
<div class="pt-2">
|
| 150 |
+
<button id="undo-btn" class="w-full py-2 bg-yellow-500 text-white rounded-md hover:bg-yellow-600 transition flex items-center justify-center">
|
| 151 |
+
<i class="fas fa-undo mr-2"></i>悔棋
|
| 152 |
+
</button>
|
| 153 |
+
</div>
|
| 154 |
+
|
| 155 |
+
<div class="pt-2">
|
| 156 |
+
<button id="restart-btn" class="w-full py-2 bg-red-500 text-white rounded-md hover:bg-red-600 transition flex items-center justify-center">
|
| 157 |
+
<i class="fas fa-redo mr-2"></i>重新开始
|
| 158 |
+
</button>
|
| 159 |
+
</div>
|
| 160 |
+
</div>
|
| 161 |
+
|
| 162 |
+
<div class="mt-6 pt-4 border-t border-gray-200">
|
| 163 |
+
<h3 class="text-sm font-medium text-gray-700 mb-2">游戏记录</h3>
|
| 164 |
+
<div id="move-history" class="max-h-40 overflow-y-auto text-sm space-y-1">
|
| 165 |
+
<div class="text-gray-500 italic">游戏尚未开始</div>
|
| 166 |
+
</div>
|
| 167 |
+
</div>
|
| 168 |
+
</div>
|
| 169 |
+
</div>
|
| 170 |
+
</div>
|
| 171 |
+
|
| 172 |
+
<!-- 胜利模态框 -->
|
| 173 |
+
<div id="win-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50 hidden modal">
|
| 174 |
+
<div class="bg-white p-8 rounded-xl max-w-md w-full mx-4">
|
| 175 |
+
<div class="text-center">
|
| 176 |
+
<h2 id="win-title" class="text-2xl font-bold mb-4"></h2>
|
| 177 |
+
<div id="win-message" class="mb-6"></div>
|
| 178 |
+
<div class="flex gap-4 justify-center">
|
| 179 |
+
<button id="play-again-btn" class="px-6 py-2 bg-blue-600 text-white rounded-md hover:bg-blue-700 transition">
|
| 180 |
+
再玩一局
|
| 181 |
+
</button>
|
| 182 |
+
<button id="close-modal-btn" class="px-6 py-2 bg-gray-200 text-gray-800 rounded-md hover:bg-gray-300 transition">
|
| 183 |
+
关闭
|
| 184 |
+
</button>
|
| 185 |
+
</div>
|
| 186 |
+
</div>
|
| 187 |
+
</div>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<script>
|
| 191 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 192 |
+
// 游戏状态
|
| 193 |
+
const gameState = {
|
| 194 |
+
board: Array(15).fill().map(() => Array(15).fill(0)), // 0=空, 1=黑, 2=白
|
| 195 |
+
currentPlayer: 1, // 1=黑, 2=白
|
| 196 |
+
gameOver: false,
|
| 197 |
+
lastMove: null,
|
| 198 |
+
moveHistory: [],
|
| 199 |
+
gameMode: 'pvp', // 'pvp' or 'ai'
|
| 200 |
+
aiLevel: 2, // 1-3
|
| 201 |
+
scores: { black: 0, white: 0 }
|
| 202 |
+
};
|
| 203 |
+
|
| 204 |
+
// DOM元素
|
| 205 |
+
const boardElement = document.querySelector('.board');
|
| 206 |
+
const gameStatusElement = document.getElementById('game-status');
|
| 207 |
+
const blackScoreElement = document.getElementById('black-score');
|
| 208 |
+
const whiteScoreElement = document.getElementById('white-score');
|
| 209 |
+
const moveHistoryElement = document.getElementById('move-history');
|
| 210 |
+
const pvpBtn = document.getElementById('pvp-btn');
|
| 211 |
+
const aiBtn = document.getElementById('ai-btn');
|
| 212 |
+
const aiLevelSelect = document.getElementById('ai-level');
|
| 213 |
+
const newGameBtn = document.getElementById('new-game-btn');
|
| 214 |
+
const undoBtn = document.getElementById('undo-btn');
|
| 215 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 216 |
+
const winModal = document.getElementById('win-modal');
|
| 217 |
+
const winTitle = document.getElementById('win-title');
|
| 218 |
+
const winMessage = document.getElementById('win-message');
|
| 219 |
+
const playAgainBtn = document.getElementById('play-again-btn');
|
| 220 |
+
const closeModalBtn = document.getElementById('close-modal-btn');
|
| 221 |
+
|
| 222 |
+
// 初始化棋盘
|
| 223 |
+
function initBoard() {
|
| 224 |
+
boardElement.innerHTML = '';
|
| 225 |
+
|
| 226 |
+
for (let row = 0; row < 15; row++) {
|
| 227 |
+
for (let col = 0; col < 15; col++) {
|
| 228 |
+
const cell = document.createElement('div');
|
| 229 |
+
cell.className = 'cell';
|
| 230 |
+
cell.dataset.row = row;
|
| 231 |
+
cell.dataset.col = col;
|
| 232 |
+
|
| 233 |
+
cell.addEventListener('click', () => handleCellClick(row, col));
|
| 234 |
+
boardElement.appendChild(cell);
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
// 处理点击棋盘
|
| 240 |
+
function handleCellClick(row, col) {
|
| 241 |
+
if (gameState.gameOver || gameState.board[row][col] !== 0) return;
|
| 242 |
+
|
| 243 |
+
// 人机模式下,如果是AI的回合,不允许玩家下子
|
| 244 |
+
if (gameState.gameMode === 'ai' && gameState.currentPlayer === 2) return;
|
| 245 |
+
|
| 246 |
+
makeMove(row, col);
|
| 247 |
+
|
| 248 |
+
// 人机模式下,玩家下完后AI下子
|
| 249 |
+
if (gameState.gameMode === 'ai' && !gameState.gameOver && gameState.currentPlayer === 2) {
|
| 250 |
+
setTimeout(() => {
|
| 251 |
+
makeAIMove();
|
| 252 |
+
}, 500);
|
| 253 |
+
}
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
// 下子
|
| 257 |
+
function makeMove(row, col) {
|
| 258 |
+
gameState.board[row][col] = gameState.currentPlayer;
|
| 259 |
+
gameState.lastMove = { row, col, player: gameState.currentPlayer };
|
| 260 |
+
gameState.moveHistory.push({ row, col, player: gameState.currentPlayer });
|
| 261 |
+
|
| 262 |
+
updateBoard();
|
| 263 |
+
|
| 264 |
+
// 检查是否胜利
|
| 265 |
+
if (checkWin(row, col)) {
|
| 266 |
+
gameState.gameOver = true;
|
| 267 |
+
const winner = gameState.currentPlayer === 1 ? '黑方' : '白方';
|
| 268 |
+
|
| 269 |
+
// 更新分数
|
| 270 |
+
if (gameState.currentPlayer === 1) {
|
| 271 |
+
gameState.scores.black++;
|
| 272 |
+
blackScoreElement.textContent = gameState.scores.black;
|
| 273 |
+
} else {
|
| 274 |
+
gameState.scores.white++;
|
| 275 |
+
whiteScoreElement.textContent = gameState.scores.white;
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
showWinModal(`${winner}胜利!`, `恭喜${winner}获得胜利!`);
|
| 279 |
+
return;
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
// 切换玩家
|
| 283 |
+
gameState.currentPlayer = gameState.currentPlayer === 1 ? 2 : 1;
|
| 284 |
+
updateGameStatus();
|
| 285 |
+
|
| 286 |
+
// 添加到历史记录
|
| 287 |
+
addToMoveHistory(row, col);
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
// AI下子
|
| 291 |
+
function makeAIMove() {
|
| 292 |
+
if (gameState.gameOver) return;
|
| 293 |
+
|
| 294 |
+
let row, col;
|
| 295 |
+
|
| 296 |
+
// 简单AI - 随机下子
|
| 297 |
+
if (gameState.aiLevel === 1) {
|
| 298 |
+
do {
|
| 299 |
+
row = Math.floor(Math.random() * 15);
|
| 300 |
+
col = Math.floor(Math.random() * 15);
|
| 301 |
+
} while (gameState.board[row][col] !== 0);
|
| 302 |
+
}
|
| 303 |
+
// 中等AI - 简单评估
|
| 304 |
+
else if (gameState.aiLevel === 2) {
|
| 305 |
+
const move = findBestMove(1); // 只考虑一步
|
| 306 |
+
row = move.row;
|
| 307 |
+
col = move.col;
|
| 308 |
+
}
|
| 309 |
+
// 困难AI - 更复杂的评估
|
| 310 |
+
else {
|
| 311 |
+
const move = findBestMove(2); // 考虑两步
|
| 312 |
+
row = move.row;
|
| 313 |
+
col = move.col;
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
makeMove(row, col);
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
// 寻找最佳下法 (简化版)
|
| 320 |
+
function findBestMove(depth) {
|
| 321 |
+
// 优先检查是否有可以立即获胜的位置
|
| 322 |
+
for (let row = 0; row < 15; row++) {
|
| 323 |
+
for (let col = 0; col < 15; col++) {
|
| 324 |
+
if (gameState.board[row][col] === 0) {
|
| 325 |
+
// 检查AI是否能在这里获胜
|
| 326 |
+
gameState.board[row][col] = 2;
|
| 327 |
+
if (checkWin(row, col)) {
|
| 328 |
+
gameState.board[row][col] = 0;
|
| 329 |
+
return { row, col, score: 10000 };
|
| 330 |
+
}
|
| 331 |
+
gameState.board[row][col] = 0;
|
| 332 |
+
|
| 333 |
+
// 检查玩家是否能在这里获胜 (需要阻止)
|
| 334 |
+
gameState.board[row][col] = 1;
|
| 335 |
+
if (checkWin(row, col)) {
|
| 336 |
+
gameState.board[row][col] = 0;
|
| 337 |
+
return { row, col, score: 9000 };
|
| 338 |
+
}
|
| 339 |
+
gameState.board[row][col] = 0;
|
| 340 |
+
}
|
| 341 |
+
}
|
| 342 |
+
}
|
| 343 |
+
|
| 344 |
+
// 如果没有立即获胜或阻止的位置,则评估棋盘
|
| 345 |
+
const moves = [];
|
| 346 |
+
|
| 347 |
+
// 只在已有棋子周围的空位考虑 (提高效率)
|
| 348 |
+
const consideredPositions = new Set();
|
| 349 |
+
for (let row = 0; row < 15; row++) {
|
| 350 |
+
for (let col = 0; col < 15; col++) {
|
| 351 |
+
if (gameState.board[row][col] !== 0) {
|
| 352 |
+
// 检查周围3x3区域
|
| 353 |
+
for (let r = Math.max(0, row - 1); r <= Math.min(14, row + 1); r++) {
|
| 354 |
+
for (let c = Math.max(0, col - 1); c <= Math.min(14, col + 1); c++) {
|
| 355 |
+
if (gameState.board[r][c] === 0 && !consideredPositions.has(`${r},${c}`)) {
|
| 356 |
+
consideredPositions.add(`${r},${c}`);
|
| 357 |
+
const score = evaluatePosition(r, c);
|
| 358 |
+
moves.push({ row: r, col: c, score });
|
| 359 |
+
}
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
}
|
| 365 |
+
|
| 366 |
+
// 如果没有可考虑的位置 (开局),随机选择中心区域
|
| 367 |
+
if (moves.length === 0) {
|
| 368 |
+
const centerMoves = [];
|
| 369 |
+
for (let row = 5; row <= 9; row++) {
|
| 370 |
+
for (let col = 5; col <= 9; col++) {
|
| 371 |
+
if (gameState.board[row][col] === 0) {
|
| 372 |
+
centerMoves.push({ row, col, score: 100 });
|
| 373 |
+
}
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
if (centerMoves.length > 0) {
|
| 378 |
+
return centerMoves[Math.floor(Math.random() * centerMoves.length)];
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
// 如果中心区域也没有位置,随机选择
|
| 382 |
+
let row, col;
|
| 383 |
+
do {
|
| 384 |
+
row = Math.floor(Math.random() * 15);
|
| 385 |
+
col = Math.floor(Math.random() * 15);
|
| 386 |
+
} while (gameState.board[row][col] !== 0);
|
| 387 |
+
|
| 388 |
+
return { row, col, score: 0 };
|
| 389 |
+
}
|
| 390 |
+
|
| 391 |
+
// 按分数排序并返回最佳移动
|
| 392 |
+
moves.sort((a, b) => b.score - a.score);
|
| 393 |
+
return moves[0];
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
// 评估位置分数
|
| 397 |
+
function evaluatePosition(row, col) {
|
| 398 |
+
let score = 0;
|
| 399 |
+
|
| 400 |
+
// 四个方向: 水平, 垂直, 对角线, 反对角线
|
| 401 |
+
const directions = [
|
| 402 |
+
[0, 1], // 水平
|
| 403 |
+
[1, 0], // 垂直
|
| 404 |
+
[1, 1], // 对角线
|
| 405 |
+
[1, -1] // 反对角线
|
| 406 |
+
];
|
| 407 |
+
|
| 408 |
+
for (const [dx, dy] of directions) {
|
| 409 |
+
// 评估AI (白子) 的潜力
|
| 410 |
+
score += evaluateLine(row, col, dx, dy, 2) * 2;
|
| 411 |
+
|
| 412 |
+
// 评估玩家 (黑子) 的潜力 (需要阻止)
|
| 413 |
+
score += evaluateLine(row, col, dx, dy, 1);
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
// 中心位置更有价值
|
| 417 |
+
const centerDist = Math.abs(row - 7) + Math.abs(col - 7);
|
| 418 |
+
score += (14 - centerDist) * 10;
|
| 419 |
+
|
| 420 |
+
return score;
|
| 421 |
+
}
|
| 422 |
+
|
| 423 |
+
// 评估一条线上的潜力
|
| 424 |
+
function evaluateLine(row, col, dx, dy, player) {
|
| 425 |
+
let score = 0;
|
| 426 |
+
let count = 0; // 连续的同色棋子
|
| 427 |
+
let empty = 0; // 两端的空位
|
| 428 |
+
|
| 429 |
+
// 向一个方向检查
|
| 430 |
+
for (let i = 1; i <= 4; i++) {
|
| 431 |
+
const r = row + i * dx;
|
| 432 |
+
const c = col + i * dy;
|
| 433 |
+
|
| 434 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15) break;
|
| 435 |
+
|
| 436 |
+
if (gameState.board[r][c] === player) {
|
| 437 |
+
count++;
|
| 438 |
+
} else if (gameState.board[r][c] === 0) {
|
| 439 |
+
empty++;
|
| 440 |
+
break;
|
| 441 |
+
} else {
|
| 442 |
+
break;
|
| 443 |
+
}
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// 向相反方向检查
|
| 447 |
+
for (let i = 1; i <= 4; i++) {
|
| 448 |
+
const r = row - i * dx;
|
| 449 |
+
const c = col - i * dy;
|
| 450 |
+
|
| 451 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15) break;
|
| 452 |
+
|
| 453 |
+
if (gameState.board[r][c] === player) {
|
| 454 |
+
count++;
|
| 455 |
+
} else if (gameState.board[r][c] === 0) {
|
| 456 |
+
empty++;
|
| 457 |
+
break;
|
| 458 |
+
} else {
|
| 459 |
+
break;
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
|
| 463 |
+
// 根据连续棋子和空位计算分数
|
| 464 |
+
if (count >= 4) return 10000; // 可以形成五连
|
| 465 |
+
if (count === 3 && empty === 2) return 5000; // 活四
|
| 466 |
+
if (count === 3 && empty === 1) return 1000; // 冲四
|
| 467 |
+
if (count === 2 && empty === 2) return 500; // 活三
|
| 468 |
+
if (count === 2 && empty === 1) return 100; // 冲三
|
| 469 |
+
if (count === 1 && empty === 2) return 50; // 活二
|
| 470 |
+
|
| 471 |
+
return 0;
|
| 472 |
+
}
|
| 473 |
+
|
| 474 |
+
// 检查是否胜利
|
| 475 |
+
function checkWin(row, col) {
|
| 476 |
+
const player = gameState.board[row][col];
|
| 477 |
+
const directions = [
|
| 478 |
+
[0, 1], // 水平
|
| 479 |
+
[1, 0], // 垂直
|
| 480 |
+
[1, 1], // 对角线
|
| 481 |
+
[1, -1] // 反对角线
|
| 482 |
+
];
|
| 483 |
+
|
| 484 |
+
for (const [dx, dy] of directions) {
|
| 485 |
+
let count = 1; // 已经有一个棋子
|
| 486 |
+
|
| 487 |
+
// 向一个方向检查
|
| 488 |
+
for (let i = 1; i <= 4; i++) {
|
| 489 |
+
const r = row + i * dx;
|
| 490 |
+
const c = col + i * dy;
|
| 491 |
+
|
| 492 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15 || gameState.board[r][c] !== player) break;
|
| 493 |
+
count++;
|
| 494 |
+
}
|
| 495 |
+
|
| 496 |
+
// 向相反方向检查
|
| 497 |
+
for (let i = 1; i <= 4; i++) {
|
| 498 |
+
const r = row - i * dx;
|
| 499 |
+
const c = col - i * dy;
|
| 500 |
+
|
| 501 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15 || gameState.board[r][c] !== player) break;
|
| 502 |
+
count++;
|
| 503 |
+
}
|
| 504 |
+
|
| 505 |
+
if (count >= 5) {
|
| 506 |
+
// 绘制胜利线
|
| 507 |
+
drawWinLine(row, col, dx, dy, count);
|
| 508 |
+
return true;
|
| 509 |
+
}
|
| 510 |
+
}
|
| 511 |
+
|
| 512 |
+
return false;
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// 绘制胜利线
|
| 516 |
+
function drawWinLine(row, col, dx, dy, count) {
|
| 517 |
+
// 找到线的起点和终点
|
| 518 |
+
let startRow = row;
|
| 519 |
+
let startCol = col;
|
| 520 |
+
let endRow = row;
|
| 521 |
+
let endCol = col;
|
| 522 |
+
|
| 523 |
+
// 向一个方向延伸
|
| 524 |
+
for (let i = 1; i <= 4; i++) {
|
| 525 |
+
const r = row + i * dx;
|
| 526 |
+
const c = col + i * dy;
|
| 527 |
+
|
| 528 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15 || gameState.board[r][c] !== gameState.board[row][col]) break;
|
| 529 |
+
|
| 530 |
+
endRow = r;
|
| 531 |
+
endCol = c;
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
// 向相反方向延伸
|
| 535 |
+
for (let i = 1; i <= 4; i++) {
|
| 536 |
+
const r = row - i * dx;
|
| 537 |
+
const c = col - i * dy;
|
| 538 |
+
|
| 539 |
+
if (r < 0 || r >= 15 || c < 0 || c >= 15 || gameState.board[r][c] !== gameState.board[row][col]) break;
|
| 540 |
+
|
| 541 |
+
startRow = r;
|
| 542 |
+
startCol = c;
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
// 创建线元素
|
| 546 |
+
const line = document.createElement('div');
|
| 547 |
+
line.className = 'win-line';
|
| 548 |
+
|
| 549 |
+
// 计算线的位置和角度
|
| 550 |
+
const cellSize = boardElement.offsetWidth / 15;
|
| 551 |
+
const startX = (startCol + 0.5) * cellSize;
|
| 552 |
+
const startY = (startRow + 0.5) * cellSize;
|
| 553 |
+
const endX = (endCol + 0.5) * cellSize;
|
| 554 |
+
const endY = (endRow + 0.5) * cellSize;
|
| 555 |
+
|
| 556 |
+
const length = Math.sqrt(Math.pow(endX - startX, 2) + Math.pow(endY - startY, 2));
|
| 557 |
+
const angle = Math.atan2(endY - startY, endX - startX) * 180 / Math.PI;
|
| 558 |
+
|
| 559 |
+
// 设置线的样式
|
| 560 |
+
line.style.width = `${length}px`;
|
| 561 |
+
line.style.height = '4px';
|
| 562 |
+
line.style.left = `${startX}px`;
|
| 563 |
+
line.style.top = `${startY}px`;
|
| 564 |
+
line.style.transform = `rotate(${angle}deg)`;
|
| 565 |
+
|
| 566 |
+
boardElement.appendChild(line);
|
| 567 |
+
}
|
| 568 |
+
|
| 569 |
+
// 更新棋盘显示
|
| 570 |
+
function updateBoard() {
|
| 571 |
+
// 清除所有棋子
|
| 572 |
+
document.querySelectorAll('.piece').forEach(p => p.remove());
|
| 573 |
+
|
| 574 |
+
// 重新绘制所有��子
|
| 575 |
+
for (let row = 0; row < 15; row++) {
|
| 576 |
+
for (let col = 0; col < 15; col++) {
|
| 577 |
+
if (gameState.board[row][col] !== 0) {
|
| 578 |
+
const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
|
| 579 |
+
const piece = document.createElement('div');
|
| 580 |
+
piece.className = `piece ${gameState.board[row][col] === 1 ? 'black' : 'white'}`;
|
| 581 |
+
|
| 582 |
+
// 标记最后一步
|
| 583 |
+
if (gameState.lastMove && gameState.lastMove.row === row && gameState.lastMove.col === col) {
|
| 584 |
+
piece.classList.add('last-move');
|
| 585 |
+
}
|
| 586 |
+
|
| 587 |
+
cell.appendChild(piece);
|
| 588 |
+
}
|
| 589 |
+
}
|
| 590 |
+
}
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
// 更新游戏状态显示
|
| 594 |
+
function updateGameStatus() {
|
| 595 |
+
if (gameState.gameOver) {
|
| 596 |
+
gameStatusElement.textContent = '游戏结束';
|
| 597 |
+
gameStatusElement.className = 'px-4 py-1 bg-gray-400 rounded-full text-sm font-medium text-white';
|
| 598 |
+
return;
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
if (gameState.currentPlayer === 1) {
|
| 602 |
+
gameStatusElement.textContent = '黑方回合';
|
| 603 |
+
gameStatusElement.className = 'px-4 py-1 bg-gray-800 rounded-full text-sm font-medium text-white';
|
| 604 |
+
} else {
|
| 605 |
+
gameStatusElement.textContent = gameState.gameMode === 'pvp' ? '白方回合' : 'AI思考中...';
|
| 606 |
+
gameStatusElement.className = 'px-4 py-1 bg-white border border-gray-300 rounded-full text-sm font-medium';
|
| 607 |
+
}
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
// 添加到历史记录
|
| 611 |
+
function addToMoveHistory(row, col) {
|
| 612 |
+
const moveNum = gameState.moveHistory.length;
|
| 613 |
+
const player = gameState.moveHistory[moveNum - 1].player;
|
| 614 |
+
const moveText = `${moveNum}. ${player === 1 ? '黑' : '白'} (${String.fromCharCode(65 + col)}${15 - row})`;
|
| 615 |
+
|
| 616 |
+
// 如果历史记录为空,清除占位文本
|
| 617 |
+
if (moveHistoryElement.firstChild && moveHistoryElement.firstChild.textContent === '游戏尚未开始') {
|
| 618 |
+
moveHistoryElement.innerHTML = '';
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
const moveElement = document.createElement('div');
|
| 622 |
+
moveElement.className = 'flex justify-between items-center py-1 px-2 bg-gray-100 rounded';
|
| 623 |
+
moveElement.innerHTML = `
|
| 624 |
+
<span>${moveText}</span>
|
| 625 |
+
<button class="text-blue-600 hover:text-blue-800 text-xs" data-move="${moveNum - 1}">
|
| 626 |
+
<i class="fas fa-undo"></i>
|
| 627 |
+
</button>
|
| 628 |
+
`;
|
| 629 |
+
|
| 630 |
+
moveHistoryElement.prepend(moveElement);
|
| 631 |
+
|
| 632 |
+
// 为悔棋按钮添加事件
|
| 633 |
+
moveElement.querySelector('button').addEventListener('click', (e) => {
|
| 634 |
+
const moveIndex = parseInt(e.target.closest('button').dataset.move);
|
| 635 |
+
undoToMove(moveIndex);
|
| 636 |
+
});
|
| 637 |
+
|
| 638 |
+
// 限制历史记录数量
|
| 639 |
+
if (moveHistoryElement.children.length > 10) {
|
| 640 |
+
moveHistoryElement.removeChild(moveHistoryElement.lastChild);
|
| 641 |
+
}
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
// 悔棋到指定步数
|
| 645 |
+
function undoToMove(moveIndex) {
|
| 646 |
+
if (gameState.gameOver) return;
|
| 647 |
+
|
| 648 |
+
// 重置游戏状态
|
| 649 |
+
gameState.board = Array(15).fill().map(() => Array(15).fill(0));
|
| 650 |
+
gameState.currentPlayer = 1;
|
| 651 |
+
gameState.gameOver = false;
|
| 652 |
+
gameState.lastMove = null;
|
| 653 |
+
|
| 654 |
+
// 重新执行所有步数直到指定步
|
| 655 |
+
for (let i = 0; i <= moveIndex; i++) {
|
| 656 |
+
const move = gameState.moveHistory[i];
|
| 657 |
+
gameState.board[move.row][move.col] = move.player;
|
| 658 |
+
gameState.currentPlayer = move.player === 1 ? 2 : 1;
|
| 659 |
+
gameState.lastMove = move;
|
| 660 |
+
}
|
| 661 |
+
|
| 662 |
+
// 截断历史记录
|
| 663 |
+
gameState.moveHistory = gameState.moveHistory.slice(0, moveIndex + 1);
|
| 664 |
+
|
| 665 |
+
// 更新显示
|
| 666 |
+
updateBoard();
|
| 667 |
+
updateGameStatus();
|
| 668 |
+
|
| 669 |
+
// 重新生成历史记录
|
| 670 |
+
moveHistoryElement.innerHTML = '';
|
| 671 |
+
for (let i = 0; i <= moveIndex; i++) {
|
| 672 |
+
addToMoveHistory(gameState.moveHistory[i].row, gameState.moveHistory[i].col);
|
| 673 |
+
}
|
| 674 |
+
|
| 675 |
+
// 如果是AI模式且是AI的��合,让AI下子
|
| 676 |
+
if (gameState.gameMode === 'ai' && gameState.currentPlayer === 2) {
|
| 677 |
+
setTimeout(() => {
|
| 678 |
+
makeAIMove();
|
| 679 |
+
}, 500);
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
// 显示胜利模态框
|
| 684 |
+
function showWinModal(title, message) {
|
| 685 |
+
winTitle.textContent = title;
|
| 686 |
+
winMessage.innerHTML = `
|
| 687 |
+
<div class="flex justify-center mb-4">
|
| 688 |
+
<div class="w-16 h-16 rounded-full ${gameState.currentPlayer === 1 ? 'bg-black' : 'bg-white border border-gray-400'}"></div>
|
| 689 |
+
</div>
|
| 690 |
+
<p class="text-lg">${message}</p>
|
| 691 |
+
`;
|
| 692 |
+
winModal.classList.remove('hidden');
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
// 新游戏
|
| 696 |
+
function newGame() {
|
| 697 |
+
// 重置游戏状态
|
| 698 |
+
gameState.board = Array(15).fill().map(() => Array(15).fill(0));
|
| 699 |
+
gameState.currentPlayer = 1;
|
| 700 |
+
gameState.gameOver = false;
|
| 701 |
+
gameState.lastMove = null;
|
| 702 |
+
gameState.moveHistory = [];
|
| 703 |
+
|
| 704 |
+
// 清除胜利线
|
| 705 |
+
document.querySelectorAll('.win-line').forEach(line => line.remove());
|
| 706 |
+
|
| 707 |
+
// 更新显示
|
| 708 |
+
updateBoard();
|
| 709 |
+
updateGameStatus();
|
| 710 |
+
moveHistoryElement.innerHTML = '<div class="text-gray-500 italic">游戏尚未开始</div>';
|
| 711 |
+
|
| 712 |
+
// 如果是AI模式且AI先手,让AI下子
|
| 713 |
+
if (gameState.gameMode === 'ai' && gameState.currentPlayer === 2) {
|
| 714 |
+
setTimeout(() => {
|
| 715 |
+
makeAIMove();
|
| 716 |
+
}, 500);
|
| 717 |
+
}
|
| 718 |
+
}
|
| 719 |
+
|
| 720 |
+
// 重新开始 (重置分数)
|
| 721 |
+
function restartGame() {
|
| 722 |
+
gameState.scores = { black: 0, white: 0 };
|
| 723 |
+
blackScoreElement.textContent = '0';
|
| 724 |
+
whiteScoreElement.textContent = '0';
|
| 725 |
+
newGame();
|
| 726 |
+
}
|
| 727 |
+
|
| 728 |
+
// 事件监听器
|
| 729 |
+
pvpBtn.addEventListener('click', () => {
|
| 730 |
+
gameState.gameMode = 'pvp';
|
| 731 |
+
pvpBtn.className = 'px-4 py-2 bg-blue-600 text-white rounded-md flex-1 hover:bg-blue-700 transition';
|
| 732 |
+
aiBtn.className = 'px-4 py-2 bg-gray-200 text-gray-800 rounded-md flex-1 hover:bg-gray-300 transition';
|
| 733 |
+
aiLevelSelect.disabled = true;
|
| 734 |
+
newGame();
|
| 735 |
+
});
|
| 736 |
+
|
| 737 |
+
aiBtn.addEventListener('click', () => {
|
| 738 |
+
gameState.gameMode = 'ai';
|
| 739 |
+
pvpBtn.className = 'px-4 py-2 bg-gray-200 text-gray-800 rounded-md flex-1 hover:bg-gray-300 transition';
|
| 740 |
+
aiBtn.className = 'px-4 py-2 bg-blue-600 text-white rounded-md flex-1 hover:bg-blue-700 transition';
|
| 741 |
+
aiLevelSelect.disabled = false;
|
| 742 |
+
newGame();
|
| 743 |
+
});
|
| 744 |
+
|
| 745 |
+
aiLevelSelect.addEventListener('change', () => {
|
| 746 |
+
gameState.aiLevel = parseInt(aiLevelSelect.value);
|
| 747 |
+
});
|
| 748 |
+
|
| 749 |
+
newGameBtn.addEventListener('click', newGame);
|
| 750 |
+
undoBtn.addEventListener('click', () => {
|
| 751 |
+
if (gameState.moveHistory.length > 0) {
|
| 752 |
+
undoToMove(gameState.moveHistory.length - 2);
|
| 753 |
+
}
|
| 754 |
+
});
|
| 755 |
+
|
| 756 |
+
restartBtn.addEventListener('click', restartGame);
|
| 757 |
+
playAgainBtn.addEventListener('click', () => {
|
| 758 |
+
winModal.classList.add('hidden');
|
| 759 |
+
newGame();
|
| 760 |
+
});
|
| 761 |
+
|
| 762 |
+
closeModalBtn.addEventListener('click', () => {
|
| 763 |
+
winModal.classList.add('hidden');
|
| 764 |
+
});
|
| 765 |
+
|
| 766 |
+
// 初始化游戏
|
| 767 |
+
initBoard();
|
| 768 |
+
updateGameStatus();
|
| 769 |
+
});
|
| 770 |
+
</script>
|
| 771 |
+
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