digital-twin / room.usd
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Layered structure + physical properties; rename to Intelligent Home Care Living Lab
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#usda 1.0
(
customLayerData = {
string alias = "NYCU Room 305"
string author = "Human-centered Intelligent System Lab (hcislab)"
string name = "Intelligent Home Care Living Lab"
string role = "foundation digital twin — reference this, layer your project on top"
}
defaultPrim = "Room"
kilogramsPerUnit = 1
metersPerUnit = 1
subLayers = [
@./room_collider.usd@
]
upAxis = "Z"
)
def Xform "Room" (
prepend references = @./nycu_lights.usdz@</root>
)
{
def PhysicsScene "PhysicsScene"
{
vector3f physics:gravityDirection = (0, 0, -1)
float physics:gravityMagnitude = 9.81
}
def RectLight "RectLight" (
apiSchemas = ["ShapingAPI"]
)
{
float3[] extent = [(-0.5, -0.5, -0), (0.5, 0.5, 0)]
float inputs:colorTemperature = 5600
float inputs:diffuse = 2
bool inputs:enableColorTemperature = 1
float inputs:height = 1
float inputs:intensity = 5000
float inputs:shaping:cone:angle = 90
float inputs:shaping:cone:softness = 0
float inputs:shaping:focus = 0
color3f inputs:shaping:focusTint = (0, 0, 0)
float inputs:shaping:ies:angleScale = 0
asset inputs:shaping:ies:file
bool inputs:shaping:ies:normalize = 0
float inputs:specular = 3
float inputs:width = 1
bool visibleInPrimaryRay = 1
quatd xformOp:orient = (1, 0, 0, 0)
double3 xformOp:scale = (7.715864204832726, 3, 1)
double3 xformOp:translate = (6.106010031135178, 3.5099050311541946, 2.797771163410842)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
}
}