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The dataset generation failed
Error code: DatasetGenerationError
Exception: UnicodeDecodeError
Message: 'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte
Traceback: Traceback (most recent call last):
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1995, in _prepare_split_single
for _, table in generator:
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/packaged_modules/text/text.py", line 90, in _generate_tables
batch = f.read(self.config.chunksize)
File "/usr/local/lib/python3.9/codecs.py", line 322, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0x92 in position 510: invalid start byte
The above exception was the direct cause of the following exception:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1529, in compute_config_parquet_and_info_response
parquet_operations = convert_to_parquet(builder)
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1154, in convert_to_parquet
builder.download_and_prepare(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1027, in download_and_prepare
self._download_and_prepare(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1122, in _download_and_prepare
self._prepare_split(split_generator, **prepare_split_kwargs)
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 1882, in _prepare_split
for job_id, done, content in self._prepare_split_single(
File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/builder.py", line 2038, in _prepare_split_single
raise DatasetGenerationError("An error occurred while generating the dataset") from e
datasets.exceptions.DatasetGenerationError: An error occurred while generating the datasetNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
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John Carmack's .plan for Feb 18, 1996
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* page flip crap
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* stretch console
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* faster swimming speed
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* damage direction protocol
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* armor color flash
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* gib death
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* grenade tweaking
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* brightened alias models
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* nail gun lag
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* dedicated server quit at game end
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+ scoreboard
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+ optional full size
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+ view centering key
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+ vid mode 15 crap
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+ change ammo box on sbar
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+ allow "restart" after a program error
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+ respawn blood trail?
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+ -1 ammo value on rockets
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+ light up characters
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vsync on high framerates
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-----------------------------------------
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John Carmack's .plan for Feb 19, 1996
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-----------------------------------------
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* fixed vanished bmodels at startup
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* fixed getting stuck problem
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* fixed the sound out of range problem
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* hack patched the dissapearing under water
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+ remove look spring
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+ fix radius damage
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+ too many people on status bar
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+ invis in water
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+ multiple pain sounds started
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+ shift jumps while in console
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+ less blood time
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+ gone armor icon
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+ look up/down keyboard modifier
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clamp velocity on respawn
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clear damage flash on respawn
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bad changeup
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bob speed kept on restart
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no puffs in sky volumes
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id copyright seal
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teleport screen warp
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-----------------------------------------
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John Carmack's .plan for Feb 20, 1996
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-----------------------------------------
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* rewrote sound packet communication
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* fixed multiple pains from a single shotgun
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* qcc -copy option for sounds and models
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* fixed up pak file support
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* removed .rc files
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* screen size over status bar
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+ monsters need to be pushed into teleporters
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+ blue frag pieces
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+ NaN impact time is a crasher
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+ looking down on weapon bounces away from bottom
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+ timing preventing attacks at startup
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fix hardwired vid_uopdate
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remove redundant death sounds
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teleport warp
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torches
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cpuid?
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monsterblock entity
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multiple sky textures in a level
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-----------------------------------------
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John Carmack's .plan for Feb 21, 1996
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-----------------------------------------
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* frag bar
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* start profile on late frame
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* fixed relinking bug
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* improved prediction bounding
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* change weapon chooses supers first
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* ammo pictures on status bar
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* drop pain flash again and bound
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* tweak armor and spike damages
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+ don't pick up equal armor
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+ ceiling doors don't cause damage
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+ demons crash when jumping
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+ monsters need to use bsp clipping
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+ need to save memory...
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End of preview.
This dataset contains a collection of .plan files authored by John Carmack, a renowned programmer and game developer known for his work on classic video games like Doom, Quake, and the development of 3D graphics technology. .plan files were a method used by developers in the 1990s and early 2000s to share progress updates, technical insights, and personal notes with the community. These files provide a historical record of Carmack's thoughts, technical discussions, and development updates during his time at id Software and beyond.
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