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danielhanchen 
posted an update 4 days ago
danielhanchen 
posted an update 10 days ago
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1408
We compared 1-bit Kimi K3 to Claude Opus 5 and GPT 5.6. 🤯

We gave 4 models the same prompt: Create a glass aquarium whose side panel develops a visible crack and then bursts...

1-bit Kimi K3 GGUF ran locally on 4x B200s at 36 tok/s.

GGUF: unsloth/Kimi-K3-GGUF
GitHub repo: https://github.com/unslothai/unsloth
  • 1 reply
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danielhanchen 
posted an update 12 days ago
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4025
Kimi K3 can now be run locally! ✨

The 1-bit model retains ~78.9% accuracy after we shrunk it from 1.56TB to 594GB (-62% size).

Run on a Mac Studio connected with 128GB RAM device. Kimi K3 is the strongest open model to date.

GGUF: unsloth/Kimi-K3-GGUF
Guide: https://unsloth.ai/docs/models/kimi-k3
  • 5 replies
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danielhanchen 
posted an update 21 days ago
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4921
Introducing Unsloth for AMD 🚀
You can now train & run LLMs on your AMD hardware

• We collaborated with AMD to enable you to train & run 500+ models on AMD GPUs
• Works on Windows, WSL, Linux
• Train Qwen, Gemma on just 3GB VRAM

GitHub: https://github.com/unslothai/unsloth
Blog + Guide: https://unsloth.ai/docs/basics/amd
  • 3 replies
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danielhanchen 
posted an update 23 days ago
danielhanchen 
posted an update 27 days ago
danielhanchen 
posted an update about 1 month ago
danielhanchen 
posted an update about 1 month ago
danielhanchen 
posted an update about 2 months ago
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3386
1-bit GLM-5.2 GGUF vs. Claude 4.8 Opus vs. GPT-5.5

We gave 3 models the same prompt and compared one-shot outputs.

The 1-bit GLM-5.2 GGUF ran locally on a Mac Studio M3 Ultra with 256GB RAM at ~21.6 tok/s.

Which output do you like best?
GGUF: unsloth/GLM-5.2-GGUF
  • 3 replies
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danielhanchen 
posted an update about 2 months ago
danielhanchen 
posted an update 2 months ago
danielhanchen 
posted an update 2 months ago
danielhanchen 
posted an update 2 months ago
danielhanchen 
posted an update 3 months ago
danielhanchen 
posted an update 3 months ago
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6008
We’re excited to announce that Unsloth has joined the PyTorch Ecosystem! 🔥🦥

Unsloth is an open-source project that makes training & running models more accurate and faster with less compute. Our mission is to make local AI accessible to everyone. Thanks to all of you for making this possible! 💕

Blog: https://unsloth.ai/blog/pytorch
GitHub: https://github.com/unslothai/unsloth
  • 2 replies
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danielhanchen 
posted an update 3 months ago
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7800
We collaborated with NVIDIA to teach you how we made LLM training ~25% faster! 🚀

Learn how 3 optimizations help your home GPU train models faster:
1. Packed-sequence metadata caching
2. Double-buffered checkpoint reloads
3. Faster MoE routing

Guide: https://unsloth.ai/blog/nvidia-collab
GitHub: https://github.com/unslothai/unsloth
danielhanchen 
posted an update 3 months ago
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8946
We made a guide on how to run open LLMs in Claude Code, Codex and OpenClaw.

Use Gemma 4 and Qwen3.6 GGUFs for local agentic coding on 24GB RAM

Run with self-healing tool calls, code execution, web search via the Unsloth API endpoint and llama.cpp

Guide: https://unsloth.ai/docs/basics/api
danielhanchen 
posted an update 3 months ago
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10869
Unsloth is now one of the top 10 most followed organizations on Hugging Face. 🤗🦥

Thanks so much for all the support!
Our HF page:
unsloth
  • 5 replies
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danielhanchen 
posted an update 4 months ago
danielhanchen 
posted an update 4 months ago