HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games Paper • 2610.31162 • Published 10 days ago • 61
What Generation Knows: Unlocking Fine-Grained Understanding in Unified Multimodal Models Paper • 2610.23987 • Published 18 days ago • 46
Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds Paper • 2610.28698 • Published 12 days ago • 86
HarnessPro: Recursive Harness Self-Improvement with Pareto Optimization for Performance-Cost Trade-offs Paper • 2610.26770 • Published 13 days ago • 34
Execution Before Memory: Diagnosing Memory Failures in Video World Models Paper • 2610.23542 • Published 16 days ago • 35
Can World and Action Modeling Benefit Each Other under Unified Causal Training? Paper • 2610.21095 • Published 17 days ago • 36
Learning Multimodal Embeddings with Evidence-Aligned Readout Paper • 2609.33659 • Published Sep 27 • 12
Feyospace-v1: How the Cyber Mercury Seven Trained Frontier Cyber Models Paper • 2609.08418 • Published Sep 8 • 120
SenseNova-U1.5: Towards Native Unified Visual Intelligence Paper • 2609.11929 • Published Sep 10 • 167
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents Paper • 2608.27260 • Published Aug 27 • 75
Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion Paper • 2608.19567 • Published Aug 20 • 34
EviRank: Structured Relevance Evidence for Multimodal Image Re-ranking Paper • 2608.20886 • Published Aug 21 • 11
ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models Paper • 2608.14022 • Published Aug 14 • 24
PACE-Bench: Benchmarking Physics Adaptation via Code Evolution in Dynamic Environments Paper • 2608.14441 • Published Aug 14 • 29